Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.09.04 @ 20:53:46 Player: Goose Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (451) 451 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1136 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 88/100 System Corruption 0% Temperature Cool (6) Movement Core (350) Ox6 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Subdweller Optics > --- WEAPON (2) ------- Subdweller Laser > --- INVENTORY (10) --- Light Ion Engine Subdweller Power Source Heat Sink Medium Storage Unit Structural Scanner Experimental Sensor Array Battle Rifle Subdweller Machine Gun Battle Cannon Scrap Shield Fragment (47) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Heat Sink Medium Storage Unit Structural Scanner Targeting Computer ECM Suite Weapon Shielding Medium Laser Light Assault Rifle [Rating: 17] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Medium Storage Unit Device Subdweller Optics Storage Medium Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Subdweller Machine Gun Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved 1 | . 1 . . Power . | . . . . Propulsion 1 | . 1 . . Utility . | . . . . Weapon . | . . . . Parts Attached 21 | 7 2 2 10 Power 5 | 1 1 . 3 Engine 5 | 1 1 . 3 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 1 . 1 Treads 3 | 2 1 . . Leg . | . . . . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 5 | 2 . 1 2 Device 4 | 1 . 1 2 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 . 1 4 Energy Gun 4 | 1 . 1 2 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . . . 6 Power . | . . . . Propulsion 4 | . . . 4 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 2 | . . . 2 To Critical Strikes 1 | . . . 1 Average Backups 8 | 2 7 10 9 Power 1 | . 1 2 1 Propulsion . | . . . . Utility 5 | 1 4 6 5 Weapon 2 | . 1 2 2 Tool/Special . | . . . . Unused Backups 11 | . 1 1 9 Power 1 | . . . 1 Propulsion . | . . . . Utility 6 | . . 1 5 Weapon 4 | . 1 . 3 Tool/Special . | . . . . Average Slot Usage (%) 79 | . 88 100 74 Engine 12 | . 12 12 12 Treads 15 | . 26 37 11 Wheel 1 | . . . 1 Device 12 | . 12 12 12 Storage 12 | . 12 12 12 Energy Gun 13 | . 12 17 12 Ballistic Gun 10 | . 12 7 10 Peak Build Rating 17 | 7 9 17 17 Average Rating 11 | 5 7 14 12 On Entrance 8 | . 7 9 17 Avg Prop Armor Cover (%) 19 | . . 19 19 Naked Turns . | . . . . Heaviest Build 25 | 19 21 21 25 Greatest Support 60 | 40 60 60 60 Greatest Overweight (x) 8 | . . . 8 Average Overweight (x) 1 | . . . 2 Largest Inventory Capacity 10 | 10 10 10 10 Average Capacity 9 | 8 10 10 10 Most Carried 10 | 5 10 10 10 Average Carried 9 | 2 7 10 9 Final Capacity 10 | 10 10 10 10 Final Carried 10 | 5 10 10 10 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 485 | 70 109 158 148 Remotely . | . . . . Salvage Created 581 | . 109 162 310 Parts 26 | . 5 2 19 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 20 | . 2 9 9 Guns 19 | . 1 9 9 Classes Destroyed 6 | . 2 2 2 Watcher 1 | . 1 . . Swarmer 2 | . . . 2 Grunt 4 | . 2 . 2 Demolisher 1 | . . 1 . Subdweller 5 | . . . 5 Assembled 8 | . . 8 . Best Kill Streak 8 | . 2 8 2 Combat Bots Only 8 | . 2 8 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 177 | . 17 41 119 Missed 50 | . 5 4 41 Hits 127 | . 12 37 78 Melee 7 | . . 7 . Projectile 120 | . 12 30 78 AOE 3 | . . 3 . Critical Strikes 1 | . . . 1 Part Disruptions 3 | . . 3 . Damage Taken 1188 | . 101 415 672 Core 250 | . 35 82 133 Absorbed by Shields . | . . . . Ignored by Resistances 714 | . 63 253 398 Core Remaining (%) 100 | 100 . . . Volleys Fired 70 | . 9 24 37 Largest 2 | . 2 2 2 Hottest 100 | . 70 100 100 Shots Fired 122 | . 18 39 65 Gun 122 | . 18 39 65 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 27 | . 9 . 18 Thermal 95 | . 9 39 47 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 16 13 16 Robot Miss Streak 3 | . 1 1 3 Penetration Max . | . . . . Secondary Targets 4 | . . 3 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 99 | . 17 31 51 Core Hits 41 | . 5 19 17 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 1 3 3 Burn 7 | . 1 3 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1442 | . 206 399 837 Guns 1442 | . 206 399 837 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 368 | . 95 . 273 Thermal 1074 | . 111 399 564 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 424 | . 162 424 2 Average Temperature 195 | . 81 253 2 Received Heat Transfer 439 | . 90 100 249 Effects 11 | . . 11 . Shutdowns 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 4 | . . 4 . Damage (minor) 3 | . . 3 . Damage (major) 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 1 | . . . 1 Heat Transferred 3028 | . 407 1406 1215 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 57 | . 57 20 . Initial 7 | . . 7 . Average 6 | . 13 2 . Influence Increases 257 | . 72 35 150 Destroy 0b10 Robot/C 140 | . 40 20 80 Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 22 | . 12 . 10 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 75 | . . 15 60 Influence Decreases 182 | . 45 62 75 Entered New Map 20 | . . 20 . Time Decay 152 | . 45 42 65 Lost Part 10 | . . . 10 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 4 14 11 Peak Tracking Total 9 | . 2 9 4 Tactical Retreats 4 | . 1 1 2 ECM-based Alert Blocks 2 | . 2 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 1 | . . . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . . . 5 Successful 5 | . . . 5 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . . . 5 Record 5 | . . . 5 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 1720 | 37 214 220 1249 Optics 872 | . . . 872 Sensors 529 | . . 152 377 ECM 319 | 37 214 68 . Robot Analysis Total . | . . . . Derelict Logs Recovered 4 | . . 2 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2230 | 109 214 254 1653 Spaces Moved 931 | 62 111 117 641 Core 141 | 4 . . 137 Treads 658 | 58 111 117 372 Legs . | . . . . Wheels 132 | . . . 132 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 208 | 152 160 160 231 Slowest Speed 450 | 160 160 160 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 3 23 47 44 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1101 | 73 130 145 753 Wait 44 | . 3 1 40 Move 928 | 61 110 116 641 Hop . | . . . . Pick Up 18 | 5 5 . 8 Fast Attach 11 | 7 1 1 2 Attach 1 | . . . 1 Detach 2 | . . 1 1 Swap 11 | . 1 1 9 Drop 16 | . 1 1 14 Fire 70 | . 9 24 37 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: Exi / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Propulsion x1 281 | -10/Materials | Identified exit to Mines 281 | -10/Materials | Discovered exit to Mines (range 15) 324 | -10/Materials | Entered Mines 325 | -10/Mines | Build established: Hacker-Mutant 347 | -10/Mines | Identified exit to Subcaves 382 | -10/Mines | Identified exit to Exiles 390 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 394 | -10/Mines | Found Prototype Device 394 | -10/Mines | Identified Exp. Sensor Array 467 | -10/Mines | Assembled infested the area 472 | -10/Mines | Assisted by a Guerilla fighting off Assembled 578 | -10/Mines | Entered Subcaves 583 | -10/Subcaves | Destroyed 8 combat bots 638 | -10/Subcaves | Core integrity fell below 50% 772 | -10/Subcaves | Visited 4L-MR0's lab 821 | -10/Subcaves | Learned location of Zion (-7) 821 | -10/Subcaves | Met a Zionite searching for "candidates" 847 | -10/Subcaves | Learned location of 2 exits from Materials 1020 | -10/Subcaves | Identified exit to Materials 1020 | -10/Subcaves | Discovered exit to Materials (range 19) 1230 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1250 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1527 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1545 | -10/Subcaves | Discovered exit to Materials (range 4) 1548 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1619 | -10/Subcaves | Core integrity fell below 20% 1995 | -10/Subcaves | Visited Clippyterm 2008 | -10/Subcaves | Learned Factory emergency access door positions 2008 | -10/Subcaves | Learned Factory garrison access intel 2231 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- know what became of that one. >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record "Hide-and-Seek" It looks like you're trying to avoid detection, would you like help? Data stored: Factory emergency access points. >>Record "Tag" It looks like you don't want to be "it," would you like help? Data stored: Factory garrison access intel. 02051_ Sub. Optics shoots sparks and powers down. 02059_ Sub. Power Source shoots sparks and powers down. 02067_ Acquired 15 matter. 02206_ S-10 Pest destroyed. 02212_ Acquired 29 matter. 02225_ Sub. Machine Gun destroyed. 02228_ Subatomizers dissect the Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ##?????????????## #? ##?????????????? | | ## #??????????????#######??#??????????????? | | ### #??????????????????????????????????????? | | ## !#####???????????????????????????????????? | | ##### "" #???????????????????????????????????? | | ##???## """#???????????????????????????????????? | | ##????## "#####???????????????????????????????? | | ??????# # ## ###?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# "" ##????????????????????????????? | | ?????# #####""# # #????????????????????????????? | | ?????# ????#####* #??????#######????????????????? | | ????# ##????????# #??????#"""""#????????????????? | | ???? #??????????## #??????#""X""#????????????????? | | ??? #???????????## ##?????#" "#????????????????? | | ??%#????????????# #?????### #############??????? | | ? #?????????????## ##??????## #### ##?????? | | #??????????????# #?????## # #?????? | | #???????????????# ###???## ##?????? | | ????????????????## ##### #### #### ##??????? | | ????????????????# ### ##??# ##???????? | | ????????????????## #???###????????? | | ?????????????????#### ## =[= ##??????????????? | | ??????????" #########&*%=[ ##???????????????? | | ???????????"t =%* &&%!##* ##????????????????? | | ?????????? = = &&]@### ##?????????????????? | | ???????????"t % %* ####??????????????????? | | ??????????" ########& #?????????????????????? | | ??????????? ???????????# # ?????????????????????? | | ???????????????????????## ????????????????????? | | ???????????????????????? # ???????????????????? | | ????????????????????????#? ? #???????????????????? | | ?????????????????????????? ? ???????????????????? | | ?????????????????????????? ? #??????????????????? | | ??????????????????????????#??##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamTargetCharger Manual? 0 Play Time 00:20:39 Cumulative 572.7 hours Start 2026.09.04 @ 20:34:40 End 2026.09.04 @ 20:53:46 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 47 Rogue 5 Adventurer 1 Explorer 41 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 62 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3067c30b-0787-4d92-8829-f6d7e7eb20d2