Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.03 @ 16:27:55 Player: Ammie Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1821) 1821 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4426 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 216/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Spread Laser Spread Laser Assault Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Targeting Computer EM Pulse Gun Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 38 | 6 3 11 3 5 10 Power 6 | 1 . 3 . 1 1 Engine 5 | 1 . 3 . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 1 2 1 . 3 Treads . | . . . . . . Leg 9 | 2 1 2 1 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 2 2 2 2 Device 5 | . 1 2 1 . 1 Storage 1 | 1 . . . . . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | 2 1 4 . 2 4 Energy Gun 9 | 2 1 3 . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 . . 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 23 | . 1 . . 4 18 Power 4 | . . . . . 4 Propulsion 6 | . . . . 1 5 Utility 4 | . . . . 1 3 Weapon 9 | . 1 . . 2 6 Highest Loss Streak 10 | . 1 . . 3 10 To Critical Strikes . | . . . . . . Average Backups 6 | . 5 7 7 5 2 Power 2 | . 1 3 3 2 1 Propulsion . | . . 1 1 . . Utility . | . . . . . . Weapon 2 | . 2 3 3 2 . Tool/Special . | . . . . . . Unused Backups 1 | . . 1 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 99 95 99 87 53 Engine 12 | . 14 11 11 18 11 Leg 20 | . 28 22 22 19 10 Device 10 | . 13 17 11 7 . Storage 10 | . 14 11 11 9 5 Processor 5 | . . . 10 9 2 Energy Gun 28 | . 28 32 33 22 15 Peak Build Rating 26 | 6 9 16 23 26 19 Average Rating 16 | 4 8 14 22 22 11 On Entrance 11 | . 6 9 15 23 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 18 | . . . . . 18 Heaviest Build 29 | 14 16 22 22 29 28 Greatest Support 35 | 20 20 29 29 33 35 Greatest Overweight (x) 8 | 1 . . . 1 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 6 Most Carried 8 | 1 8 8 8 7 4 Average Carried 6 | . 5 7 7 5 2 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 1 8 8 8 4 1 Class Distribution -------------------- 44% | Skirmisher 28% | Gunner 23% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 983 | 230 55 120 40 335 203 Remotely . | . . . . . . Salvage Created 1770 | . 244 568 172 361 425 Parts 98 | . 17 32 10 19 20 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 52 | . 6 14 9 13 10 Guns 45 | . 4 14 9 9 9 Cannons 5 | . . . . 4 1 AOE 2 | . 2 . . . . Classes Destroyed 10 | . 5 5 . . . Worker 1 | . . 1 . . . Builder 1 | . 1 . . . . Hauler 3 | . . 3 . . . Recycler 1 | . . 1 . . . Mechanic 1 | . 1 . . . . Operator 1 | . . 1 . . . Watcher 5 | . 2 2 . 1 . Swarmer 17 | . 3 4 4 6 . Grunt 22 | . 3 4 5 4 6 Sentry 13 | . . 6 . 3 4 Best Kill Streak 9 | . 3 7 4 9 3 Combat Bots Only 8 | . 3 4 4 8 3 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging 1 | . . 1 1 . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 271 | . 28 45 23 46 129 Missed 81 | . 9 15 10 8 39 Hits 190 | . 19 30 13 38 90 Projectile 190 | . 19 30 13 38 90 Critical Strikes 12 | . 1 1 1 3 6 Damage Taken 2755 | . 258 375 144 526 1452 Core 667 | . 54 58 . 94 461 Absorbed by Shields 8 | . . . . . 8 Core Remaining (%) 87 | 100 78 . 85 . . Volleys Fired 171 | . 34 28 11 22 76 Largest 3 | . 2 3 3 3 3 Hottest 195 | . 105 195 195 195 167 Shots Fired 322 | . 46 84 33 60 99 Gun 306 | . 46 84 33 51 92 Cannon 15 | . . . . 9 6 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 53 | . . . . 9 44 Thermal 222 | . 12 84 33 45 48 Explosive 1 | . . . . . 1 Electromagnetic 46 | . 34 . . 6 6 Robot Hit Streak 18 | . 7 13 16 14 18 Robot Miss Streak 9 | . 5 9 5 7 6 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 240 | . 24 70 28 50 68 Core Hits 254 | . 21 89 41 61 42 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Burn 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3901 | . 524 989 440 785 1163 Guns 3422 | . 321 989 440 645 1027 Cannons 185 | . . . . 140 45 Explosions 294 | . 203 . . . 91 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 547 | . . . . 140 407 Thermal 2996 | . 294 989 440 575 698 Explosive . | . . . . . . Electromagnetic 358 | . 230 . . 70 58 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 26 | . 26 . . . . Projectiles . | . . . . . . Explosions 26 | . 26 . . . . Melee . | . . . . . . Knockbacks 2 | . . . . 2 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 37 | . 37 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 912 | . 147 261 522 912 592 Average Temperature 197 | . 51 113 237 394 182 Received Heat Transfer 1164 | . 114 114 42 225 669 Effects 72 | . . 1 5 50 16 Shutdowns 23 | . . . 2 15 6 Energy Bleed 8 | . . 1 3 3 1 Interference 9 | . . . . 7 2 Matter Decay 11 | . . . . 11 . Short Circuit 4 | . . . . 1 3 Damage (minor) 8 | . . . . 7 1 Damage (major) 8 | . . . . 6 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . . 1 Heat Transferred 4160 | . 315 1235 555 720 1335 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . . . 1 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 96 | 100 100 92 100 100 86 Level 1 3 | . . 7 . . 13 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 221 | . 78 221 87 189 206 Initial 118 | . . 26 67 6 118 Average 65 | . 36 117 22 50 165 Influence Increases 1459 | . 261 417 210 343 228 Destroy 0b10 Robot/C 1040 | . 120 280 180 260 200 Destroy 0b10 Robot/NC 65 | . 20 40 . 5 . Destroy Leader 216 | . 24 80 30 72 10 Successful Hack 21 | . . 17 . 4 . Disable Machine 15 | . 15 . . . . Destroy Structure 27 | . 7 . . 2 18 Lose Combat Pursuer 75 | . 75 . . . . Influence Decreases 1293 | . 197 308 365 178 245 Entered New Map 221 | . . 38 106 12 65 Time Decay 842 | . 187 270 259 126 . Lost Part 230 | . 10 . . 40 180 Squads Dispatched 14 | . 3 4 . 7 . Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 5 | . 2 1 . 2 . Assault . | . . . . . . Garrison 5 | . . . . 5 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 4 | . . 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 19 18 9 17 11 Peak Tracking Total 5 | . 5 4 4 5 4 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 4 | . . 2 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 9 | . 4 4 . 1 . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 17 | . 7 8 . 2 . Successful 9 | . 4 4 . 1 . Failed 8 | . 3 4 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 4 4 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 6 | . 3 3 . . . Prototype ID Bank 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 1745 | . 220 . 1395 130 . Sensors 1745 | . 220 . 1395 130 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3396 | 59 474 582 1451 275 555 Spaces Moved 1949 | 42 318 377 957 56 199 Core 40 | 7 . . . . 33 Treads . | . . . . . . Legs 1909 | 35 318 377 957 56 166 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 125 | 119 120 120 120 158 159 Slowest Speed 450 | 190 120 120 120 190 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 57 41 99 6 36 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 14 | . 9 . . 2 3 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 12 | . 9 . . . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2620 | 48 363 443 1235 193 338 Wait 426 | . 1 21 260 106 38 Move 1944 | 41 317 376 956 55 199 Hop . | . . . . . . Pick Up 11 | 1 7 1 2 . . Fast Attach 19 | 6 1 1 1 1 9 Attach 11 | . 1 3 . 4 3 Detach 1 | . . 1 . . . Swap 16 | . 2 8 2 4 . Drop 11 | . . 4 3 1 3 Fire 171 | . 34 28 11 22 76 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 35 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 6) 288 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 14) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 827 | -9/Materials | Build established: Gunner 1086 | -9/Materials | Discovered new exit (range 15) 1116 | -9/Materials | Entered Mines 1170 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1172 | -9/Mines | Found Prototype Device 1172 | -9/Mines | Identified Exp. Sensor Array 1191 | -9/Mines | Discovered new exit (range 9) 1315 | -9/Mines | Discovered new exit (range 12) 1481 | -9/Mines | Build established: Skirmisher 1547 | -9/Mines | Learned 2 Materials zone layouts 1668 | -9/Mines | Identified exit to Materials 2567 | -9/Mines | Entered Materials 2567 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2568 | -8/Materials | Identified exit to Factory 2656 | -8/Materials | Lost 3 parts (1n2w) 2714 | -8/Materials | Garrison activated, responded to threat 2831 | -8/Materials | Identified exit to Garrison 2842 | -8/Materials | Entered Garrison 2843 | -8/Garrison | Destroyed 8 combat bots 2920 | -8/Garrison | Core integrity fell below 50% 2925 | -8/Garrison | Lost 3 parts (2n1w) 3150 | -8/Garrison | Triggered checkpoint 3180 | -8/Garrison | Triggered checkpoint 3212 | -8/Garrison | Lost 5 parts (2p1u2w) 3292 | -8/Garrison | Core integrity fell below 20% 3397 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03288_ Carbon-fiber Leg destroyed. 03291_ Imp. Ion Engine destroyed. 03300_ Y-45 Defender destroyed. 03314_ Particle Gun destroyed. 03315_ Critical hit (Burn: +37). 03322_ Acquired Heat Sink. 03334_ Aluminum Leg destroyed. 03356_ Lgt. Nuclear Core destroyed. 03360_ G-47 Trooper destroyed. 03366_ Heat Sink destroyed. 03377_ Aluminum Leg destroyed. 03379_ Hvy. Assault Rifle destroyed. 03392_ Triggered Stasis Trap. 03392_ A bubble of rippling energy engulfs the area. 03392_ Field strength at 94. 03393_ Field strength at 88. 03394_ Field strength at 82. 03395_ Field strength at 76. 03396_ Field strength at 66. 03397_ Field strength at 60. 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[ #??????# | | ? %= #??????# ### | | ?################################ #??????# #?? | | ????????????????????????????????# #??????# #?? | | ????????????????????????????????# #??????# ### | | ????????????????????????????????# #??????# # | | ????????????????????????????????# ######## ### | | ????????????????????????????????# ## #" #?? | | ????????????????????????????????# ## #"% #?? | | ????????????????????????????????# ### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ##^^^^# ### | | ????????????????????????????????# ## ## #?? | | ????????????????????????????????" ? | | ????????????????????????????????" # | | ????????????????????????????????" # | | ????????????????????????????????" # | | ????????????????????????????????# ## ## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 50 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed CloakDecoyBank Manual? 0 Play Time 00:27:51 Cumulative 34.2 hours Start 2026.04.03 @ 16:01:17 End 2026.04.03 @ 16:27:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 139be3ea-f23a-4f22-8880-2525ea7fd46b