Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 16:34:52

Player: Gaffe

Result: Destroyed by 9L-A0L(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (634)      634
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1414

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     279/300
Energy                     236/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (215) Ox9
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (2) ------
           Huge Storage Unit
           Structural Scanner
>          --- WEAPON (2) -------
  Advanced Beam Cannon
     Light Assault Rifle
>          --- INVENTORY (25) ---
     Light Ion Engine
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Signal Interpreter
    Medium Laser
    Medium Laser
           Beam Cannon
           Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
       Advanced Beam Cannon
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
         Medium Laser
         Medium Laser
                Beam Cannon
                Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 6   16  3   .   
  Power                    4    | 1   3   .   .   
    Engine                 4    | 1   3   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   4   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | .   2   .   .   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   4   1   .   
    Device                 2    | .   1   1   .   
    Storage                4    | 1   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   5   2   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          3    | .   3   .   .   
    Ballistic Gun          4    | 1   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   2   1   1   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   1   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   1   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   93  91  97  
  Engine                   13   | .   13  14  14  
  Treads                   5    | .   6   .   .   
  Leg                      13   | .   16  .   .   
  Wheel                    9    | .   5   28  25  
  Device                   8    | .   8   5   14  
  Storage                  14   | .   14  14  14  
  Energy Gun               1    | .   2   .   .   
  Energy Cannon            12   | .   12  14  14  
  Ballistic Gun            13   | .   13  13  14  
Peak Build Rating          12   | 6   12  12  11  
  Average Rating           9    | 4   9   11  10  
  On Entrance              7    | .   6   12  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             93   | 13  93  92  91  
  Greatest Support         40   | 40  40  20  20  
  Greatest Overweight (x)  9    | .   9   4   4   
  Average Overweight (x)   2    | .   2   4   4   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         19   | 6   19  25  25  
  Most Carried             20   | 4   20  20  19  
  Average Carried          12   | 2   11  19  19  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            20   | 4   20  19  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           593  | 209 330 54  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            806  | .   719 87  .   
  Parts                    66   | .   58  8   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      2    | .   .   .   2   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  22   | .   17  5   .   
  Guns                     9    | .   9   .   .   
  Cannons                  9    | .   8   1   .   
  AOE                      4    | .   .   4   .   
Classes Destroyed          5    | .   5   .   .   
  Recycler                 2    | .   2   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    13   | .   11  2   .   
Best Kill Streak           5    | .   3   5   .   
  Combat Bots Only         5    | .   3   5   .   
Max Kills in Single Turn   3    | .   2   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        111  | .    88   15   8    
  Missed                   24   | .    18   4    2    
Damage Taken               1026 | .    776  133  117  
  Core                     261  | .    167  55   39   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   17   | .    17   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              79   | .    69   5    5    
  Largest                  2    | .    2    2    2    
  Hottest                  120  | .    120  98   88   
Shots Fired                145  | .    125  10   10   
  Gun                      78   | .    71   2    5    
  Cannon                   64   | .    54   5    5    
  Launcher                 3    | .    .    3    .    
  Special                  .    | .    .    .    .    
  Kinetic                  65   | .    58   2    5    
  Thermal                  77   | .    67   5    5    
  Explosive                3    | .    .    3    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    13   6    6    
  Robot Miss Streak        3    | .    3    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           96   | .    81   7    8    
  Core Hits                43   | .    34   7    2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1534 | .    1133 285  116  
  Guns                     564  | .    529  .    35   
  Cannons                  760  | .    597  82   81   
  Explosions               203  | .    .    203  .    
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    7    .    .    
  Kinetic                  454  | .    419  .    35   
  Thermal                  870  | .    707  82   81   
  Explosive                203  | .    .    203  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        441  | .    441  181  14   
  Average Temperature      101  | .    104  94   9    
  Received Heat Transfer   480  | .    372  72   36   
  Effects                  5    | .    5    .    .    
    Shutdowns              2    | .    2    .    .    
    Interference           2    | .    2    .    .    
    Matter Decay           1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         1850 | .    1554 148  148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             390  | .   390 175 .   
  Initial                  49   | .   .   49  .   
  Average                  153  | .   157 172 .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         72   | 100 65  100 .   
  Level 1                  27   | .   34  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   33  4   1   
  Peak Tracking Total      7    | .   7   5   1   
  Tactical Retreats        3    | .   3   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          6    | .   6   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   14  .   .   
  Successful               9    | .   9   .   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                11   | .   11  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   7   .   .   
  Record                   1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  2    | .   2   .   .   
  Locate Traps             2    | .   2   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               1953 | 79   1511 316  47   
Spaces Moved               705  | 46   598  36   25   
  Core                     6    | 6    .    .    .    
  Treads                   173  | 40   133  .    .    
  Legs                     296  | .    296  .    .    
  Wheels                   230  | .    169  36   25   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   140  140  140  
  Average Speed            190  | 145  199  140  140  
  Slowest Speed            400  | 160  400  140  140  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 4    93   14   4    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          20   | .    .    20   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      20   | .    .    20   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1175 | 55  799 291 30  
  Wait                     334  | .   86  248 .   
  Move                     702  | 45  597 35  25  
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 4   18  .   .   
  Fast Attach              12   | 6   6   .   .   
  Attach                   7    | .   6   1   .   
  Detach                   6    | .   6   .   .   
  Swap                     6    | .   4   2   .   
  Drop                     6    | .   6   .   .   
  Fire                     79   | .   69  5   5   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  283 | -10/Materials | Discovered new exit (range 8)
  301 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Core integrity fell below 50%
  882 | -10/Materials | Discovered new exit (range 11)
 1421 | -10/Materials | Repaired Ion Engine
 1546 | -10/Materials | Discovered new exit (range 8)
 1548 | -10/Materials | Discovered new exit (range 15)
 1591 | -10/Materials | Entered Mines
 1600 | -10/Mines     | Core integrity fell below 20%
 1775 | -10/Mines     | Discovered new exit (range 6)
 1907 | -10/Mines     | Entered Subcaves
 1917 | -10/Subcaves  | Learned location of Zion (-7)
 1954 | -10/Subcaves  | Destroyed by 9L-A0L(R) with Subdweller Laser

 Last Messages 
---------------
U-05 Engineer builds a Wall. <x3>
T-07 Excavator is excavating.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x2>
K-01 Serf collects debris. <x2>
EXIT=FOUND
K-01 Serf collects debris.
T-07 Excavator is excavating. <x2>
U-05 Engineer lays Concrete. <x2>
T-07 Excavator is excavating.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
T-07 Excavator is excavating.
LOCATION=UNKNOWN
AMBIENT_HEAT=-10
GOAL=ESCAPE
Acquired derelict log, extracted data.
World map updated: -7/Zion.
Heat Sink fries itself beyond repair.
Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????############ |
| ??????????????????????????????????????############ |
| ??????????????????????????????????????##        ## |
| ??????????????????????????????????????##           |
| ?????????????????????????????????????###           |
| ?????????????????????????###############           |
| ?????????????????????????##############            |
| ?????????????????????????##       ####    ##     # |
| ?????????????????????????##               ###    # |
| ?????????????????????######  %             ##    # |
| ?????????????????????######      #####           # |
| ?????????????????????## ###     ######           # |
| ?????????????????????###         ####              |
| ?????????????????????###     #  #  #               |
| ?????????????????????##  @#  #                     |
| ????????????????????###     ##       ##            |
| ????????????????????##   #  #  # ## ###            |
| ????????????????????##   ###############   ##      |
| ????????????????????## R################   ####  # |
| ????????????????????##  ##???????????##   ######## |
| ????????????????????##  ?????????????############# |
| ????????????????????   ??????????????#######?????? |
| ????????????????????   ??????????????????????????? |
| ??????????????????     ??????????????????????????? |
| ??????????????????### ???????????????????????????? |
| ??????????????????### ???????????????????????????? |
| ???????????????????   ???????????????????????????? |
| ???????????????????? ????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyInsulationPlating
  Manual?         0
Play Time         00:24:16
  Cumulative      17.0 hours
  Start           2024.08.16 @ 16:10:59
  End             2024.08.16 @ 16:34:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6471d78-62bb-480f-a5ce-8c3010fe43ff