Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.25 @ 22:36:14 Player: lcbb_tuk Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1639) 1639 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 5466 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 14 Cogmind --------- Core Integrity 0/850 Matter 9/300 Energy 730/730 System Corruption 8% Temperature Critical (603) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (6) -------- Improved Ion Engine Cooled Ion Engine Light Nuclear Core Light Angular Momentum Engine F-cell Engine F-cell Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (15) --- Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Long-range Tractor Beam Field Laser Field Laser Field Laser EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Cooled Ion Engine Light Nuclear Core Light Angular Momentum Engine F-cell Engine F-cell Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser Heavy Laser > --- INVENTORY -------- Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Long-range Tractor Beam EM Pulse Gun Improved Medium Laser Field Laser Field Laser EM Pulse Cannon [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 5 | . . . . . 1 2 2 Propulsion 2 | . . . 2 . . . . Utility 1 | . . . . . 1 . . Weapon . | . . . . . . . . Parts Attached 70 | 6 4 2 16 3 12 3 24 Power 15 | 2 . . 4 . 3 2 4 Engine 13 | 2 . . 4 . 3 1 3 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 13 | 2 . 2 4 2 3 . . Treads 11 | . . 2 4 2 3 . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 3 . 3 . 5 . 11 Device . | . . . . . . . . Storage 7 | 1 1 . . . 3 . 2 Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 15 | . 1 . 3 . 2 . 9 Artifact . | . . . . . . . . Weapon 19 | 1 1 . 5 1 1 1 9 Energy Gun 15 | 1 . . 2 1 1 1 9 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . 1 . 3 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 1 1 Corrupted Parts 4 | . . . 1 1 2 . . System Corruption 8 | . . . 2 2 4 . . Parts Lost 7 | . . . . 1 . . 6 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . 1 . . 3 Utility . | . . . . . . . . Weapon 2 | . . . . . . . 2 Highest Loss Streak 3 | . . . . 1 . . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 97 100 90 79 89 100 85 Engine 14 | . 14 14 11 11 15 23 22 Core 2 | . . . . . . 7 8 Treads 26 | . . 7 36 26 32 30 19 Wheel 3 | . 28 20 . . . . . Storage 10 | . 14 14 11 11 10 15 6 Protection 11 | . 6 14 11 11 13 7 13 Energy Gun 13 | . 14 14 11 20 17 15 12 Ballistic Gun 5 | . 12 14 9 . . . . Naked Turns . | . . . . . . . . Heaviest Build 96 | 12 21 21 28 28 55 67 96 Greatest Support 83 | 26 26 40 80 60 83 80 80 Greatest Overweight (x) 31 | 1 . . . . . . 31 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 Average Capacity 11 | 6 9 10 10 10 10 15 15 Most Carried 13 | 3 7 10 10 10 10 10 13 Average Carried 8 | 1 5 8 8 9 8 8 9 Final Capacity 15 | 8 10 10 10 10 15 15 15 Final Carried 11 | 3 7 9 9 10 10 9 11 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Matter Collected 911 | 226 64 23 250 30 114 . 204 Remotely . | . . . . . . . . Salvage Created 2161 | . 87 . 1017 201 455 . 401 Parts 131 | . 12 . 75 8 25 . 11 Haulers Intercepted 3 | . 1 . . . 2 . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 54 | . 3 . 30 9 6 . 6 Guns 41 | . 1 . 28 6 1 . 5 AOE 11 | . 2 . 2 2 5 . . Classes Destroyed 12 | . 4 . 4 2 1 . 1 Worker 2 | . 1 . . 1 . . . Builder 2 | . 1 . . . 1 . . Hauler 3 | . 1 . . . 2 . . Recycler 1 | . . . . . 1 . . Operator 1 | . . . 1 . . . . Swarmer 19 | . 3 . 15 1 . . . Grunt 16 | . . . 8 1 5 . 2 Brawler 2 | . . . 1 1 . . . Sentry 10 | . . . 6 . 1 . 3 Demolisher 2 | . . . . 2 . . . Programmer 1 | . . . . . . . 1 Assembled 4 | . . . . 4 . . . Best Kill Streak 8 | . 5 . 8 3 3 . 2 Combat Bots Only 8 | . 3 . 8 3 3 . 2 Max Kills in Single Turn 4 | . 4 . 1 3 2 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . 1 2 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Damage Taken 3027 | . 60 . 694 259 118 . 1896 Core 992 | . 8 . 47 45 12 . 880 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 . 96 . 77 97 100 . Volleys Fired 153 | . 13 . 75 14 14 . 37 Largest 2 | . 2 . 2 2 2 . 2 Hottest 132 | . 70 . 70 90 85 . 132 Shots Fired 272 | . 24 . 137 29 19 . 63 Gun 272 | . 24 . 137 29 19 . 63 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 88 | . 13 . 75 . . . . Thermal 83 | . 11 . 22 . . . 50 Explosive . | . . . . . . . . Electromagnetic 101 | . . . 40 29 19 . 13 Robot Hit Streak 25 | . 7 . 25 18 21 . 16 Robot Miss Streak 7 | . 1 . 2 3 2 . 7 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . . 9 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 217 | . 19 . 110 25 15 . 48 Core Hits 106 | . 6 . 52 17 15 . 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 . 1 . . . 2 Burn 4 | . 1 . 1 . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3968 | . 616 . 1392 449 734 7 770 Guns 2782 | . 183 . 1272 335 222 . 770 Cannons . | . . . . . . . . Explosions 1128 | . 433 . 102 113 480 . . Melee . | . . . . . . . . Ramming 58 | . . . 18 1 32 7 . Kinetic 507 | . 97 . 410 . . . . Thermal 2169 | . 519 . 349 113 480 . 708 Explosive . | . . . . . . . . Electromagnetic 1234 | . . . 615 335 222 . 62 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 2 4 4 . 8 Average Corruption 2 | . . . 2 2 3 . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . 4 2 . 1 Message Errors 2 | . . . . 2 . . . Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . 2 . . Data Loss (minor) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 104 | . 103 . 1 . . . . Projectiles . | . . . . . . . . Explosions 104 | . 103 . 1 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 74 | . . . 8 22 44 . . Shots 4 | . . . 1 1 2 . . Rammed 14 | . . . 9 1 3 1 . Targets Rammed 15 | . . . 9 1 4 1 . Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 993 | . 77 . 230 211 240 . 993 Average Temperature 177 | . 32 . 65 60 67 . 293 Received Heat Transfer 645 | . . . 141 96 63 . 345 Effects 113 | . . . . . . . 113 Shutdowns 50 | . . . . . . . 50 Energy Bleed 8 | . . . . . . . 8 Interference 7 | . . . . . . . 7 Matter Decay 12 | . . . . . . . 12 Short Circuit 6 | . . . . . . . 6 Damage (minor) 6 | . . . . . . . 6 Damage (major) 18 | . . . . . . . 18 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 12 | . . . 3 . . . 9 Heat Transferred 3525 | . 583 . 964 150 200 . 1628 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . . . 2 2 6 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Peak Influence 510 | . 169 55 510 192 220 85 155 Initial 102 | . . 55 18 102 16 85 35 Average 168 | . 69 55 297 138 107 85 62 Maximum Alert Level 2 | . . . 2 . 1 . . Low Security (%) 66 | 100 100 100 15 100 95 100 100 Level 1 22 | . . . 57 . 4 . . Level 2 10 | . . . 27 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . 2 . . . 1 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Distress Signals 5 | . . . 4 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 5 . 47 11 7 . 6 Peak Tracking Total 8 | . 5 . 8 3 5 . 2 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 4 | . . 4 4 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Machines Disabled 5 | . 5 . . . . . . Max in Single Turn 5 | . 5 . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Machines Accessed 5 | . 1 . 4 . . . . Terminals 5 | . 1 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 3 . 10 . . . . Successful 10 | . 3 . 7 . . . . Failed 3 | . . . 3 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 3 . 10 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 . 7 . . . . Record 4 | . 3 . 1 . . . . Emergency Access Points 2 | . . . 2 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . . . 2 . . . . Maintenance Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 3 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 40 | . . . . 40 . . . Highest-Rated Ally 16 | . . . . 16 . . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . 14 . . . Total Damage 137 | . . . . 137 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Turns Passed 3219 | 48 219 187 1244 444 344 74 659 Spaces Moved 1694 | 42 194 176 604 238 171 43 226 Core 7 | 3 . . . . . . 4 Treads 1308 | . . 30 604 238 171 43 222 Legs . | . . . . . . . . Wheels 379 | 39 194 146 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 160 160 160 160 160 Average Speed 149 | 89 90 101 160 160 160 160 203 Slowest Speed 1600 | 100 90 160 160 160 160 160 1600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 43 46 58 54 21 1 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 64 | . 28 . 7 3 26 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 64 | . 28 . 7 3 26 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Total 2105 | 49 214 185 755 272 222 48 360 Wait 104 | . . . 28 15 4 . 57 Move 1687 | 41 193 175 603 237 170 42 226 Hop . | . . . . . . . . Pick Up 31 | 2 4 5 7 2 6 1 4 Fast Attach 20 | 5 2 . 2 2 6 . 3 Attach 16 | . . 2 1 1 3 3 6 Detach 10 | . . . 1 . 3 1 5 Swap 34 | 1 2 . 13 . 3 . 15 Drop 35 | . . 3 16 . 9 . 7 Fire 153 | . 13 . 75 14 14 . 37 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 15 | . . . 9 1 4 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 49 | -11/Junkyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 13) 226 | -10/Materials | Discovered new exit (range 8) 268 | -10/Materials | Entered Mines 298 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Build established: Mutant 395 | -10/Mines | Found a hidden stash of uninstalled traps 448 | -10/Mines | Discovered new exit (range 3) 455 | -10/Mines | Entered Materials 455 | -9/Materials | Evolved 2 slots: Propulsion x2 716 | -9/Materials | Discovered new exit (range 14) 936 | -9/Materials | Discovered new exit (range 15) 1351 | -9/Materials | Destroyed 8 combat bots 1438 | -9/Materials | Build established: Scavenger-Mutant 1699 | -9/Materials | Entered Mines 1755 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1803 | -9/Mines | Assembled infested the area 2111 | -9/Mines | Discovered new exit (range 9) 2143 | -9/Mines | Entered Materials 2143 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2472 | -8/Materials | Discovered new exit (range 8) 2487 | -8/Materials | Entered Factory 2487 | -7/Factory | Evolved 2 slots: Power x2 2553 | -7/Factory | Discovered new exit (range 5) 2561 | -7/Factory | Entered another Factory area 2561 | -6/Factory | Evolved 2 slots: Power x2 2664 | -6/Factory | Core integrity fell below 50% 3096 | -6/Factory | Core integrity fell below 20% 3119 | -6/Factory | Lost 3 parts (1p2n) 3221 | -6/Factory | Core destroyed Last Messages --------------- 03203_ F-cell Engine broken. 03203_ Overheating: Short circuit. 03205_ Power failure, Cld. Ion Engine shutdown. 03205_ Power failure, Imp. Ion Engine shutdown. 03205_ Power failure, Lgt. Angular Momentum Engine shutdown. 03206_ Overheating: Matter decay (-1). 03207_ Power failure, Lgt. Nuclear Core shutdown. 03207_ Overheating: Broken F-cell Engine damaged (-32). 03210_ Overheating: Matter decay (-2). 03212_ Overheating: System interference. 03212_ Imp. Medium Laser temporarily disabled. 03213_ Power failure, Lgt. Angular Momentum Engine shutdown. 03214_ Power failure, Cld. Ion Engine shutdown. 03214_ Imp. Ion Engine broken. 03214_ Overheating: Short circuit. 03218_ Lgt. Nuclear Core broken. 03218_ Overheating: Short circuit. 03219_ Power failure, Cld. Ion Engine shutdown. 03221_ Power failure, Lgt. Angular Momentum Engine shutdown. 03221_ Overheating: Core damaged (-136). 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