Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 23:58:09 Player: most_lamentable Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1526) 1526 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 5288 Bonus ------- Follower Combat Kills 107 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 74/100 System Corruption 16% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Active Sensor Suite Weapon Shielding > --- WEAPON (4) ------- Axe > --- INVENTORY (20) --- Light Angular Momentum Engine Aluminum Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Seismic Detector Weapon Cycler Improved Utility Shielding Experimental Utility Shielding Graphene Brace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Cooled Pulse Rifle Heavy Plasma Cannon Hypervelocity Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Fusion Compressor Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Insulated Plating Hypervelocity Gauss Rifle Axe [Rating: 59] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Hypervelocity Gauss Rifle Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . 1 1 2 . Weapon 2 | . . . . 1 1 . . Parts Attached 77 | 6 4 1 4 14 9 28 11 Power 9 | 1 1 . . 1 1 4 1 Engine 7 | 1 . . . 1 1 3 1 Core 2 | . 1 . . . . 1 . Reactor . | . . . . . . . . Propulsion 22 | 2 2 . 2 6 2 6 2 Treads 2 | . 2 . . . . . . Leg 20 | 2 . . 2 6 2 6 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 1 1 . 5 1 8 5 Device 8 | . 1 1 . 1 1 3 1 Storage 3 | 1 . . . 2 . . . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 9 | . . . . 2 . 3 4 Artifact . | . . . . . . . . Weapon 24 | 2 . . 2 2 5 10 3 Energy Gun 7 | 1 . . . . 4 1 1 Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 12 | 1 . . 2 2 . 6 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 1 Parts Lost 34 | . . . . . . 15 19 Power 2 | . . . . . . . 2 Propulsion 12 | . . . . . . 6 6 Utility 8 | . . . . . . 2 6 Weapon 12 | . . . . . . 7 5 Highest Loss Streak 16 | . . . . . . 7 16 To Critical Strikes 1 | . . . . . . . 1 Average Backups 14 | 4 6 8 7 13 19 18 15 Power 1 | . 1 1 1 1 1 3 1 Propulsion 5 | 1 4 6 4 6 9 6 1 Utility 5 | . . . . 3 6 6 11 Weapon 1 | 2 1 1 2 2 2 2 . Tool/Special . | . . . . . . . . Unused Backups 20 | . 3 . . 3 3 5 6 Power 6 | . . . . 1 1 3 1 Propulsion 3 | . 2 . . . . 1 . Utility 7 | . . . . 1 1 . 5 Weapon 4 | . 1 . . 1 1 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 87 100 99 99 99 96 86 Engine 6 | . 11 . . 8 7 5 5 Core 1 | . 2 14 11 . . . . Treads 1 | . 11 . . . . . . Leg 26 | . 16 28 43 36 30 25 21 Device 11 | . 2 14 11 7 6 17 12 Storage 8 | . 14 14 11 9 7 6 6 Processor 3 | . . . . . . 4 12 Protection 7 | . . . . 10 15 9 6 Energy Gun 6 | . 14 14 1 . 26 3 2 Energy Cannon 2 | . . . . . . 2 5 Ballistic Gun 13 | . 14 14 20 27 2 13 5 Peak Build Rating 59 | 6 9 9 14 25 40 59 54 Average Rating 35 | 3 6 9 13 21 37 52 46 On Entrance 19 | . 6 9 9 14 24 40 54 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 85 | 14 15 15 17 68 76 85 72 Greatest Support 70 | 20 40 20 40 47 47 70 50 Greatest Overweight (x) 17 | 1 . . . 1 1 1 17 Average Overweight (x) . | . . . . . 1 . 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 Average Capacity 16 | 7 8 8 8 16 20 20 20 Most Carried 20 | 8 8 8 8 20 20 20 20 Average Carried 15 | 4 6 8 7 14 19 18 17 Final Capacity 20 | 8 8 8 8 20 20 20 20 Final Carried 20 | 6 8 8 8 20 20 20 12 Class Distribution -------------------- 30% | Tank 26% | Mutant 17% | Gunner 14% | Scavenger-Mutant 7% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Matter Collected 1576 | 206 192 14 45 297 38 614 170 Remotely . | . . . . . . . . Salvage Created 1703 | . 192 . . 312 38 596 565 Parts 80 | . 16 . . 16 . 31 17 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . 3 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 24 Prevented 1 | . . . . . . . 1 Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 33 | . 5 . . 5 . 12 11 Melee 3 | . . . . . . 3 . Guns 18 | . 5 . . 5 . 3 5 Cannons 10 | . . . . . . 5 5 Classes Destroyed 8 | . 1 . . 1 1 4 1 Hauler 1 | . . . . 1 . . . Watcher 1 | . . . . . 1 . . Swarmer 6 | . . . . . . 3 3 Grunt 21 | . 5 . . 5 . 5 6 Brawler 3 | . . . . . . 2 1 Duelist 1 | . . . . . . . 1 Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Best Kill Streak 4 | . 2 . . 2 1 2 4 Combat Bots Only 4 | . 2 . . 2 . 2 4 Max Kills in Single Turn 1 | . 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Hostile Shots Fired 411 | . 17 . 4 19 . 213 158 Missed 91 | . 4 . . 2 . 50 35 Hits 320 | . 13 . 4 17 . 163 123 Melee 15 | . . . . . . 1 14 Projectile 305 | . 13 . 4 17 . 162 109 Critical Strikes 9 | . . . 1 . . 1 7 Damage Taken 5806 | . 152 . 61 264 . 2877 2452 Core 969 | . 50 . . 49 . 282 588 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 115 | . . . . . . 96 19 Regen/Repaired (Parts) 20 | . . . 20 . . . . Core Remaining (%) 94 | 100 . 80 100 91 100 . . Volleys Fired 105 | . 14 . 2 18 2 28 41 Largest 4 | . 2 . 2 3 4 4 3 Hottest 220 | . 70 . 46 69 220 187 163 Shots Fired 232 | . 26 . 4 54 8 79 61 Gun 167 | . 26 . 4 54 8 38 37 Cannon 65 | . . . . . . 41 24 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 130 | . 14 . 4 54 . 39 19 Thermal 96 | . 12 . . . 2 40 42 Explosive . | . . . . . . . . Electromagnetic 6 | . . . . . 6 . . Robot Hit Streak 31 | . 8 . 4 12 3 31 12 Robot Miss Streak 4 | . 2 . 1 4 1 3 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 169 | . 18 . 3 34 5 65 44 Core Hits 75 | . 9 . . 13 2 32 19 Critical Kills 4 | . . . . . . 3 1 Critical Parts Destroyed 4 | . . . . . . 4 . Critical Strikes 13 | . . . . . 1 10 2 Burn 3 | . . . . . . 2 1 Meltdown 2 | . . . . . . 1 1 Destroy 6 | . . . . . . 6 . Corrupt 1 | . . . . . 1 . . Sever 1 | . . . . . . 1 . Melee Attacks 5 | . . . . . . 5 . Impact . | . . . . . . . . Slashing 5 | . . . . . . 5 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3579 | . 241 . 44 511 155 1562 1066 Guns 1733 | . 241 . 44 511 155 379 403 Cannons 1657 | . . . . . . 994 663 Explosions . | . . . . . . . . Melee 108 | . . . . . . 108 . Ramming 81 | . . . . . . 81 . Kinetic 1275 | . 115 . 44 511 . 446 159 Thermal 1981 | . 126 . . . 21 927 907 Explosive . | . . . . . . . . Electromagnetic 134 | . . . . . 134 . . Impact . | . . . . . . . . Slashing 108 | . . . . . . 108 . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . . 6 16 Average Corruption 6 | . . . . . . 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . . . . 13 19 Message Errors 10 | . . . . . . 3 7 Matter Fused 7 | . . . . . . 2 5 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 3 | . . . . . . 1 2 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 90 | . . . . . . 59 31 Projectiles 90 | . . . . . . 59 31 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . . 5 . Impact . | . . . . . . . . Kinetic 4 | . . . . . . 4 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 19 | . . . . . . 19 . Kicked 19 | . . . . . . 19 . Crushed . | . . . . . . . . Highest Temperature 282 | . 93 . 31 125 282 . 21 Average Temperature 52 | . 38 . 12 38 148 . 21 Received Heat Transfer 1014 | . 84 . 36 153 . 240 501 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 6 | . . . . . . 2 4 Heat Transferred 3667 | . 370 . . . 37 1618 1642 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 144 | . 80 20 35 89 18 144 . Initial 20 | . . 20 . 5 18 . . Average 28 | . 26 10 5 36 1 40 . Influence Increases 1197 | . 165 . 35 269 7 481 240 Destroy 0b10 Robot/C 720 | . 100 . 20 140 . 240 220 Destroy 0b10 Robot/NC 10 | . . . . 5 5 . . Destroy Leader 134 | . 20 . 10 32 2 50 20 Allied During Kill 21 | . . . 5 16 . . . Successful Hack 14 | . 14 . . . . . . Disable Machine 30 | . 15 . . 15 . . . Destroy Structure 13 | . 1 . . 1 . 11 . Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 240 | . . . . 60 . 180 . Influence Decreases 1197 | . 112 53 20 241 50 361 360 Entered New Map 113 | . . 33 . 10 25 . 45 Time Decay 792 | . 112 20 20 171 25 231 213 Lost Part 232 | . . . . . . 130 102 Lost Ally 60 | . . . . 60 . . . Squads Dispatched 10 | . 2 . 1 2 1 4 . Investigation 3 | . 1 . . 2 . . . Extermination 2 | . . . . . 1 1 . Reinforcement 5 | . 1 . 1 . . 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 8 . 2 13 1 26 20 Peak Tracking Total 9 | . 3 . 1 4 1 6 9 Tactical Retreats 10 | . . . . 3 . 7 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Traps Triggered 3 | . 1 . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Disabled 2 | . 1 . . 1 . . . Max in Single Turn 1 | . 1 . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Accessed 7 | . 1 . 2 2 1 . 1 Terminals 4 | . 1 . 1 1 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 1 . 4 4 1 . 5 Successful 11 | . 1 . 3 2 . . 5 Failed 4 | . . . 1 2 1 . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 5 | . 1 . 2 1 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 3 | . . . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 . 1 . . . 5 Record 5 | . . . . . . . 5 Terminal Index 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Reject 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 1 2 1 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 3 . . . Highest-Rated Group 40 | . . 40 40 40 . . . Highest-Rated Ally 16 | . . 16 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 29 | . . . 6 23 . . . Total Damage 330 | . . . 81 249 . . . Kills 3 | . . . 1 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Active Infowar (turns) 1606 | . . 32 180 190 353 843 8 Sensors 1196 | . . . . . 353 843 . A.S.S. 8 | . . . . . . . 8 Seismic 402 | . . 32 180 190 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Turns Passed 3358 | 64 471 58 180 430 354 1213 588 Spaces Moved 1351 | 42 160 45 103 195 143 430 233 Core 11 | 9 . . . . . . 2 Treads 9 | . 9 . . . . . . Legs 1331 | 33 151 45 103 195 143 430 231 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 190 Average Speed 168 | 112 122 120 120 163 191 186 198 Slowest Speed 900 | 120 160 120 120 192 192 192 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 16 | 3 29 13 14 21 3 10 36 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 11 | . . . . . . 8 3 Melee . | . . . . . . . . Projectile 11 | . . . . . . 8 3 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total 2233 | 59 411 49 157 277 219 761 300 Wait 525 | . 210 3 42 23 44 199 4 Move 1344 | 41 159 44 102 194 142 429 233 Hop . | . . . . . . . . Pick Up 89 | 12 10 . 5 18 11 28 5 Fast Attach 4 | . . 1 . 1 . 1 1 Attach 40 | 6 1 . 2 1 2 16 12 Detach 1 | . . . . . . . 1 Swap 52 | . 9 . 2 12 9 17 3 Drop 49 | . 8 1 2 10 9 19 . Fire 105 | . 14 . 2 18 2 28 41 Melee 5 | . . . . . . 5 . Ram . | . . . . . . . . Kick 19 | . . . . . . 19 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 12) 536 | -10/Materials | Entered Mines 553 | -10/Mines | Learned Materials machine intel 579 | -10/Mines | Discovered new exit (range 3) 586 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 594 | -10/Mines | Entered Materials 594 | -9/Materials | Accompanied by 3 allies 594 | -9/Materials | Evolved 2 slots: Propulsion x2 595 | -9/Materials | Loaded intel: 60 machine locations 692 | -9/Materials | Repaired Particle Gun 753 | -9/Materials | Discovered new exit (range 15) 774 | -9/Materials | Entered another Materials area 774 | -8/Materials | Accompanied by 3 allies 774 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1168 | -8/Materials | Discovered new exit (range 4) 1204 | -8/Materials | Entered Factory 1204 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1543 | -7/Factory | Build established: Tank 1548 | -7/Factory | Discovered new exit (range 5) 1558 | -7/Factory | Entered another Factory area 1558 | -6/Factory | Evolved 2 slots: Utility x2 2141 | -6/Factory | Lost 7 parts (2n1u4w) 2486 | -6/Factory | Build established: Gunner 2719 | -6/Factory | Lost 5 parts (2n3w) 2737 | -6/Factory | Found Prototype Device 2757 | -6/Factory | Discovered new exit (range 6) 2771 | -6/Factory | Entered Lower Caves 2965 | -6/Lower Caves | Build established: Scavenger-Mutant 3157 | -6/Lower Caves | Learned Extension emergency access door positions 3157 | -6/Lower Caves | Learned Factory stockpile data 3157 | -6/Lower Caves | Learned Armory stockpile data 3277 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3303 | -6/Lower Caves | Core integrity fell below 50% 3318 | -6/Lower Caves | System corruption reached 10% 3343 | -6/Lower Caves | Core integrity fell below 20% 3351 | -6/Lower Caves | Identified Active Sensor Suite 3359 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03332_ Spear destroyed. 03333_ Mak. Laser destroyed. 03333_ Penetrated by Slug. 03337_ Lgt. Angular Momentum Engine destroyed. 03340_ Aluminum Leg destroyed. 03340_ Acquired Aluminum Leg. 03341_ :NR2E9J7X>JIGXJB=ZJM 03345_ Penetrated by Slug. 03346_ Lgt. Treads fries itself beyond repair. 03346_ Cryofiber Web destroyed. 03347_ Critical hit (Burn: +37). 03348_ Penetrated by Slug. 03348_ Insulated Plating destroyed. 03351_ Identified Active Sensor Suite. [Achievement: Some Acronyms Are Better Than Others] 03354_ Penetrated by Slug. 03356_ System corrupted: Matter fused (-8). 03357_ Penetrated by Slug. 03357_ Mak. Light Armor Plating destroyed. 03359_ Penetrated by Slug. 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" """ ## ;#??????????g????????## | | ????????????#" " "" ###### #?????????l?????????# | | ????????????# #?????# #??????????????????# | | ????????????#? #??????##??????????????????## | | ?????????????#########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 25 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 250 Resistance: EM 15 Utility Shielding 90 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 73% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed sneedsfeedandseed Manual? 1 Play Time 01:01:18 Cumulative 31.3 hours Start 2025.12.03 @ 22:57:51 End 2025.12.03 @ 23:58:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 74x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31f2885c-b14c-4bf1-94d8-dd201fc69149