Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 17:43:08 Player: Ry4n Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (2628) 2628 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 5194 Bonus ------- High Alert Combat Kills 256 Cogmind --------- Core Integrity 0/550 Matter 274/300 Energy 78/160 System Corruption 9% Temperature Cool (0) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Improved Assault Rifle > --- INVENTORY (20) --- Light Deuterium Engine Titanium Leg Titanium Leg Large Storage Unit Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator Hardlight Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Improved Targeting Computer > --- WEAPON ----------- Shotgun Minigun Mini Grenade Launcher > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Nuclear Core Titanium Leg Titanium Leg Improved VTOL Module Large Storage Unit Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator Hardlight Generator Shotgun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Matter Pod Device Improved Terrain Scanner Storage Large Matter Pod Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 68 | 8 11 4 12 33 Power 10 | 1 3 . 1 5 Engine 9 | 1 3 . 1 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 20 | 4 . 2 7 7 Treads 3 | . . . 3 . Leg 17 | 4 . 2 4 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 4 1 1 5 Device 1 | 1 . . . . Storage 4 | . 1 . 1 2 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 5 | . 3 1 . 1 Artifact . | . . . . . Weapon 26 | 2 4 1 3 16 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 20 | 1 4 1 2 12 Ballistic Cannon . | . . . . . Launcher 5 | . . . 1 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 20 | . . 4 1 15 Power 2 | . . . . 2 Propulsion 9 | . . 3 1 5 Utility 2 | . . . . 2 Weapon 7 | . . 1 . 6 Highest Loss Streak 5 | . . 2 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 98 93 73 88 Engine 10 | . 14 14 11 8 Treads 1 | . . . 7 . Leg 24 | . 28 22 10 29 Storage 15 | . 1 14 20 16 Processor 3 | . . . . 7 Protection 5 | . 18 14 1 . Ballistic Gun 21 | . 27 27 15 21 Launcher 3 | . . . 6 3 Peak Build Rating 33 | 8 12 11 22 33 Average Rating 17 | 5 11 10 10 25 On Entrance 10 | . 8 11 9 22 Naked Turns . | . . . . . Heaviest Build 61 | 8 31 31 29 61 Greatest Support 68 | 20 20 20 68 68 Greatest Overweight (x) 20 | . 1 10 8 20 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 5 10 10 10 20 Average Capacity 13 | 5 5 10 10 19 Most Carried 20 | 2 5 5 10 20 Average Carried 8 | . 4 4 7 13 Final Capacity 20 | 5 10 10 10 20 Final Carried 12 | 2 5 5 9 12 Class Distribution -------------------- 61% | Mutant 36% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2677 | 310 398 255 336 1378 Remotely . | . . . . . Salvage Created 2890 | 94 446 304 397 1649 Parts 193 | 5 21 35 27 105 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 5 | . 3 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 69 | 1 8 14 7 39 Guns 55 | 1 8 14 3 29 AOE 14 | . . . 4 10 Classes Destroyed 12 | 3 3 1 2 3 Worker 8 | 1 . . 1 6 Builder 6 | . 1 1 2 2 Tunneler 2 | 1 . 1 . . Hauler 2 | . . . . 2 Recycler 2 | . . . 1 1 Operator 1 | . 1 . . . Watcher 8 | . 2 . 1 5 Swarmer 22 | . . 12 . 10 Grunt 35 | 1 8 2 3 21 Duelist 1 | . . . . 1 Sentry 9 | . . . 4 5 Specialist 2 | . . . . 2 Best Kill Streak 8 | 1 2 8 6 6 Combat Bots Only 6 | 1 2 6 3 4 Max Kills in Single Turn 4 | 1 2 2 3 4 Gunslinging 1 | . . 1 . . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 377 | 5 43 124 33 172 Missed 103 | 1 12 31 11 48 Damage Taken 4518 | 43 360 806 429 2880 Core 855 | 21 57 113 107 557 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 105 | . . . . 105 Core Remaining (%) 62 | 91 . 23 73 . Volleys Fired 204 | 10 36 36 20 102 Largest 3 | 2 2 2 2 3 Hottest 81 | 60 46 46 56 81 Shots Fired 451 | 20 72 69 40 250 Gun 419 | 20 72 69 31 227 Cannon . | . . . . . Launcher 32 | . . . 9 23 Special . | . . . . . Kinetic 409 | 10 72 69 31 227 Thermal . | . . . . . Explosive 32 | . . . 9 23 Electromagnetic 10 | 10 . . . . Robot Hit Streak 22 | 5 8 10 22 17 Robot Miss Streak 6 | 2 2 6 3 5 Penetration Max . | . . . . . Secondary Targets 6 | . . 5 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 300 | 11 47 35 31 176 Core Hits 174 | 4 17 18 24 111 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6379 | 165 719 672 685 4138 Guns 4478 | 165 719 672 296 2626 Cannons . | . . . . . Explosions 1861 | . . . 380 1481 Melee . | . . . . . Ramming 40 | . . . 9 31 Kinetic 4389 | 76 719 672 296 2626 Thermal . | . . . . . Explosive 1861 | . . . 380 1481 Electromagnetic 89 | 89 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . . . . 36 Message Errors 9 | . . . . 9 Matter Fused 10 | . . . . 10 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Alerts 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 110 | . . . . 110 Projectiles . | . . . . . Explosions 110 | . . . . 110 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 620 | . . . 122 498 Shots 16 | . . . 4 12 Rammed 1 | . . . 1 . Targets Rammed 3 | . . . 1 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 257 | 14 159 257 28 256 Average Temperature 51 | 8 43 94 8 27 Received Heat Transfer 1215 | 24 195 123 126 747 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 904 | 30 197 291 248 904 Initial 54 | . 19 26 54 40 Average 247 | 19 88 200 102 413 Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 61 | 100 100 52 88 34 Level 1 20 | . . 47 11 26 Level 2 3 | . . . . 8 Level 3 13 | . . . . 30 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 . 2 7 Investigation 4 | . 1 . . 3 Extermination . | . . . . . Reinforcement 6 | . 1 . 2 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | 1 15 14 12 59 Peak Tracking Total 7 | 1 7 5 2 5 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 9 | . . . 1 8 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 12 | . 2 . 1 9 Terminals 10 | . 2 . . 8 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 6 . 3 25 Successful 21 | . 5 . 1 15 Failed 13 | . 1 . 2 10 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 6 | . . . . 6 Terminals 24 | . 6 . . 18 Fabricators . | . . . . . Repair Stations 7 | . . . . 7 Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 5 . . 12 Record 11 | . 1 . . 10 Emergency Access Points 1 | . . . . 1 Recycling Unit Index 1 | . 1 . . . Alert Level 2 | . 1 . . 1 Locate Traps 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 . . 6 Full Trace Events 3 | . . . . 3 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 51 | . . . . 51 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4537 | 393 599 610 876 2059 Spaces Moved 2116 | 302 278 239 352 945 Core 75 | 32 . 1 10 32 Treads 130 | . . . 130 . Legs 1911 | 270 278 238 212 913 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 130 122 Average Speed 166 | 112 150 212 216 159 Slowest Speed 1050 | 120 190 550 450 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 34 | 7 32 36 25 72 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 234 | . . . 64 170 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 233 | . . . 64 169 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2788 | 337 407 286 437 1321 Wait 253 | 4 54 5 22 168 Move 2112 | 301 277 238 351 945 Hop . | . . . . . Pick Up 82 | 10 15 3 16 38 Fast Attach . | . . . . . Attach 50 | 8 6 3 12 21 Detach 21 | 2 3 . 7 9 Swap 18 | . 5 1 . 12 Drop 45 | 2 11 . 8 24 Fire 204 | 10 36 36 20 102 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 92 | -11/Scrapyard | Discovered new exit (range 8) 394 | -11/Scrapyard | Entered Materials 395 | -10/Materials | Build established: Mutant 809 | -10/Materials | Discovered new exit (range 8) 822 | -10/Materials | Discovered new exit (range 16) 993 | -10/Materials | Entered Mines 1093 | -10/Mines | Core integrity fell below 50% 1177 | -10/Mines | Discovered new exit (range 5) 1289 | -10/Mines | Discovered new exit (range 5) 1368 | -10/Mines | Learned Materials terminal intel 1603 | -10/Mines | Entered Materials 1603 | -9/Materials | Evolved 2 slots: Propulsion x2 1604 | -9/Materials | Loaded intel: 11 terminal locations 2354 | -9/Materials | Discovered new exit (range 16) 2479 | -9/Materials | Entered another Materials area 2479 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2851 | -8/Materials | Build established: Gunner 3049 | -8/Materials | Repaired Imp. Assault Rifle? 3890 | -8/Materials | Crushed by falling debris 3921 | -8/Materials | Lost 3 parts (1n1u1w) 4155 | -8/Materials | Lost 5 parts (3n2w) 4263 | -8/Materials | Crushed by falling debris 4263 | -8/Materials | Core integrity fell below 50% 4479 | -8/Materials | First assault squad dispatched 4504 | -8/Materials | Core integrity fell below 20% 4538 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- System corrupted: Matter fused (-5). K-01 Serf collects debris. KY&0T9:1WR2IRS78I62H2OYHJ/W4NYR9IQLDJ ALERT: Significant disruption in Zone 5F, assault force dispatched. [Achievement: Significant Disruption] K-01 Serf collects debris. X-57 Shotgunner destroyed. IV<9ORO%U2:VVBCBMEBFG Imp. Assault Rifle destroyed. Lgt. Angular Momentum Engine destroyed. X-57 Shotgunner destroyed. Acquired 32 matter. System corrupted: Matter fused (-8). C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. Shotgun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ????????????????????????????######## | | ????????????????????????????# # | | ????????????????????????????# + | | ????????????????????????????# """ # | | ????????????????????????????# """ # | | ????????????????????????????# """ # | | ????????????H???????????????# [# | | ???????????????????????############# | | ?????????????????# | | ???????????????????????############# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ??###########???#???????????######## | | ??# #??? ???? | | ??#/ #?? #???????????######### | | ??# ! #?? #???????????????????# | | ??# ### ###?????????????????# | | ???#+###+#### #???"?????????????# | | ???# ###!= # """ ???????###### | | ???# [!lgg ; """ ???????+ | | ???# ! ###@l # #??????###### | | ???# ! ##?#! #?????????????????# | | ???# !#??###+###??????????######## | | ???# #?????????????????# | | ???# #?????????????????# ##### | | ???# #??????????????????????#####+ | | ???# #??????????????????????+ | | ???# #######????????????????# = | | ???# # ! #????????????????#! | | ???# # #????????????????# | | #### # """ #????????????????# """ | | # # # """ #????????????????# """ | | # == # """ #????????????????# """ | | ## # ##### #????????????????# | | # #=#[=#** #???????????????####### | | # ## #=[#%==** #???????????????# =# | | ##/## ## ** +???????????????# !*=# | | # ] ** #???????????????#! ! + | | # "%"#???????????????# # | | # " #######?????????# #* | | # ## #?????????######! | | # # #?????? ????## | | + #?????+ #???# | | # #?????# #???# | | #%! #?????# #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 399 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Hey, That's Mine! Let's See Who's Tougher Librarian Loot Pinata Novice Programmer Remodeling Risk Taker Significant Disruption Unlikely Earthworm Challenges ------------ None Game ------ Seed SalvagingEncryptedScythe Manual? 0 Play Time 01:25:21 Cumulative 2.0 hours Start 2024.09.04 @ 16:05:02 End 2024.09.04 @ 17:43:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 559b5f5a-c102-4308-aeef-eba55e698336