Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 21:58:53 Player: Red Box Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (952) 952 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-3) -3 TOTAL SCORE: 1799 Bonus ------- Follower Combat Kills 37 Friendly Fire -40 Cogmind --------- Core Integrity 0/250 Matter 51/300 Energy 170/200 System Corruption 3% Temperature Cool (6) Movement Rolling (105) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (2) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (20) --- Improved Ion Engine Subdweller Monowheel Subdweller Monowheel Disposable Heat Sink Machine Analyzer Experimental Sensor Array Light Armor Plating Hacking Suite Makeshift System Restoration Module Beam Rifle Beam Rifle Particle Gun Subdweller Beam Cannon Subdweller Beam Cannon Heavy Assault Rifle Subdweller Machine Gun Barrage Gun Battle Cannon Slug Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Wheel Disposable Heat Sink Disposable Heat Sink High-capacity Storage Unit Machine Analyzer Core Shielding Light Armor Plating Hacking Suite Beam Rifle Beam Rifle Beam Rifle Beam Rifle Battle Cannon Grenade Launcher Explosive Trap [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 37 | 7 20 3 7 Power 5 | 1 2 . 2 Engine 5 | 1 2 . 2 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 5 . . Treads . | . . . . Leg 4 | 2 2 . . Wheel 3 | . 3 . . Hover . | . . . . Flight . | . . . . Utility 11 | 2 5 2 2 Device 5 | 1 2 1 1 Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 14 | 2 8 1 3 Energy Gun 7 | . 6 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 1 | . . . 1 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . 1 . Parts Lost 4 | . . 1 3 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Backups 15 | 4 12 14 19 Power . | . . . 1 Propulsion 2 | 3 3 1 1 Utility 5 | . 3 6 6 Weapon 6 | . 4 6 9 Tool/Special . | . . . . Unused Backups 24 | . 5 4 15 Power . | . . . . Propulsion 5 | . . 2 3 Utility 7 | . 1 1 5 Weapon 12 | . 4 1 7 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 100 100 99 Engine 13 | . 14 14 13 Leg 9 | . 22 . . Wheel 18 | . 5 28 28 Device 9 | . 13 . 9 Storage 14 | . 14 14 14 Protection 4 | . . 13 4 Energy Gun 21 | . 16 27 22 Ballistic Gun 4 | . 10 . 1 Peak Build Rating 18 | 9 13 18 18 Average Rating 12 | 6 10 10 15 On Entrance 7 | . 9 11 11 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 59 | 13 34 34 59 Greatest Support 32 | 20 32 32 32 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 Average Capacity 15 | 7 13 15 19 Most Carried 20 | 6 15 15 20 Average Carried 15 | 4 12 14 19 Final Capacity 20 | 8 15 15 20 Final Carried 20 | 6 15 15 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 1198 | 181 560 140 317 Remotely . | . . . . Salvage Created 1037 | 32 752 39 214 Parts 82 | 8 52 6 16 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . . 6 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 29 | . 18 4 7 Guns 18 | . 12 2 4 AOE 11 | . 6 2 3 Classes Destroyed 10 | 1 7 . 2 Worker 1 | . 1 . . Tunneler 2 | 2 . . . Hauler 1 | . 1 . . Mechanic 1 | . 1 . . Operator 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 9 | . 5 4 . Grunt 14 | . 13 . 1 Subdweller 6 | . . . 6 Scientist 1 | . . . 1 Best Kill Streak 5 | 2 5 2 2 Combat Bots Only 4 | . 4 2 2 Max Kills in Single Turn 3 | 1 3 2 1 Gunslinging . | . . . . Exploded 2 | . 2 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 94 | . 49 17 28 Missed 33 | . 17 7 9 Hits 61 | . 32 10 19 Projectile 61 | . 32 10 19 Critical Strikes 2 | . . . 2 Damage Taken 969 | . 364 87 518 Core 255 | . 132 7 116 Absorbed by Shields . | . . . . Redirected to Shielding 1 | . . 1 . Core Remaining (%) 100 | 100 . . . Volleys Fired 121 | 10 46 7 58 Largest 2 | 2 2 2 2 Hottest 112 | 40 112 96 112 Shots Fired 204 | 20 93 13 78 Gun 154 | 20 91 12 31 Cannon 36 | . . . 36 Launcher 14 | . 2 1 11 Special . | . . . . Kinetic 95 | 20 42 . 33 Thermal 48 | . 15 3 30 Explosive 14 | . 2 1 11 Electromagnetic 47 | . 34 9 4 Robot Hit Streak 18 | 6 10 4 18 Robot Miss Streak 5 | 2 5 3 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 104 | 14 55 8 27 Core Hits 58 | 3 35 4 16 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 1 1 Burn 2 | . . 1 1 Destroy 1 | . 1 . . Melee Attacks 2 | . 2 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . 2 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2284 | 184 1152 159 789 Guns 1268 | 184 719 84 281 Cannons . | . . . . Explosions 1016 | . 433 75 508 Melee . | . . . . Ramming . | . . . . Kinetic 485 | 184 272 . 29 Thermal 611 | . 357 46 208 Explosive 804 | . 221 75 508 Electromagnetic 384 | . 302 38 44 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 3 3 Average Corruption 2 | . 2 3 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 58 | . 19 15 24 Message Errors 20 | . 9 5 6 Matter Fused 13 | . 3 4 6 Heat Flow Errors 6 | . . 2 4 Energy Discharges 7 | . 1 1 5 Data Loss (minor) 6 | . 3 1 2 Data Loss (major) 2 | . 2 . . Misfires 2 | . 1 . 1 Alerts 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 7 | . 7 . . Projectiles . | . . . . Explosions 7 | . 7 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 49 | . 14 . 35 Shots 2 | . 1 . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 258 | . 197 176 258 Average Temperature 61 | . 58 68 64 Received Heat Transfer 511 | . 129 . 382 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 3 . Heat Transferred 1247 | . 470 185 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 3 . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 173 | 5 173 104 . Initial 43 | . . 43 . Average 55 | . 77 20 . Influence Increases 811 | 10 607 164 30 Destroy 0b10 Robot/C 480 | . 360 100 20 Destroy 0b10 Robot/NC 45 | 10 35 . . Destroy Leader 108 | . 78 20 10 Allied During Kill 11 | . . 11 . Trap Triggered on 0b10 20 | . 10 10 . Successful Hack 46 | . 46 . . Select Force Hacks 60 | . 60 . . Destroy Structure 26 | . 18 8 . Lose Combat Pursuer 15 | . . 15 . Influence Decreases 785 | 10 495 268 12 Entered New Map 74 | . . 69 5 Time Decay 688 | 10 485 189 4 Lost Part 13 | . . 10 3 Lost Ally 10 | . 10 . . Squads Dispatched 3 | . 3 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 27 6 10 Peak Tracking Total 8 | . 8 3 3 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts 57 | . 57 . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed 5 | . 5 . . Reused 2 | . 1 1 . Traps Extracted . | . . . . Installed 4 | . . 4 . Triggered 2 | . 1 1 . Most Traps Carried 1 | . . 1 . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 14 | . 11 . 3 Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 42 | . 36 . 6 Successful 24 | . 18 . 6 Failed 17 | . 17 . . Catastrophic 1 | . 1 . . Database Lockouts 1 | . 1 . . Manual 29 | . 29 . . Terminals 29 | . 29 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 6 | . 6 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 7 . 6 Record 4 | . . . 4 Part Schematic 1 | . 1 . . Robot Schematic 1 | . 1 . . Robot Analysis 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Open Door 1 | . . . 1 Locate Traps 1 | . 1 . . Release Object 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 9 . . Terminals 7 | . 7 . . Track 1 | . 1 . . Assimilate 2 | . 2 . . Botnet 3 | . 3 . . Disrupt 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 10 | . 10 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired 1 | . 1 . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat 1 | . 1 . . Combat . | . . . . Robot Hacks Applied 2 | . 2 . . no_distress 1 | . 1 . . find_station 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 4 | . 1 3 . Largest Group 3 | . 1 3 3 Highest-Rated Group 40 | . 10 40 40 Highest-Rated Ally 16 | . 10 16 16 Total Orders 7 | . 5 2 . STAY 3 | . 2 1 . ROAM 1 | . 1 . . FOLLOW 3 | . 2 1 . Ally Attacks 14 | . . 4 10 Total Damage 159 | . . 38 121 Kills 2 | . . 1 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 1370 | 40 1328 2 . Sensors 2 | . . 2 . Terrain 1368 | 40 1328 . . Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered 4 | . . 2 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 4311 | 110 1757 962 1482 Spaces Moved 2947 | 51 917 834 1145 Core 5 | 5 . . . Treads . | . . . . Legs 690 | 46 644 . . Wheels 2252 | . 273 834 1145 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 105 Average Speed 120 | 113 148 101 112 Slowest Speed 190 | 120 190 115 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 67 | 4 99 99 66 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 5 | . 2 1 2 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 5 | . . 2 3 Spaces Dug 12 | . . . 12 Terrain Destroyed 71 | . 18 8 45 Melee . | . . . . Projectile 14 | . . . 14 AOE 57 | . 18 8 31 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 3491 | 80 1223 936 1252 Wait 206 | 7 129 63 7 Move 2944 | 50 916 833 1145 Hop . | . . . . Pick Up 52 | 6 23 10 13 Fast Attach 11 | 7 2 . 2 Attach 9 | . 4 2 3 Detach 2 | . 1 . 1 Swap 46 | . 22 8 16 Drop 37 | . 21 9 7 Fire 121 | 10 46 7 58 Melee 2 | . 2 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 61 | . 57 4 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 715 | -10/Materials | Discovered new exit (range 10) 950 | -10/Materials | Discovered new exit (range 13) 1090 | -10/Materials | Discovered new exit (range 12) 1122 | -10/Materials | Discovered new exit (range 3) 1450 | -10/Materials | Discovered new exit (range 11) 1674 | -10/Materials | Core integrity fell below 50% 1705 | -10/Materials | Central database locked down 1715 | -10/Materials | Discovered new exit (range 6) 1868 | -10/Materials | Entered Mines 2113 | -10/Mines | Learned location of 2 exits from Materials 2128 | -10/Mines | Found a hidden stash of uninstalled traps 2156 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2278 | -10/Mines | Discovered new exit (range 4) 2350 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2422 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2424 | -10/Mines | Found Prototype Device 2437 | -10/Mines | Identified Exp. Sensor Array 2633 | -10/Mines | Discovered new exit (range 9) 2728 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2793 | -10/Mines | Discovered new exit (range 6) 2830 | -10/Mines | Entered Subcaves 2830 | -10/Subcaves | Accompanied by 3 allies 2831 | -10/Subcaves | Approached by a straggling Scientist 2845 | -10/Subcaves | Discovered new exit (range 15) 2849 | -10/Subcaves | Learned Materials emergency access door positions 2852 | -10/Subcaves | Learned location of Zion (-6) 2852 | -10/Subcaves | Met a Zionite searching for "candidates" 3308 | -10/Subcaves | Visited Clippyterm 3312 | -10/Subcaves | Learned Factory stockpile data 3367 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3515 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3973 | -10/Subcaves | Core integrity fell below 20% 4002 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 4018 | -10/Subcaves | Discovered new exit (range 9) 4023 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 4312 | -10/Subcaves | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 04072_ The unstable cave ceiling collapses. 04095_ Subatomizers dissect the Disposable Heat Sink, destroying it. 04126_ System corrupted: Matter fused (-9). 04147_ System corrupted: Matter fused (-10). 04200_ Connecting with UFD SUBCON Station... >>Open Door Sealed Heavy Doors opened. 04203_ System corrupted: Heat flow error (+119). 04206_ Connecting with SUBCON Basin Controls... >>Release Inventory Accessing inventory controls... Collection purity confirmed 100%... Ejecting SUBCON Basin... Delivery behind schedule, handle with care! 04250_ KVTEHN<=ZCXP0D%VYKB#B#1LMW>GZOAIF U 04266_ Acquired 24 matter. 04295_ Subatomizers dissect the Sub. Power Source. 04296_ System corrupted: Component data lost. 04300_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????# ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ????????????????????##?????????# ????????????????? | | ??????????????????### ##??????? #???????????????? | | ??????????????????? #####??# ???????????????? | | ????????????????????? #### ###?#???????????? | | ??????????????????????# ## # #???????????? | | ??????????????????????# ## ?????????????? | | ????????????????##????# ## #??????????????? | | ????????????????# ### #??????????????? | | ????????????????# ##?????????????? | | ????????????????# ##### ## ##????????????? | | ??????????????????????# #### #####????????? | | ??????????????# ## ##g @ #??## #????????? | | ???????????????# % ### #???## ##????????? | | ???????????????# #?# #????### #?#???????? | | ?????????????# *% #? #?????# # # # ##?? | | ?????????????## ## =% ?# ###??## #?? | | ?????????????????# &&[ ? ## #### #??? | | ????????????????# ?# ## ## ##########??? | | ???????????????# ?### #???????????? | | ???????????????# ## #???????????? | | ???????????????## #### ##???????????? | | ????????????????##### ???# ####?????????? | | ????????????????????##???# ##????????? | | ???????????????????????#### #????????? | | ????????????????????####"#### ! ##????????? | | ????????########???## "" ""## ####?????????? | | ????????#""""""#???# "" "" ##????????????? | | ????????#""""X"#???## " ## #?????????????? | | ????????# &"#????# ## ## ??????????? | | ????????# "#????# # ### ??????? | | ????????#" """"#???## #### ?### ?????? | | ????????## #####???# #? ###?## ??????? | | ????????#" ""#?????## ### ##??### ?????? | | ????????#X ##?????# ##???? ????? | | ???????### ##????# ##### ????? | | ???????# #### #????# ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperSegregatorRifle Manual? 0 Play Time 00:43:03 Cumulative 678.0 hours Start 2025.11.08 @ 19:44:34 End 2025.11.08 @ 21:58:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 471 Rogue 471 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 66 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7a5873c-9c4f-4208-8b7c-b4767e749a2a