Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 19:33:49 Player: Shadow Pussy wanter Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (88) 440 Value Destroyed (4192) 4192 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (440) 440 TOTAL SCORE: 12632 Bonus ------- High Alert Combat Kills 140 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 284/300 Energy 98/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Powered Armor Improved Thermal Shield Quantum Rifle Enhanced Nova Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Centrium Leg Field Propulsion Drive Field Propulsion Array Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Advanced Weight Redist. System Advanced Terrain Scan Processor Targeting Computer Advanced Powered Armor Advanced Powered Armor Advanced Powered Armor > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Heavy Machine Gun > --- INVENTORY -------- Micro Antimatter Reactor Biometal Heavy Treads Xenon Bombardment Thruster Field Propulsion Array Quantum Rifle Latent Energy Streamer [Rating: 179] Favorites ----------- Power Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Advanced Powered Armor Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Micro-nuke Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 8 | . . . . . 2 1 1 . . 2 1 1 Utility 8 | . . . . . 2 1 1 2 1 . 1 . Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 207 | 8 4 5 8 . 9 22 27 22 12 20 9 61 Power 20 | 1 1 . . . 1 1 5 1 3 3 1 3 Engine 8 | 1 1 . . . 1 1 2 1 1 . . . Core 3 | . . . . . . . 3 . . . . . Reactor 9 | . . . . . . . . . 2 3 1 3 Propulsion 75 | 2 . 3 . . 3 7 5 11 8 8 3 25 Treads 12 | 1 . 1 . . . 1 2 . . 1 . 6 Leg 27 | . . . . . 2 2 . 10 1 . 1 11 Wheel 4 | 1 . 2 . . 1 . . . . . . . Hover 15 | . . . . . . 4 2 . 7 2 . . Flight 17 | . . . . . . . 1 1 . 5 2 8 Utility 47 | 2 1 . 3 . 2 2 9 6 1 . 2 19 Device 28 | 1 1 . 2 . . 1 8 3 1 . 1 10 Storage 3 | 1 . . 1 . . . . . . . . 1 Processor 7 | . . . . . 1 1 . 2 . . 1 2 Hackware 2 | . . . . . . . . . . . . 2 Protection 7 | . . . . . 1 . 1 1 . . . 4 Artifact . | . . . . . . . . . . . . . Weapon 65 | 3 2 2 5 . 3 12 8 4 . 9 3 14 Energy Gun 23 | 1 2 2 2 . 2 4 4 1 . . 2 3 Energy Cannon 15 | . . . 2 . . . 1 2 . 3 . 7 Ballistic Gun 10 | 2 . . 1 . . . . 1 . 2 . 4 Ballistic Cannon 5 | . . . . . . 4 1 . . . . . Launcher 1 | . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 11 | . . . . . 1 4 2 . . 3 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 . . 1 4 1 1 1 . 2 Parts Lost 54 | . 1 4 . . . 7 5 2 . 9 16 10 Power 5 | . 1 . . . . . . . . 2 2 . Propulsion 26 | . . 2 . . . 5 2 1 . 4 7 5 Utility 12 | . . . . . . 1 2 1 . . 5 3 Weapon 11 | . . 2 . . . 1 1 . . 3 2 2 Highest Loss Streak 16 | . 1 2 . . . 4 2 1 . 9 16 8 To Critical Strikes 2 | . . . . . . . . . . . 1 1 Average Slot Usage (%) 91 | . 97 96 92 100 99 98 95 94 99 89 81 75 Engine 4 | . 14 14 14 14 9 7 5 3 2 . . . Reactor 2 | . . . . . . . . . 7 8 6 6 Treads 6 | . 14 14 14 14 9 12 3 4 . 2 . 5 Leg 7 | . . . . . 14 8 6 18 10 . 3 8 Wheel 3 | . 14 11 14 14 12 12 . . . . . . Hover 7 | . . . . . . 2 19 6 20 18 1 . Flight 5 | . . . . . . . 5 2 . 6 20 14 Device 14 | . 14 14 12 14 9 9 16 16 20 19 16 14 Storage 5 | . 14 14 14 14 9 7 6 5 5 4 3 3 Processor 12 | . . . . . 9 14 13 15 21 19 18 8 Protection 2 | . . . . . 8 3 2 3 . . . 3 Energy Gun 5 | . 20 26 17 28 18 7 8 1 . . 2 . Energy Cannon 1 | . . . 5 . . . . 3 5 3 . 4 Ballistic Gun 1 | . 6 . . . . . . 3 5 1 2 2 Ballistic Cannon 1 | . . . . . . 5 3 1 . . . . Naked Turns 75 | . . . . . . . . . . . . 75 Heaviest Build 129 | 15 18 16 21 20 25 34 37 43 55 60 50 129 Greatest Support 168 | 20 10 20 10 10 26 26 33 95 110 72 59 168 Greatest Overweight (x) 4 | 1 1 4 2 1 2 3 2 2 1 2 2 1 Average Overweight (x) . | . 1 1 1 1 . 1 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 10 10 10 9 9 Most Carried 10 | 8 8 8 9 9 10 10 10 10 10 10 10 10 Average Carried 8 | 4 7 7 7 9 8 9 9 9 9 8 8 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 7 8 8 9 9 10 10 9 10 10 9 4 5 Class Distribution -------------------- 53% | Mutant 12% | Scavenger-Mutant 6% | Scavenger-Skirmisher 4% | Scavenger-Sprinter 4% | Scavenger-Tank 3% | Scavenger-Scout 3% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2901 | 304 35 45 . . 107 413 390 181 352 94 173 807 Remotely . | . . . . . . . . . . . . . Salvage Created 4517 | 87 40 111 . . 107 873 662 239 370 354 173 1501 Parts 197 | 4 3 2 . . 5 34 29 8 15 16 1 80 Haulers Intercepted 1 | . . . . . . . . . . . . 1 Recyclers Shooed 7 | . . . . . . 1 2 . 1 . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 66 | . 3 2 . . 2 12 9 4 4 8 . 22 Melee 2 | . . . . . . 2 . . . . . . Guns 22 | . 2 1 . . 1 1 7 2 . 1 . 7 Cannons 27 | . . . . . . 4 2 2 4 3 . 12 AOE 8 | . 1 . . . . 4 . . . 3 . . Classes Destroyed 13 | 2 2 1 . . 1 4 2 . . . . 1 Worker 7 | . . . . . . 3 2 . . . 2 . Builder 1 | . 1 . . . . . . . . . . . Tunneler 2 | 1 . . . . . . 1 . . . . . Hauler 1 | . . . . . . . . . . . . 1 Recycler 7 | 1 . . . . . 3 1 . 1 . 1 . Mechanic 2 | . . . . . . . 1 . . 1 . . Watcher 2 | . . . . . . 1 1 . . . . . Swarmer 12 | . 3 . . . . . . . . 4 . 5 Grunt 12 | . . . . . 1 5 3 3 . . . . Duelist 1 | . . . . . . . 1 . . . . . Sentry 11 | . . 2 . . 1 2 2 . 1 1 . 2 Hunter 3 | . . . . . . 1 . . . . . 2 Programmer 27 | . . . . . . 4 3 1 3 3 . 13 Best Kill Streak 8 | 2 4 1 . . 1 7 3 2 4 8 3 5 Combat Bots Only 7 | . 3 1 . . 1 5 2 2 3 7 . 4 Max Kills in Single Turn 3 | 1 2 1 . . 1 2 1 1 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 . . . . 2 . . . 2 . . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 11040 | . 313 267 . 2 235 862 769 679 391 1238 1869 4415 Core 2620 | . 37 75 . . 14 70 73 60 . 122 537 1632 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 79 | . . . . . 58 21 . . . . . . Core Remaining (%) 86 | 100 . . . 55 97 90 91 94 100 90 62 . Volleys Fired 259 | 4 12 11 . . 10 31 50 21 19 17 . 84 Largest 3 | 2 2 2 . . 2 2 2 2 2 2 . 3 Hottest 270 | 40 112 112 . . 112 110 138 120 120 188 . 270 Shots Fired 490 | 8 24 21 . . 20 57 95 42 38 25 . 160 Gun 294 | 8 24 21 . . 20 30 71 21 19 6 . 74 Cannon 192 | . . . . . . 27 24 21 19 15 . 86 Launcher 4 | . . . . . . . . . . 4 . . Special . | . . . . . . . . . . . . . Kinetic 158 | 8 . . . . . 27 24 21 19 6 . 53 Thermal 287 | . 24 21 . . 11 . 71 21 19 13 . 107 Explosive 4 | . . . . . . . . . . 4 . . Electromagnetic 41 | . . . . . 9 30 . . . 2 . . Robot Hit Streak 18 | 3 4 18 . . 15 12 18 18 8 5 . 9 Robot Miss Streak 6 | 3 5 1 . . 2 3 6 2 1 2 . 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 333 | 4 9 20 . . 15 53 67 34 25 12 3 91 Core Hits 138 | 3 3 3 . . 3 25 32 7 10 18 . 34 Critical Kills 4 | . . . . . . 2 . . . . . 2 Critical Parts Destroyed 6 | . . . . . . 3 . . . . 1 2 Critical Strikes 18 | . . 1 . . 2 6 4 . . . 1 4 Burn 7 | . . 1 . . 2 . 4 . . . . . Meltdown 2 | . . . . . . . . . . . . 2 Destroy 2 | . . . . . . . . . . . . 2 Blast 1 | . . . . . . 1 . . . . . . Smash 6 | . . . . . . 5 . . . . 1 . Melee Attacks 44 | . . . . . 1 24 2 . . 6 11 . Impact 44 | . . . . . 1 24 2 . . 6 11 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . 5 . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11459 | 60 315 299 . 5 234 2009 1577 1072 879 925 408 3676 Guns 4331 | 60 133 288 . . 202 290 1036 448 319 129 . 1426 Cannons 4440 | . . . . . . 450 532 614 465 143 . 2236 Explosions 1315 | . 182 . . . 32 414 . . 34 653 . . Melee 1244 | . . . . . . 841 . . . . 403 . Ramming 129 | . . 11 . 5 . 14 9 10 61 . 5 14 Kinetic 2881 | 60 . . . . . 450 532 448 319 129 . 943 Thermal 5933 | . 133 288 . . 132 414 1036 614 465 132 . 2719 Explosive 777 | . 182 . . . . . . . 34 561 . . Electromagnetic 495 | . . . . . 102 290 . . . 103 . . Impact 1244 | . . . . . . 841 . . . . 403 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . 1 1 1 1 . 1 13 . 1 8 1 14 Average Corruption 3 | . 1 1 1 1 . 1 5 . 1 5 1 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 74 | . 1 1 1 2 . 7 33 . 1 13 1 14 Message Errors 15 | . . . 1 1 . 1 8 . . 1 1 2 Matter Fused 18 | . . . . 1 . 2 7 . . 5 . 3 Heat Flow Errors 11 | . . 1 . . . 2 3 . . 3 . 2 Energy Discharges 13 | . . . . . . . 9 . 1 1 . 2 Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 10 | . 1 . . . . 1 3 . . 1 . 4 Data Loss (major) 3 | . . . . . . 1 2 . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1031 | . 24 . . . 1 395 56 56 32 23 358 86 Projectiles 209 | . . . . . . . 56 56 11 . . 86 Explosions 48 | . 24 . . . 1 . . . . 23 . . Melee 774 | . . . . . . 395 . . 21 . 358 . Knockbacks 23 | . . . . . . 10 12 . . . 1 . Impact 9 | . . . . . . 8 . . . . 1 . Kinetic 11 | . . . . . . 2 9 . . . . . Secondary 3 | . . . . . . . 3 . . . . . Self-Inflicted Damage 266 | . 113 5 . 2 56 6 4 . 30 41 2 7 Shots 4 | . 1 . . . 1 . . . . 2 . . Rammed 10 | . . 1 . 1 . 3 1 . 1 . 1 2 Targets Rammed 12 | . . 1 . 1 . 3 1 2 1 . 1 2 Kicked 2 | . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 376 | . 342 91 . . 5 67 238 74 186 190 11 376 Average Temperature 85 | . 170 17 . . 5 22 72 32 37 84 11 123 Received Heat Transfer 927 | . . 99 . . 81 249 138 198 18 . 36 108 Effects 8 | . 4 . . . . . . . . . . 4 Shutdowns 2 | . 1 . . . . . . . . . . 1 Energy Bleed 5 | . 3 . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 10 | . . . . . 1 4 . . . 1 4 . Impact Corruptions 26 | . . . . . . 15 . . 2 . 9 . Robots Melted 5 | . . 1 . . 1 . . . . . . 3 Combat Hostiles 5 | . . 1 . . 1 . . . . . . 3 Parts Melted 31 | . 1 9 . . . . 8 . 1 2 . 10 Heat Transferred 8168 | . 333 814 . . 457 400 2183 800 650 200 . 2331 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Latent Energy Used 173 | . . . . . . . . . . 173 . . LE Corruption 4 | . . . . . . . . . . 4 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 615 | 10 197 91 . . 125 209 125 101 282 383 235 615 Initial 131 | . 6 76 . . . 56 97 19 11 84 131 92 Average 133 | 3 52 83 . . 63 69 56 27 100 199 155 343 Maximum Alert Level 2 | . . . . . . 1 . . 1 1 1 2 Low Security (%) 74 | 100 100 100 . 100 100 98 100 100 84 30 95 8 Level 1 19 | . . . . . . 1 . . 15 69 4 63 Level 2 6 | . . . . . . . . . . . . 28 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 30 | . 2 . . . 1 4 3 2 3 1 4 10 Investigation 3 | . . . . . . . . . 1 . 1 1 Extermination 13 | . . . . . . 2 3 1 1 1 1 4 Reinforcement 11 | . 2 . . . 1 1 . 1 1 . 2 3 Assault 1 | . . . . . . . . . . . . 1 Garrison 2 | . . . . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 14 | . 1 . . . 1 . 2 . 1 1 2 6 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 192 | . 5 2 . . 8 23 15 9 11 11 35 73 Peak Tracking Total 24 | . 4 2 . . 3 6 5 4 2 5 18 24 Tactical Retreats 17 | . . . . . . . . 2 . 1 5 9 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . 1 . . . . . . 2 1 2 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 10 | . 1 . . . . 1 . . 4 1 . 3 Max in Single Turn 4 | . 1 . . . . 1 . . 4 1 . 1 Garrison Access 3 | . . . . . 1 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 23 | . . . 1 . 3 4 4 . 2 . 3 6 Terminals 13 | . . . . . 1 3 2 . 1 . 2 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 6 | . . . . . 1 1 . . 1 . 1 2 Total Hacks 34 | . . . 1 . 4 5 5 . 4 . 5 10 Successful 12 | . . . 1 . 4 2 1 . 1 . 2 1 Failed 22 | . . . . . . 3 4 . 3 . 3 9 Catastrophic 5 | . . . . . . 2 . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . . . 1 . 1 4 2 . 1 . 1 4 Terminals 17 | . . . . . 1 4 2 . 1 . 3 6 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access 11 | . . . . . 1 1 . . 3 . 2 4 Terminal Hacks 6 | . . . 1 . 1 1 . . 1 . 2 . Level Access Points 3 | . . . . . 1 . . . 1 . 1 . Alert Level 1 | . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . 1 Seal Access 3 | . . . . . 1 1 . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . . . . . 1 3 2 . 1 . 3 6 Full Trace Events 3 | . . . . . . . . . 1 . 1 1 Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9249 | 127 140 224 255 77 378 1579 1973 930 626 560 452 1928 Spaces Moved 8096 | 84 96 167 250 72 289 1166 1190 460 772 630 799 2121 Core 196 | 7 . 2 . . . . . . . . 3 184 Treads 408 | 30 . 4 . . . . . 152 . 1 . 221 Legs 836 | . . . . . . 1 227 308 153 . . 147 Wheels 2005 | 47 96 161 250 72 289 1090 . . . . . . Hover 1986 | . . . . . . 75 963 . 619 329 . . Flight 2665 | . . . . . . . . . . 300 796 1569 Fastest Speed 31 | 50 95 95 80 95 90 90 55 120 40 31 37 32 Average Speed 87 | 114 95 98 95 95 99 104 143 152 58 56 39 63 Slowest Speed 270 | 160 95 250 110 95 110 200 200 270 142 190 150 225 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . . . . . 7 11 17 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 6 22 37 60 20 23 30 26 13 24 16 21 35 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 42 | . . . . . 1 3 2 . . 15 7 14 Terrain Destroyed 228 | . 32 . . . 4 8 6 5 39 88 7 39 Melee 19 | . . . . . 1 3 2 . . 6 7 . Projectile 62 | . . . . . . 2 4 5 6 6 . 39 AOE 147 | . 32 . . . 3 3 . . 33 76 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 9690 | 103 123 204 267 80 356 1424 1357 647 908 785 900 2536 Wait 874 | . 3 18 . 8 41 148 63 119 87 100 78 209 Move 8015 | 83 95 166 249 71 288 1165 1189 459 771 615 776 2088 Hop 34 | . . . . . . . . . . 7 11 16 Pick Up 95 | 8 4 3 3 . 5 16 10 7 4 8 5 22 Fast Attach 98 | 6 3 1 4 . 1 5 11 15 10 6 3 33 Attach 59 | 1 . 3 1 . 3 6 6 3 1 9 4 22 Detach 13 | . . . . . . . 1 . . 1 . 11 Swap 50 | 1 1 1 3 . 5 11 10 4 1 5 2 6 Drop 113 | . 5 . 7 . 2 15 14 17 14 5 9 25 Fire 259 | 4 12 11 . . 10 31 50 21 19 17 . 84 Melee 44 | . . . . . 1 24 2 . . 6 11 . Ram 10 | . . 1 . 1 . 3 1 . 1 . 1 2 Kick 2 | . . . . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . 6 . 18 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 13) 128 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 11) 268 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 315 | -10/Mines | Discovered new exit (range 8) 488 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 488 | -10/Mines | Discovered new exit (range 5) 492 | -10/Mines | Entered Exiles 516 | -10/Exiles | Met 8R-AWN 531 | -10/Exiles | Met EX-HEX 560 | -10/Exiles | Met EX-BIN 570 | -10/Exiles | Aligned with FarCom system 571 | -10/Exiles | Given EX-Vault access code 593 | -10/Exiles | Opened EX-Vault 598 | -10/Exiles | Found Prototype Device 598 | -10/Exiles | Identified PSU Rigger 606 | -10/Exiles | Found Prototype Energy Cannon 609 | -10/Exiles | Identified Latent Energy Streamer 615 | -10/Exiles | Found Prototype Ballistic Gun 615 | -10/Exiles | Identified AWS/Gauss 649 | -10/Exiles | Warned to stay clear of 0b10 Research branches 678 | -10/Exiles | Met EX-DEC 737 | -10/Exiles | Discovered new exit (range 11) 747 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 747 | -10/Exiles | Entered Mines 756 | -9/Mines | Learned location of Zion (-7) 810 | -9/Mines | Discovered new exit (range 15) 823 | -9/Mines | Received a Mining Laser from a helpful Derelict 824 | -9/Mines | Entered Materials 824 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1167 | -8/Materials | Identified exit to Factory 1202 | -8/Materials | Entered Factory 1202 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2373 | -7/Factory | Garrison activated, responded to threat 2427 | -7/Factory | Lost 3 parts (2n1w) 2712 | -7/Factory | Lost 4 parts (3n1u) 2722 | -7/Factory | Discovered new exit (range 15) 2781 | -7/Factory | Entered another Factory area 2781 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4387 | -6/Factory | Build established: Scavenger-Skirmisher 4469 | -6/Factory | Discovered new exit (range 13) 4513 | -6/Factory | System corruption reached 10% 4754 | -6/Factory | Entered another Factory area 4754 | -5/Factory | Evolved 2 slots: Utility x2 4813 | -5/Factory | Build established: Scavenger-Mutant 5502 | -5/Factory | Discovered new exit (range 15) 5609 | -5/Factory | Identified exit to Factory 5684 | -5/Factory | Entered another Factory area 5684 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5742 | -4/Factory | Discovered new exit (range 13) 5757 | -4/Factory | Identified exit to Upper Caves 5913 | -4/Factory | Build established: Mutant 6036 | -4/Factory | Discovered exit to Upper Caves (range 5) 6149 | -4/Factory | Identified exit to Research 6310 | -4/Factory | Entered Research 6310 | -3/Research | Evolved 2 slots: Propulsion x2 6716 | -3/Research | Lost 9 parts (2p4n3w) 6717 | -3/Research | Destroyed 7 combat bots 6772 | -3/Research | Spotted B-86 Titan 6824 | -3/Research | Discovered new exit (range 15) 6828 | -3/Research | Identified exit to Research 6868 | -3/Research | Found Antimissile System 6870 | -3/Research | Entered another Research area 6870 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6920 | -2/Research | Identified exit to Access 7322 | -2/Research | Entered Access 7322 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 7350 | -1/Access | Lost 16 parts (2p7n5u2w) 7355 | -1/Access | Garrison activated, responded to threat 7441 | -1/Access | Found Adv. Powered Armor 7458 | -1/Access | Found Adv. Powered Armor 7461 | -1/Access | Found Adv. Powered Armor 7930 | -1/Access | Build established: Scavenger-Tank 8324 | -1/Access | Build established: Scavenger-Sprinter 8581 | -1/Access | Lost 8 parts (3n3u2w) 8822 | -1/Access | Search patrols dispatched 9072 | -1/Access | First assault squad dispatched 9175 | -1/Access | Released all parts (17) 9176 | -1/Access | System corruption reached 10% 9225 | -1/Access | Core integrity fell below 50% 9239 | -1/Access | Core integrity fell below 20% 9250 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 09191_ System corrupted: Matter fused (-5). 09193_ R-10 Processor inserts Gamma Rifle into recycling unit. 09194_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 09196_ R-10 Processor inserts Adv. Target Analyzer into recycling unit. 09213_ Knocked back. 09220_ System corrupted: Component data lost. 09221_ Penetrated by Slug. 09221_ Slug penetrates Recycling Unit. 09224_ Slug penetrates Wall. 09224_ Penetrated by Slug. 09224_ Slug penetrates Wall. 09226_ W-44 Eye sends out distress signal. 09231_ K-01 Serf destroyed. 09232_ K-01 Serf collects debris. 09240_ System corrupted: Matter fused (-10). 09244_ Slammed into C-57 Dissector. 09245_ H-81 Overseer calls for reinforcements. 09245_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | #??#?##??#%*"""T""""?????????????????????????????? | | #?#?#????#= """ """"?????????????????????????????? | | #??#?????# "?????????????????????????????? | | ?????##??# "?????????????????????????????? | | #?#?#????# "?????????????????????????????? | | ?#??#?#??# "?????????????????????????????? | | ??#???#??# "?????????????????????????????? | | ?????????# "?????????????????????????????? | | ?????##??# "?? ??????????????????????????? | | ????#??### "?????????????????????????????? | | ??#??????# #######"?????????????????????????????? | | ???#??#??# #?#??????????????????????????????????? | | ########## ###########???#??????????????????????? | | =# # #??????????????????????????? | | = !*!#! # #??????????????????????????? | | =]=+= g =! #??????????????????????????? | | **=#! #gg ! #??????????????????????????? | | !=!# # g ! #??????????????????????????? | | ""=!# # #?????g?g??????????????????? | | "F"" # b#? ! #????? g???????????????????? | | """" # #?? #?????g????????????????????? | | ########## #??######+#??????????????????????????? | | ?????????# p#?????### ###????????????????????????? | | ?????????# ####### ;############ #????????? | | ??#??????# ss sH c k #????????? | | ?????#???# s s c c@ k #????????? | | ???#?????#####"#### ###### ##???????????????? | | ????#????????##???##"###?????????????????????????? | | ?#?#??#????????????###?????????????????????""""??? | | ??????#????????????#???????????????????????""F"??? | | ?##????????#???????????????????????????????""????? | | ?????#???????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | #??????#??????????????c??????????????????????????? | | ???????????""????????????????????????????????????? | | ???#??????"""????????c??c????????????????????????? | | ?###?????#"R???????????c?????????????????????????? | | ??????????"""????????????????????????????????????? | | ??????????"""????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 180 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 1200 Resistance: TH 25 Resistance: EM 25 Power Shielding 66 Evasion (%) 68 Targeting Accuracy 13 Core Analysis 6 Recoil Reduction 5 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeShrapnelLaser Manual? 0 Play Time 01:59:11 Cumulative 48.1 hours Start 2022.03.27 @ 15:27:44 End 2022.03.27 @ 19:33:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f73705d4-f063-44fd-81cc-b527cb16aff9