Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 23:54:41 Player: Maienne du Crabe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1369) 1369 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (234) 234 TOTAL SCORE: 5103 Bonus ------- High Alert Combat Kills 234 Cogmind --------- Core Integrity 0/700 Matter 201/450 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Coolant Injector Compact Matter Pod Melee Analysis Suite Improved Power Shielding System Shield > --- WEAPON (2) ------- Chainsword Chainsword > --- INVENTORY (5) ---- Heavy Ion Engine Medium Treads Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Coolant Injector Compact Matter Pod Melee Analysis Suite Improved Power Shielding System Shield > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Heavy Ion Engine Medium Treads [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Medium Treads Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Melee Analysis Suite Device Seismic Detector Storage Compact Matter Pod Processor Melee Analysis Suite Hackware System Shield Protection Improved Power Shielding Weapon Spear Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . 2 . 2 . Weapon . | . . . . . . . . . Parts Attached 72 | 10 . 2 6 2 14 10 25 3 Power 8 | 1 . . 2 . 2 1 2 . Engine 6 | 1 . . 2 . 2 1 . . Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 19 | 2 . 2 2 1 4 4 4 . Treads 4 | . . . . . . . 4 . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover 1 | . . . . . 1 . . . Flight 12 | . . 2 2 1 3 4 . . Utility 23 | 4 . . . 1 4 3 8 3 Device 14 | 3 . . . . 3 2 5 1 Storage 5 | 1 . . . 1 1 . 1 1 Processor 1 | . . . . . . 1 . . Hackware 1 | . . . . . . . 1 . Protection 2 | . . . . . . . 1 1 Artifact . | . . . . . . . . . Weapon 22 | 3 . . 2 . 4 2 11 . Energy Gun 3 | 1 . . 2 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . . . . 1 1 5 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon 8 | . . . . . 3 1 4 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 17 | . . . . . 1 5 11 . Power 1 | . . . . . . . 1 . Propulsion 5 | . . . . . 1 3 1 . Utility 7 | . . . . . . 2 5 . Weapon 4 | . . . . . . . 4 . Highest Loss Streak 6 | . . . . . 1 3 6 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 100 95 98 100 97 86 61 84 Engine 5 | . 14 14 11 11 9 9 . . Core 1 | . . . . . . . 4 . Treads 6 | . . . . . . . 5 30 Wheel 1 | . 28 8 . . . . . . Flight 15 | . . 16 43 44 33 22 . . Device 19 | . 28 28 22 14 27 23 19 7 Storage 3 | . . . . 7 9 9 . 7 Processor 3 | . . . . . . 1 7 7 Hackware 3 | . . . . . . . 6 7 Protection 1 | . . . . . . . . 7 Energy Gun 4 | . . . 16 22 1 . . . Ballistic Gun 3 | . 28 28 4 . . . . . Slashing Weapon 3 | . . . . . . . 2 15 Piercing Weapon 6 | . . . . . 16 16 9 . Peak Build Rating 40 | 9 9 9 11 11 28 31 34 40 Average Rating 22 | 5 9 8 10 10 23 26 28 39 On Entrance 14 | . 9 9 9 11 10 28 19 31 Naked Turns . | . . . . . . . . . Heaviest Build 21 | 12 8 8 11 15 21 17 15 10 Greatest Support 112 | 32 32 32 16 16 22 26 84 112 Greatest Overweight (x) 4 | . . 2 . . . 1 4 3 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 8 | 8 5 5 5 8 8 5 5 5 Average Capacity 5 | 7 5 5 5 6 7 5 5 5 Most Carried 8 | 5 5 5 5 8 8 5 5 4 Average Carried 4 | 2 5 4 4 6 7 4 4 2 Final Capacity 8 | 5 5 5 5 8 5 5 5 5 Final Carried 8 | 5 5 5 5 8 5 5 5 2 Class Distribution -------------------- 37% | Gladiator 31% | Mutant 13% | Scavenger-Sprinter 10% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Sprinter | -8/Materials Mutant | -8/Storage Gladiator | -7/Factory Gladiator | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Matter Collected 1107 | 294 . 74 37 67 329 60 224 22 Remotely 179 | 179 . . . . . . . . Salvage Created 1233 | 78 . 66 37 . 277 383 370 22 Parts 76 | 4 . 10 2 . 15 25 19 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Combat Hostiles Destroyed 34 | . . 4 1 . 6 11 11 1 Melee 16 | . . . . . 3 9 3 1 Guns 5 | . . 4 1 . . . . . AOE 13 | . . . . . 3 2 8 . Classes Destroyed 9 | 2 . 1 1 . 2 . 3 . Worker 1 | . . . . . . . 1 . Builder 1 | . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . Watcher 2 | . . . . . 1 . 1 . Swarmer 12 | . . 4 . . . 3 4 1 Grunt 13 | . . . 1 . 3 5 4 . Sentry 7 | . . . . . 3 3 1 . Programmer 2 | . . . . . . . 2 . Best Kill Streak 7 | 1 . 2 1 . 7 3 5 1 Combat Bots Only 6 | . . 2 1 . 6 3 4 1 Max Kills in Single Turn 3 | 1 . 1 1 . 2 1 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 1 1 3 . Melee 1 | . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Hostile Shots Fired 251 | . 1 13 15 18 16 41 92 55 Missed 88 | . . 3 9 12 8 11 30 15 Damage Taken 2577 | . 11 76 76 70 127 432 1195 590 Core 997 | . 11 29 39 . 32 186 566 134 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 17 | . . . 17 . . . . . Core Remaining (%) 83 | 100 . 84 . 90 . 60 . . Volleys Fired 40 | 7 . 5 4 . 4 6 14 . Largest 2 | 2 . 2 2 . 1 1 1 . Hottest 80 | 40 . 40 80 . 33 33 36 . Shots Fired 56 | 14 . 10 8 . 4 6 14 . Gun 32 | 14 . 10 8 . . . . . Cannon . | . . . . . . . . . Launcher 24 | . . . . . 4 6 14 . Special . | . . . . . . . . . Kinetic 26 | 14 . 10 2 . . . . . Thermal . | . . . . . . . . . Explosive 23 | . . . . . 4 6 13 . Electromagnetic 7 | . . . 6 . . . 1 . Robot Hit Streak 6 | 5 . 3 1 . 4 6 5 . Robot Miss Streak 4 | 2 . 1 4 . . 1 2 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 65 | 9 . 5 1 . 7 22 17 4 Core Hits 57 | 3 . 5 1 . 11 15 21 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Critical Strikes 5 | 1 . . . . . 3 1 . Destroy 1 | 1 . . . . . . . . Impale 4 | . . . . . . 3 1 . Melee Attacks 62 | . . . . . 8 24 18 12 Impact . | . . . . . . . . . Slashing 16 | . . . . . . . 4 12 Piercing 46 | . . . . . 8 24 14 . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 7 | . . . . . 1 3 1 2 Damage Inflicted 3019 | 93 . 58 30 . 474 970 1253 141 Guns 181 | 93 . 58 30 . . . . . Cannons . | . . . . . . . . . Explosions 1670 | . . . . . 366 402 902 . Melee 1168 | . . . . . 108 568 351 141 Ramming . | . . . . . . . . . Kinetic 151 | 93 . 58 . . . . . . Thermal . | . . . . . . . . . Explosive 1565 | . . . . . 366 402 797 . Electromagnetic 135 | . . . 30 . . . 105 . Impact . | . . . . . . . . . Slashing 239 | . . . . . . . 98 141 Piercing 929 | . . . . . 108 568 253 . Highest Corruption 7 | . . . . . . . 7 7 Average Corruption 5 | . . . . . . . 3 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . . . 7 9 Message Errors 4 | . . . . . . . 2 2 Matter Fused 4 | . . . . . . . 1 3 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 23 | . . . . . . . 23 . Projectiles . | . . . . . . . . . Explosions 1 | . . . . . . . 1 . Melee 22 | . . . . . . . 22 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 140 | . . . . . . 25 115 . Shots 3 | . . . . . . 1 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 145 | . . 8 42 6 5 12 105 145 Average Temperature 20 | . . 5 14 3 3 4 56 77 Received Heat Transfer 438 | . 6 . 45 18 63 198 108 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Peak Influence 779 | 10 36 118 177 294 685 779 643 . Initial 354 | . 6 13 45 69 114 289 354 . Average 316 | 4 23 73 111 144 233 553 511 . Maximum Alert Level 3 | . . . . 1 2 3 2 . Low Security (%) 45 | 100 100 100 100 78 68 . . . Level 1 9 | . . . . 21 8 20 11 . Level 2 41 | . . . . . 23 53 88 . Level 3 3 | . . . . . . 26 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 . 4 . 2 4 5 . Investigation 8 | . . . 3 . . 3 2 . Extermination 1 | . . . . . . . 1 . Reinforcement 7 | . 1 . 1 . 2 1 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Distress Signals 3 | . . . 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 3 7 16 17 26 20 21 4 Peak Tracking Total 19 | . 3 3 10 5 19 5 8 4 Tactical Retreats 19 | . . 1 2 6 4 1 5 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Machines Disabled 5 | . . . . . . 1 4 . Max in Single Turn 2 | . . . . . . 1 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Machines Accessed 21 | . 1 . 6 . 1 7 6 . Terminals 15 | . 1 . 4 . 1 6 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . Recycling Units 3 | . . . 1 . . 1 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 64 | . 5 . 19 . 3 17 20 . Successful 33 | . 1 . 9 . 1 12 10 . Failed 31 | . 4 . 10 . 2 5 10 . Catastrophic 5 | . . . . . 1 1 3 . Database Lockouts . | . . . . . . . . . Manual 24 | . 5 . 6 . 3 3 7 . Terminals 49 | . 5 . 15 . 3 14 12 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . 3 . . . 3 . Recycling Units 7 | . . . 1 . . 3 3 . Scanalyzers 2 | . . . . . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 1 . 4 . 1 10 7 . Record 1 | . . . . . . . 1 . Prototype ID Bank 4 | . . . . . . 4 . . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . . 1 . Emergency Access Points 3 | . . . 1 . . 1 1 . Fabricator Index 1 | . . . . . . . 1 . Zone Layout 9 | . 1 . 2 . 1 3 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 3 . . . 1 . Scan Component 3 | . . . 2 . . . 1 . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 4 | . . . 1 . . 2 1 . Report Inventory 3 | . . . 1 . . 1 1 . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 1 | . . . . . . . 1 . Insert Component 1 | . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Assimilate 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 1 . 4 . 1 4 5 . Full Trace Events 9 | . . . 4 . . 3 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Turns Passed 1834 | 96 91 71 224 157 154 192 585 264 Spaces Moved 2324 | 61 89 100 311 476 276 289 604 118 Core 667 | 5 . 3 . . . . 543 116 Treads 5 | . . . . . . . 3 2 Legs . | . . . . . . . . . Wheels 158 | 56 89 13 . . . . . . Hover . | . . . . . . . . . Flight 1494 | . . 84 311 476 276 289 58 . Fastest Speed 29 | 50 100 37 31 31 31 29 40 160 Average Speed 56 | 95 100 49 31 31 31 35 74 199 Slowest Speed 250 | 100 100 150 34 31 34 117 250 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 16 | . . . 1 8 4 3 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 23 28 37 86 40 52 16 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 16 | . . . . . 3 1 12 . Terrain Destroyed 119 | . . . . . 19 41 59 . Melee 8 | . . . . . 3 1 4 . Projectile . | . . . . . . . . . AOE 111 | . . . . . 16 40 55 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Total 2679 | 82 91 112 426 476 327 337 697 131 Wait 145 | . 3 . 99 2 14 7 20 . Move 2284 | 60 88 99 308 459 267 282 603 118 Hop 16 | . . . 1 8 4 3 . . Pick Up 23 | 2 . 2 4 4 4 1 6 . Fast Attach 33 | 10 . 2 2 . 4 2 13 . Attach 15 | . . . 2 . 3 1 6 3 Detach 10 | 3 . . . . 1 1 5 . Swap 24 | . . . 2 2 7 7 6 . Drop 36 | . . 4 4 1 13 7 7 . Fire 40 | 7 . 5 4 . 4 6 14 . Melee 53 | . . . . . 6 20 17 10 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [Sub]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 14) 157 | -10/Materials | Discovered new exit (range 13) 188 | -10/Materials | Entered Mines 249 | -10/Mines | Discovered new exit (range 5) 259 | -10/Mines | Entered Materials 259 | -9/Materials | Evolved 2 slots: Propulsion x2 294 | -9/Materials | Identified exit to Mines 432 | -9/Materials | Repaired Lgt. Ion Engine 483 | -9/Materials | Entered Mines 484 | -9/Mines | Learned Materials terminal intel 509 | -9/Mines | Met a Derelict bent on vengeance 518 | -9/Mines | Found a hidden stash of uninstalled traps 557 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 610 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 638 | -9/Mines | Discovered new exit (range 9) 640 | -9/Mines | Entered Materials 640 | -8/Materials | Evolved 2 slots: Utility x2 641 | -8/Materials | Identified exit to Storage 642 | -8/Materials | Loaded intel: 12 terminal locations 794 | -8/Materials | Entered Storage 936 | -8/Storage | Identified exit to Factory 985 | -8/Storage | Lost 3 parts (1n2u) 986 | -8/Storage | Entered Factory 986 | -7/Factory | Evolved 2 slots: Utility x2 1093 | -7/Factory | Identified exit to Lower Caves 1284 | -7/Factory | Build established: Gladiator 1404 | -7/Factory | Core integrity fell below 50% 1434 | -7/Factory | Lost 6 parts (1p2u3w) 1439 | -7/Factory | Core integrity fell below 20% 1571 | -7/Factory | Entered Lower Caves 1835 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01542_ Destroyed Lgt. Deuterium Engine. 01561_ 4SL06PIZ,/EWP7DXAE&RQ# LOCATION=LOWER CAVES GOAL=ESCAPE 01582_ System corrupted: Component data lost. 01600_ System corrupted: Substantial component data lost. 01629_ System corrupted: Matter fused (-8). 01647_ System corrupted: Heat flow error (+179). 01734_ System corrupted: Matter fused (-10). 01758_ GUBBHKPR6G2,OVCL8ONOE:3VRU% 3%%SET 01782_ System corrupted: Energy discharge (-27). 01809_ System corrupted: Matter fused (-5). 01809_ S-27 Virus destroyed. 01811_ Acquired 22 matter. 01825_ VTOL Module fries itself beyond repair. 01825_ Chainsword follow-up attack on S-27 Virus. 01825_ S-27 Virus destroyed. 01830_ Chainsword follow-up attack on S-27 Virus. 01832_ X6:IR9>W9F1Q3YUJZUQ5TTKUTAK> 01833_ Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#### ???? | | ???????????????????????????????????????? ???? | | ??????????????????????????????????????? ???? | | ???????????????????????????????????????? ???? | | ????????????????????????????????????#??? ??? | | ????????????????????????????????????? ??# ???? | | ?????????????????????????????????????# ?# ??## | | ?????????????????????????????????????# ## #?## | | ?????????????????????????????????????? ### | | ??????????????????????????????????????? | | ????????????????????#???????????????????# | | ????????????????????# ?????????????????## | | ????????????????????# ######??????????# | | ???????????? ??????# ###????????# # | | ??????????? ????# ? ##???????# # | | ??????????? ### ?# #???????# | | ??????????????# ## ######### # | | ????????????????# ## # # | | ????????????????# s @ # ## | | ????????????????## s% ######### ##? | | ?????????????????## ##### ##??????# ##?? | | ??????????????????# ?????## ###???????######??? | | ??????????????????#???????## ##?????????????????? | | ??????????????????????????## #??????????????????? | | ?????????????????????????## ##?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????## ##????????????????? | | ??????????????????????????## ##???????????????? | | ???????????????????????????### #???????????????? | | ?????????????????????????????## #???????????????? | | ??????????????????????????????# #???????????????? | | ?????????????????????????????## #???????????????? | | ???????????????????????????### #???????????????? | | ??????????????????????????## #???????????????? | | ?????????????????????????## #???????????????? | | ????????????????????????## ##???????????????? | | ????????????????????????# ##????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????### #?????????????????? | | ??????????????????????????## ?????????????????? | | ???????????????????????????## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 130 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Power Shielding 66 Evasion (%) 64 Melee Accuracy 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First root@ Challenges ------------ None Game ------ Seed SlugUltimateCalibrator Manual? 0 Play Time 00:54:40 Cumulative 17.2 hours Start 2024.09.13 @ 23:00:23 End 2024.09.13 @ 23:54:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 11% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75787b86-61fa-4277-b8cb-2d7bd3fcb56a