Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.24 @ 19:07:52 Player: Zeia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (71) 355 Value Destroyed (2159) 2159 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 7451 Bonus ------- High Alert Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 25/300 Energy 99/100 System Corruption 8% Temperature Cool (27) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Hypervelocity Gauss Rifle Improved Heavy Machine Gun Long-range Missile Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Signal Interpreter Launcher Loader > --- WEAPON ----------- Long-range Missile Launcher > --- INVENTORY -------- Energy Well Drone Bay Gauss Rifle [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Cooled Airjet Treads Medium Treads Leg Armored Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Thermal Shield Device Thermal Shield Storage Medium Storage Unit Processor Improved Melee Analysis Suite Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Slots Evolved 8 | . . 2 2 2 . . . 2 . . . Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . 2 1 . . . . 1 . . . Utility 3 | . . . 1 2 . . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 111 | 7 8 7 22 13 4 . 9 31 1 5 4 Power 17 | 1 1 . 2 2 1 . 1 7 . 1 1 Engine 10 | 1 1 . 2 2 . . . 4 . . . Core 7 | . . . . . 1 . 1 3 . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 30 | 2 2 4 8 2 . . 1 10 . 1 . Treads 1 | . . . . . . . 1 . . . . Leg 7 | 2 . . . . . . . 4 . 1 . Wheel 1 | . . . . . . . . 1 . . . Hover 11 | . . . 4 2 . . . 5 . . . Flight 10 | . 2 4 4 . . . . . . . . Utility 17 | 1 1 1 2 1 1 . . 5 1 3 1 Device 7 | . . . 1 . . . . 3 . 3 . Storage 6 | 1 . 1 1 . 1 . . 1 1 . . Processor 4 | . 1 . . 1 . . . 1 . . 1 Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 47 | 3 4 2 10 8 2 . 7 9 . . 2 Energy Gun 16 | 3 2 . 2 4 . . 3 2 . . . Energy Cannon 2 | . . . 1 . . . . 1 . . . Ballistic Gun 10 | . 2 2 3 . . . . 3 . . . Ballistic Cannon 6 | . . . . 2 2 . 1 1 . . . Launcher 10 | . . . 3 1 . . 3 2 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 4 2 . . . 1 . . 1 Parts Lost 39 | . 2 2 3 5 2 . 9 14 . 1 1 Power 8 | . 1 . 1 1 1 . 2 2 . . . Propulsion 18 | . 1 2 2 3 1 . 3 6 . . . Utility 5 | . . . . . . . 1 2 . 1 1 Weapon 8 | . . . . 1 . . 3 4 . . . Highest Loss Streak 5 | . 1 2 3 3 2 . 5 5 . 1 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 49 | . 74 80 82 72 47 46 43 36 1 37 32 Engine 3 | . 13 11 8 6 . . . 4 . . . Core 2 | . . . . . 6 7 1 1 . 5 2 Leg 3 | . 13 . . . . . . 6 . 5 6 Hover 7 | . . . 18 27 15 15 10 4 . . . Flight 5 | . 14 43 18 . . . . . . . . Device 7 | . . . 2 7 7 7 4 5 . 17 13 Storage 6 | . 14 11 9 7 7 7 6 . 1 6 6 Processor 4 | . . 11 9 9 7 7 6 1 . . . Energy Gun 2 | . 14 . 3 8 . . 4 2 . . . Ballistic Gun 1 | . 4 3 11 . . . . . . . . Launcher 1 | . . . . . . . 5 1 . . . Naked Turns 139 | . . . . . . . 4 86 49 . . Heaviest Build 50 | 11 11 16 29 32 32 17 31 50 5 14 24 Greatest Support 36 | 20 20 16 32 33 25 17 28 36 3 16 16 Greatest Overweight (x) 7 | 3 2 1 . 1 1 . 3 7 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 15 8 8 8 Average Capacity 8 | 7 8 9 10 10 10 10 9 6 5 8 8 Most Carried 10 | 4 8 6 10 10 10 10 10 7 5 8 8 Average Carried 7 | 2 6 4 8 9 9 10 9 4 4 7 7 Final Capacity 10 | 8 8 10 10 10 10 10 5 5 8 8 5 Final Carried 10 | 4 6 6 10 8 10 10 5 5 5 8 5 Class Distribution -------------------- 89% | Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Matter Collected 1608 | 255 100 106 104 309 48 . 281 328 . . 77 Remotely . | . . . . . . . . . . . . Salvage Created 1552 | . 225 139 414 201 23 . 272 278 . . . Parts 101 | . 18 11 27 10 1 . 16 18 . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 1 . 9 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Combat Hostiles Destroyed 55 | . 11 4 13 4 1 . 12 10 . . . Melee 3 | . . . . 3 . . . . . . . Guns 24 | . 11 4 5 . . . 2 2 . . . Cannons 4 | . . . . 1 1 . . 2 . . . AOE 24 | . . . 8 . . . 10 6 . . . Classes Destroyed 13 | . 3 . 4 1 . . 2 3 . . . Worker 11 | . 1 . 5 3 . . . 2 . . . Builder 1 | . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . 1 . . . Hauler 1 | . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 22 | . 9 . 4 . . . 5 4 . . . Grunt 24 | . 2 4 7 1 . . 5 5 . . . Brawler 1 | . . . 1 . . . . . . . . Sentry 1 | . . . . . . . 1 . . . . Hunter 5 | . . . 1 2 1 . . 1 . . . Programmer 1 | . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 11 | . 7 4 11 3 2 . 4 5 . . . Combat Bots Only 6 | . 6 4 6 3 2 . 4 4 . . . Max Kills in Single Turn 4 | . 1 1 4 1 1 . 2 3 . . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . . . 2 2 . . . Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Damage Taken 5965 | . 370 187 579 567 452 . 994 2392 . 226 198 Core 1717 | . 75 34 51 110 195 . 387 741 . 46 78 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 16 | . . . 16 . . . . . . . . Core Remaining (%) 70 | 100 70 91 90 . . . 1 . . . . Volleys Fired 154 | . 37 9 37 6 7 . 22 36 . . . Largest 2 | . 2 2 2 2 2 . 1 2 . . . Hottest 138 | . 90 40 81 138 92 . 69 110 . . . Shots Fired 214 | . 54 18 41 12 9 . 22 58 . . . Gun 155 | . 54 18 31 8 . . 7 37 . . . Cannon 31 | . . . . 4 9 . 3 15 . . . Launcher 28 | . . . 10 . . . 12 6 . . . Special . | . . . . . . . . . . . . Kinetic 104 | . 25 18 14 4 9 . 3 31 . . . Thermal 80 | . 28 . 17 8 . . 7 20 . . . Explosive 28 | . . . 10 . . . 12 6 . . . Electromagnetic 2 | . 1 . . . . . . 1 . . . Robot Hit Streak 15 | . 8 6 11 15 4 . 9 4 . . . Robot Miss Streak 5 | . 3 2 2 3 3 . 2 5 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . Shots Hit Robots 142 | . 31 11 30 21 5 . 16 28 . . . Core Hits 147 | . 16 7 40 6 4 . 39 35 . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 5 | . . . 3 2 . . . . . . . Burn 2 | . . . 2 . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . Sever 2 | . . . . 2 . . . . . . . Melee Attacks 16 | . . . 2 14 . . . . . . . Impact 2 | . . . 2 . . . . . . . . Slashing 14 | . . . . 14 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6652 | . 338 131 1507 890 80 . 1740 1958 . 8 . Guns 1241 | . 338 123 277 113 . . 93 297 . . . Cannons 454 | . . . . 88 80 . 53 233 . . . Explosions 4280 | . . . 1230 85 . . 1575 1390 . . . Melee 593 | . . . . 593 . . . . . . . Ramming 84 | . . 8 . 11 . . 19 38 . 8 . Kinetic 786 | . 116 123 90 88 80 . 53 236 . . . Thermal 909 | . 222 . 187 113 . . 93 294 . . . Explosive 4280 | . . . 1230 85 . . 1575 1390 . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 593 | . . . . 593 . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . 1 3 2 2 2 2 6 6 8 8 Average Corruption 3 | . . 1 3 1 2 2 2 1 6 6 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 55 | . . 1 2 3 5 1 4 5 3 21 10 Message Errors 17 | . . . . 1 1 . 2 2 2 7 2 Matter Fused 11 | . . 1 . 2 . 1 . 1 1 1 4 Heat Flow Errors 4 | . . . . . 1 . . . . 2 1 Energy Discharges 9 | . . . 1 . . . 1 1 . 4 2 Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . 1 . 2 . 1 . . 3 1 Data Loss (major) 2 | . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 330 | . . . 5 76 . . 97 152 . . . Projectiles 13 | . . . . . . . . 13 . . . Explosions 286 | . . . 5 45 . . 97 139 . . . Melee 31 | . . . . 31 . . . . . . . Knockbacks 13 | . . . . 3 5 . . 5 . . . Impact . | . . . . . . . . . . . . Kinetic 13 | . . . . 3 5 . . 5 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 332 | . . 4 . 5 . . 166 157 . . . Shots 10 | . . . . . . . 6 4 . . . Rammed 12 | . . 1 . 2 . . 3 6 . . . Targets Rammed 15 | . . 1 . 2 . . 3 6 . 3 . Kicked 3 | . . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . . Highest Temperature 288 | . 288 14 99 108 158 . 39 27 . 164 170 Average Temperature 70 | . 128 4 30 39 64 . 13 12 . 88 89 Received Heat Transfer 1333 | . 108 90 207 144 60 . 274 270 . 81 99 Effects 2 | . 2 . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 2 . 1 . . . . 1 . . . Heat Transferred 1802 | . 618 . 555 222 . . 185 222 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Peak Influence 495 | . 299 331 481 495 . . . 259 55 57 . Initial 218 | . . 126 131 218 . . . 25 55 38 . Average 141 | . 108 176 250 338 . . . 127 55 39 . Maximum Alert Level 2 | . 1 1 2 2 . . . 1 . . . Low Security (%) 72 | 100 76 86 40 . . . . 78 100 100 . Level 1 24 | . 23 13 54 81 . . . 21 . . . Level 2 2 | . . . 5 18 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 1 5 1 1 . . 1 3 . 3 . Investigation 7 | . . 3 . . . . . 1 . 3 . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 6 | . 1 2 1 1 . . . 1 . . . Assault 1 | . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Distress Signals 6 | . 2 . 1 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 163 | . 17 14 23 17 9 . 23 36 4 13 7 Peak Tracking Total 10 | . 6 7 9 7 7 . 9 8 4 10 7 Tactical Retreats 19 | . 1 1 1 3 4 . . 6 . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Traps Triggered 10 | . . 1 . 1 . . . 6 . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Machines Disabled 8 | . . . 1 6 . . . 1 . . . Max in Single Turn 6 | . . . 1 6 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Machines Accessed 31 | . 2 4 5 2 . 4 . 3 . 11 . Terminals 20 | . 2 4 3 2 . . . 2 . 7 . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 3 | . . . 1 . . . . . . 2 . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 102 | . 5 11 15 7 . 29 . 9 . 26 . Successful 62 | . 2 2 10 5 . 29 . 3 . 11 . Failed 40 | . 3 9 5 2 . . . 6 . 15 . Catastrophic 7 | . 2 1 1 . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . Manual 39 | . 5 9 6 3 . . . 5 . 11 . Terminals 57 | . 5 11 10 7 . . . 5 . 19 . Fabricators 4 | . . . . . . . . 4 . . . Repair Stations 5 | . . . 2 . . . . . . 3 . Recycling Units 4 | . . . . . . . . . . 4 . Scanalyzers 3 | . . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 41 | . . 1 3 3 . 29 . . . 5 . Record 11 | . . . . . . 11 . . . . . Part Schematic 10 | . . . . . . 10 . . . . . Robot Schematic 5 | . . . . . . 5 . . . . . Prototype ID Bank 4 | . . . 1 . . 3 . . . . . Alert Level 4 | . . . . 2 . . . . . 2 . Unreport Threat 2 | . . . 1 1 . . . . . . . Locate Traps 2 | . . 1 . . . . . . . 1 . Investigation Status 2 | . . . 1 . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . 1 . Scanalyzer 3 | . . . 3 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 1 2 2 . . . 1 . 5 . Terminals 13 | . 2 1 2 2 . . . 1 . 5 . Botnet 13 | . 2 1 2 2 . . . 1 . 5 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 2 3 5 2 . . . 2 . 11 . Full Trace Events 7 | . 1 3 . . . . . 1 . 2 . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . . . . . Robots Built 1 | . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . Time 169 | . . . . . . . . 169 . . . Total Robot Build Rating 6 | . . . . . . . . 6 . . . Part Schematics Acquired 11 | . . . 1 . . 10 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Total Allies 2 | . . . . . . . 1 1 . . . Largest Group 1 | . . . . . . . 1 1 . . . Highest-Rated Group 96 | . . . . . . . 96 65 . . . Highest-Rated Ally 96 | . . . . . . . 96 65 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . . . . Total Damage 153 | . . . . . . . 153 . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Turns Passed 4564 | 69 299 330 299 391 337 46 471 1033 57 806 426 Spaces Moved 4495 | 45 305 198 383 614 600 90 380 809 104 639 328 Core 319 | 10 . . . . . . 15 180 104 9 1 Treads 23 | . . . . . . . 23 . . . . Legs 1303 | 35 64 . . . . . . 247 . 630 327 Wheels 239 | . . . . . . . . 239 . . . Hover 2002 | . . . 213 614 600 90 342 143 . . . Flight 609 | . 241 198 170 . . . . . . . . Fastest Speed 29 | 50 37 31 29 38 45 51 50 50 50 100 50 Average Speed 76 | 123 59 34 34 43 51 51 103 97 53 119 120 Slowest Speed 400 | 200 200 117 42 106 111 51 240 400 100 120 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 12 | . 4 7 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 4 71 18 44 17 82 75 55 30 73 19 55 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . . . Unknown Exits Taken 5 | 1 . . . . 1 1 1 . . 1 . Scrap Searched 3 | . . . . . 2 . . . . . 1 Spaces Dug 24 | . . . 2 . . . 22 . . . . Terrain Destroyed 345 | . . . 56 38 . . 151 100 . . . Melee 2 | . . . 2 . . . . . . . . Projectile 6 | . . . . . . . 2 4 . . . AOE 337 | . . . 54 38 . . 149 96 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Total 5340 | 55 373 434 507 700 621 89 426 993 105 679 358 Wait 426 | . 6 224 34 30 2 . 8 74 . 23 25 Move 4463 | 44 296 184 380 613 599 89 379 809 103 639 328 Hop 12 | . 4 7 1 . . . . . . . . Pick Up 69 | 4 10 3 14 10 2 . 1 16 1 7 1 Fast Attach 43 | 6 2 3 6 3 1 . 2 16 . 4 . Attach 45 | . 4 3 9 5 3 . 5 10 1 1 4 Detach 19 | . 3 . 5 1 5 . 3 2 . . . Swap 23 | 1 2 1 7 5 . . 2 5 . . . Drop 47 | . 9 . 10 11 2 . 1 11 . 3 . Fire 154 | . 37 9 37 6 7 . 22 36 . . . Melee 16 | . . . 2 14 . . . . . . . Ram 11 | . . . . 2 . . 3 6 . . . Kick 2 | . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . Rewire 2 | . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 13) 362 | -10/Materials | Discovered new exit (range 16) 369 | -10/Materials | Identified exit to Materials 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Propulsion x2 673 | -9/Materials | Build established: Scavenger-Sprinter 692 | -9/Materials | Discovered new exit (range 9) 698 | -9/Materials | Identified exit to Materials 699 | -9/Materials | Entered another Materials area 699 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 736 | -8/Materials | Repaired Flight Unit 863 | -8/Materials | Lost 3 parts (1p2n) 995 | -8/Materials | Discovered new exit (range 8) 997 | -8/Materials | Identified exit to Factory 998 | -8/Materials | Entered Factory 998 | -7/Factory | Evolved 2 slots: Utility x2 1105 | -7/Factory | Found Prototype Launcher 1106 | -7/Factory | Identified Rocket Array 1128 | -7/Factory | Build established: Mutant 1132 | -7/Factory | Discovered new exit (range 3) 1133 | -7/Factory | Identified exit to Lower Caves 1165 | -7/Factory | Noticed a derelict Sapper rigging charges 1307 | -7/Factory | Lost 3 parts (1p2n) 1389 | -7/Factory | Entered Lower Caves 1389 | -7/Lower Caves | Spotted B-75 Beast 1612 | -7/Lower Caves | Learned Factory terminal intel 1723 | -7/Lower Caves | Discovered new exit (range 7) 1724 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1726 | -7/Lower Caves | Entered Data Miner 1726 | -7/Data Miner | Discovered new exit (range 6) 1736 | -7/Data Miner | Met Data Miner 1751 | -7/Data Miner | Learned location of Section 7 (-2) 1751 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1761 | -7/Data Miner | Received God Mode back door access code from Data Miner 1772 | -7/Data Miner | Entered Proximity Caves 1882 | -6/Proximity Caves | Spotted B-75 Beast 1891 | -6/Proximity Caves | Escorted by Enhanced Grunt 1917 | -6/Proximity Caves | Destroyed B-75 Beast 1963 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1963 | -6/Proximity Caves | Core integrity fell below 50% 2231 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2235 | -6/Proximity Caves | Core integrity fell below 20% 2236 | -6/Proximity Caves | Discovered new exit (range 11) 2243 | -6/Proximity Caves | Entered Factory 2243 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2244 | -6/Factory | Loaded intel: 23 terminal locations 2270 | -6/Factory | Lost 5 parts (1p2n1u1w) 2689 | -6/Factory | Spotted B-75 Beast 2747 | -6/Factory | Released all parts (5) 2778 | -6/Factory | Lost 5 parts (1p1n3w) 2780 | -6/Factory | Found Launcher Loader 3126 | -6/Factory | Fabricated I-47 Archangel? 3233 | -6/Factory | Core integrity fell below 50% 3260 | -6/Factory | Core integrity fell below 20% 3273 | -6/Factory | Lost 4 parts (2n2u) 3276 | -6/Factory | Sucked down chute 3276 | -6/Factory | Entered Waste 3288 | -6/Waste | Spotted C-40 Crusher 3291 | -6/Waste | Spotted C-40 Crusher 3295 | -6/Waste | Spotted C-40 Crusher 3295 | -6/Waste | Spotted C-40 Crusher 3310 | -6/Waste | Spotted C-40 Crusher 3318 | -6/Waste | Spotted C-40 Crusher 3323 | -6/Waste | Discovered new exit (range 11) 3333 | -6/Waste | Entered Factory 3563 | -6/Factory | Found Prototype Launcher 4048 | -6/Factory | Incoming investigation squad redirected 4121 | -6/Factory | Discovered new exit (range 16) 4139 | -6/Factory | Entered Lower Caves 4344 | -6/Lower Caves | Learned location of 1 exit from Factory 4556 | -6/Lower Caves | Identified Scatter Rocket Array 4565 | -6/Lower Caves | Released all parts (7) 4565 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04474_ O0CFH/Z/YX4SBMO:U6J&L 04494_ Searching scrap... 04494_ Found Imp. System Restoration Module. 04494_ Found Imp. Shield Generator. 04494_ Found 0b10 Decoder Chip [Skirmisher]. 04494_ Found 25 Matter. 04495_ Acquired 25 matter. 04496_ Acquired 0b10 Decoder Chip [Skirmisher]. 04506_ System corrupted: Matter fused (-7). 04533_ Critical hit (Burn: +37). 04556_ Identified Scatter Rocket Array. 04563_ Thermal Shield destroyed. 04565_ Released Sml. Storage Unit. 04565_ Released Arm. Leg. 04565_ Released Adv. Heat Sink. 04565_ Released Lgt. Fission Core. 04565_ Released Scythe. 04565_ Released 0b10 Decoder Chip [Skirmisher]. 04565_ Released Scatter Rocket Array. 04565_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ??????????????????#?????????# ???????????????????? | | ??????????????????# ??????## ????????????????????? | | ?????????????????? ???### ????????????????????? | | ??????????????????? #### ????????###?????????? | | ???????????????????? #???????# ##????????? | | ????????????????????? #??????# #????????? | | ??????????????????????#ss ####??? ### ?????? | | ??????????????????????# s #?## ? ???? | | ?????????????????#????# ## #?? ???? | | ?????????????????# ### #?? ????? | | ?????????????????# #?# ???? | | ?????????????????# ! #??# ?? | | ?????????????????# @!/ #??## #?? | | ?????????????????# ### =]b #??# #??? | | ???????????????????????## ##?## #???? | | ????????????????????????# #### #???# | | ???????????????????????## ## #### | | ???????????????????????# gg #? | | ???????????????????????## ## g #??? | | ????????????????????????##### #???? | | ????????????????????????????# ## ##???? | | ????????????????????????????## ### #????? | | ?????????????????????????????######## #??### | | ???????????????????????????????????# ##### | | ???????????????????????????????????# ### | | ???????????????????????????????????# ### | | ???????????????????????????????????# | | ??????????????????????????????????## | | ????????????????????????????????### ####### | | ?????????????????????????????#### ### ### ### | | ???????????????????????????### ## ## #?? | | ???????????????????????????# ###!!### | | ???????????????????????????## ## ### ## | | ????????????????????????????#### #?## ## # | | ???????????????????????????????###???## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Resistance: TH 20 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ I-47 Archangel | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call I'm Back, Baby! My Command Is Your Wish The Oracle Universal Adapter Challenges ------------ None Game ------ Seed TrapReflectiveSuite Manual? 0 Play Time 01:34:17 Cumulative 17.2 hours Start 2023.11.24 @ 14:26:40 End 2023.11.24 @ 19:07:52 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc41b41d-e504-4bbb-a732-008cd6580d1e