Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 23:54:41

Player: Maienne du Crabe

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (40)      200
Value Destroyed (1369)     1369
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (234)                234
              TOTAL SCORE: 5103

 Bonus
-------
High Alert Combat Kills    234

 Cogmind 
---------
Core Integrity             0/700
Matter                     201/450
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY (6) ------
           Coolant Injector
   Compact Matter Pod
           Melee Analysis Suite
  Improved Power Shielding
           System Shield
>          --- WEAPON (2) -------
           Chainsword
           Chainsword
>          --- INVENTORY (5) ----
     Heavy Ion Engine
    Medium Treads

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
           Coolant Injector
   Compact Matter Pod
           Melee Analysis Suite
  Improved Power Shielding
           System Shield
>          --- WEAPON -----------
           Chainsword
           Chainsword
>          --- INVENTORY --------
     Heavy Ion Engine
    Medium Treads
[Rating: 40]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Melee Analysis Suite
  Device                   Seismic Detector
  Storage                  Compact Matter Pod
  Processor                Melee Analysis Suite
  Hackware                 System Shield
  Protection               Improved Power Shielding
Weapon                     Spear
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Slots Evolved              6    | .   .   .   2   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             72   | 10  .   2   6   2   14  10  25  3   
  Power                    8    | 1   .   .   2   .   2   1   2   .   
    Engine                 6    | 1   .   .   2   .   2   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   2   2   1   4   4   4   .   
    Treads                 4    | .   .   .   .   .   .   .   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   
    Flight                 12   | .   .   2   2   1   3   4   .   .   
  Utility                  23   | 4   .   .   .   1   4   3   8   3   
    Device                 14   | 3   .   .   .   .   3   2   5   1   
    Storage                5    | 1   .   .   .   1   1   .   1   1   
    Processor              1    | .   .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 3   .   .   2   .   4   2   11  .   
    Energy Gun             3    | 1   .   .   2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   1   1   5   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   
    Piercing Weapon        8    | .   .   .   .   .   3   1   4   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   
Parts Lost                 17   | .   .   .   .   .   1   5   11  .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   1   3   1   .   
  Utility                  7    | .   .   .   .   .   .   2   5   .   
  Weapon                   4    | .   .   .   .   .   .   .   4   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   3   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   100 95  98  100 97  86  61  84  
  Engine                   5    | .   14  14  11  11  9   9   .   .   
  Core                     1    | .   .   .   .   .   .   .   4   .   
  Treads                   6    | .   .   .   .   .   .   .   5   30  
  Wheel                    1    | .   28  8   .   .   .   .   .   .   
  Flight                   15   | .   .   16  43  44  33  22  .   .   
  Device                   19   | .   28  28  22  14  27  23  19  7   
  Storage                  3    | .   .   .   .   7   9   9   .   7   
  Processor                3    | .   .   .   .   .   .   1   7   7   
  Hackware                 3    | .   .   .   .   .   .   .   6   7   
  Protection               1    | .   .   .   .   .   .   .   .   7   
  Energy Gun               4    | .   .   .   16  22  1   .   .   .   
  Ballistic Gun            3    | .   28  28  4   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   2   15  
  Piercing Weapon          6    | .   .   .   .   .   16  16  9   .   
Peak Build Rating          40   | 9   9   9   11  11  28  31  34  40  
  Average Rating           22   | 5   9   8   10  10  23  26  28  39  
  On Entrance              14   | .   9   9   9   11  10  28  19  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             21   | 12  8   8   11  15  21  17  15  10  
  Greatest Support         112  | 32  32  32  16  16  22  26  84  112 
  Greatest Overweight (x)  4    | .   .   2   .   .   .   1   4   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 8    | 8   5   5   5   8   8   5   5   5   
  Average Capacity         5    | 7   5   5   5   6   7   5   5   5   
  Most Carried             8    | 5   5   5   5   8   8   5   5   4   
  Average Carried          4    | 2   5   4   4   6   7   4   4   2   
  Final Capacity           8    | 5   5   5   5   8   5   5   5   5   
  Final Carried            8    | 5   5   5   5   8   5   5   5   2   

 Class Distribution 
--------------------
 37% | Gladiator
 31% | Mutant
 13% | Scavenger-Sprinter
 10% | Scavenger-Mutant
  8% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
 Scavenger-Sprinter | -9/Mines
           Sprinter | -8/Materials
             Mutant | -8/Storage
          Gladiator | -7/Factory
          Gladiator | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Matter Collected           1107 | 294 .   74  37  67  329 60  224 22  
  Remotely                 179  | 179 .   .   .   .   .   .   .   .   
Salvage Created            1233 | 78  .   66  37  .   277 383 370 22  
  Parts                    76   | 4   .   10  2   .   15  25  19  1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Combat Hostiles Destroyed  34   | .   .   4   1   .   6   11  11  1   
  Melee                    16   | .   .   .   .   .   3   9   3   1   
  Guns                     5    | .   .   4   1   .   .   .   .   .   
  AOE                      13   | .   .   .   .   .   3   2   8   .   
Classes Destroyed          9    | 2   .   1   1   .   2   .   3   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   1   .   
  Swarmer                  12   | .   .   4   .   .   .   3   4   1   
  Grunt                    13   | .   .   .   1   .   3   5   4   .   
  Sentry                   7    | .   .   .   .   .   3   3   1   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   
Best Kill Streak           7    | 1   .   2   1   .   7   3   5   1   
  Combat Bots Only         6    | .   .   2   1   .   6   3   4   1   
Max Kills in Single Turn   3    | 1   .   1   1   .   2   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   1   3   .   
  Melee                    1    | .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  
Hostile Shots Fired        251  | .    1    13   15   18   16   41   92   55   
  Missed                   88   | .    .    3    9    12   8    11   30   15   
Damage Taken               2577 | .    11   76   76   70   127  432  1195 590  
  Core                     997  | .    11   29   39   .    32   186  566  134  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   17   | .    .    .    17   .    .    .    .    .    
Core Remaining (%)         83   | 100  .    84   .    90   .    60   .    .    
Volleys Fired              40   | 7    .    5    4    .    4    6    14   .    
  Largest                  2    | 2    .    2    2    .    1    1    1    .    
  Hottest                  80   | 40   .    40   80   .    33   33   36   .    
Shots Fired                56   | 14   .    10   8    .    4    6    14   .    
  Gun                      32   | 14   .    10   8    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 24   | .    .    .    .    .    4    6    14   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  26   | 14   .    10   2    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                23   | .    .    .    .    .    4    6    13   .    
  Electromagnetic          7    | .    .    .    6    .    .    .    1    .    
  Robot Hit Streak         6    | 5    .    3    1    .    4    6    5    .    
  Robot Miss Streak        4    | 2    .    1    4    .    .    1    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           65   | 9    .    5    1    .    7    22   17   4    
  Core Hits                57   | 3    .    5    1    .    11   15   21   1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | 1    .    .    .    .    .    3    1    .    
    Destroy                1    | 1    .    .    .    .    .    .    .    .    
    Impale                 4    | .    .    .    .    .    .    3    1    .    
Melee Attacks              62   | .    .    .    .    .    8    24   18   12   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 16   | .    .    .    .    .    .    .    4    12   
  Piercing                 46   | .    .    .    .    .    8    24   14   .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    1    3    1    2    
Damage Inflicted           3019 | 93   .    58   30   .    474  970  1253 141  
  Guns                     181  | 93   .    58   30   .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               1670 | .    .    .    .    .    366  402  902  .    
  Melee                    1168 | .    .    .    .    .    108  568  351  141  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  151  | 93   .    58   .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                1565 | .    .    .    .    .    366  402  797  .    
  Electromagnetic          135  | .    .    .    30   .    .    .    105  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 239  | .    .    .    .    .    .    .    98   141  
  Piercing                 929  | .    .    .    .    .    108  568  253  .    
Highest Corruption         7    | .    .    .    .    .    .    .    7    7    
  Average Corruption       5    | .    .    .    .    .    .    .    3    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    .    7    9    
    Message Errors         4    | .    .    .    .    .    .    .    2    2    
    Matter Fused           4    | .    .    .    .    .    .    .    1    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (major)      3    | .    .    .    .    .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            23   | .    .    .    .    .    .    .    23   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               1    | .    .    .    .    .    .    .    1    .    
  Melee                    22   | .    .    .    .    .    .    .    22   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      140  | .    .    .    .    .    .    25   115  .    
  Shots                    3    | .    .    .    .    .    .    1    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        145  | .    .    8    42   6    5    12   105  145  
  Average Temperature      20   | .    .    5    14   3    3    4    56   77   
  Received Heat Transfer   438  | .    6    .    45   18   63   198  108  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Peak Influence             779  | 10  36  118 177 294 685 779 643 .   
  Initial                  354  | .   6   13  45  69  114 289 354 .   
  Average                  316  | 4   23  73  111 144 233 553 511 .   
Maximum Alert Level        3    | .   .   .   .   1   2   3   2   .   
  Low Security (%)         45   | 100 100 100 100 78  68  .   .   .   
  Level 1                  9    | .   .   .   .   21  8   20  11  .   
  Level 2                  41   | .   .   .   .   .   23  53  88  .   
  Level 3                  3    | .   .   .   .   .   .   26  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   4   .   2   4   5   .   
  Investigation            8    | .   .   .   3   .   .   3   2   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   
  Reinforcement            7    | .   1   .   1   .   2   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Distress Signals           3    | .   .   .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   3   7   16  17  26  20  21  4   
  Peak Tracking Total      19   | .   3   3   10  5   19  5   8   4   
  Tactical Retreats        19   | .   .   1   2   6   4   1   5   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Machines Disabled          5    | .   .   .   .   .   .   1   4   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Machines Accessed          21   | .   1   .   6   .   1   7   6   .   
  Terminals                15   | .   1   .   4   .   1   6   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   
  Recycling Units          3    | .   .   .   1   .   .   1   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                64   | .   5   .   19  .   3   17  20  .   
  Successful               33   | .   1   .   9   .   1   12  10  .   
  Failed                   31   | .   4   .   10  .   2   5   10  .   
    Catastrophic           5    | .   .   .   .   .   1   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   5   .   6   .   3   3   7   .   
  Terminals                49   | .   5   .   15  .   3   14  12  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   3   .   .   .   3   .   
  Recycling Units          7    | .   .   .   1   .   .   3   3   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   1   .   4   .   1   10  7   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   4   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   
  Emergency Access Points  3    | .   .   .   1   .   .   1   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              9    | .   1   .   2   .   1   3   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   3   .   .   .   1   .   
  Scan Component           3    | .   .   .   2   .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   1   .   .   2   1   .   
  Report Inventory         3    | .   .   .   1   .   .   1   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   4   .   1   4   5   .   
  Full Trace Events        9    | .   .   .   4   .   .   3   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Turns Passed               1834 | 96  91  71  224 157 154 192 585 264 
Spaces Moved               2324 | 61  89  100 311 476 276 289 604 118 
  Core                     667  | 5   .   3   .   .   .   .   543 116 
  Treads                   5    | .   .   .   .   .   .   .   3   2   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   158  | 56  89  13  .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   1494 | .   .   84  311 476 276 289 58  .   
  Fastest Speed            29   | 50  100 37  31  31  31  29  40  160 
  Average Speed            56   | 95  100 49  31  31  31  35  74  199 
  Slowest Speed            250  | 100 100 150 34  31  34  117 250 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   1   8   4   3   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 5   23  28  37  86  40  52  16  20  
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   1   .   1   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   .   .   .   
Scrap Searched             3    | .   .   1   .   2   .   .   .   .   
Spaces Dug                 16   | .   .   .   .   .   3   1   12  .   
Terrain Destroyed          119  | .   .   .   .   .   19  41  59  .   
  Melee                    8    | .   .   .   .   .   3   1   4   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      111  | .   .   .   .   .   16  40  55  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low 
Total                      2679 | 82  91  112 426 476 327 337 697 131 
  Wait                     145  | .   3   .   99  2   14  7   20  .   
  Move                     2284 | 60  88  99  308 459 267 282 603 118 
  Hop                      16   | .   .   .   1   8   4   3   .   .   
  Pick Up                  23   | 2   .   2   4   4   4   1   6   .   
  Fast Attach              33   | 10  .   2   2   .   4   2   13  .   
  Attach                   15   | .   .   .   2   .   3   1   6   3   
  Detach                   10   | 3   .   .   .   .   1   1   5   .   
  Swap                     24   | .   .   .   2   2   7   7   6   .   
  Drop                     36   | .   .   4   4   1   13  7   7   .   
  Fire                     40   | 7   .   5   4   .   4   6   14  .   
  Melee                    53   | .   .   .   .   .   6   20  17  10  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [Sub])
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   97 | -11/Scrapyard  | Entered Materials
  123 | -10/Materials  | Discovered new exit (range 14)
  157 | -10/Materials  | Discovered new exit (range 13)
  188 | -10/Materials  | Entered Mines
  249 | -10/Mines      | Discovered new exit (range 5)
  259 | -10/Mines      | Entered Materials
  259 | -9/Materials   | Evolved 2 slots: Propulsion x2
  294 | -9/Materials   | Identified exit to Mines
  432 | -9/Materials   | Repaired Lgt. Ion Engine
  483 | -9/Materials   | Entered Mines
  484 | -9/Mines       | Learned Materials terminal intel
  509 | -9/Mines       | Met a Derelict bent on vengeance
  518 | -9/Mines       | Found a hidden stash of uninstalled traps
  557 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  610 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  638 | -9/Mines       | Discovered new exit (range 9)
  640 | -9/Mines       | Entered Materials
  640 | -8/Materials   | Evolved 2 slots: Utility x2
  641 | -8/Materials   | Identified exit to Storage
  642 | -8/Materials   | Loaded intel: 12 terminal locations
  794 | -8/Materials   | Entered Storage
  936 | -8/Storage     | Identified exit to Factory
  985 | -8/Storage     | Lost 3 parts (1n2u)
  986 | -8/Storage     | Entered Factory
  986 | -7/Factory     | Evolved 2 slots: Utility x2
 1093 | -7/Factory     | Identified exit to Lower Caves
 1284 | -7/Factory     | Build established: Gladiator
 1404 | -7/Factory     | Core integrity fell below 50%
 1434 | -7/Factory     | Lost 6 parts (1p2u3w)
 1439 | -7/Factory     | Core integrity fell below 20%
 1571 | -7/Factory     | Entered Lower Caves
 1835 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01542_ Destroyed Lgt. Deuterium Engine.
01561_ 4SL06PIZ,/EWP7DX<W3NTSGNHUSD|VMF9>AE&RQ#
LOCATION=LOWER CAVES
GOAL=ESCAPE
01582_ System corrupted: Component data lost.
01600_ System corrupted: Substantial component data lost.
01629_ System corrupted: Matter fused (-8).
01647_ System corrupted: Heat flow error (+179).
01734_ System corrupted: Matter fused (-10).
01758_ GUBBHKPR6G2,OVCL8ONOE:3VRU% 3%%SET
01782_ System corrupted: Energy discharge (-27).
01809_ System corrupted: Matter fused (-5).
01809_ S-27 Virus destroyed.
01811_ Acquired 22 matter.
01825_ VTOL Module fries itself beyond repair.
01825_ Chainsword follow-up attack on S-27 Virus.
01825_ S-27 Virus destroyed.
01830_ Chainsword follow-up attack on S-27 Virus.
01832_ X6:IR9>W9F1Q3YUJZUQ5TTKUTAK>
01833_ Lgt. Nuclear Core fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????# ##    #?##  |
| ??????????????????????????????????????       ###   |
| ???????????????????????????????????????            |
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| ????????????????????# ?????????????????##          |
| ????????????????????#  ######??????????#           |
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| ??????????????#         ##     #########  #        |
| ????????????????#              ##         #      # |
| ????????????????#      s @                #     ## |
| ????????????????##      s%        #########    ##? |
| ?????????????????##  #####       ##??????#    ##?? |
| ??????????????????# ?????##    ###???????######??? |
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| ??????????????????????????##    ?????????????????? |
| ???????????????????????????##   #????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          130
Energy Generation          16
Energy Capacity            290
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Power Shielding            66
Evasion (%)                64
Melee Accuracy             5
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First
root@

 Challenges 
------------
None

 Game 
------
Seed              SlugUltimateCalibrator
  Manual?         0
Play Time         00:54:40
  Cumulative      17.2 hours
  Start           2024.09.13 @ 23:00:23
  End             2024.09.13 @ 23:54:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          11%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 75787b86-61fa-4277-b8cb-2d7bd3fcb56a