Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 22:31:51 Player: YenYu Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2597) 2597 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 5178 Bonus ------- High Alert Combat Kills 246 Friendly Fire -120 Cogmind --------- Core Integrity 0/550 Matter 2/300 Energy 152/160 System Corruption 4% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (15) --- Light Nuclear Core Trap Scanner Improved Sensor Array Hacking Suite Particle Gun Heavy Assault Rifle Makeshift Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink ECM Suite Hardened Medium Armor Plating Particle Gun Particle Gun Rocket Launcher Makeshift Sword [Rating: 30] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 98 | 6 14 5 16 2 55 Power 14 | 1 1 1 2 1 8 Engine 8 | 1 1 1 2 1 2 Core 6 | . . . . . 6 Reactor . | . . . . . . Propulsion 28 | 2 2 2 5 . 17 Treads 8 | . . 2 2 . 4 Leg 18 | . 2 . 3 . 13 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 3 1 . 1 17 Device 4 | . 1 . . 1 2 Storage 4 | 1 . 1 . . 2 Processor 6 | . 1 . . . 5 Hackware . | . . . . . . Protection 9 | . 1 . . . 8 Artifact . | . . . . . . Weapon 33 | 2 8 1 9 . 13 Energy Gun 10 | 2 5 . 1 . 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 11 | . 2 1 4 . 4 Ballistic Cannon . | . . . . . . Launcher 8 | . 1 . 4 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . 1 1 . Corrupted Parts 2 | . . . 2 . . System Corruption 20 | . . . 20 . . Parts Lost 23 | . 2 . 3 . 18 Power 4 | . . . 1 . 3 Propulsion 9 | . 1 . 2 . 6 Utility 5 | . . . . . 5 Weapon 5 | . 1 . . . 4 Highest Loss Streak 6 | . 1 . 1 . 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 93 100 99 88 92 Engine 10 | . 14 14 11 11 3 Core 1 | . . . . . 5 Treads 17 | . . 28 25 22 13 Leg 13 | . 24 . 18 11 19 Device 1 | . . . . 7 3 Storage 11 | . 14 14 11 11 8 Processor 11 | . 6 14 11 3 13 Protection 2 | . 2 . . . 7 Energy Gun 5 | . 22 . . . 3 Ballistic Gun 14 | . 4 26 19 . 6 Launcher 2 | . . 1 2 22 3 Peak Build Rating 30 | 6 12 15 18 21 30 Average Rating 15 | 3 7 13 15 18 22 On Entrance 11 | . 6 11 15 14 21 Naked Turns . | . . . . . . Heaviest Build 39 | 12 20 25 26 21 39 Greatest Support 60 | 20 20 40 60 40 60 Greatest Overweight (x) 4 | . 1 . 1 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 Average Capacity 9 | 6 8 9 10 10 11 Most Carried 10 | 5 8 10 10 9 10 Average Carried 7 | 3 7 8 8 8 6 Final Capacity 15 | 8 8 10 10 10 15 Final Carried 10 | 5 8 10 10 8 7 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1803 | 206 217 238 284 98 760 Remotely . | . . . . . . Salvage Created 3073 | . 540 331 606 . 1596 Parts 159 | . 28 18 27 3 83 Haulers Intercepted 4 | . 1 . 2 . 1 Recyclers Shooed 3 | . . . 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 59 | . 7 6 9 . 37 Melee 8 | . . . . . 8 Guns 23 | . 3 6 3 . 11 Cannons 5 | . . . . . 5 AOE 21 | . 3 . 6 . 12 Classes Destroyed 11 | . 7 . 2 . 2 Worker 6 | . 1 1 1 1 2 Builder 3 | . 1 . . . 2 Hauler 4 | . 1 . 2 . 1 Recycler 4 | . 2 . 2 . . Watcher 6 | . 3 . 1 . 2 Swarmer 3 | . 3 . . . . Grunt 41 | . 4 6 4 . 27 Brawler 4 | . . . 1 . 3 Protector 1 | . . . . . 1 Sentry 8 | . . . 4 . 4 Hunter 2 | . . . . . 2 Thug 1 | . . 1 . . . Best Kill Streak 9 | . 5 3 7 1 9 Combat Bots Only 7 | . 3 2 5 . 7 Max Kills in Single Turn 3 | . 2 1 2 1 3 Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 398 | . 46 33 66 2 251 Missed 116 | . 17 10 23 . 66 Damage Taken 4513 | . 405 300 839 21 2948 Core 829 | . 116 38 113 . 562 Absorbed by Shields . | . . . . . . Ignored by Resistances 30 | . . . . . 30 Core Remaining (%) 69 | 100 . 38 . 71 . Volleys Fired 198 | . 45 25 39 . 89 Largest 2 | . 2 2 2 . 2 Hottest 140 | . 90 46 66 . 140 Shots Fired 367 | . 88 51 79 1 148 Gun 294 | . 81 51 61 . 101 Cannon 27 | . . . . . 27 Launcher 46 | . 7 . 18 1 20 Special . | . . . . . . Kinetic 172 | . 9 51 61 . 51 Thermal 137 | . 60 . . . 77 Explosive 27 | . . . 6 1 20 Electromagnetic 31 | . 19 . 12 . . Robot Hit Streak 13 | . 10 12 8 . 13 Robot Miss Streak 5 | . 4 3 4 1 5 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 242 | . 48 31 47 . 116 Core Hits 140 | . 23 14 26 . 77 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 2 . . . 3 Burn 3 | . 2 . . . 1 Destroy 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 23 | . . . . . 23 Impact . | . . . . . . Slashing 23 | . . . . . 23 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6973 | . 800 496 1848 2 3827 Guns 2852 | . 604 461 551 . 1236 Cannons 575 | . . . . . 575 Explosions 2886 | . 184 . 1295 . 1407 Melee 609 | . . . . . 609 Ramming 51 | . 12 35 2 2 . Kinetic 1837 | . 69 461 551 . 756 Thermal 1938 | . 472 . 411 . 1055 Explosive 2018 | . . . 611 . 1407 Electromagnetic 520 | . 247 . 273 . . Impact . | . . . . . . Slashing 609 | . . . . . 609 Piercing . | . . . . . . Highest Corruption 22 | . 3 3 22 22 4 Average Corruption 5 | . 2 3 10 22 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 57 | . . 21 13 6 17 Message Errors 13 | . . 4 3 2 4 Matter Fused 9 | . . 5 3 1 . Heat Flow Errors 5 | . . 1 . 1 3 Energy Discharges 6 | . . 1 2 . 3 Parts Fused 2 | . . . . . 2 Data Loss (minor) 11 | . . 6 3 1 1 Data Loss (major) 7 | . . 3 1 . 3 Misfires 4 | . . 1 1 1 1 Overload Shots . | . . . . . . Overflow Damage 225 | . 10 . 184 . 31 Projectiles 19 | . . . . . 19 Explosions 206 | . 10 . 184 . 12 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 554 | . 108 . 227 . 219 Shots 19 | . 4 . 9 . 6 Rammed 7 | . . 5 1 1 . Targets Rammed 11 | . 3 5 1 2 . Kicked 3 | . 3 . . . . Crushed 1 | . . . . 1 . Highest Temperature 1035 | . 235 110 20 219 1035 Average Temperature 153 | . 77 14 6 114 236 Received Heat Transfer 1908 | . 123 165 285 12 1323 Effects 35 | . 1 . . . 34 Shutdowns 6 | . . . . . 6 Energy Bleed 8 | . . . . . 8 Interference 4 | . 1 . . . 3 Matter Decay 2 | . . . . . 2 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 10 | . . . . . 10 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 . 1 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 . . . 1 Combat Hostiles 2 | . 1 . . . 1 Parts Melted 4 | . 1 . . . 3 Heat Transferred 3673 | . 1251 . 350 . 2072 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . 3 . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 707 | . 131 173 308 167 707 Initial 120 | . . 51 . 120 65 Average 186 | . 56 50 88 136 461 Maximum Alert Level 3 | . . . 1 . 3 Low Security (%) 71 | 100 100 100 79 100 16 Level 1 7 | . . . 20 . 14 Level 2 16 | . . . . . 54 Level 3 4 | . . . . . 14 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 1 1 . 8 Investigation 5 | . . 1 . . 4 Extermination . | . . . . . . Reinforcement 3 | . . . 1 . 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . 1 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 13 6 16 4 47 Peak Tracking Total 7 | . 3 2 3 3 7 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 16 | . 3 1 7 . 5 Max in Single Turn 5 | . 3 1 5 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 12 | . 5 2 . . 5 Terminals 9 | . 4 2 . . 3 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 37 | . 14 7 . . 16 Successful 20 | . 5 5 . . 10 Failed 17 | . 9 2 . . 6 Catastrophic 4 | . 3 1 . . . Database Lockouts . | . . . . . . Manual 8 | . 2 2 . . 4 Terminals 29 | . 13 7 . . 9 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . . . . . 3 Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 13 | . 5 5 . . 3 Record 7 | . 3 2 . . 2 Alert Level 1 | . . . . . 1 Dispatch Records 3 | . 1 2 . . . Recall Investigation 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . . . 3 Recycle Component 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 5 2 . . 5 Full Trace Events 7 | . 1 1 . . 5 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . . 1 Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4044 | 61 759 1267 568 132 1257 Spaces Moved 2122 | 58 492 723 226 78 545 Core 18 | 2 . . . . 16 Treads 1229 | . . 723 103 78 325 Legs 732 | . 405 . 123 . 204 Wheels 143 | 56 87 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 160 160 50 Average Speed 145 | 78 115 160 181 160 144 Slowest Speed 250 | 80 190 160 240 160 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 57 98 29 28 47 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 259 | . 5 . 81 12 161 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 256 | . 5 . 81 12 158 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2677 | 71 597 784 304 84 837 Wait 101 | . 15 10 8 . 68 Move 2117 | 57 491 722 225 77 545 Hop . | . . . . . . Pick Up 80 | 8 16 10 9 1 36 Fast Attach 12 | 3 2 . . . 7 Attach 29 | 3 2 1 5 . 18 Detach 1 | . . . . . 1 Swap 57 | . 10 4 11 2 30 Drop 48 | . 13 7 6 2 20 Fire 198 | . 45 25 39 . 89 Melee 23 | . . . . . 23 Ram . | . . . . . . Kick 3 | . 3 . . . . Crush 8 | . . 5 1 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 8) 498 | -10/Materials | Identified exit to Materials 625 | -10/Materials | Discovered exit to Materials (range 9) 817 | -10/Materials | Identified exit to Mines 821 | -10/Materials | Entered Mines 822 | -10/Mines | Met a Derelict bent on vengeance 1091 | -10/Mines | Received a Mining Laser from a helpful Derelict 1230 | -10/Mines | Discovered exit to Materials (range 5) 1297 | -10/Mines | Core integrity fell below 50% 1672 | -10/Mines | Discovered exit to Materials (range 6) 1679 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1821 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2088 | -10/Mines | Entered Materials 2088 | -9/Materials | Evolved 2 slots: Propulsion x2 2409 | -9/Materials | System corruption reached 10% 2647 | -9/Materials | Discovered new exit (range 7) 2655 | -9/Materials | Identified exit to Mines 2656 | -9/Materials | Entered Mines 2678 | -9/Mines | Build established: Scavenger-Mutant 2693 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2696 | -9/Mines | Found Prototype Device 2697 | -9/Mines | Identified Exp. Sensor Array 2733 | -9/Mines | Discovered new exit (range 14) 2759 | -9/Mines | Identified exit to Materials 2788 | -9/Mines | Entered Materials 2788 | -8/Materials | Evolved 2 slots: Utility x2 2921 | -8/Materials | Lost 6 parts (1p3n2u) 3295 | -8/Materials | Core integrity fell below 50% 3296 | -8/Materials | Destroyed 7 combat bots 3309 | -8/Materials | Lost 4 parts (1p1n2w) 3384 | -8/Materials | Discovered new exit (range 12) 3413 | -8/Materials | Identified exit to Factory 3588 | -8/Materials | First assault squad dispatched 3595 | -8/Materials | Core integrity fell below 20% 4045 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04024_ C-30 ARC bursts open, deploying its payload. 04024_ G-50 Soldier unfolds itself. 04024_ G-47 Trooper unfolds itself. 04024_ B-36 Bruiser unfolds itself. 04024_ M-28 Smith unfolds itself. 04026_ Destroyed Lgt. Ion Engine. 04028_ Lgt. Treads destroyed. 04029_ B-36 Bruiser destroyed. 04029_ Lgt. Deuterium Engine destroyed. 04029_ Destroyed Lgt. Deuterium Engine. 04029_ G-47 Trooper destroyed. 04030_ Lgt. Treads destroyed. 04033_ Reflective Plating destroyed. 04033_ Destroyed Reflective Plating. 04033_ G-47 Trooper destroyed. 04034_ Rocket Launcher destroyed. 04036_ The unstable cave ceiling collapses. 04042_ G-50 Soldier destroyed. 04043_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# """"" # | | ????????????????????????????????????# """"""""" # | | ????????????????????????????????????# """ """ # | | ????????????????????????????????????############# | | ???????????????????????????????????????????????## | | ?????????????? ??????????????????????????????# | | ?????????????? ??????????????????????????????# | | ?????????????? ??????????????????????????????# | | ?????????????# #??????? ???????????????????# | | ?????????????# #??????# #????????????????#### | | ????????????? #??????# #???????????????##! | | ?????????????# #??????# #???????????????#! | | ?????????????# #??????# #???????????????#! | | ?????????????# #??????# #???????????????#! | | ?????????????# #??????+ +???????????????#! * | | ?????????????# #??????# #???????????????##! | | ?????????????# #??????# #????????????????#### | | ????????????#? ???????# #????????????????## # | | ????????????? ?????### #########?????????# # | | ????????????###+####### # #?????????# # | | ????????????# #?????????### | | ????????????# "" !! = % ????????????? # | | ????????????# ""S g a [# %%# ##+##########?##?## | | ????????????# "" !Y% *@% % w # ? #?## | | ????????????# """"" # " #??# | | ????????????# """"" # """ #### | | ????????????# # # """"" # """ # | | ????????????#############? # """"" # """ # | | ??????????????????????????# ## """"" # "" # T | | ??????????????????????????# ## """"" # """ # | | ??????????????????????????# ## """"" # "" # | | ??????????????????????????# ## # "" ## | | ??????????????????????????? ## # " ## | | ??????????????????????????? ?# # ## | | ??????????????????????????? ?#######+######+### | | ???????????????????????+ | | ???????????????????????# | | ???????????????????????# | | ??????????????????????? ###### ########### | | ????????????????????????????????# ??# # | | ????????????????????????????????# ??# """ # | | ????????????????????????????????# #?? """ + | | ?????????? """?????????????????# #?# """ # | | ????????? ?????????????????# #??? #% | | ????????? ?????????????????# #????????## | | ?????????" ?????????????????# #???????####+# | | ?????????" ?????????????????# #???????# %!== | | ?????????" ?????????????????# #???????# "!" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed HelicalBiometalRecalibrator Manual? 0 Play Time 00:55:17 Cumulative 30.6 hours Start 2024.11.30 @ 21:37:28 End 2024.11.30 @ 22:31:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e053744-3137-4248-a47f-546aa4db3a2e