Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.22 @ 06:32:37 Player: ORION Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1426) 1426 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3336 Bonus ------- None Cogmind --------- Core Integrity 351/550 Matter 280/300 Energy 148/160 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY (10) --- Ion Engine Medium Storage Unit Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Plasma Cannon Plasma Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Medium Storage Unit Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Plasma Cannon Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 2 | . 1 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 36 | 7 1 3 25 Power 4 | 1 . . 3 Engine 2 | 1 . . 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 11 | 2 . 2 7 Treads 6 | 2 . 1 3 Leg 4 | . . . 4 Wheel . | . . . . Hover 1 | . . 1 . Flight . | . . . . Utility 9 | 2 . 1 6 Device . | . . . . Storage 2 | 1 . . 1 Processor 2 | . . . 2 Hackware . | . . . . Protection 5 | 1 . 1 3 Artifact . | . . . . Weapon 12 | 2 1 . 9 Energy Gun 4 | 1 . . 3 Energy Cannon 2 | . . . 2 Ballistic Gun 2 | 1 1 . . Ballistic Cannon 3 | . . . 3 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . . 7 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 3 | . . . 3 Average Slot Usage (%) 87 | . 85 99 79 Engine 7 | . 12 10 1 Core 2 | . . . 6 Treads 20 | . 25 30 9 Leg 3 | . . . 10 Hover 3 | . . 9 1 Storage 10 | . 12 10 8 Processor 4 | . . . 14 Protection 12 | . 12 20 8 Energy Gun 8 | . 12 10 3 Ballistic Gun 7 | . 10 10 1 Ballistic Cannon 1 | . . . 4 Launcher 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 43 | 19 20 21 43 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 9 | 6 . . 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 8 10 Average Capacity 8 | 7 8 8 9 Most Carried 10 | 5 8 7 10 Average Carried 6 | 3 7 6 7 Final Capacity 10 | 8 8 8 10 Final Carried 8 | 5 8 7 8 Class Distribution -------------------- 81% | Hacker-Mutant 10% | Scavenger-Mutant 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 915 | 253 41 150 471 Remotely . | . . . . Salvage Created 1756 | . 505 468 783 Parts 116 | . 40 32 44 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 7 9 15 Guns 21 | . 7 9 5 Cannons 10 | . . . 10 Classes Destroyed 12 | . 6 2 4 Worker 8 | . 7 . 1 Builder 3 | . . 1 2 Hauler 2 | . 1 . 1 Recycler 2 | . 1 1 . Operator 1 | . . . 1 Watcher 7 | . 3 1 3 Swarmer 4 | . 4 . . Grunt 21 | . 3 7 11 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 2 | . . 2 . Hunter 2 | . . . 2 Best Kill Streak 7 | . 7 4 7 Combat Bots Only 4 | . 2 2 4 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1445 | . 132 287 1026 Core 268 | . 20 49 199 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 92 87 . Volleys Fired 128 | . 33 38 57 Largest 3 | . 2 2 3 Hottest 160 | . 70 70 160 Shots Fired 260 | . 64 76 120 Gun 195 | . 64 76 55 Cannon 64 | . . . 64 Launcher 1 | . . . 1 Special . | . . . . Kinetic 144 | . 33 38 73 Thermal 115 | . 31 38 46 Explosive 1 | . . . 1 Electromagnetic . | . . . . Robot Hit Streak 52 | . 12 23 52 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 214 | . 50 64 100 Core Hits 102 | . 28 25 49 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3105 | . 538 756 1811 Guns 1927 | . 522 749 656 Cannons 984 | . . . 984 Explosions 131 | . . . 131 Melee . | . . . . Ramming 63 | . 16 7 40 Kinetic 1428 | . 171 333 924 Thermal 1483 | . 351 416 716 Explosive 131 | . . . 131 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 6 | . . 6 . Message Errors 4 | . . 4 . Data Loss (minor) 1 | . . 1 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 15 | . . . 15 Impact 1 | . . . 1 Kinetic 11 | . . . 11 Secondary 3 | . . . 3 Self-Inflicted Damage 10 | . . . 10 Shots . | . . . . Rammed 8 | . 3 . 5 Targets Rammed 12 | . 5 1 6 Kicked 1 | . . . 1 Crushed 3 | . 2 1 . Highest Temperature 697 | . 196 99 697 Average Temperature 135 | . 78 32 231 Received Heat Transfer 735 | . 105 225 405 Effects 26 | . . . 26 Shutdowns 4 | . . . 4 Energy Bleed 3 | . . . 3 Interference 6 | . . . 6 Matter Decay 2 | . . . 2 Short Circuit 4 | . . . 4 Damage (minor) 4 | . . . 4 Damage (major) 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 . 3 Heat Transferred 3893 | . 1036 1221 1636 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 334 | . 164 178 334 Average Influence 73 | . 40 77 121 Maximum Alert Level 1 | . . . 1 Low Security (%) 91 | 100 100 100 74 Level 1 8 | . . . 25 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . . 3 8 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 6 | . . 3 3 Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 10 16 22 Peak Tracking Total 4 | . 2 4 4 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 11 | . 6 2 3 Successful 10 | . 6 2 2 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 6 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 8 | . 6 2 . Record 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2909 | 206 1011 764 928 Spaces Moved 1525 | 115 566 403 441 Core 17 | 14 . . 3 Treads 1284 | 101 566 403 214 Legs 224 | . . . 224 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 159 | 167 160 160 155 Slowest Speed 500 | 350 160 160 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 9 67 30 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . . 2 Melee . | . . . . Projectile 1 | . . . 1 AOE 1 | . . . 1 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1760 | 126 612 446 576 Wait 16 | . 1 . 15 Move 1522 | 114 565 402 441 Hop . | . . . . Pick Up 21 | 5 5 2 9 Fast Attach 22 | 7 1 . 14 Attach 13 | . . 3 10 Detach 9 | . . . 9 Swap 1 | . . . 1 Drop 16 | . 2 . 14 Fire 128 | . 33 38 57 Melee . | . . . . Ram . | . . . . Kick 5 | . . . 5 Crush 7 | . 5 1 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 207 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Evolved 1 slot: Propulsion x1 303 | -10/Materials | Build established: Hacker-Mutant 399 | -10/Materials | Identified exit to Mines 399 | -10/Materials | Discovered exit to Mines (range 16) 1078 | -10/Materials | Discovered exit to Mines (range 9) 1186 | -10/Materials | Identified exit to Materials 1186 | -10/Materials | Discovered exit to Materials (range 5) 1218 | -10/Materials | Entered another Materials area 1218 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1958 | -9/Materials | Identified exit to Materials 1958 | -9/Materials | Discovered exit to Materials (range 11) 1982 | -9/Materials | Entered another Materials area 1982 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2111 | -8/Materials | Identified exit to Garrison 2116 | -8/Materials | Garrison activated, responded to threat 2235 | -8/Materials | Garrison activated, responded to threat 2281 | -8/Materials | Lost 3 parts (2n1w) 2910 | -8/Materials | Self-destructed Last Messages --------------- 02676_ Overheating: System interference. 02676_ Visual Processing Unit temporarily disabled. 02676_ Targeting Computer temporarily disabled. 02677_ Plasma Cannon permanently disabled. 02677_ Overheating: Short circuit. 02679_ Overheating: System interference. 02679_ Plasma Cannon temporarily disabled. 02679_ Dropped Broken Plasma Cannon. 02679_ U-05 Engineer builds a Door. 02679_ Dropped Plasma Cannon. 02683_ Overheating: Lgt. Treads damaged (-23). 02686_ Lgt. Treads permanently disabled. 02686_ Overheating: Short circuit. 02686_ Dropped Broken Lgt. Treads. 02701_ Acquired Aluminum Leg. 02709_ Acquired Broken Lgt. Treads. 02711_ Dropped Broken Lgt. Treads. 02717_ Acquired 49 matter. 02721_ Acquired 55 matter. 02722_ Acquired 17 matter. Map ----- +----------------------------------------------------+ | ??????????# """"" ## #??# | | ??????????# """"" ## #??# """" | | ??????????# """ ## #??# """" | | ??????????# % ## #??# " % | | ??????????# ## #??# = | | ????????###########+## #### !! | | ????????# % =% % ######## | | ????????# % =% #??????? | | ????????# #??????? | | ????????########## ######+####??????? | | ?????????????????# #???? ?????????? | | ?????????????????# #???? ?????????? | | ?????????????????# #???] ?????????? | | ?????????????????# #??? "T?????????? | | ?????????????????# #??# """????????? | | ?????????????????# #??# ????????? | | ?????????????????# #??######????????? | | ???????########### #????????????????? | | ???????# """"" # #????????????????? | | ???????# """"" # #??????????????? | | ???????#[ """"" # #????????????? | | ???????# # #??????????? #### | | ???????# / /# #?????????# ????? | | ???????# ! # #?????????#??????? | | ???????# ! # #????????????????? | | ???????# @ + #????????????????? | | ???????######/#### #????????????????? | | ???????????? #??# #????????????????? | | ???????????? #??# #????????????????? | | ???????????# #??# #????????????????? | | ???????????# #??# #????????????????? | | ???????????# #??# #????????????????? | | ??????????? ??# #????????????????? | | ??????????? Y ?? #????????????????? | | ??????????? ?? #????????????????? | | ??????????? ??+###????????????????? | | ??????????## #??????????????????????? | | ???????????# ???????????????????????? | | ???????????? ???????????????????????? | | ???????????? ???????????????????????? | | ???????????? ???????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Challenges ------------ None Game ------ Seed ORION Manual? 1 Play Time 01:01:23 Cumulative 12.1 hours Start 2020.05.21 @ 15:54:21 End 2020.05.22 @ 06:32:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 7 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fcdddd0-02d8-4310-b4d3-ce1267aa68e5