Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 15:49:37 Player: Kinga Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (205) 1025 Value Destroyed (7400) 7400 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (5022) 5022 TOTAL SCORE: 22187 Bonus ------- High Alert Combat Kills 341 Follower Combat Kills 3568 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -287 Cogmind --------- Core Integrity 0/1600 Matter 237/300 Energy 77/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Experimental Coolant Injector Experimental Targeting Computer Improved Melee Analysis Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Quantum Reactor Advanced Phase Shifter Advanced Phase Shifter Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Zionite Supercomposite Leg Cesium-ion Thruster Cesium-ion Thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Advanced Cryofiber Web Advanced Coolant Injector Compact Battery Advanced Gravity Neutralizer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Reaction Control System Improved Phase Shifter > --- WEAPON ----------- Tesla Rifle Tesla Rifle Tesla Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Advanced Phase Shifter [Rating: 183] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Hover Unit Backup Propulsion III Flight Unit Impulse Thruster Array Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Proton Cannon Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Micro-nuke Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . 2 . . . . 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . . . . . . . . . . 2 . 2 1 . Utility 8 | . . . . . 1 1 . 2 . . . . 1 . . . 1 2 Weapon 4 | . . . 2 . 1 1 . . . . . . . . . . . . Parts Attached 312 | 6 4 2 7 15 14 2 12 30 12 13 3 14 30 16 15 15 54 48 Power 48 | 1 . . 1 3 . . . 3 3 1 . 2 5 5 2 5 10 7 Engine 9 | 1 . . 1 2 . . . 1 1 . . . 3 . . . . . Core 13 | . . . . . . . . 1 2 1 . 2 1 3 2 1 . . Reactor 26 | . . . . 1 . . . 1 . . . . 1 2 . 4 10 7 Propulsion 63 | 2 . . 3 4 2 . 2 6 1 2 1 4 6 3 5 1 7 14 Treads 34 | 2 . . 3 4 2 . 2 6 1 2 1 4 . . 4 . 3 . Leg 7 | . . . . . . . . . . . . . . . 1 . . 6 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . 2 Flight 20 | . . . . . . . . . . . . . 6 3 . 1 4 6 Utility 110 | 1 2 1 . . 2 1 5 15 3 3 2 4 14 7 6 5 23 16 Device 54 | . . . . . . . 3 7 . 1 1 1 9 3 3 4 14 8 Storage 11 | 1 2 . . . . . . . 2 . 1 1 . 1 . 1 1 1 Processor 15 | . . 1 . . 2 . . 2 . . . . 2 1 . . 2 5 Hackware 3 | . . . . . . . . . 1 . . . 2 . . . . . Protection 27 | . . . . . . 1 2 6 . 2 . 2 1 2 3 . 6 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 91 | 2 2 1 3 8 10 1 5 6 5 7 . 4 5 1 2 4 14 11 Energy Gun 40 | 2 . . . . 2 1 2 . 4 2 . 2 1 . 1 4 12 7 Energy Cannon 13 | . . . . . . . 2 3 . 3 . 1 3 . . . . 1 Ballistic Gun 32 | . 2 1 3 8 8 . 1 2 1 2 . 1 . . . . 2 1 Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . 3 2 . . 2 . . 1 . . . 3 . 13 8 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . System Corruption 2 | . . . . . . . . . . . . . 2 . . . . . Parts Lost 148 | . . 2 1 7 7 . 7 15 4 11 . 9 21 9 5 2 24 24 Power 17 | . . 1 . . . . . 1 1 1 . 2 3 . . 1 4 3 Propulsion 33 | . . . . 3 . . 1 3 1 2 . 1 4 4 2 . 5 7 Utility 48 | . . . . . 1 . 2 8 . 2 . 3 6 5 2 1 9 9 Weapon 50 | . . 1 1 4 6 . 4 3 2 6 . 3 8 . 1 . 6 5 Highest Loss Streak 19 | . . 2 1 2 2 . 6 10 2 4 . 8 19 9 2 2 17 15 To Critical Strikes 3 | . . . . . . . . . . . . 1 . . 1 . 1 . Average Slot Usage (%) 87 | . 85 87 96 99 97 100 89 91 92 86 92 94 85 39 34 26 57 61 Engine 1 | . 14 3 7 6 . . . . 1 . . . 4 . . . . . Core 3 | . . . . . . . . 2 4 6 6 5 3 . 3 1 . . Reactor 1 | . . . . 4 9 7 7 2 . . . . . 1 . 1 6 7 Treads 11 | . 28 28 22 21 18 15 14 12 12 6 6 12 4 . 7 1 6 . Hover 1 | . . . . . . . . . . . 4 . . . . . . 1 Device 7 | . . . . . . . 6 14 12 5 6 5 10 13 9 11 13 18 Storage 10 | . 14 14 11 11 9 7 7 6 13 14 12 13 10 3 . 3 2 2 Processor 3 | . . 13 11 11 16 15 8 3 . . . . . 1 2 . 4 7 Hackware 2 | . . . . . . . . . . 6 6 6 5 9 1 . . . Protection 4 | . . . . . . 7 5 7 6 6 6 7 9 . 7 . 3 . Energy Gun 9 | . 4 . . . . 15 27 15 3 18 13 14 6 . . . 14 8 Energy Cannon 12 | . . . . . . . 3 17 22 11 20 16 18 . . . . 1 Ballistic Gun 12 | . 23 28 44 43 43 30 6 3 6 8 6 7 4 . . . . . Ballistic Cannon 1 | . . . . . . . . 2 5 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 12 89 89 91 100 107 115 120 158 162 152 152 152 153 20 37 36 92 94 Greatest Support 154 | 40 40 40 40 40 40 40 40 48 40 40 48 48 48 28 69 46 98 154 Greatest Overweight (x) 49 | . 2 2 2 2 2 2 5 7 6 49 18 3 41 4 . 2 1 1 Average Overweight (x) 2 | . . 2 2 2 2 2 2 2 3 8 11 2 2 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 Average Capacity 22 | 6 19 25 25 25 25 25 25 25 25 25 25 25 22 5 5 5 5 5 Most Carried 25 | 2 24 24 23 25 25 23 24 25 25 25 21 25 13 5 5 5 5 5 Average Carried 18 | . 14 22 22 23 22 22 20 18 22 21 20 19 10 4 3 4 4 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 Final Carried 25 | 2 24 22 22 25 24 23 24 25 24 20 21 13 5 5 2 5 4 3 Class Distribution -------------------- 62% | Scavenger-Executioner 12% | Gunner 11% | Mutant 8% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Executioner | -7/Factory Gunner | -7/DSF Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Zion Scavenger-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Mutant | -4/Factory Mutant | -4/Extension Mutant | -3/Research Scavenger-Executioner | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Matter Collected 5896 | 108 402 124 283 486 897 . 142 715 313 527 112 208 207 59 289 150 370 504 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9548 | 17 470 188 527 1288 1437 . 648 2197 336 412 . 353 499 . 67 88 654 367 Parts 520 | 1 41 16 33 99 77 . 29 109 21 13 . 20 22 . . 3 24 12 Haulers Intercepted 14 | . 1 . . 5 4 . . 2 . . . . . . . . . 2 Recyclers Shooed 8 | . . . . . 1 . . 6 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 9 10 1 14 . . . . . . Prevented 19 | . . . . . . . . . 4 . . 15 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Combat Hostiles Destroyed 155 | . 13 5 11 25 23 . 13 23 7 9 . 6 8 . . 1 8 3 Guns 120 | . 13 5 11 25 23 . 13 7 2 8 . 2 2 . . 1 8 . Cannons 29 | . . . . . . . . 15 5 1 . 3 4 . . . . 1 AOE 4 | . . . . . . . . . . . . . 2 . . . . 2 Classes Destroyed 20 | 1 4 2 2 3 3 . . 3 . 1 . . . . . . 1 . Worker 10 | . . 1 . . 4 . . 5 . . . . . . . . . . Builder 11 | . . 2 . 1 1 . . 7 . . . . . . . . . . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . 1 Hauler 14 | . 1 . . 5 4 . . 2 . . . . . . . . . 2 Recycler 4 | . . . . . 1 . . 3 . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . Operator 2 | . . . . 2 . . . . . . . . . . . . . . Watcher 4 | . 1 . 1 1 1 . . . . . . . . . . . . . Swarmer 25 | . 6 3 . 4 5 . 3 . . 3 . 1 . . . . . . Grunt 61 | . 7 2 8 13 11 . 5 6 1 2 . . 5 . . . 1 . Brawler 3 | . . . 1 . . . 1 . 1 . . . . . . . . . Duelist 6 | . . . . 1 1 . . 1 . 1 . . 1 . . . 1 . Protector 1 | . . . . . . . . 1 . . . . . . . . . . Sentry 16 | . . . 2 7 4 . . 2 . . . 1 . . . . . . Specialist 7 | . . . . . 1 . 3 3 . . . . . . . . . . Hunter 13 | . . . . . . . . 3 1 . . 4 1 . . . 2 2 Programmer 11 | . . . . . . . . 5 . 1 . . 1 . . . 3 1 Heavy 5 | . . . . . 1 . 1 2 . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 . Wasp 3 | . . . . . . . . . 3 . . . . . . . . . Thug 2 | . . . . . . . . . 1 1 . . . . . . . . Savage 2 | . . . . . . . . . . 1 . . . . 1 . . . Best Kill Streak 9 | 1 4 3 3 7 9 . 5 8 4 3 . 1 2 . . 1 6 3 Combat Bots Only 6 | . 4 3 3 4 6 . 5 4 4 3 . 1 2 . . 1 6 2 Max Kills in Single Turn 3 | 1 2 2 2 2 2 . 2 3 2 1 . 1 1 . 1 1 2 2 Gunslinging 1 | . 1 1 1 1 1 . 1 . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Hostile Shots Fired 1925 | . 48 26 39 84 138 . 92 227 41 138 . 128 144 131 94 1 264 330 Missed 649 | . 17 12 10 18 32 . 28 74 9 25 . 18 38 67 32 . 110 159 Damage Taken 25020 | . 295 167 352 1051 1829 . 1231 2798 461 2255 . 1810 2033 1139 1479 84 3579 4457 Core 4737 | . 37 42 56 100 384 . 38 316 31 244 . 185 403 381 620 . 289 1611 Absorbed by Shields 34 | . . . . . . . . . . . . . . . 34 . . . Redirected to Shielding 459 | . . . . . . . . 211 . . . . . . 111 . 137 . Ignored by Resistances 271 | . . . . . . . . . . . . . . . . . 271 . Regen/Repaired (Parts) 244 | . . . . . . . . . . . 244 . . . . . . . Core Remaining (%) 61 | 100 . 68 . 61 30 . 94 . . . . 8 59 . 12 100 80 . Volleys Fired 437 | 2 47 17 31 52 60 . 22 73 15 32 . 31 21 . 1 5 11 17 Largest 6 | 2 2 2 4 4 5 . 6 6 6 6 . 6 6 . 1 2 6 6 Hottest 460 | 80 80 40 80 86 115 . 267 374 357 374 . 396 402 . 73 138 460 415 Shots Fired 1579 | 4 94 34 123 209 287 . 100 257 57 123 . 83 87 . 1 10 59 51 Gun 1340 | 4 94 34 123 209 287 . 100 147 18 105 . 61 44 . 1 10 59 44 Cannon 234 | . . . . . . . . 110 39 18 . 22 41 . . . . 4 Launcher 5 | . . . . . . . . . . . . . 2 . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 949 | . 74 34 123 209 287 . 19 74 21 51 . 36 19 . . . . 2 Thermal 514 | 4 20 . . . . . 81 180 27 67 . 25 39 . 1 10 39 21 Explosive 5 | . . . . . . . . . . . . . 2 . . . . 3 Electromagnetic 107 | . . . . . . . . 3 9 5 . 22 27 . . . 20 21 Phasic 4 | . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 30 | 4 11 10 14 14 30 . 26 22 7 10 . 6 7 . . 2 8 14 Robot Miss Streak 12 | . 4 3 3 3 5 . 2 5 5 12 . 4 5 . 1 2 3 1 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . Secondary Targets 32 | . 3 1 2 5 10 . 5 1 . . . 1 . . . . 4 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 1 . . . 1 . . . . 1 . Shots Hit Robots 997 | 4 58 21 77 133 214 . 80 168 21 61 . 40 33 . 2 5 40 40 Core Hits 414 | 1 24 11 25 64 71 . 28 80 13 21 . 16 20 . . 1 17 22 Critical Kills 4 | . . 1 1 2 . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . 1 . . 1 . . . . . . . . . . Critical Strikes 27 | . . 1 2 2 1 . 5 13 . . . . . . . . 3 . Burn 17 | . . . . . . . 5 10 . . . . . . . . 2 . Destroy 7 | . . 1 2 2 1 . . 1 . . . . . . . . . . Blast 2 | . . . . . . . . 2 . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . Melee Attacks 2 | . . . . . . . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . 2 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 19704 | 44 741 317 791 1404 3060 . 1390 4240 670 1400 . 1008 1136 . 135 98 1387 1883 Guns 14590 | 44 741 317 791 1377 3060 . 1390 2211 150 1155 . 554 395 . . 98 1387 920 Cannons 3869 | . . . . . . . . 2013 520 245 . 454 442 . . . . 195 Explosions 1076 | . . . . 20 . . . . . . . . 299 . . . . 757 Melee 127 | . . . . . . . . . . . . . . . 127 . . . Ramming 42 | . . . . 7 . . . 16 . . . . . . 8 . . 11 Kinetic 8991 | . 593 317 791 1377 3060 . 202 1335 186 707 . 286 137 . . . . . Thermal 7748 | 44 148 . . . . . 1188 2833 316 693 . 268 389 . . 98 1140 631 Explosive 935 | . . . . 20 . . . . . . . . 254 . . . . 661 Electromagnetic 1666 | . . . . . . . . 56 168 . . 454 356 . . . 247 385 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 127 | . . . . . . . . . . . . . . . 127 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 195 | . . . . . . . . . . . . . . . . . . 195 Highest Corruption 14 | . . . . 1 . . . 7 7 10 10 . 8 3 5 . 14 8 Average Corruption 6 | . . . . 1 . . . 4 7 8 10 . 5 2 3 . 11 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 315 | . . . . 4 . . . 26 138 106 16 . 3 1 5 . 12 4 Message Errors 72 | . . . . 1 . . . 5 33 23 4 . 1 . 3 . 2 . Matter Fused 71 | . . . . . . . . 9 28 22 5 . 1 . 1 . 2 3 Heat Flow Errors 42 | . . . . 2 . . . 2 16 18 3 . . . . . 1 . Energy Discharges 40 | . . . . . . . . 6 20 10 . . . 1 1 . 1 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . Parts Fused 5 | . . . . . . . . . 4 1 . . . . . . . . Data Loss (minor) 42 | . . . . . . . . 3 17 17 4 . 1 . . . . . Data Loss (major) 13 | . . . . . . . . . 7 6 . . . . . . . . Misfires 15 | . . . . 1 . . . . 7 6 . . . . . . 1 . Alerts 5 | . . . . . . . . . 3 2 . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . 4 . Weapon Failures 5 | . . . . . . . . . 3 1 . . . . . . 1 . Overload Shots 20 | . . . . . . . . . . . . . . . . . 20 . Effects 1 | . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . 1 . Overflow Damage 70 | . . . . 11 . . . . . 35 . 4 . . . . . 20 Projectiles 59 | . . . . . . . . . . 35 . 4 . . . . . 20 Explosions 11 | . . . . 11 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 137 | . . . . 134 . . . . . . . . . . 3 . . . Shots 2 | . . . . 2 . . . . . . . . . . . . . . Rammed 9 | . . . . 2 . . . 3 . . . . . . 3 . . 1 Targets Rammed 10 | . . . . 2 . . . 3 . . . . . . 3 . . 2 Kicked 1 | . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 753 | 36 72 2 123 395 155 . 753 555 504 720 226 407 534 . 50 108 4 457 Average Temperature 158 | 20 27 2 33 51 50 . 160 197 148 264 113 205 223 . 46 40 4 186 Received Heat Transfer 4110 | . 105 75 189 228 603 . 222 600 72 756 . 9 624 27 204 . 261 135 Effects 91 | . . . . . . . 11 13 7 47 . 5 7 . . . . 1 Shutdowns 21 | . . . . . . . . 2 2 12 . 2 3 . . . . . Energy Bleed 16 | . . . . . . . 2 3 2 7 . 1 1 . . . . . Interference 14 | . . . . . . . 1 5 . 5 . . 3 . . . . . Matter Decay 6 | . . . . . . . 1 1 . 3 . . . . . . . 1 Short Circuit 7 | . . . . . . . 1 1 2 2 . 1 . . . . . . Damage (minor) 6 | . . . . . . . 1 1 1 2 . 1 . . . . . . Damage (major) 20 | . . . . . . . 5 . . 15 . . . . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . Parts Fried 11 | . . . . . . . . . . . . 6 2 . . . 1 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . Parts Melted 36 | 1 . . . . . . 6 11 1 2 . . . . . . 15 . Heat Transferred 14135 | 100 325 . . . . . 2960 5083 444 1184 . 518 642 . . 224 1976 679 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . . 5 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 1 . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Peak Influence 1564 | 5 224 135 205 471 371 168 337 470 . . . . 95 205 441 205 550 1564 Initial 262 | . 3 20 1 . 118 168 117 176 . . . . . 37 100 31 114 262 Average 219 | . 87 73 37 308 185 168 233 177 . . . . 39 123 245 74 197 889 Maximum Alert Level 4 | . 1 . 1 2 1 . 1 2 . . . . . 1 2 1 2 4 Low Security (%) 62 | 100 95 100 99 21 55 100 45 65 . . . . 100 91 41 99 70 . Level 1 24 | . 4 . . 58 44 . 54 27 . . . . . 8 40 . 12 13 Level 2 8 | . . . . 20 . . . 7 . . . . . . 18 . 17 28 Level 3 1 | . . . . . . . . . . . . . . . . . . 16 Level 4 2 | . . . . . . . . . . . . . . . . . . 40 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . Squads Dispatched 49 | . 3 . 3 6 4 . 2 7 . . . . 2 1 1 1 4 15 Investigation 5 | . 1 . 2 . . . . . . . . . . . 1 . . 1 Extermination 9 | . . . . . . . . 2 . . . . 1 . . . 3 3 Reinforcement 27 | . 2 . 1 5 4 . 2 4 . . . . 1 1 . 1 1 5 Assault 4 | . . . . . . . . 1 . . . . . . . . . 3 Garrison 4 | . . . . 1 . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Distress Signals 33 | . 1 . 2 3 5 . . 4 . . . . 1 1 1 . 5 10 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 398 | . 18 5 16 32 39 . 14 49 11 11 . 10 17 27 21 8 39 81 Peak Tracking Total 25 | . 4 3 4 5 10 . 4 8 4 3 . 4 6 14 6 3 11 25 Tactical Retreats 29 | . . . . 1 4 . . 8 . 1 . . 2 5 1 . 4 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Traps Triggered 14 | . 1 . . 2 . . 1 6 . . . . . . 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Machines Disabled 10 | . . . . 4 . . . . . . . . 1 . 1 . 2 2 Max in Single Turn 3 | . . . . 3 . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Machines Accessed 24 | . 5 1 4 6 . 1 . 1 1 . 1 . . 1 2 . 1 . Terminals 19 | . 5 1 4 5 . 1 . 1 . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . 1 . Total Hacks 49 | . 12 1 10 9 . 2 . 1 1 . 4 . . 2 6 . 1 . Successful 21 | . 6 1 2 5 . 1 . . 1 . 4 . . . 1 . . . Failed 28 | . 6 . 8 4 . 1 . 1 . . . . . 2 5 . 1 . Catastrophic 7 | . . . 4 . . . . . . . . . . . 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 47 | . 7 . 1 2 . . . . . . 5 . 4 6 8 2 6 6 Terminals 39 | . 12 1 10 7 . 2 . 1 . . . . . . 6 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . . . . . . . . 1 . Terminal Hacks 18 | . 3 1 2 5 . 1 . . 1 . 4 . . . 1 . . . Record 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . Open Door 7 | . . . . 5 . . . . 1 . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 5 . 3 1 . 1 . 1 . . . . . 1 2 . 1 . Full Trace Events 5 | . 1 . 2 1 . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . 3 . . . Allies Hacked 3 | . . . . . . . . . . . . . . . 1 . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Total Allies 33 | . . . . . . . . . . . 4 . 2 2 12 1 8 4 Largest Group 8 | . . . . . . . . . . . 4 4 2 2 8 1 6 2 Highest-Rated Group 826 | . . . . . . . . . . . 155 155 170 206 301 269 826 404 Highest-Rated Ally 269 | . . . . . . . . . . . 40 40 85 103 103 269 251 269 Zionite Dispatches 13 | . . . . . . . . . . . . . 1 1 4 1 3 3 Heavy 4 | . . . . . . . . . . . . . 1 1 1 . 1 . Light 2 | . . . . . . . . . . . . . . . . . 2 . Recon 1 | . . . . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . . . . 1 . 1 Hero 1 | . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 214 | . . . . . . . . . . . . 19 9 3 35 17 51 80 Total Damage 12374 | . . . . . . . . . . . . 491 698 106 1470 1837 2853 4919 Kills 78 | . . . . . . . . . . . . 5 1 1 9 7 15 40 Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . . . 1 Allies Melted 2 | . . . . . . . . . . . . . . . 2 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . . 2 . . . . . . Drone Launches 10 | . . . . . . . 4 . . . . . . . 2 1 . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Turns Passed 27337 | 77 873 585 805 1622 1428 300 379 2411 4839 3190 5964 1260 690 169 406 202 1284 853 Spaces Moved 7460 | 40 314 167 219 444 360 91 82 485 1113 429 566 302 237 337 275 208 790 1001 Core 252 | 3 . . . . . . . . . 32 . . 1 50 159 4 . 3 Treads 4764 | 37 314 167 219 444 360 91 82 485 1113 397 253 302 93 . 114 11 282 . Legs 292 | . . . . . . . . . . . . . . . 2 . . 290 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 322 | . . . . . . . . . . . 313 . . . . . . 9 Flight 1830 | . . . . . . . . . . . . . 143 287 . 193 508 699 Fastest Speed 34 | 50 160 320 320 320 320 330 330 325 410 405 400 320 39 34 50 45 39 35 Average Speed 329 | 151 224 320 320 320 328 330 335 409 426 709 1053 380 238 40 96 53 103 65 Slowest Speed 2500 | 160 320 320 320 320 330 330 570 730 650 2500 1540 410 2100 250 160 160 250 196 Overloaded Moves 52 | . . . . . . . . . . . . . . . . . . 52 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . . . . . . . . 6 7 . 1 6 27 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 56 31 28 83 35 4 79 16 94 51 74 43 8 13 46 6 26 24 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . . . . 1 . 1 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . . . 1 . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . . 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 10 | . . . . . . . . . 3 3 3 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 116 | . . . . 18 . . . 13 6 3 . . 16 . 1 . 3 56 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 34 | . . . . . . . . 12 6 3 . . 8 . 1 . 3 1 AOE 81 | . . . . 18 . . . . . . . . 8 . . . . 55 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Total 9221 | 49 388 185 261 555 461 93 131 763 1187 504 573 359 301 365 410 293 1211 1132 Wait 639 | . . . . 1 . . . 123 23 22 . 7 4 3 44 45 317 50 Move 7352 | 39 313 166 218 443 359 90 81 484 1112 428 565 301 224 322 274 205 777 951 Hop 42 | . . . . . . . . . . . . . 6 7 . 1 6 22 Pick Up 155 | 2 22 . 3 23 16 1 9 27 15 7 2 2 4 3 . 2 9 8 Fast Attach 149 | 6 2 . . 4 1 . 3 4 . 3 1 1 13 10 11 9 43 38 Attach 134 | . . 2 4 8 10 2 8 22 8 10 2 12 15 6 4 6 7 8 Detach 39 | . . . . 1 . . 1 1 . 1 1 2 4 5 2 10 6 5 Swap 29 | . 2 . 3 3 3 . 1 4 4 . . 1 2 . . . 4 2 Drop 153 | . 2 . 2 18 12 . 6 14 10 1 2 2 8 9 4 10 25 28 Fire 437 | 2 47 17 31 52 60 . 22 73 15 32 . 31 21 . 1 5 11 17 Melee 2 | . . . . . . . . . . . . . . . 2 . . . Ram 4 | . . . . . . . . . . . . . . . 3 . . 1 Kick 1 | . . . . . . . . . . . . . . . . . . 1 Crush 5 | . . . . 2 . . . 3 . . . . . . . . . . Escape Stasis 24 | . . . . . . . . 8 . . . . . . 9 . 6 1 Rewire 56 | . . . . . . . . . . . . . . . 56 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Extension -3/Research -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 818 | -10/Materials | Discovered new exit (range 12) 951 | -10/Materials | Entered Mines 1134 | -10/Mines | Learned location of Storage (-9) 1520 | -10/Mines | Discovered new exit (range 4) 1536 | -10/Mines | Entered Materials 1536 | -9/Materials | Evolved 2 slots: Weapon x2 1844 | -9/Materials | Build established: Gunner 2289 | -9/Materials | Discovered new exit (range 8) 2341 | -9/Materials | Entered Storage 2713 | -9/Storage | Garrison activated, responded to threat 3032 | -9/Storage | Build established: Scavenger-Gunner 3593 | -9/Storage | Build established: Gunner 3789 | -9/Storage | Discovered new exit (range 16) 3963 | -9/Storage | Entered Materials 3963 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5188 | -8/Materials | Core integrity fell below 50% 5251 | -8/Materials | Discovered new exit (range 10) 5391 | -8/Materials | Entered Factory 5391 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5679 | -7/Factory | Build established: Executioner 5691 | -7/Factory | Identified exit to DSF 5691 | -7/Factory | Entered DSF 5745 | -7/DSF | Additional patrols routed to DSF 5803 | -7/DSF | Lost 6 parts (1n2u3w) 5893 | -7/DSF | Found Prototype Device 5929 | -7/DSF | Sterilization system engaged 5949 | -7/DSF | Ambient heat levels rising (+10) 5964 | -7/DSF | Ambient heat levels rising (+10) 5979 | -7/DSF | Ambient heat levels rising (+10) 5994 | -7/DSF | Ambient heat levels rising (+10) 6009 | -7/DSF | Ambient heat levels rising (+10) 6024 | -7/DSF | Ambient heat levels rising (+10) 6024 | -7/DSF | Discovered new exit (range 14) 6039 | -7/DSF | Ambient heat levels rising (+10) 6054 | -7/DSF | Ambient heat levels rising (+10) 6069 | -7/DSF | Ambient heat levels rising (+10) 6070 | -7/DSF | Entered Factory 6070 | -6/Factory | Evolved 2 slots: Utility x2 6073 | -6/Factory | Identified Active Sensor Suite 6370 | -6/Factory | Build established: Scavenger-Executioner 7208 | -6/Factory | Cargo convoy interrupted 7423 | -6/Factory | Lost 10 parts (1n8u1w) 7632 | -6/Factory | Build established: Executioner 8448 | -6/Factory | Discovered new exit (range 8) 8481 | -6/Factory | Entered Lower Caves 8499 | -6/Lower Caves | Met a Warlord Commander 8500 | -6/Lower Caves | Learned location of Warlord (-5) 8501 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8846 | -6/Lower Caves | Learned Factory emergency access door positions 8893 | -6/Lower Caves | Build established: Scavenger-Executioner 9042 | -6/Lower Caves | Ambushed by wild Derelicts 13097 | -6/Lower Caves | Discovered new exit (range 8) 13320 | -6/Lower Caves | Entered another Lower Caves area 13934 | -6/Lower Caves | Core integrity fell below 50% 13987 | -6/Lower Caves | Lost 4 parts (1n3w) 14209 | -6/Lower Caves | Build established: Executioner 14631 | -6/Lower Caves | System corruption reached 10% 14641 | -6/Lower Caves | Lost 4 parts (1p1u2w) 14891 | -6/Lower Caves | Build established: Scavenger-Executioner 15631 | -6/Lower Caves | Encountered a Warlord checkpoint 16443 | -6/Lower Caves | Discovered new exit (range 9) 16510 | -6/Lower Caves | Entered Zion 16617 | -6/Zion | Given the Hacking Drone Bay 16617 | -6/Zion | Found Prototype Device 16618 | -6/Zion | Identified Hacking Drone Bay 16912 | -6/Zion | System corruption cleaned by Quarantine Array 18749 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 19965 | -6/Zion | Imprinted 19981 | -6/Zion | Declared Zion's savior 22410 | -6/Zion | Discovered new exit (range 15) 22474 | -6/Zion | Entered Proximity Caves 22474 | -5/Proximity Caves | Accompanied by 4 allies 22546 | -5/Proximity Caves | Learned location of Armory (-4) 22598 | -5/Proximity Caves | Learned location of 1 exit from Factory 23127 | -5/Proximity Caves | Lost 3 allies 23166 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23411 | -5/Proximity Caves | Core integrity fell below 20% 23487 | -5/Proximity Caves | Lost 8 parts (1p1n3u3w) 23706 | -5/Proximity Caves | Discovered new exit (range 10) 23734 | -5/Proximity Caves | Entered Factory 23734 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23735 | -5/Factory | Identified exit to Factory 24401 | -5/Factory | Discovered exit to Factory (range 16) 24402 | -5/Factory | Zion Heavy squad teleported in 24405 | -5/Factory | Lost 19 parts (3p3n5u8w) 24424 | -5/Factory | Entered another Factory area 24424 | -4/Factory | Evolved 2 slots: Propulsion x2 24465 | -4/Factory | Zion Heavy squad teleported in 24587 | -4/Factory | Discovered new exit (range 9) 24593 | -4/Factory | Entered Extension 24612 | -4/Extension | Lost 9 parts (4n5u) 24639 | -4/Extension | Zion Heavy squad teleported in 24648 | -4/Extension | Core integrity fell below 50% 24745 | -4/Extension | Zion Fire squad teleported in 24752 | -4/Extension | Core integrity fell below 20% 24818 | -4/Extension | Build established: Mutant 24865 | -4/Extension | Zion Hover Resupply teleported in 24892 | -4/Extension | Zion Recon squad teleported in 24898 | -4/Extension | Energy Cycler disabled 24898 | -4/Extension | Rescued a captive Derelict 24898 | -4/Extension | Rescued a captive Derelict 24900 | -4/Extension | Rescued a captive Derelict 24900 | -4/Extension | Rescued a captive Derelict 24905 | -4/Extension | Rescued a captive Derelict 24907 | -4/Extension | Rescued a captive Derelict 24966 | -4/Extension | Spotted B-86 Titan 24971 | -4/Extension | Spotted B-86 Titan 24972 | -4/Extension | Rescued A7 24975 | -4/Extension | Discovered new exit (range 16) 24999 | -4/Extension | Entered Research 24999 | -3/Research | Evolved 2 slots: Propulsion x2 25022 | -3/Research | Lost 8 allies 25106 | -3/Research | Zion Experimental squad teleported in 25136 | -3/Research | Discovered new exit (range 10) 25201 | -3/Research | Entered another Research area 25201 | -2/Research | Accompanied by 1 ally 25201 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 25683 | -2/Research | Zion Light squad teleported in 25872 | -2/Research | Build established: Scavenger-Executioner 25960 | -2/Research | Zion Light squad teleported in 26213 | -2/Research | Found Prototype Protection 26213 | -2/Research | Identified Zio. Shade Armor 26218 | -2/Research | Found Zio. Shade Armor 26242 | -2/Research | P-80 Master assimilated allied RS-EAG(z) 26253 | -2/Research | Found Prototype Protection 26253 | -2/Research | Identified Zio. Weapon Casing 26269 | -2/Research | Lost 4 allies 26318 | -2/Research | System corruption reached 10% 26356 | -2/Research | Spotted B-90 Cyclops 26357 | -2/Research | Found Prototype Device 26357 | -2/Research | Identified Exp. Phase Shifter 26360 | -2/Research | Lost 17 parts (2p4n7u4w) 26376 | -2/Research | Zion Heavy squad teleported in 26397 | -2/Research | Lost 6 parts (2p2u2w) 26415 | -2/Research | Terminal network hard line cut 26470 | -2/Research | Discovered new exit (range 9) 26485 | -2/Research | Entered Access 26485 | -1/Access | Evolved 2 slots: Utility x2 26511 | -1/Access | Zion hero teleported in (AD-0RF) 26586 | -1/Access | Zion Experimental squad teleported in 26656 | -1/Access | Build established: Mutant 26770 | -1/Access | First assault squad dispatched 26790 | -1/Access | Found Prototype Processor 26790 | -1/Access | Identified Exp. Targeting Computer 26793 | -1/Access | Found Exp. Targeting Computer 26797 | -1/Access | Found Exp. Targeting Computer 26799 | -1/Access | Found Faulty Exp. Targeting Computer 26824 | -1/Access | Found Prototype Energy Cannon 26824 | -1/Access | Identified Zio. Alpha Cannon Mk. II 27055 | -1/Access | Garrison activated, responded to threat 27208 | -1/Access | Found Quantum Capacitor 27231 | -1/Access | Found Unknown Device 27231 | -1/Access | Identified Heavy Servo Lattice 27234 | -1/Access | Zion Demo squad teleported in 27254 | -1/Access | Lost 15 parts (2p3n6u4w) 27284 | -1/Access | Core integrity fell below 50% 27333 | -1/Access | Core integrity fell below 20% 27338 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Penetrated by Slug. Mini Drone destroyed. Penetrated by Slug. Mni. Drone Bay destroyed. Penetrated by Slug. >> Lost connection to Mini Drone. Slug penetrates P-80 Master. Mini Drone destroyed. System corrupted: Matter fused (-6). Slug penetrates Wall. Acquired Unknown Processor. Identified Imp. Melee Analysis Suite. Cld. Field Propulsion Drive destroyed. Slammed into S-43 Plague. Dropped Cmb. Linear Gravjet. System corrupted: Matter fused (-5). Slug penetrates Wall. [Achievement: 20k Club] [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | # ##"" #???????????????????????????? | | " # " ##"" #???????????????????????????? | | # """ ##T *#???????????????????????????? | | # """ ##"" #???????????????????????????? | | #= " ##"" #???????????????????????????? | | # ##"" #???????????????????????????? | | #* ## #???####+###????????????????? | | # ## % #???# ##########???????? | | ########+#########/####### ??????? | | % ??????? | | =% ?????? | | ##########+############### "???????? | | # ????????????# ##### "???????? | | # ! ??????#######+#####???????????????? | | / # #?????# #???????????????? | | = # #?????# #???????????????? | | #######/######### ! #???????????????? | | #????# !! # #???????????????? | | ######????# !! # #???????????????? | | ##????????# # #???????????????? | | ########### #h !#???????????????? | | # #/############## ?????????? | | # ! #pp s ?????????? | | # s #pps ????????? | | = # ss ????????? | | # ! #s @ ????????? | | # # ????????? | | # # ????????? | | # ] # ?????????? | | #! ! ###################?????????? | | # #???????????????????????????? | | ]# #???????????????????????????? | | ############???????????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Coolant Potential 120 Energy Generation 66 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Power Amplification 40 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 36 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 3 Particle Charging 20 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Battle Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Achiever Close Call Friend Of Zion Generalissimo Gun Specialist Heroic Deeds Hey, That's Mine! I Spy I'm Back, Baby! Just Browsing Ooh, Shiny! Overkill Prison Break Respectable Loadout Rockin' Loadout Tank Challenges ------------ None Game ------ Seed ImpulseActiveSuperbattery Manual? 0 Play Time 02:40:58 Cumulative 13.0 hours Start 2024.04.06 @ 13:07:27 End 2024.04.06 @ 15:49:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 11cabc9c-f712-4725-aef3-acddb2bec79a