Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 08:52:14 Player: DeSangre Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (741) 741 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1018) 1018 TOTAL SCORE: 3354 Bonus ------- Follower Combat Kills 418 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 142/300 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Small Storage Unit Compact Battery Tactical Coordination Suite > --- WEAPON (2) ------- Ripper > --- INVENTORY (8) ---- Light Deuterium Engine Fusion Compressor Light Antimatter Reactor Carbon-fiber Leg Flexi-carbon Leg Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Tactical Coordination Suite Reflective Plating > --- WEAPON ----------- Heavy Battle Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Flexi-carbon Leg Assault Rifle Ripper Self-destruct Interrupter GAL Module [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Protection Reflective Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 22 | 1 . 3 . 5 13 Power 5 | . . . . 3 2 Engine 4 | . . . . 2 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 5 | . . 1 . . 4 Treads 2 | . . . . . 2 Leg 3 | . . 1 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 . 2 . 1 2 Device 2 | 1 . . . 1 . Storage 3 | . . 2 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 6 | . . . . 1 5 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Backups 6 | 6 7 6 6 6 5 Power 1 | 1 1 1 1 1 2 Propulsion 2 | 4 4 4 4 1 . Utility . | . 1 . . 1 . Weapon 2 | 1 1 1 1 3 2 Tool/Special . | . . . . . . Unused Backups 10 | . . . . 2 8 Power 4 | . . . . 2 2 Propulsion 4 | . . . . . 4 Utility . | . . . . . . Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 100 85 100 93 88 Engine 8 | . 14 11 11 9 3 Core 2 | . . . . 1 7 Leg 29 | . 28 25 33 33 24 Device 12 | . 14 11 11 12 13 Storage 13 | . 14 16 22 14 11 Protection 1 | . . . . . 4 Energy Gun 3 | . 14 11 11 1 . Ballistic Gun 11 | . 14 11 11 11 12 Piercing Weapon 6 | . . . . 9 3 Peak Build Rating 33 | 9 9 11 11 25 33 Average Rating 16 | 8 9 9 11 16 27 On Entrance 11 | 6 9 9 11 11 25 Naked Turns . | . . . . . . Heaviest Build 34 | 15 15 17 17 26 34 Greatest Support 56 | 20 20 30 30 30 56 Greatest Overweight (x) 9 | . . . . . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 Most Carried 8 | 8 7 7 6 8 8 Average Carried 7 | 6 7 6 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 7 7 6 6 8 7 Class Distribution -------------------- 92% | Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 715 | 217 5 59 . 159 275 Remotely . | . . . . . . Salvage Created 927 | 126 . 89 . . 712 Parts 38 | 7 . 4 . . 27 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 29 | . . . . 2 27 Prevented 12 | . . . . . 12 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 15 | . . 2 . . 13 Melee 5 | . . . . . 5 Guns 10 | . . 2 . . 8 Classes Destroyed 8 | 2 . 4 . . 2 Tunneler 1 | 1 . . . . . Recycler 1 | 1 . . . . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 3 | . . 1 . . 2 Grunt 9 | . . 1 . . 8 Duelist 2 | . . . . . 2 Sentry 1 | . . . . . 1 Best Kill Streak 4 | 2 . 4 . . 4 Combat Bots Only 4 | . . 2 . . 4 Max Kills in Single Turn 1 | 1 . 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 178 | . . 47 . . 131 Missed 53 | . . 20 . . 33 Hits 125 | . . 27 . . 98 Melee 8 | . . . . . 8 Projectile 117 | . . 27 . . 90 Critical Strikes 7 | . . . . . 7 Damage Taken 2197 | . . 260 . . 1937 Core 412 | . . 28 . . 384 Absorbed by Shields . | . . . . . . Ignored by Resistances 51 | . . . . . 51 Regen/Repaired (Parts) 43 | . . . . 43 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 44 | 3 1 6 . . 34 Largest 2 | 2 2 2 . . 2 Hottest 102 | 60 60 60 . . 102 Shots Fired 70 | 6 2 12 . . 50 Gun 70 | 6 2 12 . . 50 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 55 | 3 1 6 . . 45 Thermal 5 | . . . . . 5 Explosive . | . . . . . . Electromagnetic 10 | 3 1 6 . . . Robot Hit Streak 11 | 3 . 2 . . 11 Robot Miss Streak 3 | 2 2 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 68 | 3 . 5 . . 60 Core Hits 31 | 2 . 5 . . 24 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 1 . . 6 Destroy 1 | . . 1 . . . Sever 5 | . . . . . 5 Impale 1 | . . . . . 1 Melee Attacks 30 | . . . . . 30 Impact . | . . . . . . Slashing 26 | . . . . . 26 Piercing 4 | . . . . . 4 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . . 5 Damage Inflicted 1706 | 40 5 107 . . 1554 Guns 990 | 40 . 107 . . 843 Cannons . | . . . . . . Explosions . | . . . . . . Melee 711 | . . . . . 711 Ramming 5 | . 5 . . . . Kinetic 861 | 25 . 49 . . 787 Thermal 56 | . . . . . 56 Explosive . | . . . . . . Electromagnetic 73 | 15 . 58 . . . Impact . | . . . . . . Slashing 678 | . . . . . 678 Piercing 33 | . . . . . 33 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1 | . . . . . 1 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 178 | . . 6 . . 178 Average Temperature 56 | . . 4 . . 59 Received Heat Transfer 856 | . . 48 . . 808 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | . . . . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 35 | 10 15 35 9 . . Initial 9 | . . . 9 . . Average 1 | . 1 10 2 . . Influence Increases 757 | 10 15 52 . . 680 Destroy 0b10 Robot/C 520 | . . 40 . . 480 Destroy 0b10 Robot/NC 20 | 10 . 10 . . . Destroy Leader 52 | . . 2 . . 50 Allied During Kill 120 | . . . . . 120 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 30 | . . . . . 30 Influence Decreases 646 | 10 15 27 25 . 569 Entered New Map 16 | . . . 16 . . Time Decay 411 | 10 15 27 9 . 350 Lost Part 99 | . . . . . 99 Lost Ally 120 | . . . . . 120 Squads Dispatched 3 | . 2 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 1 8 . . 30 Peak Tracking Total 7 | . 1 5 . . 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 . . 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 2 . . 6 . Successful 7 | . 1 . . 6 . Failed 1 | . 1 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . . 6 . Part Schematic 6 | . . . . 6 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 21 | . . . . 21 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 6 Highest-Rated Group 202 | . . . . 202 202 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 70 | . . . . . 70 Total Damage 1781 | . . . . . 1781 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2769 | 676 239 132 60 1493 169 Terrain 2769 | 676 239 132 60 1493 169 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3412 | 697 239 132 60 1493 791 Spaces Moved 2001 | 130 168 90 36 1133 444 Core 3 | . . . . . 3 Treads 34 | . . . . . 34 Legs 1964 | 130 168 90 36 1133 407 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 122 | 120 120 120 120 120 129 Slowest Speed 500 | 120 120 120 120 120 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 16 44 12 11 90 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2865 | 665 203 103 53 1271 570 Wait 727 | 530 34 1 18 113 31 Move 1996 | 129 167 89 35 1132 444 Hop . | . . . . . . Pick Up 24 | 2 . 2 . 9 11 Fast Attach 4 | . . . . . 4 Attach 16 | 1 . 3 . 4 8 Detach 4 | . . 1 . 2 1 Swap 8 | . . . . 3 5 Drop 17 | . . 1 . 8 8 Fire 44 | 3 1 6 . . 34 Melee 24 | . . . . . 24 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 698 | -11/Scrapyard | Entered Materials 699 | -10/Materials | Build established: Mutant 699 | -10/Materials | Met a group of wandering Federalists 752 | -10/Materials | Discovered new exit (range 16) 880 | -10/Materials | Discovered new exit (range 4) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Accompanied by 2 allies 937 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 979 | -9/Materials | Discovered new exit (range 8) 1069 | -9/Materials | Entered Mines 1070 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1082 | -9/Mines | Learned location of Zion (-7) 1090 | -9/Mines | Discovered new exit (range 7) 1129 | -9/Mines | Entered Zion 1239 | -7/Zion | Given A8's code to call for help 1265 | -7/Zion | Found GAL Module 1327 | -7/Zion | Found CR-A16's Pointy Stick 1450 | -7/Zion | Learned location of 1 exit from Factory 1724 | -7/Zion | Met Imprinter 1758 | -7/Zion | Imprinted 1760 | -7/Zion | Declared Zion's savior 2151 | -7/Zion | Gained Derelict followers 2476 | -7/Zion | Discovered new exit (range 16) 2622 | -7/Zion | Entered Proximity Caves 2622 | -6/Proximity Caves | Accompanied by 6 allies 2631 | -6/Proximity Caves | Learned Factory terminal intel 2712 | -6/Proximity Caves | Learned Factory emergency access door positions 3029 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3224 | -6/Proximity Caves | Core integrity fell below 50% 3266 | -6/Proximity Caves | Core integrity fell below 20% 3292 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 3413 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03359_ Found Mak. System Restoration Module. 03359_ Found 63 Matter. 03360_ Acquired 10 matter. 03361_ Dropped Fission Core. 03361_ Acquired Fusion Compressor. 03384_ C-30 ARC bursts open, deploying its payload. 03384_ G-50 Soldier unfolds itself. 03391_ L-41 Fighter suffers critical hit (Burn). 03392_ Critical hit (Burn: +37). 03395_ Imp. Deuterium Engine severed. 03397_ Flexi-carbon Leg destroyed. 03399_ Hvy. Laser destroyed. 03401_ L-41 Fighter destroyed. 03405_ Core Shielding fries itself beyond repair. 03406_ G-50 Soldier destroyed. 03407_ Hvy. Battle Rifle destroyed. 03408_ Acquired 13 matter. 03409_ G-50 Soldier Hvy. Laser severed. Map ----- +----------------------------------------------------+ | # # # * %# #???????????????????????????????????? | | # #"""# ###???????????????????????????????????? | | # ###### #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ## #####?????????????????????????????????????? | | ?## [/#????????????????????????????????????????? | | ??## !##???????????????????????????????????????? | | ???## % #???????????????????????????????????????? | | ????### #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ?????## #???????????????????????????????????????? | | ????## ##??????????????????????????????????????? | | ????# ##?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ?#### ##????###?????????????????????????????? | | ## ##?### ##????????????????????????????? | | ### #????????????????????????????? | | % ##???????????????????????????? | | ! * ! ##m ##??????????????????????????? | | ### !%### ### ##?????????????????????????? | | #??## %##?## #?## #####?????????????????????? | | ????# !????## #??## ##????????????????????? | | ????# ?????## ??# #????????????????????? | | ????# ??????## ##?# #????????????????????? | | ????# ???????####??#### =*##????????????????????? | | ????# ????????????????#g@##?????????????????????? | | ???? ???????????????# [%=#?????????????????????? | | ???? ???????????????### #?????????????????????? | | ???? ??????????????????#g #?????????????????????? | | ??? ??????????????????# #?????????????????????? | | ???## ??????????????????# #?????????????????????? | | ????##??????????????????# #?????????????????????? | | ????????????????????????# %?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 490 Matter Stores 311 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Microactuators | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Great Axe | -7/Zion | Archive Enh. Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive I-36 Angel | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeDamperGun Manual? 0 Play Time 00:55:27 Cumulative 18.5 hours Start 2025.05.24 @ 06:26:07 End 2025.05.24 @ 08:52:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f62696fd-68d6-4765-ad86-1d723c88593e