Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.18 @ 20:33:04 Player: guymanne Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1931) 1931 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5381 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 470/500 Energy 138/290 System Corruption 0% Temperature Critical (1537) Movement Walking (200) Ox1 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod ECM Suite Improved Utility Shielding Light Armor Plating Medium Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY (20) --- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Improved Aluminum Leg VSS Leg VSS Leg Improved Titanium Leg Improved Titanium Leg High-capacity Storage Unit High-capacity Storage Unit Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Advanced Assault Cannon Rocket Launcher Rocket Launcher Concussive RPG (1) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod ECM Suite Improved Utility Shielding Light Armor Plating Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Nuclear Core Improved Aluminum Leg VSS Leg VSS Leg Improved Titanium Leg Improved Titanium Leg High-capacity Storage Unit High-capacity Storage Unit Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Advanced Assault Cannon Rocket Launcher Rocket Launcher Concussive RPG [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 7 | . 1 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 6 | . 1 2 2 1 . Weapon . | . . . . . . Parts Attached 47 | . 6 17 10 1 13 Power 9 | . . 5 1 . 3 Engine 6 | . . 3 1 . 2 Core 3 | . . 2 . . 1 Reactor . | . . . . . . Propulsion 12 | . 2 4 . 1 5 Treads . | . . . . . . Leg 12 | . 2 4 . 1 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 3 3 5 . 3 Device 6 | . . 3 3 . . Storage 2 | . 1 . . . 1 Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 12 | . 1 5 4 . 2 Energy Gun 3 | . . 2 1 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | . 1 3 3 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 2 . . Parts Lost 8 | . . 2 2 . 4 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 4 | . . . 1 . 3 Weapon 2 | . . 1 1 . . Highest Loss Streak 3 | . . 1 1 . 3 To Critical Strikes . | . . . . . . Average Backups 17 | 7 11 19 19 18 19 Power 2 | 1 1 2 4 4 4 Propulsion 4 | 2 4 4 4 3 4 Utility 4 | 3 4 5 4 4 2 Weapon 5 | 1 1 6 6 7 7 Tool/Special . | . . . . . . Unused Backups 36 | . 4 11 1 . 20 Power 9 | . 1 3 . . 5 Propulsion 12 | . . 5 . . 7 Utility 5 | . 2 1 . . 2 Weapon 9 | . 1 2 1 . 5 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 99 98 97 95 98 Engine 6 | . 12 4 7 7 6 Core 2 | . . 5 . . . Leg 19 | . 25 19 15 21 19 Device 16 | . . 18 23 21 15 Storage 10 | . 12 10 8 7 12 Processor 18 | . 24 20 16 14 4 Protection 3 | . . . 7 9 23 Energy Gun 5 | . 12 6 . . . Ballistic Gun 13 | . 12 13 15 14 6 Peak Build Rating 43 | 7 9 20 27 31 43 Average Rating 19 | 7 8 18 23 29 36 On Entrance 16 | 7 7 9 20 27 31 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 82 | 16 45 56 65 69 82 Greatest Support 60 | 20 20 26 26 39 60 Greatest Overweight (x) 2 | . 2 2 2 1 2 Average Overweight (x) 1 | . 1 1 2 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 Average Capacity 19 | 10 16 20 20 20 20 Most Carried 20 | 7 15 20 20 19 20 Average Carried 17 | 7 11 19 19 18 19 Final Capacity 20 | 10 20 20 20 20 20 Final Carried 20 | 7 15 20 20 18 20 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1731 | 200 81 531 595 40 284 Remotely . | . . . . . . Salvage Created 2526 | 29 248 1186 672 . 391 Parts 151 | 1 16 78 35 . 21 Haulers Intercepted 6 | . 2 3 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 52 | . 6 28 9 . 9 Guns 44 | . 6 27 9 . 2 Cannons 3 | . . . . . 3 AOE 5 | . . 1 . . 4 Classes Destroyed 14 | 1 3 5 2 . 3 Worker 1 | . . 1 . . . Builder 4 | . . 3 1 . . Tunneler 1 | 1 . . . . . Hauler 6 | . 2 3 1 . . Recycler 2 | . . 1 1 . . Operator 1 | . . . 1 . . Watcher 3 | . . 2 1 . . Swarmer 16 | . 4 12 . . . Grunt 20 | . 2 8 5 . 5 Brawler 1 | . . . . . 1 Sentry 11 | . . 8 3 . . Specialist 2 | . . . . . 2 Hunter 1 | . . . 1 . . Heavy 1 | . . . . . 1 Best Kill Streak 9 | 1 2 9 5 . 5 Combat Bots Only 5 | . 2 5 2 . 5 Max Kills in Single Turn 3 | 1 1 3 1 . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 291 | . 29 156 58 . 48 Missed 87 | . 8 48 17 . 14 Hits 204 | . 21 108 41 . 34 Melee 2 | . . . . . 2 Projectile 202 | . 21 108 41 . 32 Critical Strikes 3 | . . 1 2 . . Damage Taken 2489 | . 113 767 350 . 1259 Core 1016 | . 39 162 46 . 769 Absorbed by Shields 80 | . . . . . 80 Ignored by Resistances 1142 | . 76 503 211 . 352 Regen/Repaired (Parts) 200 | . . 55 145 . . Core Remaining (%) 83 | 100 84 59 91 . . Volleys Fired 173 | 3 26 78 39 . 27 Largest 2 | 2 2 2 2 . 2 Hottest 108 | 60 60 79 51 . 108 Shots Fired 342 | 6 52 155 78 . 51 Gun 304 | 6 52 155 78 . 13 Cannon 26 | . . . . . 26 Launcher 12 | . . . . . 12 Special . | . . . . . . Kinetic 219 | 3 26 99 78 . 13 Thermal 111 | 3 26 56 . . 26 Explosive 12 | . . . . . 12 Electromagnetic . | . . . . . . Robot Hit Streak 38 | 4 30 38 25 . 35 Robot Miss Streak 2 | 1 1 1 2 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 281 | 5 43 126 63 . 44 Core Hits 123 | 2 17 47 27 . 30 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 1 1 1 . . Critical Strikes 11 | . 1 9 1 . . Burn 8 | . . 8 . . . Destroy 3 | . 1 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5382 | 47 417 2296 970 . 1652 Guns 3489 | 47 411 1861 970 . 200 Cannons 625 | . . . . . 625 Explosions 1251 | . . 424 . . 827 Melee . | . . . . . . Ramming 17 | . 6 11 . . . Kinetic 2567 | 15 172 1210 970 . 200 Thermal 1547 | 32 239 651 . . 625 Explosive 1251 | . . 424 . . 827 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 1 5 . . Average Corruption 1 | . . 1 5 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . 14 3 . . Message Errors 6 | . . 4 2 . . Matter Fused 2 | . . 1 1 . . Heat Flow Errors 3 | . . 3 . . . Energy Discharges 3 | . . 3 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 102 | . . 102 . . . Projectiles . | . . . . . . Explosions 102 | . . 102 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 4 | . 3 1 . . . Kicked 4 | . 3 1 . . . Crushed . | . . . . . . Highest Temperature 1537 | 20 64 263 14 . 1537 Average Temperature 201 | 15 26 46 11 . 575 Received Heat Transfer 855 | . 93 438 207 . 117 Effects 21 | . . 2 . . 19 Shutdowns 4 | . . . . . 4 Energy Bleed 4 | . . . . . 4 Interference 3 | . . 2 . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 5 . . . Heat Transferred 3750 | 75 550 2200 . . 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Peak Influence 198 | 5 140 194 41 . 198 Initial 2 | . 2 . . . . Average 30 | 5 31 29 4 . 137 Influence Increases 1628 | 5 261 860 264 . 238 Destroy 0b10 Robot/C 1040 | . 120 560 180 . 180 Destroy 0b10 Robot/NC 95 | 5 10 50 25 . 5 Destroy Leader 278 | . 24 160 54 . 40 Successful Hack 27 | . 2 25 . . . Disable Machine 16 | . . 12 4 . . Destroy Structure 37 | . . 23 1 . 13 Lose Combat Pursuer 135 | . 105 30 . . . Influence Decreases 1430 | . 266 860 264 . 40 Entered New Map 3 | . 3 . . . . Time Decay 1357 | . 263 840 254 . . Lost Part 70 | . . 20 10 . 40 Squads Dispatched 5 | . . 2 1 . 2 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . 1 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 4 | . . 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 17 42 18 . 10 Peak Tracking Total 7 | . 7 4 4 . 3 Tactical Retreats 9 | . 4 2 3 . . ECM-based Alert Blocks 5 | . . . 5 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 8 | . . 2 . . 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 4 | . . 3 1 . . Max in Single Turn 1 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 20 | . 6 10 3 1 . Terminals 15 | . 6 7 1 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Total Hacks 41 | . 8 21 11 1 . Successful 30 | . 5 17 7 1 . Failed 11 | . 3 4 4 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 21 | . 10 10 1 . . Terminals 18 | . 8 8 1 1 . Fabricators . | . . . . . . Repair Stations 15 | . . 7 8 . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 6 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 2 | . . 1 . 1 . Part Schematic 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 5 6 . . Scan Component 6 | . . 3 3 . . Repair 5 | . . 2 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Retrieve Study 4 | . . 4 . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 12 | . 5 7 . . . Terminals 12 | . 5 7 . . . Skim 12 | . 5 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 6 1 . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 4 . . . Parts Repaired 5 | . . 2 3 . . Time 125 | . . 29 96 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Active Infowar (turns) 4058 | . . 2341 1243 111 363 Sensors 1598 | . . 1598 . . . Structural 2142 | . . 743 1243 111 45 ECM 1586 | . . . 1112 111 363 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 5394 | 9 933 2709 1243 111 389 Spaces Moved 1997 | 1 419 996 404 63 114 Core . | . . . . . . Treads . | . . . . . . Legs 1997 | 1 419 996 404 63 114 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 175 245 175 175 Average Speed 228 | 120 199 239 245 175 213 Slowest Speed 261 | 120 260 260 245 175 261 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 2 70 81 32 2 73 Regions Visited 5 Branch Regions . Pre-discovered Areas 6 | . 3 3 . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . 18 . . 14 Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . 18 . . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2516 | 3 467 1179 583 64 220 Wait 185 | . 5 43 117 . 20 Move 1992 | . 418 995 403 62 114 Hop . | . . . . . . Pick Up 35 | . 7 18 2 . 8 Fast Attach 17 | . . 7 7 . 3 Attach 14 | . 2 5 3 2 2 Detach 1 | . . 1 . . . Swap 29 | . 4 11 5 . 9 Drop 41 | . 2 20 7 . 12 Fire 173 | 3 26 78 39 . 27 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 3 1 . . . Crush . | . . . . . . Escape Stasis 25 | . . . . . 25 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 0) 10 | -11/Scrapyard | Entered Materials 10 | -10/Materials | Evolved 1 slot: Utility x1 224 | -10/Materials | Identified exit to Mines 224 | -10/Materials | Discovered exit to Mines (range 12) 322 | -10/Materials | Build established: Hacker-Mutant 567 | -10/Materials | Identified exit to Materials 567 | -10/Materials | Discovered exit to Materials (range 16) 616 | -10/Materials | Learned Storage trap positions 639 | -10/Materials | Learned location of Mines (-10) 650 | -10/Materials | Loaded intel: 30 non-interactive machine locations 651 | -10/Materials | Identified exit to Subcaves 670 | -10/Materials | Loaded intel: 20 trap records 943 | -10/Materials | Entered another Materials area 943 | -9/Materials | Evolved 2 slots: Utility x2 944 | -9/Materials | Identified exit to Materials 944 | -9/Materials | Identified exit to Mines 1730 | -9/Materials | Repaired Imp. Aluminum Leg 1744 | -9/Materials | Repaired Structural Scanner 2273 | -9/Materials | Discovered exit to Materials (range 16) 3374 | -9/Materials | Loaded intel: 14 trap records 3492 | -9/Materials | Learned Storage trap positions 3533 | -9/Materials | Learned location of Zion (-6) 3583 | -9/Materials | Learned location of Mines (-9) 3652 | -9/Materials | Entered another Materials area 3652 | -8/Materials | Evolved 2 slots: Utility x2 3714 | -8/Materials | Repaired Imp. Aluminum Leg+ 3747 | -8/Materials | Repaired Imp. Aluminum Leg+ 3781 | -8/Materials | Repaired Autogun+ 4056 | -8/Materials | Identified exit to Storage 4056 | -8/Materials | Discovered exit to Storage (range 15) 4286 | -8/Materials | Identified exit to Factory 4286 | -8/Materials | Discovered exit to Factory (range 3) 4895 | -8/Materials | Entered Factory 4895 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5006 | -7/Factory | Identified exit to DSF 5006 | -7/Factory | Entered DSF 5033 | -7/DSF | Additional patrols routed to DSF 5084 | -7/DSF | Lost 3 parts (1n2u) 5216 | -7/DSF | Identified exit to Factory 5216 | -7/DSF | Discovered exit to Factory (range 16) 5250 | -7/DSF | Sterilization system engaged 5270 | -7/DSF | Ambient heat levels rising (+10) 5285 | -7/DSF | Ambient heat levels rising (+10) 5300 | -7/DSF | Ambient heat levels rising (+10) 5315 | -7/DSF | Ambient heat levels rising (+10) 5330 | -7/DSF | Ambient heat levels rising (+10) 5345 | -7/DSF | Ambient heat levels rising (+10) 5360 | -7/DSF | Ambient heat levels rising (+10) 5375 | -7/DSF | Ambient heat levels rising (+10) 5390 | -7/DSF | Ambient heat levels rising (+10) 5390 | -7/DSF | Core integrity fell below 50% 5394 | -7/DSF | Core integrity fell below 20% 5396 | -7/DSF | Core melted Last Messages --------------- 05369_ Overheating: System interference. 05369_ ECM Suite temporarily disabled. 05370_ Overheating: Med. Armor Plating damaged (-31). 05370_ Overheating: Hcp. Matter Pod damaged (-11). 05371_ Power failure, Imp. Deuterium Engine shutdown. 05375_ ALERT: Ambient heat levels +10. 05379_ Overheating: Energy bleed (-26). 05380_ Power failure, Imp. Deuterium Engine shutdown. 05380_ Overheating: Core damaged (-119). 05381_ Overheating: Core damaged (-140). 05383_ Overheating: Energy bleed (-27). 05385_ Overheating: Energy bleed (-15). 05388_ Hvy. Particle Cannon broken. 05388_ Overheating: Short circuit. 05390_ Overheating: Core damaged (-91). 05390_ ALERT: Ambient heat levels +10. 05391_ Overheating: Core damaged (-126). 05393_ Power failure, Imp. Deuterium Engine shutdown. 05394_ Overheating: Core damaged (-140). 05396_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ???????????????????????# ?????????? | | ????????? !??????????= ?????????? | | ????????? !??????????= ?????????? | | ????????? ###???????## ^#????????? | | ????????? !!#???????== =????????? | | ????????? !!#????????= =????????? | | ####????? !!?????????= =????????? | | ######### #???#####??# ###??????? | | ]]#! # # ###[[[#!!!?# #??????? | | ]]# %##[[[#!!!## #??????? | | ==#??????? | | =% ==#??????? | | ==#??????? | | == # ##!!!# ## #??????? | | = #! ## ##????# ???# #??????? | | ####### # ###??????### ###??????? | | #????##!! !!#??????#** #???????? | | #?????#!! !!#??????#** #???????? | | #?????#!![= !!#??????#** #???????? | | #?????### / ###??????### ##???????? | | #?????#! =* #??????#** #???????? | | #?????#!! #??????#* * #???????? | | #####?#!! * ########## ##???????? | | # ### ![### #**### ###??????? | | %/# ###[=%### #**## ""###????? | | ==*%[ @"""""#???? | | === ] <""##"#???? | | #[[[# = =^]]# #**##"""""#??????? | | ####### =^== ]#########"""""#??????? | | ###############???????##"####??????? | | ???????????????????????#"#?????????? | | ???????????????????????#""?????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 490 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 525 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 56% | -9/Materials Structural Scanner | 45% | -9/Materials Imp. Aluminum Leg | 37% | -8/Materials Imp. Aluminum Leg | 46% | -8/Materials Autogun | 75% | -8/Materials Studied --------- Autogun | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltNovaActivator Manual? 0 Play Time 00:29:15 Cumulative 226.6 hours Start 2026.07.17 @ 23:10:46 End 2026.07.18 @ 20:33:04 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 142 Rogue 52 Adventurer 16 Explorer 74 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 40/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01d648d2-502d-4ca2-9ca8-3e4f3b3c5e51