Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.01 @ 16:54:34 Player: Terminus Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (25) 5000 Robots Destroyed (297) 1485 Value Destroyed (10796) 10796 Prototype IDs (46) 920 Alien Tech Used (1) 200 Bonus (2399) 2399 TOTAL SCORE: 23800 Bonus ------- High Alert Combat Kills 416 Follower Combat Kills 1038 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -255 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Machine Analyzer Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Active Cooling Armor CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved VSS Leg Zionite Composite Leg I Enhanced Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Improved Powered Armor Experimental Thermal Shield > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle > --- INVENTORY -------- Heavy Deuterium Engine Neutrino Core Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System Improved Cooling System Advanced Particle Charger Zionite Weapon Casing Active Cooling Armor Improved Heavy Laser Cooled Plasma Rifle Cooled Particle Cannon Phase Cannon Heavy Plasma Cannon Nova Cannon Rocket Launcher Improved Plasma Cutter CR-A16's Behemoth Slayer [Rating: 101] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Centrium Greatsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . Utility 7 | . . . 1 . . . 1 2 . . . . . . . . . 2 . . . . 1 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 258 | 7 7 7 21 2 . 5 26 52 8 . 3 2 14 7 . 2 8 24 14 5 8 5 . 5 26 Power 24 | 1 . 1 3 . . . 2 4 . . . . 4 . . . . 3 . . 1 . . . 5 Engine 16 | 1 . 1 3 . . . 2 4 . . . . 3 . . . . 2 . . . . . . . Core 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 Reactor 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Propulsion 50 | 2 1 2 5 . . 1 6 5 1 . . . 5 . . . 2 9 1 . . 2 . . 8 Treads 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Leg 45 | . . 2 5 . . 1 6 5 1 . . . 5 . . . 2 9 1 . . 2 . . 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 96 | 1 3 3 6 . . . 7 27 5 . . 2 4 5 . 2 . 9 4 5 4 3 . . 6 Device 56 | . 2 3 4 . . . 4 13 3 . . 1 3 5 . 2 . 5 1 4 2 2 . . 2 Storage 8 | 1 1 . . . . . 1 1 . . . . . . . . . . . . 2 . . . 2 Processor 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Protection 28 | . . . 2 . . . 2 10 2 . . 1 1 . . . . 4 3 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 88 | 3 3 1 7 2 . 4 11 16 2 . 3 . 1 2 . . 6 3 9 . 3 . . 5 7 Energy Gun 45 | 2 . . 3 . . 2 3 10 1 . 3 . 1 1 . . 4 2 5 . 3 . . . 5 Energy Cannon 25 | . 3 1 3 1 . 1 6 6 . . . . . . . . . . 1 . . . . 3 . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . 1 1 . 1 2 . 1 . . . . 1 . . 1 . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 6 | . . . . . . . . . . . . . . . . . 1 1 1 . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . 1 . 3 . . . 4 5 . . . . 2 1 . . . 2 . . 4 . . . 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Lost 66 | . . 2 1 . . 1 4 15 1 . . . . 1 . . 2 4 4 1 . 5 . 8 17 Power 8 | . . . 1 . . . . 2 . . . . . . . . . 2 . . . . . . 3 Propulsion 20 | . . 1 . . . . 1 3 1 . . . . . . . . 1 1 . . 2 . 2 8 Utility 18 | . . . . . . . 1 5 . . . . . 1 . . . 1 1 1 . 3 . 4 1 Weapon 20 | . . 1 . . . 1 2 5 . . . . . . . . 2 . 2 . . . . 2 5 Highest Loss Streak 11 | . . 1 1 . . 1 1 11 1 . . . . 1 . . 2 2 2 1 . 3 . 4 8 Average Slot Usage (%) 97 | . 99 99 99 100 100 100 99 99 99 100 77 100 99 99 100 100 100 99 99 100 82 97 89 62 35 Engine 8 | . 14 14 10 11 11 11 9 6 7 7 7 7 10 6 6 6 6 8 5 5 1 . . . . Core 1 | . . . . . . . . . . . . . 1 6 6 6 6 2 5 5 5 5 5 3 . Treads 2 | . 28 11 . . . . . . . . . . . . . . . . . . . . . . . Leg 21 | . . 16 21 22 22 22 27 22 22 23 23 23 25 26 26 26 26 22 22 23 23 22 21 11 7 Device 16 | . 13 14 10 11 11 11 18 21 22 23 23 22 19 12 13 13 13 20 23 22 16 18 21 14 1 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 3 4 Processor 7 | . . . . . . . . 13 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 8 8 Protection 5 | . . . 11 11 11 11 9 1 . . . . . 6 6 6 6 7 4 5 11 7 5 2 . Energy Gun 12 | . 1 . 5 11 11 11 3 14 22 23 1 23 19 20 20 20 19 16 16 17 . 17 15 6 5 Energy Cannon 10 | . 26 27 27 22 22 21 23 7 . . . . . . . . . . . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 14 54 58 67 64 64 64 75 80 75 69 69 75 84 85 84 84 84 98 89 90 97 97 84 96 77 Greatest Support 116 | 40 40 40 30 30 30 30 49 55 55 50 50 50 88 88 88 88 88 88 82 82 82 87 87 87 116 Greatest Overweight (x) 2 | 2 1 2 2 2 2 2 1 1 2 1 1 1 1 . . . . 1 1 1 1 1 . 2 2 Average Overweight (x) . | . . 1 2 2 2 2 1 1 1 1 1 1 . . . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 8 Most Carried 20 | 2 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 17 17 5 Average Carried 18 | 1 14 19 19 20 20 19 19 19 20 20 20 20 19 19 19 19 19 19 19 19 19 18 17 13 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 2 20 20 20 20 20 19 20 20 20 20 20 20 20 19 19 20 20 20 20 19 20 17 17 5 5 Class Distribution -------------------- 23% | Tank 20% | Scavenger-Gunner 19% | Scavenger-Skirmisher 18% | Scavenger-Tank 13% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Matter Collected 3328 | 209 131 70 225 31 . 20 360 491 141 39 . 86 136 87 . 20 113 291 223 137 . 174 . . 344 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14091 | . 703 261 1480 472 . 222 2717 1529 727 . . 38 667 675 68 . 531 2206 510 295 . 437 . . 553 Parts 593 | . 31 9 95 29 . 11 115 73 24 . . . 35 24 1 . 28 54 25 9 . 11 . . 19 Haulers Intercepted 20 | . 2 . 5 . . . 5 5 1 . . . 1 . . . . 1 . . . . . . . Recyclers Shooed 12 | . 1 . . . . . 4 1 . . . . 1 . . . . 4 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 122 | . . . . . . . . . 23 7 . 7 . 27 1 . 20 . 17 10 . 10 . . . Prevented 13 | . . . . . . . . . . . . . . . . 3 8 . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Combat Hostiles Destroyed 244 | . 9 15 27 12 . 6 44 21 14 . . 1 10 12 1 . 13 28 15 4 . 6 . . 6 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Guns 97 | . . . 1 3 . 4 5 10 10 . . 1 10 8 . . 7 24 5 3 . 3 . . 3 Cannons 93 | . 7 15 22 6 . 1 33 9 . . . . . . . . . . . . . . . . . AOE 30 | . . . 4 3 . 1 3 . 4 . . . . 3 . . 5 . 7 . . . . . . Classes Destroyed 21 | . 6 3 3 1 . 1 2 3 . . . . . 1 . . 1 . . . . . . . . Worker 6 | . 1 . . . . 1 2 2 . . . . . . . . . . . . . . . . . Builder 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Hauler 20 | . 2 . 5 . . . 5 5 1 . . . 1 . . . . 1 . . . . . . . Recycler 16 | . 2 . 4 1 . . 4 . . . . . . . . . . 4 . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . Operator 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Watcher 16 | . 1 . 4 . . . 4 5 . . . . 1 . . . . 1 . . . . . . . Swarmer 58 | . . 6 15 3 . 2 4 . 4 . . . 3 1 . . 7 4 9 . . . . . . Grunt 110 | . 9 1 6 7 . 3 30 7 8 . . . 5 6 . . 2 14 4 3 . 3 . . 2 Brawler 5 | . . . . 1 . . 1 . 1 . . . . 1 . . . 1 . . . . . . . Duelist 6 | . . . . . . . 1 . . . . . . 3 . . 1 . . . . 1 . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 18 | . . . 6 . . . 5 2 1 . . . . 1 1 . 1 . . 1 . . . . . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Hunter 14 | . . . . . . 1 1 4 . . . . . . . . . 4 . . . 2 . . 2 Programmer 15 | . . . . . . . . 4 . . . 1 2 . . . 1 4 1 . . . . . 2 Heavy 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . Assembled 6 | . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 5 8 14 3 . 2 9 4 6 . . 1 5 8 1 . 5 6 4 3 . 4 . . 2 Combat Bots Only 8 | . 2 8 5 3 . 2 8 4 6 . . 1 3 8 1 . 5 4 4 3 . 4 . . 2 Max Kills in Single Turn 4 | . 1 1 4 3 . 1 2 1 3 . . 1 1 3 1 . 2 2 3 1 . 1 . . 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploded 3 | . . . 3 3 . 1 2 . 3 . . . . 3 . . 2 . 3 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Damage Taken 13304 | . 301 490 694 97 . 458 1460 1836 363 . . 82 159 566 44 . 427 1176 726 93 . 791 . 851 2690 Core 2456 | . 66 63 172 32 . 108 153 306 90 . . . 58 118 . . 35 26 29 . . 34 . 281 885 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 48 . . . 22 72 . . . . 43 . . . . 75 . . . . 91 . . . Volleys Fired 620 | . 41 25 57 15 . 18 115 85 17 . . 3 34 27 2 . 18 71 18 7 . 19 . 12 36 Largest 3 | . 2 2 3 3 . 3 3 3 3 . . 3 3 3 3 . 3 3 3 3 . 3 . 3 3 Hottest 293 | . 136 136 204 192 . 192 203 220 72 . . 72 72 72 72 . 72 72 113 113 . 113 . 293 213 Shots Fired 1630 | . 82 50 167 43 . 44 333 219 45 . . 9 88 75 6 . 48 211 44 25 . 56 . 32 53 Gun 906 | . 6 . 12 14 . 14 52 144 42 . . 9 88 73 6 . 45 211 39 25 . 56 . 17 53 Cannon 700 | . 76 50 153 28 . 25 278 75 . . . . . . . . . . . . . . . 15 . Launcher 24 | . . . 2 1 . 5 3 . 3 . . . . 2 . . 3 . 5 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1600 | . 76 50 165 42 . 39 330 219 42 . . 9 88 73 6 . 45 211 39 25 . 56 . 32 53 Explosive 24 | . . . 2 1 . 5 3 . 3 . . . . 2 . . 3 . 5 . . . . . . Electromagnetic 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 29 | . 16 6 8 9 . 9 12 29 9 . . 2 16 10 4 . 7 19 12 6 . 8 . 11 8 Robot Miss Streak 5 | . 4 3 3 3 . 3 3 4 1 . . 3 2 2 1 . 2 4 2 1 . 5 . 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 15 | . . . . . . . . . 4 . . . . 1 . . 2 2 3 1 . 2 . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . 1 . . 1 1 1 1 . 1 . . . Shots Hit Robots 1025 | . 55 27 87 13 . 23 212 143 32 . . 4 52 45 5 . 31 149 27 15 . 34 . 29 42 Core Hits 482 | . 15 17 47 13 . 12 96 55 26 . . 1 24 26 1 . 23 60 18 8 . 13 . 3 24 Critical Kills 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 58 | . . . 2 . . 1 3 7 4 . . 1 7 7 . . 2 13 7 1 . 3 . . . Burn 56 | . . . 2 . . 1 1 7 4 . . 1 7 7 . . 2 13 7 1 . 3 . . . Meltdown 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Melee Attacks 40 | . . . . . . . . . . . . . . . . . 3 1 2 . . . . 24 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 40 | . . . . . . . . . . . . . . . . . 3 1 2 . . . . 24 10 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27242 | . 1172 596 2327 457 . 603 5089 3468 1052 . . 139 1323 1599 118 . 1121 3829 1135 372 . 892 . 885 1065 Guns 14348 | . 39 . 150 120 . 177 513 2351 746 . . 139 1295 1080 118 . 760 3794 656 372 . 892 . 344 802 Cannons 9563 | . 1129 574 1841 123 . 264 4066 1060 . . . . . . . . . . . . . . . 506 . Explosions 2700 | . . . 318 162 . 134 461 . 306 . . . . 519 . . 321 . 479 . . . . . . Melee 321 | . . . . . . . . . . . . . . . . . 40 . . . . . . 35 246 Ramming 310 | . 4 22 18 52 . 28 49 57 . . . . 28 . . . . 35 . . . . . . 17 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 23872 | . 1129 574 1991 243 . 441 4579 3411 746 . . 139 1295 1080 118 . 760 3794 656 372 . 892 . 850 802 Explosive 2700 | . . . 318 162 . 134 461 . 306 . . . . 519 . . 321 . 479 . . . . . . Electromagnetic 39 | . 39 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 321 | . . . . . . . . . . . . . . . . . 40 . . . . . . 35 246 Highest Corruption 35 | . 1 1 . . . . . 5 5 5 5 5 . . . . . 6 8 8 8 8 . 29 35 Average Corruption 6 | . 1 1 . . . . . 3 5 5 5 5 . . . . . 5 7 8 8 8 . 18 29 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 316 | . . 5 . . . . . 50 16 12 2 15 . . . . . 56 30 53 7 18 . 11 41 Message Errors 89 | . . 4 . . . . . 21 4 . . 5 . . . . . 15 8 9 2 7 . 4 10 Matter Fused 70 | . . . . . . . . 8 4 5 1 4 . . . . . 9 5 15 2 4 . 4 9 Heat Flow Errors 41 | . . . . . . . . 5 4 1 . 4 . . . . . 5 5 9 1 2 . 1 4 Energy Discharges 50 | . . 1 . . . . . 8 2 2 . . . . . . . 13 4 11 1 1 . . 7 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 32 | . . . . . . . . 7 . . 1 2 . . . . . 8 3 3 1 3 . 1 3 Data Loss (major) 15 | . . . . . . . . 1 1 4 . . . . . . . 3 4 2 . . . . . Misfires 9 | . . . . . . . . . 1 . . . . . . . . 2 1 4 . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 2 Overload Shots 11 | . . . . . . . . . . . . . 7 1 . . . 1 . . . . . 2 . Overflow Damage 182 | . 13 1 26 . . 40 73 9 10 . . . . 10 . . . . . . . . . . . Projectiles 106 | . 13 1 24 . . 4 55 9 . . . . . . . . . . . . . . . . . Explosions 76 | . . . 2 . . 36 18 . 10 . . . . 10 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 122 | . . . . . . 43 . . 17 . . . . 31 . . . . 23 . . . . . 8 Shots 5 | . . . . . . 2 . . 1 . . . . 1 . . . . 1 . . . . . . Rammed 6 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 53 | . 4 4 4 8 . 5 11 7 . . . . 4 . . . . 3 . . . . . . 3 Kicked 46 | . . 3 4 8 . 5 11 7 . . . . 4 . . . . 3 . . . . . . 1 Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 544 | . 199 199 544 203 . 240 162 202 163 118 . 215 33 166 4 . 29 240 166 247 76 247 . 119 224 Average Temperature 82 | . 112 116 133 60 . 92 30 36 77 70 . 89 22 62 4 . 16 107 53 75 47 78 . 33 82 Received Heat Transfer 2590 | . 171 24 171 53 . 99 783 159 144 . . . 72 207 12 . 49 345 135 18 . 103 . . 45 Effects 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 23 | . 2 . . . . . 4 2 2 . . . 1 1 1 . . 3 2 1 . 3 . . 1 Combat Hostiles 19 | . 2 . . . . . 3 2 . . . . . 1 1 . . 3 2 1 . 3 . . 1 Parts Melted 144 | . 3 . 8 . . 3 25 22 5 . . . 8 6 2 . 6 37 8 3 . 6 . . 2 Heat Transferred 50202 | . 2035 1036 3848 481 . 962 8288 6797 1950 . . 350 3350 2950 250 . 1700 8900 1896 759 . 1868 . 1255 1527 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Peak Influence 604 | . 190 219 575 289 . 98 565 276 . . . . 312 . . . . 569 . . . . 31 17 604 Initial 256 | . . 9 52 166 . . 37 256 . . . . . . . . . 130 . . . . 31 10 11 Average 173 | . 44 44 373 110 . 40 284 121 . . . . 108 . . . . 274 . . . . 31 5 269 Maximum Alert Level 2 | . . 1 2 1 . . 2 1 . . . . 1 . . . . 2 . . . . . . 2 Low Security (%) 67 | 100 100 94 15 89 . 100 33 76 . . . . 87 . . . . 55 . . . . 100 100 31 Level 1 18 | . . 5 28 10 . . 43 23 . . . . 12 . . . . 7 . . . . . . 47 Level 2 14 | . . . 55 . . . 22 . . . . . . . . . . 37 . . . . . . 20 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 . 2 1 . . 11 13 . . . . 6 . . . . 9 . . . . . . 9 Investigation 11 | . 1 . . 1 . . . 3 . . . . . . . . . 3 . . . . . . 3 Extermination 11 | . . . . . . . . 3 . . . . 4 . . . . 3 . . . . . . 1 Reinforcement 27 | . . . 2 . . . 8 7 . . . . 2 . . . . 3 . . . . . . 5 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Distress Signals 12 | . . . 2 . . . 8 1 . . . . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 346 | . 12 17 39 11 . 8 65 32 15 2 . 2 20 14 1 1 17 33 16 4 . 6 . 9 22 Peak Tracking Total 9 | . 2 4 5 3 . 3 7 4 6 3 . 2 5 9 1 1 5 4 5 3 . 4 . 5 4 Tactical Retreats 11 | . 1 . . . . 1 1 . 1 . . . . 2 . . 1 . 1 . . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Traps Triggered 8 | . 1 . . . . . . 1 . . . . . . . . . 5 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . 4 . . . . . 2 . . 2 . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Machines Disabled 36 | . . 9 4 1 . 1 7 1 . . . . 1 . . . . 2 . . . . . . 10 Max in Single Turn 9 | . . 9 1 1 . 1 2 1 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Machines Accessed 58 | . 6 1 3 1 1 . 7 12 2 1 4 . 8 1 . 1 . 4 . . 4 . . . 2 Terminals 23 | . 4 . 1 . . . 5 8 . 1 . . 3 . . . . 1 . . . . . . . Fabricators 6 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 2 Repair Stations 5 | . 1 . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . . 2 . . . . 1 . . . . . . . Total Hacks 179 | . 17 1 7 1 4 . 22 33 2 1 29 . 25 3 . 6 . 7 . . 17 . . . 4 Successful 119 | . 7 1 4 1 4 . 10 18 2 1 29 . 10 3 . 6 . 4 . . 17 . . . 2 Failed 60 | . 10 . 3 . . . 12 15 . . . . 15 . . . . 3 . . . . . . 2 Catastrophic 9 | . . . . . . . 1 4 . . . . 4 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 11 . 2 . . . 18 21 . . . . 2 . . . . 7 . . . . . . 10 Terminals 63 | . 10 . 2 . . . 19 25 . 1 . . 4 . . . . 2 . . . . . . . Fabricators 11 | . . . . . . . . 3 . . . . 2 . . . . 2 . . . . . . 4 Repair Stations 20 | . 6 . 5 . . . . . . . . . 8 . . . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . 2 4 . . . . 6 . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 1 . . . . 5 . . . . 2 . . . . . . . Terminal Hacks 78 | . 1 1 . 1 4 . 4 8 2 1 29 . . 3 . 6 . 1 . . 17 . . . . Record 24 | . . . . . 4 . . . . 1 11 . . 3 . . . . . . 5 . . . . Part Schematic 22 | . . . . . . . . . . . 12 . . . . 6 . . . . 4 . . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 8 | . . . . . . . . 1 . . 3 . . . . . . . . . 4 . . . . Open Door 4 | . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 Load Schematic 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 12 | . 3 . 3 . . . . . . . . . 5 . . . . 1 . . . . . . . Scan Component 8 | . 2 . 2 . . . . . . . . . 3 . . . . 1 . . . . . . . Repair 4 | . 1 . 1 . . . . . . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 2 4 . . . . 4 . . . . . . . . . . . . Insert Component 6 | . . . . . . . 1 3 . . . . 2 . . . . . . . . . . . . Analyze 4 | . . . . . . . 1 1 . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 3 . 1 . . . 3 5 . . . . . . . . . 1 . . . . . . . Terminals 11 | . 2 . 1 . . . 3 5 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 1 . . . 3 4 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 . 3 . . . 6 11 . 1 . . 7 . . . . 3 . . . . . . 2 Full Trace Events 6 | . 1 . . . . . . 2 . . . . . . . . . 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . 1 . . . 12 . 1 . . 6 . . . . 4 . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . 64 . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . . . . . . . 2 . . . . . . . . . . . . Time 252 | . 64 . 38 . . . . . . . . . 150 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Total Allies 19 | . . . . 3 . . . . 3 . . 1 . 2 . 4 . 2 . . . . . . 4 Largest Group 4 | . . . . 3 . . . . 3 . . 1 1 2 2 4 4 2 . . . . . . 2 Highest-Rated Group 206 | . . . . 76 . . . . 75 . . 95 95 58 58 155 152 170 . . . . . . 206 Highest-Rated Ally 103 | . . . . 31 . . . . 25 . . 95 95 29 29 40 40 85 . . . . . . 103 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 138 | . . . . 23 . . . . 3 . . 10 35 . 4 8 32 2 . . . . . . 21 Total Damage 5871 | . . . . 293 . . . . 72 . . 315 929 . 89 194 1056 369 . . . . . . 2554 Kills 33 | . . . . 3 . . . . . . . 2 9 . . 1 4 1 . . . . . . 13 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 12 | . . . . 2 . . . . 1 1 . . . 1 2 1 1 . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Turns Passed 26106 | 76 1353 1423 1864 1773 403 1009 2335 2874 795 486 166 532 1608 722 290 1261 661 2189 950 1555 221 544 37 277 702 Spaces Moved 11393 | 44 512 485 581 637 156 360 908 1101 377 251 85 258 673 502 222 1017 450 900 361 578 153 282 32 86 382 Core 199 | 16 . . . . . . . . . . . . . . . . . . . . . . . 40 143 Treads 800 | 28 512 260 . . . . . . . . . . . . . . . . . . . . . . . Legs 10370 | . . 225 581 637 156 360 908 1101 377 251 85 258 673 502 222 1017 450 900 361 578 153 282 32 46 215 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 260 260 260 260 190 190 190 190 190 190 120 120 120 120 120 122 110 192 110 117 117 50 50 Average Speed 187 | 147 219 272 260 260 260 260 194 191 191 190 190 190 180 120 120 120 121 189 179 192 113 164 117 118 124 Slowest Speed 320 | 160 240 320 260 260 260 260 196 196 260 190 190 190 190 120 120 120 122 193 192 192 192 200 117 260 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 54 | 3 58 93 60 95 55 85 83 36 57 51 69 53 21 66 48 89 71 22 57 65 60 52 2 57 12 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 10 | . 1 . . 2 1 . . . . 1 1 . . . . 1 . . . . 3 . . . . Known Exits Taken 15 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 1 . 2 . 1 . . 3 2 . 1 . 5 . 5 2 . 1 3 . 1 . . . Spaces Dug 105 | . . . . . . 16 . 4 11 . . . 7 1 . . 10 7 26 . . . . 23 . Terrain Destroyed 293 | . . 35 12 14 . 35 32 10 26 . . . 7 21 . . 23 8 40 . . 7 . 23 . Melee 21 | . . . . . . . . . . . . . . . . . . . . . . . . 21 . Projectile 57 | . . 2 . . . . 19 10 . . . . 7 1 . . . 8 1 . . 7 . 2 . AOE 215 | . . 33 12 14 . 35 13 . 26 . . . . 20 . . 23 . 39 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Total 14903 | 52 654 534 816 713 155 391 1213 1712 422 261 90 294 1013 570 242 1058 531 1248 630 1011 201 327 32 200 533 Wait 2269 | . 63 1 107 44 . 3 127 412 13 11 . 32 264 26 19 35 44 234 230 418 29 21 . 74 62 Move 11368 | 43 511 484 580 636 155 359 907 1100 376 250 84 257 672 501 221 1016 449 899 360 577 152 281 32 84 382 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 136 | 2 21 5 22 4 . . 12 31 4 . . . 10 . . 2 5 8 4 . 2 1 . . 3 Fast Attach 90 | 6 3 5 3 . . . 2 6 1 . 3 . 8 2 . 2 . 11 2 4 9 1 . . 22 Attach 58 | . 1 1 7 . . 1 7 17 . . . . 3 1 . . 2 7 3 1 . 4 . . 3 Detach 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Swap 111 | 1 3 1 11 2 . 4 17 29 7 . . 2 3 4 . . 6 6 9 . . . . 5 1 Drop 146 | . 7 8 25 4 . 1 15 25 4 . 3 . 15 2 . 3 4 8 2 4 9 . . . 7 Fire 620 | . 41 25 57 15 . 18 115 85 17 . . 3 34 27 2 . 18 71 18 7 . 19 . 12 36 Melee 40 | . . . . . . . . . . . . . . . . . 3 1 2 . . . . 24 10 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick 46 | . . 3 4 8 . 5 11 7 . . . . 4 . . . . 3 . . . . . . 1 Crush 5 | . 4 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rewire 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 8) 840 | -10/Materials | Repaired Broken Adv. Beam Cannon? 1226 | -10/Materials | Discovered new exit (range 16) 1430 | -10/Materials | Entered Mines 1436 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1509 | -10/Mines | Discovered new exit (range 8) 1709 | -10/Mines | Assembled infested the area 1783 | -10/Mines | Destroyed 8 combat bots 1798 | -10/Mines | Destroyed YI-UF0 1879 | -10/Mines | Core integrity fell below 50% 2307 | -10/Mines | Discovered new exit (range 6) 2853 | -10/Mines | Entered Materials 2853 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3162 | -9/Materials | Build established: Tank 3162 | -9/Materials | Discovered new exit (range 16) 3459 | -9/Materials | Discovered new exit (range 14) 3814 | -9/Materials | Discovered new exit (range 11) 4011 | -9/Materials | Discovered new exit (range 16) 4372 | -9/Materials | Repaired Carbon-fiber Leg 4717 | -9/Materials | Entered Mines 4720 | -9/Mines | Received a Mining Laser from a helpful Derelict 4899 | -9/Mines | Learned location of Zion (-6) 4937 | -9/Mines | Discovered new exit (range 8) 5333 | -9/Mines | Excavation squad dispatched 5333 | -9/Mines | A large section of the Mines collapsed 5361 | -9/Mines | Core integrity fell below 50% 5914 | -9/Mines | Met a Derelict shopkeep closing up shop 5981 | -9/Mines | Discovered new exit (range 3) 6230 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6230 | -9/Mines | Discovered new exit (range 5) 6490 | -9/Mines | Entered Exiles 6550 | -9/Exiles | Met 8R-AWN 6597 | -9/Exiles | Met EX-HEX 6719 | -9/Exiles | Met EX-DEC 6867 | -9/Exiles | Discovered new exit (range 10) 6893 | -9/Exiles | Entered Mines 7881 | -8/Mines | Discovered new exit (range 4) 7902 | -8/Mines | Entered Materials 7902 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8008 | -8/Materials | Garrison activated, responded to threat 8175 | -8/Materials | Destroyed 8 combat bots 8204 | -8/Materials | Build established: Scavenger-Tank 8668 | -8/Materials | Discovered new exit (range 5) 9343 | -8/Materials | Build established: Tank 10223 | -8/Materials | Discovered new exit (range 4) 10237 | -8/Materials | Entered Factory 10237 | -7/Factory | Evolved 2 slots: Utility x2 10417 | -7/Factory | Lost 3 parts (1p2w) 10548 | -7/Factory | Build established: Scavenger-Skirmisher 10842 | -7/Factory | Discovered new exit (range 16) 10871 | -7/Factory | Identified exit to Factory 10873 | -7/Factory | Cargo convoy interrupted 10937 | -7/Factory | Lost 11 parts (1p3n4u3w) 11235 | -7/Factory | Identified exit to Lower Caves 11567 | -7/Factory | Found Prototype Protection 12826 | -7/Factory | Identified Active Cooling Armor 13111 | -7/Factory | Entered Lower Caves 13113 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13176 | -7/Lower Caves | Learned Factory trap positions 13364 | -7/Lower Caves | A Commander dispatched an escort 13494 | -7/Lower Caves | Core integrity fell below 50% 13566 | -7/Lower Caves | Found Imp. Powered Armor 13623 | -7/Lower Caves | Encountered a Warlord checkpoint 13787 | -7/Lower Caves | Discovered new exit (range 7) 13797 | -7/Lower Caves | Identified exit to Lower Caves 13906 | -7/Lower Caves | Entered another Lower Caves area 13907 | -7/Lower Caves | Encountered a Warlord checkpoint 14313 | -7/Lower Caves | Discovered new exit (range 9) 14335 | -7/Lower Caves | Identified exit to Data Miner 14392 | -7/Lower Caves | Entered Data Miner 14392 | -7/Data Miner | Discovered new exit (range 6) 14400 | -7/Data Miner | Identified exit to Proximity Caves 14430 | -7/Data Miner | Met Data Miner 14468 | -7/Data Miner | Learned location of Section 7 (-3) 14468 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14493 | -7/Data Miner | Received God Mode back door access code from Data Miner 14558 | -7/Data Miner | Entered Proximity Caves 14600 | -6/Proximity Caves | Escorted by Enhanced Grunt 15079 | -6/Proximity Caves | Discovered exit to Factory (range 6) 15090 | -6/Proximity Caves | Entered Factory 15090 | -6/Factory | Accompanied by 1 ally 15090 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 15091 | -6/Factory | Loaded intel: 94 trap records 15576 | -6/Factory | Repaired Broken Cld. Plasma Rifle 15616 | -6/Factory | Repaired Carbon-fiber Leg 16194 | -6/Factory | Fabricated Nova Cannon (x1) 16535 | -6/Factory | Found Prototype Device 16621 | -6/Factory | Discovered new exit (range 2) 16622 | -6/Factory | Identified exit to Lower Caves 16698 | -6/Factory | Entered Lower Caves 16805 | -6/Lower Caves | Build established: Scavenger-Gunner 16866 | -6/Lower Caves | Learned Research garrison access intel 16866 | -6/Lower Caves | Learned Extension garrison access intel 16944 | -6/Lower Caves | Identified Exp. Thermal Shield 17037 | -6/Lower Caves | Learned Factory garrison access intel 17140 | -6/Lower Caves | Encountered a Warlord checkpoint 17249 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17303 | -6/Lower Caves | Destroyed 8 combat bots 17318 | -6/Lower Caves | Discovered new exit (range 7) 17333 | -6/Lower Caves | Identified exit to Lower Caves 17420 | -6/Lower Caves | Entered another Lower Caves area 17420 | -6/Lower Caves | Accompanied by 2 allies 17433 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17464 | -6/Lower Caves | Encountered a Warlord checkpoint 17489 | -6/Lower Caves | Identified exit to Zion 17517 | -6/Lower Caves | Learned Factory security intel 17710 | -6/Lower Caves | Entered Zion 17889 | -6/Zion | Discovered new exit (range 13) 18045 | -6/Zion | Found CR-A16's Pointy Stick 18624 | -6/Zion | Imprinted 18627 | -6/Zion | Declared Zion's savior 18939 | -6/Zion | Identified exit to Proximity Caves 18971 | -6/Zion | Entered Proximity Caves 18971 | -5/Proximity Caves | Accompanied by 4 allies 19115 | -5/Proximity Caves | Spotted B-75 Beast 19146 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 19153 | -5/Proximity Caves | Destroyed B-75 Beast 19289 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19476 | -5/Proximity Caves | Learned 4 Factory zone layouts 19614 | -5/Proximity Caves | Discovered new exit (range 3) 19629 | -5/Proximity Caves | Identified exit to Factory 19632 | -5/Proximity Caves | Entered Factory 19632 | -5/Factory | Accompanied by 1 ally 19632 | -5/Factory | Evolved 2 slots: Utility x2 19635 | -5/Factory | Loaded intel: 4 garrison access locations 20116 | -5/Factory | Spotted B-75 Beast 20118 | -5/Factory | Destroyed B-75 Beast 20162 | -5/Factory | Discovered new exit (range 4) 20167 | -5/Factory | Identified exit to Upper Caves 20370 | -5/Factory | Zion Heavy squad teleported in 20405 | -5/Factory | Found Prototype Protection 20629 | -5/Factory | Identified Zio. Weapon Casing 21206 | -5/Factory | Terminal network hard line cut 21281 | -5/Factory | Build established: Scavenger-Tank 21821 | -5/Factory | Entered Upper Caves 22160 | -5/Upper Caves | Learned Factory emergency access door positions 22299 | -5/Upper Caves | Discovered new exit (range 9) 22307 | -5/Upper Caves | Identified exit to Upper Caves 22313 | -5/Upper Caves | Spotted B-75 Beast 22333 | -5/Upper Caves | Destroyed B-75 Beast 22771 | -5/Upper Caves | Entered another Upper Caves area 22793 | -5/Upper Caves | Discovered new exit (range 8) 23166 | -5/Upper Caves | Learned Factory emergency access door positions 23356 | -5/Upper Caves | Encountered a Warlord checkpoint 24287 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24305 | -5/Upper Caves | Discovered new exit (range 5) 24324 | -5/Upper Caves | Identified exit to Zhirov 24326 | -5/Upper Caves | Entered Zhirov 24328 | -5/Zhirov | Discovered new exit (range 3) 24348 | -5/Zhirov | Met Zhirov 24376 | -5/Zhirov | Found Alien Artifact 24376 | -5/Zhirov | Identified Integrated Dissipator 24376 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24392 | -5/Zhirov | Found Alien Artifact 24490 | -5/Zhirov | Learned location of Quarantine (-3) 24490 | -5/Zhirov | Learned location of Testing (-2) 24490 | -5/Zhirov | Learned location of Command (-1) 24500 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24545 | -5/Zhirov | Identified exit to Proximity Caves 24547 | -5/Zhirov | Entered Proximity Caves 24817 | -4/Proximity Caves | Lost 3 parts (2n1u) 25036 | -4/Proximity Caves | Discovered new exit (range 13) 25050 | -4/Proximity Caves | Identified exit to Factory 25059 | -4/Proximity Caves | Learned Research interactive machine intel 25081 | -4/Proximity Caves | Build established: Scavenger-Gunner 25091 | -4/Proximity Caves | Entered Factory 25091 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25128 | -4/Factory | Sucked down chute 25128 | -4/Factory | Entered Waste 25143 | -4/Waste | EMP discharged 25181 | -4/Waste | Spotted C-40 Crusher 25210 | -4/Waste | Crushed by falling debris 25210 | -4/Waste | System corruption reached 10% 25214 | -4/Waste | Spotted C-40 Crusher 25243 | -4/Waste | EMP discharged 25268 | -4/Waste | Crushed by falling debris 25299 | -4/Waste | Lost 3 parts (1n2u) 25328 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 25331 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 25333 | -4/Waste | Spotted C-40 Crusher 25333 | -4/Waste | Spotted C-40 Crusher 25334 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 25337 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 25343 | -4/Waste | EMP discharged 25368 | -4/Waste | Lost 4 parts (2u2w) 25378 | -4/Waste | Spotted C-40 Crusher 25381 | -4/Waste | Discovered new exit (range 15) 25382 | -4/Waste | Spotted C-40 Crusher 25404 | -4/Waste | Identified exit to Factory 25405 | -4/Waste | Entered Factory 25414 | -4/Factory | Zion Heavy squad teleported in 25634 | -4/Factory | Build established: Mutant 25759 | -4/Factory | Incoming investigation squad redirected 25800 | -4/Factory | Incoming investigation squad redirected 25897 | -4/Factory | Lost 6 parts (1p2n3w) 26000 | -4/Factory | Core integrity fell below 50% 26001 | -4/Factory | System corruption reached 30% 26004 | -4/Factory | Zion Melee Resupply teleported in 26007 | -4/Factory | Lost 8 parts (2p4n2w) 26049 | -4/Factory | Core integrity fell below 20% 26058 | -4/Factory | Found Prototype Slashing Weapon 26058 | -4/Factory | Identified Centrium Greatsword 26086 | -4/Factory | Zion Kinetic Resupply teleported in 26107 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Recon ] [ 2 : Kinetic Resupply ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Emergency Access ] [ 2 : Unaware Analyses ] [ 3 : Depthwide Sectors/-1 ] [ 4 : Active Terminals ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 26089_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 26093_ System corrupted: Component data lost. 26102_ Slug penetrates Wall. 26102_ Penetrated by Slug. 26103_ Slug penetrates Door. 26106_ Slug penetrates H-77 Assassin. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????################## | | ????????????????????????????????# | | ?????????????##########?????????# | | ?????????????# " " #?????????# "" | | ?????????????# " " #?????????# / | | ?????????????# #??######## / | | ?????????????# #??# /// ! = | | ?????????????# #??# ###### !=%*"" | | ?????????????# """ #### #????# ! %!| | | ?????????????# """ A; hh #????############"##### | | ?????????????# """ # #?????????????# %! | | ?????????????# # #?????????????# ### | | ?????????????#####/#### @ #?????????????# #?? | | ???????????????? ?#R #????????????## #?? | | ???????????????# ## #???????? ???/ #?? | | ???????????????# ???????? ??# #?? | | ???????????????# ########???????? ?# ### | | ???????????????# #?????????????? #! | | ???????????????## ##????????????? # | | ????????????????# #????????????? + %"" | | ????????????????# #??"""???? # "T | | ????????????????# #??"""????? # " | | ????????????????# #??"""????? ?# | | ???????????????? ???????+??? = ?# " | | ???????????????? ??"""?????? ??# " | | ???????????????? ??"""????????? ???# " | | ???????????????? ??"""???????????????# " | | ???????????????? ????????????????????# | | ???????????????????????"""???????????????# | | ???????????????????????"""???????????????#+#+####+ | | ???????????????????????"""?????????????? ??????? | | ??????????????????????????????????????? """?""" | | ??????????????????????????????????????#! ?"""?""" | | ??????????????????????????????????????# ?"""?""" | | ??????????????????????????????????????# ????????? | | ???????????????????????????????????????????"""?""" | | ???????????????????????????????????????????"""?""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 50 Energy Generation 38 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 900 Resistance: TH 30 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Overload Regulator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Signal Interpreter | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Cld. Plasma Rifle | -6/Factory | Scanalyzed Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nova Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumMyomerFacilitator Manual? 0 Play Time 02:07:23 Cumulative 1377.0 hours Start 2021.12.01 @ 13:35:02 End 2021.12.01 @ 16:54:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 483 Rogue 483 Adventurer 0 Explorer 0 Win Type - Total 95 Types 21/12/37/5/1/2/15/1/1 Lore% 96 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36e022e8-664e-44e1-9798-8e08815d9609