Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.04 @ 19:05:04 Player: ChromeKnight Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (253) 1265 Value Destroyed (10250) 10250 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (3719) 3719 TOTAL SCORE: 24094 Bonus ------- High Alert Combat Kills 873 Follower Combat Kills 1119 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 264 Friendly Fire -137 Cogmind --------- Core Integrity 0/1450 Matter 18/300 Energy 50/100 System Corruption 7% Temperature Cool (1) Movement Flying (30) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled Q-thruster > --- UTILITY (13) ----- Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Fusion Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Energy Well Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Core Analyzer Armor Integrity Analyzer Experimental Phase Shifter Experimental Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Railgun Railgun Hypervelocity Railgun Hardcell Cannon > --- INVENTORY -------- Fusion Reactor Fusion Reactor Antigrav System Improved Antigrav System Improved Antigrav System Matter Compressor Heavy Battle Rifle Coil Gun Heavy Machine Gun ME-RLN's Wand [Rating: 138] Favorites ----------- Power Light Fission Core Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled Q-thruster Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Heavy Reactive Plating Weapon Hypervelocity Gauss Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Burst Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon ME-RLN's Wand Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Slots Evolved 16 | . . . 2 . 2 2 . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Utility 11 | . . . 1 . 2 1 . . 2 . . . . 1 . . . . 1 1 2 Weapon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Parts Attached 336 | 5 14 14 5 44 17 44 3 11 29 . 5 1 . 19 7 . . 7 25 62 24 Power 48 | . 2 . 1 7 2 11 . 2 3 . 1 . . 6 . . . . 3 9 1 Engine 21 | . 2 . 1 6 1 9 . 1 1 . . . . . . . . . . . . Core 15 | . . . . 1 1 2 . 1 2 . 1 . . 6 . . . . . 1 . Reactor 12 | . . . . . . . . . . . . . . . . . . . 3 8 1 Propulsion 85 | 2 5 4 1 18 6 11 1 4 4 . . 1 . 1 . . . 3 2 14 8 Treads 3 | . . 1 . . . 1 . 1 . . . . . . . . . . . . . Leg 60 | 2 5 3 1 16 6 8 1 2 4 . . 1 . 1 . . . 3 2 5 . Wheel 2 | . . . . . . 2 . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . 1 . . . . . . . . . . . 9 6 Flight 4 | . . . . 2 . . . . . . . . . . . . . . . . 2 Utility 101 | 1 3 2 2 11 7 10 1 2 14 . . . . 8 5 . . 2 11 18 4 Device 38 | . . . . 3 1 3 1 1 3 . . . . 6 2 . . 2 8 7 1 Storage 8 | 1 2 . 1 1 . . . . . . . . . . . . . . . 2 1 Processor 22 | . . . . . . 3 . . 8 . . . . . 1 . . . 2 6 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 33 | . 1 2 1 7 6 4 . 1 3 . . . . 2 2 . . . 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 4 8 1 8 2 12 1 3 8 . 4 . . 4 2 . . 2 9 21 11 Energy Gun 25 | 1 4 1 1 5 . 5 1 1 1 . . . . . . . . 2 3 . . Energy Cannon 18 | . . . . 3 2 7 . . . . . . . . . . . . 5 1 . Ballistic Gun 41 | 1 . 4 . . . . . . 6 . 3 . . 4 1 . . . 1 14 7 Ballistic Cannon 8 | . . . . . . . . . 1 . 1 . . . 1 . . . . 3 2 Launcher 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Special Weapon 6 | . . 1 . . . . . 1 . . . . . . . . . . . 3 1 Impact Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 4 . 3 . . 1 . . . . 1 . . . 1 3 5 6 Parts Lost 105 | . 2 8 . 3 7 18 7 9 1 . 1 . . 1 6 . . 13 1 8 20 Power 10 | . . 1 . . 1 1 1 1 . . . . . . 1 . . 1 . 1 2 Propulsion 25 | . . 1 . 1 1 7 2 2 1 . . . . . . . . 2 . 1 7 Utility 35 | . . 1 . 1 3 4 2 3 . . . . . . 3 . . 6 . 3 9 Weapon 35 | . 2 5 . 1 2 6 2 3 . . 1 . . 1 2 . . 4 1 3 2 Highest Loss Streak 13 | . 1 6 . 1 3 8 4 9 1 . 1 . . 1 4 . . 8 1 3 13 Average Slot Usage (%) 91 | . 90 82 87 98 96 95 74 40 89 93 93 93 93 93 93 94 94 79 86 95 63 Engine 4 | . 11 . 9 10 6 12 3 3 8 6 . . . . . . . . . . . Core 4 | . . . . . 1 1 7 4 3 6 11 13 13 11 9 5 5 4 . . . Leg 18 | . 28 26 25 32 26 18 3 6 15 20 20 20 20 17 17 17 17 15 13 4 . Hover 1 | . . . . . . . . . . . . . . . . . . . . 12 11 Device 8 | . . . . 9 9 8 14 3 7 6 6 6 6 11 10 11 11 9 13 12 3 Storage 7 | . 14 14 11 11 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 7 6 Processor 16 | . . . . . . 7 7 1 23 26 26 26 26 23 21 23 23 23 25 23 28 Protection 9 | . 7 14 18 12 25 19 7 2 6 6 6 6 6 4 7 11 11 6 . 5 . Energy Gun 3 | . 13 . 10 16 . 2 10 1 . . . . . . . . . 1 4 . . Energy Cannon 3 | . . . . 5 17 11 . . . . . . . . . . . . 12 2 . Ballistic Gun 7 | . 14 15 . . . . . . 9 13 12 13 13 16 15 11 11 6 2 11 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 8 25 24 36 44 49 60 49 48 83 83 83 77 77 84 73 57 57 57 89 89 76 Greatest Support 98 | 20 20 20 30 33 33 41 32 20 49 48 48 57 57 64 64 64 64 68 73 98 74 Greatest Overweight (x) 15 | 2 1 2 1 1 1 15 3 5 3 1 1 1 1 1 1 . . . 2 2 12 Average Overweight (x) . | . . . 1 . 1 1 2 2 2 1 1 1 1 . . . . . . . . Largest Inventory Capacity 14 | 6 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 1 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 6 8 8 10 10 10 Average Carried 9 | . 6 8 7 9 9 9 9 6 9 10 9 9 9 9 8 5 6 6 8 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 1 10 7 8 10 10 9 9 6 10 10 9 10 10 10 5 6 8 3 10 10 4 Class Distribution -------------------- 43% | Mutant 27% | Scavenger-Mutant 21% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Gunner | -4/Proximity Caves Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Matter Collected 8371 | 199 290 154 40 440 140 462 26 113 891 139 546 293 90 938 411 126 131 122 246 2107 467 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12171 | . 441 144 65 1701 524 1696 380 62 1035 60 722 . 166 1225 399 163 132 152 339 2228 537 Parts 654 | . 26 13 4 108 34 100 14 2 54 1 23 . 16 74 20 6 7 1 10 119 22 Haulers Intercepted 11 | . . . . 5 . 2 . . 1 . . . . 2 . . . . 1 . . Recyclers Shooed 6 | . . . . . 1 . . . 3 . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 138 | . . . . . . . 11 3 . . 15 4 12 . 19 5 68 1 . . . Prevented 21 | . . . . . . . 1 5 . . 1 . 5 . . . 9 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Combat Hostiles Destroyed 195 | . 8 5 2 25 15 31 8 1 11 . 9 . 2 16 11 3 3 5 2 29 9 Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . Guns 121 | . 7 4 2 18 . 3 8 . 9 . 9 . 2 15 11 1 3 4 . 21 4 Cannons 68 | . . . . 7 15 27 . . 2 . . . . . . 2 . 1 2 7 5 AOE 3 | . 1 . . . . . . . . . . . . 1 . . . . . 1 . Classes Destroyed 18 | . 4 2 . 2 2 1 1 . . . 1 . 2 . . . 1 . 1 1 . Worker 11 | . 2 . . 4 . 3 . . . . . . . . . . . . . 2 . Builder 5 | . . . . . 1 1 . . . . . . . . . . . . . 2 1 Hauler 11 | . . . . 5 . 2 . . 1 . . . . 2 . . . . 1 . . Recycler 14 | . 1 . . 2 . 4 . . 4 . . . . 1 . . . . . 1 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . . . . 3 . . . . . . . . . . . . . . . . . Watcher 12 | . 1 . . 2 2 2 . . 1 . . . . . . . . . 1 2 1 Swarmer 55 | . . 3 1 7 7 10 . . 6 . . . . 4 8 . . . . 5 4 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . Grunt 59 | . 8 . 1 8 5 10 7 . . . 7 . . . . . 2 2 2 5 2 Brawler 3 | . . . . . . . 1 1 . . . . . . . . . . . 1 . Duelist 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . Sentry 28 | . . 2 . 10 2 5 . . 1 . . . . 1 1 1 . . . 5 . Hunter 17 | . . . . . . . . . . . . . 1 5 2 . . 2 . 7 . Programmer 25 | . . . . . . 5 . . 4 . . . . 6 . 2 . . . 5 3 Behemoth 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Decomposer 2 | . . . . . . . . . . 2 . . . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | . 2 3 1 5 7 9 4 1 5 . 4 . 1 3 5 2 3 3 2 6 5 Combat Bots Only 6 | . 2 3 1 4 6 4 4 1 3 . 4 . 1 3 4 2 3 3 2 5 4 Max Kills in Single Turn 2 | . 2 1 1 2 2 2 1 1 2 1 1 . 1 1 2 1 1 1 1 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . . . 1 . Exploded 1 | . 1 . . . . . . . . . . . . 1 . . . . . 1 . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Damage Taken 20887 | . 598 710 434 1233 988 2487 464 813 874 . 862 . 357 1592 1221 269 57 1703 318 2709 3198 Core 3722 | . 129 120 64 186 81 396 43 257 52 . 56 . 66 160 105 21 . 309 17 197 1463 Absorbed by Shields 335 | . . . . . . . . . . . . . . . . . . . 79 256 . Core Remaining (%) 58 | 100 . . . 37 85 . . . . . . . 79 . . . . 40 98 84 . Volleys Fired 673 | . 45 21 8 104 33 76 22 6 50 5 43 2 10 55 32 7 5 19 6 89 35 Largest 4 | . 2 2 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 4 4 4 Hottest 305 | . 60 100 45 200 200 200 149 140 78 66 66 48 48 85 119 119 119 126 299 305 179 Shots Fired 1511 | . 83 26 8 205 62 148 35 8 100 11 85 4 20 163 95 21 15 38 17 290 77 Gun 1138 | . 83 25 8 161 . 42 35 4 92 11 82 4 20 163 86 14 10 29 7 217 45 Cannon 366 | . . . . 44 62 106 . . 8 . 3 . . . 9 7 5 9 10 71 32 Launcher 2 | . . . . . . . . 2 . . . . . . . . . . . . . Special 5 | . . 1 . . . . . 2 . . . . . . . . . . . 2 . Kinetic 951 | . 45 17 . . . . . . 100 11 85 4 20 163 95 21 15 21 4 273 77 Thermal 326 | . 30 3 . 44 62 148 30 2 . . . . . . . . . . 3 4 . Explosive 2 | . . . . . . . . 2 . . . . . . . . . . . . . Electromagnetic 213 | . 8 6 8 161 . . 5 4 . . . . . . . . . . 10 11 . Entropic 17 | . . . . . . . . . . . . . . . . . . 17 . . . Robot Hit Streak 43 | . 12 16 5 11 3 9 19 3 22 20 38 4 9 17 8 9 4 36 8 19 43 Robot Miss Streak 14 | . 4 3 2 4 14 9 2 1 2 . 2 1 1 4 4 1 3 2 1 5 2 Penetration Max 2 | . . . . . . . . . 2 . 1 . 1 1 . . . . . 1 1 Secondary Targets 15 | . . . . 2 . . 1 . 3 . . . . 1 3 . . 1 . 4 . Max Gunslinging Chain 1 | . . . . 1 . . 1 . 1 . . . . 1 1 . . 1 . 1 . Shots Hit Robots 1002 | . 58 28 6 108 33 97 28 6 76 9 63 3 16 112 56 16 10 35 11 172 59 Core Hits 528 | . 22 9 3 49 25 72 19 . 36 4 30 2 4 52 24 17 7 22 9 95 27 Critical Hits 158 | . . . . 2 . . . . 37 6 22 . 3 27 6 2 3 7 1 26 16 Critical Kills 50 | . . . . 1 . . . . 13 1 7 . 1 8 3 . 2 . . 9 5 Critical Parts Destroyed 90 | . . . . 1 . . . . 24 5 14 . 1 19 3 2 1 3 1 8 8 Melee Attacks 10 | . . 9 1 . . . . . . . . . . . . . . . . . . Impact 10 | . . 9 1 . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . Damage Inflicted 21111 | . 1015 297 131 1681 860 3233 627 173 827 58 772 27 237 1542 724 322 191 1408 465 4686 1835 Guns 12740 | . 619 189 96 1358 . 592 627 58 636 58 772 27 237 1476 629 159 112 1086 117 3130 762 Cannons 6981 | . . . . 285 860 2440 . . 190 . . . . . 95 163 79 322 348 1140 1059 Explosions 1252 | . 396 . 22 38 . 199 . 115 . . . . . 66 . . . . . 416 . Melee 97 | . . 84 13 . . . . . . . . . . . . . . . . . . Ramming 17 | . . . . . . 2 . . 1 . . . . . . . . . . . 14 Kinetic 11508 | . 362 137 . . . . . . 826 58 772 27 237 1476 724 322 191 547 47 3961 1821 Thermal 5764 | . 602 24 22 323 860 3231 526 . . . . . . 30 . . . . 70 76 . Explosive 567 | . . . . . . . . 115 . . . . . 36 . . . . . 416 . Electromagnetic 2297 | . 51 52 96 1358 . . 101 58 . . . . . . . . . . 348 233 . Impact 97 | . . 84 13 . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 861 | . . . . . . . . . . . . . . . . . . 861 . . . Highest Corruption 13 | . . . . . . 3 9 13 9 9 9 9 . 2 2 6 6 . . 6 7 Average Corruption 5 | . . . . . . 1 8 12 5 9 9 9 . 1 2 2 6 . . 5 6 Corruption Purged 6 | . . . . . . 6 . . . . . . . . . . . . . . . Effects 229 | . . . . . . 11 17 7 58 22 32 5 . 10 11 7 . . . 43 6 Message Errors 48 | . . . . . . 3 2 3 19 4 2 2 . 4 1 2 . . . 5 1 Matter Fused 34 | . . . . . . 2 5 . 8 6 5 1 . . . . . . . 7 . Heat Flow Errors 25 | . . . . . . 2 2 . 6 2 5 2 . 1 4 1 . . . . . Energy Discharges 30 | . . . . . . 3 1 . 5 4 5 . . 1 1 2 . . . 6 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 22 | . . . . . . 1 2 . 6 4 2 . . . 1 1 . . . 4 1 Data Loss (major) 4 | . . . . . . . . . 2 . 2 . . . . . . . . . . Misfires 7 | . . . . . . . 1 . 2 1 3 . . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . . . . . . . . . Targeting Errors 47 | . . . . . . . 3 2 8 1 8 . . 2 4 1 . . . 16 2 Weapon Failures 8 | . . . . . . . 1 . 2 . . . . 2 . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 334 | . 123 . . . . 134 . 15 . . . . . . . . . . 43 19 . Projectiles 111 | . . . . . . 49 . . . . . . . . . . . . 43 19 . Explosions 223 | . 123 . . . . 85 . 15 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . . . . . . . . 2 . 3 2 . 7 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . . . . . 2 . 3 2 . 7 9 Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 671 | . 87 . 11 . . 170 . 106 . . . . . . . . . . . 290 7 Shots 9 | . 1 . 1 . . 2 . 2 . . . . . . . . . . . 3 . Rammed 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 Targets Rammed 4 | . . . . . . 1 . . 1 . . . . . . . . . . . 2 Kicked 1 | . . . . . . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 506 | . 99 9 30 243 329 506 419 11 257 227 239 262 . 239 222 191 . 327 190 385 . Average Temperature 81 | . 33 5 16 57 63 75 211 6 110 107 68 143 . 108 97 95 . 149 80 105 . Received Heat Transfer 3465 | . 282 189 48 393 333 471 225 288 42 . 312 . 84 36 9 9 27 186 42 282 207 Effects 12 | . . . . . . 3 1 . . . . 1 . . . . . . . 7 . Shutdowns 5 | . . . . . . 1 . . . . . . . . . . . . . 4 . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Fried 22 | . . . . 9 . . 1 . . . . . . . . . . . 10 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 13 | . 1 . . . . 8 3 . . . . . . 1 . . . . . . . Heat Transferred 7871 | . 725 50 50 508 1025 4110 1105 . . . . . . 50 . . . . 137 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Peak Influence 901 | . 205 127 162 671 523 706 . . 451 . . . . 291 . . . . 288 901 706 Initial 506 | . . 62 41 68 283 237 . . 179 . . . . 28 . . . . . 150 506 Average 250 | . 94 108 81 310 355 311 . . 138 . . . . 127 . . . . 150 394 579 Maximum Alert Level 3 | . 1 . . 2 2 3 . . 2 . . . . 1 . . . . 1 3 3 Low Security (%) 49 | 100 95 100 100 32 . 32 . . 76 . . . . 81 . . . . 53 28 . Level 1 28 | . 4 . . 39 68 32 . . 20 . . . . 18 . . . . 46 31 . Level 2 20 | . . . . 27 31 34 . . 3 . . . . . . . . . . 24 97 Level 3 1 | . . . . . . . . . . . . . . . . . . . . 15 2 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 3 . 1 6 . 9 . . 6 . . . . 7 . . . . 4 10 2 Investigation 10 | . . . 1 1 . 2 . . 2 . . . . 3 . . . . 1 . . Extermination 15 | . . . . . . 4 . . 4 . . . . 2 . . . . 1 3 1 Reinforcement 18 | . 3 . . 4 . 3 . . . . . . . 2 . . . . 2 3 1 Assault 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . . . . . . . . . . . . 1 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Distress Signals 11 | . 2 . 1 2 . 2 . . 1 . . . . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 319 | . 18 4 12 36 20 37 8 4 30 . 9 1 8 21 11 3 5 7 10 45 30 Peak Tracking Total 10 | . 5 2 7 5 8 6 4 4 5 . 4 1 4 4 4 2 3 4 4 6 10 Tactical Retreats 34 | . 2 . 1 5 1 1 . . 14 . 2 . 1 1 1 . . . . 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Traps Triggered 14 | . . . 1 5 . 2 . . 4 . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . . 11 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Machines Disabled 36 | . 2 . . 8 3 4 . . 1 . 1 1 . 3 . . . . 9 4 . Max in Single Turn 3 | . 2 . . 1 2 3 . . 1 . 1 . . 1 . . . . . 2 . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Machines Accessed 43 | . 2 . 3 8 3 11 . . 5 . 1 1 1 3 . . 3 . . . 2 Terminals 22 | . 2 . 2 6 2 7 . . 2 . . . 1 . . . . . . . . Fabricators 5 | . . . . . . 1 . . 2 . . . . 1 . . . . . . 1 Repair Stations 8 | . . . 1 1 1 2 . . . . . . . 2 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 105 | . 4 . 6 21 9 30 . . 11 . 1 4 1 9 . . 6 . . . 3 Successful 52 | . 1 . 2 9 6 14 . . 4 . 1 4 1 3 . . 6 . . . 1 Failed 53 | . 3 . 4 12 3 16 . . 7 . . . . 6 . . . . . . 2 Catastrophic 8 | . 1 . 1 2 . 2 . . 1 . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 40 | . 4 . 2 . 4 . . . 1 . . . . 5 . . . . 6 7 11 Terminals 52 | . 4 . 5 14 7 16 . . 5 . . . 1 . . . . . . . . Fabricators 12 | . . . . . . 3 . . 5 . . . . 3 . . . . . . 1 Repair Stations 22 | . . . 1 5 2 6 . . . . . . . 6 . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . 5 . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . . . . . . Terminal Hacks 32 | . 1 . 1 4 4 8 . . 2 . 1 4 1 . . . 6 . . . . Record 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . Part Schematic 9 | . . . . 1 . 3 . . 1 . . 4 . . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . 1 . . . . . . . . . . . 4 . . . . Open Door 5 | . . . . 2 . . . . . . 1 . . . . . 2 . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 1 1 1 . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . . 2 . . . . 1 . . . . . . . Load Schematic 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . Build 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . Repair Station Hacks 13 | . . . 1 4 2 3 . . . . . . . 2 . . . . . . 1 Scan Component 8 | . . . . 2 1 2 . . . . . . . 2 . . . . . . 1 Repair 4 | . . . . 2 1 1 . . . . . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 2 . 2 6 3 10 . . 4 . . . 1 3 . . . . . . 2 Full Trace Events 9 | . . . 1 2 . 2 . . 2 . . . . 2 . . . . . . . Feedback Events 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . Corruption 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 1 . 3 . . 1 . . 4 . . . . . . . . . Parts Built 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . Matter 314 | . . . . . . 190 . . 124 . . . . . . . . . . . . Time 109 | . . . . . . 47 . . 62 . . . . . . . . . . . . Total Part Build Rating 9 | . . . . . . 5 . . 4 . . . . . . . . . . . . Parts Repaired 4 | . . . . 2 1 1 . . . . . . . . . . . . . . . Time 170 | . . . . 58 32 80 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . 1 . . . . . . 3 . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . 3 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Total Allies 53 | . . . . 10 . . . 1 . . 3 9 . 5 . . . . 14 7 4 Largest Group 10 | . . . . 10 1 . . 1 . . 3 9 8 5 . . . . 7 5 2 Highest-Rated Group 595 | . . . . 88 8 . . 146 . . 60 276 256 207 . . . . 595 298 140 Highest-Rated Ally 157 | . . . . 16 8 . . 146 . . 20 40 40 42 . . . . 157 157 70 Zionite Dispatches 9 | . . . . . . . . . . . . . . 2 . . . . 2 2 3 Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hacker 4 | . . . . . . . . . . . . . . 2 . . . . 1 . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . Explosive Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 2 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . 1 2 DROP 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Ally Attacks 230 | . . . . 48 5 . . 8 . . 11 10 29 18 . . . . 49 52 . Total Damage 6089 | . . . . 443 47 . . 408 . . 246 128 577 595 . . . . 2718 927 . Kills 36 | . . . . 7 . . . 3 . . . 2 2 5 . . . . 11 6 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . 1 . . . 1 1 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Turns Passed 18976 | 57 525 395 265 1909 689 2694 445 112 2138 689 898 1422 596 1469 690 291 905 406 726 1128 527 Spaces Moved 11170 | 41 243 211 158 871 316 1436 307 44 982 450 483 935 343 831 411 215 677 263 407 799 747 Core 145 | 11 . . . . . 1 . 6 . . . . . . . . . . . . 127 Treads 38 | . . . . . . 34 . 4 . . . . . . . . . . . . . Legs 9256 | 30 243 211 158 871 316 1236 2 21 982 450 483 935 343 831 411 215 677 263 407 171 . Wheels 481 | . . . . . . 165 305 11 . . . . . . . . . . . . . Hover 1172 | . . . . . . . . 2 . . . . . . . . . . . 628 542 Flight 78 | . . . . . . . . . . . . . . . . . . . . . 78 Fastest Speed 27 | 50 120 120 150 120 150 110 110 110 150 150 150 150 150 120 120 120 120 120 120 40 27 Average Speed 137 | 119 143 139 150 149 150 151 120 179 186 150 150 150 150 149 142 120 120 120 149 82 49 Slowest Speed 800 | 150 150 180 150 150 150 800 210 300 215 150 150 150 150 150 150 120 120 120 180 150 650 Overloaded Moves 2 | . . . . . . . . . . . . . . . . . . . . . 2 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 36 28 13 90 29 39 48 6 23 70 64 88 53 19 62 41 92 51 14 20 24 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 8 | . . 2 . . . . . . . . . 1 1 . 1 1 . . . . 2 Known Exits Taken 5 | . 1 . . . . 1 . . . . . . 1 . . . . . 1 1 . Unknown Exits Taken 16 | 1 . 1 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 . . . Scrap Searched 12 | . . 2 . . . . 1 1 . . 1 3 1 . 2 1 . . . . . Spaces Dug 11 | . . . . . . . . . 1 . . . . . . . . . . 9 1 Terrain Destroyed 212 | . 35 . 1 . . 26 . 20 1 . . . . 50 7 3 2 1 . 60 6 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 55 | . . . . . . . . . 1 . . . . . 7 3 2 1 . 35 6 AOE 157 | . 35 . 1 . . 26 . 20 . . . . . 50 . . . . . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Total 13459 | 46 337 276 176 1285 439 1754 343 66 1201 454 578 951 408 953 449 232 758 320 510 1069 854 Wait 822 | . 9 10 1 187 59 148 11 3 81 . . 10 52 21 . 10 75 32 47 56 10 Move 11135 | 40 242 210 157 870 315 1435 306 43 981 449 482 934 342 830 410 214 676 262 406 798 733 Hop 5 | . . . . . . . . . . . . . . . . . . . . . 5 Pick Up 148 | 1 14 5 1 27 7 19 1 . 23 . 3 2 2 7 . 1 2 . 11 12 10 Fast Attach 156 | 5 5 5 3 14 4 21 2 7 18 . . 1 . 8 1 . . . 22 31 9 Attach 63 | . . 5 . 4 7 8 1 4 4 . 2 . . 2 5 . . 5 1 3 12 Detach 20 | . . . . 1 . 1 . 1 4 . . . . . . . . . 1 2 10 Swap 119 | . 9 4 2 26 6 16 . . 7 . 3 . . 9 1 . . 2 2 28 4 Drop 263 | . 13 9 3 51 8 29 . 2 32 . 3 2 2 21 . . . . 14 50 24 Fire 673 | . 45 21 8 104 33 76 22 6 50 5 43 2 10 55 32 7 5 19 6 89 35 Melee 8 | . . 7 1 . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kick 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 43 | . . . . 1 . . . . . . 42 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 351 | -10/Materials | Identified exit to Mines 470 | -10/Materials | Discovered new exit (range 11) 527 | -10/Materials | Core integrity fell below 50% 583 | -10/Materials | Entered Mines 657 | -10/Mines | Found a hidden stash of uninstalled traps 687 | -10/Mines | Learned location of Zion (-6) 744 | -10/Mines | Core integrity fell below 20% 787 | -10/Mines | Lost 6 parts (1n1u4w) 888 | -10/Mines | Discovered new exit (range 14) 978 | -10/Mines | Entered Materials 978 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1216 | -9/Materials | Discovered new exit (range 5) 1243 | -9/Materials | Entered Storage 1353 | -9/Storage | Repaired Med. Armor Plating 1381 | -9/Storage | Repaired Ion Engine 1805 | -9/Storage | Build established: Scavenger-Mutant 2425 | -9/Storage | Core integrity fell below 50% 2527 | -9/Storage | Discovered new exit (range 9) 2827 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2843 | -9/Storage | First assault squad dispatched 3152 | -9/Storage | Entered Materials 3152 | -8/Materials | Accompanied by 1 ally 3152 | -8/Materials | Evolved 2 slots: Utility x2 3284 | -8/Materials | Lost 3 parts (1n2u) 3586 | -8/Materials | Repaired Imp. Aluminum Leg 3743 | -8/Materials | Lost 3 parts (1u2w) 3745 | -8/Materials | Discovered new exit (range 16) 3841 | -8/Materials | Entered Factory 3841 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4100 | -7/Factory | Repaired Ion Burst Cannon 4589 | -7/Factory | Identified exit to Lower Caves 4800 | -7/Factory | Build established: Mutant 6187 | -7/Factory | Core integrity fell below 50% 6233 | -7/Factory | Lost 8 parts (3n3u2w) 6387 | -7/Factory | Fabricated Hpw. Shock Rifle (x1) 6535 | -7/Factory | Entered Lower Caves 6583 | -7/Lower Caves | Lost 3 parts (1n2u) 6594 | -7/Lower Caves | Build established: Scavenger-Mutant 6616 | -7/Lower Caves | Encountered a Warlord checkpoint 6761 | -7/Lower Caves | Lost 4 parts (1p1n2w) 6808 | -7/Lower Caves | Discovered new exit (range 7) 6980 | -7/Lower Caves | Entered another Lower Caves area 6986 | -7/Lower Caves | Learned 4 Factory zone layouts 7002 | -7/Lower Caves | NK-0LA showed up to help 7002 | -7/Lower Caves | System corruption reached 10% 7004 | -7/Lower Caves | NK-0LA revealed a hidden path 7011 | -7/Lower Caves | Core integrity fell below 20% 7047 | -7/Lower Caves | Lost 9 parts (1p2n3u3w) 7092 | -7/Lower Caves | Entered Factory 7092 | -6/Factory | Evolved 2 slots: Utility x2 7093 | -6/Factory | Identified exit to Factory 8488 | -6/Factory | Build established: Mutant 8655 | -6/Factory | Found Hvy. Reactive Plating 9083 | -6/Factory | Fabricated Hrd. Light Armor Plating (x2) 9139 | -6/Factory | Discovered new exit (range 14) 9230 | -6/Factory | Entered Lower Caves 9296 | -6/Lower Caves | Spotted B-75 Beast 9625 | -6/Lower Caves | Discovered new exit (range 14) 9919 | -6/Lower Caves | Entered another Lower Caves area 9990 | -6/Lower Caves | Discovered exit to Factory (range 5) 10752 | -6/Lower Caves | Discovered new exit (range 14) 10817 | -6/Lower Caves | Entered Zion 10889 | -6/Zion | Discovered new exit (range 11) 10910 | -6/Zion | Gained Derelict followers 10981 | -6/Zion | System corruption cleaned by Quarantine Array 11083 | -6/Zion | Learned Factory trap positions 11264 | -6/Zion | Given A8's code to call for help 11497 | -6/Zion | Gained Derelict followers 11659 | -6/Zion | Visited the Megawrench Repair Shop 11659 | -6/Zion | Megawrench repaired 9 parts 11880 | -6/Zion | Imprinted 11882 | -6/Zion | Declared Zion's savior 12239 | -6/Zion | Entered Proximity Caves 12239 | -5/Proximity Caves | Accompanied by 8 allies 12409 | -5/Proximity Caves | Spotted B-75 Beast 12442 | -5/Proximity Caves | Destroyed B-75 Beast 12792 | -5/Proximity Caves | Learned location of Armory (-3) 12823 | -5/Proximity Caves | Discovered exit to Factory (range 7) 12835 | -5/Proximity Caves | Entered Factory 12835 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12836 | -5/Factory | Loaded intel: 84 trap records 13003 | -5/Factory | Discovered new exit (range 5) 13156 | -5/Factory | Build established: Gunner 13729 | -5/Factory | Found Unknown Device 13729 | -5/Factory | Identified Launcher Loader 14144 | -5/Factory | Zion Hacker squad teleported in 14159 | -5/Factory | Discovered new exit (range 9) 14222 | -5/Factory | Zion Hacker squad teleported in 14304 | -5/Factory | Entered Upper Caves 14651 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14863 | -5/Upper Caves | Lost 4 parts (1p2u1w) 14986 | -5/Upper Caves | Discovered new exit (range 4) 14994 | -5/Upper Caves | Entered another Upper Caves area 15007 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15238 | -5/Upper Caves | Discovered new exit (range 12) 15285 | -5/Upper Caves | Entered Warlord 15326 | -5/Warlord | System corruption cleaned by Quarantine Array 15735 | -5/Warlord | Rebuked by Warlord 15760 | -5/Warlord | Warlord's base attacked by MAIN.C 15981 | -5/Warlord | Found Prototype Energy Gun 15984 | -5/Warlord | Found Prototype Energy Gun 16061 | -5/Warlord | Opened side exit 16110 | -5/Warlord | Warlord forces counterattacked 16142 | -5/Warlord | Discovered new exit (range 9) 16190 | -5/Warlord | Entered Proximity Caves 16385 | -4/Proximity Caves | Spotted B-86 Titan 16407 | -4/Proximity Caves | Identified Vortex Rifle (x2) 16417 | -4/Proximity Caves | Destroyed B-86 Titan 16469 | -4/Proximity Caves | Lost 8 parts (1n3u4w) 16537 | -4/Proximity Caves | Core integrity fell below 50% 16586 | -4/Proximity Caves | Discovered new exit (range 10) 16596 | -4/Proximity Caves | Entered Factory 16596 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16605 | -4/Factory | Lost 5 parts (1p1n3u) 16736 | -4/Factory | Zion hero teleported in (ME-RLN) 16738 | -4/Factory | Enhanced Grunt warped into view, answering call for help 16739 | -4/Factory | Enhanced Grunt warped into view, answering call for help 16983 | -4/Factory | Zion Hacker squad teleported in 17059 | -4/Factory | ME-RLN assimilated hostile G-67 Veteran 17168 | -4/Factory | Discovered new exit (range 15) 17284 | -4/Factory | Identified exit to Research 17322 | -4/Factory | Entered Research 17322 | -3/Research | Accompanied by 3 allies (ME-RLN) 17322 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17522 | -3/Research | ME-RLN assimilated hostile H-77 Assassin 17670 | -3/Research | Found Prototype Special Weapon 17670 | -3/Research | Identified ME-RLN's Wand 17691 | -3/Research | Found Prototype Device 17691 | -3/Research | Identified Exp. Phase Shifter 17800 | -3/Research | Zion Kinetic Resupply teleported in 17857 | -3/Research | Garrison activated, responded to threat 17865 | -3/Research | Build established: Scavenger-Gunner 18109 | -3/Research | First assault squad dispatched 18169 | -3/Research | Retrieved Zion intel report: Main Access 18169 | -3/Research | Identified exit to Research 18170 | -3/Research | Zion Fire squad teleported in 18268 | -3/Research | Lost 3 parts (2u1w) 18408 | -3/Research | Discovered new exit (range 15) 18450 | -3/Research | Entered another Research area 18450 | -2/Research | Evolved 2 slots: Utility x2 18504 | -2/Research | Zion Hacker squad teleported in 18618 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 18619 | -2/Research | Zion Explosive Resupply teleported in 18623 | -2/Research | Found Prototype Launcher 18623 | -2/Research | Identified Hellfire Missile Launcher 18736 | -2/Research | Spotted B-90 Cyclops 18787 | -2/Research | Spotted B-90 Cyclops 18876 | -2/Research | Lost 13 parts (2p4n6u1w) 18898 | -2/Research | Core integrity fell below 50% 18908 | -2/Research | Core integrity fell below 20% 18921 | -2/Research | Zion Explosive Resupply teleported in 18926 | -2/Research | Found Hellfire Missile Launcher 18929 | -2/Research | Lost 3 parts (1n2u) 18977 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- [ 4 : Thermal Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 18921_ System corrupted: Component data lost. 18925_ Dropped Exp. Matter Compressor. 18926_ Acquired Hellfire Missile Launcher. 18934_ Slammed into R-10 Processor. 18941_ R-10 Processor inserts Myomer Leg into recycling unit. 18941_ Acquired Prototype Flight Unit. 18941_ Identified Electron Diverter. 18941_ Malfunction: Adv. Target Analyzer damaged (-5). 18942_ Dropped Faulty Electron Diverter. 18944_ R-10 Processor inserts Myomer Leg into recycling unit. 18945_ Recycling unit begins recycling process. 18947_ R-10 Processor inserts Terrain Scanner into recycling unit. 18952_ Slug penetrates Wall. 18952_ Acquired Prototype Flight Unit. 18952_ Identified Cld. Q-thruster. 18953_ Slug penetrates Wall. 18963_ Adv. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+#??????????????????????? | | ???????????????????????? #??###?????????????????? | | ????????????????????????# #?? #?????????????????? | | ????????????????????????#@#?!! #?????????????????? | | ????????????????????????# #?!! #?????????????????? | | ????????????????????????# # #?????????????????? | | ????????????????????????# # #?????????????????? | | ????????????????????????# + #?????????????????? | | ????????????????????????# # #??????????????#### | | ?????????????# ######## # ! #??????????????# # | | ?????????????# #? #????##+###+#### # | | ?????????????# s########### | | ?????????????# | | ??????? ######## ##### | | ???????### ?????????????# | | ?????????# ####??????????????# | | ?????????# T ???????????????????# """ | | ??????? ????????????????????# """ | | ???????#?? ?????????????????????# """ | | ?????????# ????????????????????######## | | ?????????# ?????????????????????# ?# | | ?????????? ??????????????????????# # | | ?????????????????????????????????# ! # """ | | ?????????????????????????????????# " """ | | ?????????????????????????????????# # """ | | ?????????????????????????????????# ! # | | ?????????????????????????????????######?# | | ????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Coolant Potential 100 Energy Generation 41 Energy Capacity 2090 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 825 Resistance: KI 40 Resistance: TH 20 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 33 Phase Shifting 20 Evasion (%) 77 Targeting Accuracy 36 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 6 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Storage | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Hpw. Shock Rifle | -7/Factory | Hacked Lrn. Proton Cannon | -7/Factory | Hacked Imp. Gravmag System | -6/Factory | Hacked Riot Gun | -6/Zion | Free Plasma Flamer | -6/Zion | Free Battle Rifle | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ B-36 Bruiser | -7/Factory | Hacked Fabricated ------------ Hpw. Shock Rifle | x1 | -7/Factory Hrd. Light Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed RefineryFlakCorpse Manual? 0 Play Time 02:10:31 Cumulative 181.7 hours Start 2021.05.02 @ 18:34:05 End 2021.05.04 @ 19:05:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 210 Adventurer 148 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fd3b4f2-23e5-4b06-b80d-a003a1a9affc