Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.04 @ 20:59:01 Player: Sardaukar Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (200) 1000 Value Destroyed (7660) 7660 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 14571 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 25 Friendly Fire -52 Cogmind --------- Core Integrity 0/1300 Matter 228/300 Energy 643/650 System Corruption 13% Temperature Cool (0) Movement Walking (190) Ox1 Location -3/Research Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Compact Wheel > --- UTILITY (11) ----- Improved Thermal Generator Advanced Heat Sink Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Small Battery Improved Energy Well Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (4) ------- Field Laser Heavy Machine Gun Tri-rail Accelerator > --- INVENTORY (20) --- Light Antimatter Reactor Micro Antimatter Reactor Wheel Antigrav Array Advanced Heat Sink Advanced Cooling System Medium Storage Unit Huge Storage Unit Advanced Sensor Array ECM Suite Spear Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Wheel > --- UTILITY ---------- Improved Thermal Generator Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Small Battery Improved Energy Well Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Heavy Machine Gun Railgun Tri-rail Accelerator > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Flexi-carbon Leg Antigrav Array Advanced Heat Sink Advanced Cooling System Advanced Cooling System Huge Storage Unit Gravity Neutralizer Advanced Sensor Array ECM Suite Field Laser Spear [Rating: 109] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Regenerative Plating Weapon Plasma Cannon Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . . 1 . Utility 9 | . . 1 . 1 1 . 2 2 1 1 Weapon 2 | . . 1 . . . . . . . 1 Parts Attached 227 | 5 7 18 6 25 11 24 29 15 24 63 Power 10 | 1 . 2 . 4 . . 1 . . 2 Engine 8 | 1 . 2 . 3 . . 1 . . 1 Core 1 | . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 54 | 2 . 4 3 8 2 4 4 . 7 20 Treads 23 | . . . . 7 2 4 4 . 3 3 Leg 22 | 2 . 2 . . . . . . 4 14 Wheel 7 | . . . 3 1 . . . . . 3 Hover 2 | . . 2 . . . . . . . . Flight . | . . . . . . . . . . . Utility 83 | . 3 6 2 4 6 15 17 4 7 19 Device 42 | . 1 3 . 2 2 8 8 2 4 12 Storage 10 | . . 1 . . . . 2 1 3 3 Processor 9 | . . . 1 1 2 1 2 1 . 1 Hackware 4 | . . . . . . 2 2 . . . Protection 18 | . 2 2 1 1 2 4 3 . . 3 Artifact . | . . . . . . . . . . . Weapon 80 | 2 4 6 1 9 3 5 7 11 10 22 Energy Gun 10 | 1 . 1 . 1 . . . 1 1 5 Energy Cannon 11 | . 1 3 . 3 . 1 . 2 . 1 Ballistic Gun 26 | 1 1 1 1 4 3 2 4 2 1 6 Ballistic Cannon 11 | . . . . . . . . 2 4 5 Launcher 6 | . . 1 . . . . 2 1 . 2 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 14 | . . . . 1 . 2 1 3 4 3 Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 2 1 2 . 2 . 2 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . 2 Parts Lost 39 | . . . . . . . 1 . 4 34 Power 2 | . . . . . . . . . . 2 Propulsion 19 | . . . . . . . 1 . 4 14 Utility 9 | . . . . . . . . . . 9 Weapon 9 | . . . . . . . . . . 9 Highest Loss Streak 20 | . . . . . . . 1 . 3 20 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 98 99 96 96 99 98 100 97 86 Engine 6 | . 14 11 11 8 7 7 6 5 5 1 Treads 14 | . . . . 16 26 29 25 23 17 4 Leg 6 | . 28 21 2 . . . . . 5 12 Wheel 2 | . . . 19 7 . . . . . 1 Device 12 | . 13 11 9 8 7 7 15 13 13 16 Storage 8 | . . 10 11 9 7 7 6 10 11 11 Processor 13 | . . . 1 17 15 16 16 21 21 15 Protection 6 | . 11 10 11 . 6 4 6 5 5 2 Energy Gun 1 | . 3 3 . . . . . 2 2 3 Energy Cannon 7 | . 6 14 22 11 7 7 6 1 4 1 Ballistic Gun 9 | . 16 14 10 10 14 13 11 4 2 3 Piercing Weapon 1 | . . . . 4 . 1 . 3 2 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 121 | 9 17 33 34 40 56 56 121 65 66 95 Greatest Support 120 | 20 20 20 28 60 80 82 100 100 120 90 Greatest Overweight (x) 10 | . . 4 2 3 . . 1 . 2 10 Average Overweight (x) . | . . . 1 . . . . . . 1 Largest Inventory Capacity 25 | 5 5 10 10 10 10 10 25 15 20 20 Average Capacity 14 | 5 5 9 10 10 10 10 22 15 15 18 Most Carried 22 | . 5 10 10 10 10 10 22 15 15 15 Average Carried 10 | . 3 8 9 9 9 9 14 14 13 9 Final Capacity 20 | 5 5 10 10 10 10 10 15 15 15 20 Final Carried 15 | . 5 10 10 10 10 10 14 15 14 12 Class Distribution -------------------- 40% | Scavenger-Skirmisher 21% | Scavenger-Assassin 15% | Tank 7% | Scavenger-Mutant 6% | Mutant 3% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Assassin | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Matter Collected 5015 | 262 175 428 102 414 333 595 494 189 458 1565 Remotely . | . . . . . . . . . . . Salvage Created 9125 | 54 339 1227 362 804 511 1543 803 208 495 2779 Parts 425 | . 19 83 8 53 32 58 55 17 15 85 Haulers Intercepted 11 | . 1 2 . 3 1 3 1 . . . Recyclers Shooed 13 | . 1 1 . . . 5 2 1 2 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Combat Hostiles Destroyed 134 | . 4 21 5 14 8 13 17 3 9 40 Melee 4 | . . . . . . . . . . 4 Guns 60 | . 3 7 1 5 5 8 5 2 3 21 Cannons 46 | . . 10 3 7 3 5 2 1 6 9 AOE 18 | . . 4 . . . . 10 . . 4 Classes Destroyed 14 | 1 6 4 . . 1 2 . . . . Worker 7 | . 1 2 . 1 . . 1 2 . . Builder 8 | . 1 2 . 1 1 . . . . 3 Tunneler 3 | . . 1 1 . . . . . . 1 Hauler 11 | . 1 2 . 3 1 3 1 . . . Recycler 20 | 1 1 2 1 1 . 8 1 . . 5 Mechanic 1 | . . . . . . 1 . . . . Operator 3 | . . 1 . 1 . . 1 . . . Watcher 13 | . 1 3 . 2 1 2 2 . . 2 Swarmer 29 | . 2 5 . 5 . . 8 . . 9 Grunt 55 | . 2 8 3 5 2 9 5 . 3 18 Duelist 4 | . . 1 . . . . . . . 3 Sentry 23 | . . 7 2 4 4 2 1 1 1 1 Hunter 6 | . . . . . . 2 . . 2 2 Programmer 17 | . . . . . 2 . 3 2 3 7 Best Kill Streak 10 | 1 5 10 2 5 2 6 8 1 5 8 Combat Bots Only 8 | . 3 5 2 3 2 3 8 1 5 8 Max Kills in Single Turn 4 | 1 1 3 1 2 2 2 4 1 1 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 4 | . . 2 . . . . 4 . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Damage Taken 9666 | . 143 663 78 287 457 697 346 278 1031 5686 Core 1652 | . 33 65 27 44 22 55 12 35 52 1307 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 73 | . . . . . . . . . . 73 Regen/Repaired (Parts) 741 | . . . . . . 151 236 42 217 95 Core Remaining (%) 91 | 100 86 . 77 92 . 89 98 96 95 . Volleys Fired 405 | 4 23 55 11 38 27 53 28 19 35 112 Largest 4 | 1 2 3 3 3 3 3 3 3 3 4 Hottest 292 | 20 88 156 159 183 133 128 133 173 149 292 Shots Fired 1054 | 4 46 159 33 89 74 155 72 44 93 285 Gun 637 | 4 43 97 11 45 49 102 45 17 47 177 Cannon 401 | . 3 60 22 44 25 53 23 24 46 101 Launcher 16 | . . 2 . . . . 4 3 . 7 Special . | . . . . . . . . . . . Kinetic 591 | 4 36 76 11 43 49 102 45 22 36 167 Thermal 424 | . 3 81 22 46 25 53 23 19 57 95 Explosive 16 | . . 2 . . . . 4 3 . 7 Electromagnetic 23 | . 7 . . . . . . . . 16 Robot Hit Streak 35 | 1 15 28 16 35 27 29 18 17 29 31 Robot Miss Streak 4 | 2 1 3 1 4 3 2 4 1 3 4 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 3 | . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 778 | 2 36 106 22 60 54 119 57 28 66 228 Core Hits 403 | 1 12 45 8 31 25 45 50 9 27 150 Critical Kills 8 | . 1 . 1 3 . . . . 1 2 Critical Parts Destroyed 5 | . 1 . . . 1 1 . 1 1 . Critical Strikes 28 | . 2 3 1 4 1 1 . 5 2 9 Burn 5 | . . 3 . 1 . . . . . 1 Meltdown 6 | . 1 . 1 2 . . . . . 2 Destroy 7 | . 1 . . 1 1 1 . 1 2 . Blast 7 | . . . . . . . . 3 . 4 Impale 3 | . . . . . . . . 1 . 2 Melee Attacks 100 | . 1 . . . . 2 6 31 10 50 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 99 | . . . . . . 2 6 31 10 50 Sneak Attacks 4 | . . . . . . . . 3 . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 21245 | 25 477 1978 512 1419 1323 2417 2220 1005 2029 7840 Guns 9012 | 25 454 843 65 500 742 1225 567 338 777 3476 Cannons 8829 | . 20 886 379 914 553 1189 473 480 1252 2683 Explosions 2647 | . . 248 52 . 28 . 1167 . . 1152 Melee 700 | . . . . . . . . 171 . 529 Ramming 57 | . 3 1 16 5 . 3 13 16 . . Kinetic 9167 | 25 347 567 65 484 742 1225 567 449 716 3980 Thermal 8390 | . 20 1162 431 930 553 1189 552 369 1313 1871 Explosive 2488 | . . 248 . . . . 1088 . . 1152 Electromagnetic 443 | . 107 . . . 28 . . . . 308 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 700 | . . . . . . . . 171 . 529 Highest Corruption 13 | . . . . . 3 2 1 . 2 13 Average Corruption 3 | . . . . . 2 1 1 . 1 5 Corruption Purged 5 | . . . . . 3 2 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 65 | . . . . . 14 . 2 . 4 45 Message Errors 14 | . . . . . 1 . 1 . 1 11 Matter Fused 12 | . . . . . 4 . . . 1 7 Heat Flow Errors 8 | . . . . . 2 . . . 1 5 Energy Discharges 7 | . . . . . 3 . . . . 4 Data Loss (minor) 11 | . . . . . 3 . . . . 8 Data Loss (major) 3 | . . . . . . . . . . 3 Misfires 2 | . . . . . . . . . 1 1 Alerts 2 | . . . . . 1 . 1 . . . Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . . 4 Overload Shots 2 | . . . . . . . . 2 . . Overflow Damage 401 | . . 23 10 21 . 42 83 55 41 126 Projectiles 200 | . . 23 10 21 . 42 16 26 41 21 Explosions 142 | . . . . . . . 67 . . 75 Melee 59 | . . . . . . . . 29 . 30 Knockbacks 49 | . . . . . . . . 3 7 39 Impact . | . . . . . . . . . . . Kinetic 46 | . . . . . . . . 3 7 36 Secondary 3 | . . . . . . . . . . 3 Self-Inflicted Damage 212 | . . 48 7 2 . . 99 . . 56 Shots 5 | . . 2 . . . . 2 . . 1 Rammed 6 | . . . 1 1 . 1 2 1 . . Targets Rammed 10 | . 1 1 3 1 . 1 2 1 . . Kicked 4 | . 1 1 2 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 604 | . 84 460 330 261 310 319 264 243 197 604 Average Temperature 107 | . 28 116 121 76 97 103 66 77 107 162 Received Heat Transfer 2653 | . 78 306 54 153 171 378 63 27 163 1260 Effects 19 | . . 3 . . . . . 2 . 14 Shutdowns 6 | . . 1 . . . . . . . 5 Energy Bleed 2 | . . 1 . . . . . . . 1 Interference 6 | . . . . . . . . 2 . 4 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 1 | . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . 2 . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . 1 . 1 2 . . . . . 2 Combat Hostiles 6 | . 1 . 1 2 . . . . . 2 Parts Melted 39 | . 1 8 5 10 . 2 1 . 3 9 Heat Transferred 14985 | . 37 2442 816 1846 1050 2300 900 548 1979 3067 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Peak Influence 591 | 5 173 283 191 250 237 336 237 171 193 591 Initial 79 | . 2 1 26 34 48 40 79 16 13 62 Average 124 | 2 53 135 38 125 80 174 71 34 75 305 Maximum Alert Level 2 | . . 1 . 1 1 1 1 . . 2 Low Security (%) 77 | 100 100 73 100 77 96 53 89 100 100 29 Level 1 17 | . . 26 . 22 3 46 10 . . 39 Level 2 5 | . . . . . . . . . . 30 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . 1 4 . 1 3 5 4 1 3 10 Investigation 11 | . 1 4 . . 1 1 . . 1 3 Extermination 10 | . . . . . 2 . 3 1 1 3 Reinforcement 7 | . . . . 1 . 2 1 . 1 2 Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . 2 . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Distress Signals 9 | . . 3 . 3 . 1 . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 188 | . 7 27 7 21 10 17 16 11 12 60 Peak Tracking Total 8 | . 3 5 3 4 2 4 5 5 3 8 Tactical Retreats 11 | . 1 1 . . . 2 . . . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Traps Triggered 13 | . . . . 1 5 4 2 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . Reused 1 | . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . Triggered 1 | . . . . 1 . . . . . . Most Traps Carried 1 | . . . 1 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Machines Disabled 25 | . . 3 7 . 3 2 3 2 1 4 Max in Single Turn 6 | . . 1 6 . 3 1 2 1 1 2 Garrison Access 5 | . . . . . . 1 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Machines Accessed 51 | . 3 10 . 6 3 3 7 6 7 6 Terminals 30 | . 2 9 . 4 2 1 3 2 5 2 Fabricators 3 | . . . . . . . . 1 1 1 Repair Stations 5 | . . . . . . 1 1 2 . 1 Recycling Units 2 | . 1 . . 1 . . . . . . Scanalyzers 6 | . . 1 . 1 1 . 2 . . 1 Garrison Access 5 | . . . . . . 1 1 1 1 1 Total Hacks 132 | . 11 25 . 15 8 9 13 12 18 21 Successful 76 | . 5 18 . 10 3 5 10 5 12 8 Failed 55 | . 6 6 . 5 5 4 3 7 6 13 Catastrophic 5 | . . . . 1 . . 1 1 1 1 Database Lockouts 1 | . . 1 . . . . . . . . Manual 59 | . 5 18 . 13 1 2 1 4 8 7 Terminals 87 | . 8 23 . 11 5 5 5 5 14 11 Fabricators 7 | . . . . . . . . 1 3 3 Repair Stations 10 | . . . . . . 2 2 4 . 2 Recycling Units 5 | . 3 . . 2 . . . . . . Scanalyzers 14 | . . 2 . 2 3 . 5 . . 2 Garrison Access 9 | . . . . . . 2 1 2 1 3 Terminal Hacks 42 | . 4 14 . 5 3 2 2 2 7 3 Record 2 | . . 1 . . . . 1 . . . Part Schematic 3 | . . 1 . 2 . . . . . . Robot Analysis 8 | . 2 3 . 2 . . . . 1 . Prototype ID Bank 2 | . . . . . . 1 . . 1 . Level Access Points 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 . Terminal Index 3 | . . 1 . 1 . . . . 1 . Alert Level 7 | . . 2 . . 1 . . 1 2 1 Unreport Threat 3 | . . 2 . . . 1 . . . . Locate Traps 2 | . . . . . 1 . . . 1 . Reprogram Traps 1 | . . . . . 1 . . . . . Dispatch Records 3 | . 1 2 . . . . . . . . Registered Components 2 | . . 1 . . . . . . . 1 Zone Layout 4 | . 1 1 . . . . 1 . . 1 Fabricator Hacks 2 | . . . . . . . . 1 . 1 Network Status 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . 2 2 1 . 1 Scan Component 4 | . . . . . . 1 1 1 . 1 Repair 2 | . . . . . . 1 1 . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . Scanalyzer 10 | . . 2 . 2 . . 5 . . 1 Insert Component 5 | . . 1 . 1 . . 2 . . 1 Analyze 5 | . . 1 . 1 . . 3 . . . Garrison Access Hacks 4 | . . . . . . 1 1 1 1 . Seal Access 4 | . . . . . . 1 1 1 1 . Unauthorized Hacks 10 | . . 2 . 2 . . . . 4 2 Terminals 10 | . . 2 . 2 . . . . 4 2 Track 1 | . . . . . . . . . . 1 Botnet 8 | . . 2 . 2 . . . . 3 1 Operators 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 42 | . 3 8 . 5 3 2 5 4 6 6 Full Trace Events 11 | . 1 4 . . 1 1 . . 1 3 Feedback Events 2 | . . . . . . . . . 1 1 Corruption 2 | . . . . . . . . . 1 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . 2 . 3 . . 2 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . . . Time 57 | . . . . . . 38 19 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 16 | . 7 . . 9 . . . . . . Parts Scanalyzed 4 | . . 1 . 1 . . 2 . . . Part Schematics Acquired 4 | . . 1 . 1 . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . 1 . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Total Allies 3 | . . . 3 . . . . . . . Largest Group 3 | . . . 3 1 . . . . . . Highest-Rated Group 40 | . . . 40 16 . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . Total Orders 2 | . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . 2 . Ally Attacks 7 | . . . 7 . . . . . . . Total Damage 87 | . . . 87 . . . . . . . Kills 1 | . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Robot Analysis Total 8 | . 2 3 . 2 . . . . 1 . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches 9 | . . . . . . . . . 6 3 Drone Recoveries 6 | . . . . . . . . . 6 . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Turns Passed 10971 | 58 434 1340 663 885 1046 720 2149 1048 753 1875 Spaces Moved 5122 | 38 279 602 493 511 538 291 889 538 298 645 Core 10 | 4 . . . . . . . . . 6 Treads 2935 | . . . . 263 538 291 889 538 298 118 Legs 1410 | 34 279 590 34 . . . . . . 473 Wheels 755 | . . . 459 248 . . . . . 48 Hover 12 | . . 12 . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 90 160 156 155 156 156 100 Average Speed 164 | 112 120 183 115 132 160 156 213 156 160 181 Slowest Speed 550 | 120 120 330 190 160 160 160 236 156 320 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 3 44 47 93 34 14 43 24 20 15 14 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 79 | . . . . 1 . . 5 55 10 8 Terrain Destroyed 288 | . . 17 16 6 2 7 87 76 16 61 Melee 32 | . . . . . . . 5 16 4 7 Projectile 39 | . . . . 6 2 7 . 5 12 7 AOE 217 | . . 17 16 . . . 82 55 . 47 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Res Total 6704 | 46 330 716 562 645 674 452 1080 663 485 1051 Wait 650 | . 11 20 35 29 75 64 97 49 111 159 Move 5112 | 37 278 601 492 510 537 290 888 537 297 645 Hop . | . . . . . . . . . . . Pick Up 88 | . 5 7 7 12 10 4 19 4 3 17 Fast Attach 91 | 5 6 10 1 13 3 10 5 3 5 30 Attach 40 | . . 2 2 1 2 . 6 3 3 21 Detach 6 | . . 2 . . 1 . 1 2 . . Swap 96 | . 1 6 3 11 6 14 18 9 16 12 Drop 105 | . 4 12 8 29 13 14 10 5 5 5 Fire 405 | 4 23 55 11 38 27 53 28 19 35 112 Melee 100 | . 1 . . . . 2 6 31 10 50 Ram 2 | . . . 1 1 . . . . . . Kick 4 | . 1 1 2 . . . . . . . Crush 4 | . . . . . . 1 2 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Storage -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2) -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 17) 273 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 5) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 572 | -9/Materials | Discovered new exit (range 8) 738 | -9/Materials | Discovered new exit (range 10) 867 | -9/Materials | Build established: Tank 1211 | -9/Materials | Discovered new exit (range 16) 1371 | -9/Materials | Central database locked down 1833 | -9/Materials | Entered Mines 1864 | -9/Mines | Learned 2 Materials zone layouts 1866 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1984 | -9/Mines | Discovered new exit (range 15) 1995 | -9/Mines | Learned 8 Materials zone layouts 2247 | -9/Mines | Found a hidden stash of uninstalled traps 2491 | -9/Mines | Discovered new exit (range 5) 2496 | -9/Mines | Entered Materials 2496 | -8/Materials | Accompanied by 1 ally 2496 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2497 | -8/Materials | Identified exit to Factory 2813 | -8/Materials | Build established: Scavenger-Skirmisher 3289 | -8/Materials | Build established: Scavenger-Mutant 3381 | -8/Materials | Entered Factory 3381 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3524 | -7/Factory | Discovered new exit (range 16) 3590 | -7/Factory | Identified exit to Factory 3768 | -7/Factory | Build established: Scavenger-Skirmisher 3818 | -7/Factory | Discovered new exit (range 12) 3910 | -7/Factory | Identified exit to Lower Caves 4388 | -7/Factory | Discovered new exit (range 8) 4426 | -7/Factory | Identified exit to Storage 4427 | -7/Factory | Entered Storage 4719 | -7/Storage | Garrison activated, responded to threat 4864 | -7/Storage | Garrison activated, responded to threat 4977 | -7/Storage | Repaired Adv. Treads 5015 | -7/Storage | Found Prototype Protection 5015 | -7/Storage | Identified Lgt. Regenerative Plating 5019 | -7/Storage | Found Lgt. Regenerative Plating 5058 | -7/Storage | Discovered exit to Factory (range 13) 5147 | -7/Storage | Entered Factory 5147 | -6/Factory | Evolved 2 slots: Utility x2 5952 | -6/Factory | Repaired Imp. Heat Sink 6946 | -6/Factory | Destroyed 8 combat bots 7195 | -6/Factory | Discovered new exit (range 15) 7222 | -6/Factory | Identified exit to Factory 7292 | -6/Factory | Build established: Scavenger-Assassin 7296 | -6/Factory | Entered another Factory area 7296 | -5/Factory | Evolved 2 slots: Utility x2 7795 | -5/Factory | Identified exit to Factory 8344 | -5/Factory | Entered another Factory area 8344 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8512 | -4/Factory | Identified exit to Upper Caves 8512 | -4/Factory | Identified exit to Extension 8661 | -4/Factory | Lost 3 parts (3n) 9053 | -4/Factory | Discovered new exit (range 8) 9096 | -4/Factory | Identified exit to Research 9097 | -4/Factory | Entered Research 9097 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9516 | -3/Research | Garrison activated, responded to threat 9552 | -3/Research | Destroyed 8 combat bots 9648 | -3/Research | Core integrity fell below 50% 9685 | -3/Research | Core integrity fell below 20% 9719 | -3/Research | Lost 20 parts (1p6n8u5w) 10243 | -3/Research | Destroyed 8 combat bots 10272 | -3/Research | Lost 3 parts (1n2w) 10314 | -3/Research | System corruption reached 10% 10852 | -3/Research | Lost 6 parts (4n1u1w) 10972 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10907_ U-05 Engineer builds a Door. 10909_ Acquired 12 matter. 10925_ K-01 Serf collects debris. 10929_ System corrupted: Matter fused (-8). 10936_ U-05 Engineer destroyed. 10943_ Acquired Wheel. 10956_ System corrupted: Component data lost. 10956_ W-44 Eye knocked back. 10956_ R-10 Processor collects Lgt. Ion Engine. 10959_ System corrupted: Hvy. Machine Gun jammed. 10959_ Destroyed Unknown Hover Unit. 10962_ R-10 Processor collects Terrain Scanner. 10962_ W-44 Eye knocked back. 10962_ Destroyed Com. Wheel. 10962_ R-10 Processor destroyed. 10965_ R-10 Processor collects Hpw. Tractor Beam. 10965_ W-44 Eye destroyed. 10965_ R-10 Processor destroyed. 10969_ K-01 Serf collects debris. 10972_ P-80 Master destroyed. Map ----- +----------------------------------------------------+ | ??????????????????##????# #?????????????????????? | | ??????????????????? ???# #?????????????????????? | | ??????????????????? ???# #?????????????????????? | | ???????????????????? ??# #?????????????????????? | | ?????????????????????" ?# #?????????????????????? | | ?????????????????????? ?# u#?????????????????????? | | ?????????????????????? # u#?????????????????????? | | ??????????????????????? #p #?????????????????????? | | ????????????????????????+ %#?????????????????????? | | ????????????????????????#p%#?????????????????????? | | ????????????????????????#!%#?????????????????????? | | ????????????????????????#*!#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????? ???????????# #?????????????????????? | | ?????????? u #?????????#% #?????????????????????? | | ?????????? #?????????# #?????????????????????? | | ?????????? #?????????# #?????????????????????? | | ?????????? #?????????# #?????????????????????? | | ?????????# #?????????# #?????????????????????? | | ?????????# #?????????# #?????????????????????? | | ?????????+ +?????????# #?????????????????????? | | ?????????# # ????????# #?????????????????????? | | ?????????# #?????????#@ #?????????????????????? | | ? ?? ?# #???? ????# k#?????????????????????? | | # ? ?? ?# ###???????#=[#?????????????????????? | | ?#####?+## #????????##!!#?????????????????????? | | ?###?## ## #??? ?????#*%#?????????????????????? | | ??####? ## +?????????#!%#?????????????????????? | | #######+## # ?????#%%#???????##########????? | | ! # # ????"???#=%#???????# #????? | | # #? ?? ??"?#*=#???????# #????? | | # # ?"???#%k######### #????? | | # u# ????##==## # #####? | | # # ? ??##*%## = #""" + ## | | + #?###?????# u## #""" # # | | "" "" #% #?####????# u## #""" # # | | ""G" # ##?##?#???# ## %k # + # | | ##### # ########### ## # # # | | # # ##+#########+#### # | | # % # u*%%%%%% # | | # # !%%%[%=* + | | # + #################+### | | # # ########## ## #??????# # | | # # # ## #??????# # | | # # # !! # ## #??????# # | | # #! ] !# ## #??????# # | | # # # ## #??????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 65 Energy Generation 19 Energy Capacity 710 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 5 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Hacked Terrain Scan Processor | -9/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Huge Storage Unit | -8/Materials | Hacked Imp. Sensor Array | -6/Factory | Scanalyzed Cld. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticSmartbombLog Manual? 0 Play Time 03:10:26 Cumulative 203.8 hours Start 2022.07.01 @ 15:24:36 End 2022.07.04 @ 20:59:01 Sessions 22 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 0 Adventurer 43 Explorer 6 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 68 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e02007b1-23e0-43a5-b9aa-13ed43c08352