Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.29 @ 20:44:07 Player: Cracklepappy Result: Destroyed self with Improved Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (209) 1045 Value Destroyed (6774) 6774 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2184) 2184 TOTAL SCORE: 12863 Bonus ------- High Alert Combat Kills 1085 Follower Combat Kills 209 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -10 Cogmind --------- Core Integrity 0/550 Matter 204/300 Energy 247/315 System Corruption 1% Temperature Cool (0) Movement Treading (243) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (3) --- Light Treads Light Treads Armored Medium Treads > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Salvage Targeting Computer Improved Targeting Computer Remote Force Field > --- WEAPON (2) ------- Heavy Phase Cannon Improved Grenade Launcher > --- INVENTORY (25) --- Nuclear Core Light Treads Gravmag System Gravmag System Gravmag System Gravmag System Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet Linear Gravjet Experimental Sensor Array Improved Signal Interpreter High-powered Tractor Beam Improved Field Recycling Unit (0) Pulse Rifle Pulse Rifle Minigun KE Penetrator Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Medium Treads Cooled Airjet > --- UTILITY ---------- Huge Storage Unit Salvage Targeting Computer Improved Targeting Computer Remote Force Field Field Recycling Unit > --- WEAPON ----------- Flak Gun Gauss Cannon > --- INVENTORY -------- Neutrino Core Light Treads Light Treads Gravmag System Gravmag System Gravmag System Gravmag System Linear Gravjet Field Propulsion Drive Advanced Heat Sink Experimental Sensor Array Improved Signal Interpreter Advanced Salvage Targeting Computer High-powered Tractor Beam Heavy Ion Cannon Heavy Ion Cannon Heavy Phase Cannon Minigun KE Penetrator Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Remote Datajack Heavy Mace [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Airjet Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 170 | 8 13 4 51 2 45 29 16 2 Power 14 | 1 1 1 3 . 4 2 1 1 Engine 11 | 1 1 1 3 . 4 1 . . Core 3 | . . . . . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 43 | 2 3 . 12 2 14 7 3 . Treads 41 | 1 3 . 12 2 14 7 2 . Leg . | . . . . . . . . . Wheel 1 | 1 . . . . . . . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 39 | 2 4 1 12 . 11 3 6 . Device 14 | 1 1 . 3 . 1 3 5 . Storage 5 | 1 2 1 . . . . 1 . Processor 3 | . . . 2 . 1 . . . Hackware 1 | . . . . . 1 . . . Protection 16 | . 1 . 7 . 8 . . . Artifact . | . . . . . . . . . Weapon 74 | 3 5 2 24 . 16 17 6 1 Energy Gun 13 | 1 . . 7 . 4 . 1 . Energy Cannon 5 | . 2 1 1 . . . 1 . Ballistic Gun 31 | 2 3 . 10 . 10 5 1 . Ballistic Cannon 8 | . . . . . . 7 1 . Launcher 14 | . . . 6 . 1 4 2 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 5 . 3 . 1 . Parts Lost 22 | . 2 . 2 . 8 10 . . Power 2 | . . . . . 1 1 . . Propulsion 8 | . . . 1 . 2 5 . . Utility 6 | . . . 1 . 3 2 . . Weapon 6 | . 2 . . . 2 2 . . Highest Loss Streak 6 | . 1 . 1 . 2 6 . . To Critical Strikes 3 | . 1 . . . 1 1 . . Average Slot Usage (%) 98 | . 99 100 98 100 99 94 98 100 Engine 10 | . 14 14 11 11 8 6 . . Treads 28 | . 23 28 32 33 26 25 26 27 Device 6 | . 5 14 4 . 3 10 18 18 Storage 11 | . 14 14 11 11 9 9 9 9 Processor 8 | . . . 8 11 10 18 18 18 Protection 9 | . 8 . 9 11 21 4 . . Energy Gun 1 | . . . 5 . . . . 9 Energy Cannon 5 | . 1 27 1 . . . 1 9 Ballistic Gun 12 | . 26 . 12 22 17 4 7 . Ballistic Cannon 1 | . . . . . . 11 7 . Naked Turns . | . . . . . . . . . Heaviest Build 119 | 15 54 94 107 100 107 110 118 119 Greatest Support 67 | 16 40 40 63 60 60 67 67 67 Greatest Overweight (x) 2 | . 1 2 1 1 2 2 2 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 Average Capacity 22 | 7 12 20 25 25 25 25 25 25 Most Carried 25 | 8 20 25 25 25 25 25 25 24 Average Carried 22 | 4 11 20 24 24 24 24 24 24 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 Final Carried 25 | 8 20 25 25 25 25 25 24 24 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Matter Collected 4686 | 205 575 35 1022 97 1475 873 231 173 Remotely 398 | . . . . . . 304 94 . Salvage Created 7044 | 134 763 195 2529 188 1842 790 362 241 Parts 375 | 8 54 16 150 8 84 28 18 9 Haulers Intercepted 13 | . 2 . 6 . 5 . . . Recyclers Shooed 4 | . 1 . 1 . 2 . . . Parts Field Recycled 13 | . . . . . . . 13 . Retrieved Matter 122 | . . . . . . . 122 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 174 | . 17 10 55 4 39 30 11 8 Melee 3 | . . . . . 2 1 . . Guns 96 | . 17 . 32 4 37 5 1 . Cannons 35 | . . 10 6 . . 13 3 3 AOE 39 | . . . 17 . . 11 7 4 Classes Destroyed 18 | 2 5 1 7 . 2 1 . . Worker 4 | . . . 3 . 1 . . . Builder 3 | . . . 1 . 1 . 1 . Tunneler 3 | 2 . 1 . . . . . . Hauler 13 | . 2 . 6 . 5 . . . Recycler 7 | 1 1 . . . 4 . 1 . Mechanic 3 | . 1 . 2 . . . . . Operator 3 | . . . 3 . . . . . Watcher 9 | . 2 . 4 . 2 1 . . Swarmer 28 | . 6 7 2 . 3 6 . 4 Grunt 102 | . 11 2 35 3 23 17 7 4 Brawler 7 | . . . 4 1 1 . 1 . Duelist 3 | . . . 3 . . . . . Protector 3 | . . . 2 . . . 1 . Sentry 23 | . . . 9 . 10 2 2 . Demolisher 1 | . . 1 . . . . . . Hunter 5 | . . . . . 1 4 . . Programmer 1 | . . . . . . 1 . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 10 | 3 4 3 10 2 4 10 7 4 Combat Bots Only 10 | . 3 3 8 2 4 10 7 4 Max Kills in Single Turn 6 | 1 2 1 6 1 2 3 3 2 Gunslinging 1 | . . . . . 1 . . . Exploded 5 | . . . 5 . . 3 3 2 Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Damage Taken 7380 | . 549 354 1692 65 2304 2078 173 165 Core 941 | . 120 59 188 22 167 316 25 44 Absorbed by Shields 266 | . . . . . . 136 71 59 Regen/Repaired (Parts) 270 | . 227 . 43 . . . . . Core Remaining (%) 58 | 100 . 28 . 47 . . . . Volleys Fired 463 | 9 78 23 143 9 109 62 16 14 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 153 | 40 40 136 136 46 56 96 90 153 Shots Fired 904 | 18 154 46 286 18 218 109 31 24 Gun 706 | 18 154 . 252 18 218 25 10 11 Cannon 160 | . . 46 22 . . 71 11 10 Launcher 38 | . . . 12 . . 13 10 3 Special . | . . . . . . . . . Kinetic 640 | 18 154 . 116 18 218 96 20 . Thermal 226 | . . 46 158 . . . 1 21 Explosive 38 | . . . 12 . . 13 10 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 27 | 6 10 5 16 27 15 15 9 15 Robot Miss Streak 16 | 2 7 7 3 1 16 4 7 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 4 | . 1 . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . Shots Hit Robots 652 | 12 89 18 199 16 197 81 22 18 Core Hits 558 | 4 47 12 104 6 271 73 31 10 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 15 | . . . 3 . . 9 3 . Burn 2 | . . . 2 . . . . . Destroy 1 | . . . 1 . . . . . Blast 11 | . . . . . . 8 3 . Smash 1 | . . . . . . 1 . . Melee Attacks 7 | . . 2 . . 1 4 . . Impact 5 | . . . . . 1 4 . . Slashing 2 | . . 2 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16154 | 141 968 413 5151 288 3657 3485 1304 747 Guns 8582 | 141 968 . 2976 249 3645 367 114 122 Cannons 2660 | . . 410 370 . . 1305 227 348 Explosions 4623 | . . . 1787 . . 1596 963 277 Melee 214 | . . . . . . 214 . . Ramming 75 | . . 3 18 39 12 3 . . Kinetic 8190 | 141 968 . 1210 249 3645 1672 305 . Thermal 3052 | . . 410 2136 . . . 36 470 Explosive 4623 | . . . 1787 . . 1596 963 277 Electromagnetic . | . . . . . . . . . Impact 214 | . . . . . . 214 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 2 . 1 1 1 Average Corruption 1 | . . . 1 2 . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . 20 20 . 16 6 2 Message Errors 22 | . . . 7 6 . 6 2 1 Matter Fused 16 | . . . 3 4 . 6 2 1 Heat Flow Errors 4 | . . . 1 1 . 2 . . Energy Discharges 5 | . . . 2 1 . 1 1 . Parts Fused 2 | . . . 1 1 . . . . Data Loss (minor) 7 | . . . 2 4 . 1 . . Data Loss (major) 4 | . . . 1 2 . . 1 . Misfires 2 | . . . 2 . . . . . Alerts 2 | . . . 1 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 295 | . . . 20 . . 223 17 35 Projectiles 102 | . . . 11 . . 91 . . Explosions 83 | . . . 9 . . 22 17 35 Melee 110 | . . . . . . 110 . . Knockbacks 6 | . . . . . . 6 . . Impact . | . . . . . . . . . Kinetic 6 | . . . . . . 6 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 116 | . . . . . . 89 . 27 Shots 5 | . . . . . . 4 . 1 Rammed 10 | . . 1 3 3 2 1 . . Targets Rammed 14 | . . 1 5 3 4 1 . . Kicked . | . . . . . . . . . Crushed 4 | . . . 2 . 2 . . . Highest Temperature 282 | . 24 267 282 195 205 269 252 204 Average Temperature 68 | . 8 104 73 77 42 60 95 87 Received Heat Transfer 2531 | . 201 42 633 36 972 465 86 96 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions 4 | . . . . . . 4 . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 7 | . . 2 5 . . . . . Heat Transferred 5698 | . . 740 4292 . . . 37 629 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Peak Influence 1243 | 15 251 140 1093 426 445 1243 740 664 Initial 605 | . 9 1 54 426 12 213 605 479 Average 323 | 4 112 36 509 204 211 735 652 518 Maximum Alert Level 4 | . 1 . 3 2 2 4 3 2 Low Security (%) 47 | 100 91 100 19 53 47 . . . Level 1 17 | . 8 . 14 23 39 20 . . Level 2 18 | . . . 28 23 12 24 73 100 Level 3 16 | . . . 38 . . 47 26 . Level 4 . | . . . . . . 7 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . Squads Dispatched 25 | . 4 . 12 . 6 . 3 . Investigation 10 | . 3 . 5 . 1 . 1 . Extermination . | . . . . . . . . . Reinforcement 8 | . 1 . 3 . 3 . 1 . Assault 5 | . . . 4 . . . 1 . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Distress Signals 8 | . 1 1 2 . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 253 | . 33 12 76 7 73 33 10 9 Peak Tracking Total 9 | . 5 3 8 3 5 9 4 4 Tactical Retreats 12 | . . 2 4 1 1 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 15 | . 3 . 3 . 1 7 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 12 | . 1 . 9 . . 2 . . Max in Single Turn 2 | . 1 . 1 . . 2 . . Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 31 | . 7 . 10 . 12 1 1 . Terminals 21 | . 5 . 5 . 10 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 4 | . 1 . 2 . 1 . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 105 | . 35 . 36 . 31 2 1 . Successful 44 | . 18 . 15 . 9 1 1 . Failed 60 | . 16 . 21 . 22 1 . . Catastrophic 13 | . 2 . 3 . 8 . . . Database Lockouts 1 | . 1 . . . . . . . Manual 35 | . 5 . 10 . 20 . . . Terminals 61 | . 18 . 17 . 24 2 . . Fabricators . | . . . . . . . . . Repair Stations 20 | . 15 . 5 . . . . . Recycling Units 13 | . 2 . 7 . 4 . . . Scanalyzers 7 | . . . 7 . . . . . Garrison Access 4 | . . . . . 3 . 1 . Terminal Hacks 19 | . 8 . 5 . 5 1 . . Record 3 | . 3 . . . . . . . Part Schematic 2 | . 1 . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 2 | . . . 1 . 1 . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 4 | . . . 1 . 3 . . . Locate Traps 2 | . 2 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . 9 . 3 . . . . . Scan Component 7 | . 5 . 2 . . . . . Repair 5 | . 4 . 1 . . . . . Recycling Unit Hacks 2 | . . . 1 . 1 . . . Retrieve Components 2 | . . . 1 . 1 . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 5 | . 1 . 2 . 2 . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 . 2 . 2 . . . Reject 1 | . . . . . 1 . . . Mask 1 | . . . . . 1 . . . Tunnel 3 | . 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 7 . 9 . 12 1 . . Full Trace Events 6 | . 2 . 2 . 2 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . 1 . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 4 . 1 . . . . . Time 130 | . 104 . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 14 | . . . 5 . 9 . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Total Allies 6 | . . . . 4 . 2 . . Largest Group 3 | . . . . 3 2 2 . . Highest-Rated Group 59 | . . . . 40 24 59 . . Highest-Rated Ally 39 | . . . . 31 16 39 . . Total Orders . | . . . . . . . . . Ally Attacks 54 | . . . . 19 17 18 . . Total Damage 761 | . . . . 228 224 309 . . Kills 8 | . . . . 3 2 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Turns Passed 17637 | 111 2121 2767 4567 1725 3584 1937 600 225 Spaces Moved 5816 | 65 1100 546 1212 694 1261 669 198 71 Core 2 | 2 . . . . . . . . Treads 5344 | . 693 546 1212 694 1261 669 198 71 Legs . | . . . . . . . . . Wheels 470 | 63 407 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 240 240 240 240 240 243 243 Average Speed 223 | 98 147 250 240 240 240 252 243 243 Slowest Speed 325 | 100 240 320 240 240 320 320 325 243 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 63 | 4 99 83 90 98 97 62 15 20 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 8 | . 1 1 2 4 . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 7 | . . 1 . . 1 . . 5 Terrain Destroyed 206 | . . 1 67 . 1 81 50 6 Melee 2 | . . 1 . . 1 . . . Projectile 7 | . . . . . . 2 5 . AOE 197 | . . . 67 . . 79 45 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Total 9575 | 90 1464 1897 2603 735 1604 796 286 100 Wait 2810 | . 238 1306 1084 20 116 2 31 13 Move 5810 | 64 1099 545 1211 693 1261 668 198 71 Hop . | . . . . . . . . . Pick Up 135 | 9 24 10 43 3 27 10 9 . Fast Attach 48 | 6 4 . 17 . 13 5 3 . Attach 33 | 1 2 . 9 . 11 8 2 . Detach 2 | . . . 2 . . . . . Swap 89 | 1 7 4 25 2 21 16 11 2 Drop 151 | . 12 6 64 5 41 7 16 . Fire 463 | 9 78 23 143 9 109 62 16 14 Melee 7 | . . 2 . . 1 4 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 14 | . . 1 5 3 4 1 . . Escape Stasis 10 | . . . . . . 10 . . Rewire 3 | . . . . . . 3 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 16) 112 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 15) 457 | -10/Materials | Discovered new exit (range 11) 790 | -10/Materials | Central database locked down 998 | -10/Materials | Discovered new exit (range 12) 1200 | -10/Materials | Repaired Lgt. Assault Rifle 1227 | -10/Materials | Repaired Lgt. Treads 1255 | -10/Materials | Repaired Lgt. Treads 1282 | -10/Materials | Repaired Lgt. Treads 1528 | -10/Materials | Build established: Scavenger-Mutant 1715 | -10/Materials | Discovered new exit (range 15) 2233 | -10/Materials | Entered Mines 2238 | -10/Mines | Core integrity fell below 50% 2253 | -10/Mines | Met a Derelict bent on vengeance 2352 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2352 | -10/Mines | Discovered new exit (range 5) 2411 | -10/Mines | Build established: Mutant 2658 | -10/Mines | Learned location of Zion (-7) 2920 | -10/Mines | Assembled infested the area 4420 | -10/Mines | Discovered new exit (range 4) 4581 | -10/Mines | Discovered new exit (range 3) 4711 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 4717 | -10/Mines | Found Prototype Device 5000 | -10/Mines | Entered Materials 5000 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5081 | -9/Materials | Repaired Lgt. Treads 6295 | -9/Materials | Identified exit to Mines 6369 | -9/Materials | Identified Exp. Sensor Array 6619 | -9/Materials | Discovered new exit (range 3) 7295 | -9/Materials | Discovered new exit (range 4) 7800 | -9/Materials | First assault squad dispatched 7838 | -9/Materials | Discovered new exit (range 11) 8080 | -9/Materials | Build established: Scavenger-Mutant 9470 | -9/Materials | Destroyed 8 combat bots 9474 | -9/Materials | Sterilization system engaged 9474 | -9/Materials | Non-combat units ordered to evacuate 9567 | -9/Materials | Entered Mines 9636 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 9809 | -9/Mines | Discovered new exit (range 10) 10208 | -9/Mines | Discovered new exit (range 10) 10335 | -9/Mines | Escorted by a lone wolf Derelict 10355 | -9/Mines | Learned location of Storage (-7) 10742 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 10845 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 11017 | -9/Mines | Core integrity fell below 50% 11292 | -9/Mines | Entered Materials 11292 | -8/Materials | Accompanied by 2 allies 11292 | -8/Materials | Evolved 2 slots: Utility x2 12624 | -8/Materials | Build established: Mutant 12965 | -8/Materials | Discovered new exit (range 11) 13435 | -8/Materials | Garrison activated, responded to threat 13860 | -8/Materials | Discovered new exit (range 13) 14680 | -8/Materials | Discovered new exit (range 4) 14876 | -8/Materials | Identified exit to Garrison 14876 | -8/Materials | Entered Garrison 14939 | -8/Garrison | Triggered checkpoint 15031 | -8/Garrison | Rescued a captive Derelict 15032 | -8/Garrison | Rescued a captive Derelict 15118 | -8/Garrison | Triggered checkpoint 15289 | -8/Garrison | Triggered checkpoint 15330 | -8/Garrison | Destroyed 10 combat bots 15482 | -8/Garrison | Triggered checkpoint 15602 | -8/Garrison | Discovered new exit (range 10) 15737 | -8/Garrison | Core integrity fell below 50% 15759 | -8/Garrison | Core integrity fell below 20% 15791 | -8/Garrison | Lost 6 parts (1p4n1w) 15808 | -8/Garrison | Build established: Scavenger-Mutant 16004 | -8/Garrison | Triggered checkpoint 16300 | -8/Garrison | Build established: Mutant 16646 | -8/Garrison | Phase Generator disabled 16669 | -8/Garrison | Discovered new exit (range 11) 16733 | -8/Garrison | Installed Relay Interface Framework 16813 | -8/Garrison | Entered Materials 17213 | -8/Materials | First assault squad dispatched 17294 | -8/Materials | Destroyed 7 combat bots 17410 | -8/Materials | Identified exit to Garrison 17413 | -8/Materials | Entered Garrison 17528 | -8/Garrison | Triggered checkpoint 17638 | -8/Garrison | Destroyed self with Improved Grenade Launcher Last Messages --------------- 17410_ Connecting with Garrison Access... 17410_ Current location identified: Materials >>Unlock Access door unlocked. 17410_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 17423_ System corrupted: Matter fused (-6). 17528_ Beams of light sweep through the air. An alarm sounds. 17544_ Critical hit (Burn: +37). 17548_ G-47 Trooper critical meltdown. 17551_ G-47 Trooper destroyed. 17581_ G-50 Soldier destroyed. 17584_ Acquired 58 matter. 17586_ Acquired 69 matter. 17602_ ZOEFTGQ CRG V WBQMGO/FXM9M#/V 17613_ Acquired 46 matter. 17634_ S-10 Pest destroyed. 17638_ Destroyed Lgt. Ion Engine. 17638_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######""""###???????????????????? | | ????????????????? ? ?????????????????? | | ????????????????? ????????????????? | | ????????????????? ????????????????? | | ?????????????????# ## #? #????????????????? | | ?????????????????# ## ## #????????????????? | | ?????????????????" "????????????????? | | ?????????????????" "????????????????? | | ?????????????????" "????????????????? | | ?????????????????" 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[ ???????? | | ???????# #??????## ## ## ####??????????????? | | ???????# #???????# ## @ #?????????????????????? | | ?####### #???????# #######?????????????????????? | | #???????# #???????????????????????????? | | ?####### #???????# #???????????????????????????? | | ???????# #???????# #???????????????????????????? | | ???????# ######### #???????????????????????????? | | ???????# ^ #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# ############???????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ######## #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ###### #??????????????????????????????????????? | | #????# #??????????????????????????????????????? | | ###????# ?????????????????????????????????????? | | ??????? ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectProtonSteel Manual? 0 Play Time 01:30:00 Cumulative 492.2 hours Start 2023.03.29 @ 19:07:34 End 2023.03.29 @ 20:44:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 361 Rogue 361 Adventurer 0 Explorer 0 Win Type - Total 15 Types 8/3/1/0/0/1/2/0/0 Lore% 80 Gallery% 91 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1eac4aa2-d22c-40cd-9de8-691782dfa816