Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.09 @ 22:55:24 Player: Archivar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (72) 360 Value Destroyed (2501) 2501 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (2074) 2074 TOTAL SCORE: 10895 Bonus ------- Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 774 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Experimental Targeting Computer Experimental Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Advanced Remote Shield Gamma Rifle Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Cooled Antigrav System > --- UTILITY ---------- Experimental Energy Well 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Experimental Core Analyzer Backup Plating III System Purifier > --- WEAPON ----------- Backup Laser III Backup Laser III Backup Laser III Backup Laser III > --- INVENTORY -------- Light Antimatter Reactor Vortex Chain Reactor Advanced Remote Shield Gamma Rifle [Rating: 110] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Recalibrator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Backup Laser III Energy Gun Backup Laser III Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Slots Evolved 10 | . . 2 2 2 . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . 1 . . . . 1 . . Utility 4 | . . . 2 1 . . . . . . . 1 . . Weapon 2 | . . . . 1 . . 1 . . . . . . . Parts Attached 124 | 7 5 26 16 23 1 . 5 . 10 . 2 4 5 20 Power 13 | 1 . 3 3 2 . . 1 . 1 . . . . 2 Engine 7 | 1 . 3 2 . . . . . 1 . . . . . Core 4 | . . . 1 2 . . 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 38 | 2 . 10 4 7 . . 1 . 2 . 2 1 . 9 Treads 6 | . . 3 . 1 . . . . 1 . 1 . . . Leg 13 | 2 . 1 2 1 . . . . 1 . . . . 6 Wheel 5 | . . 4 1 . . . . . . . . . . . Hover 6 | . . . 1 1 . . . . . . 1 1 . 2 Flight 8 | . . 2 . 4 . . 1 . . . . . . 1 Utility 33 | 2 4 2 4 6 . . 2 . 3 . . 2 2 6 Device 12 | 2 . . 2 2 . . . . 1 . . 1 1 3 Storage 6 | . 2 1 1 1 . . . . . . . . . 1 Processor 9 | . 1 1 . . . . 2 . 2 . . . 1 2 Hackware 3 | . . . 1 1 . . . . . . . 1 . . Protection 3 | . 1 . . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 2 1 11 5 8 1 . 1 . 4 . . 1 3 3 Energy Gun 11 | . 1 2 5 1 . . . . . . . . . 2 Energy Cannon 2 | . . . . . . . 1 . . . . . 1 . Ballistic Gun 10 | 2 . 6 . 1 . . . . . . . . 1 . Ballistic Cannon 2 | . . 1 . . . . . . . . . . 1 . Launcher 5 | . . 1 . 1 . . . . 1 . . 1 . 1 Special Weapon 2 | . . . . 1 . . . . 1 . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . Slashing Weapon 4 | . . . . 2 1 . . . 1 . . . . . Piercing Weapon 2 | . . . . 1 . . . . 1 . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . . . 1 . . . . 1 . 9 Parts Lost 44 | . . 9 6 7 . . . 1 1 . 1 . 5 14 Power 7 | . . 2 1 . . . . 1 . . 1 . . 2 Propulsion 18 | . . 5 3 3 . . . . 1 . . . . 6 Utility 6 | . . . 1 2 . . . . . . . . 1 2 Weapon 13 | . . 2 1 2 . . . . . . . . 4 4 Highest Loss Streak 13 | . . 5 3 6 . . . 1 1 . 1 . 2 13 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 4 | . 5 6 3 3 3 4 3 4 5 5 5 4 3 4 Power . | . 1 . . . . . . . . . . . . . Propulsion . | . . . . . . 1 1 1 . . . . . . Utility 1 | . 2 2 1 . 2 2 1 2 1 1 1 1 1 . Weapon 2 | . 1 3 1 1 1 1 1 1 2 4 4 3 1 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 14 | . 3 3 1 . . . . . . . 1 2 . 4 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 1 | . 1 . . . . . . . . . . . . . Utility 4 | . . 3 1 . . . . . . . . . . . Weapon 7 | . 2 . . . . . . . . . 1 2 . 2 Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 66 | . 99 84 89 89 9 7 25 23 48 60 56 42 56 69 Engine 4 | . 14 8 6 1 . . . . 3 6 4 . . 1 Treads 1 | . . 7 . . . . . . 2 . 4 . . . Leg 8 | . 28 16 9 2 . . . . 2 6 . . . 13 Wheel 2 | . . 7 21 . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 6 11 6 Flight 2 | . . 3 . 22 . . . . . . . . . . Device 4 | . 13 . 6 10 . . 2 . 3 6 6 6 8 3 Storage 4 | . 6 11 9 4 . . . . 5 6 5 . . 1 Processor 12 | . . 11 9 1 . . 12 13 16 20 20 17 19 17 Hackware 3 | . . . 6 8 7 7 6 6 3 . . 3 5 2 Protection 1 | . 7 . . 9 . . . . . . . . . 2 Energy Gun 5 | . 7 2 17 8 . . . . . . . . . 12 Ballistic Gun 3 | . 21 13 . 1 . . . . . . . . 2 . Special Weapon 1 | . . . . 2 . . . . . 6 6 5 . . Piercing Weapon 1 | . . . . . . . . . 4 6 5 . . . Peak Build Rating 110 | 9 9 17 28 46 7 3 18 14 33 33 36 53 53 110 Average Rating 31 | 5 8 10 23 38 4 3 12 11 26 33 31 33 44 65 On Entrance 18 | . 9 8 16 26 3 3 3 14 9 33 33 26 53 38 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 36 | 7 15 14 15 23 3 . 6 5 36 36 36 19 23 28 Greatest Support 125 | 20 20 40 40 45 3 3 4 3 30 18 20 20 20 125 Greatest Overweight (x) 6 | . . 3 . 6 . . 1 1 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 5 8 8 5 15 5 5 5 5 15 15 15 5 5 5 Average Capacity 7 | 5 6 7 5 5 5 5 5 5 14 15 13 5 5 5 Most Carried 9 | 2 8 8 5 5 5 4 5 4 9 5 6 5 5 5 Average Carried 4 | . 5 6 3 3 3 4 3 4 5 5 5 4 3 4 Final Capacity 15 | 5 8 5 5 5 5 5 5 5 15 15 5 5 5 5 Final Carried 8 | 2 8 5 5 3 4 4 4 4 5 5 5 5 4 4 Class Distribution -------------------- 51% | Mutant 18% | Derelict-Mutant 12% | Scavenger-Mutant 6% | Sprinter 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Matter Collected 2517 | 283 272 533 175 113 168 . . 103 262 . 50 . 98 460 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2573 | 77 136 657 790 98 40 . . 28 73 . 36 92 157 389 Parts 151 | 7 9 53 40 4 4 . . 1 5 . 2 4 5 17 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 4 . . . 7 . 2 . 2 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Combat Hostiles Destroyed 56 | 1 2 17 15 2 1 . . . 3 . . 2 7 6 Melee 5 | . . . . 1 1 . . . 3 . . . . . Guns 27 | 1 2 12 9 . . . . . . . . . . 3 Cannons 7 | . . 4 . . . . . . . . . . 3 . AOE 12 | . . 1 4 1 . . . . . . . 2 4 . Classes Destroyed 16 | 2 2 5 2 2 . . . . . . 1 . 1 1 Worker 4 | . 1 3 . . . . . . . . . . . . Builder 2 | . . 2 . . . . . . . . . . . . Tunneler 3 | 2 . 1 . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 3 | . 1 . 2 . . . . . . . . . . . Swarmer 15 | . . 7 4 . . . . . 3 . . . 1 . Grunt 23 | 1 2 5 7 1 1 . . . . . . . 1 5 Brawler 1 | . . . . . . . . . . . . . 1 . Duelist 2 | . . 1 . . . . . . . . . . 1 . Sentry 8 | . . 4 3 . . . . . . . . . 1 . Hunter 4 | . . . 1 . . . . . . . . 2 1 . Programmer 2 | . . . . 1 . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 7 | 2 3 6 5 1 1 . . . 3 . 1 2 7 5 Combat Bots Only 7 | 1 2 4 5 1 1 . . . 3 . . 2 7 5 Max Kills in Single Turn 4 | 1 1 4 3 1 1 . . 1 1 . 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 1 3 1 . . . . . . . 2 2 . Melee 1 | . . . . 1 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Hostile Shots Fired 867 | 8 9 130 50 135 5 9 8 44 47 . 34 18 53 317 Missed 327 | 2 . 30 19 52 1 4 3 19 11 . 17 9 22 138 Hits 540 | 6 9 100 31 83 4 5 5 25 36 . 17 9 31 179 Melee 6 | . . 3 . . 2 . 1 . . . . . . . Projectile 534 | 6 9 97 31 83 2 5 4 25 36 . 17 9 31 179 Critical Strikes 13 | . . 2 . 1 1 . . 1 2 . . . 1 5 Part Disruptions 1 | . . . . . . . . . . . . . 1 . Damage Taken 7932 | 65 131 1339 502 946 101 35 108 373 566 . 184 149 782 2651 Core 2589 | 43 25 399 102 215 86 35 56 303 229 . 91 55 127 823 Absorbed by Shields 49 | . . . . 49 . . . . . . . . . . Regen/Repaired (Parts) 27 | . . . . 16 . . . . . . . . . 11 Core Remaining (%) 51 | 82 72 . 81 . . 52 . . . . 20 . . . Volleys Fired 176 | 11 11 60 33 8 . . 4 . 6 3 1 1 26 12 Largest 4 | 2 2 2 2 1 . . 1 . 1 1 1 1 2 4 Hottest 160 | 40 60 100 111 36 . . 30 . 36 5 5 46 130 160 Shots Fired 303 | 22 22 88 66 8 . . 4 . 6 3 1 1 35 47 Gun 238 | 22 22 73 66 . . . . . . . . . 8 47 Cannon 36 | . . 11 . . . . 4 . . . . . 21 . Launcher 20 | . . 4 . 6 . . . . 3 . . 1 6 . Special 9 | . . . . 2 . . . . 3 3 1 . . . Kinetic 139 | 22 13 78 . . . . . . . . . . 26 . Thermal 59 | . . . 5 . . . 4 . . . . . 3 47 Explosive 20 | . . 4 . 6 . . . . 3 . . 1 6 . Electromagnetic 76 | . 9 6 61 . . . . . . . . . . . Robot Hit Streak 23 | 5 6 23 18 8 . . 12 . 13 2 2 3 7 14 Robot Miss Streak 3 | 3 3 1 2 . . . . . 1 1 . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . 1 Shots Hit Robots 242 | 14 10 79 45 15 1 . 4 . 6 2 2 1 24 39 Core Hits 136 | 6 6 37 28 9 1 . 1 3 4 . . 2 15 24 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 6 | . 1 . 2 1 . . . . . . 1 . 1 . Blast 1 | . . . . . . . . . . . . . 1 . Corrupt 3 | . 1 . 2 . . . . . . . . . . . Sever 1 | . . . . 1 . . . . . . . . . . Impale 1 | . . . . . . . . . . . 1 . . . Melee Attacks 29 | . . 6 . 12 2 . . . 8 . 1 . . . Impact 1 | . . . . 1 . . . . . . . . . . Slashing 21 | . . . . 11 2 . . . 8 . . . . . Piercing 1 | . . . . . . . . . . . 1 . . . Sneak Attacks 5 | . . 4 . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5829 | 127 125 1264 992 663 31 . 107 43 326 . 70 200 1380 501 Guns 2478 | 127 125 818 819 . . . . . . . . . 88 501 Cannons 823 | . . 209 . . . . 107 . . . . . 507 . Explosions 1936 | . . 235 173 359 . . . . 184 . . 200 785 . Melee 547 | . . . . 304 31 . . . 142 . 70 . . . Ramming 45 | . . 2 . . . . . 43 . . . . . . Kinetic 1589 | 127 35 951 . . . . . . . . . . 476 . Thermal 1057 | . . . 233 . . . 107 . . . . 97 119 501 Explosive 1666 | . . 235 . 359 . . . . 184 . . 103 785 . Electromagnetic 925 | . 90 76 759 . . . . . . . . . . . Impact 48 | . . . . 48 . . . . . . . . . . Slashing 429 | . . . . 256 31 . . . 142 . . . . . Piercing 70 | . . . . . . . . . . . 70 . . . Highest Corruption 2 | . . . 1 1 1 1 . . . . . . 2 2 Average Corruption 1 | . . . 1 1 1 1 . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 5 | . . . 3 1 1 . . . . . . . . . Message Errors 2 | . . . 1 . 1 . . . . . . . . . Energy Discharges 2 | . . . 2 . . . . . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 240 | . . . 10 45 . . . . . . 100 . 85 . Projectiles 42 | . . . . . . . . . . . . . 42 . Explosions 65 | . . . 10 12 . . . . . . . . 43 . Melee 133 | . . . . 33 . . . . . . 100 . . . Knockbacks 6 | . . 4 . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . . 4 . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 229 | . . 24 71 . . . . 20 . . . . 114 . Shots 6 | . . 1 2 . . . . . . . . . 3 . Rammed 8 | . . 1 . . . . . 7 . . . . . . Targets Rammed 8 | . . 1 . . . . . 7 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 453 | 12 177 108 135 151 . . . . . . . . 24 453 Average Temperature 77 | 8 77 25 42 42 . . . . . . . . 10 187 Received Heat Transfer 2136 | 36 75 396 135 363 18 12 36 129 . . 24 . 45 867 Effects 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 2 1 . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . Parts Fried 9 | . . . 6 3 . . . . . . . . . . Impact Corruptions 2 | . . . . 1 . . . 1 . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . 3 Parts Melted 5 | . . . . . . . . . . . . . . 5 Heat Transferred 2113 | . . . 361 . . . 148 . . . . 50 111 1443 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . . Low Security (%) 84 | 100 100 75 57 100 . . 100 . . . . 100 . . Level 1 15 | . . 24 42 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 292 | 20 45 273 292 114 . . 14 . . . . 135 . . Initial 114 | . . . 93 114 . . 6 . . . . 9 . . Average 69 | 2 6 97 171 32 . . 1 . . . . 20 . . Influence Increases 2010 | 30 62 554 497 188 65 . 14 60 70 . 20 140 160 150 Destroy 0b10 Robot/C 1120 | 20 40 340 300 40 20 . . . 60 . . 40 140 120 Destroy 0b10 Robot/NC 80 | 10 10 35 15 5 . . . . . . 5 . . . Destroy Leader 228 | . 12 90 76 10 . . . . 10 . . 10 20 . Successful Hack 57 | . . . 12 26 . . 14 . . . . 5 . . Disable Machine 60 | . . . 45 . . . . . . . . 15 . . Destroy Structure 120 | . . 29 4 17 . . . . . . . 70 . . Partial Spotted 15 | . . . . 15 . . . . . . . . . . Lose Combat Pursuer 330 | . . 60 45 75 45 . . 60 . . 15 . . 30 Influence Decreases 2010 | 30 62 331 468 418 72 4 25 55 75 . 5 20 261 184 Entered New Map 379 | . . . 130 138 9 4 5 . 2 . . 6 51 34 Time Decay 1249 | 30 62 241 278 220 63 . 20 55 73 . 5 14 160 28 Lost Part 382 | . . 90 60 60 . . . . . . . . 50 122 Squads Dispatched 5 | . . 1 1 2 . . . . . . . 1 . . Investigation . | . . . . . . . . . . . . . . . Extermination 1 | . . . . 1 . . . . . . . . . . Reinforcement 4 | . . 1 1 1 . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Distress Signals 3 | . . 1 . . . . 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 128 | 1 4 24 21 10 4 3 4 5 5 . 1 4 7 35 Peak Tracking Total 20 | 1 2 5 6 4 4 3 4 3 3 . 1 5 5 20 Tactical Retreats 15 | . . 3 2 3 2 . . 3 . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Traps Triggered 3 | . . . . 2 . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Machines Disabled 5 | . . . 3 . . . . . . . . 1 1 . Max in Single Turn 1 | . . . 1 . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Machines Accessed 22 | . 1 1 4 6 . . 1 . . 4 . 2 . 3 Terminals 7 | . 1 1 3 1 . . . . . . . 1 . . Fabricators 2 | . . . . 1 . . 1 . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . Recycling Units 3 | . . . 1 1 . . . . . . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 70 | . 4 4 11 12 . . 2 . . 26 . 4 . 7 Successful 56 | . 3 2 8 5 . . 1 . . 26 . 4 . 7 Failed 14 | . 1 2 3 7 . . 1 . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 2 | . . . 1 . . . . . . . . . . 1 Terminals 19 | . 4 4 8 1 . . . . . . . 2 . . Fabricators 4 | . . . . 2 . . 2 . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . Recycling Units 7 | . . . 3 2 . . . . . . . 2 . . Scanalyzers 4 | . . . . 4 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Terminal Hacks 46 | . 3 2 6 . . . . . . 26 . 2 . 7 Record 23 | . 3 . 3 . . . . . . 11 . . . 6 Part Schematic 8 | . . . . . . . . . . 8 . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . 1 . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . 1 . . Alert Level 2 | . . 1 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks 5 | . . . 2 1 . . . . . . . 2 . . Process 2 | . . . . 1 . . . . . . . 1 . . Report Inventory 2 | . . . 1 . . . . . . . . 1 . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . . 1 2 3 . . 1 . . . . . . . Full Trace Events 2 | . . 1 1 . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . Robots Built 3 | . . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 67 | . . . . . . . 67 . . . . . . . Total Robot Build Rating 12 | . . . . . . . 12 . . . . . . . Part Schematics Acquired 9 | . . . . 1 . . . . . 8 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 22 | . . . . 22 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 103 | . . . . 79 . . . . . . . 24 . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 8 | . . 2 . 2 . . . . 2 1 1 . . . Non-combat 3 | . . 1 . . . . . . 2 . . . . . Combat 5 | . . 1 . 2 . . . . . 1 1 . . . Robot Hacks Applied 11 | . . 5 . 2 . . . . 2 1 1 . . . parse_system 8 | . . 2 . 2 . . . . 2 1 1 . . . no_distress 1 | . . 1 . . . . . . . . . . . . find_recycling 2 | . . 2 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Total Allies 4 | . . . . . . . 3 . . . 1 . . . Largest Group 3 | . . . . . . . 3 . . . 1 . . . Highest-Rated Group 96 | . . . . . . . 60 . . . 96 . . . Highest-Rated Ally 96 | . . . . . . . 20 . . . 96 . . . Total Orders 2 | . . . . . . . 1 . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . 1 . GUARD 1 | . . . . . . . 1 . . . . . . . Ally Attacks 16 | . . . . . . . 2 . . . 14 . . . Total Damage 545 | . . . . . . . 42 . . . 503 . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Active Infowar (turns) 4579 | 18 219 754 115 495 . . 129 . 378 195 515 96 328 1337 Optics 766 | . 12 754 . . . . . . . . . . . . Sensors 624 | . . . . 495 . . 129 . . . . . . . Terrain 225 | 18 207 . . . . . . . . . . . . . Traps 115 | . . . 115 . . . . . . . . . . . Decoding 2849 | . . . . . . . . . 378 195 515 96 328 1337 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . . 2 . . 1 . 1 . Drone Launches 2 | . . . . . . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . Decoded 0b10 Intel 5 | . . . . . . . . . . . . 5 . . Patrols 3 | . . . . . . . . . . . . 3 . . Guards 2 | . . . . . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Turns Passed 6676 | 219 396 889 602 662 185 10 270 283 684 195 515 96 328 1342 Spaces Moved 5163 | 151 279 472 378 792 264 20 200 412 334 101 287 140 280 1053 Core 1034 | 18 . 2 . 56 264 20 198 412 29 . 15 . . 20 Treads 333 | . . 20 . . . . . . 147 . 166 . . . Legs 1859 | 133 279 225 169 74 . . . . 158 101 8 . . 712 Wheels 348 | . . 139 209 . . . . . . . . . . . Hover 839 | . . . . . . . . . . . 98 140 280 321 Flight 750 | . . 86 . 662 . . 2 . . . . . . . Fastest Speed 31 | 50 120 80 80 31 50 50 50 50 50 190 60 51 51 50 Average Speed 97 | 111 120 111 97 42 50 50 79 66 168 190 175 57 52 115 Slowest Speed 350 | 120 120 280 120 350 50 50 115 100 240 190 250 60 106 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 8 47 32 32 19 47 6 4 82 45 75 49 5 52 71 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 13 | . . . . . 1 . . 3 8 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 192 | . . 29 3 28 . . . . 22 . . 40 70 . Melee . | . . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . . . . 8 . AOE 184 | . . 29 3 28 . . . . 22 . . 40 62 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp War Total 6535 | 184 320 754 546 1095 313 19 307 418 443 103 296 154 424 1159 Wait 774 | 7 10 146 90 179 45 . 92 . 67 . . . 109 29 Move 5147 | 150 278 471 377 789 263 19 199 411 333 100 286 139 279 1053 Hop 1 | . . . . 1 . . . . . . . . . . Pick Up 121 | 9 9 21 16 21 2 . 4 . 13 . 2 6 3 15 Fast Attach 23 | . 2 3 5 2 . . 1 . . . 1 2 . 7 Attach 81 | 7 . 16 4 18 1 . 5 . 10 . 1 2 5 12 Detach 10 | . . 3 . 2 . . 1 . 1 . . . 1 2 Swap 46 | . 5 13 7 14 . . . . 2 . . . 1 4 Drop 94 | . 5 14 14 24 . . 1 . 3 . 4 4 . 25 Fire 176 | 11 11 60 33 8 . . 4 . 6 3 1 1 26 12 Melee 29 | . . 6 . 12 2 . . . 8 . 1 . . . Ram 7 | . . . . . . . . 7 . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . Escape Stasis 25 | . . . . 25 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 220 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 16) 616 | -10/Materials | Entered another Materials area 616 | -9/Materials | Evolved 2 slots: Propulsion x2 1096 | -9/Materials | Lost 3 parts (1p2n) 1265 | -9/Materials | Core integrity fell below 50% 1301 | -9/Materials | Core integrity fell below 20% 1314 | -9/Materials | Lost 5 parts (1p2n2w) 1502 | -9/Materials | Discovered new exit (range 4) 1505 | -9/Materials | Entered another Materials area 1505 | -8/Materials | Evolved 2 slots: Utility x2 1662 | -8/Materials | Build established: Scavenger-Mutant 1993 | -8/Materials | Lost 3 parts (2n1w) 2061 | -8/Materials | Discovered new exit (range 11) 2107 | -8/Materials | Entered Factory 2107 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2529 | -7/Factory | Build established: Sprinter 2677 | -7/Factory | Repaired Xenon Bombardment Thruster 2763 | -7/Factory | Discovered new exit (range 13) 2769 | -7/Factory | Entered Lower Caves 2771 | -7/Lower Caves | Lost 6 parts (3n2u1w) 2951 | -7/Lower Caves | Discovered new exit (range 8) 2954 | -7/Lower Caves | Entered another Lower Caves area 2954 | -7/Lower Caves | Discovered new exit (range 12) 2961 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2964 | -7/Lower Caves | Entered Factory 2964 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3051 | -6/Factory | Build established: Mutant 3062 | -6/Factory | Fabricated B-48 Gladiator (x3) 3223 | -6/Factory | Discovered new exit (range 9) 3234 | -6/Factory | Entered Lower Caves 3389 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3465 | -6/Lower Caves | Discovered new exit (range 4) 3481 | -6/Lower Caves | Spotted B-75 Beast 3484 | -6/Lower Caves | Learned Factory emergency access door positions 3487 | -6/Lower Caves | Learned Factory interactive machine intel 3517 | -6/Lower Caves | Entered another Lower Caves area 3527 | -6/Lower Caves | Encountered a Warlord checkpoint 3549 | -6/Lower Caves | Core integrity fell below 50% 4044 | -6/Lower Caves | Build established: Derelict-Mutant 4185 | -6/Lower Caves | Discovered new exit (range 5) 4201 | -6/Lower Caves | Entered Data Miner 4201 | -6/Data Miner | Discovered new exit (range 6) 4238 | -6/Data Miner | Met Data Miner 4283 | -6/Data Miner | Learned location of Section 7 (-2) 4283 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4325 | -6/Data Miner | Received God Mode back door access code from Data Miner 4396 | -6/Data Miner | Entered Proximity Caves 4761 | -5/Proximity Caves | Spotted B-75 Beast 4763 | -5/Proximity Caves | Escorted by Enhanced Grunt 4898 | -5/Proximity Caves | Discovered new exit (range 13) 4911 | -5/Proximity Caves | Entered Factory 4911 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4912 | -5/Factory | Identified exit to Upper Caves 4914 | -5/Factory | Loaded intel: 52 interactive machine locations 4968 | -5/Factory | Discovered exit to Upper Caves (range 14) 5007 | -5/Factory | Entered Upper Caves 5009 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5062 | -5/Upper Caves | Destroyed 7 combat bots 5189 | -5/Upper Caves | Learned Factory stockpile data 5334 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 5335 | -5/Upper Caves | Entered Warlord 5357 | -5/Warlord | System corruption cleaned by Quarantine Array 5386 | -5/Warlord | Found Prototype Device 5388 | -5/Warlord | Identified Minesniffer Drone Bay 5409 | -5/Warlord | Build established: Mutant 5536 | -5/Warlord | Met Warlord 5561 | -5/Warlord | Warlord's base attacked by MAIN.C 5911 | -5/Warlord | Warlord forces counterattacked 5922 | -5/Warlord | Opened Warlord's prototype stash 6177 | -5/Warlord | Found Prototype Processor 6178 | -5/Warlord | Identified Exp. Core Analyzer 6181 | -5/Warlord | Found Prototype Device 6182 | -5/Warlord | Identified System Purifier 6187 | -5/Warlord | Found Prototype Processor 6188 | -5/Warlord | Identified Exp. Targeting Computer 6224 | -5/Warlord | Found Prototype Reactor 6236 | -5/Warlord | Warlord base infiltrated, sounded retreat 6469 | -5/Warlord | Build established: Scavenger-Gunner 6595 | -5/Warlord | Spotted Executioner 6616 | -5/Warlord | Destroyed Executioner 6647 | -5/Warlord | Spotted Executioner 6661 | -5/Warlord | Core integrity fell below 50% 6664 | -5/Warlord | Spotted Executioner 6666 | -5/Warlord | Spotted Striker 6671 | -5/Warlord | Core integrity fell below 20% 6677 | -5/Warlord | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06661_ Knocked back. 06661_ G-50 Soldier destroyed. 06661_ Cld. Antigrav System destroyed. 06664_ Lgt. Antimatter Reactor destroyed. 06664_ G-50 Soldier knocked back. 06665_ Slug penetrates X-82 Rainmaker. 06665_ X-82 Rainmaker destroyed. 06665_ Slug penetrates Door. 06665_ Slug penetrates G-50 Soldier. 06665_ Penetrated by Slug. 06665_ Slug penetrates G-50 Soldier. 06665_ G-50 Soldier destroyed. 06666_ Enh. Biometal Leg destroyed. 06666_ Critical hit (Burn: +37). 06670_ Knocked back. [Achievement: Hunted] 06671_ Dropped Exp. Energy Well. 06672_ Discarded 0b10 Decoder Chip [Skirmisher]. 06675_ G-50 Soldier knocked back. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? +?????????????????????? | | ??????????????#?????????" #?????????????????????? | | ??????????????# ###?????" #?????????????????????? | | #?????????????? ???" #?????????????????????? | | #??????????????? #?????????????????????? | | #???????????????? #?????????????????????? | | #?????????????????# """ #?????????????????????? | | #?????????????????# """ #?????????????????????? | | #????????######???# """ #??????""?????????????? | | #????????#""""#???# #?????#""#????????????? | | #????????#""""#???# #?????#""#????????????? | | #????????#!! !#???# #?????#""#????????????? | | #????????#! !#??## #### @ #######""#####????????? | | #????????#!!!!#??# # # ""[[! ########## | | ###?????#### ###### # # !""**=! """""[*= | | #######%#"""" ##" ; ; ""%%[!! ]!*= | | ]%! / % !!=%*%[!!%*[=% | | # =!! =*! %/ =%!%!%!%% =[%* | | # * ! gEgg=g= %/! =[%%%[%=%*!%=%% | | %= gKg ! / =*!!%%%!!% % | | % #######x#; g ; ""=%* * |[=* | | % = * / ! ; % % "" " """ "[ = | | %=%!% ###### % ; # "" "######## | | ! % = #???# #### #######""#####???????## | | %* ##???# #??# #?????#""#????????????? | | ""###???# #??# #????#""#????????????? | | #???# #??# ##????#""#????????????? | | #???# #??# #??????""?????????????? | | #???# #?? ?????????????????????? | | #???# #?# #????????????????????? | | #???##########?# #????????????????????? | | ! #??????????????# #????????????????????? | | = #??????????????# #????????????????????? | | ! #??????????????###+###????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 25 Energy Capacity 770 Matter Stores 490 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 5 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Repaired ---------- Xenon Bombardment Thruster | 46% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club A Powerful Ally? Adventurer Hunted I'm Back, Baby! It's Just You Leap Before You Look Librarian My Command Is Your Wish Reappropriation Respectable Loadout Serviceable Loadout The Oracle Universal Adapter Challenges ------------ None Game ------ Seed IntegratedSalvageShield Manual? 0 Play Time 01:43:14 Cumulative 1.8 hours Start 2025.10.09 @ 21:02:34 End 2025.10.09 @ 22:55:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f01c9421-532b-4716-9922-c193247067aa