Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 03:48:37 Player: WetFingerGun Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (125) 625 Value Destroyed (2888) 2888 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6053 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 80/100 System Corruption 1% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Grenade Launcher > --- INVENTORY (10) --- Heavy Ion Engine Heavy Ion Engine Cryofiber Web Improved Heat Sink Target Analyzer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Cryofiber Web Improved Heat Sink Target Analyzer Autogun Assault Cannon Grenade Launcher [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 . 2 . Weapon 2 | . . . 2 . . Parts Attached 62 | 6 11 26 9 5 5 Power 9 | . 3 5 1 . . Engine 9 | . 3 5 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 3 7 . . 1 Treads 3 | . . 2 . . 1 Leg 10 | 2 3 5 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 3 5 5 3 . Device 5 | 1 1 3 . . . Storage 5 | 1 1 . 2 1 . Processor 5 | . 1 2 2 . . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 22 | 2 2 9 3 2 4 Energy Gun 1 | 1 . . . . . Energy Cannon 3 | . 1 1 1 . . Ballistic Gun 13 | 1 . 8 2 2 . Ballistic Cannon 3 | . 1 . . . 2 Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 26 | . 2 7 . 2 15 Power 3 | . . 2 . . 1 Propulsion 8 | . 1 4 . . 3 Utility 5 | . 1 . . . 4 Weapon 10 | . . 1 . 2 7 Highest Loss Streak 11 | . 1 2 . 1 11 To Critical Strikes . | . . . . . . Average Backups 8 | 1 5 9 9 9 7 Power 1 | . . . 2 2 2 Propulsion . | . . . 1 1 . Utility 2 | . 3 2 2 2 3 Weapon 3 | . 1 5 3 3 1 Tool/Special . | . . . . . . Unused Backups 14 | . 2 2 3 2 5 Power 4 | . . . 2 . 2 Propulsion 1 | . . 1 . . . Utility 8 | . 2 1 1 1 3 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 97 98 99 99 89 Engine 9 | . 13 10 9 7 6 Treads 8 | . . 2 18 15 13 Leg 10 | . 27 18 . . . Device 5 | . 8 10 2 . . Storage 10 | . 6 11 9 15 13 Processor 17 | . 12 22 18 15 14 Protection 4 | . . . 6 14 12 Energy Cannon 2 | . 8 . 4 . . Ballistic Gun 21 | . 1 20 31 29 19 Ballistic Cannon 2 | . 12 . . . 6 Peak Build Rating 43 | 6 9 16 26 39 43 Average Rating 20 | 3 8 13 23 34 36 On Entrance 16 | . 6 9 16 26 39 Naked Turns . | . . . . . . Heaviest Build 104 | 9 21 24 104 40 43 Greatest Support 46 | 20 20 46 46 46 46 Greatest Overweight (x) 7 | . 2 7 2 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 10 10 Average Capacity 9 | 5 6 10 10 10 10 Most Carried 12 | 5 10 10 12 10 10 Average Carried 8 | 1 5 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 10 10 10 10 5 Class Distribution -------------------- 39% | Gunner 39% | Scavenger-Mutant 14% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 3104 | 279 337 921 1012 291 264 Remotely . | . . . . . . Salvage Created 4607 | 155 684 1598 1312 331 527 Parts 245 | 11 36 120 45 22 11 Haulers Intercepted 8 | . 2 3 2 1 . Recyclers Shooed 11 | . 5 5 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 70 | . 12 28 14 5 11 Melee 1 | . . . . . 1 Guns 45 | . 1 22 10 5 7 Cannons 24 | . 11 6 4 . 3 Classes Destroyed 14 | 3 4 3 2 1 1 Worker 16 | 1 2 10 3 . . Builder 7 | . 3 1 2 1 . Tunneler 6 | 4 . 1 1 . . Hauler 8 | . 2 3 2 1 . Recycler 11 | 1 3 2 5 . . Mechanic 1 | . . 1 . . . Watcher 6 | . . 4 2 . . Swarmer 18 | . 6 11 . . 1 Grunt 31 | . 6 9 10 . 6 Brawler 1 | . . . . . 1 Duelist 3 | . . . 1 . 2 Sentry 12 | . . 8 2 1 1 Hunter 1 | . . . 1 . . Programmer 4 | . . . . 4 . Best Kill Streak 13 | 3 8 13 5 2 6 Combat Bots Only 6 | . 3 6 3 1 6 Max Kills in Single Turn 2 | 2 1 1 2 1 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 469 | . 70 141 44 51 163 Missed 104 | . 12 28 10 15 39 Hits 365 | . 58 113 34 36 124 Melee 12 | . . . . . 12 Projectile 353 | . 58 113 34 36 112 Critical Strikes 11 | . 1 . 3 1 6 Damage Taken 5112 | . 573 1379 517 396 2247 Core 1115 | . 103 284 28 70 630 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 224 | . . 224 . . . Core Remaining (%) 70 | 100 58 29 94 . . Volleys Fired 297 | 19 56 119 59 19 25 Largest 4 | 2 2 2 4 4 4 Hottest 129 | 70 90 91 129 102 119 Shots Fired 749 | 38 106 236 230 61 78 Gun 558 | 38 14 195 188 61 62 Cannon 190 | . 92 41 42 . 15 Launcher . | . . . . . . Special 1 | . . . . . 1 Kinetic 601 | 19 56 200 188 61 77 Thermal 147 | 19 50 36 42 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 7 9 20 21 13 20 Robot Miss Streak 7 | 4 7 3 6 3 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 469 | 20 59 160 129 41 60 Core Hits 196 | 10 26 70 51 13 26 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 3 | . . 1 . . 2 Critical Strikes 10 | 1 3 2 1 . 3 Burn 2 | 1 1 . . . . Meltdown 1 | . . . 1 . . Destroy 5 | . . 2 . . 3 Blast 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7630 | 216 982 2372 2092 784 1184 Guns 5367 | 216 113 1774 1585 784 895 Cannons 2224 | . 869 598 507 . 250 Explosions . | . . . . . . Melee . | . . . . . . Ramming 39 | . . . . . 39 Kinetic 5947 | 93 531 1809 1585 784 1145 Thermal 1644 | 123 451 563 507 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . 3 7 Message Errors 2 | . . . . 1 1 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 10 | . . 10 . . . Projectiles 10 | . . 10 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . 5 . . . 5 Impact . | . . . . . . Kinetic 10 | . 5 . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 10 | . . . . . 10 Shots . | . . . . . . Rammed 49 | . . 1 . . 48 Targets Rammed 50 | . . 1 . . 49 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 639 | 40 373 304 447 141 639 Average Temperature 121 | 17 123 71 128 61 248 Received Heat Transfer 2317 | . 189 510 288 36 1294 Effects 30 | . 4 . 9 . 17 Shutdowns 8 | . 2 . 3 . 3 Energy Bleed 6 | . 1 . 2 . 3 Interference 5 | . . . 1 . 4 Matter Decay 3 | . 1 . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 4 | . . . 3 . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Melted 4 | 1 1 . 2 . . Heat Transferred 3404 | 444 1110 1036 814 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 87 | 100 100 91 66 100 . Level 1 12 | . . 8 33 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 289 | 10 145 289 272 100 . Initial 100 | . . 48 59 100 . Average 94 | 1 42 134 114 14 . Influence Increases 2292 | 30 378 882 584 173 245 Destroy 0b10 Robot/C 1400 | . 240 560 280 100 220 Destroy 0b10 Robot/NC 275 | 30 50 110 75 10 . Destroy Leader 328 | . 54 134 78 52 10 Successful Hack 66 | . 33 16 9 8 . Disable Machine 60 | . . 15 45 . . Destroy Structure 13 | . 1 2 7 3 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 135 | . . 45 75 . 15 Influence Decreases 2292 | 30 264 855 504 367 272 Entered New Map 280 | . . 66 82 121 11 Time Decay 1790 | 30 244 719 422 246 129 Lost Part 222 | . 20 70 . . 132 Squads Dispatched 8 | . 2 1 2 3 . Investigation 2 | . 1 . 1 . . Extermination 3 | . . . . 3 . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 7 | . 1 4 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 19 39 26 6 13 Peak Tracking Total 9 | . 4 6 4 1 9 Tactical Retreats 6 | . . 2 3 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . 4 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 5 | . . 1 3 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 16 | . 3 6 4 3 . Terminals 12 | . 2 4 3 3 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 42 | . 7 17 10 8 . Successful 19 | . 4 9 5 1 . Failed 23 | . 3 8 5 7 . Catastrophic 5 | . 1 1 2 1 . Database Lockouts . | . . . . . . Manual 12 | . 5 4 3 . . Terminals 30 | . 6 8 8 8 . Fabricators . | . . . . . . Repair Stations 9 | . . 9 . . . Recycling Units 3 | . 1 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 4 4 1 . Record 1 | . . 1 . . . Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Locate Traps 4 | . 1 1 2 . . Reprogram Traps 1 | . . . 1 . . Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 2 | . 1 . 1 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 5 3 3 . Full Trace Events 3 | . . 1 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 58 | . . 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . 9 . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 4727 | 17 766 3310 634 . . Terrain 4027 | . 641 2752 634 . . Structural 558 | . . 558 . . . Seismic 162 | 17 145 . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 9224 | 216 1253 3362 2129 1204 1060 Spaces Moved 2962 | 134 347 734 745 500 502 Core 30 | 14 . 9 . . 7 Treads 1829 | . . 89 745 500 495 Legs 1103 | 120 347 636 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 161 | 112 154 173 162 160 160 Slowest Speed 400 | 120 260 400 320 160 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 6 49 51 43 16 51 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . 3 . 3 Melee . | . . . . . . Projectile 6 | . . . 3 . 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 6825 | 165 959 2624 1558 875 644 Wait 3345 | . 518 1705 720 341 61 Move 2957 | 133 346 733 744 499 502 Hop . | . . . . . . Pick Up 63 | 7 18 19 12 7 . Fast Attach 8 | . 2 5 1 . . Attach 29 | 6 2 9 3 4 5 Detach . | . . . . . . Swap 33 | . 7 15 8 1 2 Drop 43 | . 10 18 11 4 . Fire 297 | 19 56 119 59 19 25 Melee . | . . . . . . Ram 43 | . . 1 . . 42 Kick . | . . . . . . Crush 7 | . . . . . 7 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 217 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 1402 | -10/Materials | Discovered new exit (range 16) 1470 | -10/Materials | Entered another Materials area 1470 | -9/Materials | Evolved 2 slots: Utility x2 1559 | -9/Materials | Build established: Scavenger-Mutant 1726 | -9/Materials | Discovered new exit (range 7) 2555 | -9/Materials | Repaired Lgt. Cannon 2623 | -9/Materials | Core integrity fell below 50% 3734 | -9/Materials | Repaired Autogun 4354 | -9/Materials | Discovered new exit (range 9) 4742 | -9/Materials | Identified exit to Mines 4832 | -9/Materials | Entered another Materials area 4832 | -8/Materials | Evolved 2 slots: Weapon x2 5133 | -8/Materials | Build established: Scavenger-Skirmisher 5759 | -8/Materials | Build established: Gunner 6885 | -8/Materials | Discovered new exit (range 3) 6961 | -8/Materials | Entered Factory 6961 | -7/Factory | Evolved 2 slots: Utility x2 8098 | -7/Factory | Discovered new exit (range 9) 8165 | -7/Factory | Entered Lower Caves 8523 | -7/Lower Caves | Learned Factory stockpile data 8810 | -7/Lower Caves | Spotted B-75 Beast 9033 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9126 | -7/Lower Caves | Core integrity fell below 50% 9140 | -7/Lower Caves | Lost 11 parts (1p2n3u5w) 9191 | -7/Lower Caves | Core integrity fell below 20% 9225 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09117_ Slammed into G-47 Trooper. 09120_ Remote Datajack broken. 09120_ Destabilizing: Short circuit. 09122_ Slammed into G-47 Trooper. 09123_ Critical hit (Burn: +37). 09125_ Slammed into G-47 Trooper. 09125_ Destabilizing: Core damaged (-21). 09127_ Slammed into G-47 Trooper. 09139_ Critical hit (Burn: +37). 09145_ Slammed into G-47 Trooper. 09172_ Destabilizing: Core damaged (-7). 09177_ Slammed into G-47 Trooper. 09184_ System corrupted: Heat flow error (+160). 09185_ Slammed into G-47 Trooper. 09187_ Broken Adv. Targeting Computer destroyed. 09187_ Slammed into G-47 Trooper. 09190_ Destabilizing: Core damaged (-7). 09192_ Slammed into G-47 Trooper. 09193_ Broken Remote Datajack destroyed. 09197_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????########?????????#### | | ######???????????????????##### ## ##????????# | | # #???????????????##### %%%% ##???????# | | ##?????????????## %%%%%% ######??# # | | ####??????????# @ %%%% %% # # #### # | | ## #??????????# g %% %%% % ;## ## # | | ### ##??? %% %%% ## # | | #### #???? ###### % % # | | #?# #????# ?????# #%%%%% # # | | ### ##????## ??????# ##%%%### ! | | # #??????# ### ???????# #" %"# % | | ## ##?????##???#????????# #" %# | | ### ##??###?????????????# #" %%"# | | ### #?## ##????????????# #"" ""# ### | | ### #????????????# ######## ##?? | | ### #?????????????# ## ##??? | | #?# #???######????############## #???? | | #?# ##### ##????????????????# ##??? | | ##?# ## ####?????????????# ##?? | | #??# ### #????????????## ##? | | ??# #### #???????????## #? | | ?# ####?# ### #??????????## #? | | ##????# ### #????###???# #? | | #??????## ## ###### ##??# ##? | | #???????## ### ## #### ##?? | | #???????## #?##### ## #??? | | #????### #?????# ### | | ????# #???### #?## ## | | ?????# ##### ##?## ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 6% | -9/Materials Autogun | 2% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactDefenseDerivative Manual? 0 Play Time 01:20:20 Cumulative 18.4 hours Start 2025.05.23 @ 07:12:47 End 2025.05.25 @ 03:48:37 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b901b34f-9deb-422a-9791-101ffec7705c