Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 13:51:02 Player: lrcTempest Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (235) 1175 Value Destroyed (7500) 7500 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 13820 Bonus ------- High Alert Combat Kills 645 Cogmind --------- Core Integrity 439/1150 Matter 187/300 Energy 27/100 System Corruption 10% Temperature Cool (0) Movement Treading (145) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Advanced Medium Treads > --- UTILITY (8) ------ Improved Cryofiber Web Advanced Heat Sink ECM Suite > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Phase Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Improved Signal Interpreter Core Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Wave Gun Improved Proton Missile Launcher Power Sword > --- INVENTORY -------- Armored Treads Improved Medium Treads Improved Cryofiber Web Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Injector Coolant Injector Energy Well Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Drone Bay Long-range Proton Cannon Improved Proton Missile Launcher Heavy Missile Launcher Remote Datajack Plasma Cutter [Rating: 91] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Cryofiber Web Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 . . 1 1 . Utility 6 | . . 1 1 2 1 1 . Weapon 2 | . . . 1 . . . 1 Parts Attached 133 | 7 10 25 17 24 12 19 19 Power 10 | 2 . 2 . 1 1 2 2 Engine 8 | 2 . 2 . 1 1 . 2 Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 34 | 2 2 8 4 6 4 5 3 Treads 34 | 2 2 8 4 6 4 5 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 49 | 1 5 5 9 9 6 6 8 Device 21 | . 1 1 5 3 4 2 5 Storage 6 | 1 2 1 1 . . 1 . Processor 8 | . . 2 2 3 . 1 . Hackware . | . . . . . . . . Protection 14 | . 2 1 1 3 2 2 3 Artifact . | . . . . . . . . Weapon 40 | 2 3 10 4 8 1 6 6 Energy Gun 15 | 1 . 4 2 2 1 4 1 Energy Cannon 2 | . . 1 . . . . 1 Ballistic Gun 12 | 1 2 4 . 3 . 1 1 Ballistic Cannon . | . . . . . . . . Launcher 8 | . 1 1 2 1 . 1 2 Special Weapon 1 | . . . . 1 . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 4 . 1 . . . Parts Lost 29 | . . 3 . 2 . 8 16 Power 4 | . . . . 1 . 1 2 Propulsion 9 | . . 2 . . . 2 5 Utility 7 | . . . . 1 . 2 4 Weapon 9 | . . 1 . . . 3 5 Highest Loss Streak 9 | . . 1 . 1 . 3 9 To Critical Strikes 1 | . . . . . . . 1 Average Backups 18 | 1 8 14 17 22 21 23 17 Power . | . . . 1 . 1 1 . Propulsion 4 | . . 2 6 8 6 4 1 Utility 6 | . 2 2 2 6 7 10 10 Weapon 5 | . 3 8 5 4 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 34 | . 5 9 8 1 1 5 5 Power 3 | . . . . . 1 2 . Propulsion 1 | . . . . . . . 1 Utility 16 | . 2 2 5 1 . 3 3 Weapon 12 | . 3 7 2 . . . . Tool/Special 2 | . . . 1 . . . 1 Average Slot Usage (%) 93 | . 100 99 98 91 95 90 73 Engine 7 | . 14 11 9 6 6 1 7 Treads 26 | . 28 32 27 23 26 25 17 Device 9 | . 1 5 18 8 15 10 9 Storage 8 | . 14 11 9 7 6 5 4 Processor 10 | . . 10 7 12 13 16 13 Protection 6 | . 12 6 . 8 5 5 4 Energy Gun 11 | . 8 6 25 7 13 14 8 Ballistic Gun 8 | . 19 14 . 13 2 . . Peak Build Rating 91 | 6 10 21 33 44 54 81 91 Average Rating 40 | 4 8 16 27 41 48 70 73 On Entrance 28 | . 6 10 21 33 35 52 71 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 13 | . . . . . . . 13 Heaviest Build 139 | 14 34 36 100 129 123 126 139 Greatest Support 143 | 40 40 60 63 63 80 139 143 Greatest Overweight (x) 2 | . . . 1 2 1 1 2 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 Average Capacity 20 | 7 9 15 21 25 25 25 22 Most Carried 25 | 5 10 15 25 25 25 25 22 Average Carried 18 | 1 8 14 18 24 22 24 17 Final Capacity 25 | 8 15 15 25 25 25 25 5 Final Carried 25 | 2 10 15 25 25 25 23 1 Class Distribution -------------------- 25% | Scavenger-Gunner 23% | Scavenger-Tank 20% | Scavenger-Mutant 18% | Mutant 8% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 4625 | 231 380 939 208 1450 247 734 436 Remotely . | . . . . . . . . Salvage Created 9398 | 13 608 1355 1261 2064 313 2654 1130 Parts 477 | 3 43 97 76 113 10 76 59 Haulers Intercepted 13 | . 2 4 2 3 . 2 . Recyclers Shooed 10 | . . 3 2 . 1 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 160 | . 11 24 27 40 3 37 18 Melee 3 | . . . . . . . 3 Guns 115 | . 6 18 23 33 3 26 6 Cannons 1 | . . . . . . . 1 AOE 31 | . 5 6 3 7 . 3 7 Classes Destroyed 16 | 1 7 2 1 2 . 3 . Worker 16 | . 2 3 3 3 . 3 2 Builder 13 | . . 2 1 1 . 2 7 Tunneler 3 | 1 . . . . . 2 . Hauler 13 | . 2 4 2 3 . 2 . Recycler 13 | . 2 2 3 4 1 1 . Mechanic 1 | . . . . . . 1 . Operator 5 | . 1 . . 2 . 1 1 Watcher 11 | . 2 4 2 1 . 2 . Swarmer 47 | . 6 9 17 10 . 1 4 Grunt 54 | . 5 6 3 15 3 18 4 Brawler 2 | . . . . 1 . 1 . Duelist 1 | . . . . . . 1 . Sentry 23 | . . 9 5 5 . 2 2 Specialist 2 | . . . . . . 2 . Hunter 13 | . . . 2 4 . 4 3 Programmer 18 | . . . . 5 . 8 5 Best Kill Streak 12 | 1 4 5 6 8 3 12 10 Combat Bots Only 7 | . 3 4 4 5 3 7 7 Max Kills in Single Turn 3 | 1 3 3 3 2 1 2 3 Gunslinging 1 | . . . 1 . . 1 . Exploded 3 | . 3 3 2 2 . 1 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1021 | . 51 109 71 309 21 181 279 Missed 307 | . 9 26 20 111 4 55 82 Hits 714 | . 42 83 51 198 17 126 197 Melee 3 | . . . . 3 . . . Projectile 711 | . 42 83 51 195 17 126 197 AOE 2 | . . . . . . . 2 Critical Strikes 28 | . . 1 2 4 . 10 11 Part Disruptions 1 | . . . . 1 . . . Damage Taken 10994 | . 432 1027 561 2130 252 2859 3733 Core 1284 | . 61 159 49 168 18 118 711 Absorbed by Shields 578 | . . . . 506 72 . . Redirected to Shielding 9 | . . . . 9 . . . Core Remaining (%) 83 | 100 75 60 91 76 97 88 . Volleys Fired 515 | 2 57 99 58 122 14 103 60 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 224 | 70 70 112 168 181 211 224 193 Shots Fired 1241 | 4 112 194 166 352 37 253 123 Gun 1163 | 4 108 190 163 340 36 222 100 Cannon 5 | . . . . . . . 5 Launcher 68 | . 4 4 3 11 . 29 17 Special 5 | . . . . 1 1 2 1 Kinetic 499 | 2 76 130 12 237 9 24 9 Thermal 664 | 2 32 60 151 103 27 198 91 Explosive 38 | . 4 4 3 11 . 8 8 Electromagnetic 35 | . . . . . . 21 14 Robot Hit Streak 25 | 2 10 16 13 17 11 25 12 Robot Miss Streak 6 | 1 6 6 4 5 3 4 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 21 | . 1 2 4 3 2 9 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . Shots Hit Robots 793 | 3 59 111 95 221 26 176 102 Core Hits 456 | 1 30 53 49 111 16 132 64 Critical Kills 3 | . . . . 2 . 1 . Critical Parts Destroyed 4 | . . . 1 2 . . 1 Critical Strikes 41 | . 4 6 10 8 1 7 5 Burn 31 | . 4 6 9 4 1 6 1 Destroy 7 | . . . 1 4 . 1 1 Sever 3 | . . . . . . . 3 Melee Attacks 33 | . . . . 2 . 4 27 Impact 6 | . . . . 2 . 4 . Slashing 27 | . . . . . . . 27 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 20704 | 35 1081 2247 1993 4818 507 5590 4433 Guns 14019 | 35 793 1797 1797 3795 507 3720 1575 Cannons 139 | . . . . . . . 139 Explosions 5575 | . 281 450 196 1023 . 1797 1828 Melee 953 | . . . . . . 62 891 Ramming 18 | . 7 . . . . 11 . Kinetic 5121 | 23 581 1166 141 2542 146 397 125 Thermal 9119 | 12 212 631 1656 1253 361 3323 1671 Explosive 3416 | . 281 450 196 1023 . 788 678 Electromagnetic 2077 | . . . . . . 1009 1068 Impact 62 | . . . . . . 62 . Slashing 891 | . . . . . . . 891 Piercing . | . . . . . . . . Highest Corruption 10 | . . 1 . 7 . 7 10 Average Corruption 3 | . . 1 . 2 . 4 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 96 | . . 2 . 25 . 52 17 Message Errors 24 | . . . . 4 . 13 7 Matter Fused 17 | . . 1 . 6 . 7 3 Heat Flow Errors 10 | . . . . 1 . 7 2 Energy Discharges 11 | . . 1 . 2 . 6 2 Parts Rejected 4 | . . . . 2 . 1 1 Parts Fused 2 | . . . . 1 . 1 . Data Loss (minor) 7 | . . . . 1 . 5 1 Data Loss (major) 7 | . . . . 3 . 4 . Misfires 8 | . . . . 4 . 4 . Alerts 3 | . . . . 1 . 2 . Weapon Failures 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 292 | . 2 42 . 49 . 92 107 Projectiles . | . . . . . . . . Explosions 191 | . 2 42 . 49 . 60 38 Melee 101 | . . . . . . 32 69 Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 153 | . . 33 . . . 34 86 Shots 10 | . . 1 . . . 3 6 Rammed 3 | . 2 . . . . 1 . Targets Rammed 3 | . 2 . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 285 | 18 125 60 187 285 27 219 51 Average Temperature 71 | 10 30 14 31 108 18 70 31 Received Heat Transfer 1883 | . 156 315 108 252 90 493 469 Effects 3 | . . . . 3 . . . Interference 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 6 | . . . . . . 6 . Combat Hostiles 5 | . . . . . . 5 . Parts Fried 15 | . . . . . . 12 3 Impact Corruptions 1 | . . . . . . 1 . Robots Melted 6 | . . . 1 1 . 3 1 Combat Hostiles 5 | . . . 1 . . 3 1 Parts Melted 73 | . 2 7 9 7 3 40 5 Heat Transferred 21310 | 37 925 1813 4144 3100 932 7467 2892 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 3 Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 3 | . . 1 2 3 1 3 2 Low Security (%) 50 | 100 100 90 17 55 15 26 9 Level 1 26 | . . 9 53 8 84 22 75 Level 2 19 | . . . 29 21 . 45 15 Level 3 3 | . . . . 13 . 4 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 823 | 5 178 275 474 823 394 778 632 Initial 394 | . . 69 113 151 394 101 363 Average 241 | . 29 101 328 291 269 355 309 Influence Increases 5432 | 5 360 850 754 1262 76 1250 875 Destroy 0b10 Robot/C 3200 | . 220 480 540 800 60 740 360 Destroy 0b10 Robot/NC 375 | 5 45 75 55 70 5 70 50 Destroy Leader 828 | . 58 146 138 228 10 168 80 Successful Hack 34 | . . 2 . . . 18 14 Disable Machine 105 | . 15 45 . 15 . 30 . Destroy Structure 350 | . 22 27 21 59 1 104 116 Lose Combat Pursuer 540 | . . 75 . 90 . 120 255 Influence Decreases 4800 | 5 194 747 690 788 675 716 985 Entered New Map 1334 | . . 97 156 182 413 107 379 Time Decay 3166 | 5 194 620 534 586 262 519 446 Lost Part 290 | . . 30 . 20 . 80 160 Lost Ally 10 | . . . . . . 10 . Squads Dispatched 47 | . 3 2 5 15 1 15 6 Investigation 4 | . 1 1 . 1 . 1 . Extermination 11 | . . . . 4 1 4 2 Reinforcement 18 | . 2 1 1 5 . 5 4 Assault 2 | . . . . 1 . 1 . Garrison 12 | . . . 4 4 . 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . 1 . 1 3 Haulers Reinforced 2 | . . . . 2 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 20 | . 1 2 4 6 . 3 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 271 | . 23 44 42 53 4 51 54 Peak Tracking Total 14 | . 3 4 6 5 3 10 14 Tactical Retreats 19 | . . 3 . 4 . 3 9 ECM-based Alert Blocks 2 | . . . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 1 . . 4 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 7 | . 1 3 . 1 . 2 . Max in Single Turn 1 | . 1 1 . 1 . 1 . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 14 | . 1 2 2 1 . 3 5 Terminals 9 | . 1 . 1 . . 3 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 3 | . . . 1 1 . . 1 Total Hacks 25 | . 2 5 4 3 . 4 7 Successful 7 | . . 2 2 . . 1 2 Failed 17 | . 2 2 2 3 . 3 5 Catastrophic 6 | . . 1 1 . . 1 3 Database Lockouts 1 | . . 1 . . . . . Manual 2 | . . . 1 . . 1 . Terminals 14 | . 2 . 3 . . 4 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . 5 . . . . . Garrison Access 6 | . . . 1 3 . . 2 Terminal Hacks 4 | . . . 2 . . 1 1 Record 2 | . . . 2 . . . . Level Access Points 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 13 | . 1 2 2 1 . 2 5 Full Trace Events 2 | . . 1 . . . 1 . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . 1 . 1 1 Non-combat 3 | . . . . 1 . 1 1 Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . 1 . 1 1 find_chute 3 | . . . . 1 . 1 1 Relay Couplers Released 5 | . . . . . . 2 3 Machine Destruction 5 | . . . . . . 2 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 8 | . . . . . . 8 . EXPLORE 5 | . . . . . . 5 . RETURN 3 | . . . . . . 3 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 5300 | . 128 1099 . 504 . 2554 1015 Optics 5141 | . . 1099 . 504 . 2554 984 Seismic 128 | . 128 . . . . . . ECM 31 | . . . . . . . 31 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . . . 4 . Drone Recoveries 3 | . . . . . . 3 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 11550 | 82 1455 2085 1505 2194 566 2555 1108 Spaces Moved 4419 | 50 704 798 603 760 201 877 426 Core 155 | 17 . . . . . . 138 Treads 4264 | 33 704 798 603 760 201 877 288 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 160 50 Average Speed 180 | 122 160 160 194 220 200 179 156 Slowest Speed 325 | 160 160 160 213 240 200 216 325 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 96 77 73 34 5 23 17 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 69 | . 13 32 16 2 . 3 3 Terrain Destroyed 271 | . 25 32 25 65 . 51 73 Melee 8 | . . . . 2 . 3 3 Projectile 2 | . . . . 1 . . 1 AOE 261 | . 25 32 25 62 . 48 69 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 6962 | 66 925 1418 813 1056 334 1625 725 Wait 1516 | . 113 432 85 96 85 546 159 Move 4413 | 49 703 797 602 759 200 877 426 Hop . | . . . . . . . . Pick Up 135 | 8 16 27 23 14 11 28 8 Fast Attach 25 | . 3 4 4 10 1 2 1 Attach 66 | 6 1 7 2 4 6 11 29 Detach 14 | . 1 1 . 1 . 1 10 Swap 119 | 1 13 24 16 26 8 30 1 Drop 124 | . 16 27 23 22 9 23 4 Fire 515 | 2 57 99 58 122 14 103 60 Melee 33 | . . . . 2 . 4 27 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . 2 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 8) 1031 | -10/Materials | Discovered new exit (range 12) 1154 | -10/Materials | Discovered new exit (range 14) 1503 | -10/Materials | Discovered new exit (range 3) 1538 | -10/Materials | Entered another Materials area 1538 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2214 | -9/Materials | Build established: Scavenger-Mutant 2560 | -9/Materials | Discovered new exit (range 13) 2673 | -9/Materials | Discovered new exit (range 7) 3388 | -9/Materials | Discovered new exit (range 5) 3428 | -9/Materials | Discovered new exit (range 16) 3586 | -9/Materials | Discovered new exit (range 10) 3606 | -9/Materials | Central database locked down 3623 | -9/Materials | Entered another Materials area 3623 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3937 | -8/Materials | Garrison activated, responded to threat 4110 | -8/Materials | Build established: Scavenger-Gunner 4121 | -8/Materials | Discovered new exit (range 16) 4518 | -8/Materials | Garrison activated, responded to threat 5000 | -8/Materials | Discovered new exit (range 16) 5127 | -8/Materials | Identified exit to Factory 5128 | -8/Materials | Entered Factory 5128 | -7/Factory | Evolved 2 slots: Utility x2 5440 | -7/Factory | Build established: Gunner 5838 | -7/Factory | Build established: Tank 6122 | -7/Factory | Garrison activated, responded to threat 6514 | -7/Factory | Garrison activated, responded to threat 6728 | -7/Factory | First assault squad dispatched 6730 | -7/Factory | Build established: Scavenger-Tank 7251 | -7/Factory | Discovered new exit (range 8) 7276 | -7/Factory | Identified exit to Factory 7322 | -7/Factory | Entered another Factory area 7322 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7551 | -6/Factory | Build established: Scavenger-Gunner 7735 | -6/Factory | Discovered new exit (range 5) 7743 | -6/Factory | Identified exit to Factory 7888 | -6/Factory | Entered another Factory area 7888 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7948 | -5/Factory | Garrison activated, responded to threat 8061 | -5/Factory | Discovered new exit (range 10) 8080 | -5/Factory | Identified exit to Upper Caves 8218 | -5/Factory | Noticed a derelict Sapper rigging charges 8501 | -5/Factory | Garrison activated, responded to threat 8605 | -5/Factory | Destroyed 7 combat bots 8925 | -5/Factory | Cargo convoy interrupted 9256 | -5/Factory | Build established: Scavenger-Tank 9718 | -5/Factory | Discovered new exit (range 38) 9843 | -5/Factory | Identified exit to Factory 9988 | -5/Factory | First assault squad dispatched 10443 | -5/Factory | Entered another Factory area 10443 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 10473 | -4/Factory | Lost 3 parts (1n1u1w) 11353 | -4/Factory | Lost 5 parts (2n2u1w) 11427 | -4/Factory | Released all parts (11) 11440 | -4/Factory | Destroyed 7 combat bots 11453 | -4/Factory | Lost 9 parts (1p2n2u4w) 11514 | -4/Factory | Core integrity fell below 50% 11547 | -4/Factory | System corruption reached 10% 11551 | -4/Factory | Self-destructed Last Messages --------------- 11525_ Emergency Access malfunctions. 11526_ U-05 Engineer lays Concrete. 11527_ Slug penetrates Wall. 11527_ U-05 Engineer lays Concrete. 11528_ P-70 Sage resets W-44 Eye, system corruption cleaned. 11529_ U-05 Engineer lays Concrete. 11530_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 11530_ Slug penetrates Wall. 11531_ System corrupted: Phase Gun rejected. 11531_ U-05 Engineer lays Concrete. 11531_ Acquired Phase Gun. 11532_ U-05 Engineer lays Concrete. 11537_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11538_ O-24 Administrator uses terminal to summon reinforcements. 11538_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 11538_ O-24 Administrator locks terminal. 11541_ P-70 Sage Antigrav System severed. 11546_ System corrupted: Component data lost. 11549_ P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????^??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#########???????????????????????????????????????? | | ???????????????????????????????????????? | | ! ???????????????????????????????????????? | | !!! ???????????????????????????????????????? | | !!% ???????????????????????????????????????? | | !!* ???????????????????????????????????????? | | ???????????????????????????????????????? | | #???????????????###?????????????????????? | | ##?????????????? ????????????????????? | | !! ""?????????????? "???????????????????? | | !! = ??????????????? "" ?????????????????? | | !! 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" #?# #????????????????? | | """""" # " """ #?# ?????????????????? | | """""" # """ #?#^ ??????????????????? | | # " #?#["""" ??????????????????? | | # ###%"""" ?????????????????? | | ## # ! /=/=""""w #????????????????? | | ?# # ###@"""" #????????????????? | | ?# # " #?#!"""" #????????????????? | | ?# #! #?# """" ?????????????????? | | ?# # #?# """" ??????????????????? | | ?# # ! #?# ??????????????????? | | ## ###/##########?######+??????????????????? | | # ??????????????????????? | | # ??????????????????????? | | # ??????????????????????? | | # ???????????????????????? | | / ???????????????????????? | | # ????????????????????????? | | # ???????????????????????? | | # #################????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 130 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 5 Particle Charging 15 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Jackpot Junior Dev Not Today, Chutes Challenges ------------ None Game ------ Seed NuclearOmegaBoomstick Manual? 0 Play Time 01:56:52 Cumulative 18.0 hours Start 2025.11.14 @ 22:48:27 End 2025.11.17 @ 13:51:02 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e370cb1-aa70-4480-89b2-4187d4ca10ac