Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 09:18:05

Player: Calanor

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (128)     640
Value Destroyed (3527)     3527
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (463)                463
              TOTAL SCORE: 6610

 Bonus
-------
High Alert Combat Kills    463

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     240/240
System Corruption          3%
Temperature                Cool (57)
Movement                   Treading (163)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (3) ---
        Armored Treads
         Medium Treads
         Medium Treads
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
>               --- WEAPON (3) -------
                Particle Gun
                Particle Gun
                Power Maul
>               --- INVENTORY (12) ---
                Ion Engine
         Medium Treads
       Improved Heat Sink
          Large Storage Unit
       Advanced Signal Interpreter
      Precision Beam Rifle
                Minigun
                Datajack
                Power Maul
                Power Maul

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
>               --- WEAPON -----------
                EM Pulse Cannon
                Power Maul
                Power Maul
>               --- INVENTORY --------
                Ion Engine
         Medium Treads
       Improved Heat Sink
          Large Storage Unit
       Advanced Signal Interpreter
                Particle Gun
      Precision Beam Rifle
      Precision Beam Rifle
                EM Pulse Cannon
                Minigun
                Power Maul
                Axe
[Rating: 37]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Spread Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             145  | 7   26  1   60  51  
  Power                    16   | 1   4   1   7   3   
    Engine                 15   | 1   4   1   7   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               44   | 2   5   .   25  12  
    Treads                 14   | .   .   .   4   10  
    Leg                    14   | .   .   .   12  2   
    Wheel                  16   | 2   5   .   9   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  27   | 2   6   .   9   10  
    Device                 16   | 1   5   .   7   3   
    Storage                4    | 1   .   .   1   2   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   1   .   .   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   58   | 2   11  .   19  26  
    Energy Gun             17   | .   4   .   5   8   
    Energy Cannon          12   | .   .   .   5   7   
    Ballistic Gun          12   | 2   7   .   1   2   
    Ballistic Cannon       3    | .   .   .   3   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   5   
    Slashing Weapon        7    | .   .   .   4   3   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   
Parts Lost                 33   | .   4   .   12  17  
  Power                    2    | .   .   .   1   1   
  Propulsion               8    | .   .   .   5   3   
  Utility                  6    | .   1   .   1   4   
  Weapon                   17   | .   3   .   5   9   
  Highest Loss Streak      10   | .   2   .   3   10  
Average Slot Usage (%)     95   | .   94  100 96  94  
  Engine                   9    | .   14  14  10  3   
  Core                     1    | .   .   .   .   5   
  Treads                   10   | .   .   .   7   21  
  Leg                      6    | .   .   .   16  .   
  Wheel                    11   | .   28  28  6   3   
  Device                   14   | .   13  14  13  14  
  Storage                  11   | .   14  14  11  10  
  Processor                4    | .   .   .   6   6   
  Energy Gun               6    | .   6   28  5   3   
  Energy Cannon            4    | .   .   .   1   11  
  Ballistic Gun            4    | .   17  .   .   2   
  Ballistic Cannon         2    | .   .   .   7   .   
  Impact Weapon            1    | .   .   .   .   4   
  Slashing Weapon          3    | .   .   .   4   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             57   | 12  17  17  36  57  
  Greatest Support         76   | 26  32  32  38  76  
  Greatest Overweight (x)  17   | .   .   .   6   17  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   6   10  16  
  Average Capacity         8    | 5   6   6   6   11  
  Most Carried             12   | 5   6   6   10  12  
  Average Carried          6    | 2   5   5   5   9   
  Final Capacity           12   | 6   6   6   10  12  
  Final Carried            10   | 4   6   6   10  10  

 Class Distribution 
--------------------
 76% | Mutant
 15% | Scavenger-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           2759 | 282  616  27   1207 627  
  Remotely                 214  | 184  30   .    .    .    
Salvage Created            4123 | 66   792  28   1469 1768 
  Parts                    247  | 1    40   5    119  82   
Haulers Intercepted        1    | .    .    .    1    .    
Recyclers Shooed           3    | .    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  98   | .   12  3   45  38  
  Melee                    27   | .   .   .   13  14  
  Guns                     32   | .   12  3   9   8   
  Cannons                  25   | .   .   .   17  8   
  AOE                      10   | .   .   .   6   4   
Classes Destroyed          13   | 1   3   1   5   3   
  Worker                   6    | .   2   .   2   2   
  Builder                  2    | .   .   .   1   1   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 5    | 1   2   .   2   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 2    | .   .   .   .   2   
  Watcher                  13   | .   3   .   5   5   
  Swarmer                  32   | .   .   3   18  11  
  Grunt                    50   | .   12  .   17  21  
  Brawler                  3    | .   .   .   1   2   
  Protector                1    | .   .   .   1   .   
  Sentry                   11   | .   .   .   8   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           8    | 1   5   3   8   8   
  Combat Bots Only         8    | .   3   3   7   8   
Max Kills in Single Turn   3    | 1   2   1   3   3   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 3    | .   .   .   3   3   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               6518 | .    910  64   2145 3399 
  Core                     1105 | .    208  10   322  565  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         43   | 100  .    12   19   .    
Volleys Fired              295  | 2    86   4    130  73   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  190  | 40   130  130  130  190  
Shots Fired                564  | 4    165  8    229  158  
  Gun                      366  | 4    165  8    97   92   
  Cannon                   187  | .    .    .    123  64   
  Launcher                 11   | .    .    .    9    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  278  | 4    150  .    96   28   
  Thermal                  199  | .    15   8    114  62   
  Explosive                11   | .    .    .    9    2    
  Electromagnetic          76   | .    .    .    10   66   
  Robot Hit Streak         24   | 1    9    7    15   24   
  Robot Miss Streak        9    | 1    7    6    9    5    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        6    | .    1    .    .    5    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           456  | 2    110  7    187  150  
  Core Hits                225  | 1    42   7    106  69   
  Critical Hits            6    | .    2    .    1    3    
  Critical Kills           2    | .    .    .    .    2    
  Critical Parts Destroyed 4    | .    2    .    1    1    
Melee Attacks              102  | .    .    .    33   69   
  Impact                   24   | .    .    .    .    24   
  Slashing                 78   | .    .    .    33   45   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    1    1    
    Combat Hostiles        2    | .    .    .    1    1    
  Follow-up Attacks        2    | .    .    .    2    .    
Damage Inflicted           9517 | 28   1236 69   3595 4589 
  Guns                     2980 | 28   1236 69   726  921  
  Cannons                  2470 | .    .    .    1391 1079 
  Explosions               1351 | .    .    .    589  762  
  Melee                    2714 | .    .    .    889  1825 
  Ramming                  2    | .    .    .    .    2    
  Kinetic                  2366 | 28   1112 .    973  253  
  Thermal                  2449 | .    124  69   1145 1111 
  Explosive                608  | .    .    .    413  195  
  Electromagnetic          1378 | .    .    .    175  1203 
  Impact                   737  | .    .    .    .    737  
  Slashing                 1977 | .    .    .    889  1088 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    .    .    9    3    
  Average Corruption       5    | .    .    .    8    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  140  | .    .    .    103  37   
    Message Errors         35   | .    .    .    21   14   
    Matter Fused           28   | .    .    .    22   6    
    Heat Flow Errors       11   | .    .    .    7    4    
    Energy Discharges      14   | .    .    .    9    5    
    Parts Rejected         3    | .    .    .    3    .    
    Data Loss (minor)      14   | .    .    .    10   4    
    Data Loss (major)      2    | .    .    .    2    .    
    Misfires               4    | .    .    .    4    .    
    Targeting Errors       25   | .    .    .    21   4    
    Weapon Failures        4    | .    .    .    4    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            409  | .    .    .    155  254  
  Projectiles              78   | .    .    .    29   49   
  Explosions               127  | .    .    .    53   74   
  Melee                    204  | .    .    .    73   131  
Knockbacks                 16   | .    .    .    11   5    
  Impact                   5    | .    .    .    .    5    
  Kinetic                  11   | .    .    .    11   .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      220  | .    .    .    122  98   
  Shots                    6    | .    .    .    4    2    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        306  | .    58   12   306  297  
  Average Temperature      71   | .    8    6    85   82   
  Received Heat Transfer   2352 | .    510  .    591  1251 
  Effects                  1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    3    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Fried              7    | .    .    .    .    7    
  Impact Corruptions       6    | .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    1    .    1    2    
  Heat Transferred         3734 | .    246  90   1592 1806 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    1    4    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             787  | 5   184 85  782 787 
  Initial                  330  | .   3   .   33  330 
  Average                  308  | 1   50  5   354 466 
Maximum Alert Level        3    | .   .   .   3   3   
  Low Security (%)         35   | 100 100 100 23  .   
  Level 1                  24   | .   .   .   37  27  
  Level 2                  36   | .   .   .   33  68  
  Level 3                  3    | .   .   .   5   4   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   2   .   6   4   
  Investigation            5    | .   1   .   3   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   2   
  Assault                  3    | .   .   .   2   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           8    | .   .   .   1   7   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              173  | .   24  7   74  68  
  Peak Tracking Total      9    | .   3   5   5   9   
  Tactical Retreats        20   | .   2   .   8   10  

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          9    | .   .   .   5   4   
  Max in Single Turn       2    | .   .   .   2   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          26   | .   8   .   12  6   
  Terminals                14   | .   5   .   6   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   2   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              3    | .   .   .   2   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                75   | .   22  .   37  16  
  Successful               55   | .   17  .   28  10  
  Failed                   20   | .   5   .   9   6   
    Catastrophic           3    | .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                33   | .   11  .   14  8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          20   | .   8   .   6   6   
  Recycling Units          6    | .   3   .   3   .   
  Scanalyzers              16   | .   .   .   14  2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             22   | .   8   .   9   5   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        4    | .   1   .   2   1   
  Branch Access Points     2    | .   1   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              5    | .   3   .   2   .   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             3    | .   1   .   1   1   
  Dispatch Records         2    | .   1   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   
  Zone Layout              2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       14   | .   6   .   5   3   
  Scan Component           8    | .   3   .   3   2   
  Repair                   6    | .   3   .   2   1   
Recycling Unit Hacks       5    | .   3   .   2   .   
  Report Inventory         5    | .   3   .   2   .   
Scanalyzer                 14   | .   .   .   12  2   
  Insert Component         7    | .   .   .   6   1   
  Analyze                  7    | .   .   .   6   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   5   .   8   5   
  Full Trace Events        5    | .   2   .   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   6   1   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   3   .   1   1   
  Time                     218  | .   78  .   64  76  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   6   1   
  Part Schematics Acquired 7    | .   .   .   6   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               6422 | 56   1321 345  2502 2198 
Spaces Moved               3584 | 43   916  318  1497 810  
  Core                     19   | 11   .    .    2    6    
  Treads                   590  | .    .    .    6    584  
  Legs                     912  | .    .    .    890  22   
  Wheels                   2063 | 32   916  318  599  198  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  90   100  
  Average Speed            115  | 79   96   100  110  154  
  Slowest Speed            900  | 90   100  100  350  900  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 3    81   70   80   53   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 26   | .    .    .    15   11   
Terrain Destroyed          144  | .    .    .    114  30   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      144  | .    .    .    114  30   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      5182 | 59   1192 338  2068 1525 
  Wait                     876  | .    132  13   273  458  
  Move                     3580 | 42   915  317  1496 810  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  89   | 8    14   1    36   30   
  Fast Attach              28   | 3    6    .    14   5    
  Attach                   53   | 4    5    .    19   25   
  Detach                   14   | .    .    .    5    9    
  Swap                     64   | .    15   1    27   21   
  Drop                     82   | .    19   2    37   24   
  Fire                     295  | 2    86   4    130  73   
  Melee                    100  | .    .    .    31   69   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / *Sto x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  405 | -10/Materials | Repaired Assault Rifle
  432 | -10/Materials | Repaired Assault Rifle
  501 | -10/Materials | Repaired Assault Rifle?
  637 | -10/Materials | Core integrity fell below 50%
  848 | -10/Materials | Core integrity fell below 20%
 1078 | -10/Materials | Identified exit to Mines
 1097 | -10/Materials | Discovered new exit (range 16)
 1378 | -10/Materials | Entered Mines
 1493 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1711 | -10/Mines     | Discovered new exit (range 11)
 1723 | -10/Mines     | Entered Materials
 1723 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1724 | -9/Materials  | Identified exit to Storage
 2200 | -9/Materials  | Lost 3 parts (2n1w)
 2224 | -9/Materials  | Discovered exit to Storage (range 15)
 2435 | -9/Materials  | Discovered new exit (range 15)
 3029 | -9/Materials  | Build established: Scavenger-Mutant
 3033 | -9/Materials  | Repaired Rocket Launcher
 3139 | -9/Materials  | Core integrity fell below 50%
 3226 | -9/Materials  | Discovered new exit (range 16)
 3421 | -9/Materials  | Build established: Mutant
 3625 | -9/Materials  | Destroyed 7 combat bots
 4084 | -9/Materials  | Discovered new exit (range 13)
 4123 | -9/Materials  | First assault squad dispatched
 4128 | -9/Materials  | Discovered new exit (range 16)
 4176 | -9/Materials  | Core integrity fell below 20%
 4224 | -9/Materials  | Identified exit to Materials
 4225 | -9/Materials  | Entered another Materials area
 4225 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4700 | -8/Materials  | Core integrity fell below 50%
 4738 | -8/Materials  | Lost 10 parts (1p2n3u4w)
 4859 | -8/Materials  | Core integrity fell below 20%
 5269 | -8/Materials  | Build established: Scavenger-Skirmisher
 5311 | -8/Materials  | Repaired Broken Prc. Beam Rifle
 5648 | -8/Materials  | Build established: Mutant
 6225 | -8/Materials  | First assault squad dispatched
 6372 | -8/Materials  | Destroyed 8 combat bots
 6423 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
06351_ U-05 Engineer builds a Door.
06351_ G-47 Trooper destroyed.
06352_ U-05 Engineer builds a Wall.
06353_ U-05 Engineer lays Concrete. <x2>
06355_ U-05 Engineer builds a Wall.
06357_ U-05 Engineer lays Concrete. <x4>
06359_ Acquired 9 matter.
06362_ Acquired 11 matter.
06376_ R-06 Scavenger collects Lgt. Assault Rifle.
06378_ Acquired Particle Gun.
06379_ K-01 Serf collects debris.
06382_ R-06 Scavenger collects Aluminum Leg.
06383_ K-01 Serf collects debris.
06385_ R-06 Scavenger collects Flight Unit.
06386_ K-01 Serf collects debris.
06389_ R-06 Scavenger collects Flight Unit.
06390_ K-01 Serf collects debris. <x2>
06403_ Power Maul destroyed.
06406_ Terminal disabled.
06409_ Electrolysis Chamber disabled.

 Map 
-----
+----------------------------------------------------+
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|   #    " #?????????????##?# #????????????????????? |
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|   #???????????????#???#    !!! !##   #????????#  ? |
|   #???????????????#???#  = !!   ##   #????????#    |
|   #???????????????#???#         ##   #????????#    |
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|    #??????????????     %                           |
| %  #??????????????##k###################           |
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|    #      #???????## #??#   ## ""T"    #           |
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|    ##         ###### #       #?????????# [ #??#    |
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|     # """ """ #????# #########?????????#  %#?#     |
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|   % "         ##!  !     ###############%  #?#     |
|    #"         ##         #                 #?#     |
|   %############# """ """ +                 #?##    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             375
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
         Rocket Launcher | -9/Materials | Scanalyzed
            Spread Laser | -9/Materials | Scanalyzed
              Ion Engine | -9/Materials | Scanalyzed
          Cooling System | -9/Materials | Scanalyzed
         Imp. Ion Engine | -9/Materials | Scanalyzed
 Imp. Signal Interpreter | -9/Materials | Scanalyzed
         Prc. Beam Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              MetafieldReclamationGravjet
  Manual?         0
Play Time         01:55:25
  Cumulative      29.7 hours
  Start           2020.09.28 @ 07:08:53
  End             2020.09.28 @ 09:18:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 55b94e2c-e223-47ab-a76b-7a6b92fd070c