Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.11 @ 22:25:47 Player: sentrybuster Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1630) 1630 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (502) 502 TOTAL SCORE: 5737 Bonus ------- High Alert Combat Kills 2 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 210/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Melee Analysis Suite Improved Medium Armor Plating Hacking Suite Authchip [Weapon] > --- WEAPON (3) ------- Powered Hammer Heavy Pick > --- INVENTORY (5) ---- Target Analyzer Improved Shield Generator Hacking Suite Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Seismic Detector Improved Melee Analysis Suite Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Axe Axe > --- INVENTORY -------- Advanced Treads Target Analyzer Armor Integrity Analyzer Hacking Suite Improved Light Cannon Mini Grenade Launcher Datajack Mace [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Axe Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 5 | . . 1 2 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 65 | 6 1 10 11 26 2 9 Power 4 | 1 . . 1 2 . . Engine 2 | 1 . . 1 . . . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 19 | 2 . . 5 9 . 3 Treads 12 | . . . 5 4 . 3 Leg 4 | 2 . . . 2 . . Wheel 3 | . . . . 3 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 . 5 3 10 2 3 Device 9 | . . 3 . 4 2 . Storage 2 | 1 . . . 1 . . Processor 4 | . . 2 1 1 . . Hackware 4 | . . . 1 2 . 1 Protection 5 | . . . 1 2 . 2 Artifact . | . . . . . . . Weapon 18 | 2 1 5 2 5 . 3 Energy Gun 3 | 1 . . 1 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 1 3 . 1 . . Ballistic Cannon 1 | . . 1 . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 2 . 1 Slashing Weapon 3 | . . 1 1 1 . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 23 | . . . 2 8 . 13 Power 1 | . . . . . . 1 Propulsion 8 | . . . 1 3 . 4 Utility 8 | . . . 1 3 . 4 Weapon 6 | . . . . 2 . 4 Highest Loss Streak 12 | . . . 1 3 . 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 85 96 97 94 86 65 Engine 7 | . 14 11 9 3 . . Core 1 | . . . . 3 6 2 Treads 7 | . . . 13 9 6 6 Leg 10 | . 28 22 4 6 . . Wheel 1 | . . . . 2 13 5 Device 5 | . . 7 9 5 6 3 Storage 8 | . 14 11 9 6 6 2 Processor 12 | . . 11 18 15 13 13 Hackware 5 | . . . 2 8 13 15 Protection 3 | . . . 4 6 . 3 Energy Gun 3 | . 1 . 2 6 . . Ballistic Gun 9 | . 26 24 11 . 6 1 Impact Weapon 1 | . . . . 1 6 5 Slashing Weapon 9 | . . 1 13 13 6 2 Naked Turns . | . . . . . . . Heaviest Build 29 | 14 14 20 28 29 22 23 Greatest Support 48 | 20 20 20 40 48 26 44 Greatest Overweight (x) 4 | . . . 1 1 . 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 8 6 Most Carried 8 | 6 8 8 8 8 7 8 Average Carried 7 | 3 7 7 7 7 6 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 6 7 4 Class Distribution -------------------- 67% | Mutant 16% | Scavenger-Mutant 8% | Hacker-Mutant 4% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Matter Collected 1260 | 206 196 89 512 256 . 1 Remotely . | . . . . . . . Salvage Created 2880 | . 443 116 1073 1039 . 209 Parts 146 | . 17 16 58 50 . 5 Haulers Intercepted 5 | . 1 . 2 1 . 1 Recyclers Shooed 6 | . 6 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 39 | . 1 2 19 15 . 2 Melee 21 | . . . 7 14 . . Guns 15 | . 1 1 12 1 . . Cannons 1 | . . 1 . . . . AOE 2 | . . . . . . 2 Classes Destroyed 12 | . 4 1 4 3 . . Worker 1 | . . . . 1 . . Tunneler 1 | . . . . 1 . . Hauler 5 | . 1 . 2 1 . 1 Recycler 10 | . 4 . 2 4 . . Mechanic 1 | . . . 1 . . . Operator 2 | . 1 1 . . . . Watcher 2 | . . 2 . . . . Swarmer 13 | . . . 6 7 . . Grunt 14 | . 1 2 7 2 . 2 Brawler 2 | . . . 2 . . . Sentry 8 | . . . 4 4 . . Programmer 2 | . . . . 2 . . Best Kill Streak 5 | . 3 2 4 5 . 3 Combat Bots Only 4 | . 1 2 4 4 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac DSF Damage Taken 4883 | . 10 24 989 1682 . 2178 Core 1351 | . . . 109 371 . 871 Absorbed by Shields . | . . . . . . . Redirected to Shielding 133 | . . . . . . 133 Regen/Repaired (Parts) 168 | . 69 99 . . . . Core Remaining (%) 85 | 100 100 100 80 47 . . Volleys Fired 81 | . 23 6 43 5 . 4 Largest 3 | . 2 3 2 1 . 1 Hottest 79 | . 60 79 61 61 . 30 Shots Fired 154 | . 46 18 81 5 . 4 Gun 144 | . 46 12 81 5 . . Cannon 6 | . . 6 . . . . Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 140 | . 44 18 78 . . . Thermal 8 | . . . 3 5 . . Explosive 4 | . . . . . . 4 Electromagnetic 2 | . 2 . . . . . Robot Hit Streak 12 | . 9 4 12 8 . 12 Robot Miss Streak 3 | . 3 1 2 . . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 215 | . 25 8 99 59 . 24 Core Hits 86 | . 13 6 30 24 . 13 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 4 | . . . 2 1 . 1 Destroy 1 | . . . 1 . . . Smash 1 | . . . . . . 1 Sever 2 | . . . 1 1 . . Melee Attacks 170 | . . . 52 86 . 32 Impact 21 | . . . . 10 . 11 Slashing 144 | . . . 52 76 . 16 Piercing 5 | . . . . . . 5 Sneak Attacks 15 | . . . 5 10 . . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks 18 | . . . 3 10 . 5 Damage Inflicted 6709 | . 310 136 2711 2668 . 884 Guns 1550 | . 310 53 1118 69 . . Cannons 83 | . . 83 . . . . Explosions 511 | . . . . . . 511 Melee 4565 | . . . 1593 2599 . 373 Ramming . | . . . . . . . Kinetic 1499 | . 295 136 1068 . . . Thermal 119 | . . . 50 69 . . Explosive 511 | . . . . . . 511 Electromagnetic 15 | . 15 . . . . . Impact 333 | . . . . 239 . 94 Slashing 4179 | . . . 1593 2360 . 226 Piercing 53 | . . . . . . 53 Highest Corruption 4 | . . . 4 1 . . Average Corruption 2 | . . . 4 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . . 19 6 . . Message Errors 7 | . . . 6 1 . . Matter Fused 6 | . . . 4 2 . . Heat Flow Errors 2 | . . . 1 1 . . Energy Discharges 4 | . . . 3 1 . . Data Loss (minor) 3 | . . . 3 . . . Data Loss (major) 2 | . . . 1 1 . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 478 | . . . 181 234 . 63 Projectiles . | . . . . . . . Explosions 27 | . . . . . . 27 Melee 451 | . . . 181 234 . 36 Knockbacks 2 | . . . . 1 . 1 Impact 2 | . . . . 1 . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 124 | . . . . . . 124 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 187 | . . 9 151 187 . . Average Temperature 30 | . . 6 27 57 . . Received Heat Transfer 1218 | . 6 12 432 426 . 342 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 4 . . Impact Corruptions 3 | . . . . 2 . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 259 | . . . 111 148 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Peak Influence 402 | . 120 80 402 325 158 113 Initial 158 | . . 3 33 126 158 112 Average 116 | . 33 29 236 103 158 82 Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 80 | 100 100 100 34 92 100 100 Level 1 17 | . . . 57 7 . . Level 2 2 | . . . 8 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 1 4 1 2 Investigation 1 | . . . . . 1 . Extermination 2 | . . . . 2 . . Reinforcement 6 | . 1 1 . 2 . 2 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac DSF Distress Signals 4 | . . . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 4 5 28 32 . 9 Peak Tracking Total 6 | . 2 2 5 6 . 6 Tactical Retreats 6 | . . . . 4 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Traps Triggered 2 | . . . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac DSF Machines Accessed 29 | . 7 4 7 8 3 . Terminals 18 | . 5 1 6 5 1 . Fabricators 2 | . . . . 1 1 . Repair Stations 2 | . 1 1 . . . . Recycling Units 3 | . 1 1 1 . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 3 | . . . . 2 1 . Total Hacks 76 | . 28 10 16 15 7 . Successful 43 | . 16 7 11 7 2 . Failed 33 | . 12 3 5 8 5 . Catastrophic 7 | . 1 . 1 4 1 . Database Lockouts . | . . . . . . . Manual 34 | . 15 1 11 7 . . Terminals 55 | . 23 3 15 11 3 . Fabricators 3 | . . . . 1 2 . Repair Stations 4 | . 2 2 . . . . Recycling Units 7 | . 3 3 1 . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 5 | . . . . 3 2 . Terminal Hacks 15 | . 6 1 4 3 1 . Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Terminal Index 4 | . 1 1 1 1 . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Hauler Manifests 3 | . 1 . 1 1 . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 2 | . . . . 1 1 . Network Status 2 | . . . . 1 1 . Repair Station Hacks 4 | . 2 2 . . . . Scan Component 2 | . 1 1 . . . . Repair 2 | . 1 1 . . . . Recycling Unit Hacks 3 | . 1 1 1 . . . Retrieve Components 3 | . 1 1 1 . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 16 | . 7 1 6 2 . . Terminals 16 | . 7 1 6 2 . . Track 8 | . 3 1 3 1 . . Assimilate 2 | . 1 . 1 . . . Botnet 4 | . 2 . 1 1 . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 6 2 5 6 3 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 1 . . . . Time 64 | . 32 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . 2 3 6 . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac DSF Total Allies 5 | . 1 . 1 3 . . Largest Group 3 | . 1 . 1 3 . . Highest-Rated Group 93 | . 10 . 10 93 . . Highest-Rated Ally 31 | . 10 . 10 31 . . Total Orders 1 | . . . . 1 . . STAY 1 | . . . . 1 . . Ally Attacks 6 | . . . . 6 . . Total Damage 128 | . . . . 128 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Turns Passed 3845 | 64 618 361 962 1559 73 208 Spaces Moved 2130 | 43 382 231 408 902 77 87 Core 45 | 3 . . . . . 42 Treads 622 | . . . 306 310 . 6 Legs 949 | 40 382 231 102 194 . . Wheels 514 | . . . . 398 77 39 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 90 90 50 Average Speed 128 | 115 120 120 151 126 90 126 Slowest Speed 250 | 120 120 120 240 225 90 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 57 22 38 28 2 77 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 16 | . . . 8 7 . 1 Terrain Destroyed 37 | . . 1 8 7 . 21 Melee 16 | . . . 8 7 . 1 Projectile 1 | . . 1 . . . . AOE 20 | . . . . . . 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac DSF Total 2849 | 54 497 302 601 1186 79 130 Wait 359 | . 81 38 79 160 . 1 Move 2124 | 42 381 230 407 901 76 87 Hop . | . . . . . . . Pick Up 32 | 6 7 6 4 8 1 . Fast Attach 44 | 6 . 9 5 15 2 7 Attach 8 | . . . 2 5 . 1 Detach 9 | . . 2 1 5 . 1 Swap 13 | . 1 1 4 6 . 1 Drop 35 | . 4 10 8 12 . 1 Fire 81 | . 23 6 43 5 . 4 Melee 144 | . . . 48 69 . 27 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 12) 610 | -10/Materials | Repaired Shotgun 621 | -10/Materials | Discovered new exit (range 13) 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 768 | -9/Materials | Repaired Imp. Light Cannon 981 | -9/Materials | Discovered new exit (range 15) 1044 | -9/Materials | Entered another Materials area 1044 | -8/Materials | Evolved 2 slots: Utility x2 1244 | -8/Materials | Garrison activated, responded to threat 1396 | -8/Materials | Discovered new exit (range 18) 2006 | -8/Materials | Entered Factory 2006 | -7/Factory | Accompanied by 1 ally 2006 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3043 | -7/Factory | Discovered new exit (range 20) 3137 | -7/Factory | Allied Derelicts emerged from ambush trap array 3418 | -7/Factory | Discovered new exit (range 16) 3486 | -7/Factory | Lost 3 parts (1n2w) 3494 | -7/Factory | Core integrity fell below 50% 3565 | -7/Factory | Entered another Factory area 3565 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3638 | -6/Factory | Identified exit to DSF 3638 | -6/Factory | Entered DSF 3673 | -6/DSF | Additional patrols routed to DSF 3741 | -6/DSF | Core integrity fell below 50% 3751 | -6/DSF | Core integrity fell below 20% 3779 | -6/DSF | Lost 12 parts (1p4n3u4w) 3846 | -6/DSF | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 03754_ Acquired Authchip [Weapon]. 03755_ Penetrated by Slug. 03755_ Knocked back. 03761_ Acquired Imp. Medium Armor Plating. 03763_ A-15 Conveyor delivers Adv. Sensor Array. 03767_ Acquired Powered Hammer. 03767_ A-15 Conveyor delivers Adv. Sensor Array. 03778_ Acquired Hvy. Pick. 03823_ C-30 ARC bursts open, deploying its payload. 03823_ L-41 Fighter unfolds itself. 03823_ G-50 Soldier unfolds itself. 03826_ Slug penetrates Wall. 03826_ Hacking Suite destroyed. 03826_ Critical hit (Blast). 03839_ Med. Treads severed. 03843_ Powered Hammer follow-up attack on L-41 Fighter. 03843_ L-41 Fighter suffers critical hit (Smash). 03843_ Destroyed Axe. 03843_ L-41 Fighter system corrupted by crushing effect. 03843_ L-41 Fighter knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????##??????????????????????????###???? | | ?????????""?????????????##???????????#""???? | | ?????????#"#???????????# #???????????#"#???? | | ??????####"##???????####;####???????##"####? | | ??????#"""""#########!!***!!#########"""""#? | | ??????#"""""##//# #!!***!!# #! ##"""""#? | | ???#"##"" x ""#? | | ???#""""" %xl """" | | ?????##"" ##//# @# #% ###!!!#!!## ""## | | ??????### ###//# # %% ###!!!#!!### ###? | | ???????## ##########= !!## #####?# #??? | | ???????#/ /#??????#== !!####?????! !#?? | | ???????#/ //#??????#== !!#????????! !#?? | | ???????## ###??????## ###???????## ##?? | | ???????# //#??????#!! !!#????????! !??? | | ???????# //#??????#!! !!#????????! !??? | | ???????# /#??????#!!" !!#????????! !#?? | | ??????### ############%H ###?###?#?## ##?? | | ??????#! ## #!!!## % %##?!!!#?!!## ??? | | ??????#!! ## #!! ##% %##!!!#!!!## ## | | ??????#==^ % % #? | | ??????#==^ % ^^ #? | | ??????#==^ ^^ #? | | ??????#!! ## #!!!# %!! #!!!# ## !!#? | | ??????#!! ## #!!!# # !!!#?? #? !!#? | | ??????############### # ####????? #??? | | ????????????????????# %* #?????????????? | | ????????????????????# =%% #????????????? | | ????????????????????# ##????????????? | | ????????????????????## #?????????????? | | ????????????????????? !! #?????????????? | | ????????????????????# !!##?????????????? | | ????????????????????# !!#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainHeatCompressor Manual? 0 Play Time 00:52:55 Cumulative 315.6 hours Start 2022.02.08 @ 11:53:23 End 2022.02.11 @ 22:25:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 400 Rogue 396 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 77 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6417089-4edb-4bb6-ade5-cd683b125279