Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.28 @ 23:37:06 Player: Shodan Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2192) 2192 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (546) 546 TOTAL SCORE: 4838 Bonus ------- High Alert Combat Kills 246 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 257/300 Energy 276/280 System Corruption 0% Temperature Cool (2) Movement Treading (180) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Latent Energy Streamer Improved Light Cannon Mini Grenade Launcher > --- INVENTORY (16) --- Improved Ion Engine Light Treads Improved Heat Sink Compact Matter Pod (150) Visual Processing Unit Advanced Sensor Array Signal Interpreter Advanced Targeting Computer Light Armor Plating Improved Medium Laser Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Latent Energy Streamer Improved Light Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Heat Sink Compact Matter Pod Visual Processing Unit Advanced Sensor Array Signal Interpreter Advanced Targeting Computer Light Armor Plating Improved Medium Laser Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 57 | 4 18 32 2 1 . Power 7 | 1 1 4 1 . . Engine 7 | 1 1 4 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 5 . . . Treads 9 | 2 2 5 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 6 5 . . . Device . | . . . . . . Storage 8 | 1 4 3 . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 29 | . 9 18 1 1 . Energy Gun 8 | . 2 6 . . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 6 | . 3 3 . . . Ballistic Cannon 5 | . 1 4 . . . Launcher 6 | . 1 4 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . 2 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 5 . 1 . Parts Lost 15 | . 7 6 2 . . Power 2 | . 1 . 1 . . Propulsion 3 | . 2 1 . . . Utility . | . . . . . . Weapon 10 | . 4 5 1 . . Highest Loss Streak 4 | . 4 3 2 . . Average Slot Usage (%) 97 | . 92 98 97 100 100 Engine 11 | . 13 11 9 11 11 Treads 23 | . 27 21 22 22 22 Storage 20 | . 19 20 22 22 22 Processor 7 | . . 11 11 11 11 Protection 2 | . 6 1 . . . Energy Gun 3 | . 3 4 . . . Energy Cannon 1 | . . 1 . 2 11 Ballistic Gun 11 | . 14 10 11 8 . Ballistic Cannon 6 | . . 8 11 11 11 Launcher 6 | . . 8 9 11 11 Slashing Weapon 1 | . 3 . . . . Naked Turns . | . . . . . . Heaviest Build 55 | 7 37 51 51 55 55 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 2 | . 1 2 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 14 | 5 11 14 16 16 16 Most Carried 16 | 4 10 16 16 15 15 Average Carried 12 | 2 6 14 14 14 15 Final Capacity 16 | 6 10 16 16 16 16 Final Carried 16 | 4 10 16 14 15 15 Class Distribution -------------------- 50% | Mutant 46% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Mat Min Exi Min Matter Collected 2455 | 240 573 1472 170 . . Remotely . | . . . . . . Salvage Created 2412 | . 567 1789 56 . . Parts 141 | . 25 115 1 . . Haulers Intercepted 4 | . . 4 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Combat Hostiles Destroyed 58 | . 12 44 2 . . Melee 3 | . 3 . . . . Guns 23 | . 9 12 2 . . Cannons 15 | . . 15 . . . AOE 17 | . . 17 . . . Classes Destroyed 12 | . 5 7 . . . Worker 1 | . . 1 . . . Builder 3 | . . 3 . . . Tunneler 2 | . . 2 . . . Hauler 4 | . . 4 . . . Recycler 3 | . 1 2 . . . Mechanic 1 | . 1 . . . . Operator 2 | . . 2 . . . Watcher 6 | . 1 5 . . . Swarmer 10 | . 3 7 . . . Grunt 37 | . 9 26 2 . . Brawler 1 | . . 1 . . . Sentry 10 | . . 10 . . . Best Kill Streak 11 | . 3 11 1 . . Combat Bots Only 9 | . 3 9 1 . . Max Kills in Single Turn 3 | . 1 3 1 . . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Damage Taken 2875 | . 894 1797 161 . 23 Core 488 | . 87 351 27 . 23 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 65 . . . . Volleys Fired 216 | . 81 125 10 . . Largest 3 | . 2 3 2 . . Hottest 152 | . 60 152 62 . . Shots Fired 423 | . 114 289 20 . . Gun 268 | . 114 144 10 . . Cannon 115 | . . 105 10 . . Launcher 40 | . . 40 . . . Special . | . . . . . . Kinetic 289 | . 91 178 20 . . Thermal 56 | . 23 33 . . . Explosive 40 | . . 40 . . . Electromagnetic 38 | . . 38 . . . Robot Hit Streak 17 | . 16 17 6 . . Robot Miss Streak 7 | . 7 6 3 . . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 298 | . 82 204 12 . . Core Hits 135 | . 29 102 4 . . Critical Hits 5 | . 1 4 . . . Critical Kills 3 | . 1 2 . . . Critical Parts Destroyed 2 | . . 2 . . . Melee Attacks 11 | . 11 . . . . Impact . | . . . . . . Slashing 11 | . 11 . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . 1 . . . . Damage Inflicted 5650 | . 834 4608 208 . . Guns 2307 | . 617 1620 70 . . Cannons 1265 | . . 1127 138 . . Explosions 1861 | . . 1861 . . . Melee 217 | . 217 . . . . Ramming . | . . . . . . Kinetic 2574 | . 496 1870 208 . . Thermal 597 | . 121 476 . . . Explosive 1779 | . . 1779 . . . Electromagnetic 483 | . . 483 . . . Impact . | . . . . . . Slashing 217 | . 217 . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 41 | . . 34 7 . . Projectiles 9 | . . 2 7 . . Explosions 32 | . . 32 . . . Melee . | . . . . . . Knockbacks 9 | . . 7 2 . . Impact . | . . . . . . Kinetic 9 | . . 7 2 . . Secondary . | . . . . . . Self-Inflicted Damage 92 | . . 92 . . . Shots 4 | . . 4 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 686 | . 112 686 30 . . Average Temperature 121 | . 29 147 14 . . Received Heat Transfer 1206 | . 411 705 90 . . Effects 22 | . . 22 . . . Shutdowns 3 | . . 3 . . . Energy Bleed 2 | . . 2 . . . Interference 4 | . . 4 . . . Matter Decay 3 | . . 3 . . . Short Circuit 2 | . . 2 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 6 | . . 6 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1025 | . 275 750 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Peak Influence 914 | . 176 914 372 . . Initial 342 | . . 1 342 . . Average 236 | . 77 318 362 . . Maximum Alert Level 3 | . . 3 1 . . Low Security (%) 71 | 100 100 61 . . 100 Level 1 7 | . . 3 100 . . Level 2 6 | . . 10 . . . Level 3 14 | . . 23 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 9 . . . Investigation 5 | . 2 3 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 4 | . . 4 . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Distress Signals 6 | . 2 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 21 69 2 . 1 Peak Tracking Total 8 | . 5 8 2 . . Tactical Retreats 7 | . 1 6 . . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Mat Min Exi Min Machines Disabled 6 | . . 6 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Machines Accessed 22 | . 8 13 . 1 . Terminals 15 | . 7 8 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 98 | . 32 43 . 23 . Successful 66 | . 19 24 . 23 . Failed 31 | . 13 18 . . . Catastrophic 5 | . 3 2 . . . Database Lockouts 1 | . . 1 . . . Manual 10 | . 4 4 . 2 . Terminals 51 | . 25 26 . . . Fabricators . | . . . . . . Repair Stations 7 | . . 7 . . . Recycling Units 10 | . 7 3 . . . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 47 | . 12 12 . 23 . Record 36 | . 8 5 . 23 . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 2 | . . 2 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 2 | . 1 1 . . . Locate Traps 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 8 | . 7 1 . . . Recycle Component 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 7 12 . . . Full Trace Events 5 | . 2 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 77 | . . 77 . . . Parts Recycled 3 | . 3 . . . . Recycled Matter 87 | . 87 . . . . Retrieved Matter 87 | . 87 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Mat Min Exi Min Turns Passed 5497 | 62 1554 2871 241 742 27 Spaces Moved 2617 | 34 796 1243 118 410 16 Core 3 | 3 . . . . . Treads 2614 | 31 796 1243 118 410 16 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 Average Speed 172 | 150 160 177 178 180 180 Slowest Speed 200 | 160 180 200 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 3 96 91 52 71 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 260 | . . 260 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 260 | . . 260 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Total 3240 | 45 964 1671 129 415 16 Wait 226 | . 23 203 . . . Move 2612 | 33 795 1242 117 409 16 Hop . | . . . . . . Pick Up 75 | 8 27 37 . 3 . Fast Attach 7 | . 2 5 . . . Attach 31 | 4 12 13 2 . . Detach 4 | . 2 2 . . . Swap 19 | . 4 14 . 1 . Drop 42 | . 10 30 . 2 . Fire 216 | . 81 125 10 . . Melee 8 | . 8 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 6) 661 | -10/Materials | Lost 4 parts (1p1n2w) 930 | -10/Materials | Discovered new exit (range 5) 1284 | -10/Materials | Discovered new exit (range 16) 1479 | -10/Materials | Discovered new exit (range 16) 1525 | -10/Materials | Discovered new exit (range 15) 1617 | -10/Materials | Entered another Materials area 1617 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1811 | -9/Materials | Discovered new exit (range 6) 2312 | -9/Materials | Discovered new exit (range 15) 2331 | -9/Materials | Central database locked down 2998 | -9/Materials | Repaired Grenade Launcher 3049 | -9/Materials | Discovered new exit (range 8) 3168 | -9/Materials | Repaired Imp. EM Shotgun 3439 | -9/Materials | Destroyed 9 combat bots 3617 | -9/Materials | First assault squad dispatched 3775 | -9/Materials | Core integrity fell below 50% 3839 | -9/Materials | Lost 3 parts (1n2w) 4054 | -9/Materials | Discovered new exit (range 16) 4162 | -9/Materials | Core integrity fell below 20% 4238 | -9/Materials | Build established: Gunner 4488 | -9/Materials | Entered Mines 4497 | -9/Mines | Learned Materials terminal intel 4640 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4720 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4722 | -9/Mines | Discovered new exit (range 5) 4729 | -9/Mines | Entered Exiles 4777 | -9/Exiles | Met 8R-AWN 4812 | -9/Exiles | Met EX-HEX 4939 | -9/Exiles | Met EX-DEC 4986 | -9/Exiles | Learned location of Zion (-7) 5071 | -9/Exiles | Discovered new exit (range 14) 5206 | -9/Exiles | Met EX-BIN 5227 | -9/Exiles | Aligned with FarCom system 5229 | -9/Exiles | Given EX-Vault access code 5285 | -9/Exiles | Opened EX-Vault 5296 | -9/Exiles | Found Prototype Energy Cannon 5297 | -9/Exiles | Identified Latent Energy Streamer 5345 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5471 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 5471 | -9/Exiles | Entered Mines 5498 | -8/Mines | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- handling other tasks for us. I haven't taken inventory for a while and I'm not sure what's in there now, but if there are more than one of the same prototype you can choose to take all of those and it just counts as your one! 05285_ Connecting with EX-Vault Access... 05296_ Acquired Prototype Energy Cannon. 05297_ Identified Latent Energy Streamer. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. LOCATION=UNKNOWN GOAL=ESCAPE 05471_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????##???????????????????? | | ??????????????????# ###h ??####????????????? | | ??????????????????# ### ##???????????? | | ?????????????????????# @ #???????????? | | ?????????????????????## #???????????? | | ??????????????????????## t ##???????????? | | ???????????????????????###### #????????????? | | ????????????????????????????# #?####???????? | | ????????????????????????????# ### ##??????? | | ????????????????????????????# ## #??????? | | ????????????????????????????# ##?????? | | ????????????????????????######### ##????? | | ????????????????????????# ##???? | | ????????????????????????# #???? | | ????????????????????????# ###### #???? | | ????????????????????????????????# ##???? | | ????????????????????????????????## ##????? | | ?????????????????????????????????## #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | | ?????????????????????????????????? #?????? | | ?????????????????????????????????? #?????? | | ??????????????????????????????????###??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Adv. Sensor Array | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed DirtyHackingMace Manual? 0 Play Time 02:02:04 Cumulative 57.1 hours Start 2020.12.08 @ 00:52:11 End 2021.05.28 @ 23:37:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a6346e3-0194-4fb5-abc9-6d54fb8f5c64