Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 18:41:42 Player: tthaar Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1142) 1142 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3397 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 162/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Precision Grenade Launcher > --- INVENTORY (10) --- Improved Sensor Array Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved EM Pulse Cannon High-powered Shotgun > --- INVENTORY -------- Ion Engine Aluminum Leg Core Shielding Hacking Suite Particle Gun Particle Gun High-powered Shotgun Precision Grenade Launcher Datajack Mining Laser [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Surge Thruster Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 45 | 7 5 10 13 10 Power 5 | 1 1 1 1 1 Engine 5 | 1 1 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 1 3 4 4 Treads 2 | . . . 2 . Leg 9 | 2 1 3 2 1 Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . . 3 Utility 8 | 2 2 1 3 . Device 2 | 1 . . 1 . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware 1 | . . . 1 . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 18 | 2 1 5 5 5 Energy Gun 6 | 1 1 2 1 1 Energy Cannon 3 | . . . 2 1 Ballistic Gun 6 | 1 . 2 1 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . 1 1 . Parts Lost 20 | . . 1 5 14 Power 3 | . . . 1 2 Propulsion 5 | . . . 1 4 Utility 3 | . . 1 1 1 Weapon 9 | . . . 2 7 Highest Loss Streak 12 | . . 1 5 12 To Critical Strikes . | . . . . . Average Backups 8 | 3 8 9 9 6 Power . | . 1 1 . . Propulsion 1 | 1 1 1 1 . Utility 1 | . 2 1 1 1 Weapon 3 | . 2 4 4 3 Tool/Special . | . . . . . Unused Backups 9 | . 4 1 4 . Power 1 | . 1 . . . Propulsion 2 | . 2 . . . Utility 2 | . 1 . 1 . Weapon 4 | . . 1 3 . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 100 99 96 88 Engine 10 | . 14 11 8 8 Leg 26 | . 28 33 25 19 Device 5 | . 12 8 1 . Storage 10 | . 14 11 9 9 Processor 7 | . 1 11 9 9 Hackware 3 | . . . 5 9 Protection 5 | . . 2 10 8 Energy Gun 9 | . 14 11 7 8 Energy Cannon 5 | . . . 9 8 Ballistic Gun 9 | . 14 9 8 6 Peak Build Rating 29 | 9 10 16 29 23 Average Rating 15 | 6 9 13 23 15 On Entrance 9 | . 9 8 15 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 36 | 13 18 24 36 26 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 8 | 1 . . 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 5 10 10 10 8 Average Carried 8 | 3 8 9 9 6 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 5 10 10 6 2 Class Distribution -------------------- 40% | Scavenger-Tank 36% | Scavenger-Mutant 19% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 964 | 271 59 198 240 196 Remotely . | . . . . . Salvage Created 1556 | 96 159 514 439 348 Parts 86 | 9 14 18 25 20 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . 1 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 32 | . 6 7 9 10 Guns 19 | . 6 7 . 6 Cannons 11 | . . . 7 4 AOE 2 | . . . 2 . Classes Destroyed 12 | 2 3 1 4 2 Worker 1 | . . . 1 . Tunneler 2 | 2 . . . . Hauler 1 | . . . 1 . Recycler 4 | 1 . 3 . . Mechanic 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 1 | . . . 1 . Swarmer 8 | . 3 . 3 2 Cutter 3 | . . . . 3 Grunt 15 | . 3 6 6 . Sentry 5 | . . 1 . 4 Specialist 1 | . . . . 1 Best Kill Streak 4 | 2 3 3 4 3 Combat Bots Only 3 | . 3 2 3 3 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 264 | . 29 42 70 123 Missed 56 | . 3 12 8 33 Hits 208 | . 26 30 62 90 Melee 3 | . . . . 3 Projectile 205 | . 26 30 62 87 AOE 1 | . . . . 1 Critical Strikes 5 | . . . . 5 Actively Blocked 3 | . . . . 3 Damage Taken 2886 | . 230 398 991 1267 Core 716 | . 57 102 248 309 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . . 50 Core Remaining (%) 83 | 100 77 74 . . Volleys Fired 135 | 5 19 34 35 42 Largest 3 | 2 2 2 3 3 Hottest 154 | 60 60 100 154 145 Shots Fired 261 | 10 37 64 72 78 Gun 203 | 10 37 60 40 56 Cannon 52 | . . . 31 21 Launcher 2 | . . . 1 1 Special 4 | . . 4 . . Kinetic 110 | 5 19 30 31 25 Thermal 130 | 5 18 34 21 52 Explosive 2 | . . . 1 1 Electromagnetic 19 | . . . 19 . Robot Hit Streak 20 | 3 14 15 20 15 Robot Miss Streak 10 | 2 3 3 10 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 162 | 7 23 45 38 49 Core Hits 76 | 5 13 20 21 17 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 1 1 . . Burn 1 | . . 1 . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2947 | 95 242 584 1179 847 Guns 1881 | 90 235 581 456 519 Cannons 901 | . . . 629 272 Explosions 150 | . . . 94 56 Melee . | . . . . . Ramming 15 | 5 7 3 . . Kinetic 891 | 46 82 244 342 177 Thermal 1402 | 44 153 337 254 614 Explosive 150 | . . . 94 56 Electromagnetic 489 | . . . 489 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 33 | . . . 33 . Projectiles 33 | . . . 33 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 12 | . . . . 12 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 4 | 1 1 2 . . Kicked 4 | 1 1 2 . . Crushed . | . . . . . Highest Temperature 608 | 40 76 168 608 330 Average Temperature 145 | 17 27 39 244 169 Received Heat Transfer 993 | . 48 198 486 261 Effects 19 | . . . 15 4 Shutdowns 2 | . . . 2 . Energy Bleed 3 | . . . 3 . Interference 6 | . . . 2 4 Matter Decay 3 | . . . 3 . Short Circuit 1 | . . . 1 . Damage (minor) 3 | . . . 3 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 . 3 Heat Transferred 3032 | 100 350 806 481 1295 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 88 | 100 100 100 100 40 Level 1 11 | . . . . 59 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 311 | 10 97 87 122 311 Initial 61 | . . 13 13 61 Average 55 | 1 34 25 18 193 Influence Increases 1048 | 15 182 243 278 330 Destroy 0b10 Robot/C 640 | . 120 140 180 200 Destroy 0b10 Robot/NC 55 | 15 5 15 20 . Destroy Leader 124 | . 30 40 34 20 Successful Hack 40 | . 12 13 15 . Disable Machine 30 | . . 15 15 . Destroy Structure 39 | . . 5 14 20 Partial Spotted 30 | . . 15 . 15 Lose Combat Pursuer 90 | . 15 . . 75 Influence Decreases 797 | 15 151 243 215 173 Entered New Map 69 | . . 18 18 33 Time Decay 528 | 15 151 215 147 . Lost Part 200 | . . 10 50 140 Squads Dispatched 7 | . 3 1 3 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 9 11 15 13 Peak Tracking Total 6 | . 5 3 5 6 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 13 | . 4 4 5 . Terminals 9 | . 3 3 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 43 | . 10 18 15 . Successful 22 | . 5 11 6 . Failed 21 | . 5 7 9 . Catastrophic 5 | . 2 1 2 . Database Lockouts . | . . . . . Manual 12 | . 4 5 3 . Terminals 32 | . 8 13 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 5 | . . 5 . . Garrison Access 3 | . . . 3 . Terminal Hacks 14 | . 4 7 3 . Robot Analysis 3 | . 1 1 1 . Level Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Scanalyzer Index 1 | . . 1 . . Alert Level 3 | . 1 1 1 . Investigation Status 1 | . . 1 . . Registered Components 2 | . 1 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer 4 | . . 4 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 3 3 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 2 . 10 . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1123 | 47 474 479 123 . Sensors 123 | . . . 123 . Terrain 1000 | 47 474 479 . . Robot Analysis Total 3 | . 1 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2642 | 111 526 639 863 503 Spaces Moved 1394 | 68 338 365 392 231 Core 6 | 4 . . . 2 Treads 3 | . . . 3 . Legs 1381 | 64 338 365 389 225 Wheels . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Fastest Speed 50 | 50 120 120 120 120 Average Speed 143 | 118 120 120 184 152 Slowest Speed 450 | 190 120 120 225 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 36 32 25 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 4 | . . 4 . . Terrain Destroyed 31 | . . 4 13 14 Melee . | . . . . . Projectile 7 | . . 4 3 . AOE 24 | . . . 10 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1801 | 86 426 498 474 317 Wait 144 | . 51 65 9 19 Move 1390 | 67 337 364 391 231 Hop . | . . . . . Pick Up 30 | 6 7 8 5 4 Fast Attach 21 | 6 . . 9 6 Attach 17 | 1 . 4 4 8 Detach 2 | . . 1 1 . Swap 25 | . 5 11 7 2 Drop 33 | . 6 9 13 5 Fire 135 | 5 19 34 35 42 Melee . | . . . . . Ram . | . . . . . Kick 4 | 1 1 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 11) 528 | -10/Materials | Discovered new exit (range 5) 587 | -10/Materials | Identified exit to Materials 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 844 | -9/Materials | Identified exit to Materials 953 | -9/Materials | Build established: Scavenger-Mutant 1277 | -9/Materials | Entered another Materials area 1277 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1849 | -8/Materials | Build established: Scavenger-Tank 2033 | -8/Materials | Garrison activated, responded to threat 2139 | -8/Materials | Identified exit to Garrison 2140 | -8/Materials | Entered Garrison 2144 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2230 | -8/Garrison | Core integrity fell below 50% 2254 | -8/Garrison | Triggered checkpoint 2429 | -8/Garrison | Discovered new exit (range 10) 2566 | -8/Garrison | Triggered checkpoint 2607 | -8/Garrison | Core integrity fell below 20% 2643 | -8/Garrison | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 02594_ Particle Gun destroyed. 02597_ Aluminum Leg destroyed. 02600_ Lgt. Assault Rifle destroyed. 02603_ Lgt. Ion Engine destroyed. 02611_ X-57 Shotgunner heat damages Hpw. Shotgun. 02612_ Destroyed Hpw. Shotgun. 02612_ Mining Laser destroyed. 02616_ VSS Leg melted. 02616_ X-57 Shotgunner destroyed. 02618_ Beam Rifle destroyed. 02621_ Core Shielding destroyed. 02623_ Acquired Shotgun. 02628_ Y-45 Defender destroyed. 02634_ Slug penetrates Wall. 02634_ Ion Cannon destroyed. 02634_ Critical hit (Burn: +37). 02637_ Penetrated by Slug. 02640_ Shotgun destroyed. 02643_ Penetrated by Slug. 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