Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 23:48:47 Player: NQH Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (81) 405 Value Destroyed (2258) 2258 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (115) 115 TOTAL SCORE: 4398 Bonus ------- High Alert Combat Kills 115 Cogmind --------- Core Integrity 0/550 Matter 109/300 Energy 160/160 System Corruption 0% Temperature Cool (10) Movement Rolling (190) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Improved Sensor Array Improved Terrain Scan Processor Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Minigun > --- INVENTORY (25) --- Improved Ion Engine Cooled Ion Engine Light Angular Momentum Engine Heat Sink Heat Sink Advanced Heat Sink Improved Cooling System Huge Storage Unit Huge Storage Unit Advanced Weight Redist. System ECM Suite ECM Suite ECM Suite ECM Suite Assault Rifle Assault Rifle Light Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Improved Cooling System Huge Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Compact Wheel Armored Huge Wheel Improved Cooling System Improved Cooling System Huge Storage Unit Huge Storage Unit Advanced Weight Redist. System Improved Sensor Array ECM Suite ECM Suite ECM Suite ECM Suite Hardlight Generator Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Improved Datajack [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 83 | 8 9 12 54 Power 12 | 1 1 3 7 Engine 10 | 1 1 3 5 Core 2 | . . . 2 Reactor . | . . . . Propulsion 16 | 4 4 2 6 Treads 2 | . 2 . . Leg 2 | 2 . . . Wheel 12 | 2 2 2 6 Hover . | . . . . Flight . | . . . . Utility 38 | 1 1 5 31 Device 21 | . . 2 19 Storage 5 | 1 1 1 2 Processor 1 | . . . 1 Hackware . | . . . . Protection 11 | . . 2 9 Artifact . | . . . . Weapon 17 | 2 3 2 10 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 15 | . 3 2 10 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 32 | . 3 2 27 Power 5 | . 1 . 4 Propulsion 6 | . 1 1 4 Utility 14 | . . 1 13 Weapon 7 | . 1 . 6 Highest Loss Streak 10 | . 3 1 10 To Critical Strikes . | . . . . Average Backups 18 | 2 11 23 20 Power 2 | . 1 1 2 Propulsion 2 | 1 5 7 1 Utility 7 | . 2 4 9 Weapon 5 | . 2 9 5 Tool/Special . | . . . . Unused Backups 14 | 1 . 3 10 Power 2 | . . 1 1 Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon 7 | 1 . . 6 Tool/Special 1 | . . . 1 Average Slot Usage (%) 86 | . 76 91 88 Engine 5 | . 5 11 4 Core 2 | . . . 3 Wheel 16 | . 23 21 13 Device 18 | . . 12 24 Storage 12 | . 23 16 9 Processor 3 | . . . 4 Protection 8 | . . 7 10 Ballistic Gun 18 | . 19 22 17 Peak Build Rating 42 | 6 8 14 42 Average Rating 21 | 4 6 12 27 On Entrance 6 | . 4 8 14 Naked Turns . | . . . . Heaviest Build 182 | 11 92 182 122 Greatest Support 41 | 20 40 20 41 Greatest Overweight (x) 9 | 3 4 9 6 Average Overweight (x) 3 | . 3 4 3 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 23 | 7 19 25 25 Most Carried 25 | 6 18 25 25 Average Carried 19 | 2 11 23 20 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 5 18 25 18 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2384 | 224 334 352 1474 Remotely . | . . . . Salvage Created 3138 | . 324 712 2102 Parts 199 | . 19 49 131 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 4 | . 3 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 56 | . 6 13 37 Melee 1 | . 1 . . Guns 55 | . 5 13 37 Classes Destroyed 12 | . 4 4 4 Worker 8 | . . 2 6 Builder 4 | . . . 4 Tunneler 1 | . . . 1 Hauler 1 | . . 1 . Recycler 7 | . 2 . 5 Mechanic 1 | . . . 1 Operator 1 | . 1 . . Watcher 2 | . . 1 1 Swarmer 15 | . 3 . 12 Grunt 30 | . 3 8 19 Duelist 1 | . . . 1 Sentry 10 | . . 5 5 Best Kill Streak 8 | . 5 3 8 Combat Bots Only 6 | . 2 3 6 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 637 | . 96 68 473 Missed 189 | . 31 21 137 Hits 448 | . 65 47 336 Melee 19 | . . . 19 Projectile 429 | . 65 47 317 Critical Strikes 15 | . 1 . 14 Damage Taken 5923 | . 704 596 4623 Core 778 | . 110 114 554 Absorbed by Shields 440 | . . . 440 Core Remaining (%) 75 | 100 56 71 . Volleys Fired 274 | . 46 57 171 Largest 2 | . 2 2 2 Hottest 48 | . 40 40 48 Shots Fired 517 | . 68 114 335 Gun 517 | . 68 114 335 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 517 | . 68 114 335 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | . 12 11 14 Robot Miss Streak 7 | . 4 7 5 Penetration Max . | . . . . Secondary Targets 11 | . . 3 8 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 331 | . 39 70 222 Core Hits 161 | . 22 34 105 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 2 | . . 1 1 Destroy 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4535 | . 478 794 3263 Guns 4331 | . 431 794 3106 Cannons . | . . . . Explosions 138 | . . . 138 Melee . | . . . . Ramming 66 | . 47 . 19 Kinetic 4331 | . 431 794 3106 Thermal 138 | . . . 138 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 5 . . Message Errors 3 | . 3 . . Matter Fused 1 | . 1 . . Energy Discharges 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 30 | . . . 30 Projectiles . | . . . . Explosions 30 | . . . 30 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 103 | . 4 . 99 Shots 1 | . . . 1 Rammed 49 | . 45 . 4 Targets Rammed 49 | . 45 . 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 38 | . 33 11 38 Average Temperature 9 | . 10 7 9 Received Heat Transfer 2353 | . 354 240 1759 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . . . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 50 | 100 100 100 26 Level 1 6 | . . . 9 Level 2 42 | . . . 64 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 664 | . 80 122 664 Initial 40 | . . . 40 Average 295 | . 25 53 422 Influence Increases 1968 | . 180 364 1424 Destroy 0b10 Robot/C 1120 | . 120 260 740 Destroy 0b10 Robot/NC 125 | . 15 20 90 Destroy Leader 296 | . 30 84 182 Disable Machine 105 | . . . 105 Anti-Garrison Action 150 | . . . 150 Destroy Structure 37 | . . . 37 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 120 | . . . 120 Influence Decreases 1448 | . 178 268 1002 Entered New Map 60 | . . 2 58 Time Decay 1078 | . 158 246 674 Lost Part 310 | . 20 20 270 Squads Dispatched 14 | . 1 3 10 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault 2 | . . . 2 Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 101 | . 9 20 72 Peak Tracking Total 13 | . 3 4 13 Tactical Retreats 6 | . . . 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . . . 8 Max in Single Turn 6 | . . . 6 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . . . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 4 | . . . 4 Successful . | . . . . Failed 4 | . . . 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 4 | . . . 4 Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1235 | . . . 1235 Sensors 1002 | . . . 1002 Traps 42 | . . . 42 ECM 191 | . . . 191 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3943 | 74 607 625 2637 Spaces Moved 1405 | 68 312 285 740 Core 25 | 25 . . . Treads 12 | . 12 . . Legs 2 | 2 . . . Wheels 1366 | 41 300 285 740 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 140 130 Average Speed 139 | 81 128 146 146 Slowest Speed 215 | 200 160 215 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 55 21 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 31 | . . . 31 Melee . | . . . . Projectile . | . . . . AOE 31 | . . . 31 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2869 | 84 425 394 1966 Wait 916 | . . 8 908 Move 1402 | 67 311 284 740 Hop . | . . . . Pick Up 50 | 4 12 16 18 Fast Attach 41 | 8 6 6 21 Attach 31 | . . 2 29 Detach 18 | 2 . 1 15 Swap 45 | . 5 5 35 Drop 43 | 3 . 15 25 Fire 274 | . 46 57 171 Melee . | . . . . Ram 6 | . 2 . 4 Kick . | . . . . Crush 43 | . 43 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Lost 3 parts (1p1n1w) 304 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 13) 672 | -10/Materials | Discovered new exit (range 7) 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Evolved 2 slots: Utility x2 1151 | -9/Materials | Build established: Scavenger-Mutant 1290 | -9/Materials | Discovered new exit (range 12) 1307 | -9/Materials | Entered another Materials area 1307 | -8/Materials | Evolved 2 slots: Utility x2 1689 | -8/Materials | Garrison activated, responded to threat 1830 | -8/Materials | Lost 10 parts (2p1n5u2w) 2186 | -8/Materials | Garrison activated, responded to threat 2223 | -8/Materials | Build established: Mutant 2307 | -8/Materials | Core integrity fell below 50% 2375 | -8/Materials | Lost 6 parts (1p1n4u) 2457 | -8/Materials | Core integrity fell below 20% 2798 | -8/Materials | Build established: Scavenger-Mutant 3944 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02641_ An alarm sounds. 02641_ ALERT: Alarm triggered, dispatching investigation squad. 02643_ W-25 Informer sends out distress signal. 02655_ U-05 Engineer lays Concrete. 02664_ Destroyed Flight Unit. 02670_ Destroyed Lgt. Ion Engine. 02672_ S-10 Pest destroyed. 02677_ Acquired 49 matter. 02682_ K-01 Serf cleans the Nuclear Reactor. 03213_ Dropped Lgt. Ion Engine. 03220_ Acquired 56 matter. 03249_ Acquired Hrd. Medium Armor Plating. 03388_ C-30 ARC bursts open, deploying its payload. 03388_ G-47 Trooper unfolds itself. 03409_ Com. Wheel destroyed. 03418_ G-50 Soldier destroyed. 03622_ Acquired 65 matter. 03678_ G-47 Trooper destroyed. 03682_ Acquired 49 matter. 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""????????????????????????????########???? | | # S"" ??????????????????????????????????????? | | # "" ??????????????????????????????????????? | | ########?????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 ECM Strength 4 Additional Mass Support 9 Armor Coverage 975 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonDefenseCycler Manual? 0 Play Time 00:32:35 Cumulative 25.3 hours Start 2025.10.10 @ 23:17:36 End 2025.10.10 @ 23:48:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 555862b6-7499-4cf6-af27-b9ac2ec956f8