Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.27 @ 14:08:44 Player: Schmaltz Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (968) 968 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3943 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 152/250 System Corruption 0% Temperature Critical (559) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Sensor Array Advanced Terrain Scan Processor Targeting Computer Hardened Medium Armor Plating > --- WEAPON (4) ------- Particle Gun Pulse Rifle Pulse Rifle Heavy Assault Rifle > --- INVENTORY (5) ---- Medium Treads Advanced ECM Suite Hardened Medium Armor Plating Improved Shield Generator Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Advanced Terrain Scan Processor Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Pulse Rifle Pulse Rifle Heavy Assault Rifle > --- INVENTORY -------- Medium Treads Hardened Medium Armor Plating Improved Shield Generator Grenade Launcher Rocket Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Improved Sensor Array Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 7 | . 1 . 2 . 2 2 Power 1 | . 1 . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . . . 2 1 Weapon 2 | . . . 2 . . . Parts Attached 23 | 7 1 1 5 . 5 4 Power 3 | 1 1 1 . . . . Engine 2 | 1 1 . . . . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . 2 . 1 . Treads 5 | 2 . . 2 . 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 2 . . . . 4 2 Device 2 | . . . . . 1 1 Storage . | . . . . . . . Processor 4 | 2 . . . . 1 1 Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 7 | 2 . . 3 . . 2 Energy Gun 3 | . . . 1 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 2 | . . . . . . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . . . 1 To Critical Strikes . | . . . . . . . Average Backups 4 | . 2 4 4 5 4 4 Power . | . . . . . . . Propulsion 1 | . 1 3 2 1 . . Utility 1 | . . . . 2 1 2 Weapon 1 | . . 1 1 2 2 1 Tool/Special . | . . . . . . . Unused Backups 7 | . 1 . 2 . 1 3 Power . | . . . . . . . Propulsion 4 | . 1 . 1 . 1 1 Utility 2 | . . . 1 . . 1 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 86 100 92 100 99 90 Engine 10 | . 12 17 10 10 7 7 Core 7 | . . 7 10 10 8 6 Treads 19 | . 24 25 20 20 16 13 Device 2 | . . . . . 5 8 Processor 20 | . 25 25 20 20 18 19 Protection 3 | . . . . . 8 7 Energy Gun 5 | . . . 2 10 8 13 Ballistic Gun 18 | . 24 25 19 20 16 10 Launcher 5 | . . . 10 10 8 3 Peak Build Rating 31 | 7 8 10 17 17 25 31 Average Rating 16 | 2 6 9 13 17 24 29 On Entrance 12 | . 7 8 10 17 17 25 Naked Turns . | . . . . . . . Heaviest Build 37 | 8 11 13 21 21 37 34 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 1 | . 1 . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 4 5 Class Distribution -------------------- 35% | Hacker-Gunner 33% | Hacker-Mutant 27% | Hacker-Skirmisher 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 646 | 270 . 88 50 30 150 58 Remotely . | . . . . . . . Salvage Created 991 | . 20 41 7 . 397 526 Parts 44 | . 1 2 . . 27 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 22 | . . 1 . . 10 11 Guns 21 | . . 1 . . 10 10 Classes Destroyed 6 | . 1 1 1 . 3 . Worker 1 | . . . . . 1 . Operator 1 | . . . 1 . . . Watcher 3 | . 1 . . . 1 1 Swarmer 4 | . . . . . 4 . Grunt 13 | . . 1 . . 2 10 Sentry 5 | . . . . . 4 1 Best Kill Streak 7 | . 1 1 1 . 5 7 Combat Bots Only 7 | . . 1 . . 5 7 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 120 | . . 6 . . 30 84 Missed 32 | . . 2 . . 8 22 Hits 88 | . . 4 . . 22 62 Projectile 88 | . . 4 . . 22 62 Critical Strikes 1 | . . . . . 1 . Damage Taken 1490 | . . 36 60 . 195 1199 Core 817 | . . . . . 18 799 Absorbed by Shields 5 | . . . . . . 5 Ignored by Resistances 467 | . . 22 35 . 122 288 Core Remaining (%) 99 | 100 . 100 . 100 96 . Volleys Fired 51 | . 3 4 2 . 25 17 Largest 4 | . 2 2 4 . 3 4 Hottest 214 | . 40 40 139 . 106 214 Shots Fired 148 | . 6 8 8 . 71 55 Gun 146 | . 6 8 6 . 71 55 Cannon . | . . . . . . . Launcher 2 | . . . 2 . . . Special . | . . . . . . . Kinetic 84 | . 6 8 4 . 50 16 Thermal 62 | . . . 2 . 21 39 Explosive 2 | . . . 2 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . 2 4 6 . 22 25 Robot Miss Streak 1 | . 1 1 . . 1 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 114 | . 3 6 3 . 56 46 Core Hits 57 | . 1 3 2 . 26 25 Critical Kills 3 | . 1 . . . 1 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 1 . 1 . 2 4 Burn 5 | . . . 1 . 1 3 Destroy 3 | . 1 . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1744 | . 26 66 60 . 775 817 Guns 1708 | . 26 66 24 . 775 817 Cannons . | . . . . . . . Explosions 36 | . . . 36 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 708 | . 26 66 8 . 417 191 Thermal 1000 | . . . 16 . 358 626 Explosive 36 | . . . 36 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 61 | . . . 61 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1082 | . . 46 90 . 363 1082 Average Temperature 222 | . . 21 49 . 127 400 Received Heat Transfer 405 | . . 36 . . 117 252 Effects 51 | . . . . . 4 47 Shutdowns 6 | . . . . . 1 5 Energy Bleed 5 | . . . . . 2 3 Interference 10 | . . . . . . 10 Matter Decay 5 | . . . . . . 5 Short Circuit 1 | . . . . . . 1 Damage (minor) 4 | . . . . . 1 3 Damage (major) 13 | . . . . . . 13 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . . . 2 . . 3 Heat Transferred 2516 | . . . 111 . 851 1554 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 130 | . 10 30 16 1 130 126 Initial 27 | . . . . 1 . 27 Average 8 | . . 3 . . 28 16 Influence Increases 648 | . 17 45 25 . 278 283 Destroy 0b10 Robot/C 440 | . . 20 . . 200 220 Destroy 0b10 Robot/NC 25 | . 5 . 5 . 10 5 Destroy Leader 116 | . 2 10 . . 62 42 Successful Hack 19 | . 10 . 3 . 6 . Destroy Structure 18 | . . . 17 . . 1 Lose Combat Pursuer 30 | . . 15 . . . 15 Influence Decreases 522 | . 17 45 18 7 193 242 Entered New Map 64 | . . . . 6 . 58 Time Decay 438 | . 17 45 18 1 193 164 Lost Part 20 | . . . . . . 20 Squads Dispatched 7 | . 1 . 2 . 1 3 Investigation 2 | . 1 . . . . 1 Extermination . | . . . . . . . Reinforcement 4 | . . . 2 . 1 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . . . 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 2 2 . . 15 15 Peak Tracking Total 4 | . 1 2 . . 3 4 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 6 | . 2 . . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . . 4 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 6 | . 1 . 2 . 3 . Terminals 6 | . 1 . 2 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 3 . 10 . 9 . Successful 17 | . 1 . 7 . 9 . Failed 5 | . 2 . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . . . 2 . 5 . Terminals 22 | . 3 . 10 . 9 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 1 . 5 . 6 . Record 2 | . . . 1 . 1 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 3 | . 1 . 2 . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . . . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . . 2 . 3 . Terminals 5 | . . . 2 . 3 . Botnet 5 | . . . 2 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 1 . 3 . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 985 | . . . . . 502 483 Optics 966 | . . . . . 502 464 Sensors 836 | . . . . . 353 483 Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 2823 | 273 250 434 564 260 544 498 Spaces Moved 1089 | 100 126 84 93 163 265 258 Core 13 | 11 2 . . . . . Treads 1076 | 89 124 84 93 163 265 258 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 160 Average Speed 158 | 147 159 160 160 160 160 160 Slowest Speed 240 | 160 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 9 35 18 13 60 41 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 11 | . . . 11 . . . Terrain Destroyed 25 | . . . 25 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 25 | . . . 25 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2075 | 225 169 377 505 162 335 302 Wait 873 | 111 29 287 395 . 33 18 Move 1083 | 99 125 83 92 162 264 258 Hop . | . . . . . . . Pick Up 27 | 8 6 1 6 . 3 3 Fast Attach 8 | . 3 1 1 . 2 1 Attach 14 | 7 2 . 2 . 2 1 Detach . | . . . . . . . Swap 6 | . . . 2 . 2 2 Drop 13 | . 1 1 5 . 4 2 Fire 51 | . 3 4 2 . 25 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 117 | -11/Scrapyard | Identified exit to Materials 117 | -11/Scrapyard | Discovered exit to Materials (range 15) 274 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Evolved 1 slot: Power x1 313 | -10/Materials | Build established: Hacker-Mutant 486 | -10/Materials | Identified exit to Mines 486 | -10/Materials | Discovered exit to Mines (range 11) 524 | -10/Materials | Entered Mines 573 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 596 | -10/Mines | Identified exit to Materials 596 | -10/Mines | Discovered exit to Materials (range 7) 958 | -10/Mines | Entered Materials 958 | -9/Materials | Evolved 2 slots: Weapon x2 1264 | -9/Materials | Build established: Hacker-Gunner 1477 | -9/Materials | Identified exit to Mines 1477 | -9/Materials | Discovered exit to Mines (range 13) 1522 | -9/Materials | Entered Mines 1564 | -9/Mines | Learned 8 Materials zone layouts 1631 | -9/Mines | Identified exit to Materials 1631 | -9/Mines | Discovered exit to Materials (range 9) 1713 | -9/Mines | Discovered exit to Materials (range 8) 1782 | -9/Mines | Entered Materials 1782 | -8/Materials | Evolved 2 slots: Utility x2 2295 | -8/Materials | Identified exit to Factory 2295 | -8/Materials | Discovered exit to Factory (range 19) 2300 | -8/Materials | Build established: Hacker-Skirmisher 2326 | -8/Materials | Entered Factory 2326 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2752 | -7/Factory | Garrison activated, responded to threat 2792 | -7/Factory | Core integrity fell below 50% 2813 | -7/Factory | Destroyed 7 combat bots 2822 | -7/Factory | Core integrity fell below 20% 2825 | -7/Factory | Core destroyed Last Messages --------------- 02809_ Lgt. Treads destroyed. 02810_ Overheating: Matter decay (-27). 02811_ U-05 Engineer lays Concrete. 02812_ Power failure, Ion Engine shutdown. 02812_ U-05 Engineer lays Concrete. 02813_ Overheating: System interference. 02813_ Pulse Rifle temporarily disabled. 02815_ Overheating: Pulse Rifle damaged (-17). 02815_ Overheating: Imp. Sensor Array damaged (-3). 02815_ Overheating: Particle Gun damaged (-8). 02815_ Overheating: Lgt. Treads damaged (-16). 02819_ G-47 Trooper destroyed. 02822_ Power failure, Ion Engine shutdown. 02822_ Overheating: Core damaged (-98). 02822_ K-01 Serf collects debris. 02823_ Overheating: System interference. 02823_ Targeting Computer temporarily disabled. 02825_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????+???????????????????????????????? | | ?????????##?????? ???????????????????????????????? | | ???" ???? ?????# ???????????????????????????????? | | ??"" ???# ?????# #??????????????????????????????? | | ??"" ???# ?????# #??????????????????????????????? | | ?? ?## ###??# #??????????????????????????????? | | ??"" ]!##"""""### #????????????????? ????????????? | | """ [ #"= ### ############## *=! ????????? | | """ #" # @ *=! ????????? | | ? "" # ==! ????????? | | ?""" "" #u /!! ####???????????? | | """ #u /! """ #??????????????? | | ?""" #u !! !| """ #??????????????? | | ??? # # ! """ #####??????????????? | | ##???#% # # = #??????????????????? | | #????# # # % #??????????????????? | | #????# #= #u g #########??????????????????? | | ######"#% # #??????????????????????????? | | + / =# #??????????????????????????? | | #### #####/#% k #??????????????????????????? | | #??# ### %% #??????????????????????????? | | #??# #??????????????????????????? | | #??####### #??????????????????????????? | | #????????#!% #######+#??????????????????????????? | | #????????# #??????????????????????????????????? | | #????????+ +??????????????????????????????????? | | #???????"# #??????????????????????????????????? | | ##??????""# #??????????????????????????????????? | | ???????""?# #??????????????????????????????????? | | ?????? ??# #??????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????# ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevRestorationComputer Manual? 0 Play Time 00:28:48 Cumulative 9.9 hours Start 2025.06.27 @ 13:37:12 End 2025.06.27 @ 14:08:44 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 1 Adventurer 9 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: ed985e61-3746-4b9a-a167-02c3307aa0aa