Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 15:35:38 Player: Winter Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2179) 2179 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 4412 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/550 Matter 150/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (950) Ox18 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit Target Analyzer > --- WEAPON (2) ------- Compact Ion Cannon Rocket Launcher > --- INVENTORY (22) --- Ion Engine Ion Engine Aerolev Unit Improved VTOL Module Improved VTOL Module Faulty Improved VTOL Module Improved Sensor Array Transport Network Coupler Heavy EM Shotgun Enhanced Autogun Flak Cannon Mini Grenade Launcher Improved Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Compact Ion Cannon Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Aerolev Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Large Storage Unit Improved Sensor Array Transport Network Coupler Enhanced Autogun Flak Cannon Rocket Launcher Mini Grenade Launcher Improved Grenade Launcher Heavy Mace [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 68 | 6 11 11 15 25 Power 11 | 1 2 2 2 4 Engine 10 | 1 2 1 2 4 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 23 | 2 3 5 4 9 Treads 3 | . . 2 1 . Leg 11 | 2 . . 2 7 Wheel . | . . . . . Hover 3 | . . 1 1 1 Flight 6 | . 3 2 . 1 Utility 13 | 1 3 1 3 5 Device 3 | . . 1 1 1 Storage 6 | 1 2 . 2 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 21 | 2 3 3 6 7 Energy Gun 12 | 2 2 1 4 3 Energy Cannon 2 | . . . 1 1 Ballistic Gun 4 | . . 2 1 1 Ballistic Cannon 1 | . 1 . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 44 | . 6 6 10 22 Power 9 | . 1 1 2 5 Propulsion 16 | . 2 3 3 8 Utility 4 | . . . . 4 Weapon 15 | . 3 2 5 5 Highest Loss Streak 8 | . 5 3 5 8 Average Slot Usage (%) 84 | . 82 85 91 80 Engine 7 | . 9 6 5 8 Core 1 | . . 3 5 . Treads 3 | . . . 11 . Leg 11 | . 11 . 11 16 Hover 1 | . . 1 3 1 Flight 6 | . 11 25 . 1 Device 6 | . . 10 11 4 Storage 17 | . 26 11 13 18 Processor 5 | . . 11 8 3 Protection 2 | . . . . 7 Energy Gun 6 | . 11 6 9 2 Ballistic Gun 5 | . . 4 9 5 Ballistic Cannon 2 | . 9 5 . . Launcher 3 | . . . . 9 Naked Turns . | . . . . . Heaviest Build 63 | 11 27 28 42 63 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 20 | . 3 4 6 20 Average Overweight (x) 1 | . . 1 . 1 Largest Inventory Capacity 22 | 6 10 10 16 22 Average Capacity 11 | 5 6 10 11 16 Most Carried 16 | 4 6 7 16 16 Average Carried 8 | 1 3 3 8 13 Final Capacity 22 | 6 10 10 16 22 Final Carried 14 | 1 3 4 14 14 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1577 | 98 422 185 443 429 Remotely . | . . . . . Salvage Created 2589 | . 497 279 773 1040 Parts 147 | . 23 20 54 50 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 52 | . 10 6 14 22 Guns 30 | . 2 6 10 12 Cannons 18 | . 8 . 4 6 AOE 4 | . . . . 4 Classes Destroyed 10 | . 5 1 2 2 Worker 11 | . 2 . 6 3 Builder 4 | . . . . 4 Hauler 1 | . . . . 1 Recycler 4 | . 3 . . 1 Operator 2 | . . . 1 1 Watcher 6 | . 2 1 1 2 Swarmer 8 | . 3 . . 5 Grunt 35 | . 7 3 11 14 Brawler 1 | . . . 1 . Sentry 8 | . . 3 2 3 Best Kill Streak 11 | . 7 5 6 11 Combat Bots Only 7 | . 4 5 3 7 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 4709 | . 709 421 1097 2482 Core 1048 | . 187 77 226 558 Absorbed by Shields . | . . . . . Core Remaining (%) 49 | 100 25 . 24 . Volleys Fired 324 | . 71 35 67 151 Largest 2 | . 2 2 2 1 Hottest 155 | . 80 75 155 90 Shots Fired 408 | . 99 40 118 151 Gun 304 | . 49 35 104 116 Cannon 90 | . 50 5 14 21 Launcher 14 | . . . . 14 Special . | . . . . . Kinetic 198 | . 50 29 52 67 Thermal 174 | . 38 . 66 70 Explosive 14 | . . . . 14 Electromagnetic 22 | . 11 11 . . Robot Hit Streak 18 | . 10 9 16 18 Robot Miss Streak 5 | . 5 5 3 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 272 | . 57 25 85 105 Core Hits 140 | . 23 14 35 68 Critical Hits 2 | . . . . 2 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5806 | . 853 393 1284 3276 Guns 2922 | . 269 351 1012 1290 Cannons 1329 | . 584 31 272 442 Explosions 1533 | . . . . 1533 Melee . | . . . . . Ramming 22 | . . 11 . 11 Kinetic 2266 | . 584 334 493 855 Thermal 2296 | . 190 . 791 1315 Explosive 1095 | . . . . 1095 Electromagnetic 127 | . 79 48 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 1 2 . Average Corruption 1 | . 1 1 1 . Corruption Purged . | . . . . . Effects 9 | . 1 2 6 . Message Errors 2 | . . 1 1 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . 1 . . . Targeting Errors 3 | . . 1 2 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 174 | . . . . 174 Projectiles 16 | . . . . 16 Explosions 158 | . . . . 158 Melee . | . . . . . Knockbacks 10 | . 10 . . . Impact . | . . . . . Kinetic 9 | . 9 . . . Secondary 1 | . 1 . . . Self-Inflicted Damage 111 | . . 5 . 106 Shots 4 | . . . . 4 Rammed 4 | . . 3 . 1 Targets Rammed 4 | . . 3 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 535 | . 361 27 369 535 Average Temperature 133 | . 109 12 113 258 Received Heat Transfer 1812 | . 252 165 459 936 Effects 9 | . . . 3 6 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Interference 2 | . . . 2 . Matter Decay 2 | . . . 1 1 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 . 1 5 Heat Transferred 4039 | . 425 . 1647 1967 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 444 | . 177 234 200 444 Initial 70 | . . 42 9 70 Average 96 | . 65 118 96 110 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 89 | 100 100 64 99 86 Level 1 9 | . . 35 . 11 Level 2 . | . . . . 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 1 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 1 . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 11 | . 2 3 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 15 12 18 36 Peak Tracking Total 8 | . 7 6 5 8 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 6 | . 1 3 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 7 | . 1 1 . 5 Max in Single Turn 2 | . 1 1 . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 4 | . . 2 2 . Terminals 4 | . . 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . 2 4 . Successful 3 | . . 1 2 . Failed 3 | . . 1 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 9 | . . 2 6 1 Terminals 6 | . . 2 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 1 2 . Part Schematic 1 | . . . 1 . Level Access Points 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 2735 | 47 545 402 718 1023 Spaces Moved 1215 | 32 288 220 289 386 Core 57 | 6 49 . . 2 Treads 160 | . . 8 152 . Legs 628 | 26 91 . 133 378 Wheels . | . . . . . Hover 16 | . . 12 4 . Flight 354 | . 148 200 . 6 Fastest Speed 37 | 50 37 114 150 150 Average Speed 151 | 106 121 136 168 174 Slowest Speed 1050 | 120 200 300 440 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 40 30 43 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 140 | . . . 4 136 Melee . | . . . . . Projectile 5 | . . . 4 1 AOE 135 | . . . . 135 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1704 | 44 387 282 402 589 Wait . | . . . . . Move 1211 | 31 287 219 288 386 Hop . | . . . . . Pick Up 73 | 7 13 11 20 22 Fast Attach 5 | . 1 . 2 2 Attach 60 | 6 10 11 12 21 Detach 4 | . . 1 3 . Swap 3 | . . . 1 2 Drop 15 | . 5 2 4 4 Fire 324 | . 71 35 67 151 Melee . | . . . . . Ram 3 | . . 3 . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis 5 | . . . 5 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Lost 5 parts (1p2n2w) 307 | -10/Materials | Build established: Mutant 432 | -10/Materials | Core integrity fell below 50% 546 | -10/Materials | Discovered new exit (range 10) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 731 | -9/Materials | Identified exit to Materials 850 | -9/Materials | Lost 3 parts (1p1n1w) 880 | -9/Materials | Discovered new exit (range 17) 992 | -9/Materials | Lost 3 parts (2n1w) 995 | -9/Materials | Entered Storage 1080 | -9/Storage | Door terminal overloaded 1269 | -9/Storage | Build established: Scavenger-Mutant 1367 | -9/Storage | Lost 5 parts (1p1n3w) 1403 | -9/Storage | Core integrity fell below 50% 1713 | -9/Storage | Entered Materials 1713 | -8/Materials | Evolved 2 slots: Utility x2 1804 | -8/Materials | Lost 4 parts (1p2n1w) 2073 | -8/Materials | Lost 8 parts (1p3n2u2w) 2341 | -8/Materials | Core integrity fell below 50% 2351 | -8/Materials | Lost 3 parts (1p1n1u) 2604 | -8/Materials | Build established: Mutant 2672 | -8/Materials | Core integrity fell below 20% 2698 | -8/Materials | Destroyed 7 combat bots 2700 | -8/Materials | Lost 4 parts (1p1n1u1w) 2736 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- The unstable cave ceiling collapses. Fusion Modulator explodes. Destroyed Imp. Hover Unit. Destroyed Imp. Sensor Array. Destroyed Imp. Hover Unit. Fusion Modulator explodes. S-10 Pest destroyed. Destroyed Structural Scanner. Destroyed Wheel. W-25 Informer destroyed. Y-45 Defender destroyed. Carbon-fiber Leg destroyed. The unstable cave ceiling collapses. Dropped Mni. Grenade Launcher. Flight Unit melted. S-10 Pest destroyed. The unstable cave ceiling collapses. Imp. Ion Engine destroyed. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. 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System | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Winter Manual? 1 Play Time 00:38:46 Cumulative 5.2 hours Start 2020.10.31 @ 13:19:09 End 2020.10.31 @ 15:35:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f1ad5bb-d112-4810-ad54-fae0fa8bcde3