Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 17:37:23 Player: Pitt Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (2816) 2816 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-130) -130 TOTAL SCORE: 6506 Bonus ------- High Alert Combat Kills 119 Follower Combat Kills 292 Friendly Fire -541 Cogmind --------- Core Integrity 0/700 Matter 164/300 Energy 98/100 System Corruption 12% Temperature Cool (12) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Impact Mace Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Aerolev Unit > --- UTILITY ---------- Compact Matter Pod Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Beamcaster Impact Mace > --- INVENTORY -------- Gatling Laser Battle Rifle Battle Rifle Rocket Array [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Battle Rifle Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Battle Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . 1 . . . . . . . Propulsion 3 | . . 1 . 1 1 . . . . Utility 2 | . . . . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 111 | 7 5 6 7 17 31 7 17 12 2 Power 17 | 1 1 1 2 5 3 1 1 2 . Engine 9 | 1 . 1 2 3 . . 1 1 . Core 7 | . 1 . . 2 3 . . 1 . Reactor 1 | . . . . . . 1 . . . Propulsion 30 | 2 2 3 2 2 8 . 8 3 . Treads . | . . . . . . . . . . Leg 19 | 2 2 . . . 6 . 6 3 . Wheel 1 | . . . . . 1 . . . . Hover 3 | . . . . . 1 . 2 . . Flight 7 | . . 3 2 2 . . . . . Utility 29 | 2 . . 1 5 12 4 3 2 . Device 14 | 1 . . 1 3 7 1 . 1 . Storage 4 | 1 . . . 1 1 . 1 . . Processor 5 | . . . . 1 2 . 1 1 . Hackware . | . . . . . . . . . . Protection 6 | . . . . . 2 3 1 . . Artifact . | . . . . . . . . . . Weapon 35 | 2 2 2 2 5 8 2 5 5 2 Energy Gun 6 | . 1 . . . 1 . 1 2 1 Energy Cannon 2 | . . . . . 2 . . . . Ballistic Gun 13 | 2 1 2 2 1 1 2 1 1 . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 8 | . . . . 2 2 . 2 1 1 Special Weapon 1 | . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 3 | . . . . . 2 . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . 2 . . Parts Lost 34 | . 2 2 1 6 7 . 2 2 12 Power 5 | . . 1 . . . . 1 1 2 Propulsion 12 | . . . 1 4 2 . . . 5 Utility 9 | . 1 . . 1 4 . 1 1 1 Weapon 8 | . 1 1 . 1 1 . . . 4 Highest Loss Streak 8 | . 2 2 1 3 2 . 2 2 8 Average Slot Usage (%) 85 | . 93 68 77 88 72 100 95 88 70 Engine 6 | . 5 8 14 13 . . 2 9 8 Core 6 | . 8 6 . 2 12 9 7 3 . Reactor 1 | . . . . . . 4 4 . . Leg 21 | . 28 16 . . 21 38 36 29 28 Hover 1 | . . . . . . . . 7 6 Flight 8 | . . 8 32 33 . . . . . Device 5 | . 9 . 4 7 8 3 4 . . Storage 7 | . 14 11 11 9 6 7 4 3 . Processor 5 | . . . . 8 6 . 5 9 15 Protection 4 | . . . . . 2 18 10 7 . Energy Gun 2 | . 2 5 . . . . 2 9 2 Ballistic Gun 10 | . 23 12 15 12 4 13 12 3 7 Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 14 14 20 15 21 37 45 43 43 41 Greatest Support 80 | 20 20 20 12 16 60 60 80 65 65 Greatest Overweight (x) 7 | 2 . 1 1 2 7 . 3 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 6 6 4 4 Average Capacity 5 | 5 6 6 6 6 6 6 5 4 4 Most Carried 8 | 4 6 6 6 8 8 6 6 4 4 Average Carried 5 | 1 5 5 5 5 5 5 5 4 2 Final Capacity 8 | 6 6 6 6 8 6 6 4 4 4 Final Carried 8 | 4 6 6 6 8 5 6 4 4 2 Class Distribution -------------------- 74% | Scavenger-Mutant 17% | Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Matter Collected 2089 | 330 271 12 163 37 491 114 244 427 . Remotely 231 | 87 144 . . . . . . . . Salvage Created 2670 | 166 340 97 71 310 962 . 553 171 . Parts 168 | 11 23 4 6 30 49 . 39 6 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Combat Hostiles Destroyed 63 | . 10 4 4 11 21 . 9 4 . Melee 11 | . . . . . 10 . . 1 . Guns 23 | . 10 4 4 . 2 . 2 1 . Cannons 4 | . . . . 1 3 . . . . AOE 24 | . . . . 10 6 . 7 1 . Classes Destroyed 14 | 2 2 1 . 2 3 . 2 2 . Worker 4 | . . . . . 1 . 3 . . Builder 11 | . . . . 6 . . 5 . . Tunneler 4 | 3 . . . . . . 1 . . Recycler 4 | 1 . . . . 1 . 2 . . Mechanic 1 | . . . . . . . 1 . . Swarmer 13 | . 3 3 4 . 3 . . . . Grunt 35 | . 7 . . 7 14 . 7 . . Duelist 2 | . . . . 1 1 . . . . Protector 1 | . . . . . 1 . . . . Sentry 5 | . . 1 . 3 1 . . . . Hunter 1 | . . . . . . . 1 . . Programmer 2 | . . . . . 1 . 1 . . Behemoth 1 | . . . . . . . . 1 . Thug 2 | . . . . . . . 1 1 . Fireman 2 | . . . . . . . . 2 . Best Kill Streak 16 | 2 4 4 3 16 6 . 12 2 . Combat Bots Only 10 | . 4 4 3 10 6 . 5 2 . Max Kills in Single Turn 8 | 1 1 1 1 6 4 . 8 1 . Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 3 4 . 3 1 . Melee 1 | . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Damage Taken 5128 | . 528 322 144 675 1452 . 460 718 829 Core 1284 | . 88 57 41 382 529 . 14 34 139 Absorbed by Shields 117 | . . . . . 117 . . . . Core Remaining (%) 67 | 100 64 . 75 30 . . . . . Volleys Fired 184 | 15 44 10 13 20 38 . 22 10 12 Largest 2 | 2 2 2 2 1 2 . 2 2 2 Hottest 155 | 40 60 60 40 100 110 . 75 155 100 Shots Fired 278 | 20 80 17 26 20 50 1 36 12 16 Gun 218 | 20 80 17 26 7 19 1 32 3 13 Cannon 33 | . . . . 4 29 . . . . Launcher 25 | . . . . 7 2 . 4 9 3 Special 2 | . . . . 2 . . . . . Kinetic 194 | 20 77 14 26 11 7 1 30 . 8 Thermal 47 | . 3 3 . 2 29 . 2 3 5 Explosive 25 | . . . . 7 2 . 4 9 3 Electromagnetic 12 | . . . . . 12 . . . . Robot Hit Streak 14 | 6 14 6 4 6 9 3 8 6 8 Robot Miss Streak 6 | 1 3 6 5 6 2 . 3 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 4 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 199 | 16 51 10 10 9 49 1 17 24 12 Core Hits 224 | 5 19 5 6 51 53 1 67 11 6 Critical Hits 5 | 1 . 1 . . 3 . . . . Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed 3 | 1 . 1 . . 1 . . . . Melee Attacks 46 | . . . . . 32 . . 14 . Impact 3 | . . . . . . . . 3 . Slashing 43 | . . . . . 32 . . 11 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . Damage Inflicted 8405 | 203 676 128 90 1435 2096 13 2236 1158 370 Guns 1749 | 203 676 128 86 31 218 13 227 5 162 Cannons 508 | . . . . 67 441 . . . . Explosions 5014 | . . . . 1337 845 . 2007 617 208 Melee 1108 | . . . . . 572 . . 536 . Ramming 26 | . . . 4 . 20 . 2 . . Kinetic 1486 | 203 665 118 86 98 35 13 174 . 94 Thermal 708 | . 11 10 . . 561 . 53 5 68 Explosive 4894 | . . . . 1337 725 . 2007 617 208 Electromagnetic 183 | . . . . . 183 . . . . Impact 95 | . . . . . . . . 95 . Slashing 1013 | . . . . . 572 . . 441 . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 8 8 12 12 12 Average Corruption 10 | . . . . . 8 8 10 12 12 Corruption Purged . | . . . . . . . . . . Effects 132 | . . . . . 6 16 44 55 11 Message Errors 28 | . . . . . 2 6 9 9 2 Matter Fused 24 | . . . . . 1 4 10 9 . Heat Flow Errors 11 | . . . . . 1 1 2 7 . Energy Discharges 15 | . . . . . . 1 5 6 3 Parts Rejected 2 | . . . . . . . 1 1 . Data Loss (minor) 10 | . . . . . . 3 2 4 1 Data Loss (major) 9 | . . . . . 2 . 1 6 . Misfires 4 | . . . . . . 1 1 1 1 Alerts 1 | . . . . . . . 1 . . Misdirections 16 | . . . . . . . 10 6 . Targeting Errors 11 | . . . . . . . 2 6 3 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 192 | . . . . 27 49 . 34 82 . Projectiles 6 | . . . . . 6 . . . . Explosions 94 | . . . . 27 33 . 34 . . Melee 92 | . . . . . 10 . . 82 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 104 | . . . 2 25 27 . 33 17 . Shots 6 | . . . . 1 2 . 2 1 . Rammed 4 | . . . 1 . 3 . . . . Targets Rammed 7 | . . . 1 . 5 . 1 . . Kicked 3 | . . . . . 2 . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 559 | . 24 52 3 74 559 307 474 229 97 Average Temperature 105 | . 5 24 2 31 153 108 130 82 51 Received Heat Transfer 1313 | . 246 72 . 207 327 . 63 290 108 Effects 13 | . . . . . 11 . 2 . . Shutdowns 7 | . . . . . 5 . 2 . . Energy Bleed 3 | . . . . . 3 . . . . Matter Decay 2 | . . . . . 2 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 . Impact Corruptions 2 | . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1063 | . 25 25 . . 803 . 74 25 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Peak Influence 719 | 20 206 126 80 291 457 159 719 . . Average Influence 171 | 11 100 76 49 142 172 126 419 . . Maximum Alert Level 3 | . 1 . . 1 2 . 3 . . Low Security (%) 71 | 100 98 100 100 54 72 100 16 . . Level 1 15 | . 1 . . 45 21 . 21 . . Level 2 12 | . . . . . 6 . 60 . . Level 3 . | . . . . . . . 1 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 4 . . 3 7 . 4 . . Investigation 5 | . 2 . . . 3 . . . . Extermination 2 | . . . . . 1 . 1 . . Reinforcement 8 | . 2 . . 3 2 . 1 . . Assault 3 | . . . . . 1 . 2 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Distress Signals 5 | . 2 . . . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 18 4 8 29 40 . 17 9 2 Peak Tracking Total 11 | . 4 4 4 11 6 . 5 4 1 Tactical Retreats 20 | . . . 2 3 10 . . 4 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Traps Triggered 7 | . 1 . . . 5 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Machines Disabled 6 | . . . . . 2 . 4 . . Max in Single Turn 4 | . . . . . 1 . 4 . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Machines Accessed 16 | . 4 2 . 2 7 . 1 . . Terminals 9 | . 3 1 . 1 4 . . . . Fabricators 2 | . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 40 | . 11 4 . 3 21 . 1 . . Successful 19 | . 8 2 . 1 8 . . . . Failed 21 | . 3 2 . 2 13 . 1 . . Catastrophic 2 | . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 7 . . 2 9 . . . . Terminals 18 | . 7 2 . 1 8 . . . . Fabricators 4 | . . . . . 3 . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 14 | . 4 . . 2 8 . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 6 | . 4 . . . 2 . . . . Emergency Access Points 2 | . 2 . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . . 1 5 . . . . Recycle Component 1 | . . . . . 1 . . . . Process 2 | . . . . . 2 . . . . Report Inventory 3 | . 1 . . 1 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . 1 . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators 1 | . . . . . 1 . . . . Siphon 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Reject 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 4 1 . 2 7 . 1 . . Full Trace Events 4 | . 1 . . . 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter 130 | . . . . . 130 . . . . Retrieved Matter 140 | . . . . . 140 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . Machine Destruction 2 | . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Total Allies 20 | . . . . . . 20 . . . Largest Group 20 | . . . . . . 20 20 . . Highest-Rated Group 532 | . . . . . . 532 532 . . Highest-Rated Ally 33 | . . . . . . 33 33 . . Total Orders . | . . . . . . . . . . Ally Attacks 109 | . . . . . . . 109 . . Total Damage 1567 | . . . . . . . 1567 . . Kills 16 | . . . . . . . 16 . . Allies Corrupted 2 | . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Turns Passed 6223 | 151 635 185 767 766 1073 501 898 1079 168 Spaces Moved 4140 | 87 415 125 658 445 583 266 646 806 109 Core 158 | 7 . . . 23 124 . . . 4 Treads . | . . . . . . . . . . Legs 2800 | 80 415 87 . . 396 266 645 806 105 Wheels 18 | . . . . . 18 . . . . Hover 46 | . . . . . 45 . 1 . . Flight 1118 | . . 38 658 422 . . . . . Fastest Speed 31 | 50 120 114 34 31 50 122 122 122 50 Average Speed 113 | 117 120 118 107 55 132 122 122 122 119 Slowest Speed 400 | 150 120 127 117 150 400 122 260 123 122 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . . 3 4 . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 42 | 4 58 13 93 47 12 86 24 73 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 6 | . . . 4 . . . . 2 . Spaces Dug 2 | . . . . 2 . . . . . Terrain Destroyed 293 | . . . . 105 50 . 43 68 27 Melee . | . . . . . . . . . . Projectile 3 | . . . . 2 . . . 1 . AOE 290 | . . . . 103 50 . 43 67 27 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Total 5287 | 112 473 145 692 930 788 445 716 857 129 Wait 720 | . 3 . 7 434 81 158 17 14 6 Move 4118 | 86 414 124 651 436 583 265 645 805 109 Hop 7 | . . . 3 4 . . . . . Pick Up 26 | 4 3 1 4 3 6 3 2 . . Fast Attach 66 | 7 2 4 5 8 20 7 8 5 . Attach 15 | . 1 1 2 4 5 . . . 2 Detach 14 | . . 1 1 6 3 3 . . . Swap 30 | . 2 1 . 5 6 . 9 7 . Drop 53 | . 4 3 5 10 6 9 12 4 . Fire 184 | 15 44 10 13 20 38 . 22 10 12 Melee 44 | . . . . . 32 . . 12 . Ram 4 | . . . 1 . 3 . . . . Kick 3 | . . . . . 2 . 1 . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . 3 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 12) 787 | -10/Materials | Entered another Materials area 787 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 955 | -9/Materials | Discovered new exit (range 15) 972 | -9/Materials | Entered Mines 1200 | -9/Mines | Build established: Scavenger-Mutant 1343 | -9/Mines | Learned location of Storage (-7) 1417 | -9/Mines | Learned Materials trap positions 1487 | -9/Mines | Discovered new exit (range 15) 1739 | -9/Mines | Entered Materials 1739 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -8/Materials | Loaded intel: 11 trap records 2032 | -8/Materials | Build established: Scavenger-Sprinter 2128 | -8/Materials | Found Prototype Launcher 2128 | -8/Materials | Identified Rocket Array 2177 | -8/Materials | Destroyed 10 combat bots 2444 | -8/Materials | Lost 3 parts (2n1u) 2482 | -8/Materials | Discovered new exit (range 16) 2496 | -8/Materials | Core integrity fell below 50% 2505 | -8/Materials | Entered Factory 2505 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2506 | -7/Factory | Identified exit to Storage 2758 | -7/Factory | Build established: Mutant 2887 | -7/Factory | Core integrity fell below 50% 3266 | -7/Factory | Build established: Scavenger-Mutant 3401 | -7/Factory | Crushed by falling debris 3578 | -7/Factory | Sucked down chute 3578 | -7/Factory | Entered Waste 3579 | -7/Waste | Joined by Warlord forces that had cleared the area 4038 | -7/Waste | Discovered new exit (range 10) 4079 | -7/Waste | Entered Factory 4079 | -7/Factory | Accompanied by 20 allies 4296 | -7/Factory | System corruption reached 10% 4479 | -7/Factory | First assault squad dispatched 4927 | -7/Factory | Discovered new exit (range 5) 4977 | -7/Factory | Entered Lower Caves 4987 | -7/Lower Caves | Ambushed by wild Derelicts 5329 | -7/Lower Caves | Spotted B-75 Beast 5508 | -7/Lower Caves | Core integrity fell below 20% 5530 | -7/Lower Caves | Destroyed B-75 Beast 5707 | -7/Lower Caves | Encountered a Warlord checkpoint 5942 | -7/Lower Caves | Discovered new exit (range 14) 6056 | -7/Lower Caves | Entered another Lower Caves area 6058 | -7/Lower Caves | Spotted B-75 Beast 6224 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06117_ UF-Y2D(k) breaks down the debris. 06122_ N8G1 4|SHAC4 2>J0O420TC3YLG 06145_ System corrupted: Energy discharge (-75). 06172_ System corrupted: FCS attempts to trigger Beamcaster. 06172_ System corrupted: Beamcaster targeting data glitched. 06172_ System corrupted: Beamcaster misfires. 06186_ XH-R0Z(k) breaks down the debris. 06188_ System corrupted: Energy discharge (-75). 06204_ System corrupted: Battle Rifle targeting data glitched. 06205_ Imp. Deuterium Engine destroyed. 06207_ System corrupted: Energy discharge (-37). 06207_ System corrupted: Battle Rifle targeting data glitched. 06212_ Carbon-fiber Leg destroyed. 06212_ Beamcaster destroyed. 06215_ Imp. Titanium Leg destroyed. 06215_ Aerolev Unit destroyed. 06217_ System corrupted: Battle Rifle jammed. 06218_ Carbon-fiber Leg destroyed. 06221_ Battle Rifle destroyed. 06222_ UF-Y2D(k) breaks down the debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#####????????????????? | | ????????????????????????????# ????????????????? | | ????????????????????????????# ?????????????????? | | ????????????## ?????????????# #?????????????????? | | ????????????# ???????????# #?????????????????? | | ???????????? ??????????# #?????????????????? | | ??????????? ??????## #?????????????????? | | ???????????# BB ###??## #?????????????????? | | ???????????# BB ### ##????????????????? | | ????????? ## #????????????????? | | ?????????? @ #????????????????? | | ??????????? # ;# ; #??????????????? | | ???????????# ####### ####### #?????? | | ???????????## # #????# #???? | | ????????????# # #????# ####### #???? | | ????????????## #????# #????????????????? | | ?????????????# #????# #????????????????? | | ??????????????# #???## #????????????????? | | ??????????????# # "#?## ###????????????????? | | ??????????????# "# ### ##???????????????? | | ?????????????????# # ###?????????????? | | ?????????????????# # ## #?????????????? | | ?????????????????##"## ### #?????????????? | | ?????????????????????## # #?# #?????????????? | | ?????????????????#????# "### ##?????????????? | | ?????????????????# %??## #### # #####??????????? | | ?????????????????# ?##### ### ##?????????? | | ??????????????????# % ### # # ### ##????????? | | ???????????????????# # ### # ##???????? | | ???????????????????# # ## #???????? | | ??????????????????# %% ##### # ##??????? | | ??????????????????# %???# # # ## ###????? | | ???????????????? ????# # # ##???? | | ???????????????####??????#?# ## #???? | | ??????????????????????????# ### ## ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 60 ECM Strength 1 Armor Coverage 750 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakBoreStorm Manual? 0 Play Time 01:15:25 Cumulative 63.7 hours Start 2020.06.01 @ 10:37:52 End 2020.06.03 @ 17:37:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 42 Gallery% 49 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc1e43f1-fd4c-4b05-a17f-93f6e8a717db