Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.20 @ 19:11:27

Player: Shadow Pussy wanter

Result: Destroyed by as-95550 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (69)      345
Value Destroyed (2546)     2546
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (1600)               1600
              TOTAL SCORE: 8691

 Bonus
-------
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     344/350
System Corruption          7%
Temperature                Cool (14)
Movement                   Walking (210) Ox1
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
        Zionite Light DM Reactor
>               --- PROPULSION (2) ---
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY (7) ------
          Large Storage Unit
  High-capacity Battery
        Zionite Weapon Casing
        Zionite Weapon Casing
>               --- WEAPON (3) -------
       Improved EM Pulse Cannon
                Latent Energy Streamer (fused)
       Improved Proton Missile Launcher
>               --- INVENTORY (15) ---
                Ion Engine
          Micro Nuclear Core
          Light Treads
          Light Treads
         Medium Treads
       Improved Heat Sink
                Coolant Injector
       Advanced Terrain Scan Processor
      Makeshift Hacking Suite
                GOLEM Unit
       Improved Grenade Launcher
                Missile Launcher
                Rocket Array

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Battery
       Improved Weapon Shielding
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Light Carapace
       Improved Powered Armor
>               --- WEAPON -----------
       Improved EM Pulse Cannon
                Latent Energy Streamer
       Improved Proton Missile Launcher
>               --- INVENTORY --------
                Ion Engine
          Micro Nuclear Core
          Light Treads
          Light Treads
         Medium Treads
       Improved Heat Sink
                Coolant Injector
       Advanced Terrain Scan Processor
      Makeshift Hacking Suite
                GOLEM Unit
       Improved Grenade Launcher
                Missile Launcher
                Rocket Array
[Rating: 73]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Zionite Composite Leg I
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Powered Armor
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Plasma Cannon
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Array
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             103  | 7   6   1   1   4   10  31  14  3   10  16  
  Power                    8    | 1   1   .   .   .   1   3   .   .   1   1   
    Engine                 4    | 1   .   .   .   .   .   2   .   .   1   .   
    Core                   3    | .   1   .   .   .   1   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               16   | 2   2   .   .   .   .   5   4   .   .   3   
    Treads                 12   | .   2   .   .   .   .   5   4   .   .   1   
    Leg                    4    | 2   .   .   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 2   2   1   1   1   4   12  6   2   2   8   
    Device                 13   | 1   .   .   .   .   1   5   2   2   1   1   
    Storage                5    | 1   1   .   1   .   1   .   1   .   .   .   
    Processor              4    | .   .   .   .   .   1   3   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   .   
    Protection             17   | .   1   1   .   1   1   2   3   .   1   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   1   .   .   3   5   11  4   1   7   4   
    Energy Gun             14   | 2   1   .   .   2   2   7   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   1   1   .   2   1   .   2   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   
    Launcher               8    | .   .   .   .   .   .   .   1   .   6   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   2   4   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   .   1   1   .   4   6   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   5   
Parts Lost                 20   | .   1   1   .   .   .   6   5   1   .   6   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   2   .   .   1   
  Utility                  11   | .   .   1   .   .   .   3   2   .   .   5   
  Weapon                   4    | .   1   .   .   .   .   1   1   1   .   .   
  Highest Loss Streak      4    | .   1   1   .   .   .   4   3   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 100 94  98  98  100 94  95  
  Engine                   2    | .   9   .   .   .   .   4   .   .   1   4   
  Core                     4    | .   4   14  14  14  9   2   7   7   5   .   
  Treads                   14   | .   5   28  28  28  18  15  14  15  15  8   
  Leg                      2    | .   21  .   .   .   .   .   .   .   .   6   
  Device                   9    | .   3   .   .   .   6   9   13  12  15  6   
  Storage                  13   | .   14  14  14  14  16  7   14  15  15  15  
  Processor                7    | .   .   .   .   .   7   17  11  7   7   4   
  Hackware                 2    | .   .   .   .   .   .   10  6   .   .   .   
  Protection               13   | .   10  14  14  14  9   4   4   17  15  21  
  Energy Gun               8    | .   28  28  28  24  11  15  13  .   .   .   
  Energy Cannon            6    | .   .   .   .   4   10  2   6   14  9   5   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   1   7   2   .   
  Launcher                 3    | .   .   .   .   .   .   .   .   .   5   13  
  Impact Weapon            1    | .   .   .   .   .   3   4   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 12  30  30  30  41  55  54  66  70  68  77  
  Greatest Support         56   | 20  40  40  40  40  40  48  56  56  56  56  
  Greatest Overweight (x)  9    | 2   9   .   .   1   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   1   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  15  14  
  Average Carried          13   | 5   10  14  14  14  14  14  14  14  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   15  14  15  15  15  15  15  15  14  14  

 Class Distribution 
--------------------
 69% | Mutant
 12% | Skirmisher
  6% | Tank
  4% | Hacker-Assassin
  3% | Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
 Hacker-Assassin | -7/Factory
      Skirmisher | -7/Lower Caves
          Mutant | -7/Lower Caves
          Mutant | -7/Zion
          Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Matter Collected           1500 | 270 56  10  .   50  90  286 190 45  82  421 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2896 | 185 390 57  .   39  376 647 599 51  .   552 
  Parts                    123  | 15  33  5   .   1   10  22  19  1   .   17  
Haulers Intercepted        2    | .   1   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   .   .   .   .   .   16  3   4   .   
  Prevented                3    | .   .   .   .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  60   | .   11  3   .   1   8   13  10  1   .   13  
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   .   
  Guns                     30   | .   11  3   .   .   .   11  5   .   .   .   
  Cannons                  8    | .   .   .   .   1   2   .   4   1   .   .   
  AOE                      11   | .   .   .   .   .   .   .   .   .   .   11  
Classes Destroyed          16   | 2   5   1   .   1   2   2   .   .   .   3   
  Worker                   2    | .   .   1   .   .   .   1   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   6   3   .   .   .   4   .   .   .   .   
  Grunt                    20   | .   5   .   .   .   5   1   8   1   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   2   3   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   1   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   .   7   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   3   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           5    | 4   4   4   .   1   4   3   5   1   .   5   
  Combat Bots Only         5    | .   4   3   .   1   4   3   5   1   .   5   
Max Kills in Single Turn   3    | 1   1   1   .   1   1   1   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               4603 | .    421  143  .    .    461  1491 581  76   .    1430 
  Core                     888  | .    61   6    .    .    120  230  83   18   .    370  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  232  | .    .    .    .    .    .    104  6    18   .    104  
  Regen/Repaired (Parts)   73   | .    .    .    .    .    .    .    .    .    73   .    
Core Remaining (%)         83   | 100  .    .    .    73   78   .    .    .    .    .    
Volleys Fired              165  | 12   39   7    .    2    10   39   29   7    .    20   
  Largest                  3    | 2    2    2    .    2    3    3    3    3    .    3    
  Hottest                  218  | 90   90   80   .    105  170  207  218  197  .    172  
Shots Fired                378  | 24   76   14   .    4    30   110  73   17   .    30   
  Gun                      289  | 24   76   14   .    2    20   110  41   2    .    .    
  Cannon                   69   | .    .    .    .    2    10   .    32   15   .    10   
  Launcher                 20   | .    .    .    .    .    .    .    .    .    .    20   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    .    .    5    7    .    .    
  Thermal                  336  | 24   76   14   .    4    30   110  68   10   .    .    
  Explosive                13   | .    .    .    .    .    .    .    .    .    .    13   
  Electromagnetic          17   | .    .    .    .    .    .    .    .    .    .    17   
  Robot Hit Streak         24   | 5    6    4    .    1    10   23   24   3    .    8    
  Robot Miss Streak        7    | 2    4    7    .    3    2    3    5    3    .    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    .    .    .    
Shots Hit Robots           270  | 15   46   6    .    1    37   92   47   7    .    19   
  Core Hits                139  | 7    22   4    .    1    8    29   20   1    .    47   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | 2    2    .    .    .    2    5    4    .    .    .    
    Burn                   11   | 2    2    .    .    .    2    4    1    .    .    .    
    Blast                  3    | .    .    .    .    .    .    .    3    .    .    .    
    Smash                  1    | .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              40   | .    .    .    .    .    14   16   .    .    10   .    
  Impact                   40   | .    .    .    .    .    14   16   .    .    10   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    1    1    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7018 | 180  593  93   .    28   1049 2036 1070 145  .    1824 
  Guns                     3502 | 180  574  93   .    .    232  1818 567  38   .    .    
  Cannons                  988  | .    .    .    .    28   218  .    492  107  .    143  
  Explosions               1681 | .    .    .    .    .    .    .    .    .    .    1681 
  Melee                    789  | .    .    .    .    .    599  190  .    .    .    .    
  Ramming                  58   | .    19   .    .    .    .    28   11   .    .    .    
  Kinetic                  134  | .    .    .    .    .    .    .    109  25   .    .    
  Thermal                  4297 | 180  574  93   .    28   450  1818 950  120  .    84   
  Explosive                1256 | .    .    .    .    .    .    .    .    .    .    1256 
  Electromagnetic          484  | .    .    .    .    .    .    .    .    .    .    484  
  Impact                   789  | .    .    .    .    .    599  190  .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    .    .    7    
  Average Corruption       6    | .    .    .    .    .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    .    .    .    .    21   
    Message Errors         4    | .    .    .    .    .    .    .    .    .    .    4    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    5    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    3    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    .    3    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            221  | .    .    .    .    .    154  41   1    14   .    11   
  Projectiles              14   | .    .    .    .    .    .    .    .    14   .    .    
  Explosions               11   | .    .    .    .    .    .    .    .    .    .    11   
  Melee                    196  | .    .    .    .    .    154  41   1    .    .    .    
Knockbacks                 6    | .    1    .    .    .    3    1    1    .    .    .    
  Impact                   5    | .    1    .    .    .    3    1    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      137  | .    .    .    .    .    .    .    .    .    .    137  
  Shots                    4    | .    .    .    .    .    .    .    .    .    .    4    
  Rammed                   7    | .    2    .    .    .    .    4    1    .    .    .    
Targets Rammed             10   | .    5    .    .    .    .    4    1    .    .    .    
  Kicked                   3    | .    3    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        398  | 180  313  185  .    114  373  398  270  248  .    325  
  Average Temperature      119  | 65   103  90   .    59   159  132  134  121  .    127  
  Received Heat Transfer   1347 | .    141  .    .    .    261  279  321  45   .    300  
  Effects                  7    | .    1    .    .    .    1    4    1    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           5    | .    1    .    .    .    1    2    1    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              6    | .    .    .    .    .    4    .    .    .    .    2    
  Impact Corruptions       6    | .    .    .    .    .    4    1    1    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    1    1    .    .    .    
  Parts Melted             28   | 3    3    .    .    .    2    17   3    .    .    .    
  Heat Transferred         9350 | 643  1624 200  .    37   977  3700 1908 211  .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         117  | .    .    .    .    .    .    .    .    .    .    117  
  LE Corruption            2    | .    .    .    .    .    .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             187  | 30  162 127 .   31  187 124 .   .   .   .   
  Initial                  62   | .   19  62  .   .   11  .   .   .   .   .   
  Average                  46   | 13  87  90  .   4   51  32  .   .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   1   1   5   .   .   .   .   
  Investigation            2    | .   .   .   .   1   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           1    | .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              78   | .   17  3   .   4   8   20  11  1   .   14  
  Peak Tracking Total      7    | .   3   3   .   7   3   3   5   1   .   5   
  Tactical Retreats        5    | .   1   .   .   1   1   .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          19   | .   4   1   1   1   3   8   .   1   .   .   
  Terminals                12   | .   4   .   .   .   3   5   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Total Hacks                44   | .   12  1   1   1   10  18  .   1   .   .   
  Successful               22   | .   7   1   1   1   4   7   .   1   .   .   
  Failed                   22   | .   5   .   .   .   6   11  .   .   .   .   
    Catastrophic           4    | .   .   .   .   .   2   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   12  .   1   .   8   11  .   .   .   .   
  Terminals                35   | .   12  .   .   .   10  13  .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             9    | .   3   1   1   1   1   1   .   1   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   1   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         10   | .   4   .   .   .   3   3   .   .   .   .   
  Terminals                10   | .   4   .   .   .   3   3   .   .   .   .   
    Botnet                 10   | .   4   .   .   .   3   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   .   .   .   3   7   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   3   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               13736 | 173  736  317  438  279  931  2438 1183 1391 3231 2619 
Spaces Moved               5735  | 103  367  181  273  150  322  866  509  532  1329 1103 
  Core                     19    | 17   2    .    .    .    .    .    .    .    .    .    
  Treads                   4835  | .    76   181  273  150  322  866  509  532  1329 597  
  Legs                     881   | 86   289  .    .    .    .    .    .    .    .    506  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  240  160  160  240  160  210  
  Average Speed            214   | 109  147  160  160  175  240  223  194  240  239  228  
  Slowest Speed            500   | 150  500  160  160  240  240  245  240  240  240  310  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 6    62   44   69   42   27   24   68   56   90   75   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    1    .    2    .    
  Known Exits Taken        3     | .    1    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      7     | 1    .    1    1    1    1    .    .    1    1    .    
Scrap Searched             12    | .    .    .    .    2    .    .    3    3    4    .    
Spaces Dug                 16    | .    .    .    .    .    .    13   .    1    2    .    
Terrain Destroyed          120   | .    .    .    .    1    2    13   4    5    2    93   
  Melee                    15    | .    .    .    .    .    .    13   .    .    2    .    
  Projectile               12    | .    .    .    .    1    2    .    4    5    .    .    
  AOE                      93    | .    .    .    .    .    .    .    .    .    .    93   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      6764 | 136  488  196  275  163  436  1254 645  635  1362 1174 
  Wait                     597  | 8    41   4    .    3    76   272  81   89   .    23   
  Move                     5725 | 102  366  180  272  149  321  865  508  531  1328 1103 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  54   | 7    17   2    1    1    2    10   7    3    3    1    
  Fast Attach              41   | 6    3    .    .    2    3    6    4    .    7    10   
  Attach                   25   | 1    1    1    .    .    3    7    7    1    .    4    
  Detach                   6    | .    2    .    .    .    1    .    1    .    .    2    
  Swap                     38   | .    2    .    1    2    4    18   4    2    3    2    
  Drop                     63   | .    12   2    1    4    2    17   3    2    11   9    
  Fire                     165  | 12   39   7    .    2    10   39   29   7    .    20   
  Melee                    40   | .    .    .    .    .    14   16   .    .    10   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    3    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    2    .    .    .    .    4    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio])
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     2 | -11/Junkyard   | Discovered new exit (range 16)
   174 | -11/Junkyard   | Entered Materials
   183 | -10/Materials  | Identified exit to Mines
   308 | -10/Materials  | Build established: Mutant
   388 | -10/Materials  | Discovered new exit (range 16)
   495 | -10/Materials  | Discovered new exit (range 10)
   910 | -10/Materials  | Entered Mines
   916 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1221 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1221 | -10/Mines      | Discovered new exit (range 5)
  1227 | -10/Mines      | Entered Exiles
  1266 | -10/Exiles     | Met 8R-AWN
  1293 | -10/Exiles     | Met EX-HEX
  1339 | -10/Exiles     | Met EX-BIN
  1359 | -10/Exiles     | Aligned with FarCom system
  1360 | -10/Exiles     | Given EX-Vault access code
  1397 | -10/Exiles     | Opened EX-Vault
  1410 | -10/Exiles     | Found Latent Energy Streamer
  1444 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1496 | -10/Exiles     | Met EX-DEC
  1651 | -10/Exiles     | Discovered new exit (range 10)
  1665 | -10/Exiles     | Left Exiles lab with Latent Energy Streamer
  1665 | -10/Exiles     | Entered Mines
  1753 | -9/Mines       | Found a hidden stash of uninstalled traps
  1785 | -9/Mines       | Assembled infested the area
  1790 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  1842 | -9/Mines       | Met a Derelict shopkeep closing up shop
  1906 | -9/Mines       | Discovered new exit (range 12)
  1944 | -9/Mines       | Entered Materials
  1944 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
  2654 | -8/Materials   | Discovered new exit (range 16)
  2875 | -8/Materials   | Entered Factory
  2875 | -7/Factory     | Evolved 2 slots: Utility x2
  3535 | -7/Factory     | Build established: Hacker-Mutant
  4094 | -7/Factory     | Build established: Hacker-Assassin
  4113 | -7/Factory     | Identified exit to Lower Caves
  4490 | -7/Factory     | Build established: Assassin
  4842 | -7/Factory     | Discovered new exit (range 8)
  5313 | -7/Factory     | Entered Lower Caves
  5327 | -7/Lower Caves | Lost 4 parts (3u1w)
  5392 | -7/Lower Caves | Encountered a Warlord checkpoint
  5631 | -7/Lower Caves | Learned Factory garrison access intel
  5657 | -7/Lower Caves | Build established: Skirmisher
  5666 | -7/Lower Caves | Spotted B-75 Beast
  5972 | -7/Lower Caves | Lost 3 parts (2n1u)
  6044 | -7/Lower Caves | Found Imp. Powered Armor
  6195 | -7/Lower Caves | Identified exit to Lower Caves
  6492 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  6496 | -7/Lower Caves | Entered another Lower Caves area
  6604 | -7/Lower Caves | Discovered new exit (range 10)
  6821 | -7/Lower Caves | Build established: Tank
  7560 | -7/Lower Caves | Build established: Mutant
  7853 | -7/Lower Caves | Discovered new exit (range 15)
  7887 | -7/Lower Caves | Entered Zion
  8058 | -7/Zion        | Discovered new exit (range 14)
  8781 | -7/Zion        | Learned Factory recycling unit intel
  8818 | -7/Zion        | Found Prototype Launcher
  8818 | -7/Zion        | Identified Gui. Missile Launcher
  8823 | -7/Zion        | Found Prototype Launcher
  8823 | -7/Zion        | Identified Rocket Array
  8900 | -7/Zion        | Discovered new exit (range 13)
  9069 | -7/Zion        | Learned 4 Factory zone layouts
  9303 | -7/Zion        | Found Prototype Device
  9303 | -7/Zion        | Identified Phasing AFG
  9481 | -7/Zion        | Learned location of Armory (-3)
  9599 | -7/Zion        | Learned Factory security intel
 10027 | -7/Zion        | Rebuked by Imprinter
 11097 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 11118 | -7/Zion        | Entered Deep Caves
 11414 | -7/Deep Caves  | Attacked by Z-Imprinter
 11421 | -7/Deep Caves  | Core integrity fell below 50%
 11428 | -7/Deep Caves  | Destroyed Z-Imprinter
 11592 | -7/Deep Caves  | Found Prototype Protection
 11592 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 11608 | -7/Deep Caves  | Z-Facility disabled
 12136 | -7/Deep Caves  | Discovered new exit (range 7)
 12672 | -7/Deep Caves  | Found Prototype Protection
 12672 | -7/Deep Caves  | Identified Zio. Weapon Casing
 12806 | -7/Deep Caves  | Found Zio. Weapon Casing
 13045 | -7/Deep Caves  | Spotted as-71127
 13073 | -7/Deep Caves  | Destroyed as-71127
 13092 | -7/Deep Caves  | Found GOLEM Unit
 13448 | -7/Deep Caves  | Found Zio. Weapon Casing
 13725 | -7/Deep Caves  | Spotted as-95550
 13732 | -7/Deep Caves  | Core integrity fell below 20%
 13737 | -7/Deep Caves  | Destroyed by as-95550 with Assembled Focal Cannon

 Last Messages 
---------------
13139_ System corrupted: Component data lost.
13160_ System corrupted: Latent Energy Streamer fused.
13191_ System corrupted: Matter fused (-5).
13223_ KF,NVJR/Z11BG MN=T1/2:I5ET3BY
13279_ System corrupted: Energy discharge (-140).
13430_ System corrupted: Substantial component data lost.
13448_ Acquired Zio. Weapon Casing.
13461_ System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon.
13461_ System corrupted: Imp. EM Pulse Cannon misfires.
13488_ System corrupted: Heat flow error (+145).
13507_ System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon.
13507_ System corrupted: Imp. EM Pulse Cannon misfires.
13528_ System corrupted: Substantial component data lost.
13545_ System corrupted: Matter fused (-10). <x2>
13672_ System corrupted: Energy discharge (-122).
13696_ <TLCPIRPWR ZNKTWR|UKYXI/Q8AJ0
13731_ Imp. Powered Armor destroyed.
13732_ as-95550: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
13734_ Imp. Weapon Shielding destroyed.
13734_ Zio. Light Carapace destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|   ???????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          65
Energy Generation          27
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       210
Armor Coverage             1600
Weapon Shielding           100
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SchematicWeldingArchive
  Manual?         0
Play Time         00:59:21
  Cumulative      109.6 hours
  Start           2023.05.20 @ 18:07:34
  End             2023.05.20 @ 19:11:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           159
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          63
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ba6bef4-7f60-4d6a-b315-e6fd6d59363d