Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.13 @ 19:41:59 Player: Darlorth Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (3041) 3041 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (890) 890 TOTAL SCORE: 6451 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 77 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -7 Cogmind --------- Core Integrity 284/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Melee Analysis Suite > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (18) --- Light Treads Heat Sink Improved Heat Sink Large Storage Unit High-capacity Battery (400) High-capacity Battery (400) Medium Matter Pod (100) Relay Coupler [NC] (34) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (23) Particle Gun Missile Launcher Missile Launcher Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Melee Analysis Suite > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Treads Heat Sink Large Storage Unit High-capacity Battery High-capacity Battery Medium Matter Pod Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Particle Gun Missile Launcher Missile Launcher Axe [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 60 | 6 12 22 6 12 2 Power 9 | 1 2 2 1 2 1 Engine 5 | 1 2 2 . . . Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 15 | 2 3 8 . 2 . Treads 9 | . 1 6 . 2 . Leg . | . . . . . . Wheel 6 | 2 2 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 3 5 1 1 Device 6 | 1 1 . 2 1 1 Storage 2 | . 1 . 1 . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 3 | . . 2 1 . . Artifact . | . . . . . . Weapon 23 | 2 5 9 . 7 . Energy Gun 3 | . . 1 . 2 . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 2 5 . 3 . Ballistic Cannon . | . . . . . . Launcher 6 | . 3 2 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 4 7 1 6 2 Power 4 | . 1 1 . 2 . Propulsion 2 | . 1 1 . . . Utility 4 | . . 2 1 . 1 Weapon 10 | . 2 3 . 4 1 Highest Loss Streak 3 | . 3 2 1 3 1 Average Slot Usage (%) 95 | . 92 95 98 94 100 Engine 8 | . 12 10 5 . . Core 1 | . . . 3 5 9 Treads 13 | . 4 16 18 17 18 Wheel 8 | . 23 4 . . . Device 10 | . 14 8 8 9 14 Storage 13 | . 13 11 18 18 18 Processor 9 | . . 10 15 18 18 Protection 7 | . . 11 9 9 4 Energy Gun 3 | . . 5 . 3 18 Ballistic Gun 11 | . 18 10 9 8 . Launcher 3 | . 4 5 . . . Slashing Weapon 1 | . . . 9 4 . Naked Turns . | . . . . . . Heaviest Build 69 | 8 43 55 69 62 61 Greatest Support 40 | 32 32 40 40 40 40 Greatest Overweight (x) 4 | . 4 4 1 1 1 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 18 | 4 12 12 18 18 18 Average Capacity 13 | 4 11 12 17 18 18 Most Carried 18 | 3 6 12 13 18 14 Average Carried 9 | 1 3 9 11 15 13 Final Capacity 18 | 4 12 12 18 18 18 Final Carried 15 | 1 4 12 13 15 14 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1895 | 284 442 783 140 226 20 Remotely . | . . . . . . Salvage Created 2734 | 76 504 1009 409 616 120 Parts 191 | 7 48 81 23 27 5 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 82 | . 19 39 7 13 4 Melee 11 | . . . 7 4 . Guns 30 | . 3 16 . 7 4 AOE 41 | . 16 23 . 2 . Classes Destroyed 11 | 2 6 2 1 . . Worker 6 | . 4 2 . . . Builder 3 | . 1 2 . . . Tunneler 2 | 1 . 1 . . . Hauler 2 | . 1 1 . . . Recycler 2 | 1 1 . . . . Watcher 7 | . 3 2 1 1 . Swarmer 28 | . 9 15 . 2 2 Grunt 41 | . 10 14 4 11 2 Duelist 2 | . . 2 . . . Sentry 10 | . . 8 2 . . Hunter 1 | . . . 1 . . Best Kill Streak 10 | 2 7 10 3 4 4 Combat Bots Only 7 | . 6 7 3 4 4 Max Kills in Single Turn 3 | 1 3 3 1 1 1 Gunslinging . | . . . . . . Exploded 3 | . 3 3 . 1 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 3859 | . 700 1109 582 1236 232 Core 553 | . 121 166 48 214 4 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 51 58 . . . Volleys Fired 193 | 4 53 81 7 35 13 Largest 2 | 2 2 2 1 2 2 Hottest 130 | 40 50 95 23 56 130 Shots Fired 332 | 8 87 144 7 60 26 Gun 282 | 8 67 117 7 57 26 Cannon . | . . . . . . Launcher 50 | . 20 27 . 3 . Special . | . . . . . . Kinetic 215 | 8 67 76 7 57 . Thermal 67 | . . 41 . . 26 Explosive 50 | . 20 27 . 3 . Electromagnetic . | . . . . . . Robot Hit Streak 27 | 5 11 27 5 19 15 Robot Miss Streak 5 | 1 3 5 2 1 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 284 | 5 58 109 26 64 22 Core Hits 203 | 3 46 106 9 32 7 Critical Hits 4 | . . . 1 3 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . . 1 2 . Melee Attacks 34 | . . . 22 12 . Impact . | . . . . . . Slashing 34 | . . . 22 12 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7258 | 85 2042 2848 802 1107 374 Guns 2732 | 85 574 1129 58 512 374 Cannons . | . . . . . . Explosions 3364 | . 1459 1703 . 202 . Melee 1137 | . . . 744 393 . Ramming 25 | . 9 16 . . . Kinetic 1809 | 85 574 580 58 512 . Thermal 923 | . . 549 . . 374 Explosive 3364 | . 1459 1703 . 202 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1137 | . . . 744 393 . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 187 | . 120 30 37 . . Projectiles . | . . . . . . Explosions 150 | . 120 30 . . . Melee 37 | . . . 37 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 290 | . 187 103 . . . Shots 10 | . 5 5 . . . Rammed 7 | . 1 6 . . . Targets Rammed 7 | . 1 6 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 182 | 6 8 182 . . 60 Average Temperature 41 | 6 4 46 . . 26 Received Heat Transfer 1779 | . 231 459 180 828 81 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1541 | . . 690 . . 851 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 585 | 10 331 585 332 452 312 Initial 189 | . 5 30 150 123 189 Average 252 | 3 150 304 234 327 262 Maximum Alert Level 2 | . 1 2 1 2 1 Low Security (%) 32 | 100 60 22 22 18 8 Level 1 50 | . 39 51 77 39 91 Level 2 16 | . . 25 . 42 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 7 6 4 . 1 Investigation 10 | . 7 1 1 . 1 Extermination . | . . . . . . Reinforcement 5 | . . 5 . . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 30 51 10 19 6 Peak Tracking Total 9 | . 7 9 3 5 2 Tactical Retreats 5 | . 2 . 1 2 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 4 | . 2 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 16 | . 7 8 . 1 . Max in Single Turn 3 | . 2 3 . 1 . Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 18 | . 8 5 3 . 2 Terminals 12 | . 6 3 2 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 63 | . 30 16 8 . 9 Successful 42 | . 17 13 7 . 5 Failed 21 | . 13 3 1 . 4 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 31 | . 23 5 3 . . Terminals 41 | . 24 8 5 . 4 Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units 8 | . 6 2 . . . Scanalyzers 5 | . . . . . 5 Garrison Access 3 | . . . 3 . . Terminal Hacks 24 | . 14 4 5 . 1 Record 1 | . 1 . . . . Part Schematic 7 | . 7 . . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 . 1 . . Repair Station Index 1 | . . 1 . . . Alert Level 1 | . . . . . 1 Unreport Threat 2 | . 2 . . . . Locate Traps 2 | . . 1 1 . . Dispatch Records 1 | . 1 . . . . Patrol Status 1 | . . . 1 . . Recall Investigation 2 | . 1 . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 3 | . 2 1 . . . Retrieve Components 3 | . 2 1 . . . Scanalyzer 4 | . . . . . 4 Insert Component 3 | . . . . . 3 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 4 | . 1 2 1 . . Terminals 3 | . 1 2 . . . Track 2 | . 1 1 . . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Reprogram 1 | . . . 1 . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 8 3 1 . 2 Full Trace Events 9 | . 6 1 1 . 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . 7 . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 78 | . . 78 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . 17 . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 16 | . . . 16 16 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 8 | . . . . 8 . Total Damage 81 | . . . . 81 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 4194 | 65 1143 1688 452 668 178 Spaces Moved 2335 | 47 898 864 183 274 69 Core 12 | 12 . . . . . Treads 1069 | . . 543 183 274 69 Legs . | . . . . . . Wheels 1254 | 35 898 321 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 190 190 190 Average Speed 142 | 87 108 152 190 190 190 Slowest Speed 200 | 100 120 200 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 87 63 11 42 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . 4 . . . . Terrain Destroyed 404 | . 148 227 . 29 . Melee . | . . . . . . Projectile . | . . . . . . AOE 404 | . 148 227 . 29 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2809 | 63 979 1088 242 348 89 Wait 101 | . . 79 18 . 4 Move 2330 | 46 897 863 182 273 69 Hop . | . . . . . . Pick Up 61 | 7 12 26 6 9 1 Fast Attach 1 | . . 1 . . . Attach 33 | 6 5 8 5 7 2 Detach . | . . . . . . Swap 26 | . 7 13 1 5 . Drop 19 | . 4 11 1 3 . Fire 193 | 4 53 81 7 35 13 Melee 34 | . . . 22 12 . Ram 2 | . 1 1 . . . Kick . | . . . . . . Crush 5 | . . 5 . . . Escape Stasis 4 | . . . . 4 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 13) 537 | -10/Materials | Discovered new exit (range 9) 696 | -10/Materials | Discovered new exit (range 14) 765 | -10/Materials | Lost 3 parts (1p1n1w) 1209 | -10/Materials | Entered another Materials area 1209 | -9/Materials | Evolved 2 slots: Utility x2 1938 | -9/Materials | Build established: Scavenger-Mutant 2516 | -9/Materials | Destroyed 7 combat bots 2765 | -9/Materials | Discovered new exit (range 15) 2825 | -9/Materials | Repaired Med. Matter Pod 2852 | -9/Materials | Repaired Hcp. Battery 2879 | -9/Materials | Repaired Hcp. Battery 2891 | -9/Materials | Identified exit to Materials 2895 | -9/Materials | Build established: Mutant 2897 | -9/Materials | Entered another Materials area 2897 | -8/Materials | Evolved 2 slots: Utility x2 3124 | -8/Materials | Garrison activated, responded to threat 3327 | -8/Materials | Identified exit to Garrison 3349 | -8/Materials | Entered Garrison 3349 | -8/Garrison | Accompanied by 1 ally 3359 | -8/Garrison | Installed Relay Interface Framework 3418 | -8/Garrison | Triggered checkpoint 3471 | -8/Garrison | Garrison Relay disabled 3556 | -8/Garrison | Triggered checkpoint 3558 | -8/Garrison | Triggered checkpoint 3634 | -8/Garrison | Triggered checkpoint 3706 | -8/Garrison | Lost 3 parts (1p2w) 3760 | -8/Garrison | Triggered checkpoint 3811 | -8/Garrison | Lost 3 parts (1p2w) 3975 | -8/Garrison | Discovered new exit (range 9) 4013 | -8/Garrison | Identified exit to Materials 4017 | -8/Garrison | Entered Materials 4195 | -8/Materials | Self-destructed Last Messages --------------- 04049_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 1-B 04049_ ALERT: Suspicious activity at Terminal M011. Dispatching Investigation squad. 04065_ S-10 Pest destroyed. 04068_ Acquired 10 matter. 04076_ Destroyed Lgt. Ion Engine. 04079_ S-10 Pest destroyed. 04093_ Utility Shielding destroyed. 04096_ Acquired 5 matter. 04096_ Particle Gun melted. 04096_ Lgt. Nuclear Core melted. 04096_ G-47 Trooper destroyed. 04114_ Acquired 5 matter. 04124_ Acquired Imp. Heat Sink. 04185_ K-01 Serf collects debris. 04189_ K-01 Serf cleans the Nuclear Reactor. 04192_ Particle Gun destroyed. 04192_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????" ???????????????????????? | | ?????????###########???" ???????????????????????? | | ?????????# ! #???" ???????????????????????? | | ?????????# #?? ???????????????????????? | | ?????????# #?""" #??????????????????????? | | ?????????# """ """ # """ +??????????????????????? | | ?????????# """ """ # """ #??????????????????????? | | ?????????# """ """ # k#??????????????????????? | | ?????????# # """ #??????????????????????? | | ?????????# # """ #??????????????????????? | | ?????????#####+#####?""" #??????????????????????? | | ????????##### #?????? gl#??????????????????????? | | ????????#== #########@### ###????????????????? | | ????????#== ?????????? | | ????????#== #################????????????????? | | ????????#== #????????????????????????????????? | | ????????#== #????????????????????????????????? | | ????????#== #????????????????????????????????? | | ????????##### #????????????????????????????????? | | ????????????# =%#????????????????????????????????? | | ????????????#=% #????????????????????????????????? | | ????????????+ #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????#[ #????????????????????????????????? | | ???????????##% ##???????????????????????????????? | | ???????????# = #???????????????????????????????? | | ???????????# "" #???????????????????????????????? | | ???????????# T #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Hcp. Matter Pod | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Lgt. Ion Engine | -10/Materials | Hacked Datajack | -10/Materials | Hacked Axe | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentMomentumDatajack Manual? 0 Play Time 00:48:43 Cumulative 105.1 hours Start 2020.10.13 @ 15:28:33 End 2020.10.13 @ 19:41:59 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 140 Rogue 102 Adventurer 1 Explorer 37 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce41e91f-a195-45a6-aaec-2174f0e24206