Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 22:34:24 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (0) 0 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 0 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 209/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -11/Scrapyard Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ None Favorites ----------- Power None Propulsion None Utility None Weapon None Build | -11 ------- Run | Scr Slots Evolved . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Parts Attached . | . Power . | . Engine . | . Core . | . Reactor . | . Propulsion . | . Treads . | . Leg . | . Wheel . | . Hover . | . Flight . | . Utility . | . Device . | . Storage . | . Processor . | . Hackware . | . Protection . | . Artifact . | . Weapon . | . Energy Gun . | . Energy Cannon . | . Ballistic Gun . | . Ballistic Cannon . | . Launcher . | . Special Weapon . | . Impact Weapon . | . Slashing Weapon . | . Piercing Weapon . | . Special Melee Weapon . | . Unidentified Prototypes . | . Parts Lost . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Highest Loss Streak . | . Average Slot Usage (%) . | . Naked Turns . | . Heaviest Build . | . Greatest Support 3 | 3 Greatest Overweight (x) . | . Average Overweight (x) . | . Largest Inventory Capacity 4 | 4 Average Capacity 4 | 4 Most Carried . | . Average Carried . | . Final Capacity 4 | 4 Final Carried . | . Class Distribution -------------------- None Dominant Class ---------------- None Resources | -11 ----------- Run | Scr Matter Collected 109 | 109 Remotely . | . Salvage Created . | . Parts . | . Haulers Intercepted . | . Recyclers Shooed . | . Parts Field Recycled . | . Retrieved Matter . | . Parts Self-Destructed . | . Prevented . | . Kills | -11 ------- Run | Scr Combat Hostiles Destroyed . | . Classes Destroyed . | . Best Kill Streak . | . Combat Bots Only . | . Max Kills in Single Turn . | . Gunslinging . | . Exploded . | . Melee . | . Uniques/NPCs Destroyed . | . Combat | -11 -------- Run | Scr Damage Taken 258 | 258 Core 258 | 258 Absorbed by Shields . | . Core Remaining (%) . | . Volleys Fired . | . Largest . | . Hottest . | . Shots Fired . | . Gun . | . Cannon . | . Launcher . | . Special . | . Kinetic . | . Thermal . | . Explosive . | . Electromagnetic . | . Robot Hit Streak . | . Robot Miss Streak . | . Penetration Max . | . Secondary Targets . | . Shots Hit Robots . | . Core Hits . | . Critical Hits . | . Critical Kills . | . Critical Parts Destroyed . | . Melee Attacks . | . Impact . | . Slashing . | . Piercing . | . Sneak Attacks . | . Combat Hostiles . | . Follow-up Attacks . | . Damage Inflicted 162 | 162 Guns . | . Cannons . | . Explosions . | . Melee . | . Ramming 162 | 162 Kinetic . | . Thermal . | . Explosive . | . Electromagnetic . | . Impact . | . Slashing . | . Piercing . | . Highest Corruption 23 | 23 Average Corruption 15 | 15 Corruption Purged . | . Effects 1 | 1 Heat Flow Errors 1 | 1 Overload Shots . | . Overflow Damage . | . Projectiles . | . Explosions . | . Melee . | . Knockbacks . | . Impact . | . Kinetic . | . Secondary . | . Self-Inflicted Damage 162 | 162 Shots . | . Rammed . | . Targets Rammed . | . Kicked . | . Crushed . | . Highest Temperature 223 | 223 Average Temperature 123 | 123 Received Heat Transfer . | . Siege Activations . | . Robots Corrupted . | . Combat Hostiles . | . Parts Fried . | . Impact Corruptions . | . Robots Melted . | . Combat Hostiles . | . Parts Melted . | . Heat Transferred . | . Parts Sabotaged . | . Parts Stolen . | . Parts Stripped . | . Power Chain Reactions . | . Missiles Intercepted . | . Alert | -11 ------- Run | Scr Peak Influence . | . Initial . | . Average . | . Maximum Alert Level . | . Low Security (%) 100 | 100 Level 1 . | . Level 2 . | . Level 3 . | . Level 4 . | . Level 5 . | . High Security . | . Max Security . | . Squads Dispatched . | . Investigation . | . Extermination . | . Reinforcement . | . Assault . | . Garrison . | . Intercept . | . Construction Impeded . | . Haulers Reinforced . | . Stealth | -11 --------- Run | Scr Distress Signals . | . Communications Jammed . | . Distress Signals . | . Times Spotted . | . Peak Tracking Total . | . Tactical Retreats . | . Traps | -11 ------- Run | Scr Traps Triggered . | . Indirectly . | . Trap Hack Attempts . | . Triggered . | . Disarmed . | . Reprogrammed . | . Reused . | . Traps Extracted . | . Installed . | . Triggered . | . Machines | -11 ---------- Run | Scr Machines Disabled . | . Max in Single Turn . | . Machines Sabotaged . | . Garrisons Compromised . | . Overloaded Fab Kills . | . Fab Network Shutdowns . | . Hacking | -11 --------- Run | Scr Machines Accessed . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Total Hacks . | . Successful . | . Failed . | . Catastrophic . | . Database Lockouts . | . Manual . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Terminal Hacks . | . Fabricator Hacks . | . Repair Station Hacks . | . Recycling Unit Hacks . | . Scanalyzer . | . Garrison Access Hacks . | . Unauthorized Hacks . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Data Cores Recovered . | . Used . | . Hacking Detections . | . Full Trace Events . | . Feedback Events . | . Feedback Blocked . | . Robot Schematics Acquired . | . Robots Built . | . Matter . | . Time . | . Total Robot Build Rating . | . Part Schematics Acquired . | . Parts Built . | . Matter . | . Time . | . Total Part Build Rating . | . Parts Repaired . | . Time . | . Parts Recycled . | . Recycled Matter . | . Retrieved Matter . | . Retrieved Components . | . Parts Scanalyzed . | . Part Schematics Acquired . | . Parts Damaged . | . Bothacking | -11 ------------ Run | Scr Used RIF Installer . | . Robots Hacked . | . Non-combat . | . Combat . | . Robot Hacks Applied . | . Relay Couplers Released . | . Robots Rewired . | . Allies Hacked . | . Hacks Repelled . | . Allies | -11 -------- Run | Scr Total Allies . | . Largest Group . | . Highest-Rated Group . | . Highest-Rated Ally . | . Total Orders . | . Ally Attacks . | . Total Damage . | . Kills . | . Allies Corrupted . | . Allies Melted . | . Intel | -11 ------- Run | Scr Robot Analysis Total . | . Derelict Logs Recovered . | . Drone Launches . | . Drone Recoveries . | . Exploration | -11 ------------- Run | Scr Turns Passed 32 | 32 Spaces Moved 11 | 11 Core 11 | 11 Treads . | . Legs . | . Wheels . | . Hover . | . Flight . | . Fastest Speed 50 | 50 Average Speed 50 | 50 Slowest Speed 50 | 50 Overloaded Moves . | . Propulsion Burnouts . | . Robots Hopped . | . Cave-ins Triggered . | . Exploration Rate (%) 3 | 3 Regions Visited . Branch Regions . Pre-discovered Areas . | . Known Exits Taken . | . Unknown Exits Taken . | . Scrap Searched . | . Spaces Dug . | . Terrain Destroyed . | . Melee . | . Projectile . | . AOE . | . Terrain Rammed 27 | 27 Walls Destroyed . | . Machines Disabled . | . Actions | -11 --------- Run | Scr Total 37 | 37 Wait . | . Move 11 | 11 Hop . | . Pick Up . | . Fast Attach . | . Attach . | . Detach . | . Swap . | . Drop . | . Fire . | . Melee . | . Ram 26 | 26 Kick . | . Crush . | . Escape Stasis . | . Rewire . | . Trap . | . Miscellaneous . | . Route ------- -11/Scrapyard (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | System corruption reached 10% 22 | -11/Scrapyard | Core integrity fell below 50% 29 | -11/Scrapyard | Core integrity fell below 20% 33 | -11/Scrapyard | Core destroyed Last Messages --------------- 00020_ Rammed Earth. 00020_ Destabilizing: System corrupted (+2). 00020_ Destabilizing: System corrupted (+1). 00021_ Rammed Earth. 00022_ Destabilizing: System corrupted (+2). 00023_ Rammed Earth. 00023_ Destabilizing: Core damaged (-2). 00024_ Rammed Earth. 00024_ Destabilizing: System corrupted (+1). 00025_ Rammed Earth. 00025_ Destabilizing: Core damaged (-7). 00025_ Destabilizing: Core damaged (-12). 00026_ Rammed Earth. 00027_ Destabilizing: Core damaged (-12). 00028_ Rammed Earth. 00031_ Destabilizing: Core damaged (-12). 00032_ Rammed Earth. 00032_ Destabilizing: System corrupted (+1). 00033_ Rammed Earth. 00033_ Destabilizing: Core damaged (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##########???????????????? | | ????????????????????????# #???????? ??????? | | ????????????????????????# [ #?????? % ????? | | ????????????????????????# = ##### ???? | | ????????????????????????#@ == = ???? | | ????????????????????????#!r* [ % ???? | | ????????????????????????# *[ ##### < ???? | | ????????????????????????# == #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 5 Energy Capacity 100 Matter Stores 209 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 ---------- Run | Scr Slots Evolved . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Parts Attached . | . Parts Lost . | . Damage Taken . | . Core . | . Player 2/Cogmind (%) . | . Absorbed by Shields . | . Damage Inflicted . | . Player 2/Cogmind (%) . | . Combat Hostiles Destroyed . | . Player 2/Cogmind (%) . | . Game ------ Seed ExperimentalReactionWheel Manual? 0 Play Time 00:02:08 Cumulative 302.7 hours Start 2020.09.28 @ 22:33:06 End 2020.09.28 @ 22:34:24 Sessions 0 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 168 Rogue 11 Adventurer 52 Explorer 105 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 61 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: e5f70bc8-a94a-49da-8b9d-9b76f80b9edb