Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 02:25:02 Player: Comet Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (155) 775 Value Destroyed (4960) 4960 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 9821 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 35 Friendly Fire -73 Cogmind --------- Core Integrity 561/850 Matter 263/300 Energy 111/200 System Corruption 5% Temperature Cool (0) Movement Core (1700) Ox33 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Particle Charger Improved Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Angular Momentum Engine Advanced Power Amplifier High-capacity Battery (250) Improved Sensor Array Makeshift Terrain Scan Processor Energy Filter Improved Transmission Jammer Improved Medium Armor Plating Makeshift Light Armor Plating Medium Reflective Plating Improved Powered Armor Hacking Suite Improved Hacking Suite Makeshift System Shield Long-range Tractor Beam Trap Extractor (3/4 Shock) Improved Trap Extractor (2/6 Blade) Plasma Cannon Plasma Cannon Plasma Cannon Heavy Phase Cannon Long-range Missile Launcher Long-range Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Particle Charger Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Phase Cannon Molecular Deconstructor > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Advanced Power Amplifier High-capacity Battery Improved Sensor Array Makeshift Terrain Scan Processor Energy Filter Improved Transmission Jammer Improved Medium Armor Plating Makeshift Light Armor Plating Medium Reflective Plating Improved Powered Armor Hacking Suite Improved Hacking Suite Makeshift System Shield Long-range Tractor Beam Trap Extractor Improved Trap Extractor Plasma Cannon Plasma Cannon Plasma Cannon Heavy Phase Cannon Long-range Missile Launcher Long-range Missile Launcher Heavy Mace [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Plasma Cannon Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Slots Evolved 8 | . . 2 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 6 | . . 1 2 1 . . 2 . . Weapon 1 | . . 1 . . . . . . . Parts Attached 149 | 6 9 24 15 26 18 2 32 10 7 Power 10 | 1 . 3 1 2 1 . 2 . . Engine 8 | 1 . 2 1 2 1 . 1 . . Core 1 | . . 1 . . . . . . . Reactor 1 | . . . . . . . 1 . . Propulsion 15 | 2 1 5 . 2 3 . 2 . . Treads 3 | 2 1 . . . . . . . . Leg . | . . . . . . . . . . Wheel 12 | . . 5 . 2 3 . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 57 | 1 3 3 7 13 4 . 19 4 3 Device 35 | . . 2 5 9 3 . 11 3 2 Storage 5 | 1 2 . . 1 . . 1 . . Processor 3 | . . . . 2 . . 1 . . Hackware 1 | . . . . . . . 1 . . Protection 13 | . 1 1 2 1 1 . 5 1 1 Artifact . | . . . . . . . . . . Weapon 67 | 2 5 13 7 9 10 2 9 6 4 Energy Gun 29 | 1 . 10 6 4 4 1 3 . . Energy Cannon 14 | . . 1 1 2 . . 5 3 2 Ballistic Gun 5 | 1 3 1 . . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . Launcher 14 | . 2 1 . 1 4 1 1 3 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 10 | . . 5 . . . . 3 1 1 Parts Lost 25 | . . 2 . 4 10 . 1 . 8 Power 2 | . . 1 . . 1 . . . . Propulsion 5 | . . . . . 2 . . . 3 Utility 10 | . . . . 2 4 . 1 . 3 Weapon 8 | . . 1 . 2 3 . . . 2 Highest Loss Streak 7 | . . 1 . 2 7 . 1 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 99 94 91 90 87 100 98 99 83 Engine 6 | . 14 5 9 7 7 7 4 . . Reactor 1 | . . . . . . . 1 6 6 Treads 4 | . 28 6 . . . . . . . Wheel 14 | . . 15 18 16 16 23 19 20 6 Device 15 | . . 6 20 19 14 15 21 20 18 Storage 8 | . 14 11 9 7 7 7 6 6 6 Processor 9 | . . . . 12 15 15 13 13 13 Hackware 1 | . . . . . . . 4 6 5 Protection 7 | . 13 10 8 2 6 7 5 5 6 Energy Gun 9 | . 1 26 26 13 6 6 4 . . Energy Cannon 7 | . . . . 7 8 . 11 19 16 Ballistic Gun 3 | . 26 6 . . . . . . . Ballistic Cannon 1 | . . . . . 2 15 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 126 | 14 50 61 77 114 118 118 126 125 125 Greatest Support 40 | 40 40 40 24 40 40 36 36 36 36 Greatest Overweight (x) 10 | . 1 5 3 2 4 3 3 3 10 Average Overweight (x) 2 | . . 1 2 1 2 3 3 3 9 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 Average Capacity 22 | 6 15 20 20 20 25 25 25 25 25 Most Carried 25 | 3 15 20 20 21 25 19 25 25 25 Average Carried 19 | 1 7 18 19 19 20 18 23 24 22 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 Final Carried 25 | 3 15 20 20 21 17 19 25 25 25 Class Distribution -------------------- 30% | Skirmisher 20% | Mutant 16% | Gunner 16% | Tank 9% | Trapper-Skirmisher 3% | Trapper-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Trapper-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Gunner | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Matter Collected 2956 | 204 432 507 145 375 280 322 185 401 105 Remotely . | . . . . . . . . . . Salvage Created 5433 | 58 553 1212 829 1055 673 198 211 352 292 Parts 285 | 5 38 86 38 59 26 7 9 7 10 Haulers Intercepted 10 | . 2 4 1 1 . . 1 1 . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 56 | . . . . . 23 10 . 17 6 Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Combat Hostiles Destroyed 110 | . 9 20 14 18 17 8 4 12 8 Guns 49 | . 5 15 14 13 2 . . . . Cannons 18 | . . . . 2 2 5 2 4 3 AOE 41 | . 4 5 . 2 13 3 2 8 4 Classes Destroyed 16 | 1 6 3 3 2 1 . . . . Worker 2 | . 1 1 . . . . . . . Builder 5 | . 3 1 . 1 . . . . . Tunneler 3 | 2 . 1 . . . . . . . Hauler 10 | . 2 4 1 1 . . 1 1 . Recycler 8 | . . 3 1 4 . . . . . Minesweeper 1 | . . . . . 1 . . . . Mechanic 1 | . . . 1 . . . . . . Operator 4 | . 1 3 . . . . . . . Watcher 11 | . 3 4 1 2 . . 1 . . Swarmer 27 | . . 11 . 5 3 . 3 4 1 Grunt 63 | . 9 7 10 7 11 7 . 6 6 Brawler 2 | . . . 1 . . . . . 1 Duelist 4 | . . . . 2 2 . . . . Sentry 8 | . . 2 2 2 1 . . 1 . Hunter 2 | . . . 1 . . 1 . . . Programmer 4 | . . . . 2 . . 1 1 . Decomposer 1 | . . . . . 1 . . . . Best Kill Streak 9 | 2 5 6 4 5 9 4 3 6 5 Combat Bots Only 9 | . 2 4 3 5 9 4 3 5 5 Max Kills in Single Turn 3 | 1 3 3 1 1 2 2 2 2 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 2 2 . 1 2 2 2 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Hostile Shots Fired 498 | . 34 57 35 131 70 42 7 73 49 Missed 153 | . 9 15 6 45 13 16 4 30 15 Damage Taken 5693 | . 307 688 528 1100 976 380 92 666 956 Core 805 | . 17 180 51 80 159 29 . 80 209 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 40 | . 4 30 6 . . . . . . Ignored by Resistances 123 | . . . . 20 75 28 . . . Regen/Repaired (Parts) 280 | . . . 139 . . . 141 . . Core Remaining (%) 79 | 100 93 55 90 . . 61 . . . Volleys Fired 287 | 4 42 48 31 58 34 28 10 17 15 Largest 3 | 2 2 3 3 3 3 1 3 3 3 Hottest 255 | 70 40 155 180 201 221 57 245 245 255 Shots Fired 624 | 8 78 140 86 151 52 28 23 32 26 Gun 442 | 8 72 138 86 119 13 . 6 . . Cannon 129 | . . . . 28 22 23 16 23 17 Launcher 49 | . 6 2 . 4 17 5 1 9 5 Special 4 | . . . . . . . . . 4 Kinetic 130 | 4 72 30 . . . 23 1 . . Thermal 267 | 4 . 17 50 100 35 . 21 23 17 Explosive 49 | . 6 2 . 4 17 5 1 9 5 Electromagnetic 174 | . . 91 36 47 . . . . . Robot Hit Streak 21 | 3 14 10 21 15 7 7 8 13 9 Robot Miss Streak 8 | 2 3 7 4 8 4 2 2 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . . 4 2 2 . . . . . Max Gunslinging Chain 2 | . . 2 1 1 . . . . . Shots Hit Robots 412 | 4 46 87 69 114 24 16 18 21 13 Core Hits 379 | 3 32 51 77 110 44 15 7 25 15 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 5 | 1 . . . . 1 3 . . . Burn 2 | 1 . . . . 1 . . . . Destroy 2 | . . . . . . 2 . . . Blast 1 | . . . . . . 1 . . . Melee Attacks 2 | . . . . 2 . . . . . Impact 2 | . . . . 2 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12027 | 66 966 1625 1396 2208 1449 1015 665 1757 880 Guns 4871 | 66 556 1328 1208 1479 162 . 72 . . Cannons 2213 | . . . . 462 206 392 381 442 330 Explosions 4943 | . 410 297 188 267 1081 623 212 1315 550 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1248 | 28 556 238 . . . 392 34 . . Thermal 4064 | 38 . 280 806 1381 368 . 419 442 330 Explosive 4546 | . 410 116 . 239 1081 623 212 1315 550 Electromagnetic 2169 | . . 991 590 588 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 5 5 5 . . 5 Average Corruption 4 | . . . . 4 5 5 . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked 3 | . . . . 3 . . . . . Effects 105 | . . . . 33 47 10 . . 15 Message Errors 22 | . . . . 6 10 2 . . 4 Matter Fused 21 | . . . . 10 7 2 . . 2 Heat Flow Errors 14 | . . . . 2 7 1 . . 4 Energy Discharges 7 | . . . . . 4 2 . . 1 Parts Rejected 1 | . . . . 1 . . . . . Parts Fused 2 | . . . . . 1 . . . 1 Data Loss (minor) 20 | . . . . 9 8 2 . . 1 Data Loss (major) 11 | . . . . 3 6 1 . . 1 Misfires 5 | . . . . 1 3 . . . 1 Alerts 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 314 | . . 30 . . 65 9 39 145 26 Projectiles 74 | . . . . . 46 . 7 21 . Explosions 240 | . . 30 . . 19 9 32 124 26 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . 4 . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 482 | . . . 62 26 39 . . 146 209 Shots 12 | . . . 2 1 2 . . 3 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 250 | 18 10 144 16 226 250 193 48 48 187 Average Temperature 48 | 8 4 37 8 73 79 103 26 18 46 Received Heat Transfer 1683 | . 183 150 261 234 315 138 . 159 243 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 15 | . . 8 5 2 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 9 | . . . . 6 . . 3 . . Heat Transferred 6479 | 185 . 479 1015 1925 920 . 748 748 459 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . 6 3 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Peak Influence 475 | 10 246 475 443 460 . . 128 . . Initial 200 | . 6 . 152 200 . . 2 . . Average 193 | 3 73 218 344 340 . . 28 . . Maximum Alert Level 2 | . 1 2 2 2 . . . . . Low Security (%) 50 | 100 89 47 8 . . . 100 . . Level 1 39 | . 10 42 73 78 . . . . . Level 2 9 | . . 10 18 21 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 2 3 9 . . 1 . 1 Investigation 2 | . . . 1 1 . . . . . Extermination 4 | . . . . 3 . . 1 . . Reinforcement 6 | . 1 2 1 2 . . . . . Assault 1 | . . . . . . . . . 1 Garrison 4 | . . . 1 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Distress Signals 9 | . 3 3 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 159 | . 17 31 22 28 21 11 7 11 11 Peak Tracking Total 7 | . 4 6 4 3 7 4 3 5 6 Tactical Retreats 11 | . 1 1 3 2 3 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Traps Triggered 6 | . . . . 5 . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 1 | . . . . 1 . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 10 | . . 3 6 1 . . . . . Reused 6 | . . . . 2 3 . 1 . . Traps Extracted 7 | . . 3 4 . . . . . . Installed 13 | . . . . 1 11 . 1 . . Triggered 8 | . . . . 4 3 . 1 . . Most Traps Carried 7 | . . 3 7 7 6 6 6 5 5 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Machines Disabled 8 | . 2 2 . . 1 . 2 . 1 Max in Single Turn 1 | . 1 1 . . 1 . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Machines Accessed 16 | . 2 4 3 1 3 . 3 . . Terminals 10 | . 2 4 2 1 . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 3 9 9 3 7 . 7 . . Successful 22 | . 2 3 5 . 7 . 5 . . Failed 16 | . 1 6 4 3 . . 2 . . Catastrophic 4 | . . 1 3 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 23 | . 3 9 6 3 . . 1 . 1 Terminals 24 | . 3 9 7 3 . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . 2 . . . 5 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 2 3 3 . 7 . 1 . . Record 6 | . . . . . 5 . 1 . . Part Schematic 2 | . 1 . 1 . . . . . . Open Door 2 | . . . . . 2 . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . Reprogram Traps 2 | . . 1 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . 4 . . Scan Component 3 | . . . 1 . . . 2 . . Repair 3 | . . . 1 . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 3 2 1 . . 1 . . Full Trace Events 3 | . . 1 1 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . 2 . . Time 102 | . . . 38 . . . 64 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Total Allies 2 | . . . . . 2 . . . . Largest Group 2 | . . . . . 2 2 . . . Highest-Rated Group 60 | . . . . . 60 60 . . . Highest-Rated Ally 30 | . . . . . 30 30 . . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . . Total Damage 118 | . . . . . . 118 . . . Kills 1 | . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Turns Passed 10012 | 115 1210 935 798 1621 2117 412 1281 895 628 Spaces Moved 5896 | 58 558 477 407 1066 1448 249 799 602 232 Core 4 | 4 . . . . . . . . . Treads 695 | 54 558 83 . . . . . . . Legs . | . . . . . . . . . . Wheels 5197 | . . 394 407 1066 1448 249 799 602 232 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 110 120 110 125 135 135 135 135 Average Speed 139 | 152 184 137 131 112 133 135 135 135 234 Slowest Speed 320 | 160 240 320 135 125 150 135 135 135 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 69 49 30 21 95 30 18 64 40 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 8 | . . . . . 3 1 . 2 2 Spaces Dug 25 | . . . . 2 . . . 23 . Terrain Destroyed 386 | . 8 26 24 15 89 25 . 116 83 Melee 2 | . . . . 2 . . . . . Projectile 14 | . . . . . 1 7 . 3 3 AOE 370 | . 8 26 24 13 88 18 . 113 80 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Total 7156 | 74 659 659 602 1361 1580 296 982 654 289 Wait 621 | 4 34 62 135 186 47 16 97 14 26 Move 5887 | 57 557 476 406 1065 1447 248 798 601 232 Hop . | . . . . . . . . . . Pick Up 83 | 3 12 19 5 12 5 2 18 5 2 Fast Attach 46 | 6 2 12 5 3 3 . 11 2 2 Attach 31 | . . 4 3 7 10 . 3 . 4 Detach 17 | . 1 5 1 1 2 . 3 . 4 Swap 73 | . 7 8 7 16 5 2 19 8 1 Drop 80 | . 4 25 9 9 1 . 22 7 3 Fire 287 | 4 42 48 31 58 34 28 10 17 15 Melee 2 | . . . . 2 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 15 | . . . . . 15 . . . . Trap 14 | . . . . 2 11 . 1 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 940 | -10/Materials | Discovered new exit (range 12) 1050 | -10/Materials | Discovered new exit (range 16) 1326 | -10/Materials | Entered another Materials area 1326 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1644 | -9/Materials | Build established: Tank 1921 | -9/Materials | Discovered new exit (range 7) 2195 | -9/Materials | Discovered new exit (range 16) 2261 | -9/Materials | Entered another Materials area 2261 | -8/Materials | Evolved 2 slots: Utility x2 2262 | -8/Materials | Discovered new exit (range 15) 2883 | -8/Materials | Repaired Hvy. Armor Plating 3022 | -8/Materials | Garrison activated, responded to threat 3054 | -8/Materials | Discovered new exit (range 4) 3059 | -8/Materials | Entered Factory 3059 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3096 | -7/Factory | Garrison activated, responded to threat 3409 | -7/Factory | Build established: Trapper-Gunner 3735 | -7/Factory | Build established: Trapper-Skirmisher 4207 | -7/Factory | Cargo convoy interrupted 4487 | -7/Factory | Discovered new exit (range 13) 4592 | -7/Factory | Identified exit to Lower Caves 4680 | -7/Factory | Entered Lower Caves 4689 | -7/Lower Caves | Encountered a Warlord checkpoint 4816 | -7/Lower Caves | Build established: Skirmisher 4973 | -7/Lower Caves | Learned location of 1 exit from Factory 5795 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5849 | -7/Lower Caves | Destroyed 9 combat bots 5854 | -7/Lower Caves | Lost 7 parts (2n2u3w) 6075 | -7/Lower Caves | Learned 8 Factory zone layouts 6101 | -7/Lower Caves | Build established: Mutant 6106 | -7/Lower Caves | Learned location of 1 exit from Research 6106 | -7/Lower Caves | Learned Armory trap positions 6745 | -7/Lower Caves | Build established: Gunner 6770 | -7/Lower Caves | Discovered new exit (range 11) 6784 | -7/Lower Caves | Identified exit to Lower Caves 6797 | -7/Lower Caves | Entered another Lower Caves area 6797 | -7/Lower Caves | Accompanied by 2 allies 6932 | -7/Lower Caves | Discovered new exit (range 11) 6958 | -7/Lower Caves | Identified exit to Factory 7144 | -7/Lower Caves | Spotted B-75 Beast 7209 | -7/Lower Caves | Entered Factory 7209 | -6/Factory | Evolved 2 slots: Utility x2 7210 | -6/Factory | Identified exit to Lower Caves 7211 | -6/Factory | Identified exit to Factory 7293 | -6/Factory | Repaired Arm. Wheel 7612 | -6/Factory | Found Prototype Processor 7612 | -6/Factory | Identified Exp. Targeting Computer 7906 | -6/Factory | Build established: Skirmisher 8465 | -6/Factory | Repaired Arm. Wheel 8490 | -6/Factory | Entered Lower Caves 8572 | -6/Lower Caves | Identified exit to Lower Caves 8816 | -6/Lower Caves | Found Imp. Powered Armor 9008 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9223 | -6/Lower Caves | Encountered a Warlord checkpoint 9385 | -6/Lower Caves | Entered another Lower Caves area 9438 | -6/Lower Caves | Lost 5 parts (2n2u1w) 9707 | -6/Lower Caves | Build established: Gunner 9875 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9893 | -6/Lower Caves | Found Prototype Special Weapon 9893 | -6/Lower Caves | Identified Molecular Deconstructor 9981 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10013 | -6/Lower Caves | Self-destructed Last Messages --------------- 09985_ Y-64 Sentinel: "REQUESTING BACKUP." 09988_ Hacking Suite destroyed. 09988_ S-27 Virus destroyed. 09988_ Entropy package melds with Wall. 09990_ Wall disintegrates. 09990_ Wall destabilizing. 09991_ Wall disintegrates. 09995_ System corrupted: Matter fused (-6). 09997_ Entropy package works its way towards G-50 Soldier core. 09999_ G-50 Soldier core destabilizing. 09999_ VTOL Module fries itself beyond repair. 10001_ G-50 Soldier core destabilizing. 10007_ Entropy package melds with Wall. 10007_ Phase Cannon destroyed. 10008_ Wall disintegrates. 10008_ Concrete destabilizing. 10010_ Concrete disintegrates. 10011_ Dropped Molecular Deconstructor. 10013_ Penetrated by Slug. 10013_ Arm. Wheel destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# ### ! | | ????????????????????????????????????????####?# ## | | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????????# ## | | ????????????????????????????????????????????## ## | | ?????????????????????????????????????####?### ## | | ?????????????????????????????????????? ### # | | ??????????????????????????????????????# ## # # | | ?????????????????????????????????????## # ## # | | ?????????????????????????????????????#X # # | | ?????????????????????????????????????#"" | | ?????????????????????????????????????##"""# | | ??????????????????????????????????????### # | | ??????????????????????????#########?????## # | | ?????????????????????????## ###????#### | | ?????????????????????????? #???????## | | ??????????????????????????? #????????# | | ?????????????????????????#### #?????#### | | ??????????????????# ## ## # ##???## | | ??????????????????# = ##?## | | ??????????????????# $[% #?# | | ??????????????? ##### #?# ## | | ???????????????????????###### ### ### | | ???????????????????????# | Y ## ##? | | ???????????????????????# @lg ## ##?? | | ???????????????????????# ### ####### ##??# | | ?????????????????????? ???##?????# #??? ## | | ?????????????????????###???????????# #??? ##? | | ???????????????????????????????????## ?? #??? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# ????? | | ????????????????????????????????????# ???? | | ???????????????????????????????????? ??? | | ??????????????????????????????????? #?? | | ??????????????????????????????????? ## ?? | | ??????????????????????????????????? ##? ? | | ??????????????????????????????????###??? ?? | | ???????????????????????????????????????? ### ? | | ????????????????????????????????????????## #?????? | | ??????????????????????????????????????????##?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cooling System | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed DecoderHypercooledHumpback Manual? 0 Play Time 01:25:44 Cumulative 57.8 hours Start 2024.06.13 @ 17:42:56 End 2024.06.14 @ 02:25:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9628b339-dc40-4ea8-a82b-0ca87a2601c7