Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.01 @ 17:07:31 // AFD2019/Pay2Buy

Player: KTG-V3

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (1038)    5190
Value Destroyed (46482)    46482
Prototype IDs (285)        5700
Alien Tech Used (0)        0
Bonus (62384)              62384
              TOTAL SCORE: 130056

 Bonus
-------
Triggered High Security    2000
High Alert Combat Kills    27433
Follower Combat Kills      470
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      5844
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Win                        3000
Friendly Fire              -763

 Cogmind 
---------
Core Integrity             1436/1600
Matter                     292/300
Energy                     848/850
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (170) Ox4
Location                   0b11 Command

 Parts 
-------
>              --- POWER (3) --------
      Improved Quantum Reactor
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION (2) ---
  High-density Centrium Wheel
  High-density Centrium Wheel
>              --- UTILITY (15) -----
               Coolant Network
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
      Advanced Weapon Cycler
     Makeshift Transmission Jammer
      Improved Utility Shielding
       Layered Heavy Armor Plating
               Centrium Heavy Armor Plating
      Advanced Powered Armor
               Graphene Brace
      Advanced Force Field
>              --- WEAPON (5) -------
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
>              --- INVENTORY (10) ---
  Experimental Cooling System
      Advanced Energy Well (500)
  Experimental Energy Well (600)
  Experimental Energy Well (600)
      Advanced Matter Compressor (400)
      Advanced Matter Compressor (400)
  Experimental Matter Compressor (500)
    Long-range Tractor Beam

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
  High-density Centrium Wheel
  High-density Centrium Wheel
>              --- UTILITY ----------
               Coolant Network
      Advanced Energy Well
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Quantum Capacitor
      Advanced Weapon Cycler
     Makeshift Transmission Jammer
      Improved Utility Shielding
               Centrium Heavy Armor Plating
      Advanced Powered Armor
               Antimissile System
      Advanced Hacking Suite
>              --- WEAPON -----------
       Compact HERF Cannon
               Linear Accelerator
               Linear Accelerator
               Graviton Cannon
               Graviton Cannon
>              --- INVENTORY --------
  Experimental Cooling System
  Experimental Energy Well
  Experimental Energy Well
      Advanced Matter Compressor
      Advanced Matter Compressor
  Experimental Matter Compressor
     Precision Matter Filter
               Graphene Brace
    Long-range Tractor Beam
[Rating: 211]

 Favorites 
-----------
Power                      Reinforced Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Centrium Wheel
  Flight Unit              Cooled Q-thruster
Utility                    Experimental Targeting Computer
  Device                   Advanced Cooling System
  Storage                  Advanced Energy Well
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     Tri-rail Accelerator
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
Parts Attached             580  | .   2   6   2   10  52  96  14  19  3   30  107 2   6   1   4   62  26  11  2   11  27  3   5   3   23  3   5   7   38  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   5   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  349  | .   .   .   .   4   15  38  7   14  .   14  69  .   .   .   .   57  26  11  1   11  26  2   1   .   17  3   5   7   21  
    Device                 306  | .   .   .   .   2   15  29  3   12  .   14  68  .   .   .   .   56  20  11  1   8   24  2   1   .   14  2   4   6   14  
    Storage                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   1   .   .   .   .   1   1   .   1   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             30   | .   .   .   .   2   .   9   4   2   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   2   .   .   1   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   216  | .   2   6   2   6   37  58  7   5   3   15  38  2   6   1   4   4   .   .   1   .   1   .   3   3   6   .   .   .   6   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          18   | .   1   1   .   .   6   9   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       100  | .   1   3   2   3   17  22  4   3   2   8   18  1   3   1   2   1   .   .   1   .   .   .   .   2   .   .   .   .   6   
    Launcher               98   | .   .   2   .   3   14  27  3   2   1   7   19  1   3   .   2   3   .   .   .   .   1   .   3   1   6   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 55   | .   .   1   .   .   3   11  2   1   .   1   9   .   .   .   .   1   .   1   1   3   5   .   .   .   .   4   1   5   6   
  Power                    5    | .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   2   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | .   .   1   .   .   .   4   1   .   .   1   4   .   .   .   .   .   .   1   1   1   3   .   .   .   .   3   .   4   2   
  Weapon                   18   | .   .   .   .   .   1   5   .   .   .   .   1   .   .   .   .   1   .   .   .   2   2   .   .   .   .   1   1   1   3   
  Highest Loss Streak      5    | .   .   1   .   .   1   4   2   1   .   1   2   .   .   .   .   1   .   1   1   2   3   .   .   .   .   4   1   5   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   91  100 75  100 80  86  90  92  84  92  75  72  72  67  73  75  93  91  89  80  78  75  78  73  88  83  88  84  85  
  Engine                   2    | .   14  14  14  14  9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   4   7   7   7   7   6   6   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   5   5   5   5   5   5   5   5   5   4   4   4   11  
  Treads                   8    | .   28  28  28  28  18  15  15  15  15  15  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   6   5   11  11  11  11  10  10  10  10  10  9   8   8   7   
  Device                   11   | .   5   14  14  14  10  7   7   7   7   7   10  13  13  13  13  11  11  12  17  11  13  10  10  10  14  9   16  16  19  
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   5   2   4   4   5   5   5   5   4   4   4   .   
  Processor                18   | .   .   .   .   .   8   25  30  30  30  30  23  20  20  20  20  17  17  17  17  17  16  12  15  15  21  14  13  11  11  
  Protection               16   | .   14  14  14  14  17  13  13  14  15  15  13  19  20  20  20  20  29  24  21  16  15  26  26  26  25  17  13  11  14  
  Ballistic Cannon         11   | .   24  27  3   27  15  9   13  14  6   14  10  5   5   1   5   5   5   5   4   5   5   5   5   .   5   3   6   9   18  
  Launcher                 2    | .   .   .   .   .   .   3   1   .   .   .   2   .   .   .   .   4   5   5   5   3   4   .   .   .   .   4   4   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             194  | 23  25  25  23  23  47  63  61  61  61  67  91  70  70  72  72  101 98  98  91  109 124 94  104 104 105 101 122 135 194 
  Greatest Support         48   | 46  46  46  46  46  46  40  40  48  48  48  48  28  28  28  28  32  32  32  32  32  32  32  32  32  40  40  40  40  40  
  Greatest Overweight (x)  9    | .   .   .   .   .   1   1   1   1   1   1   2   2   2   2   2   3   3   3   2   3   3   2   3   3   3   2   3   3   9   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   1   1   .   1   1   2   2   1   2   2   2   2   2   2   2   2   2   2   2   2   2   2   3   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | .   2   4   4   5   5   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  8   9   10  9   10  10  10  10  
  Average Carried          7    | .   .   3   4   4   4   5   6   8   9   10  8   9   9   9   9   9   9   9   9   9   8   6   8   9   8   9   9   9   8   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | .   2   4   4   5   5   7   6   10  10  10  10  10  10  10  10  10  10  9   9   10  7   7   9   8   10  9   10  10  8   

 Class Distribution 
--------------------
 87% | Mutant
  6% | Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
            Mutant | -8/Materials
            Mutant | -7/Factory
            Mutant | -7/Lower Caves
            Mutant | -7/Lower Caves
            Mutant | -7/Zion
            Mutant | -6/Proximity Caves
            Mutant | -6/Factory
            Mutant | -6/Lower Caves
            Mutant | -6/Lower Caves
            Mutant | -6/Data Miner
            Mutant | -5/Proximity Caves
            Mutant | -5/Factory
            Mutant | -5/Upper Caves
            Mutant | -5/Upper Caves
            Mutant | -5/Warlord
            Mutant | -4/Proximity Caves
            Mutant | -4/Factory
            Mutant | -4/Upper Caves
            Mutant | -4/Upper Caves
            Mutant | -4/Zhirov
        Skirmisher | -3/Proximity Caves
 Hacker-Skirmisher | -3/Research
   Hacker-Assassin | -2/Research
   Hacker-Assassin | -1/Access
              Tank | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Matter Collected           31315 | 85   978  351  .    355  1762 4206 381  555  95   662  5107 325  397  .    361  4307 1009 513  794  449  3994 226  151  437  925  108  705  206  1871 
  Remotely                 23783 | .    .    .    .    76   1417 3584 190  528  .    565  4119 325  397  .    361  3251 810  473  794  390  3616 178  82   .    645  78   184  144  1576 
Salvage Created            31479 | 67   863  416  .    305  1795 4743 258  335  .    395  4709 124  362  .    618  4693 726  284  1141 302  4511 323  210  259  1105 169  1389 242  1135 
  Parts                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Intercepted        15    | .    2    .    .    .    3    5    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    
Recyclers Shooed           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Combat Hostiles Destroyed  901  | .   14  12  .   13  53  153 7   12  .   27  144 5   17  .   14  131 28  15  54  11  121 3   9   .   27  5   13  4   9   
  Cannons                  278  | .   14  7   .   5   21  31  2   3   .   11  40  5   5   .   7   33  13  4   5   8   36  3   2   .   9   1   2   4   7   
  AOE                      620  | .   .   5   .   8   32  121 5   9   .   16  104 .   12  .   7   98  15  11  49  3   85  .   7   .   18  4   11  .   .   
Classes Destroyed          25   | 3   6   1   .   1   3   3   1   1   .   1   2   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   63   | 1   5   4   .   1   6   10  .   .   .   .   3   .   .   .   .   10  .   .   .   .   13  .   .   .   .   .   9   .   1   
  Builder                  70   | .   .   1   .   2   11  12  .   .   .   .   12  .   .   .   .   3   .   .   .   .   26  .   .   .   .   .   3   .   .   
  Tunneler                 13   | 1   .   3   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   1   .   .   
  Hauler                   15   | .   2   .   .   .   3   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycler                 44   | 1   5   1   .   2   2   7   .   .   .   .   5   .   .   .   .   7   .   .   .   .   8   .   .   .   .   .   5   .   1   
  Carrier                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 39   | .   1   .   .   .   1   8   .   .   .   .   12  .   .   .   .   10  .   .   2   .   5   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  17   | .   3   .   .   .   3   3   .   .   .   .   1   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  89   | .   3   3   .   8   3   .   1   7   .   14  4   4   10  .   6   4   7   7   2   1   .   .   4   .   1   .   .   .   .   
  Saboteur                 28   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   5   .   .   9   .   7   .   .   .   .   .   .   .   .   
  Grunt                    409  | .   11  9   .   4   37  81  4   4   .   8   70  .   5   .   5   48  7   7   23  6   50  2   2   .   14  4   7   1   .   
  Brawler                  54   | .   .   .   .   .   .   13  .   .   .   .   11  .   .   .   .   12  1   .   5   1   5   .   1   .   4   .   1   .   .   
  Duelist                  45   | .   .   .   .   1   4   10  .   .   .   2   10  .   .   .   .   8   .   .   2   .   6   .   .   .   2   .   .   .   .   
  Protector                43   | .   .   .   .   .   2   17  .   .   .   .   7   .   .   .   .   8   .   .   2   .   6   .   .   .   1   .   .   .   .   
  Sentry                   31   | .   .   .   .   .   5   3   1   .   .   2   2   .   2   .   1   6   1   .   .   .   2   1   .   .   3   .   1   1   .   
  Specialist               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   
  Hunter                   86   | .   .   .   .   .   2   14  1   1   .   .   17  .   .   .   .   23  2   .   4   .   19  .   2   .   .   1   .   .   .   
  Programmer               88   | .   .   .   .   .   .   15  .   .   .   .   15  1   .   .   2   17  3   .   .   2   26  .   .   .   1   .   2   2   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   
  Decomposer               5    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           34   | 1   8   4   .   5   9   26  3   7   .   7   29  4   7   .   5   34  7   7   19  3   26  3   4   .   9   5   12  1   4   
  Combat Bots Only         31   | .   5   3   .   4   7   24  3   7   .   7   27  4   6   .   5   31  7   7   18  3   26  3   4   .   9   5   7   1   4   
Max Kills in Single Turn   10   | 1   2   3   .   3   4   10  2   2   .   5   5   1   3   .   2   7   4   3   6   1   3   1   4   .   4   2   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 10   | .   .   3   .   3   3   10  2   2   .   5   5   .   3   .   2   4   4   3   6   1   3   .   4   .   4   2   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                           | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run    | Jun   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   Com   
Damage Taken               23377  | .     351   126   .     155   1224  2487  251   224   .     1260  3182  244   313   .     296   1354  748   388   641   491   2780  10    143   .     391   865   774   1083  3596  
  Core                     1552   | .     36    11    .     .     129   197   13    .     .     92    231   14    35    .     12    46    39    29    163   35    185   .     9     .     30    .     82    67    97    
  Absorbed by Shields      4098   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     313   385   312   .     362   494   10    150   .     353   332   241   260   886   
  Reduced by Siege Mode    136    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     136   
  Redirected to Shielding  793    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     33    5     22    36    64    132   .     .     .     5     72    49    117   250   
  Regen/Repaired (Parts)   171    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     171   .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         80     | 100   .     .     .     81    76    .     .     .     .     56    .     .     .     .     65    .     .     .     .     68    .     .     .     .     80    100   94    .     89    
Volleys Fired              2066   | 5     127   40    .     28    196   264   11    25    .     40    318   19    16    .     26    249   52    41    58    42    322   11    13    4     55    14    17    12    61    
  Largest                  5      | 2     2     2     .     2     2     2     2     2     .     2     2     1     1     .     1     2     2     1     1     1     1     1     1     1     1     1     2     3     5     
  Hottest                  442    | 78    78    78    .     78    87    101   101   101   .     80    97    60    60    .     60    103   103   60    60    60    60    60    60    60    60    60    140   206   442   
Shots Fired                2714   | 10    179   59    .     49    276   385   18    44    .     73    434   20    19    .     29    249   51    40    58    42    322   10    17    4     56    14    24    24    208   
  Gun                      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   2122   | 10    179   55    .     45    237   264   14    38    .     61    352   18    11    .     22    164   34    30    20    30    216   10    11    4     39    10    16    24    208   
  Launcher                 592    | .     .     4     .     4     39    121   4     6     .     12    82    2     8     .     7     85    17    10    38    12    106   .     6     .     17    4     8     .     .     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1986   | 10    144   51    .     45    208   221   14    38    .     61    352   18    11    .     22    164   34    30    20    30    216   10    11    4     39    10    16    24    183   
  Thermal                  9      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Explosive                592    | .     .     4     .     4     39    121   4     6     .     12    82    2     8     .     7     85    17    10    38    12    106   .     6     .     17    4     8     .     .     
  Electromagnetic          127    | .     35    4     .     .     29    43    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    
  Robot Hit Streak         33     | 4     9     8     .     6     13    21    7     10    .     20    33    8     18    .     9     20    15    27    15    19    26    14    12    9     19    11    4     3     31    
  Robot Miss Streak        6      | 1     5     3     .     2     4     3     1     2     .     2     2     3     2     .     3     4     2     5     3     5     6     1     2     1     5     1     2     2     3     
  Penetration Max          1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                16     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    
Shots Hit Robots           1779   | 7     69    25    .     26    140   255   13    28    .     54    268   12    11    .     22    194   41    29    30    38    261   10    8     4     39    7     26    7     155   
  Core Hits                2563   | 3     33    22    .     25    134   466   12    21    .     48    353   7     31    .     33    408   61    37    148   32    450   11    17    6     83    17    34    6     65    
  Critical Kills           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Critical Parts Destroyed 2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Critical Strikes         43     | .     2     .     .     .     4     8     1     5     .     1     10    1     .     .     .     2     1     .     .     .     3     .     1     .     .     .     2     .     2     
    Blast                  39     | .     2     .     .     .     4     7     1     5     .     1     10    1     .     .     .     2     1     .     .     .     3     .     1     .     .     .     .     .     1     
    Corrupt                1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     
Melee Attacks              44     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    7     17    
  Impact                   29     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    7     2     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    
  Sneak Attacks            16     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     2     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           167836 | 142   1714  975   .     1145  6728  24222 705   1704  .     3631  25386 379   1496  .     1904  26752 4327  2851  9474  2623  31352 499   1577  315   4985  1120  5113  380   6337  
  Guns                     .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  54172  | 142   1640  574   .     619   2625  4882  223   656   .     1648  7415  379   260   .     1116  6647  1741  1427  443   1583  9988  499   435   315   1744  190   400   380   6201  
  Explosions               112238 | .     74    401   .     526   4103  19340 482   1048  .     1983  17971 .     1236  .     788   20105 2586  1424  9031  1040  21364 .     1142  .     3241  930   3423  .     .     
  Melee                    1426   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1290  .     136   
  Ramming                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  52619  | 142   1457  574   .     619   2589  4205  223   656   .     1648  7415  379   260   .     1116  6647  1741  1427  443   1583  9988  499   435   315   1744  190   400   380   5544  
  Thermal                  2203   | .     43    .     .     .     .     723   .     .     .     .     255   .     .     .     .     460   .     99    .     .     228   .     .     .     .     .     .     .     395   
  Explosive                110291 | .     .     401   .     526   4103  18617 482   1048  .     1983  17716 .     1236  .     788   19537 2586  1325  9031  1040  21136 .     1142  .     3241  930   3423  .     .     
  Electromagnetic          1297   | .     214   .     .     .     36    677   .     .     .     .     .     .     .     .     .     108   .     .     .     .     .     .     .     .     .     .     .     .     262   
  Impact                   1426   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1290  .     136   
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         20     | .     1     1     1     1     .     3     3     3     3     .     4     4     4     4     4     6     11    11    11    .     18    18    18    18    20    .     6     1     10    
  Average Corruption       4      | .     1     1     1     1     .     2     3     3     3     .     3     4     4     4     4     2     9     11    11    .     6     18    18    18    19    .     5     1     7     
  Corruption Purged        10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  724    | .     12    10    3     5     .     32    44    46    1     .     112   24    19    1     22    55    53    34    1     .     91    17    21    14    46    .     18    .     43    
    Message Errors         169    | .     .     1     1     2     .     8     11    7     .     .     31    6     4     .     7     12    16    11    1     .     23    4     2     3     9     .     2     .     8     
    Matter Fused           169    | .     7     3     1     2     .     5     11    13    .     .     23    10    3     1     3     8     13    5     .     .     25    6     1     6     10    .     1     .     12    
    Heat Flow Errors       95     | .     .     1     1     .     .     5     7     10    1     .     16    2     4     .     2     7     5     5     .     .     10    2     2     1     6     .     3     .     5     
    Energy Discharges      88     | .     1     1     .     1     .     4     5     4     .     .     9     1     1     .     1     17    4     4     .     .     7     2     5     .     8     .     5     .     8     
    Parts Rejected         9      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     4     .     .     .     1     
    Parts Fused            11     | .     .     .     .     .     .     1     1     1     .     .     4     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     1     
    Data Loss (minor)      82     | .     2     .     .     .     .     2     4     8     .     .     8     1     3     .     5     5     6     5     .     .     13    .     3     2     5     .     5     .     5     
    Data Loss (major)      33     | .     .     1     .     .     .     3     1     2     .     .     7     3     1     .     1     1     2     1     .     .     5     1     1     1     .     .     .     .     2     
    Misfires               32     | .     2     1     .     .     .     1     2     1     .     .     6     1     3     .     3     1     1     .     .     .     3     .     4     .     2     .     1     .     .     
    Alerts                 18     | .     .     1     .     .     .     1     1     .     .     .     6     .     .     .     .     1     .     2     .     .     2     .     1     1     .     .     1     .     1     
    Misdirections          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Weapon Failures        17     | .     .     1     .     .     .     2     .     .     .     .     2     .     .     .     .     3     3     1     .     .     3     1     .     .     1     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            5036   | 7     23    13    .     14    87    527   40    71    .     54    555   53    82    .     74    817   218   45    116   27    1025  .     75    75    41    .     832   .     165   
  Projectiles              1706   | 7     23    .     .     6     40    124   17    40    .     36    257   53    .     .     74    214   47    19    .     27    545   .     .     75    .     .     33    .     69    
  Explosions               2598   | .     .     13    .     8     47    403   23    31    .     18    298   .     82    .     .     603   171   26    116   .     480   .     75    .     41    .     163   .     .     
  Melee                    732    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     636   .     96    
Knockbacks                 258    | 3     21    5     .     8     18    21    1     3     .     10    25    3     .     .     13    17    5     3     .     13    40    1     4     .     6     .     7     1     30    
  Impact                   5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     
  Kinetic                  249    | 3     20    5     .     8     18    21    1     3     .     10    25    3     .     .     12    17    3     3     .     13    40    1     4     .     6     .     3     1     29    
  Secondary                4      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      796    | .     6     .     .     30    175   120   68    .     .     38    39    .     .     .     .     19    38    69    .     .     .     .     .     .     .     .     194   .     .     
  Shots                    22     | .     1     .     .     1     6     4     2     .     .     1     1     .     .     .     .     1     2     1     .     .     .     .     .     .     .     .     2     .     .     
  Rammed                   1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        377    | 60    312   71    80    .     72    213   260   262   197   45    316   253   259   .     168   267   231   105   57    4     273   196   172   253   189   .     220   6     377   
  Average Temperature      75     | 25    65    36    44    .     13    46    111   80    113   11    83    106   129   .     94    79    55    40    33    4     71    92    82    130   79    .     110   4     95    
  Received Heat Transfer   4164   | .     168   60    .     66    549   840   21    72    .     342   794   .     63    .     36    99    150   76    96    64    247   .     4     .     68    69    55    55    170   
  Effects                  6      | .     1     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Shutdowns              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           4      | .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Total Turns              56     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     56    
  Longest Duration         56     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     56    
Robots Corrupted           3      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          3      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Parts Fried              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       26     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    .     3     
Robots Melted              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         1489   | .     50    .     .     .     .     450   .     .     .     .     300   .     .     .     .     350   .     80    .     .     150   .     .     .     .     .     .     .     109   
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2      | .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       14     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Peak Influence             4271 | 15   800  484  .    219  1795 4244 .    .    .    .    4271 .    .    .    .    4160 .    .    .    .    3512 .    .    .    .    515  765  600  449  
  Initial                  802  | .    9    312  .    .    34   802  .    .    .    .    46   .    .    .    .    65   .    .    .    .    81   .    .    .    .    243  272  433  298  
  Average                  1206 | 8    304  372  .    133  1011 1958 .    .    .    .    1419 .    .    .    .    1644 .    .    .    .    1257 .    .    .    .    312  625  490  355  
Maximum Alert Level        5    | .    3    2    .    1    5    5    .    .    .    .    5    .    .    .    .    5    .    .    .    .    5    .    .    .    .    2    3    2    2    
  Low Security (%)         13   | 100  47   .    .    72   9    .    .    .    .    .    14   .    .    .    .    10   .    .    .    .    16   .    .    .    .    .    .    .    .    
  Level 1                  11   | .    15   75   .    27   6    .    .    .    .    .    10   .    .    .    .    1    .    .    .    .    9    .    .    .    .    88   20   .    5    
  Level 2                  20   | .    31   24   .    .    22   .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    4    .    .    .    .    11   15   100  94   
  Level 3                  16   | .    5    .    .    .    11   42   .    .    .    .    25   .    .    .    .    12   .    .    .    .    13   .    .    .    .    .    64   .    .    
  Level 4                  13   | .    .    .    .    .    26   6    .    .    .    .    16   .    .    .    .    31   .    .    .    .    21   .    .    .    .    .    .    .    .    
  Level 5                  9    | .    .    .    .    .    23   17   .    .    .    .    6    .    .    .    .    15   .    .    .    .    18   .    .    .    .    .    .    .    .    
  High Security            14   | .    .    .    .    .    .    33   .    .    .    .    24   .    .    .    .    25   .    .    .    .    16   .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             4    | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          184  | .    4    1    .    .    12   40   .    .    .    .    43   .    .    .    .    34   .    .    .    .    41   .    .    .    1    2    1    4    1    
  Investigation            14   | .    3    1    .    .    5    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Extermination            27   | .    .    .    .    .    .    6    .    .    .    .    7    .    .    .    .    5    .    .    .    .    7    .    .    .    .    .    .    1    1    
  Reinforcement            33   | .    1    .    .    .    5    6    .    .    .    .    9    .    .    .    .    1    .    .    .    .    8    .    .    .    .    1    1    1    .    
  Assault                  110  | .    .    .    .    .    2    27   .    .    .    .    26   .    .    .    .    27   .    .    .    .    26   .    .    .    1    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    1    .    1    .    
Construction Impeded       21   | .    .    .    .    .    5    3    .    .    .    .    8    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Distress Signals           51   | .   1   1   .   .   3   2   .   .   .   .   1   .   .   .   .   2   .   .   1   .   3   .   .   .   .   .   7   1   29  
Communications Jammed      40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   36  .   
  Distress Signals         40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   36  .   
Times Spotted              990  | .   27  11  .   11  62  153 7   8   .   25  154 5   16  .   11  156 22  11  59  13  151 3   10  .   24  12  12  17  10  
  Peak Tracking Total      21   | .   7   3   .   4   7   17  3   4   .   6   14  4   6   .   4   18  5   4   21  4   20  2   4   .   7   9   6   11  4   
  Tactical Retreats        8    | .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Traps Triggered            10   | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Machines Disabled          269  | .   34  8   .   3   34  21  .   3   .   5   54  1   4   .   4   63  5   4   2   1   17  .   .   .   1   2   1   1   1   
  Max in Single Turn       21   | .   2   1   .   1   2   7   .   1   .   3   5   1   2   .   2   21  1   2   1   1   5   .   .   .   1   1   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Machines Accessed          47   | .   7   2   .   .   6   3   .   .   .   .   2   1   1   4   .   4   2   1   .   .   1   .   .   4   .   3   1   2   3   
  Terminals                31   | .   7   1   .   .   6   3   .   .   .   .   2   .   .   .   .   3   1   .   .   .   1   .   .   .   .   3   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
Total Hacks                153  | .   29  4   .   .   30  6   .   .   .   .   4   1   1   29  .   8   4   1   .   .   1   .   .   17  .   7   2   3   6   
  Successful               89   | .   8   3   .   .   11  2   .   .   .   .   .   1   1   29  .   2   4   1   .   .   1   .   .   17  .   5   1   2   1   
  Failed                   64   | .   21  1   .   .   19  4   .   .   .   .   4   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   1   1   5   
    Catastrophic           11   | .   1   .   .   .   3   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   7   .   1   .   8   5   .   .   .   .   3   .   .   .   .   .   1   .   .   .   1   .   .   .   .   3   .   .   4   
  Terminals                96   | .   29  3   .   .   30  6   .   .   .   .   4   .   .   .   .   5   3   .   .   .   1   .   .   .   .   7   .   2   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   1   .   
Terminal Hacks             83   | .   8   3   .   .   9   2   .   .   .   .   .   1   1   29  .   2   4   1   .   .   .   .   .   17  .   4   .   1   1   
  Record                   19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   3   .   .   .   .   .   .   5   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     6    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Disarm Traps             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   2   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Terminals                4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Botnet                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   7   1   .   .   6   2   .   .   .   .   2   .   .   .   .   3   1   .   .   .   .   .   .   .   .   3   1   1   2   
  Full Trace Events        17   | .   7   1   .   .   6   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Programmers              7    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Total Allies               10   | .   .   4   .   2   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   1   2   2   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   47  16  46  46  .   .   .   .   .   93  .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   31  16  31  31  .   .   .   .   .   31  .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               90   | .   .   11  .   1   13  .   .   .   .   .   46  .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1937 | .   .   119 .   17  597 .   .   .   .   .   794 .   .   .   410 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    20   | .   .   4   .   1   3   .   .   .   .   .   9   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Turns Passed               50035 | 218  2175 1428 364  1107 2734 3816 2362 2727 1660 2455 5774 1058 838  126  1134 4840 1517 983  783  650  3805 352  532  310  1053 209  681  545  3799 
Spaces Moved               21119 | 108  1116 760  226  626  994  908  924  1036 666  899  1609 770  606  104  818  1306 861  659  413  369  1106 245  383  227  675  123  396  317  1869 
  Core                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   8639  | 108  1116 760  226  626  994  908  924  1036 666  899  376  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   12319 | .    .    .    .    .    .    .    .    .    .    .    1233 770  606  104  818  1306 861  659  413  369  1106 245  383  227  675  123  396  317  1708 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   157   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    157  
  Fastest Speed            27    | 160  160  160  160  160  160  170  250  250  165  255  130  130  130  115  130  130  130  130  130  130  130  130  130  130  130  130  130  130  27   
  Average Speed            170   | 160  160  160  160  160  195  245  250  253  248  255  159  130  130  118  130  140  148  134  130  149  149  130  130  130  130  130  144  149  154  
  Slowest Speed            270   | 160  160  160  160  160  250  250  250  255  255  255  255  130  130  130  130  145  150  150  130  150  150  130  150  150  150  130  150  150  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 7    98   99   41   100  91   24   96   96   73   98   27   86   80   69   85   27   90   86   45   69   19   49   68   61   78   7    24   13   59   
  Regions Visited          29
    Branch Regions         20
  Pre-discovered Areas     7     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        9     | .    1    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      20    | 1    .    1    1    1    .    .    1    1    1    1    .    1    1    1    1    .    1    1    1    1    .    1    1    1    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 239   | .    .    9    .    14   13   6    .    .    .    .    18   3    19   .    16   22   8    14   2    .    12   .    35   .    21   5    7    10   5    
Terrain Destroyed          4508  | 3    187  39   .    74   393  393  60   49   .    147  718  47   87   .    96   548  126  110  183  98   610  5    117  .    210  48   105  22   33   
  Melee                    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    3    
  Projectile               539   | 3    4    .    .    3    20   30   2    7    .    15   83   24   16   .    20   70   15   13   6    19   91   5    8    .    27   6    6    16   30   
  AOE                      3955  | .    183  39   .    71   373  363  58   42   .    132  635  23   71   .    76   478  111  97   177  79   519  .    109  .    183  42   94   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Total                      32693 | 143  1327 910  229  678  1496 2069 955  1083 673  973  4413 808  640  110  863  4106 1049 722  635  429  3027 269  406  241  791  157  459  357  2675 
  Wait                     8637  | 31   82   104  .    15   240  771  5    2    2    4    2361 16   6    .    8    2468 98   1    159  2    1556 7    .    .    27   17   16   14   625  
  Move                     21089 | 107  1115 759  225  625  993  907  923  1035 665  898  1608 769  605  103  817  1305 860  658  412  368  1105 244  382  226  674  122  395  316  1868 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  32    | .    .    1    .    .    .    2    1    1    .    .    4    .    1    .    3    5    3    2    .    1    2    .    .    1    1    .    1    .    3    
  Fast Attach              57    | .    .    .    2    .    .    .    .    .    1    1    4    1    3    1    1    3    3    2    2    .    1    1    1    1    4    .    1    .    24   
  Attach                   112   | .    .    .    .    .    15   25   3    1    1    .    6    1    3    .    3    3    7    6    .    2    14   2    4    2    6    1    .    1    6    
  Detach                   99    | .    .    .    .    .    15   27   1    .    .    .    4    1    2    .    1    1    5    5    2    1    12   2    6    3    5    .    1    .    5    
  Swap                     411   | .    2    6    .    10   37   71   11   18   1    29   97   .    .    .    .    56   16   3    .    9    12   .    .    .    13   2    4    6    8    
  Drop                     129   | .    .    .    2    .    .    2    .    1    3    1    11   1    4    6    4    16   5    4    2    4    3    2    .    4    6    1    4    1    42   
  Fire                     2066  | 5    127  40   .    28   196  264  11   25   .    40   318  19   16   .    26   249  52   41   58   42   322  11   13   4    55   14   17   12   61   
  Melee                    44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   7    17   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2)
-2/Research
-1/Access
-1/Command (discovered 2 exits: [*Sur x2])
0b11 Command

 History 
---------
  Turn | Location           | Event
    11 | -11/Junkyard       | Discovered new exit (range 12)
   219 | -11/Junkyard       | Entered Materials
   242 | -10/Materials      | Identified exit to Mines
   315 | -10/Materials      | Build established: Mutant
   467 | -10/Materials      | Discovered new exit (range 12)
  1042 | -10/Materials      | Discovered new exit (range 10)
  1412 | -10/Materials      | Discovered new exit (range 10)
  2394 | -10/Materials      | Entered Mines
  2707 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2765 | -10/Mines          | Excavation squad dispatched
  2765 | -10/Mines          | A large section of the Mines collapsed
  3015 | -10/Mines          | Excavation squad dispatched
  3192 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  3201 | -10/Mines          | Discovered new exit (range 7)
  3301 | -10/Mines          | Discovered new exit (range 11)
  3302 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  3685 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3726 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  3814 | -10/Mines          | Discovered new exit (range 5)
  3822 | -10/Mines          | Entered Exiles
  3822 | -10/Exiles         | Accompanied by 1 ally
  3867 | -10/Exiles         | Met 8R-AWN
  3895 | -10/Exiles         | Met EX-HEX
  3940 | -10/Exiles         | Met EX-BIN
  3959 | -10/Exiles         | Aligned with FarCom system
  3961 | -10/Exiles         | Given EX-Vault access code
  3998 | -10/Exiles         | Opened EX-Vault
  4038 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  4166 | -10/Exiles         | Discovered new exit (range 14)
  4186 | -10/Exiles         | Entered Mines
  4186 | -9/Mines           | Accompanied by 1 ally
  4232 | -9/Mines           | Met a Derelict bent on vengeance
  4537 | -9/Mines           | Discovered new exit (range 5)
  4586 | -9/Mines           | Learned location of Storage (-9)
  4768 | -9/Mines           | Discovered new exit (range 12)
  5114 | -9/Mines           | Found a hidden stash of uninstalled traps
  5293 | -9/Mines           | Entered Materials
  5293 | -8/Materials       | Accompanied by 2 allies
  5293 | -8/Materials       | Evolved 4 slots: Utility x4
  5298 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  5696 | -8/Materials       | Destroyed 7 combat bots
  5949 | -8/Materials       | Discovered new exit (range 15)
  6305 | -8/Materials       | Identified exit to Factory
  6893 | -8/Materials       | First assault squad dispatched
  7392 | -8/Materials       | Sterilization system engaged
  7392 | -8/Materials       | Non-combat units ordered to evacuate
  7492 | -8/Materials       | Combat units ordered to evacuate
  7692 | -8/Materials       | Ambient heat levels rising (+10)
  7842 | -8/Materials       | Ambient heat levels rising (+10)
  7992 | -8/Materials       | Ambient heat levels rising (+10)
  8027 | -8/Materials       | Entered Factory
  8027 | -7/Factory         | Evolved 2 slots: Utility x2
  8980 | -7/Factory         | Identified exit to Lower Caves
  9612 | -7/Factory         | Lost 4 parts (1p2u1w)
  9627 | -7/Factory         | First assault squad dispatched
  9681 | -7/Factory         | Destroyed 8 combat bots
 10548 | -7/Factory         | High security lockdown imminent
 10628 | -7/Factory         | High security lockdown engaged
 10797 | -7/Factory         | Destroyed 10 combat bots
 10901 | -7/Factory         | Destroyed 13 combat bots
 10931 | -7/Factory         | Destroyed 8 combat bots
 11119 | -7/Factory         | Destroyed 19 combat bots
 11226 | -7/Factory         | Sterilization system engaged
 11226 | -7/Factory         | Non-combat units ordered to evacuate
 11239 | -7/Factory         | Destroyed 10 combat bots
 11326 | -7/Factory         | Combat units ordered to evacuate
 11349 | -7/Factory         | Destroyed 24 combat bots
 11526 | -7/Factory         | Ambient heat levels rising (+10)
 11676 | -7/Factory         | Ambient heat levels rising (+10)
 11826 | -7/Factory         | Ambient heat levels rising (+10)
 11843 | -7/Factory         | Entered Lower Caves
 12846 | -7/Lower Caves     | Discovered new exit (range 13)
 13669 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14205 | -7/Lower Caves     | Entered another Lower Caves area
 14227 | -7/Lower Caves     | Discovered new exit (range 7)
 14716 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 14757 | -7/Lower Caves     | Destroyed 7 combat bots
 15036 | -7/Lower Caves     | Encountered a Warlord checkpoint
 15331 | -7/Lower Caves     | Discovered new exit (range 6)
 16932 | -7/Lower Caves     | Entered Zion
 17026 | -7/Zion            | System corruption cleaned by Quarantine Array
 17207 | -7/Zion            | Discovered new exit (range 12)
 18592 | -7/Zion            | Entered Proximity Caves
 18617 | -6/Proximity Caves | Spotted B-75 Beast
 18640 | -6/Proximity Caves | Destroyed B-75 Beast
 19291 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19603 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 19633 | -6/Proximity Caves | Destroyed 7 combat bots
 19876 | -6/Proximity Caves | Discovered new exit (range 10)
 21047 | -6/Proximity Caves | Entered Factory
 21047 | -6/Factory         | Evolved 2 slots: Utility x2
 21895 | -6/Factory         | Discovered new exit (range 10)
 21923 | -6/Factory         | Identified exit to Lower Caves
 22304 | -6/Factory         | Discovered new exit (range 12)
 22731 | -6/Factory         | Found Launcher Loader
 23147 | -6/Factory         | First assault squad dispatched
 23779 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 25413 | -6/Factory         | High security lockdown imminent
 25493 | -6/Factory         | High security lockdown engaged
 25679 | -6/Factory         | Destroyed 14 combat bots
 25754 | -6/Factory         | Destroyed 9 combat bots
 25851 | -6/Factory         | Destroyed 13 combat bots
 25905 | -6/Factory         | Destroyed 8 combat bots
 25941 | -6/Factory         | Destroyed 10 combat bots
 26148 | -6/Factory         | Sterilization system engaged
 26148 | -6/Factory         | Non-combat units ordered to evacuate
 26190 | -6/Factory         | Destroyed 27 combat bots
 26248 | -6/Factory         | Combat units ordered to evacuate
 26448 | -6/Factory         | Ambient heat levels rising (+10)
 26598 | -6/Factory         | Ambient heat levels rising (+10)
 26748 | -6/Factory         | Ambient heat levels rising (+10)
 26821 | -6/Factory         | Entered Lower Caves
 27272 | -6/Lower Caves     | Spotted B-75 Beast
 27731 | -6/Lower Caves     | Encountered a Warlord checkpoint
 27741 | -6/Lower Caves     | Discovered new exit (range 11)
 27879 | -6/Lower Caves     | Entered another Lower Caves area
 27953 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 28054 | -6/Lower Caves     | Discovered new exit (range 6)
 28453 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 28664 | -6/Lower Caves     | Discovered new exit (range 10)
 28717 | -6/Lower Caves     | Entered Data Miner
 28718 | -6/Data Miner      | Discovered new exit (range 6)
 28740 | -6/Data Miner      | Met Data Miner
 28762 | -6/Data Miner      | Learned location of Section 7 (-2)
 28762 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 28779 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 28843 | -6/Data Miner      | Entered Proximity Caves
 28919 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 28923 | -5/Proximity Caves | Escorted by Enhanced Grunt
 29162 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 29317 | -5/Proximity Caves | Discovered new exit (range 13)
 29977 | -5/Proximity Caves | Entered Factory
 29977 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 30667 | -5/Factory         | Identified exit to Upper Caves
 30877 | -5/Factory         | First assault squad dispatched
 30898 | -5/Factory         | Incoming assault squad redirected
 31818 | -5/Factory         | Found Launcher Loader
 32403 | -5/Factory         | Incoming assault squad redirected
 33025 | -5/Factory         | Incoming assault squad redirected
 33599 | -5/Factory         | High security lockdown imminent
 33679 | -5/Factory         | High security lockdown engaged
 33897 | -5/Factory         | Destroyed 9 combat bots
 34000 | -5/Factory         | Destroyed 18 combat bots
 34044 | -5/Factory         | Destroyed 8 combat bots
 34154 | -5/Factory         | Destroyed 17 combat bots
 34343 | -5/Factory         | Sterilization system engaged
 34343 | -5/Factory         | Non-combat units ordered to evacuate
 34359 | -5/Factory         | Destroyed 31 combat bots
 34443 | -5/Factory         | Combat units ordered to evacuate
 34643 | -5/Factory         | Ambient heat levels rising (+10)
 34793 | -5/Factory         | Ambient heat levels rising (+10)
 34817 | -5/Factory         | Entered Upper Caves
 35166 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 35205 | -5/Upper Caves     | Destroyed 7 combat bots
 35276 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 35441 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 35443 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 35444 | -5/Upper Caves     | System corruption reached 10%
 35717 | -5/Upper Caves     | Ambushed by wild Derelicts
 35790 | -5/Upper Caves     | Discovered new exit (range 9)
 36071 | -5/Upper Caves     | Spotted B-75 Beast
 36334 | -5/Upper Caves     | Entered another Upper Caves area
 36455 | -5/Upper Caves     | Spotted B-75 Beast
 36616 | -5/Upper Caves     | Destroyed B-75 Beast
 37179 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 37203 | -5/Upper Caves     | Destroyed 7 combat bots
 37211 | -5/Upper Caves     | Discovered new exit (range 17)
 37317 | -5/Upper Caves     | Entered Warlord
 37361 | -5/Warlord         | System corruption cleaned by Quarantine Array
 37509 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 37624 | -5/Warlord         | Met Warlord
 37649 | -5/Warlord         | Warlord's base attacked by MAIN.C
 37756 | -5/Warlord         | Destroyed 7 combat bots
 37925 | -5/Warlord         | Destroyed 11 combat bots
 37960 | -5/Warlord         | Spotted B-86 Titan
 37978 | -5/Warlord         | Spotted Executioner
 37980 | -5/Warlord         | Spotted Executioner
 37981 | -5/Warlord         | Destroyed Executioner
 37999 | -5/Warlord         | Warlord forces counterattacked
 38009 | -5/Warlord         | Destroyed 13 combat bots
 38049 | -5/Warlord         | Spotted Executioner
 38049 | -5/Warlord         | Spotted Executioner
 38049 | -5/Warlord         | Spotted Executioner
 38057 | -5/Warlord         | Destroyed Executioner
 38059 | -5/Warlord         | Destroyed Executioner
 38080 | -5/Warlord         | Destroyed 18 combat bots
 38090 | -5/Warlord         | Discovered new exit (range 8)
 38100 | -5/Warlord         | Entered Proximity Caves
 38103 | -4/Proximity Caves | Spotted B-86 Titan
 38113 | -4/Proximity Caves | Destroyed B-86 Titan
 38604 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 38642 | -4/Proximity Caves | Discovered new exit (range 3)
 38750 | -4/Proximity Caves | Entered Factory
 38750 | -4/Factory         | Evolved 2 slots: Utility x2
 39227 | -4/Factory         | Discovered new exit (range 15)
 39261 | -4/Factory         | Identified exit to Upper Caves
 40777 | -4/Factory         | First assault squad dispatched
 40800 | -4/Factory         | Incoming assault squad redirected
 41524 | -4/Factory         | Incoming assault squad redirected
 41767 | -4/Factory         | Incoming assault squad redirected
 41923 | -4/Factory         | System corruption reached 10%
 41924 | -4/Factory         | High security lockdown imminent
 42004 | -4/Factory         | High security lockdown engaged
 42132 | -4/Factory         | Destroyed 10 combat bots
 42258 | -4/Factory         | Destroyed 24 combat bots
 42402 | -4/Factory         | Destroyed 26 combat bots
 42555 | -4/Factory         | Entered Upper Caves
 42584 | -4/Upper Caves     | Lost 3 parts (1u2w)
 42658 | -4/Upper Caves     | Encountered a Warlord checkpoint
 42786 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 42884 | -4/Upper Caves     | Discovered new exit (range 4)
 42907 | -4/Upper Caves     | Entered another Upper Caves area
 42908 | -4/Upper Caves     | Discovered new exit (range 13)
 43039 | -4/Upper Caves     | Encountered a Warlord checkpoint
 43338 | -4/Upper Caves     | Discovered new exit (range 11)
 43439 | -4/Upper Caves     | Entered Zhirov
 43440 | -4/Zhirov          | Discovered new exit (range 3)
 43463 | -4/Zhirov          | Met Zhirov
 43548 | -4/Zhirov          | Learned location of Quarantine (-3)
 43548 | -4/Zhirov          | Learned location of Testing (-2)
 43548 | -4/Zhirov          | Learned location of Command (-1)
 43556 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 43749 | -4/Zhirov          | Entered Proximity Caves
 43850 | -3/Proximity Caves | Spotted B-86 Titan
 43971 | -3/Proximity Caves | Destroyed B-86 Titan
 44218 | -3/Proximity Caves | Build established: Skirmisher
 44245 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 44275 | -3/Proximity Caves | Destroyed 9 combat bots
 44328 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 44609 | -3/Proximity Caves | Discovered new exit (range 12)
 44795 | -3/Proximity Caves | Found Exp. Core Analyzer
 44802 | -3/Proximity Caves | Entered Research
 44802 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 44838 | -3/Research        | Identified exit to Armory
 44838 | -3/Research        | Identified exit to Quarantine
 44916 | -3/Research        | Incoming investigation squad redirected
 44926 | -3/Research        | Discovered new exit (range 19)
 44943 | -3/Research        | Identified exit to Research
 44992 | -3/Research        | Spotted B-86 Titan
 45011 | -3/Research        | Entered another Research area
 45011 | -2/Research        | Warlord forces began assault on 0b10
 45011 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 45037 | -2/Research        | Lost 4 parts (3u1w)
 45121 | -2/Research        | Research machine network offline
 45178 | -2/Research        | Discovered new exit (range 23)
 45200 | -2/Research        | Destroyed 7 combat bots
 45272 | -2/Research        | Identified exit to Access
 45332 | -2/Research        | Build established: Hacker-Assassin
 45422 | -2/Research        | Destroyed Executioner
 45427 | -2/Research        | Destroyed Executioner
 45433 | -2/Research        | Borebot progress halted
 45471 | -2/Research        | Borebot progress halted
 45502 | -2/Research        | Borebot progress halted
 45556 | -2/Research        | Met up with Warlord
 45692 | -2/Research        | Entered Access
 45692 | -1/Access          | Evolved 2 slots: Power x1, Weapon x1
 45949 | -1/Access          | Identified exit to Command
 46192 | -1/Access          | First assault squad dispatched
 46218 | -1/Access          | Incoming assault squad redirected
 46237 | -1/Access          | Entered Command
 46265 | -1/Command         | Lost 5 parts (4u1w)
 46380 | -1/Command         | Found Antimissile System
 46381 | -1/Command         | Found Adv. Powered Armor
 46415 | -1/Command         | Spotted Combat Programmer
 46415 | -1/Command         | Spotted Combat Programmer
 46423 | -1/Command         | Destroyed Combat Programmer
 46429 | -1/Command         | Spotted M Guard
 46431 | -1/Command         | Spotted M Guard
 46438 | -1/Command         | Destroyed Combat Programmer
 46449 | -1/Command         | Destroyed M Guard
 46460 | -1/Command         | Destroyed M Guard
 46460 | -1/Command         | All MAIN.C guards destroyed
 46570 | -1/Command         | Met MAIN.C
 46576 | -1/Command         | 0b10 Conduit disabled
 46606 | -1/Command         | Destroyed MAIN.C Shell
 46609 | -1/Command         | MAIN.C activated Command garrisons
 46642 | -1/Command         | Destroyed MAIN.C
 46656 | -1/Command         | Lost 4 parts (1p1u2w)
 46670 | -1/Command         | Discovered new exit (range 35)
 46670 | -1/Command         | Discovered new exit (range 101)
 46670 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 46988 | -1/Command         | Spotted B-99 Colossus
 47004 | -1/Command         | Destroyed B-99 Colossus
 47094 | -1/Command         | System corruption reached 10%
 47284 | -1/Command         | Build established: Tank
 49656 | -1/Command         | Found Centrium Heavy Armor Plating
 50036 | ***                | Establishing 0b11!

 Last Messages 
---------------
49636_ Acquired Hdn. Centrium Wheel.
49639_ Acquired Adv. Weapon Cycler.
49642_ Acquired Mic. Antimatter Reactor.
49644_ Acquired Imp. Quantum Reactor.
49647_ Acquired Lyr. Heavy Armor Plating.
49652_ Acquired Linear Accelerator.
49656_ Acquired Centrium Heavy Armor Plating.
49659_ Acquired Linear Accelerator. <x2>
49665_ Acquired Adv. Force Field.
49670_ Acquired Linear Accelerator.
49675_ Acquired Coolant Network.
49686_ Dropped Adv. Reaction Control System.
49689_ Dropped Mic. Antimatter Reactor.
49714_ Acquired 84 matter.
49756_ Acquired 30 matter.
49761_ Acquired 89 matter.
49763_ Acquired 17 matter.
49885_ Wave Inhibitor disabled.
[Purchased: Linear Accelerator]
[Achievement: Commander 0b11]

 Map 
-----
+----------------------------------------------------+
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| +    ""#       +      #?#                       #? |
| +   """#    ####      #?##  ##"""""       !    T#? |
| #""""""#    #??########??#  #     #   ######"""##? |
| ########    ###########??#  #     #   #?###""""##? |
|     %%      #         #??#  #     +   #?#       #? |
|             #         #??#  #     #   #?#       #? |
|             +         #??#  #     #   #?#       #? |
|             #         #?##  #     #   #?#       #? |
|             ##+###+######"  #     #   #?#########? |
| #######     #            #  #######   #??????????? |
|       #     #            #  #?#  ##   #??????????? |
|       +     +            #  ###  ##   #??????????? |
|       #######            #            #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           180
Energy Generation          77
Energy Capacity            1425
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              14
Armor Coverage             3200
Resistance: KI             30
Utility Shielding          66
Point Defense Rating       240
Weapon Cycling             25
Evasion (%)                64
Targeting Accuracy         20
Launcher Accuracy          30
Core Analysis              11
Armor Integrity Analysis   50
Recoil Reduction           2
Matter Filtering           50
Offensive Hacking          34

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
                 Ionic Axe | -6/Data Miner | Free
 Imp. Gyrokinetic Inverter | -6/Data Miner | Free
    Adv. Thermal Generator | -6/Data Miner | Free
     Hvy. Disruptor Cannon | -6/Data Miner | Free
               Force Lance | -6/Data Miner | Free
         Adv. Recalibrator | -6/Data Miner | Free
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Commander 0b11
It Was An Accident, I Swear

 Challenges 
------------
None

 Cogshop Purchases (147)
-------------------------
Imp. Treads (874)
Imp. Treads (874)
Hvy. Ion Engine (699)
Med. Armor Plating (699)
Imp. Light Cannon (769)
Imp. Light Cannon (769)
Cooling System (730)
Hcp. Matter Pod (608)
Lgt. EM Pulse Cannon (541)
Rocket Launcher (1056)
Hrd. Light Armor Plating (808)
Lrn. Tractor Beam (894)
Adv. Targeting Computer (603)
Hrd. Heavy Armor Plating (1151)
Arm. Treads (1115)
Arm. Treads (1247)
Gauss Cannon (765)
Matter Compressor (940)
Core Analyzer (730)
Exp. Targeting Computer (1624)
Adv. Heat Sink (2404)
Med. Reactive Plating (1240)
Gauss Cannon (593)
Enh. Nuclear Core (644)
Imp. Heavy Armor Plating (1599)
Hvy. Missile Launcher (793)
Launcher Guidance Computer (1142)
Hvy. Missile Launcher (1001)
Hvy. Missile Launcher (1244)
Arm. Treads (1235)
Med. Reactive Plating (1238)
Magnetic Acceleration Cannon (703)
Imp. Heavy Armor Plating (1565)
Fission Core (709)
Spk. Medium Treads (1582)
Lrn. Tractor Beam (923)
Lrn. Missile Launcher (1376)
Launcher Loader (1154)
Antimatter Cannon (729)
Antimatter Cannon (729)
Lyr. Heavy Armor Plating (1229)
Prc. Matter Filter (1565)
Lyr. Heavy Armor Plating (1133)
Neutrino Core (1931)
Adv. Signal Interpreter (1191)
Arm. Huge Wheel (925)
Enh. Gauss Cannon (941)
Fission Core (1871)
Adv. Cooling System (859)
Lyr. Heavy Armor Plating (1316)
Lyr. Heavy Armor Plating (1316)
Imp. Launcher Guidance Computer (1333)
Tri-rail Accelerator (1014)
Imp. Utility Shielding (877)
Cold Fusion Reactor (789)
Arm. Huge Wheel (845)
Launcher Loader (739)
Lrn. Tractor Beam (591)
Imp. Utility Shielding (892)
Adv. Energy Well (925)
Adv. Matter Compressor (925)
Adv. Matter Compressor (925)
Imp. Force Field (892)
Lrn. Missile Launcher (1241)
Lrn. Missile Launcher (1241)
Enh. Optical Array (1150)
Lyr. Medium Armor Plating (904)
Lyr. Medium Armor Plating (904)
Lyr. Medium Armor Plating (904)
Lyr. Medium Armor Plating (904)
Tri-rail Accelerator (874)
Lrn. Missile Launcher (1193)
Rnf. Antimatter Reactor (792)
Centrium Wheel (878)
Centrium Wheel (878)
Imp. Utility Shielding (976)
Imp. Utility Shielding (976)
Adv. Force Field (1318)
Tri-rail Accelerator (847)
Antimissile System (1318)
Lyr. Heavy Armor Plating (1354)
Lyr. Heavy Armor Plating (1354)
Micro-nuke Launcher (1448)
Adv. Signal Interpreter (1139)
Lyr. Medium Armor Plating (1446)
Lyr. Medium Armor Plating (1446)
Lyr. Medium Armor Plating (1446)
Lyr. Medium Armor Plating (1446)
Tri-rail Accelerator (933)
Core Analyzer (741)
Exp. Energy Well (1179)
Lrn. Tractor Beam (585)
Adv. Terrain Scan Processor (797)
Imp. Utility Shielding (834)
Exp. Matter Compressor (1283)
Adv. Terrain Scanner (825)
Hdn. Centrium Wheel (1262)
Hdn. Centrium Wheel (1262)
Exp. Core Analyzer (1597)
Adv. Powered Armor (1452)
Adv. Hacking Suite (1949)
Lyr. Heavy Armor Plating (1228)
Adv. Weapon Cycler (943)
Hacking Suite (1476)
Hacking Suite (1476)
Lrn. Terrain Scanner (1096)
Exp. Cooling System (1096)
Imp. Utility Shielding (879)
Mak. Hammer (714)
Mak. Transmission Jammer (1161)
Graviton Cannon (2765)
Graviton Cannon (2765)
Neutron Missile Launcher (2637)
Centrium Heavy Armor Plating (2944)
Adv. Signal Interpreter (966)
Linear Accelerator (1216)
Graphene Brace (2070)
Linear Accelerator (1235)
Quantum Capacitor (2550)
Exp. Armor Integrity Analyzer (3757)
Exp. Energy Well (1292)
Coolant Network (2397)
Imp. Quantum Reactor (1433)
Imp. Quantum Reactor (1433)
Com. HERF Cannon (1019)
Imp. Utility Shielding (807)
Exp. Targeting Computer (1594)
Com. HERF Cannon (1030)
Enh. Nova Cannon (1416)
Core Analyzer (754)
Lyr. Heavy Armor Plating (1095)
Imp. Utility Shielding (796)
Enh. Nova Cannon (1416)
Adv. Heavy Siege Treads (1743)
Linear Accelerator (1355)
Linear Accelerator (1355)
Adv. Force Field (2896)
Linear Accelerator (1612)
Imp. Quantum Reactor (1835)
Imp. System Restoration Module (1886)
Imp. System Restoration Module (1989)
Enh. Force Lance (1452)
Mic. Antimatter Reactor (1303)
Cld. Q-thruster (2153)
Cld. Q-thruster (2153)
Adv. Reaction Control System (3150)
Linear Accelerator (2182)

 Game 
------
Seed              CarbideLightningBoregun
  Manual?         0
Play Time         05:31:36
  Cumulative      80.5 hours
  Start           2023.12.30 @ 20:03:32
  End             2024.01.01 @ 17:07:31
Sessions          23
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2019/Pay2Buy
Game No.          16
  Rogue           15
  Adventurer      1
  Explorer        0
Win Type          1
  Total           6
  Types           2/1/3/0/0/0/0/0/0
Lore%             38
Gallery%          60
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9ba40961-e36a-42d0-a286-e4535d21fae9