Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.06 @ 20:09:15

Player: Grumpybelly

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (37)      185
Value Destroyed (983)      983
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (724)                724
              TOTAL SCORE: 3412

 Bonus
-------
Follower Combat Kills      124
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             263/400
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (4) ---
       Light Treads
       Light Treads
       Light Treads
       Light Treads
>            --- UTILITY (2) ------
             Huge Storage Unit
             Sensor Array
>            --- WEAPON (2) -------
   Makeshift Shrapnel Gun
   Makeshift Shrapnel Gun
>            --- INVENTORY (25) ---
   Makeshift Power Source
       Light Treads
             Flight Unit
             VTOL Module
             VTOL Module
   Makeshift Flight Unit
             Heat Sink
             Heat Sink
             Sensor Array
             Signal Interpreter
             Power Shielding
       Light Armor Plating
       Light Armor Plating
    Hardened Medium Armor Plating
             Shield Generator
   Makeshift System Shield
             Authchip [R/Combat]
             Hacking Drone Bay
             Spread Laser
    Advanced Beam Cannon
    Advanced Beam Cannon
    Advanced Assault Cannon
    Advanced Assault Cannon
             Rocket Launcher
             GAL Module

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
           Aluminum Leg
           Wheel
           Wheel
           Hover Unit
           Heat Sink
           Heat Sink
           Weight Redist. System
           Core Shielding
           Shield Generator
           Authchip [R/Combat]
  Advanced Beam Cannon
  Advanced Beam Cannon
           Autogun
           Autogun
           Autogun
           Autogun
           Autogun
     Heavy Hammer
[Rating: 23]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Makeshift Shrapnel Gun
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             56   | 5   16  22  10  3   .   
  Power                    6    | 1   1   3   1   .   .   
    Engine                 5    | 1   1   2   1   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   2   8   5   .   .   
    Treads                 11   | .   2   5   4   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | 2   .   3   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   2   6   .   .   .   
    Device                 5    | .   1   4   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 1   11  5   4   3   .   
    Energy Gun             1    | .   .   .   1   .   .   
    Energy Cannon          3    | .   .   2   1   .   .   
    Ballistic Gun          10   | 1   4   2   1   2   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         7    | .   6   1   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 9    | .   .   3   6   .   .   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               6    | .   .   2   4   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   
  Highest Loss Streak      2    | .   .   1   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   88  97  93  99  100 
  Engine                   10   | .   14  5   10  11  11  
  Treads                   35   | .   24  26  21  44  44  
  Wheel                    5    | .   3   15  17  .   .   
  Device                   10   | .   4   10  11  11  11  
  Storage                  11   | .   14  11  11  11  11  
  Energy Cannon            7    | .   .   18  15  3   .   
  Ballistic Gun            12   | .   14  1   5   18  22  
  Special Weapon           1    | .   8   1   .   .   .   
Peak Build Rating          23   | 5   14  23  19  22  22  
  Average Rating           18   | 3   11  19  16  20  22  
  On Entrance              12   | .   5   13  19  16  22  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             100  | 11  93  97  98  100 95  
  Greatest Support         92   | 32  46  92  80  80  80  
  Greatest Overweight (x)  4    | .   2   4   4   1   1   
  Average Overweight (x)   1    | .   .   3   2   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 7   9   25  25  25  25  
  Most Carried             25   | 6   8   25  25  25  25  
  Average Carried          21   | 3   7   18  23  24  25  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 5   8   24  24  25  25  

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1038 | 191 190 504 75  68  10  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1237 | .   220 573 444 .   .   
  Parts                    71   | .   11  37  23  .   .   
Haulers Intercepted        3    | .   1   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   3   
  Prevented                1    | .   .   .   .   .   1   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  27   | .   4   10  13  .   .   
  Guns                     5    | .   3   2   .   .   .   
  Cannons                  22   | .   1   8   13  .   .   
Classes Destroyed          9    | .   5   3   1   .   .   
  Worker                   2    | .   1   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Hauler                   3    | .   1   2   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   
  Swarmer                  5    | .   1   .   4   .   .   
  Grunt                    15   | .   3   6   6   .   .   
  Brawler                  3    | .   .   .   3   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           4    | .   3   4   4   .   .   
  Combat Bots Only         4    | .   2   2   4   .   .   
Max Kills in Single Turn   2    | .   1   2   1   .   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        173  | .    57   76   40   .    .    
  Missed                   40   | .    10   19   11   .    .    
Damage Taken               1556 | .    413  762  336  .    45   
  Core                     187  | .    50   97   40   .    .    
  Absorbed by Shields      178  | .    69   109  .    .    .    
Core Remaining (%)         90   | 100  80   .    .    .    .    
Volleys Fired              114  | .    33   54   25   1    1    
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  136  | .    100  136  136  48   48   
Shots Fired                213  | .    60   99   50   2    2    
  Gun                      79   | .    54   14   7    2    2    
  Cannon                   120  | .    .    78   42   .    .    
  Launcher                 1    | .    .    .    1    .    .    
  Special                  13   | .    6    7    .    .    .    
  Kinetic                  75   | .    54   14   3    2    2    
  Thermal                  137  | .    6    85   46   .    .    
  Explosive                1    | .    .    .    1    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | .    12   9    9    .    2    
  Robot Miss Streak        7    | .    3    7    4    .    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           112  | .    37   47   27   .    1    
  Core Hits                48   | .    11   19   18   .    .    
  Critical Kills           2    | .    1    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    1    1    .    .    .    
    Meltdown               1    | .    .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2114 | .    599  963  552  .    .    
  Guns                     716  | .    527  130  59   .    .    
  Cannons                  1250 | .    .    761  489  .    .    
  Explosions               4    | .    .    .    4    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  674  | .    527  130  17   .    .    
  Thermal                  1436 | .    72   833  531  .    .    
  Explosive                4    | .    .    .    4    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            18   | .    4    13   1    .    .    
  Projectiles              18   | .    4    13   1    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    49   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        413  | .    122  411  413  .    .    
  Average Temperature      91   | .    39   83   144  .    .    
  Received Heat Transfer   540  | .    195  273  60   .    12   
  Effects                  6    | .    .    2    4    .    .    
    Shutdowns              2    | .    .    .    2    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    
    Interference           2    | .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    3    1    .    .    
  Heat Transferred         2607 | .    150  1519 938  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             284  | .   129 283 284 .   .   
  Initial                  43   | .   .   13  43  .   .   
  Average                  115  | .   30  136 155 .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         86   | 100 100 81  81  .   .   
  Level 1                  13   | .   .   18  18  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              51   | .   13  22  13  .   3   
  Peak Tracking Total      4    | .   3   4   4   .   2   
  Tactical Retreats        6    | .   .   5   1   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          3    | .   .   2   1   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          2    | .   1   1   .   .   .   
  Terminals                2    | .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   3   2   .   .   .   
  Successful               4    | .   3   1   .   .   .   
  Failed                   1    | .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                5    | .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   3   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               10   | .   .   .   .   10  .   
  Largest Group            10   | .   .   .   .   10  8   
  Highest-Rated Group      456  | .   .   .   .   456 389 
  Highest-Rated Ally       96   | .   .   .   .   96  96  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   17  
  Total Damage             654  | .   .   .   .   .   654 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               5495 | 49   588  976  847  2888 147  
Spaces Moved               2495 | 38   278  478  450  1191 60   
  Core                     6    | 6    .    .    .    .    .    
  Treads                   1725 | .    225  95   154  1191 60   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   764  | 32   53   383  296  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  125  125  240  240  
  Average Speed            197  | 92   154  149  165  240  240  
  Slowest Speed            320  | 100  320  320  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    57   34   95   90   15   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    1    2    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    1    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          19   | .    1    4    14   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    1    4    .    .    .    
  AOE                      14   | .    .    .    14   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2845 | 52   378  627  504  1223 61   
  Wait                     72   | .    20   36   6    10   .    
  Move                     2490 | 37   277  477  449  1190 60   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  74   | 10   17   28   9    10   .    
  Fast Attach              2    | .    1    .    1    .    .    
  Attach                   27   | 5    4    11   6    1    .    
  Detach                   6    | .    1    4    1    .    .    
  Swap                     27   | .    11   11   3    2    .    
  Drop                     33   | .    14   6    4    9    .    
  Fire                     114  | .    33   54   25   1    1    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 15)
   50 | -11/Scrapyard      | Entered Materials
  172 | -10/Materials      | Met 8R-AWN
  182 | -10/Materials      | Discovered new exit (range 9)
  317 | -10/Materials      | Build established: Mutant
  392 | -10/Materials      | Discovered new exit (range 9)
  559 | -10/Materials      | Discovered new exit (range 16)
  638 | -10/Materials      | Entered another Materials area
  638 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1188 | -9/Materials       | Discovered new exit (range 16)
 1427 | -9/Materials       | Discovered new exit (range 10)
 1614 | -9/Materials       | Entered Mines
 1791 | -9/Mines           | Discovered new exit (range 12)
 1821 | -9/Mines           | Learned location of Storage (-8)
 1996 | -9/Mines           | Discovered new exit (range 8)
 2004 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2303 | -9/Mines           | Build established: Scavenger-Mutant
 2321 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2461 | -9/Mines           | Entered Zion
 2548 | -7/Zion            | Given the Hacking Drone Bay
 2555 | -7/Zion            | Found Prototype Device
 2678 | -7/Zion            | Given A8's code to call for help
 2775 | -7/Zion            | Found GAL Module
 3742 | -7/Zion            | Gained Derelict followers
 3901 | -7/Zion            | Met Imprinter
 3953 | -7/Zion            | Imprinted
 3955 | -7/Zion            | Declared Zion's savior
 4823 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 4829 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 5306 | -7/Zion            | Discovered new exit (range 14)
 5349 | -7/Zion            | Entered Proximity Caves
 5349 | -6/Proximity Caves | Accompanied by 8 allies
 5496 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
[Achievement: Tourist]
LOCATION=UNKNOWN
GOAL=ESCAPE
05350_ TH-EJY(k) breaks down the debris.
05350_ N6-ZSY(k) breaks down the debris. <x3>
05390_ Acquired derelict log, extracted data.
World map updated: -5/Factory.
05399_ N6-ZSY(k) breaks down the debris.
05476_ G-67 Veteran destroyed.
05478_ Carbon-fiber Leg fries itself beyond
  repair.
05479_ G-50 Soldier destroyed.
05481_ Corrupted Field Laser self-destruct
  mechanism malfunctions.
05488_ Adv. Heat Sink fries itself beyond
  repair. <x2>
05492_ Acquired 10 matter.
05495_ Chain reaction triggered in Imp.
  Deuterium Engine.
05495_ 2O-JVF(l) destroyed.

 Map 
-----
+----------------------------------------------------+
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| #????????????##   ######M=%=        ?????????????? |
| ??####????????##  #????#  /             ?????????? |
| ?##  ##???????##  ##???#;;;;           #?????????? |
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| ##                  #???????????#      ??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           4
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
Robot Respite
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              FactoryUltimateProtection
  Manual?         0
Play Time         00:50:48
  Cumulative      6.2 hours
  Start           2025.01.03 @ 11:50:29
  End             2025.01.06 @ 20:09:15
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b6682f2-228c-4b28-b13b-6e18758635d4