Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.24 @ 17:50:29

Player: Nagash

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (1292)     1292
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3103

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Visual Processing Unit
           Core Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Light Ion Engine
           Nuclear Core
           Nuclear Core
           Heat Sink
     Small Storage Unit
     Large Storage Unit
  Advanced Targeting Computer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
>          --- WEAPON -----------
     Heavy Assault Rifle
  Advanced EMP Blaster
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
           Nuclear Core
           Nuclear Core
           Aluminum Leg
           Heat Sink
     Small Storage Unit
  Advanced Targeting Computer
           Core Shielding
           Hammer
           Katana
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 7   7   8   13  
  Power                    5    | 1   1   2   1   
    Engine                 5    | 1   1   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   2   2   6   
    Treads                 .    | .   .   .   .   
    Leg                    10   | .   2   2   6   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   3   1   3   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   3   .   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 3   1   3   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          2    | .   1   1   .   
    Ballistic Gun          4    | 2   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 18   | .   .   4   14  
  Power                    1    | .   .   .   1   
  Propulsion               9    | .   .   1   8   
  Utility                  2    | .   .   1   1   
  Weapon                   6    | .   .   2   4   
  Highest Loss Streak      5    | .   .   2   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   84  91  75  
  Engine                   10   | .   13  11  7   
  Leg                      23   | .   6   32  15  
  Wheel                    4    | .   21  .   .   
  Storage                  19   | .   14  22  17  
  Processor                4    | .   .   .   17  
  Protection               3    | .   .   5   .   
  Energy Gun               1    | .   9   .   .   
  Energy Cannon            7    | .   4   10  3   
  Ballistic Gun            8    | .   14  8   3   
  Impact Weapon            1    | .   .   .   4   
  Slashing Weapon          1    | .   .   .   5   
Peak Build Rating          21   | 6   7   11  21  
  Average Rating           10   | 4   5   9   16  
  On Entrance              6    | .   6   7   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             52   | 11  50  52  52  
  Greatest Support         40   | 26  26  30  40  
  Greatest Overweight (x)  16   | .   2   2   16  
  Average Overweight (x)   1    | .   .   1   4   
Largest Inventory Capacity 20   | 8   20  15  15  
  Average Capacity         13   | 7   9   15  15  
  Most Carried             12   | 2   7   12  11  
  Average Carried          7    | 1   3   8   7   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            10   | 2   7   10  7   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           652  | 246 68  197 141 
  Remotely                 .    | .   .   .   .   
Salvage Created            1433 | .   164 616 653 
  Parts                    84   | .   16  35  33  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  35   | .   6   16  13  
  Melee                    4    | .   .   .   4   
  Guns                     11   | .   .   7   4   
  Cannons                  18   | .   6   9   3   
  AOE                      1    | .   .   .   1   
Classes Destroyed          6    | .   2   3   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  9    | .   3   6   .   
  Grunt                    16   | .   3   6   7   
  Brawler                  2    | .   .   .   2   
  Duelist                  3    | .   .   1   2   
  Sentry                   5    | .   .   3   2   
Best Kill Streak           6    | .   6   3   4   
  Combat Bots Only         6    | .   6   3   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        323  | .    12   111  200  
  Missed                   88   | .    1    24   63   
Damage Taken               2721 | .    81   837  1803 
  Core                     713  | .    29   133  551  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  91   | .    .    51   40   
  Ignored by Resistances   784  | .    26   251  507  
Core Remaining (%)         84   | 100  88   66   .    
Volleys Fired              81   | .    7    54   20   
  Largest                  2    | .    2    2    2    
  Hottest                  80   | .    80   80   79   
Shots Fired                154  | .    14   103  37   
  Gun                      80   | .    7    53   20   
  Cannon                   74   | .    7    50   17   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  80   | .    7    53   20   
  Thermal                  44   | .    7    37   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          30   | .    .    13   17   
  Robot Hit Streak         35   | .    6    35   12   
  Robot Miss Streak        3    | .    2    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           140  | .    6    81   53   
  Core Hits                52   | .    6    25   21   
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         5    | .    .    2    3    
    Destroy                1    | .    .    1    .    
    Corrupt                1    | .    .    1    .    
    Smash                  3    | .    .    .    3    
Melee Attacks              23   | .    .    .    23   
  Impact                   11   | .    .    .    11   
  Slashing                 12   | .    .    .    12   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        2    | .    .    .    2    
Damage Inflicted           2639 | .    113  1239 1287 
  Guns                     679  | .    .    454  225  
  Cannons                  1231 | .    105  785  341  
  Explosions               132  | .    .    .    132  
  Melee                    589  | .    .    .    589  
  Ramming                  8    | .    8    .    .    
  Kinetic                  679  | .    .    454  225  
  Thermal                  795  | .    105  558  132  
  Explosive                .    | .    .    .    .    
  Electromagnetic          568  | .    .    227  341  
  Impact                   252  | .    .    .    252  
  Slashing                 337  | .    .    .    337  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            43   | .    .    .    43   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    43   | .    .    .    43   
Knockbacks                 2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      58   | .    3    .    55   
  Shots                    2    | .    .    .    2    
  Rammed                   4    | .    2    .    2    
Targets Rammed             4    | .    2    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        251  | .    126  251  87   
  Average Temperature      69   | .    73   75   42   
  Received Heat Transfer   1293 | .    30   408  855  
  Effects                  3    | .    .    3    .    
    Interference           3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              2    | .    .    1    1    
  Impact Corruptions       2    | .    .    .    2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         1556 | .    222  1184 150  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             402  | .   156 177 402 
  Initial                  .    | .   .   .   .   
  Average                  86   | .   40  37  225 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         80   | 100 100 100 23  
  Level 1                  16   | .   .   .   65  
  Level 2                  2    | .   .   .   10  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   2   4   
  Investigation            4    | .   1   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  1    | .   .   .   1   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   9   20  25  
  Peak Tracking Total      8    | .   7   5   8   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            5    | .   1   2   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   
  Machine Destruction      1    | .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2245 | 35   422  1208 580  
Spaces Moved               845  | 28   182  515  120  
  Core                     36   | 4    .    .    32   
  Treads                   .    | .    .    .    .    
  Legs                     659  | .    56   515  88   
  Wheels                   150  | 24   126  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   190  190  
  Average Speed            193  | 83   115  190  350  
  Slowest Speed            850  | 90   260  260  850  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       22   | 2    31   40   15   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          6    | .    .    .    6    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      6    | .    .    .    6    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1261 | 36  379 646 200 
  Wait                     246  | .   174 56  16  
  Move                     842  | 27  181 514 120 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 2   3   10  5   
  Fast Attach              20   | 6   6   2   6   
  Attach                   12   | .   .   5   7   
  Detach                   3    | .   2   .   1   
  Swap                     3    | 1   1   1   .   
  Drop                     9    | .   3   4   2   
  Fire                     81   | .   7   54  20  
  Melee                    21   | .   .   .   21  
  Ram                      4    | .   2   .   2   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   36 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Discovered new exit (range 16)
  418 | -10/Materials | Discovered new exit (range 10)
  458 | -10/Materials | Entered another Materials area
  458 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1423 | -9/Materials  | Discovered new exit (range 11)
 1642 | -9/Materials  | Discovered new exit (range 12)
 1666 | -9/Materials  | Entered another Materials area
 1666 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1767 | -8/Materials  | Garrison activated, responded to threat
 1938 | -8/Materials  | Lost 5 parts (4n1w)
 1973 | -8/Materials  | Core integrity fell below 50%
 2236 | -8/Materials  | Core integrity fell below 20%
 2246 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
02201_ An alarm sounds.
02201_ ALERT: Alarm triggered, dispatching investigation squad.
02202_ K-01 Serf destroyed.
02204_ Penetrated by Slug.
02207_ K-01 Serf collects debris.
02210_ Penetrated by Slug.
02210_ K-01 Serf collects debris.
02216_ Slug penetrates Wall.
02222_ U-05 Engineer lays Concrete. <x3>
02223_ Slug penetrates Wall.
02229_ K-01 Serf collects debris.
02229_ Imp. Ion Engine destroyed.
02229_ Penetrated by Slug.
02233_ K-01 Serf collects debris.
02235_ Hammer destroyed.
02237_ Katana destroyed.
02238_ Adv. Targeting Computer destroyed.
02239_ Slammed into Y-45 Defender.
02240_ Penetrated by Slug.
02242_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????     ??????????????????????? |
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| ??????????????????##!     #??????????????????????? |
| ?? ???????????????#!      #??????????????????????? |
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| ??  ???##!!      #??      #??????????????????????? |
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| ?  #????#  ""    #????#h%@#??????????????????????? |
| ?# #????#  ""    #????#   #??????????????????????? |
| ## ######        #???##   ##?????????????????????? |
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| ##%#"T"#####%%                          #????????? |
| # %     %   !                           #????????? |
| #        ^                              #????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeNavigationRipteeth
  Manual?         0
Play Time         00:21:08
  Cumulative      76.6 hours
  Start           2025.02.24 @ 17:30:41
  End             2025.02.24 @ 17:50:29
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          59
  Rogue           32
  Adventurer      27
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          32
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c363056-1187-4609-9098-7dd134c9e8e8