Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.02 @ 13:34:44 Player: lvl5hm Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (546) 2730 Value Destroyed (26763) 26763 Prototype IDs (56) 1120 Alien Tech Used (8) 1600 Bonus (13591) 13591 TOTAL SCORE: 55904 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3969 Follower Combat Kills 1956 Destroyed Unchained 1000 Forged Quantum Companion 2000 Awakened Behemoth Slayer 1000 Built PL-3XN's Obliterator 1000 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 248 Scanned by Researcher 500 Win 3000 Friendly Fire -3482 Cogmind --------- Core Integrity 164/1600 Matter 14/300 Energy 832/850 System Corruption 26% Temperature Cool (12) Movement Walking (175) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (14) ----- Advanced Heat Sink Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Advanced Reaction Control System (fused) Heavy Armor Plating Graphene Brace Advanced Force Field > --- WEAPON (3) ------- PL-3XN's Obliterator (3 Rings) Superquantum Companion > --- INVENTORY (20) --- Micro Antimatter Reactor Reinforced Quantum Reactor Matter Drive Myomer Leg Myomer Leg Advanced Cooling System Advanced Coolant Injector Improved Phase Shifter Centrium Heavy Armor Plating Graphene Brace Advanced Point Defense System Authchip [Device] Dimensional Node Initializer Improved Matter Neutralizer Core Cannon Tiamat Missile Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Long-range IFF Parser Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Centrium Heavy Armor Plating Centrium Heavy Armor Plating Graphene Brace Advanced Force Field Advanced System Shield > --- WEAPON ----------- Superquantum Companion Sigix Broadsword > --- INVENTORY -------- Matter Drive Thunder Leg Centrium Leg Centrium Leg Advanced Heat Sink Advanced Cooling System Phase Armor Advanced Point Defense System Authchip [Device] Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Improved Matter Neutralizer Core Cannon PL-3XN's Obliterator Tiamat Missile Launcher CR-A16's Behemoth Slayer [Rating: 241] Favorites ----------- Power Reinforced Quantum Reactor Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Reinforced Quantum Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Backup Propulsion III Utility Advanced Melee Analysis Suite Device Nanoactuators Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Tiamat Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Companion Sword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Slots Evolved 18 | . . 2 . . . 6 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 4 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 Utility 12 | . . 2 . . . 4 . . . . . . 1 . . . . 2 . . . . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 366 | 7 12 21 14 2 11 13 10 11 4 6 4 7 40 2 4 11 1 33 3 7 2 8 23 37 1 16 26 30 Power 36 | 1 1 2 1 . 2 2 1 . . . . 1 3 . . 1 . 2 1 1 . 2 4 4 . 1 3 3 Engine 11 | 1 1 2 1 . 2 1 . . . . . . 1 . . . . 1 1 . . . . . . . . . Core 5 | . . . . . . 1 . . . . . 1 2 . . 1 . . . . . . . . . . . . Reactor 20 | . . . . . . . 1 . . . . . . . . . . 1 . 1 . 2 4 4 . 1 3 3 Propulsion 105 | 2 1 6 2 1 2 3 4 4 3 4 . 1 16 . . 4 . 8 . 4 . 4 8 13 1 6 3 5 Treads 15 | 2 1 6 2 1 . . . . . . . 1 1 . . . . . . . . 1 . . . . . . Leg 88 | . . . . . 2 3 4 4 3 4 . . 15 . . 4 . 8 . 4 . 3 6 13 1 6 3 5 Wheel 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 177 | 2 4 6 4 1 5 7 4 7 1 2 4 4 17 1 3 5 1 22 1 1 2 2 10 17 . 8 16 20 Device 88 | 1 3 3 3 1 1 1 3 2 . 1 1 3 9 1 . 1 . 11 . . 1 . 4 10 . 6 8 14 Storage 7 | 1 1 1 . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Processor 29 | . . . . . 2 2 . 3 1 . 1 . 1 . . 1 . 4 1 1 . 1 2 . . . 4 5 Hackware 12 | . . . . . . 1 . . . . . . 3 . . 1 . 3 . . . . 2 1 . 1 . . Protection 39 | . . 2 1 . 1 3 1 2 . 1 1 1 4 . 3 1 1 4 . . 1 1 2 6 . 1 1 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 48 | 2 6 7 7 . 2 1 1 . . . . 1 4 1 1 1 . 1 1 1 . . 1 3 . 1 4 2 Energy Gun 12 | 1 . 4 6 . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Cannon 13 | . 2 2 1 . . . 1 . . . . . . . . . . 1 . . . . 1 2 . 1 1 1 Ballistic Gun 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 6 | . 1 . . . . 1 . . . . . . 2 1 . . . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . Piercing Weapon 5 | . . . . . . . . . . . . 1 1 . 1 . . . 1 1 . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . 1 4 . 1 1 2 . 1 . . . 5 . . 5 . 1 . . 3 . 4 5 . 1 9 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Lost 91 | . 1 4 . . 1 5 . 1 . 5 . 7 7 1 . . . 12 . 4 . 12 5 15 . 1 5 5 Power 10 | . . 1 . . 1 1 . . . 1 . 1 . . . . . 2 . . . 2 . 1 . . . . Propulsion 26 | . 1 . . . . . . . . 3 . 4 2 . . . . 2 . 2 . 5 2 4 . . . 1 Utility 50 | . . 3 . . . 4 . 1 . 1 . 2 5 . . . . 7 . 2 . 3 3 9 . 1 5 4 Weapon 5 | . . . . . . . . . . . . . . 1 . . . 1 . . . 2 . 1 . . . . Highest Loss Streak 8 | . 1 2 . . 1 2 . 1 . 5 . 7 4 1 . . . 5 . 4 . 4 5 8 . 1 4 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 1 11 20 24 24 18 12 10 12 13 12 15 17 17 17 17 15 11 10 9 10 10 10 13 15 16 15 16 15 Power . | . . . 1 1 . . 1 1 1 . 1 . . 1 1 . . . . . 1 1 . 1 2 1 . . Propulsion 2 | . . 5 7 5 1 1 2 4 3 2 1 . 1 3 2 1 1 1 1 1 2 1 4 6 7 5 3 1 Utility 7 | . 5 5 9 10 8 5 2 4 5 5 9 11 11 10 11 10 8 6 6 6 5 5 5 4 3 5 4 6 Weapon 3 | . 5 9 7 7 5 3 2 1 2 1 2 2 1 1 2 1 1 1 1 2 2 1 2 2 4 3 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 78 | . 2 13 4 2 16 3 . 1 . 2 . . 4 1 1 5 1 2 . . 1 . 3 4 . 4 . 9 Power 5 | . . . 1 . . . . . . . . . 1 . . 1 . . . . . . . 2 . . . . Propulsion 23 | . 1 5 . 2 6 . . 1 . . . . . . . . . . . . . . 1 2 . 2 . 3 Utility 23 | . . . . . 4 2 . . . 1 . . 2 1 1 2 1 1 . . 1 . 2 . . 1 . 4 Weapon 22 | . 1 8 3 . 5 1 . . . . . . 1 . . 2 . . . . . . . . . 1 . . Tool/Special 5 | . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . 2 Average Slot Usage (%) 90 | . 97 99 99 100 91 89 77 96 87 85 85 85 92 96 91 99 100 97 94 93 92 81 69 76 72 77 79 86 Engine 4 | . 14 10 11 11 10 5 2 . . . . . 1 . . . . . 5 . . . . . . . . . Core 1 | . . . . . . . . . . 1 6 5 3 5 5 5 5 4 . . . . . . . . . . Reactor 2 | . . . . . . . . 6 6 4 . . . . . . . . . 4 5 4 3 4 4 5 5 10 Treads 6 | . 26 22 22 22 15 . . . . . . . 1 . . . . . . . . 2 . . . . . . Leg 15 | . . . . . 5 24 10 26 25 22 23 22 23 27 27 27 27 23 19 19 25 12 16 20 22 20 16 21 Device 14 | . 14 24 14 11 9 10 16 10 2 6 11 11 10 10 11 6 6 15 20 19 17 17 6 16 13 19 21 20 Storage 6 | . 14 11 11 11 10 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 12 | . . . . . 3 18 25 24 25 25 18 18 19 16 16 16 16 13 24 24 25 25 19 11 9 6 6 13 Hackware 3 | . . . . . . 3 . . . . . . 6 11 11 11 11 10 5 5 5 . 4 3 4 7 6 1 Protection 8 | . . 7 18 22 16 11 . 10 15 11 12 12 5 5 5 9 9 9 . . . 2 1 4 9 6 7 4 Energy Gun 4 | . 2 17 20 22 14 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . 15 3 . . . . 4 3 . . . . . . . 3 5 4 5 5 . . . . . . 1 . Slashing Weapon 3 | . . . . . 3 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 5 Piercing Weapon 1 | . . . . . . . . . . . . 1 5 3 2 5 5 5 4 5 5 6 3 3 . . 1 . Peak Build Rating 241 | 9 9 20 26 23 34 64 74 77 71 73 75 80 106 96 102 128 130 155 131 134 138 138 206 213 149 183 212 241 Average Rating 89 | 7 7 16 22 22 23 58 54 70 68 68 72 75 90 90 90 112 126 140 130 131 126 119 160 156 148 163 187 221 On Entrance 90 | . 9 9 20 22 23 34 37 74 69 69 67 75 76 93 88 102 124 125 118 131 129 138 95 206 149 147 183 212 Avg Prop Armor Cover (%) 6 | . . . . . 31 4 4 . . . . 8 8 . . . . 4 6 6 . 3 8 4 . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 189 | 11 52 100 105 105 105 53 67 68 53 57 71 76 87 81 74 97 95 99 69 72 72 89 112 143 119 151 173 189 Greatest Support 180 | 40 40 40 52 40 40 87 75 75 75 70 80 80 100 80 80 103 103 130 80 115 115 95 115 150 140 148 150 180 Greatest Overweight (x) 4 | 2 2 2 2 2 2 1 1 . . 1 . 2 2 1 . 1 1 1 1 1 . 1 4 1 . 1 1 1 Average Overweight (x) . | . 1 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 25 25 25 25 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 21 25 25 21 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 25 | 4 18 25 25 25 25 15 15 15 15 15 19 20 20 20 20 20 20 20 19 20 20 20 20 20 19 20 20 20 Average Carried 18 | 1 11 20 24 24 18 13 12 14 15 14 17 19 19 19 19 19 20 19 18 19 19 19 19 19 19 19 19 19 Final Capacity 25 | 8 20 25 25 25 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 4 17 25 25 25 15 15 14 15 15 15 19 16 19 20 20 20 20 16 19 20 20 19 20 19 19 19 20 19 Class Distribution -------------------- 31% | Mutant 26% | Scavenger-Gladiator 16% | Scavenger-Mutant 9% | Hacker-Gladiator 6% | Gladiator 3% | Scavenger-Assassin 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gladiator | -5/Warlord Scavenger-Gladiator | -4/Proximity Caves Hacker-Gladiator | -4/Factory Scavenger-Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Zhirov Scavenger-Gladiator | -3/Proximity Caves Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -3/Armory Mutant | -3/Lab Hacker-Mutant | -2/Research Gladiator | -2/Quarantine Scavenger-Gladiator | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Matter Collected 8861 | 299 746 351 190 40 170 175 267 178 113 240 101 45 1096 324 86 208 67 693 81 157 . 630 275 502 . 237 467 1123 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 31621 | 239 846 1623 605 480 56 897 612 777 626 552 . 426 2971 533 362 136 132 2989 493 392 . 1418 1429 2742 . 1778 2723 5784 Parts 1457 | 26 43 83 39 20 4 57 23 44 6 27 . 13 134 18 19 5 9 164 15 19 . 48 67 124 . 79 114 257 Haulers Intercepted 20 | . 2 3 2 . . 2 . 2 . . . . 5 . . . . 1 . . . . . . . . 1 2 Recyclers Shooed 3 | . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 154 | . . . . . 1 . . . 3 30 . 10 . 25 15 . 8 . 11 16 . 35 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Combat Hostiles Destroyed 390 | . 17 28 12 3 1 6 . 8 3 10 . 3 38 9 6 2 2 33 4 6 . 21 13 35 . 21 28 81 Melee 238 | . . . . . 1 5 . 7 3 8 . 3 36 2 . . 1 29 3 5 . 11 8 24 . 15 23 54 Guns 41 | . 4 22 11 3 . . . . . . . . . . . . . . . . . . . . . . . 1 Cannons 51 | . 10 6 . . . . . 1 . . . . 1 . 1 2 . 1 1 . . 2 1 6 . . 1 18 AOE 28 | . 3 . . . . 1 . . . 2 . . . 7 4 . . . . . . 6 3 . . . . 2 Classes Destroyed 25 | 2 5 2 . . 1 4 1 1 . . . 1 . . . . . 1 1 . . 1 . 1 . . 2 2 Worker 27 | . 1 . 2 . . 2 . . . . . . 3 . . . . 4 . . . . 4 . . 1 3 7 Builder 25 | . . . . . . 5 . . . . . . . . . . . 6 . . . . . . . . 3 11 Tunneler 11 | 8 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Hauler 20 | . 2 3 2 . . 2 . 2 . . . . 5 . . . . 1 . . . . . . . . 1 2 Recycler 26 | 1 4 4 . 4 . 2 . 1 . . . . 1 . . . . 2 . . . . 4 . . 2 . 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 5 | . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 1 Watcher 27 | . 2 3 . . . 1 . 1 . . . . 2 . . . . 3 . . . . 2 3 . 1 3 6 Swarmer 61 | . 6 6 3 . . . . . . 1 . . . 8 5 . . . 4 . . 4 6 . . 4 . 14 Grunt 105 | . 11 13 4 . . . . 2 3 5 . 2 17 . . 1 . 4 . 4 . 5 3 6 . 3 8 14 Brawler 10 | . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . 1 . 1 1 4 Duelist 6 | . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . . . . Protector 4 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 2 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 48 | . . 9 5 3 . 1 . 2 . 1 . . 2 1 . . 1 5 . . . 3 1 3 . 1 5 5 Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Hunter 45 | . . . . . . 2 . . . 1 . . 3 . . . . 9 . . . 2 . 8 . . 4 16 Programmer 86 | . . . . . . 2 . 3 . 2 . . 16 . . . 1 15 . 2 . 1 2 9 . 9 8 16 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Q-Series 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 Behemoth 5 | . . . . . . . . . . . . 1 . . 1 . . . . . . 1 1 . . . . 1 Armor Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Ranger 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Packrat 8 | . . . . . . . . . 1 . . . . 5 2 . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Wasp 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thug 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Martyr 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 2 6 4 3 5 1 11 . 2 1 2 . 1 4 5 5 2 1 5 4 4 . 5 5 6 . 5 6 11 Combat Bots Only 7 | . 5 4 3 1 1 1 . 2 1 2 . 1 4 5 5 2 1 5 4 4 . 5 5 6 . 5 6 7 Max Kills in Single Turn 5 | 1 3 2 1 1 1 3 1 1 1 1 . 1 2 4 4 1 1 1 1 1 . 2 3 1 . 1 1 5 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . . 1 . . . 1 . . . 4 4 . . . . . . 1 3 . . . . 2 Melee 2 | . . . . . 1 1 . 1 1 1 . 1 2 1 . . 1 1 1 1 . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6S-H0T (-3/Research) Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Hostile Shots Fired 2969 | . 97 105 44 18 63 163 1 82 15 95 . 58 209 25 7 . 10 238 11 42 . 159 118 403 . 109 206 691 Missed 881 | . 26 34 14 4 25 53 1 29 3 27 . 10 48 11 2 . 3 76 3 14 . 42 25 112 . 32 55 232 Deflected 53 | . . . . . . . . . . . . . . . . . 1 3 . . . 4 5 11 . 2 4 23 Hits 2088 | . 71 71 30 14 38 110 . 53 12 68 . 48 161 14 5 . 7 162 8 28 . 117 93 291 . 77 151 459 Melee 16 | . . . . . . 1 . . . . . . . . . . . . . . . . . 11 . 1 3 . Projectile 2072 | . 71 71 30 14 38 109 . 53 12 68 . 48 161 14 5 . 7 162 8 28 . 117 93 280 . 76 148 459 AOE 17 | . . . . . . . . . . . . . . . . . . 4 . . . . . 3 . . 10 . Critical Strikes 102 | . . 2 . 2 1 1 . 3 . 1 . 3 11 . . . . 24 . 3 . 4 4 10 . 7 3 23 Actively Blocked 61 | . . . . . . . . . . . . . . . . . . 18 . 3 . 4 . 4 . 7 3 22 Part Disruptions 8 | . . . . . 1 . . 1 . . . . 1 . . . 1 1 . . . . . 2 . 1 . . Damage Taken 37428 | . 760 852 379 206 505 1218 7 762 250 1208 . 1260 2773 314 72 . 106 3650 123 591 . 2230 1958 6994 . 1383 3645 6182 Core 5171 | . 197 110 39 14 189 137 7 131 16 245 . 241 398 16 . . . 502 62 55 . 244 343 701 . 135 259 1130 Absorbed by Shields 6247 | . . . . . . . . 164 . . . . 601 70 27 . 21 68 . . . . . . . 777 210 4309 Redirected to Core 693 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 688 Redirected to Shielding 272 | . . . . . . . . . . . . . 53 72 . . . 90 . . . . . 57 . . . . Ignored by Resistances 214 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 . Regen/Repaired (Parts) 2415 | . 178 46 110 . 235 . 55 205 . . 166 . 296 . . 34 . 370 . . . . . . . . 205 515 Core Remaining (%) 35 | 100 21 . . . 12 . . . . . . 8 . . . . 58 . . . . 24 . . 18 . 72 10 Volleys Fired 389 | 29 65 93 37 16 . 2 17 3 . 2 . . 19 11 1 1 . 17 1 . . 12 1 . . 10 26 26 Largest 2 | 2 2 2 2 2 . 1 1 1 . 1 . . 1 1 1 1 . 1 1 . . 1 1 . . 1 1 1 Hottest 300 | 60 120 124 112 112 . 40 110 110 . 40 . . 110 110 46 110 . 110 88 . . 46 46 . . 120 120 300 Shots Fired 636 | 56 128 186 74 32 . 2 17 5 . 3 . . 19 12 1 1 . 18 4 1 . 12 1 1 . 11 26 26 Gun 349 | 56 37 150 74 32 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 252 | . 88 36 . . . . 17 5 . . . . 19 6 . 1 . 18 4 1 . . . 1 . 11 26 19 Launcher 35 | . 3 . . . . 2 . . . 3 . . . 6 1 . . . . . . 12 1 . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 116 | 29 72 . . . . 2 . . . 3 . . . . . . . . . . . . . . . . . 10 Thermal 485 | 27 53 186 74 32 . . 17 5 . . . . 19 6 . 1 . 18 . . . . . 1 . 11 26 9 Explosive 30 | . 3 . . . . . . . . . . . . 6 1 . . . . . . 12 1 . . . . 7 Electromagnetic 5 | . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . Robot Hit Streak 16 | 12 11 15 16 8 . 4 1 3 . . . . 4 1 2 . . 3 2 . . 6 . . . . 1 4 Robot Miss Streak 7 | 2 4 6 7 4 . . 1 1 . . . . 1 1 . . . 2 . . . 1 . . . . 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 67 | . . . . . . . . . . . . . . . 1 2 . 3 . . . 5 4 22 . 3 5 22 Shots Hit Robots 1388 | 39 83 118 44 20 3 39 24 31 19 26 . 24 150 16 6 . 3 129 12 16 . 43 54 146 . 57 95 191 Core Hits 628 | 15 32 48 19 10 1 22 8 14 9 14 . 10 59 10 7 2 1 47 10 7 . 43 23 52 . 18 37 110 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 95 | . 1 18 7 2 . 2 . . . 2 . 3 9 2 . . . 4 . 2 . 4 2 4 . 4 6 23 Burn 27 | . . 18 7 2 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Blast 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Impale 6 | . . . . . . . . . . . . 1 5 . . . . . . . . . . . . . . . Melee Attacks 1379 | . . 7 2 . 7 42 24 36 22 30 . 27 213 19 5 . 4 171 12 17 . 41 62 160 . 94 127 257 Impact 9 | . . 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1304 | . . . . . 5 42 24 36 22 30 . 16 172 14 4 . 4 171 10 17 . 40 60 160 . 94 127 256 Piercing 64 | . . . . . . . . . . . . 11 41 5 1 . . . 2 . . 1 2 . . . . 1 Sneak Attacks 147 | . . . . . 2 8 23 4 2 1 . . 20 6 4 . . 25 2 1 . 2 11 6 . 5 14 11 Combat Hostiles 22 | . . . . . . . . . . 1 . . 1 . . . . 8 . 1 . 1 2 3 . 1 2 2 Follow-up Attacks 56 | . . . . . . . . . 1 1 . 4 24 1 . . . . . . . 3 . 11 . 2 2 7 Damage Inflicted 89637 | 365 1650 2198 885 349 46 2683 2054 1841 1200 1340 . 1105 7356 1541 855 165 156 9879 1040 989 . 4521 4639 10541 . 3944 8298 19997 Guns 3598 | 365 280 1736 877 340 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 9389 | . 1117 462 . . . . 83 134 . . . . 164 . 108 165 . 344 37 . . 414 337 1842 . 235 513 3434 Explosions 6308 | . 253 . . . . 626 . 294 . 206 . . . 652 319 . . . . . . 1692 283 . . . 145 1838 Melee 70315 | . . . . . 46 2057 1971 1413 1200 1134 . 1105 7192 889 428 . 156 9535 1003 989 . 2415 4019 8698 . 3709 7640 14716 Ramming 27 | . . . 8 9 . . . . . . . . . . . . . . . . . . . 1 . . . 9 Kinetic 2311 | 159 772 . . . . 362 . . . 206 . . . . . . . . . . . . . . . . . 812 Thermal 5582 | 206 625 2198 877 340 . . 83 134 . . . . 164 . . . . 92 . . . . . . . . 63 800 Explosive 5595 | . 253 . . . . 264 . 294 . . . . . 652 319 . . . . . . 1692 283 . . . . 1838 Electromagnetic 182 | . . . . . . . . . . . . . . . . . . . 37 . . . . . . . 145 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 68719 | . . . . . 46 2057 1971 1413 1200 1134 . 734 6298 764 428 . 156 9535 841 989 . 2415 3975 8698 . 3709 7640 14716 Piercing 1596 | . . . . . . . . . . . . 371 894 125 . . . . 162 . . . 44 . . . . . Phasic 5625 | . . . . . . . . . . . . . . . 108 165 . 252 . . . 414 337 1842 . 235 450 1822 Highest Corruption 26 | . . . . . 1 2 2 5 5 6 6 . 10 10 10 10 1 9 9 9 9 9 3 25 25 11 17 26 Average Corruption 7 | . . . . . 1 1 2 3 5 5 6 . 4 10 10 2 1 4 9 9 9 9 2 16 25 8 12 14 Corruption Purged 9 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 654 | . . . . . . 1 10 28 29 21 3 . 61 25 19 4 1 46 70 9 6 56 7 67 3 24 56 108 Message Errors 134 | . . . . . . . 1 9 8 4 1 . 13 4 7 2 . 10 13 . 2 10 3 15 1 2 13 16 Matter Fused 171 | . . . . . . . 4 5 8 6 2 . 16 9 4 1 . 7 18 2 . 22 . 17 . 2 14 34 Heat Flow Errors 91 | . . . . . . . . 4 3 4 . . 6 4 3 . . 6 12 3 2 6 2 9 . 4 10 13 Energy Discharges 92 | . . . . . . 1 1 3 5 1 . . 12 2 1 . . 8 7 1 1 8 . 8 1 10 8 14 Parts Rejected 7 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 3 Parts Fused 10 | . . . . . . . . . . 1 . . 1 . 1 . . . . . . 1 . 4 1 . . 1 Data Loss (minor) 82 | . . . . . . . 3 4 4 3 . . 9 2 1 1 1 8 14 2 . 4 . 8 . 3 3 12 Data Loss (major) 32 | . . . . . . . . 1 1 1 . . 2 2 2 . . 3 1 . 1 3 . . . . 6 9 Misfires 13 | . . . . . . . . 2 . 1 . . . 1 . . . 1 3 1 . . . 1 . 1 . 2 Alerts 16 | . . . . . . . 1 . . . . . 1 1 . . . 2 2 . . 2 2 1 . 2 1 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 9092 | . 35 2 . . . 420 271 131 268 65 . 75 759 398 130 . 31 1754 149 11 . 211 240 646 . 497 938 2061 Projectiles 715 | . . 2 . . . . . . . . . . . . . . . 45 . . . 45 8 216 . 12 3 384 Explosions 267 | . 35 . . . . 83 . 18 . . . . . 30 . . . . . . . 18 . . . . 36 47 Melee 8110 | . . . . . . 337 271 113 268 65 . 75 759 368 130 . 31 1709 149 11 . 148 232 430 . 485 899 1630 Knockbacks 14 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 326 | . 12 . . . . . . 91 . . . . . 141 1 . . . . . . . . . . . 59 22 Shots 8 | . 1 . . . . . . 1 . . . . . 2 1 . . . . . . . . . . . 2 1 Rammed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 350 | 40 226 306 287 270 2 2 108 217 181 278 . 323 350 159 276 56 . 275 233 237 223 238 189 247 . 268 191 195 Average Temperature 79 | 16 59 63 87 119 2 2 45 66 81 120 . 165 100 77 113 31 . 70 75 93 106 97 90 91 . 82 96 89 Received Heat Transfer 4843 | . 306 327 129 108 150 102 . 172 87 333 . 573 533 . . . 6 107 . 147 . 330 322 633 . 40 238 200 Effects 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Total Turns 20 | . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . 1 Longest Duration 19 | . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . 1 Robots Disrupted 16 | . . . . . . 1 1 . . . . . 5 . . . . . . . . . . 3 . 1 1 4 Combat Hostiles 14 | . . . . . . 1 . . . . . . 4 . . . . . . . . . . 3 . 1 1 4 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 25 | . 1 14 5 2 . . . . . . . . . . . . . . . 1 . . . . . . . 2 Heat Transferred 11045 | 475 1320 5883 2405 888 . . . . . . . . . . . . . . . . . . . . . . 74 . Parts Sabotaged 6 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 117 | . . . . . . . . . . . . . . . . . . 25 . . . . . 31 . 12 20 29 Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Maximum Alert Level 5 | . 1 1 . . . 1 . . . . . . 2 . . . . 2 . . . . 2 2 . 1 3 5 Low Security (%) 68 | 100 92 98 100 100 . 97 100 100 . . . . 74 . . . . 68 . . . . 47 . . 47 21 14 Level 1 14 | . 7 1 . . . 2 . . . . . . 20 . . . . 6 . . . . 31 9 . 52 34 33 Level 2 12 | . . . . . . . . . . . . . 5 . . . . 24 . . . . 20 90 . . 39 10 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 18 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2452 | 5 226 208 113 60 . 292 101 80 . . . . 524 . . . . 601 . . . . 690 658 . 343 752 2452 Initial 361 | . . 7 11 . . . 98 . . . . . . . . . . . . . . . 112 361 . . 177 273 Average 202 | 1 106 69 39 14 . 15 11 22 . . . . 125 . . . . 179 . . . . 257 522 . 172 372 677 Influence Increases 14446 | 45 547 848 362 351 . 514 32 454 110 265 . 90 1190 230 140 40 50 1208 120 140 . 460 1122 1149 . 726 1176 3077 Destroy 0b10 Robot/C 8440 | . 340 560 240 60 . 120 . 180 60 200 . 60 760 180 120 40 40 660 80 120 . 400 780 800 . 420 620 1600 Destroy 0b10 Robot/NC 775 | 45 45 55 20 20 . 70 . 20 10 . . 5 60 . . . . 100 15 . . 10 55 20 . 20 55 150 Destroy Leader 1894 | . 68 182 74 . . 56 . 66 10 50 . 10 182 20 20 . 10 188 10 20 . 50 146 196 . 92 98 346 Allied During Kill 39 | . . . . . . 2 . 4 . . . . . . . . . . . . . . 28 5 . . . . Successful Hack 369 | . 31 21 11 31 . 18 . 60 . . . . 32 . . . . 54 . . . . . 30 . 47 34 . Select Force Hacks 240 | . . . . 240 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 525 | . 15 . 15 . . 60 . 45 . . . . . . . . . 15 . . . . . 75 . . 180 120 Anti-Garrison Action 150 | . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 1219 | . 18 15 2 . . 38 32 34 . . . . 96 . . . . 86 . . . . 38 8 . 102 84 666 Partial Spotted 105 | . . 15 . . . . . . . . . . 30 . . . . . . . . . . 15 . . 30 15 Lose Combat Pursuer 690 | . 30 . . . . . . 45 30 15 . 15 30 30 . . . 105 15 . . . 75 . . 45 75 180 Influence Decreases 11994 | 45 528 840 389 351 . 232 314 454 110 231 34 90 667 578 304 51 50 670 658 90 50 293 599 1191 648 410 1035 1082 Entered New Map 2090 | . . 12 16 . . . 184 . . . 34 . . 194 34 11 . . 200 . 50 . 55 329 648 . 139 184 Time Decay 7792 | 45 368 555 353 351 . 172 124 434 110 188 . 90 439 374 270 40 50 398 458 50 . 243 494 542 . 400 546 698 Lost Part 737 | . 10 40 . . . 44 . . . 43 . . 70 10 . . . 120 . 40 . 50 50 150 . 10 50 50 Lost Ally 84 | . . . 20 . . 16 6 20 . . . . . . . . . 2 . . . . . 20 . . . . Purge Threat 1291 | . 150 233 . . . . . . . . . . 158 . . . . 150 . . . . . 150 . . 300 150 Squads Dispatched 100 | . 2 3 2 . . 4 . 5 . . . . 16 . . . . 15 . . . 1 4 9 . 7 7 25 Investigation 13 | . 1 2 . . . . . 1 . . . . 2 . . . . 3 . . . . . 3 . . . 1 Extermination 44 | . . . . . . 1 . 4 . . . . 11 . . . . 7 . . . . 3 3 . 3 5 7 Reinforcement 22 | . 1 1 1 . . 1 . . . . . . 3 . . . . 2 . . . . 1 2 . 4 1 5 Assault 14 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . 1 . . 1 9 Garrison 7 | . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Distress Signals 30 | . 3 2 4 . . . . 1 . . . . 2 . . 1 . 3 . . . . . 3 . . 2 9 Communications Jammed 5 | . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Times Spotted 636 | . 27 45 23 3 11 27 7 17 5 23 . 4 60 11 6 7 2 50 5 5 . 18 49 50 . 22 38 121 Peak Tracking Total 13 | . 7 4 4 1 5 11 6 4 3 4 . 2 4 5 5 7 1 5 4 3 . 5 8 9 . 4 8 13 Tactical Retreats 40 | . 2 . . . . . 1 3 1 4 . 1 4 2 . . . 6 1 . . . 3 . . 1 3 8 ECM-based Alert Blocks 20 | . . . . . . . . . . 12 . . 8 . . . . . . . . . . . . . . . Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Traps Triggered 17 | . 1 2 . . . 1 . 4 . . . . 3 . . . . 1 . . . . 1 3 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Machines Disabled 42 | . 1 1 1 . 3 5 . 3 . . . . . . . 1 . 1 . . . 1 . 5 . . 12 8 Max in Single Turn 3 | . 1 1 1 . 1 3 . 1 . . . . . . . 1 . 1 . . . 1 . 1 . . 2 3 Garrison Access 5 | . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Machines Accessed 133 | . 6 14 8 13 6 5 . 11 . 1 . . 8 2 1 6 . 15 1 . 4 . 1 10 . 4 8 9 Terminals 70 | . 5 11 6 5 . 4 . 6 . . . . 2 . . . . 8 . . . . . 8 . 4 6 5 Fabricators 6 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . 2 . . . 1 Repair Stations 16 | . 1 2 1 . . . . 3 . . . . 3 . . . . 4 . . . . . . . . 1 1 Recycling Units 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . 1 . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . 1 . Garrison Access 5 | . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 Total Hacks 329 | . 21 31 15 18 26 12 . 19 . 1 . . 30 4 1 15 . 51 1 . 17 . 1 19 . 9 21 17 Successful 204 | . 14 12 11 16 26 7 . 8 . 1 . . 19 4 1 15 . 29 1 . 17 . . 5 . 6 8 4 Failed 124 | . 7 18 4 2 . 5 . 11 . . . . 11 . . . . 22 . . . . 1 14 . 3 13 13 Catastrophic 25 | . 1 3 1 . . 2 . 3 . . . . 2 . . . . 4 . . . . . 3 . 1 3 2 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 129 | . 11 17 6 16 . 8 . 4 . . . . 9 . . . . 22 . . . . . 6 . 7 14 9 Terminals 166 | . 14 25 9 10 . 11 . 9 . . . . 8 . . . . 29 . . . . . 15 . 9 15 12 Fabricators 19 | . . . . . . . . . . . . . 3 . . . . 10 . . . . . 4 . . . 2 Repair Stations 51 | . 7 4 5 . . . . 6 . . . . 15 . . . . 11 . . . . . . . . 2 1 Recycling Units 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . 2 . . . 1 . 4 . . . . 4 . . . . . . . . . . . . . 4 . Garrison Access 5 | . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 Terminal Hacks 110 | . 6 6 3 2 26 4 . 1 . 1 . . 3 4 1 15 . 9 1 . 17 . . 3 . 4 3 1 Record 43 | . . 1 . . 20 . . . . . . . . 3 . 13 . . . . 5 . . . . . 1 . Part Schematic 12 | . 3 . . 2 . . . 1 . . . . 1 . . . . 1 . . 4 . . . . . . . Robot Analysis 11 | . 2 . . . 5 . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . . Open Door 12 | . . . 3 . 1 . . . . 1 . . . 1 1 2 . . 1 . . . . 2 . . . . Branch Access Points 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 12 | . 1 3 . . . . . . . . . . 2 . . . . 2 . . . . . 1 . . 2 1 Locate Traps 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Fabricator Hacks 11 | . . . . . . . . . . . . . 1 . . . . 7 . . . . . 2 . . . 1 Load Schematic 7 | . . . . . . . . . . . . . 1 . . . . 4 . . . . . 1 . . . 1 Build 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . Repair Station Hacks 37 | . 6 3 4 . . . . 4 . . . . 11 . . . . 8 . . . . . . . . 1 . Scan Component 21 | . 3 2 2 . . . . 3 . . . . 6 . . . . 4 . . . . . . . . 1 . Repair 16 | . 3 1 2 . . . . 1 . . . . 5 . . . . 4 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . 1 . . . . . 1 . . . . 3 . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Study 5 | . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . Garrison Access Hacks 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Seal Access 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Unauthorized Hacks 35 | . 2 2 2 14 . 3 . 2 . . . . 1 . . . . 4 . . . . . . . 2 2 1 Terminals 22 | . 2 2 2 6 . 3 . 2 . . . . . . . . . 1 . . . . . . . 2 2 . Botnet 16 | . 2 2 2 1 . 2 . 2 . . . . . . . . . 1 . . . . . . . 2 2 . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Skim 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . 1 Prioritize 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Recompile 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 Used 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 83 | . 6 12 4 3 . 4 . 10 . . . . 5 . . . . 11 . . . . 1 9 . 4 6 8 Full Trace Events 5 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . 2 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 3 . . 2 . . . 1 . . . . 2 . . . . 1 . . 4 . . . . . 6 . Parts Built 7 | . . . . . . . . . . . . . . . . . . 5 . . . . . 2 . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Time 220 | . . . . . . . . . . . . . . . . . . 181 . . . . . 39 . . . . Total Part Build Rating 43 | . . . . . . . . . . . . . . . . . . 29 . . . . . 14 . . . . Part Studies Acquired 5 | . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . Parts Repaired 14 | . 3 1 2 . . . . 1 . . . . 4 . . . . 3 . . . . . . . . . . Time 681 | . 78 26 83 . . . . 44 . . . . 206 . . . . 244 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . parse_system 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . 3 Machine Destruction 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Total Allies 23 | . . . . . . 1 19 . . . . . 1 . . . . 1 . . . . . 1 . . . . Largest Group 19 | . . . . . . 1 19 3 . . . . 1 . . . . . . . . . . . . . . . Highest-Rated Group 684 | . . . . . . 32 684 97 . . . . 26 . . . . . . . . . . . . . . . Highest-Rated Ally 50 | . . . . . . 32 50 46 . . . . 26 . . . . . . . . . . . . . . . Total Orders 44 | . . . 7 . . 1 . . . . . . 12 . . . . 2 . . . . 13 8 . . 1 . STAY 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 8 | . . . 7 . . . . . . . . . . . . . . . . . . . . 1 . . . . RETURN 34 | . . . . . . . . . . . . . 12 . . . . 2 . . . . 13 6 . . 1 . Ally Attacks 199 | . . . . . . 3 131 10 . . . . . . . . . . . . . . 46 9 . . . . Total Damage 9946 | . . . . . . 91 3490 233 . . . . . . . . . . . . . . 5034 1098 . . . . Kills 45 | . . . . . . 1 9 1 . . . . . . . . . . . . . . 28 6 . . . . Allies Corrupted 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Active Infowar (turns) 32288 | 258 1419 3504 226 . 1012 798 1046 1550 1137 1026 1121 986 3481 788 591 220 410 1624 2082 303 168 1550 1316 864 . 287 1567 2954 Optics 13147 | . . . . . 1012 798 1046 1550 1137 1026 151 . . . . . . 144 2082 303 168 1550 1316 864 . . . . Sensors 16327 | . . . . . . . . 870 552 886 1121 986 3440 788 591 220 410 1363 2080 268 . . . 5 . . . 2747 IFF 445 | . . . . . . 247 196 . . . . . . . . . . . . . . . . . . . . 2 Zeronet 467 | . . . . . . . . . . . . . . . . . . . . . . . 114 353 . . . . Terrain 1856 | 258 7 . . . . . . . . . . . . . . . . . . . . . . . . 287 1304 . Structural 2573 | . . 939 226 . . 306 660 442 . . . . . . . . . . . . . . . . . . . . Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Seismic 6718 | . 1412 3504 29 . . . 1007 445 . . . . 321 . . . . . . . . . . . . . . . T.N.C. 1662 | . . . . . . 178 913 . . . . . . . . . . . . . . . . . . . 364 207 Jamming 304 | . . . . . . . . . . . . . 41 . . . . 261 . . 2 . . . . . . . ECM 242 | . . . . . . . . . . 151 . . 91 . . . . . . . . . . . . . . . Robot Analysis Total 11 | . 2 . . . 5 . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 13 | . . . . . . . . . 1 2 1 2 . 2 . . 3 . 1 1 . . . . . . . . Drone Launches 61 | . . . 25 . . . . . . . . . 13 . . . . 2 . . . . 13 7 . . 1 . Drone Recoveries 46 | . . . 11 . . . . . . . . . 13 . . . . 2 . . . . 13 6 . . 1 . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Turns Passed 45905 | 363 1766 3508 1389 1757 6358 798 1046 1550 1137 1026 1121 1123 4180 877 591 817 427 3121 2082 303 168 1550 1316 1556 50 1240 1567 3118 Spaces Moved 25311 | 173 570 1260 416 662 3225 496 522 1194 961 762 975 642 2670 639 523 560 401 2138 320 232 143 981 715 809 28 653 951 1690 Core 144 | 9 . . . . 135 . . . . . . . . . . . . . . . . . . . . . . . Treads 5251 | 164 570 1260 416 662 1905 . . . . . . 15 1 . . . . . . . . 258 . . . . . . Legs 19788 | . . . . . 1185 496 522 1194 961 762 975 627 2669 639 523 560 401 2138 320 232 143 723 587 809 28 653 951 1690 Wheels 128 | . . . . . . . . . . . . . . . . . . . . . . . 128 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 160 200 200 240 100 45 45 101 105 105 110 112 95 105 105 101 101 100 113 107 105 95 110 111 120 118 110 105 Average Speed 142 | 156 242 234 239 240 193 112 126 104 105 108 111 123 117 107 105 134 101 114 117 112 106 140 127 125 120 131 118 135 Slowest Speed 320 | 160 320 240 240 240 240 170 170 112 108 180 112 320 250 175 105 175 176 180 180 180 107 240 182 190 120 190 190 180 Overloaded Moves 31 | . . . . . . 18 13 . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 11 | . . . . . . . 4 . . . . . . 2 . . . . . . . . . . . 3 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Exploration Rate (%) 60 | 11 92 93 81 99 93 17 86 26 94 67 88 87 52 81 77 58 59 40 50 42 61 90 18 46 6 20 76 42 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 14 | . . . . 9 . . . . . . 1 . . . . . . . . 1 3 . . . . . . . Known Exits Taken 21 | . . 1 . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . Scrap Searched 36 | . . . . . 9 . . . 2 3 4 1 . 2 4 . 4 . 4 2 . 1 . . . . . . Spaces Dug 253 | . 9 5 . . . 1 10 4 3 . . . 41 22 . . . 41 . . . 1 24 3 . 36 18 35 Terrain Destroyed 886 | . 18 5 . . . 37 16 37 3 26 . . 48 108 23 . . 50 . . . 126 24 4 . 41 30 290 Melee 166 | . . 5 . . . 1 1 4 3 . . . 33 2 . . . 34 . . . 1 6 3 . 30 11 32 Projectile 188 | . . . . . . . 15 1 . . . . 15 6 . . . 16 . . . . . 1 . 11 19 104 AOE 409 | . 18 . . . . 36 . 32 . 26 . . . 100 23 . . . . . . 125 18 . . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Total 33388 | 212 822 1634 732 799 3328 669 856 1433 1055 917 1007 930 3429 791 558 628 416 2704 2004 260 158 1116 1051 1263 44 970 1325 2277 Wait 5203 | . 152 185 227 113 35 81 261 171 66 98 22 253 410 107 11 23 7 273 1663 3 . 62 214 201 16 176 148 225 Move 25283 | 172 569 1259 415 661 3224 496 521 1193 960 761 974 641 2669 638 522 559 400 2137 319 231 142 980 714 808 27 652 950 1689 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 226 | 4 14 32 7 2 21 11 5 6 . 5 4 1 28 3 3 7 1 12 4 . 3 1 9 14 . 5 10 14 Fast Attach 158 | 7 4 4 4 . 7 2 1 1 2 1 2 3 8 . 2 3 . 14 1 3 4 6 17 24 . 8 18 12 Attach 126 | . . 3 2 . 2 8 12 1 . 5 1 4 12 3 2 3 . 12 2 1 1 7 3 8 . 5 9 20 Detach 75 | . . . . . 2 2 7 1 . 2 2 1 6 2 2 2 . 4 1 . . 6 10 2 . 4 7 12 Swap 316 | . 13 19 15 2 8 10 5 13 5 11 2 3 77 8 4 13 3 44 1 4 3 2 7 11 1 6 11 15 Drop 269 | . 5 32 15 4 22 6 3 8 1 3 . 1 30 2 6 17 1 20 . 1 5 2 14 25 . 12 21 13 Fire 389 | 29 65 93 37 16 . 2 17 3 . 2 . . 19 11 1 1 . 17 1 . . 12 1 . . 10 26 26 Melee 1303 | . . 7 2 . 7 42 24 36 21 29 . 23 170 17 5 . 4 171 12 17 . 38 62 149 . 92 125 250 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Crush 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Rewire 19 | . . . . . . 9 . . . . . . . . . . . . . . . . . 10 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Arm / [*Tes]) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 364 | -11/Scrapyard | Entered Materials 365 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 8) 760 | -10/Materials | Discovered new exit (range 8) 1227 | -10/Materials | Discovered new exit (range 9) 1447 | -10/Materials | Core integrity fell below 50% 1536 | -10/Materials | Discovered new exit (range 7) 1934 | -10/Materials | Repaired Lgt. Treads 1961 | -10/Materials | Repaired Beam Cannon 1989 | -10/Materials | Repaired Beam Cannon 2082 | -10/Materials | Discovered new exit (range 16) 2130 | -10/Materials | Entered another Materials area 2130 | -9/Materials | Evolved 2 slots: Utility x2 2410 | -9/Materials | Discovered new exit (range 6) 2726 | -9/Materials | Discovered new exit (range 16) 2986 | -9/Materials | Build established: Scavenger-Mutant 3094 | -9/Materials | Discovered new exit (range 3) 3852 | -9/Materials | Discovered new exit (range 15) 4046 | -9/Materials | Central database locked down 4444 | -9/Materials | Discovered new exit (range 8) 4627 | -9/Materials | Discovered new exit (range 15) 4857 | -9/Materials | Identified exit to Mines 4857 | -9/Materials | Identified exit to Storage 4980 | -9/Materials | Repaired Lgt. Armor Plating 5001 | -9/Materials | Build established: Mutant 5250 | -9/Materials | Discovered new exit (range 14) 5638 | -9/Materials | Entered Storage 5920 | -9/Storage | Discovered new exit (range 60) 6161 | -9/Storage | Garrison activated, responded to threat 6344 | -9/Storage | Repaired Hrd. Light Armor Plating 6397 | -9/Storage | Repaired Imp. Medium Laser 6853 | -9/Storage | Used back door to open Recycling access 6853 | -9/Storage | Discovered new exit (range 4) 7027 | -9/Storage | Entered Recycling 7028 | -9/Recycling | Met a Zionite searching for Scraptown 7634 | -9/Recycling | Scanned before Scraplab entrance 8108 | -9/Recycling | Discovered new exit (range 14) 8258 | -9/Recycling | Learned 2 Storage zone layouts 8364 | -9/Recycling | Learned 2 Storage zone layouts 8402 | -9/Recycling | Learned Storage stockpile data 8431 | -9/Recycling | Identified exit to Factory 8431 | -9/Recycling | Identified exit to Scraptown 8448 | -9/Recycling | Learned location of 1 exit from Recycling 8760 | -9/Recycling | Entered Scraplab 8784 | -9/Recycling | Entered Scraptown 9332 | -9/Scraptown | Discovered new exit (range 5) 9552 | -9/Scraptown | Visited Fellowship of the Rings 9608 | -9/Scraptown | Visited Spacefarers 9648 | -9/Scraptown | Visited Assassins FH 9768 | -9/Scraptown | Visited UFD Registry 9768 | -9/Scraptown | Registered with UFD as "Shadowdriver" 10306 | -9/Scraptown | Visited IN-MT5's Study 10352 | -9/Scraptown | Visited Bundlers 10771 | -9/Scraptown | Visited Scrapoid Research Area 10923 | -9/Scraptown | Visited Abandonware Association 10947 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 11023 | -9/Scraptown | Visited Science Testing Area 11074 | -9/Scraptown | Visited Sword Containment 11115 | -9/Scraptown | Visited Chapter 10 11146 | -9/Scraptown | Visited Observation Area 11388 | -9/Scraptown | Visited Analyses Database 11443 | -9/Scraptown | Visited LU-1G1's Boring Crew 11851 | -9/Scraptown | Visited Curators Association 11933 | -9/Scraptown | Visited Junk Repository 12363 | -9/Scraptown | Visited CR-KLE's Repair Center 12391 | -9/Scraptown | Visited Cyclists 12768 | -9/Scraptown | Entered Cyclist Reading Room 13167 | -9/Scraptown | Found Prototype Slashing Weapon 13167 | -9/Scraptown | Identified Companion Sword 14495 | -9/Scraptown | CR-KLE repaired 3 parts 14859 | -9/Scraptown | Met Optimus 14859 | -9/Scraptown | Accepted into 0bPrime 14975 | -9/Scraptown | Civil war broke out across Scraptown 14980 | -9/Scraptown | Found Potential Leg 15005 | -9/Scraptown | Found PL-3XN's Ring of Power 15049 | -9/Scraptown | Identified exit to Factory 15059 | -9/Scraptown | Core integrity fell below 50% 15088 | -9/Scraptown | Core integrity fell below 20% 15142 | -9/Scraptown | Entered Factory 15142 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 15154 | -6/Factory | Lost 5 allies 15398 | -6/Factory | Discovered new exit (range 4) 15447 | -6/Factory | Discovered new exit (range 8) 15900 | -6/Factory | Cargo convoy interrupted 15927 | -6/Factory | Found PL-3XN's Ring of Power 15940 | -6/Factory | Sucked down chute 15940 | -6/Factory | Entered Waste 16000 | -6/Waste | Spotted C-40 Crusher 16003 | -6/Waste | Spotted C-40 Crusher 16004 | -6/Waste | Spotted C-40 Crusher 16097 | -6/Waste | Spotted C-40 Crusher 16380 | -6/Waste | Spotted C-40 Crusher 16382 | -6/Waste | Spotted C-40 Crusher 16404 | -6/Waste | Discovered new exit (range 20) 16433 | -6/Waste | Warlord forces began an assault 16438 | -6/Waste | Allies destroyed C-40 Crusher 16448 | -6/Waste | Allies destroyed C-40 Crusher 16455 | -6/Waste | Allies destroyed C-40 Crusher 16460 | -6/Waste | Allies destroyed C-40 Crusher 16473 | -6/Waste | Allies destroyed C-40 Crusher 16474 | -6/Waste | Allies destroyed C-40 Crusher 16499 | -6/Waste | Lost 5 allies 16946 | -6/Waste | Murdered 3 allies 16986 | -6/Waste | Entered Factory 16986 | -6/Factory | Accompanied by 3 allies 17112 | -6/Factory | Build established: Scavenger-Mutant 17286 | -6/Factory | Discovered new exit (range 20) 17494 | -6/Factory | Identified exit to Lower Caves 17542 | -6/Factory | Discovered exit to Lower Caves (range 11) 17876 | -6/Factory | Repaired Imp. Medium Armor Plating 17914 | -6/Factory | Build established: Scavenger-Assassin 18378 | -6/Factory | Cargo convoy interrupted 18497 | -6/Factory | Build established: Assassin 18536 | -6/Factory | Entered Lower Caves 18548 | -6/Lower Caves | Found Alien Artifact 18548 | -6/Lower Caves | Identified Core Expander 18548 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 19265 | -6/Lower Caves | Learned Factory stockpile data 19270 | -6/Lower Caves | Encountered a Warlord checkpoint 19405 | -6/Lower Caves | Build established: Scavenger-Mutant 19641 | -6/Lower Caves | Discovered new exit (range 6) 19646 | -6/Lower Caves | Identified exit to Lower Caves 19673 | -6/Lower Caves | Entered another Lower Caves area 19673 | -6/Lower Caves | Discovered new exit (range 5) 19717 | -6/Lower Caves | Identified exit to Factory 19998 | -6/Lower Caves | Build established: Scavenger-Assassin 20395 | -6/Lower Caves | Core integrity fell below 50% 20437 | -6/Lower Caves | Lost 5 parts (1p3n1u) 20462 | -6/Lower Caves | Identified exit to Zion 20545 | -6/Lower Caves | Learned Factory emergency access door positions 20675 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20699 | -6/Lower Caves | Entered Zion 20814 | -6/Zion | System corruption cleaned by Quarantine Array 20965 | -6/Zion | Given the Hacking Drone Bay 20970 | -6/Zion | Found Prototype Device 21054 | -6/Zion | Found CR-A16's Pointy Stick 21141 | -6/Zion | Build established: Scavenger-Mutant 21312 | -6/Zion | Given A8's code to call for help 21524 | -6/Zion | Turned away by Imprinter 21803 | -6/Zion | Discovered new exit (range 16) 21818 | -6/Zion | Identified exit to Proximity Caves 21820 | -6/Zion | Entered Proximity Caves 22195 | -5/Proximity Caves | Learned Factory security intel 22747 | -5/Proximity Caves | Spotted B-75 Beast 22788 | -5/Proximity Caves | Core integrity fell below 20% 22798 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 22798 | -5/Proximity Caves | Destroyed B-75 Beast 22824 | -5/Proximity Caves | Lost 7 parts (1p4n2u) 22906 | -5/Proximity Caves | Discovered exit to Factory (range 16) 22943 | -5/Proximity Caves | Entered Factory 22943 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23173 | -5/Factory | Identified Hacking Drone Bay 23194 | -5/Factory | Build established: Derelict-Gladiator 23259 | -5/Factory | Discovered new exit (range 12) 23287 | -5/Factory | Identified exit to Factory 24318 | -5/Factory | Repaired Imp. Light Armor Plating? 24441 | -5/Factory | Build established: Gladiator 24461 | -5/Factory | Identified exit to Upper Caves 24875 | -5/Factory | Build established: Hacker-Gladiator 25504 | -5/Factory | Repaired Hrd. Medium Armor Plating 25560 | -5/Factory | Repaired Force Field 25642 | -5/Factory | Repaired Exp. Utility Shielding? 25760 | -5/Factory | Build established: Scavenger-Gladiator 26664 | -5/Factory | Lost 4 parts (2n2u) 26940 | -5/Factory | System corruption reached 10% 27123 | -5/Factory | Entered Upper Caves 27576 | -5/Upper Caves | Learned location of 1 exit from Factory 27581 | -5/Upper Caves | Entered an active Warlord outpost 27606 | -5/Upper Caves | Learned location of 1 exit from Factory 27898 | -5/Upper Caves | Encountered a Warlord checkpoint 27920 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 27948 | -5/Upper Caves | Learned 4 Factory zone layouts 27984 | -5/Upper Caves | Discovered new exit (range 13) 27999 | -5/Upper Caves | Identified exit to Upper Caves 28000 | -5/Upper Caves | Entered another Upper Caves area 28000 | -5/Upper Caves | Discovered exit to Factory (range 11) 28001 | -5/Upper Caves | Forged Quantum Companion 28001 | -5/Upper Caves | Identified exit to Warlord 28162 | -5/Upper Caves | Encountered a Warlord checkpoint 28429 | -5/Upper Caves | Build established: Scavenger-Mutant 28444 | -5/Upper Caves | Spotted B-75 Beast 28446 | -5/Upper Caves | Destroyed B-75 Beast 28591 | -5/Upper Caves | Entered Warlord 28639 | -5/Warlord | System corruption cleaned by Quarantine Array 28744 | -5/Warlord | Found Prototype Processor 28744 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 28749 | -5/Warlord | Found Prototype Hackware 28769 | -5/Warlord | Found Prototype Reactor 28788 | -5/Warlord | Build established: Scavenger-Gladiator 28858 | -5/Warlord | Visited the Vortex Lab 28868 | -5/Warlord | Found Prototype Energy Gun 28868 | -5/Warlord | Identified Vortex Rifle 28870 | -5/Warlord | Warlord's base attacked by MAIN.C 29081 | -5/Warlord | Found Prototype Launcher 29083 | -5/Warlord | Found Vortex Rifle 29220 | -5/Warlord | Warlord forces counterattacked 29271 | -5/Warlord | Found Prototype Device 29380 | -5/Warlord | Opened side exit 29400 | -5/Warlord | Discovered new exit (range 9) 29407 | -5/Warlord | Identified exit to Proximity Caves 29408 | -5/Warlord | Entered Proximity Caves 29410 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29436 | -4/Proximity Caves | Lost 5 allies 29550 | -4/Proximity Caves | Learned Research terminal intel 29766 | -4/Proximity Caves | Learned Research terminal intel 29804 | -4/Proximity Caves | Discovered exit to Factory (range 8) 29835 | -4/Proximity Caves | Entered Factory 29835 | -4/Factory | Evolved 2 slots: Utility x2 29836 | -4/Factory | Identified exit to Research 29915 | -4/Factory | Identified System Mapper 30113 | -4/Factory | Identified exit to Upper Caves 30183 | -4/Factory | Build established: Hacker-Gladiator 30190 | -4/Factory | Fabricated Adv. Melee Analysis Suite? 30378 | -4/Factory | Fabricated Nanoactuators? 30660 | -4/Factory | Fabricated Exp. Utility Shielding? 30973 | -4/Factory | Repaired Enh. Biometal Leg 31965 | -4/Factory | Repaired Lyr. Medium Armor Plating 31998 | -4/Factory | Repaired Myomer Leg? 32129 | -4/Factory | Unchained authorized (6S-H0T) 32633 | -4/Factory | Garrison activated, responded to threat 32667 | -4/Factory | Build established: Scavenger-Gladiator 32682 | -4/Factory | Lost 4 parts (1p3u) 32730 | -4/Factory | Lost 5 parts (1p2n1u1w) 32956 | -4/Factory | Entered Upper Caves 33146 | -4/Upper Caves | Learned 4 Research zone layouts 33303 | -4/Upper Caves | Discovered new exit (range 8) 33360 | -4/Upper Caves | Identified exit to Upper Caves 35038 | -4/Upper Caves | Entered another Upper Caves area 35297 | -4/Upper Caves | Discovered new exit (range 11) 35305 | -4/Upper Caves | Core integrity fell below 50% 35337 | -4/Upper Caves | Lost 4 parts (2n2u) 35340 | -4/Upper Caves | Identified exit to Zhirov 35341 | -4/Upper Caves | Entered Zhirov 35342 | -4/Zhirov | Discovered new exit (range 3) 35361 | -4/Zhirov | Met Zhirov 35381 | -4/Zhirov | Learned location of Testing (-3) 35381 | -4/Zhirov | Learned location of Command (-1) 35391 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 35408 | -4/Zhirov | Found Alien Artifact 35408 | -4/Zhirov | Identified Integrated Dissipator 35408 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 35462 | -4/Zhirov | Found Alien Artifact 35508 | -4/Zhirov | Identified exit to Proximity Caves 35509 | -4/Zhirov | Entered Proximity Caves 35550 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 36093 | -3/Proximity Caves | Spotted B-86 Titan 36150 | -3/Proximity Caves | Destroyed B-86 Titan 36180 | -3/Proximity Caves | Lost 4 parts (1p2n1u) 36720 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 36854 | -3/Proximity Caves | Lost 4 parts (1p1n1u1w) 36948 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 37035 | -3/Proximity Caves | Discovered exit to Research (range 8) 37059 | -3/Proximity Caves | Entered Research 37059 | -3/Research | Evolved 2 slots: Utility x2 37060 | -3/Research | Identified exit to Armory 37062 | -3/Research | Loaded intel: 22 terminal locations 37090 | -3/Research | Build established: Scavenger-Mutant 37191 | -3/Research | Spotted B-86 Titan 37200 | -3/Research | Destroyed B-86 Titan 37483 | -3/Research | Build established: Scavenger-Gladiator 37554 | -3/Research | Discovered new exit (range 9) 37642 | -3/Research | Lost 5 parts (2n3u) 37671 | -3/Research | Identified Wardrone Bay 37779 | -3/Research | Unchained authorized (6S-H0T) 38254 | -3/Research | Allies destroyed 6S-H0T 38261 | -3/Research | Found Prototype Device 38261 | -3/Research | Identified Zeronet Interface 38287 | -3/Research | Found Prototype Processor 38287 | -3/Research | Identified Exp. Targeting Computer 38355 | -3/Research | Discovered new exit (range 5) 38375 | -3/Research | Entered Armory 38580 | -3/Armory | System corruption reached 10% 38651 | -3/Armory | Fabricated Nanoactuators (x2) 38814 | -3/Armory | Lost 5 parts (3n2u) 39125 | -3/Armory | First assault squad dispatched 39234 | -3/Armory | Core integrity fell below 50% 39294 | -3/Armory | Lost 8 parts (1p1n5u1w) 39390 | -3/Armory | Found Prototype Protection 39390 | -3/Armory | Identified Centrium Heavy Armor Plating 39392 | -3/Armory | Found Centrium Heavy Armor Plating 39395 | -3/Armory | Found Centrium Heavy Armor Plating 39460 | -3/Armory | Found Prototype Launcher 39460 | -3/Armory | Identified Adv. Micro-nuke Launcher 39489 | -3/Armory | Spotted Armor Guard 39489 | -3/Armory | Spotted Armor Guard 39543 | -3/Armory | Destroyed Armor Guard 39563 | -3/Armory | Destroyed Armor Guard 39575 | -3/Armory | Found Prototype Device 39575 | -3/Armory | Identified Exp. Weapon Cycler 39622 | -3/Armory | Build established: Gladiator 39692 | -3/Armory | Spotted Armor Guard 39692 | -3/Armory | Spotted Armor Guard 39806 | -3/Armory | Destroyed Armor Guard 39828 | -3/Armory | Core integrity fell below 20% 39834 | -3/Armory | Destroyed Armor Guard 39839 | -3/Armory | Found Unknown Protection 39839 | -3/Armory | Identified Superdense Plating 39911 | -3/Armory | Found PL-3XN's Ring of Power 39922 | -3/Armory | Found Disassembled Obliterator 39923 | -3/Armory | Assembled PL-3XN's Obliterator 39930 | -3/Armory | Identified Transdimensional Reconstructor 39930 | -3/Armory | Warped through subspace to slip node 39930 | -3/Armory | Discovered new exit (range 1) 39931 | -3/Armory | Entered Lab 39931 | -3/Lab | Discovered new exit (range 9) 39946 | -3/Lab | Unable to decrypt terminal 39981 | -3/Lab | Entered Research 39981 | -2/Research | Evolved 2 slots: Power x1, Utility x1 39982 | -2/Research | Loaded intel: 25 terminal locations 40168 | -2/Research | Identified exit to Quarantine 40344 | -2/Research | Build established: Hacker-Mutant 40677 | -2/Research | Found Centrium Heavy Armor Plating 40682 | -2/Research | Found Centrium Heavy Armor Plating 40976 | -2/Research | Found Prototype Device 40976 | -2/Research | Identified Exp. EM Shield 40977 | -2/Research | System corruption reached 10% 41221 | -2/Research | Entered Quarantine 41314 | -2/Quarantine | Found Alien Artifact 41318 | -2/Quarantine | Identified Subatomic Replicator 41318 | -2/Quarantine | Forged Prototype Slashing Weapon 41389 | -2/Quarantine | Found Alien Reactor 41454 | -2/Quarantine | Found Alien Artifact 41454 | -2/Quarantine | Identified Phase Redirector 41516 | -2/Quarantine | Found Unknown Device 41516 | -2/Quarantine | Identified Quantum Capacitor 41635 | -2/Quarantine | Found Transdimensional Reconstructor 41645 | -2/Quarantine | Found Alien Artifact 41656 | -2/Quarantine | Found Transdimensional Reconstructor 41913 | -2/Quarantine | Build established: Hacker-Gladiator 41981 | -2/Quarantine | Scanned by Researcher 42016 | -2/Quarantine | Found Alien Energy Cannon 42118 | -2/Quarantine | Lost 4 parts (4u) 42139 | -2/Quarantine | Spotted Alpha 7 42222 | -2/Quarantine | Found Alien Artifact 42222 | -2/Quarantine | Identified Phase Armor 42280 | -2/Quarantine | Found Prototype Processor 42280 | -2/Quarantine | Identified Exp. Core Analyzer 42337 | -2/Quarantine | Found Alien Slashing Weapon 42337 | -2/Quarantine | Identified Sigix Broadsword 42377 | -2/Quarantine | Build established: Gladiator 42471 | -2/Quarantine | First assault squad dispatched 42695 | -2/Quarantine | Discovered new exit (range 16) 42712 | -2/Quarantine | Found Prototype Processor 42712 | -2/Quarantine | Identified Exp. Armor Integrity Analyzer 42787 | -2/Quarantine | Identified exit to Access 42788 | -2/Quarantine | Entered Access 42788 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 42855 | -1/Access | Build established: Scavenger-Gladiator 43390 | -1/Access | Build established: Gladiator 43852 | -1/Access | System corruption reached 10% 43947 | -1/Access | Build established: Scavenger-Gladiator 44371 | -1/Access | Warped through subspace 44538 | -1/Access | First assault squad dispatched 44579 | -1/Access | Garrison activated, responded to threat 44646 | -1/Access | Warped through subspace 44913 | -1/Access | Build established: Scavenger-Mutant 45211 | -1/Access | Core integrity fell below 50% 45280 | -1/Access | Found Prototype Device 45280 | -1/Access | Identified Exp. Shock Absorption System 45303 | -1/Access | Spotted B-99 Colossus 45321 | -1/Access | Destroyed B-99 Colossus 45507 | -1/Access | Core integrity fell below 20% 45571 | -1/Access | Build established: Scavenger-Gladiator 45588 | -1/Access | Identified Core Cannon 45592 | -1/Access | Discovered new exit (range 10) 45738 | -1/Access | High security lockdown imminent 45780 | -1/Access | Destroyed 7 combat bots 45818 | -1/Access | High security lockdown engaged 45829 | -1/Access | Spotted B-99 Colossus 45866 | -1/Access | Identified exit to Surface 45887 | -1/Access | Build established: Scavenger-Mutant 45906 | *** | Escaped! Last Messages --------------- 45900_ U-05 Engineer lays Concrete. 45902_ System corrupted: FCS attempts to trigger PL-3XN's Obliterator. 45902_ System corrupted: PL-3XN's Obliterator misfires. 45902_ Obliteration Disc penetrates A-15 Conveyor. 45902_ A-15 Conveyor destroyed. 45902_ Obliteration Disc penetrates Sealed Heavy Doors. 45902_ Obliteration Disc penetrates Reinforced Barrier. 45902_ K-01 Serf Unknown Engine, Wheel, Med. Matter Pod ripped off. 45902_ K-01 Serf obliterated. 45902_ U-05 Engineer Terrain Scan Processor, Terrain Scanner, Unknown Device, Wheel ripped off. [Achievement: Collector] [Achievement: On My Own Terms] Map ----- +----------------------------------------------------+ | # + # !% *#??????????????????????? | | # # # #??????????????????????? | | # "????# # [ #??????????????????????? | | # ????????# =# ! #??????????????????????? | | #?????????#! # !! ##?????????????????????? | | #?????????#!!# ! #?????????????????????? | | #?????????#% # ! ##?????????????????????? | | ??????????# %+!! #??????????????????????? | | ??????????#%%#= #??????????????????????? | | ??????????# # "" #??????????????????????? | | ???######## # " S"" #???????????????##?????? | | # """ #??????????????# ?????? | | ???######## !###"""########??????????????""????#?? | | ??????????#=*#?# ?????????????????????? "???? ?? | | ??????????#!=#? ????????????????????? ??? ? | | ??????????# !#? ????????????????????## ??? ? | | ??????????# *# #???????????????????# ??# | | ??????????# # #?????????????????## ?? 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" " "" " k *!= | | ??????????# ! = C " " @" " "" = | | ??????????# %/ ! == [[ [ ? | | ??????????# ! =k=== !=*= [ #"# #? | | ??????????# % =*%u* ![=![ * " # #? | | ??????????# || = =!! # # ?? | | ??????????# ####### ##########;;;;;######## ??? | | ??????????# # ????#### # ??????? ??? | | ??????????# # ????????## # ## ??????????? | | ??????????# ###########?? ?#??### ??????????? | | ??????????#=%# #??? ??????? ???????????? | | ?????????##=%+* #???? ????????????????????? | | ?????????## # !! #?????????????????????????? | | ?????????## # =! + ????????????????????? | | ?????????## # ! # ???????????????????? | | ?????????## # #??? ???????????????????? | | ########### # +?????????????????????????? | | """T""" # # [ #?????????????????????????? | | """ """ [+ ###########?????????????????????????? | | |#! # #?????????????????????????? | | # # #?????????????????????????? | | # # #?????????????????????????? | | """"" # #! = #?????????????????????????? | | """""""" #!=##+#####+##?????????????????????????? | | """""""" #/ =[ #??#####???????????????????? | | """"" # #?? #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Energy Generation 65 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 EM Shielding 4 Armor Coverage 2200 Resistance: KI 30 Resistance: EM 20 Core Shielding 30 Utility Shielding 90 Point Defense Rating 80 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 82 Melee Accuracy 24 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 50 Force Boost 20 Offensive Hacking 34 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Assault Rifle | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Seismic Detector | -10/Materials | Hacked Powered Hammer | -9/Recycling | Hacked Hrd. Medium Armor Plating | -9/Recycling | Hacked Graphene Brace | -6/Factory | Hacked Exp. Utility Shielding | -5/Factory | Scanalyzed Adv. Melee Analysis Suite | -5/Factory | Hacked Nanoactuators | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Imp. Diametric Drive | -2/Quarantine | Archive Prc. Matter Filter | -2/Quarantine | Archive Cld. Field Propulsion Drive | -2/Quarantine | Archive Cld. Gravmag System | -2/Quarantine | Archive Cld. Antimatter Reactor | -2/Quarantine | Archive Exp. Target Analyzer | -2/Quarantine | Archive Robot Schematics ------------------ C-57 Dissector | -2/Quarantine | Archive L-61 Swordsman | -2/Quarantine | Archive Fabricated ------------ Adv. Melee Analysis Suite | x2 | -4/Factory | Authchip Nanoactuators | x2 | -4/Factory | Authchip Exp. Utility Shielding | x1 | -4/Factory Nanoactuators | x2 | -3/Armory Repaired ---------- Lgt. Treads | 49% | -10/Materials Beam Cannon | 41% | -10/Materials Beam Cannon | 52% | -10/Materials Lgt. Armor Plating | 48% | -9/Materials Hrd. Light Armor Plating | 55% | -9/Storage Imp. Medium Laser | 67% | -9/Storage Imp. Medium Armor Plating | 26% | -6/Factory Imp. Light Armor Plating | 12% | -5/Factory Hrd. Medium Armor Plating | 72% | -5/Factory Force Field | 60% | -5/Factory Exp. Utility Shielding | 64% | -5/Factory Enh. Biometal Leg | 75% | -4/Factory Lyr. Medium Armor Plating | 33% | -4/Factory Myomer Leg | 53% | -4/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Flexi-carbon Leg | -6/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Centrium Leg | -2/Quarantine | Hacked Hvy. Shield Leg | -2/Quarantine | Hacked Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Subatomic Replicator Phase Redirector Phase Armor Sigix Broadsword Core Cannon Achievements -------------- Ambidextrous Assassin Chop Chop Collector Disruptive Presence Friends Forever Giant Slayer Gladiator On My Own Terms Weapon Of Power Challenges ------------ None Game ------ Seed CountertargetingLightningRay Manual? 0 Play Time 06:27:33 Cumulative 264.3 hours Start 2025.12.01 @ 21:00:15 End 2025.12.02 @ 13:34:44 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type 0 Total 12 Types 7/0/2/1/0/0/0/1/0/1 Lore% 70 Gallery% 75 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04bc8733-6adc-4953-8427-f00eacb58869