Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.12 @ 14:22:51 Player: Hullu Kana Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1719) 1719 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5899 Bonus ------- None Cogmind --------- Core Integrity 195/1000 Matter 256/300 Energy 80/100 System Corruption 3% Temperature Cool (42) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Carbon-fiber Leg > --- UTILITY (7) ------ Visual Processing Unit > --- WEAPON (3) ------- Wave Gun Coil Gun Hypervelocity Coil Gun > --- INVENTORY (5) ---- Advanced Visual Processing Unit Grenade Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Weight Redist. System Weight Redist. System Visual Processing Unit Advanced Sensor Array Target Analyzer Core Analyzer > --- WEAPON ----------- Gatling Laser Proton Cannon Gauss Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Advanced Visual Processing Unit ECM Suite Grenade Launcher [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Riot Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Slots Evolved 10 | . . . . 8 2 . . Power 1 | . . . . 1 . . . Propulsion 3 | . . . . 2 1 . . Utility 5 | . . . . 4 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 66 | 6 6 7 1 33 10 . 3 Power 7 | 1 1 1 . 3 1 . . Engine 5 | 1 1 1 . 2 . . . Core 2 | . . . . 1 1 . . Reactor . | . . . . . . . . Propulsion 25 | 2 . 2 . 12 8 . 1 Treads 6 | 2 . 2 . 2 . . . Leg 7 | . . . . 6 . . 1 Wheel 4 | . . . . . 4 . . Hover 4 | . . . . 3 1 . . Flight 4 | . . . . 1 3 . . Utility 13 | 1 3 . . 9 . . . Device 5 | . . . . 5 . . . Storage 2 | 1 1 . . . . . . Processor 4 | . 1 . . 3 . . . Hackware . | . . . . . . . . Protection 2 | . 1 . . 1 . . . Artifact . | . . . . . . . . Weapon 21 | 2 2 4 1 9 1 . 2 Energy Gun 5 | . . 1 1 2 . . 1 Energy Cannon 2 | . 1 . . 1 . . . Ballistic Gun 10 | 2 . 1 . 5 1 . 1 Ballistic Cannon 2 | . . 1 . 1 . . . Launcher 2 | . 1 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 49 | . 1 4 1 30 9 4 . Power 7 | . 1 1 . 4 . 1 . Propulsion 21 | . . 2 . 11 5 3 . Utility 8 | . . . . 6 2 . . Weapon 13 | . . 1 1 9 2 . . Highest Loss Streak 11 | . 1 3 1 11 7 3 . To Critical Strikes 1 | . . . . 1 . . . Average Backups 13 | 1 12 19 19 12 4 3 4 Power 1 | . 2 2 2 1 . . . Propulsion 2 | . 2 2 2 2 1 1 . Utility 5 | . 3 7 8 5 1 1 1 Weapon 3 | . 4 5 5 2 2 1 2 Tool/Special . | . . . . . . . . Unused Backups 25 | . 5 . 6 11 1 . 2 Power 5 | . . . 2 3 . . . Propulsion 4 | . 2 . . 2 . . . Utility 13 | . 3 . 4 5 . . 1 Weapon 2 | . . . . . 1 . 1 Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 82 | . 98 99 100 76 53 14 7 Engine 9 | . 13 13 14 5 . . . Treads 19 | . 28 28 28 9 . . . Device 2 | . . . . 8 6 . . Storage 9 | . 14 14 14 3 . . . Processor 12 | . 9 14 14 18 10 5 5 Protection 1 | . 3 . . 2 . . . Energy Gun 1 | . . . . 6 . . . Energy Cannon 3 | . 11 3 . . . . . Ballistic Gun 12 | . 16 19 13 7 12 2 1 Ballistic Cannon 4 | . . 3 14 2 . . . Peak Build Rating 52 | 6 10 13 14 52 31 17 23 Average Rating 15 | 4 8 10 12 33 25 6 5 On Entrance 10 | . 6 10 11 14 24 13 3 Avg Prop Armor Cover (%) 9 | . . . . 6 12 4 . Naked Turns . | . . . . . . . . Heaviest Build 65 | 13 48 49 49 65 12 10 16 Greatest Support 80 | 40 40 40 40 80 22 16 18 Greatest Overweight (x) 17 | . 1 1 1 17 1 . . Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 5 Average Capacity 14 | 7 15 20 20 14 5 5 5 Most Carried 20 | 4 20 20 20 20 5 4 5 Average Carried 13 | 1 12 19 19 12 4 3 4 Final Capacity 20 | 8 20 20 20 5 5 5 5 Final Carried 20 | 4 20 20 20 5 4 4 2 Class Distribution -------------------- 71% | Mutant 11% | Scavenger-Mutant 9% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -8 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Matter Collected 1719 | 229 265 231 36 423 234 172 129 Remotely . | . . . . . . . . Salvage Created 1901 | . 312 200 92 870 289 75 63 Parts 125 | . 26 19 8 51 18 3 . Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 3 | . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . 9 . . . 3 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Combat Hostiles Destroyed 38 | . 8 8 2 15 4 1 . Guns 18 | . 3 4 1 5 4 1 . Cannons 9 | . 3 1 1 4 . . . AOE 11 | . 2 3 . 6 . . . Classes Destroyed 13 | . 5 2 1 4 1 . . Worker 5 | . . . . 2 3 . . Builder 3 | . 1 . . 2 . . . Hauler 2 | . 2 . . . . . . Recycler 1 | . . . . . 1 . . Mechanic 1 | . . . . 1 . . . Turret 1 | . . 1 . . . . . Watcher 5 | . 2 . . 3 . . . Swarmer 14 | . 6 4 . . 4 . . Grunt 10 | . 2 . . 8 . . . Sentry 4 | . . . 2 1 . 1 . Hunter 4 | . . . . 4 . . . Programmer 2 | . . . . 2 . . . Subdweller 4 | . . 4 . . . . . Best Kill Streak 9 | . 3 7 1 9 5 1 . Combat Bots Only 8 | . 3 6 1 8 4 1 . Max Kills in Single Turn 4 | . 1 2 1 4 1 1 . Gunslinging . | . . . . . . . . Exploded 3 | . 1 2 . 3 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Hostile Shots Fired 531 | . 52 107 8 231 66 67 . Missed 180 | . 14 36 3 75 24 28 . Hits 351 | . 38 71 5 156 42 39 . Projectile 351 | . 38 71 5 156 42 39 . AOE 7 | . . . . 7 . . . Critical Strikes 16 | . 1 1 . 7 . 7 . Damage Taken 5773 | . 406 614 76 3205 678 794 . Core 1556 | . 59 121 . 571 173 632 . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 18 | . . . . . 18 . . Core Remaining (%) 53 | 100 . . 28 32 . . . Volleys Fired 170 | . 41 27 4 66 19 13 . Largest 3 | . 2 2 2 3 3 1 . Hottest 183 | . 80 83 83 183 81 30 . Shots Fired 330 | . 77 42 8 146 43 13 1 Gun 262 | . 50 27 4 124 43 13 1 Cannon 53 | . 24 6 4 19 . . . Launcher 15 | . 3 9 . 3 . . . Special . | . . . . . . . . Kinetic 240 | . 50 27 6 101 43 13 . Thermal 50 | . 24 2 . 23 . . 1 Explosive 15 | . 3 9 . 3 . . . Electromagnetic 25 | . . 4 2 19 . . . Robot Hit Streak 13 | . 5 6 11 13 4 8 9 Robot Miss Streak 9 | . 3 4 . 9 3 1 . Penetration Max 1 | . . . . 1 1 . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 192 | . 40 23 7 88 22 11 1 Core Hits 117 | . 20 19 4 58 13 2 1 Critical Kills 2 | . . 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . 1 . 2 1 . . Burn 1 | . . . . 1 . . . Destroy 2 | . . 1 . . 1 . . Blast 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4974 | . 772 557 145 2833 412 232 23 Guns 2577 | . 315 220 60 1315 412 232 23 Cannons 584 | . 212 17 71 284 . . . Explosions 1779 | . 231 320 . 1228 . . . Melee . | . . . . . . . . Ramming 34 | . 14 . 14 6 . . . Kinetic 2300 | . 315 142 98 1101 412 232 . Thermal 1497 | . 212 17 . 1245 . . 23 Explosive 817 | . 231 320 . 266 . . . Electromagnetic 326 | . . 78 33 215 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 3 . 3 3 Average Corruption 2 | . . . . 1 . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . 16 . . 5 Message Errors 2 | . . . . 1 . . 1 Matter Fused 4 | . . . . 3 . . 1 Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 3 | . . . . 3 . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . . 1 . . . Data Loss (major) 3 | . . . . 1 . . 2 Misfires 5 | . . . . 4 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 216 | . 82 3 . 131 . . . Projectiles . | . . . . . . . . Explosions 216 | . 82 3 . 131 . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Kinetic 2 | . . . . 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 193 | . . 51 . 142 . . . Shots 6 | . . 2 . 4 . . . Rammed 10 | . 7 . 3 . . . . Targets Rammed 13 | . 7 . 3 3 . . . Kicked 3 | . . . . 3 . . . Crushed . | . . . . . . . . Highest Temperature 420 | . 420 . 60 233 . 6 42 Average Temperature 88 | . 134 . 32 60 . 5 42 Received Heat Transfer 961 | . 171 216 27 240 36 271 . Effects 3 | . 3 . . . . . . Energy Bleed 1 | . 1 . . . . . . Matter Decay 1 | . 1 . . . . . . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 2 . . 4 . . . Heat Transferred 1893 | . 444 37 . 1375 . . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . Alert | -11 -10 -10 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Maximum Alert Level 1 | . . . . 1 1 . . Low Security (%) 88 | 100 100 . 100 56 95 . . Level 1 11 | . . . . 43 4 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 333 | . 105 . 32 333 273 . . Initial 147 | . . . . 6 147 . . Average 56 | . 17 . 1 150 129 . . Influence Increases 2159 | . 302 220 74 992 356 215 . Destroy 0b10 Robot/C 700 | . 160 100 40 300 80 20 . Destroy 0b10 Robot/NC 85 | . 25 . . 40 20 . . Destroy Leader 124 | . 38 . . 76 10 . . Successful Hack 55 | . 15 . 34 4 2 . . Disable Machine 90 | . 15 . . 60 15 . . Destroy Structure 70 | . 19 . . 47 4 . . Partial Spotted 45 | . 15 . . 30 . . . Lose Combat Pursuer 990 | . 15 120 . 435 225 195 . Influence Decreases 2159 | . 302 220 58 708 513 276 82 Entered New Map 233 | . . . . 10 153 53 17 Time Decay 1376 | . 292 180 58 423 170 188 65 Search Patrol Dispatched 100 | . . . . . 100 . . Lost Part 450 | . 10 40 . 275 90 35 . Squads Dispatched 11 | . 2 . . 7 2 . . Investigation 2 | . 1 . . 1 . . . Extermination 4 | . . . . 3 1 . . Reinforcement 4 | . 1 . . 2 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . 1 . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Distress Signals 6 | . 1 . . 4 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 17 13 2 54 24 17 . Peak Tracking Total 11 | . 5 6 1 11 9 6 . Tactical Retreats 22 | . 1 3 . 10 4 4 . Traps | -11 -10 -10 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Machines Disabled 10 | . 1 4 . 4 1 . . Max in Single Turn 2 | . 1 2 . 2 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Machines Accessed 20 | . 8 . 7 2 3 . . Terminals 17 | . 7 . 6 2 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 49 | . 24 . 15 5 5 . . Successful 19 | . 8 . 5 2 4 . . Failed 30 | . 16 . 10 3 1 . . Catastrophic 8 | . 5 . 1 2 . . . Database Lockouts . | . . . . . . . . Manual 17 | . 16 . . 1 . . . Terminals 44 | . 22 . 14 5 3 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 6 . 4 2 2 . . Record 5 | . 2 . 2 1 . . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . Alert Level 3 | . 1 . 1 . 1 . . Maintenance Status 1 | . 1 . . . . . . Zone Layout 2 | . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . 2 . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 7 . 5 2 2 . . Full Trace Events 2 | . 1 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . 5 . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Active Infowar (turns) 5345 | . 1070 497 1512 1313 342 401 210 Optics 5345 | . 1070 497 1512 1313 342 401 210 Sensors 1058 | . . . . 1058 . . . ECM 2 | . . . . 1 1 . . Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 4 | . . 1 . . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Turns Passed 5957 | 82 1596 497 1512 1313 346 401 210 Spaces Moved 3704 | 47 692 173 617 840 368 585 382 Core 722 | 5 . . . 30 . 324 363 Treads 1773 | 42 692 173 617 249 . . . Legs 147 | . . . . 128 . . 19 Wheels 91 | . . . . . 8 83 . Hover 321 | . . . . 303 18 . . Flight 650 | . . . . 130 342 178 . Fastest Speed 32 | 50 160 240 240 40 32 39 50 Average Speed 136 | 148 203 240 240 113 53 53 53 Slowest Speed 900 | 160 240 240 240 900 124 100 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . 2 . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 3 99 11 95 24 14 63 65 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 3 . . . . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . 18 33 . 58 1 . . Melee . | . . . . . . . . Projectile 4 | . . . . 3 1 . . AOE 106 | . 18 33 . 55 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Upp Upp Total 4296 | 56 798 214 641 1067 475 658 387 Wait 250 | . 21 . . 100 70 59 . Move 3693 | 46 691 172 616 839 363 584 382 Hop 2 | . . . . . 2 . . Pick Up 54 | 4 23 5 9 12 . . 1 Fast Attach 40 | 6 3 . . 19 11 . 1 Attach 28 | . . 4 1 17 2 1 3 Detach 7 | . . . . 2 4 1 . Swap 12 | . 4 5 . 3 . . . Drop 27 | . 8 1 8 6 4 . . Fire 170 | . 41 27 4 66 19 13 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . 3 . . . Crush 10 | . 7 . 3 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Subcaves -8/Recycling -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 6) 278 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 16) 1126 | -10/Materials | Discovered new exit (range 10) 1155 | -10/Materials | Identified exit to Materials 1636 | -10/Materials | Discovered new exit (range 9) 1679 | -10/Materials | Entered Subcaves 1680 | -10/Subcaves | Approached by a straggling Scientist 1681 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1727 | -10/Subcaves | Learned Materials stockpile data 1815 | -10/Subcaves | Discovered new exit (range 10) 1836 | -10/Subcaves | Ambushed by Subdweller buried in earth 1836 | -10/Subcaves | Ambushed by Subdweller buried in earth 1845 | -10/Subcaves | Core integrity fell below 50% 1863 | -10/Subcaves | Lost 3 parts (1p1n1w) 1983 | -10/Subcaves | Disturbed a concealed Subdweller 2176 | -10/Subcaves | Entered Recycling 2177 | -8/Recycling | Met a Zionite searching for Scraptown 3118 | -8/Recycling | Discovered new exit (range 17) 3688 | -8/Recycling | Entered Factory 3688 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 3869 | -6/Factory | Destroyed 8 combat bots 3991 | -6/Factory | Build established: Scavenger-Skirmisher 4301 | -6/Factory | Lost 9 parts (1p3n3u2w) 4573 | -6/Factory | Lost 5 parts (1p1n3w) 4787 | -6/Factory | Core integrity fell below 50% 4937 | -6/Factory | Lost 11 parts (1p4n3u3w) 4967 | -6/Factory | Garrison activated, responded to threat 4996 | -6/Factory | Discovered new exit (range 15) 5001 | -6/Factory | Entered another Factory area 5001 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5169 | -5/Factory | Repaired Weight Redist. System 5301 | -5/Factory | Search patrols dispatched 5344 | -5/Factory | Discovered new exit (range 9) 5347 | -5/Factory | Entered Upper Caves 5349 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5370 | -5/Upper Caves | Lost 7 parts (4n1u2w) 5377 | -5/Upper Caves | Build established: Scavenger-Mutant 5378 | -5/Upper Caves | Encountered a Warlord checkpoint 5402 | -5/Upper Caves | Learned location of Warlord (-5) 5462 | -5/Upper Caves | Lost 3 parts (1p2n) 5662 | -5/Upper Caves | Core integrity fell below 50% 5707 | -5/Upper Caves | Learned Factory garrison access intel 5719 | -5/Upper Caves | Build established: Mutant 5723 | -5/Upper Caves | Core integrity fell below 20% 5741 | -5/Upper Caves | Discovered new exit (range 15) 5748 | -5/Upper Caves | Entered another Upper Caves area 5827 | -5/Upper Caves | Encountered a Warlord checkpoint 5958 | -5/Upper Caves | Self-destructed Last Messages --------------- 05851_ Acquired 51 matter. 05880_ System corrupted: Substantial component data lost. 05921_ NV8K VH WVXIGX O9I6AP/KT>DTZRC41IWH|/IC 05931_ Searching scrap... 05931_ Found Hyp. Coil Gun. 05931_ Found 47 Matter. 05932_ Acquired 47 matter. 05933_ Acquired Hyp. Coil Gun. 05957_ System corrupted: FCS attempts to trigger Wave Gun. 05957_ System corrupted: Wave Gun misfires. 05957_ ND-V1F(h) destroyed. 05957_ Searching scrap... 05957_ Found Flamer. 05957_ Found Imp. Transmission Jammer. 05957_ Found Imp. Melee Analysis Suite. 05957_ Found Point Defense System. 05957_ Found 31 Matter. 05958_ Acquired 31 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????#?????? | | ????????????????????????????????????? ????? | | ????????????????????????????????????? ????? | | ????????????????????????????????????? ????? | | ????????????????????????? #????????#? #????? | | ???????????????????????? #???????? ? #????? | | ???????????????????????# #???????? ? ?????? | | ??????????????????????? #???????? # ?????? | | ??????????????????????? ##??????? ?????? | | ??????????????????????? ??????#?# ?????? | | ??????????????????????? #??????# # ###???? | | ??????????????????????? #???????# # ##??? | | ???????????????????????# #???????## #### | | ?????????????????????### #???????# # # | | ????????????????????## ????????# | | ???????????????????## ###??????# ### | | ?????????????????### ## ?????# ##?# | | ????????????####?# #?# ???## # ##??# | | ???????????## ## ##?# ### ##???## | | ???????????# ## ##?# ###?????? | | ???????????# l # ### ## #??????? | | ???????????# % !|# ### ##?????? | | ???????????## =g !@# #?# #?????? | | ????????????## !g# ####?## #?????? | | ?????????????####### ##????# #?????? | | ???????????????????## ##???# #?????? | | ????????????????????# ### ##### ###### | | ????????????????????# #?# | | ????????????????????# ## ###### """ | | ???????????????????? #????# """"" | | ???????????????????## ##????# """"" | | ????????????????????#### ####?????# " " | | ???????????????????????###?????????# """ """ | | ???????????????????????????????????# """ """ | | ???????????????????????????????????# """ """ | | ???????????????????????????????????# ? | | ???????????????????????????????????? ?? | | ????????????????????????????????????##?????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Weight Redist. System | 18% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Do Not Disturb For Emergencies Only I Have A Map? Organ Harvest Spot Them First Suspicious There's More Where That Came From Challenges ------------ None Game ------ Seed CompanionPulseBroadsword Manual? 0 Play Time 01:32:25 Cumulative 15.1 hours Start 2026.04.04 @ 23:27:00 End 2026.05.12 @ 14:22:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fe09308-27f5-4914-9752-c69e7300657d