Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.01 @ 18:03:04 Player: ~Vlad~ Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (191) 955 Value Destroyed (7640) 7640 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 12770 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 904/1000 Matter 220/300 Energy 126/280 System Corruption 9% Temperature Cool (9) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Improved Targeting Computer Cloaking Device Layered Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Fission Core Light Fission Core Micro Fission Core Light Treads Medium Treads Compact Matter Pod (150) Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Targeting Computer Kinecellerator Cloaking Device Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Fission Core Light Fission Core Light Treads Compact Matter Pod Improved Grenade Launcher [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 7 | . . 2 . 2 1 . . 2 Weapon 2 | . . . 1 . 1 . . . Parts Attached 125 | 8 6 13 34 17 23 16 . 8 Power 8 | 1 . 2 . 1 . 1 . 3 Engine 8 | 1 . 2 . 1 . 1 . 3 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 2 7 1 3 3 . 3 Treads 20 | 1 . 2 7 1 3 3 . 3 Leg . | . . . . . . . . . Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 49 | 1 2 5 13 9 11 7 . 1 Device 5 | . 1 . . 1 1 2 . . Storage 8 | 1 1 3 2 . . 1 . . Processor 3 | . . . . . 1 2 . . Hackware . | . . . . . . . . . Protection 33 | . . 2 11 8 9 2 . 1 Artifact . | . . . . . . . . . Weapon 47 | 4 4 4 14 6 9 5 . 1 Energy Gun 6 | 3 1 1 . . . . . 1 Energy Cannon 2 | . 1 . 1 . . . . . Ballistic Gun 37 | 1 1 3 13 6 9 4 . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . . Parts Lost 36 | . . 2 4 5 6 11 . 8 Power 2 | . . 1 . 1 . . . . Propulsion 8 | . . 1 1 1 1 3 . 1 Utility 17 | . . . 2 3 4 5 . 3 Weapon 9 | . . . 1 . 1 3 . 4 Highest Loss Streak 8 | . . 1 2 2 2 8 . 5 Average Slot Usage (%) 89 | . 96 96 94 94 92 68 93 86 Engine 7 | . 14 11 9 7 6 6 6 4 Treads 19 | . 14 20 26 22 19 13 13 14 Wheel 1 | . 14 1 . . . . . . Device 3 | . 9 . . 5 . 1 13 11 Storage 15 | . 14 23 18 15 13 13 13 11 Processor 1 | . . . . . 5 1 6 5 Protection 14 | . . 17 16 19 20 7 13 14 Energy Gun 1 | . 11 1 . . . . . . Ballistic Gun 20 | . 10 18 24 23 25 18 20 14 Ballistic Cannon 1 | . . . . . . 4 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 10 15 48 64 72 81 72 70 85 Greatest Support 84 | 16 20 40 66 72 78 76 40 84 Greatest Overweight (x) 2 | 1 . 1 1 1 1 2 1 1 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 16 | 6 6 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 13 14 16 16 16 16 16 Most Carried 16 | 6 6 14 16 16 16 13 5 9 Average Carried 10 | 3 5 9 12 14 13 6 4 6 Final Capacity 16 | 6 6 14 16 16 16 16 16 16 Final Carried 16 | 3 6 13 16 16 13 4 5 7 Class Distribution -------------------- 45% | Tank 22% | Mutant 8% | Scavenger-Gunner 7% | Derelict-Gunner 6% | Scavenger-Mutant 3% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 5871 | 190 216 388 1144 1110 1812 757 10 244 Remotely . | . . . . . . . . . Salvage Created 8981 | . 298 1096 1789 1664 2892 649 . 593 Parts 495 | . 22 76 80 120 142 25 . 30 Haulers Intercepted 10 | . 1 1 5 2 . . . 1 Recyclers Shooed 3 | . . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 24 7 . Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 150 | . 7 21 25 31 49 11 . 6 Guns 140 | . 4 20 24 31 49 7 . 5 Cannons 9 | . 3 1 . . . 4 . 1 AOE 1 | . . . 1 . . . . . Classes Destroyed 15 | . 4 3 3 2 2 1 . . Worker 7 | . . . 1 . 3 . . 3 Builder 4 | . . . . 1 2 . . 1 Hauler 10 | . 1 1 5 2 . . . 1 Recycler 2 | . . . 1 . . . . 1 Operator 2 | . . 2 . . . . . . Watcher 16 | . 1 4 3 4 3 . . 1 Swarmer 17 | . 3 . . 9 5 . . . Grunt 85 | . 4 15 19 8 28 8 . 3 Brawler 2 | . . . . . 2 . . . Duelist 5 | . . 1 1 2 1 . . . Protector 1 | . . . . . 1 . . . Sentry 22 | . . 5 4 8 5 . . . Hunter 3 | . . . 1 . . 2 . . Programmer 14 | . . . . 4 7 . . 3 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 10 | . 3 5 4 5 7 4 . 10 Combat Bots Only 6 | . 3 5 3 5 6 4 . 4 Max Kills in Single Turn 3 | . 1 2 2 2 2 1 . 3 Gunslinging 1 | . . 1 . 1 1 . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 8668 | . 113 758 1006 1515 2292 1592 . 1392 Core 951 | . 41 130 82 74 146 382 . 96 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 83 67 85 89 . . 37 . Volleys Fired 428 | . 31 67 95 84 96 36 . 19 Largest 4 | . 2 2 3 3 4 4 . 4 Hottest 128 | . 80 105 73 84 112 128 . 128 Shots Fired 1213 | . 62 131 255 251 361 96 . 57 Gun 1142 | . 43 115 255 251 361 76 . 41 Cannon 71 | . 19 16 . . . 20 . 16 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1137 | . 22 96 255 251 361 96 . 56 Thermal 50 | . 34 16 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 26 | . 6 19 . . . . . 1 Robot Hit Streak 52 | . 8 15 44 43 52 22 . 31 Robot Miss Streak 8 | . 3 3 2 8 4 3 . 4 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 28 | . . 4 3 8 12 1 . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . Shots Hit Robots 991 | . 42 95 207 211 307 81 . 48 Core Hits 649 | . 17 43 81 124 285 47 . 52 Critical Hits 7 | . . 1 2 2 1 1 . . Critical Kills 4 | . . 1 1 1 1 . . . Critical Parts Destroyed 3 | . . . 1 1 . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18540 | . 574 1436 3045 3446 6894 1452 . 1693 Guns 16563 | . 331 1193 2931 3446 6665 1038 . 959 Cannons 1164 | . 243 208 . . . 414 . 299 Explosions 789 | . . 33 97 . 229 . . 430 Melee . | . . . . . . . . . Ramming 24 | . . 2 17 . . . . 5 Kinetic 16861 | . 157 956 2931 3446 6665 1452 . 1254 Thermal 1177 | . 340 241 . . 229 . . 367 Explosive 97 | . . . 97 . . . . . Electromagnetic 381 | . 77 237 . . . . . 67 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . 2 2 2 2 9 Average Corruption 1 | . . . . 1 1 2 2 2 Corruption Purged . | . . . . . . . . . Effects 77 | . . . . 15 26 27 5 4 Message Errors 29 | . . . . 5 9 11 3 1 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 12 | . . . . 3 4 4 1 . Energy Discharges 11 | . . . . 2 5 3 1 . Data Loss (minor) 7 | . . . . 3 1 3 . . Targeting Errors 13 | . . . . 1 5 6 . 1 Weapon Failures 3 | . . . . 1 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 152 | . 14 . 3 . 18 . . 117 Projectiles 14 | . 14 . . . . . . . Explosions 138 | . . . 3 . 18 . . 117 Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . 4 . 3 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . 4 . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 363 | . . . 67 . . . . 296 Shots 10 | . . . 1 . . . . 9 Rammed 4 | . . 1 1 . . . . 2 Targets Rammed 4 | . . 1 1 . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 698 | . 150 344 252 271 560 698 205 403 Average Temperature 123 | . 52 88 65 94 158 200 107 146 Received Heat Transfer 2865 | . 60 369 513 420 816 498 . 189 Effects 58 | . . 1 . . 29 24 . 4 Shutdowns 2 | . . . . . 1 . . 1 Energy Bleed 6 | . . . . . 6 . . . Interference 11 | . . 1 . . 9 1 . . Matter Decay 3 | . . . . . 2 1 . . Short Circuit 9 | . . . . . 5 3 . 1 Damage (minor) 6 | . . . . . 2 2 . 2 Damage (major) 19 | . . . . . 4 15 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1687 | . 743 494 . . 200 . . 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 421 | . 166 279 330 345 421 . . 260 Initial 49 | . . 5 49 . . . . . Average 115 | . 46 103 138 104 160 . . 48 Maximum Alert Level 2 | . . 1 1 1 2 . . 1 Low Security (%) 79 | 100 100 94 70 79 68 . . 84 Level 1 18 | . . 5 29 20 24 . . 15 Level 2 1 | . . . . . 6 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 37 | . . 4 3 11 14 . . 5 Investigation 6 | . . 2 2 1 1 . . . Extermination 9 | . . . . 3 4 . . 2 Reinforcement 8 | . . 2 1 . 3 . . 2 Assault 1 | . . . . . 1 . . . Garrison 13 | . . . . 7 5 . . 1 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 2 | . . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . . . 1 3 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 209 | . 17 30 39 41 59 11 . 12 Peak Tracking Total 6 | . 5 4 6 5 6 4 . 6 Tactical Retreats 3 | . 1 . . . 2 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 10 | . . 2 2 2 3 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . 4 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 15 | . . 2 1 1 3 . . 8 Max in Single Turn 5 | . . 1 1 1 2 . . 5 Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 27 | . 6 2 5 7 6 . . 1 Terminals 19 | . 6 2 3 5 3 . . . Fabricators 2 | . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 1 1 1 . . . Scanalyzers 3 | . . . 1 1 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 84 | . 15 7 21 21 16 . . 4 Successful 60 | . 13 3 14 14 12 . . 4 Failed 24 | . 2 4 7 7 4 . . . Catastrophic 4 | . . 1 1 2 . . . . Database Lockouts . | . . . . . . . . . Manual 38 | . 9 6 5 13 5 . . . Terminals 63 | . 15 7 13 18 10 . . . Fabricators 8 | . . . . . 4 . . 4 Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . 4 1 1 . . . Scanalyzers 7 | . . . 4 2 1 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 35 | . 10 2 9 8 6 . . . Record 17 | . 5 . 6 3 3 . . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 2 | . 1 . 1 . . . . . Unreport Threat 2 | . . . . 1 1 . . . Locate Traps 6 | . 3 . . 2 1 . . . Maintenance Status 1 | . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . Zone Layout 3 | . 1 1 . 1 . . . . Fabricator Hacks 7 | . . . . . 3 . . 4 Network Status 1 | . . . . . 1 . . . Load Schematic 3 | . . . . . 1 . . 2 Build 3 | . . . . . 1 . . 2 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 1 1 . . . Report Inventory 3 | . . . 1 1 1 . . . Scanalyzer 6 | . . . 4 2 . . . . Insert Component 3 | . . . 2 1 . . . . Analyze 3 | . . . 2 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 3 1 . 3 2 . . . Terminals 9 | . 3 1 . 3 2 . . . Track 6 | . 2 1 . 2 1 . . . Botnet 3 | . 1 . . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 3 2 3 5 5 . . . Full Trace Events 8 | . 1 2 3 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . Parts Built 4 | . . . . . 1 . . 3 Matter 460 | . . . . . 146 . . 314 Time 193 | . . . . . 36 . . 157 Total Part Build Rating 14 | . . . . . 3 . . 11 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 1 . . . . Part Schematics Acquired 3 | . . . 2 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . 7 . . . Machine Destruction 3 | . . . . . 3 . . . Programmers 4 | . . . . . 4 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 13510 | 92 1302 1396 2019 2101 2952 2616 424 608 Spaces Moved 6847 | 84 787 606 1020 1140 1436 1368 223 183 Core 31 | 31 . . . . . . . . Treads 6326 | . 350 606 1020 1140 1436 1368 223 183 Legs . | . . . . . . . . . Wheels 490 | 53 437 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 145 145 160 160 180 160 Average Speed 161 | 90 126 175 153 157 164 180 180 178 Slowest Speed 200 | 100 160 180 180 165 180 200 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 80 55 60 25 27 95 23 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 4 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 151 | . . 2 27 30 69 1 . 22 Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 150 | . . 2 27 30 69 . . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 8505 | 98 1033 808 1295 1322 1812 1469 246 422 Wait 928 | . 186 94 101 60 226 39 23 199 Move 6839 | 83 786 605 1019 1139 1435 1367 222 183 Hop . | . . . . . . . . . Pick Up 108 | 6 14 19 23 11 20 6 1 8 Fast Attach 10 | 3 . 1 6 . . . . . Attach 68 | 4 1 6 12 8 17 15 . 5 Detach 1 | 1 . . . . . . . . Swap 47 | 1 5 6 16 9 6 1 . 3 Drop 70 | . 10 9 22 9 12 5 . 3 Fire 428 | . 31 67 95 84 96 36 . 19 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . 1 1 . . . . 2 Escape Stasis 2 | . . . . 2 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Discovered new exit (range 10) 1395 | -10/Materials | Entered another Materials area 1395 | -9/Materials | Evolved 2 slots: Utility x2 1538 | -9/Materials | Discovered new exit (range 7) 2143 | -9/Materials | Discovered new exit (range 16) 2238 | -9/Materials | Build established: Scavenger-Mutant 2386 | -9/Materials | Discovered new exit (range 15) 2772 | -9/Materials | Discovered new exit (range 5) 2791 | -9/Materials | Entered another Materials area 2791 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3400 | -8/Materials | Build established: Mutant 3664 | -8/Materials | Discovered new exit (range 11) 4043 | -8/Materials | Build established: Tank 4810 | -8/Materials | Entered Factory 4810 | -7/Factory | Evolved 2 slots: Utility x2 5880 | -7/Factory | Garrison activated, responded to threat 6065 | -7/Factory | Garrison activated, responded to threat 6151 | -7/Factory | Discovered new exit (range 16) 6412 | -7/Factory | Garrison activated, responded to threat 6911 | -7/Factory | Entered another Factory area 6911 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7148 | -6/Factory | Garrison activated, responded to threat 7223 | -6/Factory | Garrison activated, responded to threat 7421 | -6/Factory | Fabricated Hvy. Armor Plating (x1) 7980 | -6/Factory | Discovered new exit (range 13) 8348 | -6/Factory | Discovered new exit (range 7) 8561 | -6/Factory | Build established: Gunner 9027 | -6/Factory | Build established: Tank 9863 | -6/Factory | Entered Lower Caves 9913 | -6/Lower Caves | Spotted B-75 Beast 10251 | -6/Lower Caves | Core integrity fell below 50% 10582 | -6/Lower Caves | Lost 8 parts (2n3u3w) 10642 | -6/Lower Caves | Learned Factory emergency access door positions 10805 | -6/Lower Caves | Build established: Mutant 11242 | -6/Lower Caves | Destroyed B-75 Beast 11258 | -6/Lower Caves | Build established: Scavenger-Gunner 12106 | -6/Lower Caves | Learned Factory emergency access door positions 12146 | -6/Lower Caves | Discovered new exit (range 15) 12450 | -6/Lower Caves | Build established: Derelict-Gunner 12479 | -6/Lower Caves | Entered another Lower Caves area 12885 | -6/Lower Caves | Discovered new exit (range 8) 12903 | -6/Lower Caves | Entered Factory 12903 | -5/Factory | Evolved 2 slots: Utility x2 13045 | -5/Factory | Fabricated Hvy. Armor Plating (x1) 13133 | -5/Factory | Fabricated Med. Treads (x2) 13439 | -5/Factory | Garrison activated, responded to threat 13444 | -5/Factory | Build established: Derelict-Tank 13483 | -5/Factory | Lost 3 parts (3w) 13511 | -5/Factory | Self-destructed Last Messages --------------- 13469_ K-01 Serf collects debris. 13470_ System corrupted: Matter fused (-6). 13470_ U-05 Engineer lays Concrete. 13472_ K-01 Serf collects debris. 13487_ U-05 Engineer lays Concrete. 13487_ K-01 Serf collects debris. 13491_ U-05 Engineer lays Concrete. 13492_ K-01 Serf collects debris. 13496_ Dropped Broken Hvy. Ion Engine. 13497_ K-01 Serf collects debris. 13498_ Hvy. Armor Plating destroyed. 13498_ K-01 Serf cleans the Subcomponent Replicator. 13502_ Med. Treads destroyed. 13502_ K-01 Serf collects debris. 13503_ Hpw. Shock Rifle destroyed. 13505_ K-01 Serf collects debris. 13506_ Slammed into P-70 Sage. 13510_ BCZJT=TH>/VYS EQB>/F#IMA 13510_ Kinecellerator destroyed. 13511_ Lyr. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????+???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ?????????????????????????? | | ????????????????????""" ???????????#?????????????? | | ????????? "?" ?????""" """""???? #?????????????? | | ????????# " ?????? """ k !? #?????????????? | | ????????# ?????? R #?????????????? | | ????????# ??????? u #?????????????? | | ????????# #???????#* #?????????????? | | ????????# #???????#%* ! #?????????????? | | ????????# #########*%""""" #?????????????? | | ????????# # #%=!"T"" #?????????????? | | ????????# # g[ +?????????????? | | ????????+ # # u #?????????????? | | ????????# # # ???????????????? | | ????????# # ]]! # @ #????????????????????? | | ??????### # ]! # *#????????????????????? | | ??????# # ]! # p #????????????????????? | | ??????# # # #????????????????????? | | ??????# + # #????????????????????? | | ??????# # # #????????????????????? | | ??????# # # #????????????????????? | | ??????### # # #????????????????????? | | ????????# # # g##############???????? | | ????????# # # """" #??????? | | ????????# # # g ""R"" #??????? | | ###?????# # # "" "" #??????? | | #?????# # # g #??????? | | #?????# ######### ! #??????? | | #?????##### #??????#; #??????? | | ! #?????????# #?###### k = %= #??????? | | #?????????# ## ? | | #?????????# ## ? | | ###########+## ?? | | # # ?? | | # # ?? | | #+# # % ""#"""""""""###+#??? | | # + """ """ # = ### " ?????? | | # # """ """ # #?### #" """????? | | # # """ """ + #????### """????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 425 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 2 Armor Coverage 975 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Hacked Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Armor Plating | x1 | -6/Factory Hvy. Armor Plating | x1 | -5/Factory Med. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Just What I Needed Challenges ------------ None Game ------ Seed CoordinationResetLoader Manual? 0 Play Time 01:43:24 Cumulative 7.4 hours Start 2021.05.31 @ 22:08:59 End 2021.06.01 @ 18:03:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62736000-ec90-4ab3-bc42-d0813c493d25