Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 14:37:45 Player: Zeldest Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (965) 965 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4120 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 351/550 Matter 300/300 Energy 31/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Cooling System Lightpack 2.0 > --- WEAPON (4) ------- Light EM Pulse Cannon Ion Cannon > --- INVENTORY (24) --- Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Medium Battery (116) Medium Armor Plating Medium Armor Plating Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Lightpack 2.0 Medium Battery > --- WEAPON ----------- Ion Cannon Ion Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Cooling System Large Storage Unit Medium Armor Plating Medium Armor Plating Medium Armor Plating Light EM Pulse Cannon Mining Laser [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Battery Device Cooling System Storage Medium Battery Protection Medium Armor Plating Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 1 | . . 1 . . . . Weapon 2 | . . . . . . 2 Parts Attached 43 | 5 5 19 6 1 2 5 Power 7 | 1 . 4 2 . . . Engine 7 | 1 . 4 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . 4 . . . . Treads . | . . . . . . . Leg 3 | . . 3 . . . . Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 5 . 1 . 1 Device 3 | . . 2 . . . 1 Storage 5 | 1 2 1 . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . 2 . . . . Artifact . | . . . . . . . Weapon 20 | 1 3 6 4 . 2 4 Energy Gun 1 | 1 . . . . . . Energy Cannon 14 | . 2 5 3 . 1 3 Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 1 . 1 . Special Weapon 2 | . 1 . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 6 . . 1 5 Power 3 | . . 2 . . . 1 Propulsion 2 | . . 2 . . . . Utility 1 | . . 1 . . . . Weapon 6 | . . 1 . . 1 4 Highest Loss Streak 4 | . . 4 . . 1 3 Average Slot Usage (%) 94 | . 95 96 100 95 87 82 Engine 20 | . 14 21 22 22 22 14 Leg 13 | . . 4 22 22 22 18 Wheel 8 | . 28 15 . . . . Device 4 | . . 4 11 7 . 4 Storage 21 | . 24 22 22 22 22 13 Protection 1 | . . 5 . . . . Energy Cannon 22 | . 23 21 20 22 20 29 Naked Turns . | . . . . . . . Heaviest Build 44 | 9 31 44 44 38 25 37 Greatest Support 30 | 26 26 30 30 30 30 30 Greatest Overweight (x) 3 | . 1 3 1 1 . 1 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 24 | 6 12 12 10 24 24 24 Average Capacity 13 | 5 10 10 10 14 24 24 Most Carried 12 | 4 8 10 10 12 12 10 Average Carried 9 | 1 6 8 10 10 11 8 Final Capacity 24 | 6 10 10 10 24 24 24 Final Carried 12 | 1 8 10 10 12 11 7 Class Distribution -------------------- 71% | Mutant 20% | Hauler-Mutant 7% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Matter Collected 686 | 245 45 130 148 . 83 35 Remotely . | . . . . . . . Salvage Created 1300 | . 58 694 309 . 151 88 Parts 87 | . 4 46 27 . 8 2 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 30 | . 1 15 8 . 4 2 Cannons 15 | . 1 9 2 . 2 1 AOE 13 | . . 4 6 . 2 1 Classes Destroyed 9 | . 2 6 . . 1 . Builder 2 | . . 1 1 . . . Hauler 1 | . . 1 . . . . Recycler 1 | . . . . . 1 . Operator 1 | . 1 . . . . . Swarmer 10 | . . 3 3 . 4 . Grunt 13 | . 1 6 4 . . 2 Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 1 . . . Sentry 4 | . . 4 . . . . Best Kill Streak 7 | . 1 5 7 . 5 1 Combat Bots Only 6 | . 1 4 6 . 4 1 Max Kills in Single Turn 3 | . 1 3 2 . 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Damage Taken 1738 | . 32 767 187 . 184 568 Core 371 | . . 118 26 . 28 199 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 100 . . . 57 . Volleys Fired 61 | . 5 28 13 . 6 9 Largest 4 | . 2 2 2 . 2 4 Hottest 276 | . 112 112 120 . 93 276 Shots Fired 128 | . 10 53 26 . 11 28 Gun . | . . . . . . . Cannon 108 | . 10 48 17 . 6 27 Launcher 19 | . . 5 9 . 5 . Special 1 | . . . . . . 1 Kinetic . | . . . . . . . Thermal 53 | . . 5 17 . 6 25 Explosive . | . . . . . . . Electromagnetic 75 | . 10 48 9 . 5 3 Robot Hit Streak 18 | . 7 18 3 . 2 7 Robot Miss Streak 4 | . 1 1 3 . 3 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 83 | . 8 39 12 . 5 19 Core Hits 47 | . 2 20 13 . 7 5 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2585 | . 170 1109 507 . 257 542 Guns . | . . . . . . . Cannons 1571 | . 170 713 226 . 93 369 Explosions 1014 | . . 396 281 . 164 173 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 1171 | . . 296 257 . 123 495 Explosive . | . . . . . . . Electromagnetic 1414 | . 170 813 250 . 134 47 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 74 | . 15 33 2 . 2 22 Projectiles 26 | . 15 6 2 . . 3 Explosions 48 | . . 27 . . 2 19 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 136 | . . 110 10 . 16 . Shots 9 | . . 4 2 . 3 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 553 | . 88 548 27 . 185 553 Average Temperature 170 | . 35 223 15 . 82 208 Received Heat Transfer 540 | . 18 195 57 . . 270 Effects 11 | . . 5 . . . 6 Shutdowns 6 | . . 4 . . . 2 Energy Bleed 4 | . . 1 . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 2 . . . . Combat Hostiles 2 | . . 2 . . . . Parts Fried 6 | . 1 5 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1686 | . . 400 420 . 198 668 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . 5 1 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Peak Influence 339 | . 55 339 278 . 105 168 Average Influence 112 | . 20 152 217 . 12 100 Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 80 | 100 100 77 41 . 100 100 Level 1 19 | . . 22 58 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 3 . . . 2 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 2 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 8 23 8 . 4 6 Peak Tracking Total 6 | . 3 6 4 . 4 3 Tactical Retreats 5 | . 2 3 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Machines Disabled 4 | . . . . . . 4 Max in Single Turn 4 | . . . . . . 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Machines Accessed 2 | . 1 . . 1 . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 2 . . 1 . . Successful 2 | . 1 . . 1 . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Turns Passed 1849 | 42 231 525 272 423 219 137 Spaces Moved 1110 | 43 183 251 149 297 165 22 Core 18 | 18 . . . . . . Treads . | . . . . . . . Legs 652 | . . 19 149 297 165 22 Wheels 440 | 25 183 232 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 150 120 120 120 Average Speed 121 | 73 97 111 150 138 120 132 Slowest Speed 180 | 90 100 180 150 150 120 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 25 31 36 70 49 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 74 | . . 23 9 . 5 37 Melee . | . . . . . . . Projectile 8 | . . 2 4 . . 2 AOE 66 | . . 21 5 . 5 35 Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Total 1485 | 52 224 447 170 312 174 106 Wait 215 | . 24 118 1 . 2 70 Move 1104 | 42 182 250 148 296 164 22 Hop . | . . . . . . . Pick Up 43 | 5 8 19 . 11 . . Fast Attach 4 | 1 1 1 1 . . . Attach 19 | 4 1 8 . 1 1 4 Detach . | . . . . . . . Swap 20 | . 3 10 5 . 1 1 Drop 19 | . . 13 2 4 . . Fire 61 | . 5 28 13 . 6 9 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Discovered new exit (range 12) 248 | -10/Materials | Discovered new exit (range 8) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 324 | -9/Materials | Build established: Mutant 487 | -9/Materials | Lost 4 parts (1p1n1u1w) 732 | -9/Materials | Discovered new exit (range 12) 799 | -9/Materials | Entered Mines 813 | -9/Mines | Met a Derelict bent on vengeance 879 | -9/Mines | Learned location of Zion (-6) 954 | -9/Mines | Found a hidden stash of uninstalled traps 1063 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1065 | -9/Mines | Discovered new exit (range 5) 1071 | -9/Mines | Entered Exiles 1091 | -9/Exiles | Discovered new exit (range 15) 1106 | -9/Exiles | Met 8R-AWN 1130 | -9/Exiles | Met EX-HEX 1208 | -9/Exiles | Met EX-DEC 1269 | -9/Exiles | Met EX-BIN 1290 | -9/Exiles | Aligned with FarCom system 1292 | -9/Exiles | Given EX-Vault access code 1326 | -9/Exiles | Opened EX-Vault 1341 | -9/Exiles | Found Lightpack 2.0 1396 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1481 | -9/Exiles | Discovered new exit (range 14) 1494 | -9/Exiles | Left Exiles lab with Lightpack 2.0 1494 | -9/Exiles | Entered Mines 1630 | -8/Mines | Build established: Hauler-Mutant 1681 | -8/Mines | Discovered new exit (range 11) 1713 | -8/Mines | Entered Materials 1713 | -8/Materials | Evolved 2 slots: Weapon x2 1824 | -8/Materials | Lost 3 parts (1p2w) 1850 | -8/Materials | Self-destructed Last Messages --------------- 01801_ U-05 Engineer builds a Wall. 01802_ Acquired 10 matter. 01802_ T-07 Excavator is excavating. 01803_ Acquired 10 matter. 01805_ T-07 Excavator is excavating. 01806_ U-05 Engineer builds a Wall. 01809_ G-47 Trooper destroyed. 01810_ U-05 Engineer builds a Wall. 01815_ U-05 Engineer lays Concrete. 01818_ T-07 Excavator is excavating. 01819_ U-05 Engineer builds a Wall. 01822_ T-07 Excavator is excavating. 01823_ U-05 Engineer lays Concrete. 01827_ T-07 Excavator is excavating. 01841_ Mining Laser destroyed. 01843_ G-47 Trooper IFF system glitched. 01846_ T-07 Excavator is excavating. 01846_ Destroyed Particle Gun. 01849_ Ion Cannon destroyed. 01849_ T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????w??????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????#########??????????????????????? | | ???????????????# #??????????????????????? | | ?????????????### t #??????????????????????? | | ?????????????# g #??????????????????????? | | ?????????????# = @#??????????????????????? | | ????????##########%#;###??????????????????????? | | ????????# ""##?????????????????????? | | ????????# g "#?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????##### = ""##?????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????? " #??????????????????????? | | ?????Y??#[ " % #??????????????????????? | | ????????# " ""#??????????????????????? | | ????????# ==" ! ??????????????????????? | | ????????# ==" ??????????????????????? | | ????????# " "?????????????????????? | | ????????? " "?????Y???????????????? | | ??????????+"" " "?????????????????????? | | ?????????? " ?????????????????????? | | ???????????? "###?????g???????????????? | | ????????????? "????????????????????????? | | ????????????????? "????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 17 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Power Corrupts Challenges ------------ None Game ------ Seed QuantumLauncherTorch Manual? 0 Play Time 00:31:19 Cumulative 12.9 hours Start 2020.07.11 @ 13:44:47 End 2020.07.11 @ 14:37:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2972c25e-3154-4101-bbc8-a9702b5f3082