Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.26 @ 21:18:58 Player: WagieInCagie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1028) 1028 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-17) -17 TOTAL SCORE: 3691 Bonus ------- High Alert Combat Kills 11 Friendly Fire -28 Cogmind --------- Core Integrity 677/700 Matter 9/300 Energy 210/210 System Corruption 0% Temperature Cool (42) Movement Flying (31) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (6) --- Flight Unit Flight Unit VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (4) ------ Structural Scanner Sensor Array Signal Interpreter > --- WEAPON (2) ------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY (4) ---- Ion Engine Flight Unit Xenon Bombardment Thruster Improved ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Structural Scanner Sensor Array Signal Interpreter Improved ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Flight Unit Xenon Bombardment Thruster [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 1 | . . . . . 1 Propulsion 4 | . 1 2 . . 1 Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 38 | 8 3 3 3 14 7 Power 6 | 1 . . . 1 4 Engine 3 | 1 . . . 1 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 16 | 2 3 1 1 6 3 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 5 | . 3 1 1 . . Hover . | . . . . . . Flight 9 | . . . . 6 3 Utility 9 | 3 . 1 . 5 . Device 4 | . . 1 . 3 . Storage 1 | 1 . . . . . Processor 3 | 2 . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 7 | 2 . 1 2 2 . Energy Gun 3 | 2 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . . 2 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . . 1 1 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon 1 | . . . 1 . . Highest Loss Streak 1 | . . . 1 1 . Average Slot Usage (%) 92 | . 91 90 86 92 99 Engine 8 | . 12 10 10 8 4 Core 2 | . . . . . 9 Treads 3 | . 17 . . . . Wheel 16 | . 11 40 40 11 . Flight 18 | . . . . 29 42 Device 12 | . . 5 10 19 20 Storage 5 | . 12 10 10 2 . Processor 7 | . 12 4 . 8 7 Energy Gun 9 | . 25 18 2 2 . Ballistic Gun 1 | . . . . . 7 Launcher 4 | . . . 9 8 7 Naked Turns . | . . . . . . Heaviest Build 24 | 16 16 17 19 24 24 Greatest Support 62 | 40 42 52 62 62 34 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 4 Average Capacity 6 | 5 8 8 8 5 4 Most Carried 8 | 7 8 8 8 8 4 Average Carried 5 | 3 7 7 7 4 3 Final Capacity 8 | 8 8 8 8 4 4 Final Carried 8 | 7 7 8 7 4 4 Class Distribution -------------------- 35% | Hacker-Mutant 25% | Scavenger-Mutant 20% | Scavenger-Scout 19% | Scavenger-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Scout | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 672 | 280 . 50 36 177 129 Remotely . | . . . . . . Salvage Created 782 | 124 . 228 64 204 162 Parts 72 | 8 . 26 10 14 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 25 | . . 8 2 7 8 Guns 9 | . . 8 . 1 . AOE 16 | . . . 2 6 8 Classes Destroyed 9 | 2 . 3 2 2 . Worker 1 | . . . 1 . . Builder 1 | . . . 1 . . Tunneler 4 | 3 . . 1 . . Recycler 1 | 1 . . . . . Operator 1 | . . . . 1 . Watcher 3 | . . 2 . . 1 Swarmer 10 | . . 6 . . 4 Grunt 9 | . . 2 2 1 4 Sentry 6 | . . . . 6 . Best Kill Streak 5 | 3 . 5 3 2 5 Combat Bots Only 5 | . . 5 2 2 4 Max Kills in Single Turn 3 | 1 . 2 2 1 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . 2 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 394 | . 10 121 25 143 95 Core 101 | . 10 34 7 27 23 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 96 . 89 95 . Volleys Fired 64 | 8 . 19 7 20 10 Largest 2 | 2 . 2 1 2 2 Hottest 90 | 90 . 90 40 73 56 Shots Fired 105 | 16 . 38 7 24 20 Gun 72 | 16 . 38 3 5 10 Cannon . | . . . . . . Launcher 33 | . . . 4 19 10 Special . | . . . . . . Kinetic 10 | . . . . . 10 Thermal 62 | 16 . 38 3 5 . Explosive 33 | . . . 4 19 10 Electromagnetic . | . . . . . . Robot Hit Streak 17 | 13 . 17 10 16 9 Robot Miss Streak 3 | . . 3 2 1 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 87 | 13 . 30 5 23 16 Core Hits 60 | 5 . 12 5 20 18 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2355 | 154 . 319 307 634 941 Guns 661 | 154 . 319 20 54 114 Cannons . | . . . . . . Explosions 1694 | . . . 287 580 827 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 114 | . . . . . 114 Thermal 547 | 154 . 319 20 54 . Explosive 1694 | . . . 287 580 827 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . 2 . . Projectiles . | . . . . . . Explosions 2 | . . . 2 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 38 | . . . 18 . 20 Shots 2 | . . . 1 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 244 | 90 . 231 . 21 244 Average Temperature 90 | 43 . 86 . 8 106 Received Heat Transfer 192 | . . 42 6 99 45 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1427 | 409 . 843 50 125 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 406 | 20 9 236 123 406 360 Initial 64 | . 9 2 64 33 53 Average 114 | 10 9 128 92 192 147 Maximum Alert Level 2 | . . 1 . 2 1 Low Security (%) 72 | 100 100 65 100 38 76 Level 1 27 | . . 34 . 61 23 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . . 11 2 11 11 Peak Tracking Total 5 | . . 5 2 4 5 Tactical Retreats 4 | . . 1 . 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 9 | . . . 1 3 5 Max in Single Turn 2 | . . . 1 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 7 | . 2 . . 4 1 Terminals 5 | . 1 . . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 12 | . 5 . . 6 1 Successful 11 | . 4 . . 6 1 Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 8 | . 2 . . 5 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 2 . . 5 1 Record 5 | . 1 . . 3 1 Maintenance Status 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . . 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 1550 | 137 286 259 128 437 303 Spaces Moved 1458 | 67 210 202 121 447 411 Core 15 | 15 . . . . . Treads 176 | 52 124 . . . . Legs . | . . . . . . Wheels 518 | . 86 202 121 109 . Hover . | . . . . . . Flight 749 | . . . . 338 411 Fastest Speed 25 | 50 93 90 88 28 25 Average Speed 65 | 135 132 90 89 42 25 Slowest Speed 160 | 160 160 90 90 88 31 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 5 38 19 29 33 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 157 | . . . 24 106 27 Melee . | . . . . . . Projectile . | . . . . . . AOE 157 | . . . 24 106 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1946 | 97 217 244 133 667 588 Wait 324 | . . 2 . 169 153 Move 1451 | 66 209 201 120 444 411 Hop 1 | . . . . 1 . Pick Up 42 | 15 3 11 2 8 3 Fast Attach 2 | . . . . 2 . Attach 18 | 7 1 1 2 5 2 Detach 2 | . . . . 1 1 Swap 18 | 1 2 2 1 7 5 Drop 24 | . 2 8 1 10 3 Fire 64 | 8 . 19 7 20 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 138 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Evolved 1 slot: Propulsion x1 232 | -10/Materials | Identified exit to Mines 232 | -10/Materials | Discovered exit to Mines (range 16) 310 | -10/Materials | Build established: Hacker-Mutant 385 | -10/Materials | Identified exit to Materials 385 | -10/Materials | Discovered exit to Materials (range 16) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x2 574 | -9/Materials | Identified exit to Mines 574 | -9/Materials | Discovered exit to Mines (range 12) 683 | -9/Materials | Entered Mines 684 | -9/Mines | Assembled infested the area 689 | -9/Mines | Assisted by a Guerilla fighting off Assembled 691 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 732 | -9/Mines | Identified exit to Materials 732 | -9/Mines | Discovered exit to Materials (range 14) 811 | -9/Mines | Entered Materials 811 | -8/Materials | Evolved 2 slots: Utility x2 851 | -8/Materials | Build established: Scavenger-Mutant 1234 | -8/Materials | Identified exit to Factory 1234 | -8/Materials | Discovered exit to Factory (range 16) 1248 | -8/Materials | Entered Factory 1248 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1528 | -7/Factory | Build established: Scavenger-Scout 1551 | -7/Factory | Self-destructed Last Messages --------------- 01459_ U-05 Engineer builds a Door. 01460_ U-05 Engineer lays Concrete. 01484_ G-47 Trooper destroyed. 01487_ Assembly Bed disabled. 01490_ G-50 Soldier destroyed. 01490_ G-47 Trooper destroyed. 01494_ The unstable cave ceiling collapses. 01504_ K-01 Serf collects debris. 01506_ A-02 Transporter calls for reinforcements. 01506_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01506_ A-02 Transporter distress signal alerts nearby ally. 01508_ K-01 Serf collects debris. 01509_ G-47 Trooper destroyed. 01511_ K-01 Serf collects debris. 01523_ U-05 Engineer lays Concrete. 01523_ U-05 Engineer builds a Door. 01523_ U-05 Engineer builds a Wall. 01528_ Dropped Imp. 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""" ???? ?????????????????????????? | | ?? ???? ?????????????????????????? | | ???? ????? ?????????????????????????? | | ##########???####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 65 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed CouplerBarrageBooster Manual? 0 Play Time 00:46:41 Cumulative 13.4 hours Start 2022.01.25 @ 22:06:15 End 2022.01.26 @ 21:18:58 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 4 Adventurer 2 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8103332-8960-4b80-a37f-9ee41aa264d7