Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.20 @ 19:11:27 Player: Shadow Pussy wanter Result: Destroyed by as-95550 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (69) 345 Value Destroyed (2546) 2546 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 8691 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 344/350 System Corruption 7% Temperature Cool (14) Movement Walking (210) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (7) ------ Large Storage Unit High-capacity Battery Zionite Weapon Casing Zionite Weapon Casing > --- WEAPON (3) ------- Improved EM Pulse Cannon Latent Energy Streamer (fused) Improved Proton Missile Launcher > --- INVENTORY (15) --- Ion Engine Micro Nuclear Core Light Treads Light Treads Medium Treads Improved Heat Sink Coolant Injector Advanced Terrain Scan Processor Makeshift Hacking Suite GOLEM Unit Improved Grenade Launcher Missile Launcher Rocket Array Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Large Storage Unit High-capacity Battery Improved Weapon Shielding Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Improved Powered Armor > --- WEAPON ----------- Improved EM Pulse Cannon Latent Energy Streamer Improved Proton Missile Launcher > --- INVENTORY -------- Ion Engine Micro Nuclear Core Light Treads Light Treads Medium Treads Improved Heat Sink Coolant Injector Advanced Terrain Scan Processor Makeshift Hacking Suite GOLEM Unit Improved Grenade Launcher Missile Launcher Rocket Array [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Zionite Composite Leg I Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Powered Armor Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Cannon Gauss Cannon Launcher Rocket Array Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 103 | 7 6 1 1 4 10 31 14 3 10 16 Power 8 | 1 1 . . . 1 3 . . 1 1 Engine 4 | 1 . . . . . 2 . . 1 . Core 3 | . 1 . . . 1 1 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 16 | 2 2 . . . . 5 4 . . 3 Treads 12 | . 2 . . . . 5 4 . . 1 Leg 4 | 2 . . . . . . . . . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 41 | 2 2 1 1 1 4 12 6 2 2 8 Device 13 | 1 . . . . 1 5 2 2 1 1 Storage 5 | 1 1 . 1 . 1 . 1 . . . Processor 4 | . . . . . 1 3 . . . . Hackware 2 | . . . . . . 2 . . . . Protection 17 | . 1 1 . 1 1 2 3 . 1 7 Artifact . | . . . . . . . . . . . Weapon 38 | 2 1 . . 3 5 11 4 1 7 4 Energy Gun 14 | 2 1 . . 2 2 7 . . . . Energy Cannon 7 | . . . . 1 1 . 2 1 . 2 Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 8 | . . . . . . . 1 . 6 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 8 | . . . . . 2 4 . . 1 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . 1 1 . 4 6 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . 5 Parts Lost 20 | . 1 1 . . . 6 5 1 . 6 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . . . . 1 2 . . 1 Utility 11 | . . 1 . . . 3 2 . . 5 Weapon 4 | . 1 . . . . 1 1 1 . . Highest Loss Streak 4 | . 1 1 . . . 4 3 1 . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 100 100 94 98 98 100 94 95 Engine 2 | . 9 . . . . 4 . . 1 4 Core 4 | . 4 14 14 14 9 2 7 7 5 . Treads 14 | . 5 28 28 28 18 15 14 15 15 8 Leg 2 | . 21 . . . . . . . . 6 Device 9 | . 3 . . . 6 9 13 12 15 6 Storage 13 | . 14 14 14 14 16 7 14 15 15 15 Processor 7 | . . . . . 7 17 11 7 7 4 Hackware 2 | . . . . . . 10 6 . . . Protection 13 | . 10 14 14 14 9 4 4 17 15 21 Energy Gun 8 | . 28 28 28 24 11 15 13 . . . Energy Cannon 6 | . . . . 4 10 2 6 14 9 5 Ballistic Cannon 1 | . . . . . . . 1 7 2 . Launcher 3 | . . . . . . . . . 5 13 Impact Weapon 1 | . . . . . 3 4 . . . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 77 | 12 30 30 30 41 55 54 66 70 68 77 Greatest Support 56 | 20 40 40 40 40 40 48 56 56 56 56 Greatest Overweight (x) 9 | 2 9 . . 1 1 1 1 1 1 2 Average Overweight (x) . | . . . . . 1 . . 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 14 Average Carried 13 | 5 10 14 14 14 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 14 15 15 15 15 15 15 14 14 Class Distribution -------------------- 69% | Mutant 12% | Skirmisher 6% | Tank 4% | Hacker-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Assassin | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 1500 | 270 56 10 . 50 90 286 190 45 82 421 Remotely . | . . . . . . . . . . . Salvage Created 2896 | 185 390 57 . 39 376 647 599 51 . 552 Parts 123 | 15 33 5 . 1 10 22 19 1 . 17 Haulers Intercepted 2 | . 1 . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 16 3 4 . Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 60 | . 11 3 . 1 8 13 10 1 . 13 Melee 2 | . . . . . 2 . . . . . Guns 30 | . 11 3 . . . 11 5 . . . Cannons 8 | . . . . 1 2 . 4 1 . . AOE 11 | . . . . . . . . . . 11 Classes Destroyed 16 | 2 5 1 . 1 2 2 . . . 3 Worker 2 | . . 1 . . . 1 . . . . Tunneler 5 | 5 . . . . . . . . . . Hauler 2 | . 1 . . . . . 1 . . . Recycler 1 | 1 . . . . . . . . . . Operator 2 | . 1 . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 13 | . 6 3 . . . 4 . . . . Grunt 20 | . 5 . . . 5 1 8 1 . . Brawler 2 | . . . . . . 1 1 . . . Duelist 1 | . . . . 1 . . . . . . Sentry 5 | . . . . . 2 3 . . . . Hunter 3 | . . . . . 1 1 1 . . . Programmer 3 | . . . . . . 3 . . . . Z-Light 7 | . . . . . . . . . . 7 Assembled 3 | . . . . . . . . . . 3 Golem 2 | . . . . . . . . . . 2 Best Kill Streak 5 | 4 4 4 . 1 4 3 5 1 . 5 Combat Bots Only 5 | . 4 3 . 1 4 3 5 1 . 5 Max Kills in Single Turn 3 | 1 1 1 . 1 1 1 1 1 . 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 4603 | . 421 143 . . 461 1491 581 76 . 1430 Core 888 | . 61 6 . . 120 230 83 18 . 370 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 232 | . . . . . . 104 6 18 . 104 Regen/Repaired (Parts) 73 | . . . . . . . . . 73 . Core Remaining (%) 83 | 100 . . . 73 78 . . . . . Volleys Fired 165 | 12 39 7 . 2 10 39 29 7 . 20 Largest 3 | 2 2 2 . 2 3 3 3 3 . 3 Hottest 218 | 90 90 80 . 105 170 207 218 197 . 172 Shots Fired 378 | 24 76 14 . 4 30 110 73 17 . 30 Gun 289 | 24 76 14 . 2 20 110 41 2 . . Cannon 69 | . . . . 2 10 . 32 15 . 10 Launcher 20 | . . . . . . . . . . 20 Special . | . . . . . . . . . . . Kinetic 12 | . . . . . . . 5 7 . . Thermal 336 | 24 76 14 . 4 30 110 68 10 . . Explosive 13 | . . . . . . . . . . 13 Electromagnetic 17 | . . . . . . . . . . 17 Robot Hit Streak 24 | 5 6 4 . 1 10 23 24 3 . 8 Robot Miss Streak 7 | 2 4 7 . 3 2 3 5 3 . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . Shots Hit Robots 270 | 15 46 6 . 1 37 92 47 7 . 19 Core Hits 139 | 7 22 4 . 1 8 29 20 1 . 47 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 15 | 2 2 . . . 2 5 4 . . . Burn 11 | 2 2 . . . 2 4 1 . . . Blast 3 | . . . . . . . 3 . . . Smash 1 | . . . . . . 1 . . . . Melee Attacks 40 | . . . . . 14 16 . . 10 . Impact 40 | . . . . . 14 16 . . 10 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7018 | 180 593 93 . 28 1049 2036 1070 145 . 1824 Guns 3502 | 180 574 93 . . 232 1818 567 38 . . Cannons 988 | . . . . 28 218 . 492 107 . 143 Explosions 1681 | . . . . . . . . . . 1681 Melee 789 | . . . . . 599 190 . . . . Ramming 58 | . 19 . . . . 28 11 . . . Kinetic 134 | . . . . . . . 109 25 . . Thermal 4297 | 180 574 93 . 28 450 1818 950 120 . 84 Explosive 1256 | . . . . . . . . . . 1256 Electromagnetic 484 | . . . . . . . . . . 484 Impact 789 | . . . . . 599 190 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . 7 Average Corruption 6 | . . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 21 | . . . . . . . . . . 21 Message Errors 4 | . . . . . . . . . . 4 Matter Fused 5 | . . . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 3 | . . . . . . . . . . 3 Misfires 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 221 | . . . . . 154 41 1 14 . 11 Projectiles 14 | . . . . . . . . 14 . . Explosions 11 | . . . . . . . . . . 11 Melee 196 | . . . . . 154 41 1 . . . Knockbacks 6 | . 1 . . . 3 1 1 . . . Impact 5 | . 1 . . . 3 1 . . . . Kinetic 1 | . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 137 | . . . . . . . . . . 137 Shots 4 | . . . . . . . . . . 4 Rammed 7 | . 2 . . . . 4 1 . . . Targets Rammed 10 | . 5 . . . . 4 1 . . . Kicked 3 | . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 398 | 180 313 185 . 114 373 398 270 248 . 325 Average Temperature 119 | 65 103 90 . 59 159 132 134 121 . 127 Received Heat Transfer 1347 | . 141 . . . 261 279 321 45 . 300 Effects 7 | . 1 . . . 1 4 1 . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 5 | . 1 . . . 1 2 1 . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 6 | . . . . . 4 . . . . 2 Impact Corruptions 6 | . . . . . 4 1 1 . . . Robots Melted 2 | . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . 1 1 . . . Parts Melted 28 | 3 3 . . . 2 17 3 . . . Heat Transferred 9350 | 643 1624 200 . 37 977 3700 1908 211 . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Latent Energy Used 117 | . . . . . . . . . . 117 LE Corruption 2 | . . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 187 | 30 162 127 . 31 187 124 . . . . Initial 62 | . 19 62 . . 11 . . . . . Average 46 | 13 87 90 . 4 51 32 . . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 . . 1 1 5 . . . . Investigation 2 | . . . . 1 . 1 . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 3 | . 1 . . . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 1 | . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 78 | . 17 3 . 4 8 20 11 1 . 14 Peak Tracking Total 7 | . 3 3 . 7 3 3 5 1 . 5 Tactical Retreats 5 | . 1 . . 1 1 . 1 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Access 2 | . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 19 | . 4 1 1 1 3 8 . 1 . . Terminals 12 | . 4 . . . 3 5 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Total Hacks 44 | . 12 1 1 1 10 18 . 1 . . Successful 22 | . 7 1 1 1 4 7 . 1 . . Failed 22 | . 5 . . . 6 11 . . . . Catastrophic 4 | . . . . . 2 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 12 . 1 . 8 11 . . . . Terminals 35 | . 12 . . . 10 13 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 9 | . 3 1 1 1 1 1 . 1 . . Robot Analysis 2 | . 2 . . . . . . . . . Open Door 3 | . . 1 . 1 . . . 1 . . Branch Access Points 2 | . 1 . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . Seal Access 2 | . . . . . . 2 . . . . Unauthorized Hacks 10 | . 4 . . . 3 3 . . . . Terminals 10 | . 4 . . . 3 3 . . . . Botnet 10 | . 4 . . . 3 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 3 . . . 3 7 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 3 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 13736 | 173 736 317 438 279 931 2438 1183 1391 3231 2619 Spaces Moved 5735 | 103 367 181 273 150 322 866 509 532 1329 1103 Core 19 | 17 2 . . . . . . . . . Treads 4835 | . 76 181 273 150 322 866 509 532 1329 597 Legs 881 | 86 289 . . . . . . . . 506 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 240 160 160 240 160 210 Average Speed 214 | 109 147 160 160 175 240 223 194 240 239 228 Slowest Speed 500 | 150 500 160 160 240 240 245 240 240 240 310 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 6 62 44 69 42 27 24 68 56 90 75 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 1 . 2 . Known Exits Taken 3 | . 1 . . . . 1 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . 1 1 . Scrap Searched 12 | . . . . 2 . . 3 3 4 . Spaces Dug 16 | . . . . . . 13 . 1 2 . Terrain Destroyed 120 | . . . . 1 2 13 4 5 2 93 Melee 15 | . . . . . . 13 . . 2 . Projectile 12 | . . . . 1 2 . 4 5 . . AOE 93 | . . . . . . . . . . 93 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Total 6764 | 136 488 196 275 163 436 1254 645 635 1362 1174 Wait 597 | 8 41 4 . 3 76 272 81 89 . 23 Move 5725 | 102 366 180 272 149 321 865 508 531 1328 1103 Hop . | . . . . . . . . . . . Pick Up 54 | 7 17 2 1 1 2 10 7 3 3 1 Fast Attach 41 | 6 3 . . 2 3 6 4 . 7 10 Attach 25 | 1 1 1 . . 3 7 7 1 . 4 Detach 6 | . 2 . . . 1 . 1 . . 2 Swap 38 | . 2 . 1 2 4 18 4 2 3 2 Drop 63 | . 12 2 1 4 2 17 3 2 11 9 Fire 165 | 12 39 7 . 2 10 39 29 7 . 20 Melee 40 | . . . . . 14 16 . . 10 . Ram . | . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . Crush 7 | . 2 . . . . 4 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 174 | -11/Junkyard | Entered Materials 183 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Discovered new exit (range 10) 910 | -10/Materials | Entered Mines 916 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1221 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1221 | -10/Mines | Discovered new exit (range 5) 1227 | -10/Mines | Entered Exiles 1266 | -10/Exiles | Met 8R-AWN 1293 | -10/Exiles | Met EX-HEX 1339 | -10/Exiles | Met EX-BIN 1359 | -10/Exiles | Aligned with FarCom system 1360 | -10/Exiles | Given EX-Vault access code 1397 | -10/Exiles | Opened EX-Vault 1410 | -10/Exiles | Found Latent Energy Streamer 1444 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1496 | -10/Exiles | Met EX-DEC 1651 | -10/Exiles | Discovered new exit (range 10) 1665 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1665 | -10/Exiles | Entered Mines 1753 | -9/Mines | Found a hidden stash of uninstalled traps 1785 | -9/Mines | Assembled infested the area 1790 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1842 | -9/Mines | Met a Derelict shopkeep closing up shop 1906 | -9/Mines | Discovered new exit (range 12) 1944 | -9/Mines | Entered Materials 1944 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2654 | -8/Materials | Discovered new exit (range 16) 2875 | -8/Materials | Entered Factory 2875 | -7/Factory | Evolved 2 slots: Utility x2 3535 | -7/Factory | Build established: Hacker-Mutant 4094 | -7/Factory | Build established: Hacker-Assassin 4113 | -7/Factory | Identified exit to Lower Caves 4490 | -7/Factory | Build established: Assassin 4842 | -7/Factory | Discovered new exit (range 8) 5313 | -7/Factory | Entered Lower Caves 5327 | -7/Lower Caves | Lost 4 parts (3u1w) 5392 | -7/Lower Caves | Encountered a Warlord checkpoint 5631 | -7/Lower Caves | Learned Factory garrison access intel 5657 | -7/Lower Caves | Build established: Skirmisher 5666 | -7/Lower Caves | Spotted B-75 Beast 5972 | -7/Lower Caves | Lost 3 parts (2n1u) 6044 | -7/Lower Caves | Found Imp. Powered Armor 6195 | -7/Lower Caves | Identified exit to Lower Caves 6492 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6496 | -7/Lower Caves | Entered another Lower Caves area 6604 | -7/Lower Caves | Discovered new exit (range 10) 6821 | -7/Lower Caves | Build established: Tank 7560 | -7/Lower Caves | Build established: Mutant 7853 | -7/Lower Caves | Discovered new exit (range 15) 7887 | -7/Lower Caves | Entered Zion 8058 | -7/Zion | Discovered new exit (range 14) 8781 | -7/Zion | Learned Factory recycling unit intel 8818 | -7/Zion | Found Prototype Launcher 8818 | -7/Zion | Identified Gui. Missile Launcher 8823 | -7/Zion | Found Prototype Launcher 8823 | -7/Zion | Identified Rocket Array 8900 | -7/Zion | Discovered new exit (range 13) 9069 | -7/Zion | Learned 4 Factory zone layouts 9303 | -7/Zion | Found Prototype Device 9303 | -7/Zion | Identified Phasing AFG 9481 | -7/Zion | Learned location of Armory (-3) 9599 | -7/Zion | Learned Factory security intel 10027 | -7/Zion | Rebuked by Imprinter 11097 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11118 | -7/Zion | Entered Deep Caves 11414 | -7/Deep Caves | Attacked by Z-Imprinter 11421 | -7/Deep Caves | Core integrity fell below 50% 11428 | -7/Deep Caves | Destroyed Z-Imprinter 11592 | -7/Deep Caves | Found Prototype Protection 11592 | -7/Deep Caves | Identified Zio. Heavy Carapace 11608 | -7/Deep Caves | Z-Facility disabled 12136 | -7/Deep Caves | Discovered new exit (range 7) 12672 | -7/Deep Caves | Found Prototype Protection 12672 | -7/Deep Caves | Identified Zio. Weapon Casing 12806 | -7/Deep Caves | Found Zio. Weapon Casing 13045 | -7/Deep Caves | Spotted as-71127 13073 | -7/Deep Caves | Destroyed as-71127 13092 | -7/Deep Caves | Found GOLEM Unit 13448 | -7/Deep Caves | Found Zio. Weapon Casing 13725 | -7/Deep Caves | Spotted as-95550 13732 | -7/Deep Caves | Core integrity fell below 20% 13737 | -7/Deep Caves | Destroyed by as-95550 with Assembled Focal Cannon Last Messages --------------- 13139_ System corrupted: Component data lost. 13160_ System corrupted: Latent Energy Streamer fused. 13191_ System corrupted: Matter fused (-5). 13223_ KF,NVJR/Z11BG MN=T1/2:I5ET3BY 13279_ System corrupted: Energy discharge (-140). 13430_ System corrupted: Substantial component data lost. 13448_ Acquired Zio. Weapon Casing. 13461_ System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon. 13461_ System corrupted: Imp. EM Pulse Cannon misfires. 13488_ System corrupted: Heat flow error (+145). 13507_ System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon. 13507_ System corrupted: Imp. EM Pulse Cannon misfires. 13528_ System corrupted: Substantial component data lost. 13545_ System corrupted: Matter fused (-10). 13672_ System corrupted: Energy discharge (-122). 13696_