Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.25 @ 00:49:37 Player: Horse Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (270) 1350 Value Destroyed (10336) 10336 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3971) 3971 TOTAL SCORE: 21757 Bonus ------- High Alert Combat Kills 2483 Follower Combat Kills 720 Entered Garrisons 400 Entered DSFs 500 Met Imprinter 300 Friendly Fire -432 Cogmind --------- Core Integrity 142/1000 Matter 281/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -5/Garrison Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ 0b10 Decoder Chip [Skirmisher] Advanced Salvage Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (5) ---- Improved Heat Sink Improved Cooling System Improved Target Analyzer Component Analysis Suite Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Fission-Deuterium Core > --- PROPULSION ------- Treaded FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Encrypted Comm Array 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Improved Core Shielding > --- WEAPON ----------- Heavy Phase Cannon Ballistic Gauss Construct/G > --- INVENTORY -------- Micro Fission Core Improved Energy Well Advanced Salvage Targeting Computer Experimental Armor Integrity Analyzer Layered Medium Armor Plating Improved Thermal Defense Suite Experimental System Shield Component Analysis Suite Dynamic Insulation System Hacking Drone Bay [Rating: 91] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Propulsion Constructs Treads Constructs Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Machine Analyzer Hackware Authchip [R/Combat] Protection Improved Core Shielding Weapon Constructs Energy Gun Precision Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Constructs Ballistic Cannon Tri-rail Accelerator Launcher Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Slots Evolved 10 | . . 2 . . 4 . . . . . . 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . . Utility 5 | . . 1 . . 1 . . . . . . 2 . 1 . Weapon 2 | . . . . . 1 . . . . . . . . 1 . Parts Attached 201 | 8 14 26 21 5 42 3 20 4 . 3 2 5 6 18 24 Power 20 | 1 3 1 4 . 4 . 1 . . . . . . 1 5 Engine 10 | 1 2 1 4 . 2 . . . . . . . . . . Core 10 | . 1 . . . 2 . 1 . . . . . . 1 5 Reactor . | . . . . . . . . . . . . . . . . Propulsion 24 | 2 4 11 1 . 4 . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . . Leg 20 | 2 4 11 1 . . . . . . . . . . . 2 Wheel 3 | . . . . . 3 . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 85 | 2 3 5 2 1 17 1 11 4 . 1 2 5 4 17 10 Device 45 | 1 . . 1 1 7 . 7 2 . 1 1 4 4 10 6 Storage 7 | 1 1 1 . . 2 . . . . . . . . 2 . Processor 9 | . 1 2 . . 2 . . . . . . 1 . 1 2 Hackware 2 | . . . . . . . 1 . . . . . . 1 . Protection 22 | . 1 2 1 . 6 1 3 2 . . 1 . . 3 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 72 | 3 4 9 14 4 17 2 8 . . 2 . . 2 . 7 Energy Gun 11 | 2 1 . . . 3 . 4 . . 1 . . . . . Energy Cannon 5 | . . . 4 . . . . . . . . . 1 . . Ballistic Gun 31 | 1 3 5 6 3 5 . 1 . . . . . . . 7 Ballistic Cannon 2 | . . . . . 1 1 . . . . . . . . . Launcher 16 | . . 4 4 1 4 . 2 . . . . . 1 . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 3 1 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . 2 . . . . . . . . . . Parts Lost 50 | . 4 3 . . 9 2 4 . . . . . 2 3 23 Power 17 | . 2 1 . . 4 . 3 . . . . . 1 1 5 Propulsion 8 | . . 1 . . 1 1 . . . . . . . . 5 Utility 11 | . 1 1 . . 2 . 1 . . . . . . 1 5 Weapon 14 | . 1 . . . 2 1 . . . . . . 1 1 8 Highest Loss Streak 11 | . 1 1 . . 6 2 2 . . . . . 1 1 11 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 92 99 99 84 68 59 59 61 69 67 69 73 66 59 63 Engine 7 | . 11 10 11 11 8 6 5 . 7 7 7 6 6 3 . Core 3 | . 2 . . . 2 7 1 7 7 7 7 6 2 1 8 Leg 10 | . 28 32 32 33 3 6 5 . . . 1 . . . . Wheel 1 | . . . . . 5 . . . . . 3 6 6 . . Hover 2 | . . . . . 2 . 1 7 7 7 2 . . 4 1 Device 8 | . . . 5 11 10 7 11 7 7 13 9 13 13 10 7 Storage 7 | . 13 11 11 11 7 7 7 7 7 7 7 6 6 5 5 Processor 6 | . 7 18 10 . 2 . . . . . . 6 6 7 16 Protection 3 | . . 3 5 . 1 6 2 7 7 1 5 6 6 7 1 Energy Gun 3 | . 8 . . . . . 10 7 7 8 15 13 7 . . Energy Cannon 1 | . . . 1 . . . . . . . . . 3 7 4 Ballistic Gun 7 | . 19 17 17 14 11 . . . . . . . . . 10 Ballistic Cannon 2 | . . . . . 4 9 5 7 7 2 . . . 2 . Launcher 2 | . . 4 2 4 1 . . 7 7 7 7 6 5 2 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 77 | 12 19 26 31 25 44 63 63 41 41 41 42 44 48 77 69 Greatest Support 93 | 20 26 39 39 39 93 91 91 85 85 85 85 76 76 76 61 Greatest Overweight (x) 15 | . . . . . 3 1 . . . . . . . 1 15 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 Average Capacity 10 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 11 14 Most Carried 15 | 4 10 10 10 10 10 10 10 10 10 10 10 9 10 12 15 Average Carried 9 | 2 5 9 9 9 9 9 9 9 10 9 10 8 9 9 10 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 15 5 Final Carried 12 | 3 10 9 10 9 10 10 9 10 10 10 10 8 10 12 5 Scrap Engine Consumption 137 | . . . . 4 52 5 17 3 . 4 7 . 12 17 16 Constructs Created 12 | . . . . . 3 1 1 1 . . . . . 2 4 Constructs Modified 38 | . . . . . 10 4 6 . . 1 3 . . 11 3 Class Distribution -------------------- 53% | Construct 30% | Mutant 5% | Scavenger-Mutant 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Garrison Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Mutant | -6/DSF Construct | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Matter Collected 5675 | 296 198 985 628 145 1142 433 605 145 . 37 224 . 139 192 506 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10565 | 177 553 1350 1089 130 2469 433 1428 119 . . 833 7 266 907 804 Parts 552 | 9 25 94 66 7 134 22 56 3 . . 25 . 12 49 50 Haulers Intercepted 11 | . 1 3 1 . 3 . 2 . . . . . . 1 . Recyclers Shooed 13 | 1 2 1 2 . 3 . 1 . . . . . . 3 . Parts Field Recycled 9 | . . . . . . . . . . . . . . 9 . Retrieved Matter 207 | . . . . . . . . . . . . . . 207 . Parts Self-Destructed 5 | . . . . . . . . . . . 5 . . . . Prevented 12 | . . . . . . . . . . . 12 . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Combat Hostiles Destroyed 195 | . 8 31 22 4 42 15 18 2 . . 16 . 8 12 17 Guns 87 | . 8 29 13 2 18 . 5 2 . . 2 . 2 . 6 Cannons 55 | . . . 2 . 13 15 8 . . . . . 1 6 10 AOE 42 | . . 2 7 2 11 . 4 . . . 7 . 3 6 . Classes Destroyed 20 | 3 3 4 . 1 5 . 2 . . . 1 . . . 1 Worker 17 | 1 . 2 2 . 6 . 3 . . . . . . 3 . Builder 13 | . . 2 1 1 6 . 2 . . . . . . 1 . Tunneler 4 | 3 . 1 . . . . . . . . . . . . . Hauler 11 | . 1 3 1 . 3 . 2 . . . . . . 1 . Recycler 15 | 1 1 . 2 . 5 . 4 . . . . . . 2 . Mechanic 2 | . 1 . 1 . . . . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . . . 1 . Watcher 10 | . . 2 1 . 2 . 3 . . . . . . 2 . Swarmer 38 | . . 10 3 . 3 3 . . . . 7 . 4 . 8 Cutter 3 | . . . . . 3 . . . . . . . . . . Grunt 85 | . 8 13 9 3 18 8 13 . . . 5 . 3 5 . Brawler 2 | . . . . . . . 1 . . . . . . . 1 Duelist 2 | . . . . . . . . . . . 1 . . . 1 Protector 1 | . . . . . 1 . . . . . . . . . . Sentry 27 | . . 8 10 . 4 2 2 . . . 1 . . . . Specialist 7 | . . . . . 6 1 . . . . . . . . . Hunter 11 | . . . . . 2 . . . . . 2 . . 3 4 Programmer 14 | . . . . 1 4 1 2 . . . . . . 4 2 Heavy 2 | . . . . . 1 . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . 1 . . . . . . . Savage 2 | . . . . . . . . 1 . . 1 . . . . Best Kill Streak 23 | 2 2 8 8 5 23 8 5 2 . . 4 . 4 8 8 Combat Bots Only 10 | . 1 5 5 4 10 8 3 2 . . 4 . 4 3 8 Max Kills in Single Turn 6 | 1 1 2 6 3 4 2 2 1 . . 2 . 3 4 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . Exploded 4 | . . 1 3 2 4 . 2 . . . 2 . 3 2 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Damage Taken 14487 | . 579 1547 650 313 3252 761 1243 42 . . 525 75 310 1660 3530 Core 2126 | . 172 204 99 62 371 35 174 . . . 98 . 53 154 704 Absorbed by Shields 934 | . . . 160 . 215 113 71 . . . 50 . 108 6 211 Redirected to Shielding 102 | . . . . . . . . . . . 19 . 20 43 20 Regen/Repaired (Parts) 3173 | . . 258 53 . 1244 242 309 . . 117 244 . 100 522 84 Core Remaining (%) 47 | 100 31 . . 8 . . . . . . 3 . 93 . . Volleys Fired 692 | 16 56 105 55 8 136 57 65 7 . 3 34 2 15 50 83 Largest 4 | 2 2 2 2 2 3 2 3 3 . 1 3 1 2 2 4 Hottest 328 | 70 90 60 136 46 145 105 199 139 . 39 139 39 100 257 328 Shots Fired 1308 | 32 111 207 110 15 284 75 136 16 . 3 54 2 26 84 153 Gun 872 | 32 111 194 90 14 185 . 77 7 . 3 33 2 23 . 101 Cannon 350 | . . . 10 . 82 75 48 6 . . . . 2 75 52 Launcher 85 | . . 13 10 1 16 . 11 3 . . 21 . 1 9 . Special 1 | . . . . . 1 . . . . . . . . . . Kinetic 874 | 16 56 194 90 14 256 75 57 6 . . . . . 9 101 Thermal 300 | 16 51 . 10 . 1 . 68 7 . . 16 . 13 66 52 Explosive 50 | . . 13 10 1 16 . . . . . . . 1 9 . Electromagnetic 84 | . 4 . . . 11 . 11 3 . 3 38 2 12 . . Robot Hit Streak 26 | 5 12 18 21 10 26 17 10 16 . . 9 . 7 7 21 Robot Miss Streak 7 | 2 4 5 2 2 7 3 7 1 . . 3 1 3 3 4 Penetration Max 1 | . . . . . 1 . . . . . . . . 1 1 Secondary Targets 13 | . . 6 2 1 2 . . . . . . . 1 . 1 Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . 1 . 1 Shots Hit Robots 859 | 21 72 141 87 12 178 47 90 13 . . 26 . 17 46 109 Core Hits 452 | 7 32 61 47 9 105 25 64 6 . . 25 . 6 28 37 Critical Kills 1 | . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 8 | . . 1 2 1 4 . . . . . . . . . . Critical Strikes 24 | 3 3 1 2 1 4 4 2 1 . . 3 . . . . Burn 11 | 3 3 . . . . . 1 1 . . 3 . . . . Destroy 9 | . . 1 2 1 4 . 1 . . . . . . . . Blast 4 | . . . . . . 4 . . . . . . . . . Melee Attacks 7 | . . . . . 3 2 1 . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 7 | . . . . . 3 2 1 . . 1 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 27483 | 229 836 2631 1991 325 6701 2056 2853 388 . . 2040 . 1235 3920 2278 Guns 10703 | 229 826 2268 1170 175 2146 . 1099 124 . . 948 . 692 . 1026 Cannons 9086 | . . . 157 . 2412 2056 1083 177 . . . . 74 1883 1244 Explosions 7480 | . . 336 664 150 2076 . 569 87 . . 1092 . 469 2037 . Melee 169 | . . . . . 67 . 102 . . . . . . . . Ramming 45 | . 10 27 . . . . . . . . . . . . 8 Kinetic 13231 | 67 346 2268 1170 175 4375 2056 1201 177 . . . . . 370 1026 Thermal 6367 | 162 454 . 157 . 561 . 981 124 . . 257 . 174 2253 1244 Explosive 4431 | . . 336 664 150 1515 . . . . . . . 469 1297 . Electromagnetic 3240 | . 26 . . . 183 . 569 87 . . 1783 . 592 . . Impact . | . . . . . . . . . . . . . . . . Slashing 169 | . . . . . 67 . 102 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 1 4 4 4 4 . . . . 3 Average Corruption 2 | . . . . . 1 1 2 4 4 4 . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 56 | . . . . . 6 5 21 10 2 2 . . . . 10 Message Errors 12 | . . . . . 2 3 4 1 . . . . . . 2 Matter Fused 14 | . . . . . 1 1 5 5 . 1 . . . . 1 Heat Flow Errors 8 | . . . . . 1 1 4 . 1 . . . . . 1 Energy Discharges 8 | . . . . . 2 . 1 2 . . . . . . 3 Parts Rejected 1 | . . . . . . . 1 . . . . . . . . Data Loss (minor) 4 | . . . . . . . 1 1 1 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . 3 . . . . . . . . Alerts 3 | . . . . . . . 2 . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 1 . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . . . . . 1 Overflow Damage 847 | . . 19 18 . 164 38 83 . . . 1 . 99 409 16 Projectiles 362 | . . . . . 113 38 6 . . . . . 11 178 16 Explosions 408 | . . 19 18 . 51 . . . . . 1 . 88 231 . Melee 77 | . . . . . . . 77 . . . . . . . . Knockbacks 38 | . . 1 . . 11 13 8 . . . . . . 5 . Impact 1 | . . 1 . . . . . . . . . . . . . Kinetic 33 | . . . . . 9 13 7 . . . . . . 4 . Secondary 4 | . . . . . 2 . 1 . . . . . . 1 . Self-Inflicted Damage 559 | . . 55 81 33 258 . 4 . . . 18 . . 106 4 Shots 20 | . . 3 4 1 7 . 1 . . . 1 . . 3 . Rammed 2 | . . . . . 1 . . . . . . . . . 1 Targets Rammed 8 | . 2 3 . . 1 1 . . . . . . . . 1 Kicked 6 | . 2 3 . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 648 | 150 305 186 207 15 330 383 505 101 221 . 255 . . 648 401 Average Temperature 114 | 62 78 43 31 8 94 105 157 38 113 . 78 . . 181 165 Received Heat Transfer 2889 | . 333 645 176 108 695 285 419 18 . . 51 . 42 90 27 Effects 37 | . 1 . 3 . 3 2 8 . . . . . . 8 12 Shutdowns 4 | . . . . . 1 . 2 . . . . . . 1 . Energy Bleed 9 | . 1 . . . 1 . 2 . . . . . . 2 3 Interference 21 | . . . 3 . 1 2 2 . . . . . . 4 9 Matter Decay 1 | . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . 1 . . . 7 . 2 . . Combat Hostiles 10 | . . . . . . . 1 . . . 7 . 2 . . Parts Fried 13 | . . . . . . . 2 . . . 8 . 3 . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 12 | 1 2 . . . . . 3 . . . . . . 2 4 Heat Transferred 9558 | 703 1554 . 259 . 350 . 2244 333 . . 729 . 296 1745 1345 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 . . . 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Peak Influence 1620 | 25 201 572 701 312 1339 1518 1620 . . . . 143 285 606 1017 Initial 937 | . 16 27 214 214 104 937 796 . . . . 122 100 149 371 Average 614 | 8 71 414 404 217 615 1242 1202 . . . . 126 195 220 807 Maximum Alert Level 5 | . 1 2 3 1 4 4 5 . . . . . 1 2 3 Low Security (%) 18 | 100 94 5 . 16 4 . . . . . . 100 67 62 . Level 1 22 | . 5 27 52 83 30 . . . . . . . 32 27 9 Level 2 22 | . . 67 43 . 35 . . . . . . . . 10 17 Level 3 19 | . . . 3 . 14 31 45 . . . . . . . 72 Level 4 16 | . . . . . 15 68 52 . . . . . . . . Level 5 . | . . . . . . . 2 . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . Squads Dispatched 57 | . 2 5 4 . 24 . 14 . . . . . 1 7 . Investigation 16 | . 2 5 1 . 4 . 4 . . . . . . . . Extermination 8 | . . . . . 4 . 2 . . . . . . 2 . Reinforcement 19 | . . . 1 . 10 . 2 . . . . . 1 5 . Assault 4 | . . . 2 . . . 2 . . . . . . . . Garrison 10 | . . . . . 6 . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . 1 . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Distress Signals 13 | . . 2 2 . 4 . 4 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 318 | . 21 44 27 4 60 24 48 5 . . 19 1 9 35 21 Peak Tracking Total 9 | . 4 6 6 4 9 8 5 4 . . 4 1 4 8 8 Tactical Retreats 22 | . 2 . 2 . 2 6 3 . . . 2 . 1 1 3 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Traps Triggered 21 | . . 2 . . 3 4 5 . . . . . 1 . 6 Indirectly 1 | . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Machines Disabled 50 | . . 2 2 . 14 6 10 . . . . 1 . 10 5 Max in Single Turn 6 | . . 1 1 . 5 1 2 . . . . 1 . 6 2 Garrison Access 1 | . . . . . . . 1 . . . . . . . . Garrison Relay 3 | . . . . . . 1 . . . . . . . . 2 Phase Generator 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Machines Accessed 67 | . 6 15 6 8 15 1 12 . . . . 1 . 2 1 Terminals 37 | . 6 10 4 4 3 1 7 . . . . 1 . . 1 Fabricators 6 | . . . . . 4 . 1 . . . . . . 1 . Repair Stations 7 | . . 2 1 . 2 . 2 . . . . . . . . Recycling Units 9 | . . 1 1 4 3 . . . . . . . . . . Scanalyzers 4 | . . 2 . . 1 . 1 . . . . . . . . Garrison Access 4 | . . . . . 2 . 1 . . . . . . 1 . Total Hacks 191 | . 19 66 15 25 26 2 28 . . . . 1 . 7 2 Successful 88 | . 8 33 8 9 15 . 8 . . . . 1 . 5 1 Failed 102 | . 11 32 7 16 11 2 20 . . . . . . 2 1 Catastrophic 26 | . 2 3 2 7 5 . 5 . . . . . . 1 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 113 | . 17 41 11 19 7 . 14 . . . . . . 3 1 Terminals 120 | . 19 44 10 19 4 2 18 . . . . 1 . 1 2 Fabricators 14 | . . . . . 7 . 2 . . . . . . 5 . Repair Stations 18 | . . 8 2 . 5 . 3 . . . . . . . . Recycling Units 19 | . . 4 3 6 6 . . . . . . . . . . Scanalyzers 14 | . . 10 . . 1 . 3 . . . . . . . . Garrison Access 6 | . . . . . 3 . 2 . . . . . . 1 . Terminal Hacks 24 | . 4 10 1 3 1 . 3 . . . . 1 . . 1 Part Schematic 1 | . . 1 . . . . . . . . . . . . . Robot Schematic 2 | . 1 1 . . . . . . . . . . . . . Robot Analysis 6 | . 3 3 . . . . . . . . . . . . . Open DSF 2 | . . . . . 1 . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . 1 . . 1 . . . . . . . . Alert Level 2 | . . 1 . . . . 1 . . . . . . . . Unreport Threat 5 | . . 1 1 2 . . 1 . . . . . . . . Recall Investigation 2 | . . 2 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . 4 . 2 . . . . . . 2 . Load Schematic 4 | . . . . . 2 . 1 . . . . . . 1 . Build 4 | . . . . . 2 . 1 . . . . . . 1 . Repair Station Hacks 12 | . . 6 2 . 4 . . . . . . . . . . Scan Component 6 | . . 3 1 . 2 . . . . . . . . . . Repair 6 | . . 3 1 . 2 . . . . . . . . . . Recycling Unit Hacks 6 | . . 1 1 3 1 . . . . . . . . . . Retrieve Components 6 | . . 1 1 3 1 . . . . . . . . . . Scanalyzer 5 | . . 4 . . 1 . . . . . . . . . . Insert Component 4 | . . 3 . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . 1 . Unlock Access 2 | . . . . . 1 . . . . . . . . 1 . Unauthorized Hacks 31 | . 4 12 4 3 3 . 3 . . . . . . 2 . Terminals 21 | . 4 7 3 3 1 . 3 . . . . . . . . Track 3 | . 1 2 . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . Botnet 15 | . 3 3 2 3 1 . 3 . . . . . . . . Operators 2 | . . 1 1 . . . . . . . . . . . . Fabricators 4 | . . . . . 2 . . . . . . . . 2 . Report 2 | . . . . . 1 . . . . . . . . 1 . Haulers 2 | . . . . . 1 . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . 3 1 . . . . . . . . . . . . Reject 2 | . . 1 1 . . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . Extract 2 | . . 2 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 59 | . 6 13 5 6 14 1 11 . . . . . . 2 1 Full Trace Events 18 | . 3 5 2 2 3 . 3 . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . 1 1 . . . . . . . 3 . . . . . Robots Built 3 | . . . . . 1 . 2 . . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . . Time 211 | . . . . . 162 . 49 . . . . . . . . Total Robot Build Rating 5 | . . . . . 1 . 4 . . . . . . . . Part Schematics Acquired 22 | . . 6 . . . . . . . 16 . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . Authchips 1 | . . . . . . . . . . . . . . 1 . Time 169 | . . . . . . . . . . . . . . 169 . Total Part Build Rating 6 | . . . . . . . . . . . . . . 6 . Parts Repaired 6 | . . 3 1 . 2 . . . . . . . . . . Time 223 | . . 96 32 . 95 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 21 | . . 9 3 7 2 . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 24 | . . . . . . 9 7 . . . . . . . 8 Machine Destruction 16 | . . . . . . 5 3 . . . . . . . 8 Programmers 8 | . . . . . . 4 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . 11 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Total Allies 19 | . . . . 11 1 2 2 . . 3 . . . . . Largest Group 11 | . . . . 11 11 2 2 . . 3 3 . . . . Highest-Rated Group 191 | . . . . 191 191 160 160 . . 65 65 . . . . Highest-Rated Ally 80 | . . . . 34 34 80 80 . . 25 25 . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . . . . . . 2 . Ranger 1 | . . . . . . . . . . . . . . 1 . Chimera 1 | . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . 1 . . . . . . 1 . 1 . AID 1 | . . . . . 1 . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . 1 . 1 . Ally Attacks 71 | . . . . . 18 1 51 . . . 1 . . . . Total Damage 3096 | . . . . . 634 46 2379 . . . 37 . . . . Kills 29 | . . . . . 10 1 18 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Robot Analysis Total 6 | . 3 3 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . 1 1 . . . . Drone Launches 2 | . . . . . . . . . . . . 1 . 1 . Drone Recoveries 2 | . . . . . . . . . . . . 1 . 1 . Decoded 0b10 Intel 30 | . . . . . . . . . . . . 1 2 14 13 Garrisons 1 | . . . . . . . . . . . . . . 1 . Patrols 10 | . . . . . . . . . . . . . 1 7 2 Reinforcements 7 | . . . . . . . . . . . . . 1 6 . Guards 12 | . . . . . . . . . . . . 1 . . 11 Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Turns Passed 13009 | 108 732 1620 810 477 1994 1022 1487 402 165 1079 433 69 173 1250 1188 Spaces Moved 7683 | 44 402 955 349 278 974 676 968 361 176 1038 352 55 121 547 387 Core 32 | 9 . . . . . . . . . . . . . . 23 Treads 388 | . . . . . 250 . . . . . . . . . 138 Legs 3581 | 35 402 955 349 278 178 644 663 . . . 61 . . . 16 Wheels 679 | . . . . . 337 . . . . . 156 55 121 10 . Hover 2910 | . . . . . 209 32 305 361 176 1038 135 . . 537 117 Flight 93 | . . . . . . . . . . . . . . . 93 Fastest Speed 50 | 50 120 120 120 120 90 100 94 94 94 94 94 94 94 89 100 Average Speed 117 | 105 120 120 120 120 116 120 115 94 94 94 94 94 94 146 196 Slowest Speed 800 | 120 120 120 120 120 206 174 147 94 94 94 94 94 94 218 800 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 80 82 65 60 23 62 29 53 42 84 58 3 84 16 45 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . . . . . Known Exits Taken 5 | . . 1 . . 1 . . . . . 1 1 . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 . . 1 1 1 1 . . . . . Scrap Searched 9 | . . . . . . . . 3 . 3 3 . . . . Spaces Dug 46 | . . 30 . . 3 6 2 . . . . 1 . 4 . Terrain Destroyed 632 | . . 78 79 6 183 9 28 1 . . 10 1 10 141 86 Melee . | . . . . . . . . . . . . . . . . Projectile 82 | . . . . . 16 9 12 1 . . 6 1 . 26 11 AOE 550 | . . 78 79 6 167 . 16 . . . 4 . 10 115 75 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac DSF Fac Gar Total 10437 | 74 552 1256 634 409 1573 806 1205 406 175 1144 397 68 152 905 681 Wait 1417 | 1 48 132 198 20 347 44 133 23 . 67 10 7 7 270 110 Move 7671 | 43 402 954 348 277 974 675 967 360 175 1037 351 54 120 547 387 Hop . | . . . . . . . . . . . . . . . . Pick Up 130 | 6 18 17 4 1 27 5 7 2 . 16 . . 2 11 14 Fast Attach 42 | 4 4 3 4 1 10 2 5 . . . . . 2 1 6 Attach 42 | 3 2 5 2 2 10 . 3 . . 1 . 2 . 3 9 Detach 18 | . . 1 3 2 6 . 1 . . 1 . . . 1 3 Swap 117 | 1 8 18 15 2 22 1 12 4 . 2 2 3 4 14 9 Drop 115 | . 13 18 5 4 28 6 9 1 . 16 . . 2 8 5 Fire 692 | 16 56 105 55 8 136 57 65 7 . 3 34 2 15 50 83 Melee 7 | . . . . . 3 2 1 . . 1 . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick 5 | . 1 3 . . . 1 . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . Escape Stasis 78 | . . . . . 9 13 2 . . . . . . . 54 Rewire 101 | . . . . 92 . . . 9 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 3 exits: [*Fac] / [*Upp] / Gar) -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 109 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 6) 399 | -10/Materials | Core integrity fell below 50% 637 | -10/Materials | Discovered new exit (range 11) 819 | -10/Materials | Discovered new exit (range 15) 841 | -10/Materials | Entered another Materials area 841 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1434 | -9/Materials | Discovered new exit (range 8) 1558 | -9/Materials | Identified exit to Mines 1558 | -9/Materials | Identified exit to Storage 1676 | -9/Materials | Discovered new exit (range 14) 1947 | -9/Materials | Central database locked down 2092 | -9/Materials | Repaired Imp. Aluminum Leg? 2153 | -9/Materials | Repaired Imp. Aluminum Leg 2167 | -9/Materials | Build established: Scavenger-Mutant 2233 | -9/Materials | Discovered new exit (range 5) 2320 | -9/Materials | Repaired Imp. Aluminum Leg 2452 | -9/Materials | Core integrity fell below 50% 2461 | -9/Materials | Entered Storage 2632 | -9/Storage | Build established: Mutant 2874 | -9/Storage | Repaired Imp. Aluminum Leg 3179 | -9/Storage | Discovered new exit (range 9) 3261 | -9/Storage | First assault squad dispatched 3266 | -9/Storage | Used back door to open Recycling access 3266 | -9/Storage | Discovered new exit (range 5) 3271 | -9/Storage | Entered Recycling 3272 | -9/Recycling | Found Scrap Engine 3494 | -9/Recycling | Core integrity fell below 20% 3721 | -9/Recycling | Discovered new exit (range 9) 3748 | -9/Recycling | Entered Factory 3748 | -7/Factory | Accompanied by 11 allies 3748 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3827 | -7/Factory | Garrison activated, responded to threat 4059 | -7/Factory | Fabricated M-13 Machinist? 4282 | -7/Factory | Repaired Cld. Ion Engine? 4662 | -7/Factory | Build established: Construct 5158 | -7/Factory | Cargo convoy interrupted 5273 | -7/Factory | Repaired Imp. Medium Armor Plating 5421 | -7/Factory | Garrison activated, responded to threat 5431 | -7/Factory | Core integrity fell below 50% 5487 | -7/Factory | Lost 6 parts (2p1n1u2w) 5508 | -7/Factory | Destroyed 10 combat bots 5742 | -7/Factory | Identified exit to Garrison 5742 | -7/Factory | Entered Garrison 5786 | -7/Garrison | Triggered checkpoint 5968 | -7/Garrison | Triggered checkpoint 6081 | -7/Garrison | Destroyed 8 combat bots 6168 | -7/Garrison | Triggered checkpoint 6371 | -7/Garrison | Discovered new exit (range 12) 6496 | -7/Garrison | Found embedded Infiltrators 6555 | -7/Garrison | Discovered new exit (range 11) 6608 | -7/Garrison | Garrison Relay disabled 6701 | -7/Garrison | Discovered new exit (range 10) 6726 | -7/Garrison | Triggered checkpoint 6764 | -7/Garrison | Entered Factory 6764 | -7/Factory | Accompanied by 2 allies 7225 | -7/Factory | Garrison activated, responded to threat 7534 | -7/Factory | Discovered new exit (range 14) 7631 | -7/Factory | Garrison activated, responded to threat 7964 | -7/Factory | First assault squad dispatched 8106 | -7/Factory | Fabricated Y-45 Defender? 8127 | -7/Factory | Core integrity fell below 20% 8251 | -7/Factory | Entered Lower Caves 8280 | -7/Lower Caves | Met a Warlord Commander 8281 | -7/Lower Caves | Learned location of Warlord (-4) 8283 | -7/Lower Caves | Found Encrypted Comm Array 8413 | -7/Lower Caves | Learned Factory interactive machine intel 8445 | -7/Lower Caves | Encountered a Warlord checkpoint 8475 | -7/Lower Caves | Ambushed by wild Derelicts 8565 | -7/Lower Caves | Spotted B-75 Beast 8625 | -7/Lower Caves | Discovered new exit (range 9) 8653 | -7/Lower Caves | Entered another Lower Caves area 8806 | -7/Lower Caves | Discovered new exit (range 9) 8818 | -7/Lower Caves | Entered Zion 8888 | -7/Zion | Discovered new exit (range 15) 8914 | -7/Zion | System corruption cleaned by Quarantine Array 8956 | -7/Zion | Gained Derelict followers 9058 | -7/Zion | Learned location of Quarantine (-3) 9076 | -7/Zion | Found Prototype Hackware 9077 | -7/Zion | Identified Exp. System Shield 9078 | -7/Zion | Found Prototype Processor 9080 | -7/Zion | Found Prototype Processor 9082 | -7/Zion | Found Prototype Processor 9084 | -7/Zion | Found Prototype Processor 9086 | -7/Zion | Found Prototype Processor 9088 | -7/Zion | Found Prototype Processor 9133 | -7/Zion | Identified Exp. Melee Analysis Suite (x2) 9150 | -7/Zion | Identified Exp. Target Analyzer 9162 | -7/Zion | Given A8's code to call for help 9172 | -7/Zion | Identified Spectral Analyzer 9190 | -7/Zion | Identified Exp. Targeting Computer 9190 | -7/Zion | Given the Hacking Drone Bay 9190 | -7/Zion | Found Prototype Device 9277 | -7/Zion | Learned Factory trap positions 9319 | -7/Zion | Identified Exp. Armor Integrity Analyzer 9337 | -7/Zion | Identified Hacking Drone Bay 9418 | -7/Zion | Loaded intel: 4 derelict terminal locations 9897 | -7/Zion | Entered Proximity Caves 9897 | -6/Proximity Caves | Accompanied by 3 allies 9899 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10056 | -6/Proximity Caves | Spotted B-75 Beast 10284 | -6/Proximity Caves | Identified exit to Factory 10330 | -6/Proximity Caves | Entered Factory 10330 | -6/Factory | Evolved 2 slots: Utility x2 10331 | -6/Factory | Loaded intel: 80 trap records 10332 | -6/Factory | Loaded intel: 52 interactive machine locations 10375 | -6/Factory | Identified exit to DSF 10390 | -6/Factory | Spotted B-75 Beast 10399 | -6/Factory | Entered DSF 10432 | -6/DSF | Additional patrols routed to DSF 10537 | -6/DSF | Sterilization system engaged 10545 | -6/DSF | Discovered new exit (range 15) 10557 | -6/DSF | Ambient heat levels rising (+10) 10572 | -6/DSF | Ambient heat levels rising (+10) 10572 | -6/DSF | Entered Factory 10572 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10752 | -5/Factory | Fabricated Imp. KE Penetrator (x1) 10774 | -5/Factory | Build established: Mutant 11086 | -5/Factory | Build established: Construct 11125 | -5/Factory | Joined by Warlord Chimera squad 11573 | -5/Factory | Joined by Warlord Ranger squad 11694 | -5/Factory | Discovered new exit (range 14) 11694 | -5/Factory | Discovered new exit (range 13) 11822 | -5/Factory | Identified exit to Garrison 11822 | -5/Factory | Entered Garrison 11844 | -5/Garrison | Triggered checkpoint 11893 | -5/Garrison | Lost 3 parts (1n2u) 11946 | -5/Garrison | Phase Generator disabled 12012 | -5/Garrison | Garrison Relay disabled 12071 | -5/Garrison | Spotted B-75 Beast 12079 | -5/Garrison | Triggered checkpoint 12215 | -5/Garrison | Destroyed 8 combat bots 12223 | -5/Garrison | Lost 4 parts (1p2n1w) 12438 | -5/Garrison | Core integrity fell below 50% 12531 | -5/Garrison | Lost 4 parts (2p2w) 12554 | -5/Garrison | Destroyed B-75 Beast 12618 | -5/Garrison | Build established: Scavenger-Gunner 12695 | -5/Garrison | Garrison Relay disabled 12790 | -5/Garrison | Discovered new exit (range 10) 12994 | -5/Garrison | Core integrity fell below 20% 13010 | -5/Garrison | Self-destructed Last Messages --------------- 12990_ Penetrated by Slug. 12993_ Fission-Deuterium Core destroyed. 12993_ Scrap Engine suffers catastophic network destabilization. 12993_ Penetrated by Slug. 12993_ Slug penetrates Wall. 12993_ Penetrated by Slug. 12993_ Slammed into H-66 Slayer. 12996_ Acquired Flexi-carbon Leg. 12996_ Penetrated by Slug. 12996_ Slug penetrates Wall. 12999_ Acquired Flexi-carbon Leg. 13000_ Acquired 34 matter. 13003_ Acquired Gauss Rifle. 13003_ Penetrated by Slug. 13003_ Slug penetrates Wall. 13005_ Acquired Lgt. Fission Core. 13007_ Penetrated by Slug. 13008_ Slug penetrates Wall. 13010_ Penetrated by Slug. 13010_ Mic. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ???? | | ????????????????????????????????????????????? ???? | | ????????????????????????????????????##""""### ##?? | | ???????????????????????????????????? ##? | | ??????????????????????????????? ? ?? | | ???????????????????????????????? ?? ?? | | ????????????????????????????????# ?# ## #?? | | ????????????????????????????????# ## ## ### | | ????????????????????????????????" # | | ????????????????????????????????" # | | ????????????????????????????????" # | | ???????????????##???????????????" ? | | ???????????""""""""?????????????# ## #" #?? | | ??????????"""=*=^*["############# ## ## #?# | | ??????????"" * ### | | ?????????#"! [@ [= | | ?????????#"* ##! ####### ### | | ?????????#"] ???#!%#?????# ## ## ##?? | | ??????????"] ?????#hh#?????# ## ## #??? | | ??????????"" ???????#! #?????# ## ##### #??? | | ???????????""=?????????#!!####### ## #???# #??? | | ???????????"???????????#!!h #???# #??? | | ???????????????????????#*!####### ####???# !#### | | ???????????????????????#!!###???# ^#??????#%%" # | | ??????################## #T#####^ #??????# *!### | | ??????# #??????#= [ ! | | ??????# #??????# =| | | ????#"! ### #????#### ###" | | ????#!!!???# ######################???## # | | ????#"!????# #???????????????????????#### # # | | ????#??????# #???????????????????????# | | ???????????# #??????????????????????### | | ???????????# #??????????????????????# # | | ???????????# #???????????????????????# | | ???????????# #############??????????# | | ?###???????# ##""""""""""#??????????# # | | ?# ???????# ##"!!!!!!"""#??????????# | | ?# #???????# ## ""#??????????## | | ?# #??#????# ## "#???????????## | | ?# #??# ???# ## !"#???????????## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Resistance: TH 25 Core Shielding 30 Evasion (%) 56 Targeting Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 2 Salvage Targeting 3 Authchip Count 3 Item Schematics ----------------- Plasma Cutter | -9/Materials | Extracted Shield Generator | -9/Materials | Hacked Imp. EM Shotgun | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Point Defense System | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Y-45 Defender | -9/Materials | Hacked R-06 Scavenger | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ M-13 Machinist | x1 | -7/Factory Y-45 Defender | x2 | -7/Factory | Authchip Imp. KE Penetrator | x1 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageReflectiveBrace Manual? 0 Play Time 03:49:42 Cumulative 1073.5 hours Start 2023.09.24 @ 20:18:34 End 2023.09.25 @ 00:49:37 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 444 Rogue 444 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14a779a6-0a64-483d-88b5-93dd015bee33