Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.09 @ 22:32:52 // Winter2019/RPGLIKE

Player: FontPeg

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (52)      260
Value Destroyed (1648)     1648
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (499)                499
              TOTAL SCORE: 7187

 Bonus
-------
High Alert Combat Kills    73
Follower Combat Kills      160
Aligned with FarCom        300
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             0/600
Matter                     248/300
Energy                     69/240
System Corruption          0%
Temperature                Cool (3)
Movement                   Flying (29)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (5) ------
           Structural Scanner
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Particle Charger
           Force Field
>          --- WEAPON (2) -------
           Great Maul
>          --- INVENTORY (3) ----
           Fission Core
     Heavy Laser
  Improved Spread Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Structural Scanner
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Particle Charger
           Transmission Jammer
>          --- WEAPON -----------
     Heavy Laser
           Longsword +1
>          --- INVENTORY --------
  Improved Spread Laser
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Processor                Targeting Computer
Weapon                     Longsword +1
  Energy Gun               Heavy Laser
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Great Maul
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              9    | 2   .   .   1   .   .   .   2   1   .   3   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   1   .   
  Utility                  4    | 1   .   .   .   .   .   .   1   1   .   1   .   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             53   | 5   3   .   .   .   2   1   20  12  1   3   6   
  Power                    6    | 1   .   .   .   .   .   1   1   .   .   1   2   
    Engine                 2    | 1   .   .   .   .   .   .   .   .   .   1   .   
    Core                   4    | .   .   .   .   .   .   1   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 1   1   .   .   .   .   .   6   6   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   1   .   .   .   .   .   6   6   .   1   .   
  Utility                  13   | .   2   .   .   .   .   .   5   3   1   1   1   
    Device                 8    | .   1   .   .   .   .   .   2   2   1   1   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   .   .   3   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 3   .   .   .   .   2   .   8   3   .   .   3   
    Energy Gun             6    | 1   .   .   .   .   .   .   1   3   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   1   .   2   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   .   .   .   .   4   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   2   1   .   .   .   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     91   | .   91  100 92  85  84  85  88  100 97  96  83  
  Engine                   4    | .   16  16  15  14  14  11  .   .   .   3   .   
  Core                     7    | .   .   .   .   .   .   2   12  10  10  8   9   
  Flight                   20   | .   .   16  15  14  14  14  16  31  30  26  23  
  Device                   19   | .   15  16  15  14  14  14  12  25  27  31  30  
  Processor                13   | .   8   16  15  14  14  14  21  11  10  8   7   
  Energy Gun               5    | .   16  16  15  14  2   .   .   9   10  8   7   
  Energy Cannon            5    | .   .   .   .   .   11  14  11  .   .   .   .   
  Ballistic Gun            2    | .   16  16  15  14  2   .   1   .   .   .   .   
  Slashing Weapon          8    | .   .   .   .   .   11  14  11  10  10  8   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             36   | 9   9   9   9   9   19  19  20  20  18  29  36  
  Greatest Support         34   | 13  14  14  14  14  14  13  28  28  28  34  28  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 3    | 1   1   1   2   2   2   2   3   3   3   3   3   
  Average Capacity         2    | 1   1   1   1   2   2   2   2   3   3   3   3   
  Most Carried             3    | 1   1   1   1   1   2   2   3   3   3   3   3   
  Average Carried          2    | .   1   1   1   1   1   2   2   2   3   1   1   
  Final Capacity           3    | 1   1   1   2   2   2   2   3   3   3   3   3   
  Final Carried            3    | 1   1   1   1   1   2   2   3   3   3   2   3   

 Class Distribution 
--------------------
 44% | Hacker-Scout
 24% | Mutant
 13% | Hacker-Assassin
 12% | Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
        Assassin | -8/Mines
 Hacker-Assassin | -8/Materials
    Hacker-Scout | -7/Factory
    Hacker-Scout | -7/Lower Caves
    Hacker-Ninja | -7/Lower Caves
    Hacker-Scout | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Matter Collected           787  | 246 109 .   .   18  .   30  205 130 .   .   49  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1574 | .   265 .   23  .   .   58  520 659 .   .   49  
  Parts                    104  | .   17  .   3   .   .   2   38  40  4   .   .   
Haulers Intercepted        5    | .   1   .   .   .   .   .   2   2   .   .   .   
Recyclers Shooed           2    | .   .   .   1   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  36   | .   7   .   .   .   .   1   17  9   1   .   1   
  Melee                    6    | .   .   .   .   .   .   .   1   4   1   .   .   
  Guns                     13   | .   7   .   .   .   .   .   .   5   .   .   1   
  Cannons                  17   | .   .   .   .   .   .   1   16  .   .   .   .   
Classes Destroyed          10   | .   4   .   .   .   .   1   2   2   .   .   1   
  Worker                   2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   .   2   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  8    | .   1   .   1   .   .   .   1   5   .   .   .   
  Swarmer                  10   | .   3   .   .   .   .   .   7   .   .   .   .   
  Grunt                    14   | .   4   .   .   .   .   .   5   5   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   .   .   .   .   4   2   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   1   1   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   4   .   1   .   .   1   5   3   1   .   1   
  Combat Bots Only         4    | .   4   .   .   .   .   1   4   2   1   .   1   
Max Kills in Single Turn   1    | .   1   .   1   .   .   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Damage Taken               2327 | .    525  114  .    .    .    26   350  542  17   221  532  
  Core                     1925 | .    444  98   .    .    .    24   293  447  13   176  430  
  Absorbed by Shields      91   | .    .    .    .    .    .    .    .    .    .    .    91   
  Redirected to Core       1369 | .    249  54   .    .    .    6    184  320  13   176  367  
Core Remaining (%)         67   | 100  .    36   .    .    .    32   100  .    .    70   .    
Volleys Fired              164  | .    27   3    3    .    .    2    47   71   1    1    9    
  Largest                  2    | .    2    2    2    .    .    1    1    1    1    1    2    
  Hottest                  144  | .    60   60   60   .    .    120  120  120  69   69   144  
Shots Fired                206  | .    54   6    6    .    .    2    47   70   1    2    18   
  Gun                      152  | .    54   6    6    .    .    .    .    65   1    2    18   
  Cannon                   54   | .    .    .    .    .    .    2    47   5    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    27   3    3    .    .    .    .    .    .    .    .    
  Thermal                  173  | .    27   3    3    .    .    2    47   70   1    2    18   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         59   | .    7    3    7    .    .    9    52   59   .    .    7    
  Robot Miss Streak        6    | .    3    1    .    .    .    .    .    6    .    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           178  | .    37   4    4    .    .    2    46   67   4    .    14   
  Core Hits                87   | .    16   2    1    .    .    1    20   30   2    .    15   
  Critical Hits            5    | .    .    .    .    .    .    .    1    4    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    1    3    .    .    .    
Melee Attacks              149  | .    .    .    .    .    3    4    9    30   35   15   53   
  Impact                   53   | .    .    .    .    .    .    .    .    .    .    .    53   
  Slashing                 96   | .    .    .    .    .    3    4    9    30   35   15   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    2    1    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5191 | .    417  45   60   .    .    71   1853 2088 182  .    475  
  Guns                     1940 | .    417  45   60   .    .    .    .    943  .    .    475  
  Cannons                  1760 | .    .    .    .    .    .    71   1530 159  .    .    .    
  Explosions               62   | .    .    .    .    .    .    .    .    62   .    .    .    
  Melee                    1429 | .    .    .    .    .    .    .    323  924  182  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  284  | .    213  33   38   .    .    .    .    .    .    .    .    
  Thermal                  3416 | .    204  12   22   .    .    71   1530 1102 .    .    475  
  Explosive                62   | .    .    .    .    .    .    .    .    62   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1429 | .    .    .    .    .    .    .    323  924  182  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    .    2    2    6    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    2    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    .    .    3    3    5    .    
    Message Errors         2    | .    .    .    .    .    .    .    .    1    1    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    1    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            325  | .    .    .    .    .    .    .    108  217  .    .    .    
  Projectiles              130  | .    .    .    .    .    .    .    108  22   .    .    .    
  Explosions               27   | .    .    .    .    .    .    .    .    27   .    .    .    
  Melee                    168  | .    .    .    .    .    .    .    .    168  .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      78   | .    .    .    .    .    .    .    .    78   .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   2    | .    2    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        348  | .    72   37   5    .    .    160  348  72   .    243  36   
  Average Temperature      80   | .    35   19   2    .    .    87   111  36   .    135  11   
  Received Heat Transfer   528  | .    195  69   .    .    .    .    81   135  .    .    48   
  Effects                  4    | .    .    .    .    .    .    .    4    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    .    .    .    .    .    .    8    2    .    .    .    
  Heat Transferred         6649 | .    475  25   50   .    .    160  3440 2047 .    .    452  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    .    .    1    1    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             852  | .   214 .   22  8   .   52  200 852 .   .   286 
  Average Influence        176  | .   71  .   13  8   .   15  87  339 .   .   268 
Maximum Alert Level        3    | .   1   .   .   .   .   .   1   3   .   .   1   
  Low Security (%)         71   | 100 90  100 100 100 .   100 99  51  .   .   .   
  Level 1                  16   | .   9   .   .   .   .   .   .   8   .   .   100 
  Level 2                  7    | .   .   .   .   .   .   .   .   23  .   .   .   
  Level 3                  4    | .   .   .   .   .   .   .   .   15  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   .   .   .   3   6   .   .   1   
  Investigation            6    | .   .   .   .   .   .   .   3   2   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           3    | .   2   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              79   | .   15  4   1   .   .   1   28  25  2   2   1   
  Peak Tracking Total      8    | .   8   3   1   .   .   1   5   4   1   2   1   
  Tactical Retreats        6    | .   1   .   .   .   .   .   5   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Sources Rigged       3    | .   .   .   .   .   .   .   1   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          8    | .   .   .   .   .   .   .   .   8   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          28   | .   1   .   .   .   1   1   12  10  1   .   2   
  Terminals                18   | .   1   .   .   .   .   1   10  5   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   3   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                82   | .   4   .   .   .   1   2   43  26  1   .   5   
  Successful               59   | .   4   .   .   .   1   2   27  22  1   .   2   
  Failed                   22   | .   .   .   .   .   .   .   15  4   .   .   3   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Manual                   47   | .   1   .   .   .   1   2   33  10  .   .   .   
  Terminals                56   | .   4   .   .   .   .   2   36  12  .   .   2   
  Fabricators              14   | .   .   .   .   .   .   .   .   11  .   .   3   
  Repair Stations          7    | .   .   .   .   .   .   .   6   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             23   | .   3   .   .   .   1   .   12  5   1   .   1   
  Part Schematic           4    | .   .   .   .   .   .   .   2   1   .   .   1   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   2   .   .   .   .   .   4   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   10  .   .   1   
  Load Schematic           4    | .   .   .   .   .   .   .   .   3   .   .   1   
  Build                    7    | .   .   .   .   .   .   .   .   7   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         43   | .   2   .   .   .   .   4   28  9   .   .   .   
  Terminals                20   | .   1   .   .   .   .   2   13  4   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Botnet                 16   | .   1   .   .   .   .   1   10  4   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   .   .   .   .   .   1   10  9   .   .   2   
  Full Trace Events        5    | .   .   .   .   .   .   .   2   2   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Matter                 219  | .   .   .   .   .   .   .   .   219 .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   116 .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   6   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   2   1   .   .   1   
  Parts Built              3    | .   .   .   .   .   .   .   .   3   .   .   .   
    Matter                 292  | .   .   .   .   .   .   .   .   292 .   .   .   
    Time                   109  | .   .   .   .   .   .   .   .   109 .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   9   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          147  | .   .   .   .   .   .   .   .   147 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               6    | .   .   2   .   .   .   .   2   2   .   .   .   
  Largest Group            2    | .   .   2   2   2   2   .   1   2   1   .   .   
  Highest-Rated Group      42   | .   .   42  42  42  42  .   10  42  17  .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  31  .   10  21  17  .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   2   1   .   .   
  GOTO                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               24   | .   .   .   .   .   .   .   .   23  1   .   .   
  Total Damage             882  | .   .   .   .   .   .   .   .   870 12  .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   6   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               3746 | 25   177  33   75   46   564  236  898  817  287  230  358  
Spaces Moved               4363 | 31   159  43   46   58   691  222  738  1141 591  342  301  
  Core                     1090 | 31   139  .    .    .    452  222  246  .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3273 | .    20   43   46   58   239  .    492  1141 591  342  301  
  Fastest Speed            26   | 50   40   40   40   40   40   100  29   29   29   26   29   
  Average Speed            49   | 50   48   40   40   40   79   100  59   29   29   45   48   
  Slowest Speed            120  | 50   50   40   40   40   100  100  120  34   29   99   99   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    1    .    .    .    1    6    .    .    .    
  Cave-ins Triggered       5    | .    .    .    .    .    .    .    .    .    .    1    4    
Exploration Rate (%)       34   | 3    44   15   8    14   80   56   49   24   87   31   6    
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    1    .    1    .    .    2    1    .    
Spaces Dug                 118  | .    .    .    .    .    1    3    9    11   30   15   49   
Terrain Destroyed          145  | .    .    .    .    .    1    3    9    38   30   15   49   
  Melee                    114  | .    .    .    .    .    1    3    5    11   30   15   49   
  Projectile               5    | .    .    .    .    .    .    .    4    1    .    .    .    
  AOE                      26   | .    .    .    .    .    .    .    .    26   .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      5509 | 38   202  52   94   80   705  230  1132 1519 669  400  388  
  Wait                     673  | .    3    7    47   23   5    1    268  234  36   38   11   
  Move                     4332 | 30   158  42   43   57   690  221  735  1129 590  340  297  
  Hop                      7    | .    .    .    1    .    .    .    1    5    .    .    .    
  Pick Up                  20   | 3    .    .    .    .    3    .    3    6    .    1    4    
  Fast Attach              20   | 2    3    .    .    .    .    1    10   3    1    .    .    
  Attach                   12   | 2    .    .    .    .    2    .    .    2    .    3    3    
  Detach                   4    | .    .    .    .    .    .    .    .    1    .    1    2    
  Swap                     21   | 1    .    .    .    .    .    .    10   7    .    .    3    
  Drop                     26   | .    1    .    .    .    2    1    10   9    .    .    3    
  Fire                     164  | .    27   3    3    .    .    2    47   71   1    1    9    
  Melee                    149  | .    .    .    .    .    3    4    9    30   35   15   53   
  Ram                      2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    .    .    1    3    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    .    .    .    1    2    .    .    .    
  Miscellaneous            72   | .    8    .    .    .    .    .    38   20   6    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
   17 | -11/Scrapyard  | Discovered new exit (range 16)
   26 | -11/Scrapyard  | Entered Materials
   83 | -10/Materials  | Discovered new exit (range 11)
  147 | -10/Materials  | Core integrity fell below 50%
  192 | -10/Materials  | Discovered new exit (range 5)
  203 | -10/Materials  | Entered Mines
  231 | -10/Mines      | Discovered new exit (range 10)
  236 | -10/Mines      | Entered Materials
  236 | -9/Materials   | Accompanied by 2 allies
  237 | -9/Materials   | Core integrity fell below 50%
  238 | -9/Materials   | Reached level 2
  241 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  271 | -9/Materials   | Upgraded with Propulsion slot (x1)
  283 | -9/Materials   | Discovered new exit (range 10)
  310 | -9/Materials   | Build established: Mutant
  311 | -9/Materials   | Entered Mines
  311 | -9/Mines       | Accompanied by 2 allies
  313 | -9/Mines       | Reached level 3
  331 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  331 | -9/Mines       | Discovered new exit (range 5)
  357 | -9/Mines       | Entered Exiles
  357 | -9/Exiles      | Accompanied by 2 allies
  364 | -9/Exiles      | Discovered new exit (range 15)
  369 | -9/Exiles      | Met 8R-AWN
  376 | -9/Exiles      | Met EX-HEX
  387 | -9/Exiles      | Led the pair of lost Derelicts to a safe place
  391 | -9/Exiles      | Met EX-DEC
  406 | -9/Exiles      | Discovered new exit (range 10)
  431 | -9/Exiles      | Met EX-BIN
  437 | -9/Exiles      | Aligned with FarCom system
  438 | -9/Exiles      | Given EX-Vault access code
  450 | -9/Exiles      | Opened EX-Vault
  454 | -9/Exiles      | Found Gui. Plasma Cannon
  458 | -9/Exiles      | Found Longsword +1
  461 | -9/Exiles      | Found PSU Rigger
  489 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  788 | -9/Exiles      | Visited The Gauntlet
  921 | -9/Exiles      | Stole three prototypes: Gui. Plasma Cannon, Longsword +1, PSU Rigger
  921 | -9/Exiles      | Entered Mines
 1144 | -8/Mines       | Discovered new exit (range 11)
 1157 | -8/Mines       | Entered Materials
 1158 | -8/Materials   | Core integrity fell below 50%
 1159 | -8/Materials   | Reached level 4
 1231 | -8/Materials   | Build established: Assassin
 1362 | -8/Materials   | Reached level 5
 1425 | -8/Materials   | Upgraded with Utility slot (x1)
 1689 | -8/Materials   | Build established: Hacker-Assassin
 1872 | -8/Materials   | Reached level 6
 1875 | -8/Materials   | Upgraded with Propulsion slot (x1)
 1997 | -8/Materials   | Identified exit to Factory
 2021 | -8/Materials   | Central database locked down
 2055 | -8/Materials   | Entered Factory
 2055 | -7/Factory     | Accompanied by 1 ally
 2057 | -7/Factory     | FarCom data flow suspended
 2057 | -7/Factory     | Reached level 7
 2174 | -7/Factory     | Fabricated Cesium-ion Thruster (x2)
 2408 | -7/Factory     | Build established: Hacker-Scout
 2425 | -7/Factory     | Reached level 8
 2430 | -7/Factory     | Upgraded with Utility slot (x1)
 2461 | -7/Factory     | Identified exit to Storage
 2461 | -7/Factory     | Identified exit to Lower Caves
 2550 | -7/Factory     | Local fabrication network quarantined
 2564 | -7/Factory     | Fabricated H-55 Commando?
 2566 | -7/Factory     | Fabricated Transmission Jammer?
 2717 | -7/Factory     | Garrison activated, responded to threat
 2743 | -7/Factory     | Reached level 9
 2872 | -7/Factory     | Entered Lower Caves
 2872 | -7/Lower Caves | Accompanied by 1 ally
 2980 | -7/Lower Caves | Learned Factory terminal intel
 3077 | -7/Lower Caves | Spotted M2-MAF(f)
 3078 | -7/Lower Caves | Encountered a Master Thief
 3082 | -7/Lower Caves | PSU Rigger stolen by Master Thief
 3145 | -7/Lower Caves | Discovered new exit (range 11)
 3148 | -7/Lower Caves | Identified exit to Lower Caves
 3159 | -7/Lower Caves | Entered another Lower Caves area
 3161 | -7/Lower Caves | Reached level 10
 3209 | -7/Lower Caves | Upgraded with Utility slot (x1)
 3244 | -7/Lower Caves | Upgraded with Power slot (x1)
 3244 | -7/Lower Caves | Upgraded with Propulsion slot (x1)
 3269 | -7/Lower Caves | Discovered new exit (range 9)
 3271 | -7/Lower Caves | Identified exit to Factory
 3296 | -7/Lower Caves | Crushed by falling debris
 3360 | -7/Lower Caves | Spotted 7E-YOC(f)
 3361 | -7/Lower Caves | Encountered a Master Thief
 3366 | -7/Lower Caves | Spotted C4-8XT(f)
 3367 | -7/Lower Caves | Encountered a Master Thief
 3384 | -7/Lower Caves | Longsword +1 stolen by Master Thief
 3389 | -7/Lower Caves | Entered Factory
 3390 | -6/Factory     | Loaded intel: 20 terminal locations
 3391 | -6/Factory     | Reached level 11
 3407 | -6/Factory     | Spotted B-75 Beast
 3439 | -6/Factory     | Core integrity fell below 50%
 3460 | -6/Factory     | Destroyed B-75 Beast
 3649 | -6/Factory     | Crushed by falling debris
 3650 | -6/Factory     | Core integrity fell below 20%
 3698 | -6/Factory     | Crushed by falling debris
 3744 | -6/Factory     | Crushed by falling debris
 3747 | -6/Factory     | Crushed by falling debris
 3747 | -6/Factory     | Smashed by cave-in

 Last Messages 
---------------
  Loaded successfully:
    Cesium-ion Thruster
    Rating: 3
    Time: 24
    Matter: 146
  Initiate build sequence.
03478_ ALERT: Suspicious activity at Fabricator F001. Dispatching
  Investigation squad.
03557_ U-05 Engineer builds a Wall. <x2>
03592_ Acquired Nuclear Core.
03595_ Dropped Lgt. Nuclear Core.
03630_ U-05 Engineer builds a Wall.
03649_ The unstable cave ceiling collapses.
03649_ Crushed by falling debris.
03698_ The unstable cave ceiling collapses.
03698_ Crushed by falling debris.
03744_ The unstable cave ceiling collapses.
03744_ Crushed by falling debris.
03747_ The unstable cave ceiling collapses.
03747_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
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|         ??""????????????### #????????????????????? |
|         ??""??????????????# #????????????????????? |
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|         ??????????????????# #?????????#        # " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          37
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           23
Terrain Scan Density       10
Jamming Range              8
Resistance: KI             15
Resistance: TH             10
Resistance: EX             5
Evasion (%)                64
Targeting Accuracy         10
Particle Charging          20
Offensive Hacking          25

 Item Schematics 
-----------------
 Cesium-ion Thruster | -8/Materials | Hacked
 Transmission Jammer | -8/Materials | Hacked
           Drone Bay | -7/Factory   | Hacked
     Antigrav System | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cesium-ion Thruster | x2 | -7/Factory 
       H-55 Commando | x2 | -7/Factory | Preloaded
 Transmission Jammer | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Levels Raised              10    | .    .    .    1    1    .    .    3    3    .    1    1    
  XP Earned                18347 | 3000 920  500  1535 500  350  650  3695 4391 656  500  1650 
  XP Spent                 17150 | 3000 .    .    1400 .    .    600  5350 1800 .    4350 650  
Upgrades                   42    | 8    .    .    4    .    .    2    12   3    .    10   3    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Propulsion Slot          3     | .    .    .    1    .    .    .    1    .    .    1    .    
  Utility Slot             4     | 1    .    .    .    .    .    .    1    1    .    1    .    
  Weapon Slot              1     | 1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         6     | .    .    .    .    .    .    .    6    .    .    .    .    
  Energy Generation        2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Mass Support             2     | 2    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       3     | 1    .    .    1    .    .    .    1    .    .    .    .    
  Sight Range              2     | .    .    .    2    .    .    .    .    .    .    .    .    
  Sensor Range             5     | .    .    .    .    .    .    .    .    .    .    5    .    
  Hack Attack %            5     | .    .    .    .    .    .    2    3    .    .    .    .    
  KI Resistance %          3     | 3    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          2     | .    .    .    .    .    .    .    .    .    .    .    2    
  EX Resistance %          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  TH Damage %              2     | .    .    .    .    .    .    .    .    2    .    .    .    
Protomatter Created        610   | .    72   .    .    .    .    .    293  208  37   .    .    
  Integrity Restored       1443  | .    162  .    .    .    .    .    760  412  109  .    .    
    Core                   1319  | .    162  .    .    .    .    .    697  383  77   .    .    
    Parts                  124   | .    .    .    .    .    .    .    63   29   32   .    .    
Protomatter Decayed        123   | .    18   .    .    .    .    .    10   95   .    .    .    

 Game 
------
Seed              FusionHardcellAmplifier
  Manual?         0
Play Time         01:17:37
  Cumulative      50.8 hours
  Start           2020.01.07 @ 14:00:23
  End             2020.01.09 @ 22:32:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          40
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7845293e-0ee7-42cc-a2c4-1c707abcf3f4