Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 09:18:05 Player: Calanor Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (128) 640 Value Destroyed (3527) 3527 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (463) 463 TOTAL SCORE: 6610 Bonus ------- High Alert Combat Kills 463 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 240/240 System Corruption 3% Temperature Cool (57) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON (3) ------- Particle Gun Particle Gun Power Maul > --- INVENTORY (12) --- Ion Engine Medium Treads Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Precision Beam Rifle Minigun Datajack Power Maul Power Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- EM Pulse Cannon Power Maul Power Maul > --- INVENTORY -------- Ion Engine Medium Treads Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Particle Gun Precision Beam Rifle Precision Beam Rifle EM Pulse Cannon Minigun Power Maul Axe [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 145 | 7 26 1 60 51 Power 16 | 1 4 1 7 3 Engine 15 | 1 4 1 7 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 44 | 2 5 . 25 12 Treads 14 | . . . 4 10 Leg 14 | . . . 12 2 Wheel 16 | 2 5 . 9 . Hover . | . . . . . Flight . | . . . . . Utility 27 | 2 6 . 9 10 Device 16 | 1 5 . 7 3 Storage 4 | 1 . . 1 2 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 5 | . 1 . . 4 Artifact . | . . . . . Weapon 58 | 2 11 . 19 26 Energy Gun 17 | . 4 . 5 8 Energy Cannon 12 | . . . 5 7 Ballistic Gun 12 | 2 7 . 1 2 Ballistic Cannon 3 | . . . 3 . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 5 | . . . . 5 Slashing Weapon 7 | . . . 4 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 33 | . 4 . 12 17 Power 2 | . . . 1 1 Propulsion 8 | . . . 5 3 Utility 6 | . 1 . 1 4 Weapon 17 | . 3 . 5 9 Highest Loss Streak 10 | . 2 . 3 10 Average Slot Usage (%) 95 | . 94 100 96 94 Engine 9 | . 14 14 10 3 Core 1 | . . . . 5 Treads 10 | . . . 7 21 Leg 6 | . . . 16 . Wheel 11 | . 28 28 6 3 Device 14 | . 13 14 13 14 Storage 11 | . 14 14 11 10 Processor 4 | . . . 6 6 Energy Gun 6 | . 6 28 5 3 Energy Cannon 4 | . . . 1 11 Ballistic Gun 4 | . 17 . . 2 Ballistic Cannon 2 | . . . 7 . Impact Weapon 1 | . . . . 4 Slashing Weapon 3 | . . . 4 4 Naked Turns . | . . . . . Heaviest Build 57 | 12 17 17 36 57 Greatest Support 76 | 26 32 32 38 76 Greatest Overweight (x) 17 | . . . 6 17 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 6 6 10 16 Average Capacity 8 | 5 6 6 6 11 Most Carried 12 | 5 6 6 10 12 Average Carried 6 | 2 5 5 5 9 Final Capacity 12 | 6 6 6 10 12 Final Carried 10 | 4 6 6 10 10 Class Distribution -------------------- 76% | Mutant 15% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2759 | 282 616 27 1207 627 Remotely 214 | 184 30 . . . Salvage Created 4123 | 66 792 28 1469 1768 Parts 247 | 1 40 5 119 82 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 98 | . 12 3 45 38 Melee 27 | . . . 13 14 Guns 32 | . 12 3 9 8 Cannons 25 | . . . 17 8 AOE 10 | . . . 6 4 Classes Destroyed 13 | 1 3 1 5 3 Worker 6 | . 2 . 2 2 Builder 2 | . . . 1 1 Hauler 1 | . . . 1 . Recycler 5 | 1 2 . 2 . Mechanic 1 | . . . . 1 Operator 2 | . . . . 2 Watcher 13 | . 3 . 5 5 Swarmer 32 | . . 3 18 11 Grunt 50 | . 12 . 17 21 Brawler 3 | . . . 1 2 Protector 1 | . . . 1 . Sentry 11 | . . . 8 3 Hunter 1 | . . . . 1 Best Kill Streak 8 | 1 5 3 8 8 Combat Bots Only 8 | . 3 3 7 8 Max Kills in Single Turn 3 | 1 2 1 3 3 Gunslinging 1 | . . . . 1 Exploded 3 | . . . 3 3 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 6518 | . 910 64 2145 3399 Core 1105 | . 208 10 322 565 Absorbed by Shields . | . . . . . Core Remaining (%) 43 | 100 . 12 19 . Volleys Fired 295 | 2 86 4 130 73 Largest 3 | 2 2 2 2 3 Hottest 190 | 40 130 130 130 190 Shots Fired 564 | 4 165 8 229 158 Gun 366 | 4 165 8 97 92 Cannon 187 | . . . 123 64 Launcher 11 | . . . 9 2 Special . | . . . . . Kinetic 278 | 4 150 . 96 28 Thermal 199 | . 15 8 114 62 Explosive 11 | . . . 9 2 Electromagnetic 76 | . . . 10 66 Robot Hit Streak 24 | 1 9 7 15 24 Robot Miss Streak 9 | 1 7 6 9 5 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . 1 . . 5 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 456 | 2 110 7 187 150 Core Hits 225 | 1 42 7 106 69 Critical Hits 6 | . 2 . 1 3 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 4 | . 2 . 1 1 Melee Attacks 102 | . . . 33 69 Impact 24 | . . . . 24 Slashing 78 | . . . 33 45 Piercing . | . . . . . Sneak Attacks 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Follow-up Attacks 2 | . . . 2 . Damage Inflicted 9517 | 28 1236 69 3595 4589 Guns 2980 | 28 1236 69 726 921 Cannons 2470 | . . . 1391 1079 Explosions 1351 | . . . 589 762 Melee 2714 | . . . 889 1825 Ramming 2 | . . . . 2 Kinetic 2366 | 28 1112 . 973 253 Thermal 2449 | . 124 69 1145 1111 Explosive 608 | . . . 413 195 Electromagnetic 1378 | . . . 175 1203 Impact 737 | . . . . 737 Slashing 1977 | . . . 889 1088 Piercing . | . . . . . Highest Corruption 9 | . . . 9 3 Average Corruption 5 | . . . 8 3 Corruption Purged . | . . . . . Effects 140 | . . . 103 37 Message Errors 35 | . . . 21 14 Matter Fused 28 | . . . 22 6 Heat Flow Errors 11 | . . . 7 4 Energy Discharges 14 | . . . 9 5 Parts Rejected 3 | . . . 3 . Data Loss (minor) 14 | . . . 10 4 Data Loss (major) 2 | . . . 2 . Misfires 4 | . . . 4 . Targeting Errors 25 | . . . 21 4 Weapon Failures 4 | . . . 4 . Overload Shots . | . . . . . Overflow Damage 409 | . . . 155 254 Projectiles 78 | . . . 29 49 Explosions 127 | . . . 53 74 Melee 204 | . . . 73 131 Knockbacks 16 | . . . 11 5 Impact 5 | . . . . 5 Kinetic 11 | . . . 11 . Secondary . | . . . . . Self-Inflicted Damage 220 | . . . 122 98 Shots 6 | . . . 4 2 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 306 | . 58 12 306 297 Average Temperature 71 | . 8 6 85 82 Received Heat Transfer 2352 | . 510 . 591 1251 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 3 | . . . . 3 Combat Hostiles 2 | . . . . 2 Parts Fried 7 | . . . . 7 Impact Corruptions 6 | . . . . 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . 1 2 Heat Transferred 3734 | . 246 90 1592 1806 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 1 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 787 | 5 184 85 782 787 Initial 330 | . 3 . 33 330 Average 308 | 1 50 5 354 466 Maximum Alert Level 3 | . . . 3 3 Low Security (%) 35 | 100 100 100 23 . Level 1 24 | . . . 37 27 Level 2 36 | . . . 33 68 Level 3 3 | . . . 5 4 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 . 6 4 Investigation 5 | . 1 . 3 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault 3 | . . . 2 1 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 8 | . . . 1 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 173 | . 24 7 74 68 Peak Tracking Total 9 | . 3 5 5 9 Tactical Retreats 20 | . 2 . 8 10 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 9 | . . . 5 4 Max in Single Turn 2 | . . . 2 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 26 | . 8 . 12 6 Terminals 14 | . 5 . 6 3 Fabricators . | . . . . . Repair Stations 5 | . 1 . 2 2 Recycling Units 4 | . 2 . 2 . Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 75 | . 22 . 37 16 Successful 55 | . 17 . 28 10 Failed 20 | . 5 . 9 6 Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 33 | . 11 . 14 8 Fabricators . | . . . . . Repair Stations 20 | . 8 . 6 6 Recycling Units 6 | . 3 . 3 . Scanalyzers 16 | . . . 14 2 Garrison Access . | . . . . . Terminal Hacks 22 | . 8 . 9 5 Robot Analysis 1 | . 1 . . . Prototype ID Bank 4 | . 1 . 2 1 Branch Access Points 2 | . 1 . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 5 | . 3 . 2 . Unreport Threat 1 | . . . . 1 Locate Traps 3 | . 1 . 1 1 Dispatch Records 2 | . 1 . 1 . Recall Investigation 1 | . . . 1 . Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . 6 . 5 3 Scan Component 8 | . 3 . 3 2 Repair 6 | . 3 . 2 1 Recycling Unit Hacks 5 | . 3 . 2 . Report Inventory 5 | . 3 . 2 . Scanalyzer 14 | . . . 12 2 Insert Component 7 | . . . 6 1 Analyze 7 | . . . 6 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 5 . 8 5 Full Trace Events 5 | . 2 . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . . 6 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 3 . 1 1 Time 218 | . 78 . 64 76 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . . 6 1 Part Schematics Acquired 7 | . . . 6 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 6422 | 56 1321 345 2502 2198 Spaces Moved 3584 | 43 916 318 1497 810 Core 19 | 11 . . 2 6 Treads 590 | . . . 6 584 Legs 912 | . . . 890 22 Wheels 2063 | 32 916 318 599 198 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 100 90 100 Average Speed 115 | 79 96 100 110 154 Slowest Speed 900 | 90 100 100 350 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 3 81 70 80 53 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 26 | . . . 15 11 Terrain Destroyed 144 | . . . 114 30 Melee . | . . . . . Projectile . | . . . . . AOE 144 | . . . 114 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 5182 | 59 1192 338 2068 1525 Wait 876 | . 132 13 273 458 Move 3580 | 42 915 317 1496 810 Hop . | . . . . . Pick Up 89 | 8 14 1 36 30 Fast Attach 28 | 3 6 . 14 5 Attach 53 | 4 5 . 19 25 Detach 14 | . . . 5 9 Swap 64 | . 15 1 27 21 Drop 82 | . 19 2 37 24 Fire 295 | 2 86 4 130 73 Melee 100 | . . . 31 69 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / *Sto x2) -8/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 405 | -10/Materials | Repaired Assault Rifle 432 | -10/Materials | Repaired Assault Rifle 501 | -10/Materials | Repaired Assault Rifle? 637 | -10/Materials | Core integrity fell below 50% 848 | -10/Materials | Core integrity fell below 20% 1078 | -10/Materials | Identified exit to Mines 1097 | -10/Materials | Discovered new exit (range 16) 1378 | -10/Materials | Entered Mines 1493 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1711 | -10/Mines | Discovered new exit (range 11) 1723 | -10/Mines | Entered Materials 1723 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1724 | -9/Materials | Identified exit to Storage 2200 | -9/Materials | Lost 3 parts (2n1w) 2224 | -9/Materials | Discovered exit to Storage (range 15) 2435 | -9/Materials | Discovered new exit (range 15) 3029 | -9/Materials | Build established: Scavenger-Mutant 3033 | -9/Materials | Repaired Rocket Launcher 3139 | -9/Materials | Core integrity fell below 50% 3226 | -9/Materials | Discovered new exit (range 16) 3421 | -9/Materials | Build established: Mutant 3625 | -9/Materials | Destroyed 7 combat bots 4084 | -9/Materials | Discovered new exit (range 13) 4123 | -9/Materials | First assault squad dispatched 4128 | -9/Materials | Discovered new exit (range 16) 4176 | -9/Materials | Core integrity fell below 20% 4224 | -9/Materials | Identified exit to Materials 4225 | -9/Materials | Entered another Materials area 4225 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4700 | -8/Materials | Core integrity fell below 50% 4738 | -8/Materials | Lost 10 parts (1p2n3u4w) 4859 | -8/Materials | Core integrity fell below 20% 5269 | -8/Materials | Build established: Scavenger-Skirmisher 5311 | -8/Materials | Repaired Broken Prc. Beam Rifle 5648 | -8/Materials | Build established: Mutant 6225 | -8/Materials | First assault squad dispatched 6372 | -8/Materials | Destroyed 8 combat bots 6423 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 06351_ U-05 Engineer builds a Door. 06351_ G-47 Trooper destroyed. 06352_ U-05 Engineer builds a Wall. 06353_ U-05 Engineer lays Concrete. 06355_ U-05 Engineer builds a Wall. 06357_ U-05 Engineer lays Concrete. 06359_ Acquired 9 matter. 06362_ Acquired 11 matter. 06376_ R-06 Scavenger collects Lgt. Assault Rifle. 06378_ Acquired Particle Gun. 06379_ K-01 Serf collects debris. 06382_ R-06 Scavenger collects Aluminum Leg. 06383_ K-01 Serf collects debris. 06385_ R-06 Scavenger collects Flight Unit. 06386_ K-01 Serf collects debris. 06389_ R-06 Scavenger collects Flight Unit. 06390_ K-01 Serf collects debris. 06403_ Power Maul destroyed. 06406_ Terminal disabled. 06409_ Electrolysis Chamber disabled. 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Ion Engine | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Please Form A Line Challenges ------------ None Game ------ Seed MetafieldReclamationGravjet Manual? 0 Play Time 01:55:25 Cumulative 29.7 hours Start 2020.09.28 @ 07:08:53 End 2020.09.28 @ 09:18:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55b94e2c-e223-47ab-a76b-7a6b92fd070c