Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 18:18:30 Player: 2401 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2748) 2748 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (749) 749 TOTAL SCORE: 7642 Bonus ------- High Alert Combat Kills 49 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 239/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Recoil Stabilizer Hardened Heavy Armor Plating Particle Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Compact Ion Cannon Assault Cannon > --- INVENTORY -------- Large Battery Compact Battery Recoil Stabilizer Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Particle Gun Ion Cannon Autogun Improved Grenade Launcher [Rating: 54] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . 2 . . 2 . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 85 | 9 6 19 9 20 4 12 1 5 Power 12 | 1 . 1 2 6 1 1 . . Engine 8 | 1 . 1 2 3 1 . . . Core 4 | . . . . 3 . 1 . . Reactor . | . . . . . . . . . Propulsion 20 | 4 2 5 2 4 . 2 . 1 Treads 10 | . 2 4 . 3 . . . 1 Leg 6 | 2 . 1 2 . . 1 . . Wheel 4 | 2 . . . 1 . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 1 2 7 1 6 3 7 . 2 Device 8 | . . 3 . 1 1 3 . . Storage 5 | 1 1 1 . 1 . 1 . . Processor 3 | . . 1 . 1 1 . . . Hackware . | . . . . . . . . . Protection 13 | . 1 2 1 3 1 3 . 2 Artifact . | . . . . . . . . . Weapon 24 | 3 2 6 4 4 . 2 1 2 Energy Gun 3 | . . 2 1 . . . . . Energy Cannon 4 | . . . . 1 . 1 1 1 Ballistic Gun 6 | 3 . 1 . . . 1 . 1 Ballistic Cannon 6 | . 1 2 1 2 . . . . Launcher 3 | . . . 2 1 . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 51 | . . 8 4 10 . 13 . 16 Power 5 | . . 1 . 1 . 2 . 1 Propulsion 12 | . . 2 1 4 . 3 . 2 Utility 17 | . . 2 2 1 . 6 . 6 Weapon 17 | . . 3 1 4 . 2 . 7 Highest Loss Streak 16 | . . 7 2 5 . 7 . 16 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 3 9 13 14 14 13 12 11 7 Power . | . 1 . . . . . . . Propulsion 2 | 2 4 5 4 2 1 . . . Utility 6 | . 2 4 4 9 8 6 6 4 Weapon 3 | . 1 2 4 2 3 4 5 2 Tool/Special . | . . . . . . . . . Unused Backups 24 | . 1 8 . 8 2 1 . 4 Power 1 | . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 19 | . 1 6 . 6 2 1 . 3 Weapon 2 | . . . . 1 . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 97 87 84 89 91 85 68 55 Engine 10 | . 14 9 11 7 15 11 6 3 Core 2 | . . . . 6 . 1 . . Treads 13 | . 16 20 7 21 7 3 . 2 Leg 5 | . 11 . 12 . . 1 . . Wheel 1 | . . . . . 7 6 6 3 Device 5 | . . 9 . 7 8 10 13 8 Storage 9 | . 14 11 11 9 7 7 6 5 Processor 8 | . . 1 11 9 15 15 13 7 Protection 13 | . 12 17 20 10 12 9 6 6 Energy Cannon 1 | . . . . . 7 7 8 10 Ballistic Gun 3 | . 19 6 . . . . . 1 Ballistic Cannon 8 | . 8 7 10 11 . 2 6 2 Launcher 1 | . . . . 1 7 3 . . Peak Build Rating 54 | 6 8 18 18 37 43 45 50 54 Average Rating 21 | 4 7 13 16 22 41 41 47 37 On Entrance 24 | . 6 8 16 18 37 43 41 50 Avg Prop Armor Cover (%) 6 | . . . . 7 6 5 . 4 Naked Turns . | . . . . . . . . . Heaviest Build 93 | 14 31 44 46 66 69 69 74 93 Greatest Support 60 | 20 40 40 40 60 28 28 28 28 Greatest Overweight (x) 22 | . 1 1 2 4 2 2 2 22 Average Overweight (x) . | . . . . . 2 1 2 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 14 15 14 Most Carried 15 | 6 13 15 15 15 15 15 14 14 Average Carried 13 | 3 9 13 14 14 14 13 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 13 15 14 15 15 15 14 5 Class Distribution -------------------- 72% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Skirmisher | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Matter Collected 2648 | 227 245 316 290 860 99 589 . 22 Remotely . | . . . . . . . . . Salvage Created 2043 | . 223 237 183 688 144 568 . . Parts 142 | . 14 20 27 45 9 27 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Combat Hostiles Destroyed 86 | . 10 8 17 26 4 21 . . Melee 1 | . . . 1 . . . . . Guns 17 | . 4 3 3 5 . 2 . . Cannons 51 | . 6 5 10 16 2 12 . . AOE 16 | . . . 3 5 2 6 . . Classes Destroyed 10 | . 3 1 2 3 . 1 . . Worker 2 | . . . . 2 . . . . Builder 1 | . . . 1 . . . . . Watcher 4 | . 1 1 . 1 1 . . . Swarmer 44 | . 6 4 12 8 3 11 . . Grunt 23 | . 4 . 4 9 . 6 . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . Sentry 15 | . . 4 . 7 1 3 . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 6 | . 3 4 4 4 3 6 . . Combat Bots Only 6 | . 3 4 3 4 3 6 . . Max Kills in Single Turn 5 | . 1 1 2 3 2 5 . . Gunslinging 1 | . . . . 1 . . . . Exploded 4 | . . . 2 3 2 4 . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Hostile Shots Fired 1016 | . 72 110 104 204 12 259 . 255 Missed 249 | . 15 28 25 65 8 60 . 48 Hits 767 | . 57 82 79 139 4 199 . 207 Melee 1 | . . . . 1 . . . . Projectile 766 | . 57 82 79 138 4 199 . 207 Critical Strikes 20 | . 2 4 1 6 . 1 . 6 Part Disruptions 4 | . . . . . . . . 4 Damage Taken 10248 | . 563 1000 841 1726 28 2077 . 4013 Core 1752 | . 89 175 134 252 . 247 . 855 Absorbed by Shields 64 | . . . . . . . . 64 Redirected to Shielding 75 | . 9 23 12 31 . . . . Regen/Repaired (Parts) 161 | . 44 . . 117 . . . . Core Remaining (%) 60 | 100 64 . 22 54 . 64 . . Volleys Fired 285 | . 39 41 44 90 7 48 . 16 Largest 3 | . 2 2 2 2 1 2 . 3 Hottest 230 | . 50 76 66 112 75 117 . 230 Shots Fired 443 | . 78 54 45 141 7 87 . 31 Gun 143 | . 52 33 12 25 . 21 . . Cannon 272 | . 26 10 30 113 6 58 . 29 Launcher 17 | . . . 3 3 1 8 . 2 Special 11 | . . 11 . . . . . . Kinetic 293 | . 78 40 30 110 . 31 . 4 Thermal 133 | . . 14 12 28 6 48 . 25 Explosive 17 | . . . 3 3 1 8 . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 5 15 5 11 4 6 . 11 Robot Miss Streak 7 | . 7 3 6 4 1 6 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 267 | . 40 32 26 86 6 54 . 23 Core Hits 157 | . 16 13 13 51 6 53 . 5 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 8 | . 2 . 3 2 . 1 . . Burn 3 | . . . 2 1 . . . . Meltdown 1 | . . . . . . 1 . . Destroy 1 | . 1 . . . . . . . Blast 3 | . 1 . 1 1 . . . . Melee Attacks 1 | . 1 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7808 | . 622 658 1306 2408 344 1769 . 701 Guns 1217 | . 320 218 167 273 . 239 . . Cannons 4831 | . 293 433 813 1694 137 867 . 594 Explosions 1648 | . . . 260 411 207 663 . 107 Melee . | . . . . . . . . . Ramming 106 | . 9 1 66 30 . . . . Kinetic 4180 | . 613 607 813 1644 . 426 . 77 Thermal 1874 | . . 50 167 323 137 680 . 517 Explosive 1648 | . . . 260 411 207 663 . 107 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 2 . . 2 . 1 . 8 Average Corruption 1 | . 2 . . 1 . 1 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . 2 . . 25 . . . 3 Message Errors 10 | . . . . 8 . . . 2 Matter Fused 5 | . . . . 4 . . . 1 Heat Flow Errors 4 | . 1 . . 3 . . . . Energy Discharges 3 | . 1 . . 2 . . . . Data Loss (minor) 2 | . . . . 2 . . . . Data Loss (major) 4 | . . . . 4 . . . . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 385 | . . 84 191 50 25 21 . 14 Projectiles 349 | . . 84 191 50 . 18 . 6 Explosions 36 | . . . . . 25 3 . 8 Melee . | . . . . . . . . . Knockbacks 40 | . 5 3 3 28 . 1 . . Impact 1 | . . . 1 . . . . . Kinetic 33 | . 4 2 2 24 . 1 . . Secondary 6 | . 1 1 . 4 . . . . Self-Inflicted Damage 240 | . . . 49 19 . 145 . 27 Shots 9 | . . . 1 1 . 6 . 1 Rammed 10 | . 1 . 5 4 . . . . Targets Rammed 30 | . 1 1 17 11 . . . . Kicked 17 | . . 1 10 6 . . . . Crushed 3 | . . . 2 1 . . . . Highest Temperature 354 | . 229 36 183 306 66 354 . 203 Average Temperature 87 | . 44 13 39 103 27 139 . 67 Received Heat Transfer 2169 | . 207 306 237 459 6 519 . 435 Effects 1 | . . . . . . 1 . . Shutdowns 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 7 | . . . 1 4 . 2 . . Heat Transferred 3473 | . . 161 518 814 185 1003 . 792 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Maximum Alert Level 2 | . . . 1 1 . 2 1 . Low Security (%) 89 | 100 100 100 98 91 100 37 . 100 Level 1 5 | . . . 1 8 . 23 100 . Level 2 4 | . . . . . . 38 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 464 | . 64 84 211 262 110 464 227 148 Initial 227 | . . 6 21 22 110 66 227 148 Average 79 | . 18 12 79 68 45 272 220 94 Influence Increases 2593 | . 288 244 599 761 144 498 5 54 Destroy 0b10 Robot/C 1720 | . 200 160 340 520 80 420 . . Destroy 0b10 Robot/NC 35 | . 5 5 5 15 5 . . . Destroy Leader 318 | . 42 52 50 132 22 20 . . Successful Hack 90 | . 25 11 5 16 28 . 5 . Disable Machine 60 | . 15 15 . 30 . . . . Destroy Structure 130 | . 1 1 34 48 9 28 . 9 Lose Combat Pursuer 240 | . . . 165 . . 30 . 45 Influence Decreases 2551 | . 272 206 596 574 293 159 227 224 Entered New Map 512 | . . 10 33 35 134 29 207 64 Time Decay 1548 | . 268 166 523 412 159 . 20 . Lost Part 437 | . . 30 40 77 . 130 . 160 Purge Threat 54 | . 4 . . 50 . . . . Squads Dispatched 5 | . . . . 2 . . . 3 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . . 2 . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Distress Signals 7 | . . 1 . 6 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 14 11 27 38 5 23 . 14 Peak Tracking Total 9 | . 3 4 6 5 3 5 . 9 Tactical Retreats 14 | . . 1 8 . . 2 . 3 ECM-based Alert Blocks 1 | . . 1 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Traps Triggered 6 | . 1 . . 4 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Machines Disabled 4 | . 1 1 . 2 . . . . Max in Single Turn 1 | . 1 1 . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Machines Accessed 25 | . 6 4 1 6 7 . 1 . Terminals 19 | . 4 3 1 5 5 . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 78 | . 23 16 2 18 17 . 2 . Successful 47 | . 16 5 1 14 10 . 1 . Failed 31 | . 7 11 1 4 7 . 1 . Catastrophic 3 | . . 1 . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 36 | . 10 5 1 9 11 . . . Terminals 60 | . 13 14 2 15 14 . 2 . Fabricators . | . . . . . . . . . Repair Stations 6 | . 3 . . 3 . . . . Recycling Units 7 | . 7 . . . . . . . Scanalyzers 4 | . . 2 . . 2 . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 17 | . 3 2 . 7 4 . 1 . Record 3 | . . . . . 3 . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 4 | . 1 1 . 1 1 . . . Unreport Threat 2 | . 1 . . 1 . . . . Surveillance Status 1 | . . 1 . . . . . . Assault Status 1 | . . . . 1 . . . . Recall Reinforcements 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 2 . . 3 . . . . Scan Component 3 | . 1 . . 2 . . . . Repair 2 | . 1 . . 1 . . . . Recycling Unit Hacks 7 | . 7 . . . . . . . Report Inventory 6 | . 6 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 1 | . . . . . 1 . . . Retrieve Study 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 16 | . 4 3 1 4 4 . . . Terminals 16 | . 4 3 1 4 4 . . . Botnet 16 | . 4 3 1 4 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 6 4 1 4 7 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . Parts Repaired 2 | . 1 . . 1 . . . . Time 64 | . 26 . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . Non-combat . | . . . . . . . . . Combat 1 | . 1 . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . parse_system 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Active Infowar (turns) 1913 | . . 494 . . 478 842 43 56 Optics 1393 | . . . . . 478 842 43 30 Terrain 429 | . . 330 . . . . 43 56 ECM 164 | . . 164 . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Turns Passed 7635 | 64 1062 934 1799 2225 478 842 43 188 Spaces Moved 3398 | 51 582 370 753 811 325 419 34 53 Core 25 | 10 . . . . . . . 15 Treads 1606 | . 333 362 234 672 . . . 5 Legs 811 | 18 249 8 519 17 . . . . Wheels 956 | 23 . . . 122 325 419 34 33 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 115 120 105 120 50 Average Speed 163 | 88 143 199 197 173 125 117 120 214 Slowest Speed 1150 | 120 190 240 320 260 130 120 120 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 74 22 99 66 9 38 1 47 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 2 | . . . 1 1 . . . . Terrain Destroyed 119 | . . 1 36 43 9 21 . 9 Melee . | . . . . . . . . . Projectile 46 | . . 1 17 25 1 2 . . AOE 73 | . . . 19 18 8 19 . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Total 4989 | 65 734 517 996 1476 391 678 35 97 Wait 996 | 1 86 41 153 480 47 175 . 13 Move 3390 | 50 581 369 752 810 324 418 33 53 Hop . | . . . . . . . . . Pick Up 82 | 5 11 18 3 25 4 16 . . Fast Attach 33 | 6 2 6 3 8 2 4 1 1 Attach 49 | . 2 7 11 11 2 9 1 6 Detach 17 | . 2 3 7 3 1 1 . . Swap 39 | 3 4 12 2 12 . 5 . 1 Drop 62 | . 5 19 4 26 4 2 . 2 Fire 285 | . 39 41 44 90 7 48 . 16 Melee 1 | . 1 . . . . . . . Ram . | . . . . . . . . . Kick 17 | . . 1 10 6 . . . . Crush 13 | . 1 . 7 5 . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison -6/Factory -6/DSF History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 338 | -10/Materials | Repaired Aluminum Leg 596 | -10/Materials | Discovered new exit (range 3) 652 | -10/Materials | Discovered new exit (range 7) 982 | -10/Materials | Discovered new exit (range 13) 1127 | -10/Materials | Entered another Materials area 1127 | -9/Materials | Evolved 2 slots: Utility x2 1267 | -9/Materials | Discovered new exit (range 16) 1458 | -9/Materials | Lost 7 parts (1p2n2u2w) 1777 | -9/Materials | Build established: Scavenger-Mutant 1896 | -9/Materials | Discovered new exit (range 14) 2054 | -9/Materials | Identified exit to Mines 2061 | -9/Materials | Entered Mines 2104 | -9/Mines | Learned Materials terminal intel 2107 | -9/Mines | Discovered new exit (range 5) 2190 | -9/Mines | Identified exit to Materials 2232 | -9/Mines | Learned Materials security intel 2484 | -9/Mines | Core integrity fell below 50% 2828 | -9/Mines | Build established: Mutant 3093 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3438 | -9/Mines | Learned location of Storage (-7) 3443 | -9/Mines | Discovered exit to Materials (range 7) 3860 | -9/Mines | Entered Materials 3860 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3862 | -8/Materials | Loaded intel: 12 terminal locations 3944 | -8/Materials | Lost 5 parts (1p2n1u1w) 4263 | -8/Materials | Build established: Scavenger-Mutant 4988 | -8/Materials | Discovered new exit (range 8) 4996 | -8/Materials | Identified exit to Factory 5219 | -8/Materials | Build established: Mutant 5660 | -8/Materials | Repaired Imp. Light Armor Plating 6035 | -8/Materials | Discovered exit to Factory (range 14) 6085 | -8/Materials | Entered Factory 6085 | -7/Factory | Evolved 2 slots: Utility x2 6271 | -7/Factory | Discovered new exit (range 17) 6558 | -7/Factory | Identified exit to Garrison 6563 | -7/Factory | Entered Garrison 6605 | -7/Garrison | Triggered checkpoint 7011 | -7/Garrison | Lost 7 parts (1p1n3u2w) 7043 | -7/Garrison | Triggered checkpoint 7083 | -7/Garrison | Triggered checkpoint 7177 | -7/Garrison | Triggered checkpoint 7221 | -7/Garrison | Discovered new exit (range 14) 7234 | -7/Garrison | Identified exit to Factory 7244 | -7/Garrison | Lost 6 parts (1p2n3u) 7405 | -7/Garrison | Entered Factory 7405 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7448 | -6/Factory | Identified exit to DSF 7448 | -6/Factory | Entered DSF 7489 | -6/DSF | Additional patrols routed to DSF 7624 | -6/DSF | Core integrity fell below 50% 7634 | -6/DSF | Core integrity fell below 20% 7636 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- dispatching Specialist reinforcements to area. Hrd. Heavy Armor Plating destroyed. Autogun destroyed. Hrd. Heavy Armor Plating destroyed. X-72 Disruptor misfires. L/DO5BXF00K&ANBXV 9/AX6I#T Imp. Heat Sink destroyed. Dropped Lrg. Battery. Dropped Lrg. Storage Unit. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 62. Field strength at 50. Field strength at 29. Field strength at 13. Stasis field depleted. Com. Ion Cannon destroyed. System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ??????????""???????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????? #???????????????????????????????????? | | ??#????#? ###?????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????? ?#?????????????????????????????????? | | ??????#?# ###?????????????????????????????????? | | ????????* #????????? ?????????????????????? | | ????????* ????#????? !????????????????????? | | ????????* ??#????##?? !????????????????????? | | ??????### #? #### #?? A #????????????????????? | | ??????# #? # #?# ##???????????????????? | | ??????# ## ## % A##??????????????????? | | ?????##== ??????????????????? | | ?????# == ???????????????????? | | ??#?### = % Hg ???????????????????? | | ?#??#% "===#===#? g ????????????????????? | | ???#### % "= ?#?????# xx#????????????????????? | | ?#????# "#??????### ###??????????????????? | | #?????## !!#?#????#!! [[#??????????????????? | | ???????# %!!#??????#!! [[#??????????????????? | | ???????# !!#???????!! [[#??????????????????? | | ????#?### ###??????###@ ###??????????????????? | | ???????# !!#??????#== #??????????????????? | | ???????# %!!#??????#== #??????????????????? | | ??#????## ##########== #??????????????????? | | ???#??### ### #!!!### ^###??????????????????? | | ???####"%% ## #!!!### %###??????????????????? | | ???#""""" x #??????????????????? | | ???#"##"" %% x % #??????????????????? | | ??????#"""%"##!!# #!!!!! #??????????????????? | | ??????#"""""######### !!! #??????????????????? | | ??????####"##???????#########??????????????????? | | ????#????#"#???????????????????????????????????? | | ?????????""#???????????????????????????????????? | | ?????????###???????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????#???????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 1200 Power Shielding 33 Evasion (%) 55 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 51% | -10/Materials Imp. Light Armor Plating | 35% | -8/Materials Studied --------- Arm. Huge Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralNuclearSpear Manual? 0 Play Time 01:47:01 Cumulative 47.2 hours Start 2026.09.27 @ 16:19:10 End 2026.09.27 @ 18:18:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa5f1dc3-9a6f-4c8e-a719-1b43e6cd2989