Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 01:46:01 Player: Vexic Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (153) 765 Value Destroyed (4848) 4848 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 9032 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 37 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 163/300 Energy 100/100 System Corruption 4% Temperature Critical (822) Movement Core (800) Ox15 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Light Armor Plating Medium Reactive Plating > --- WEAPON (4) ------- Gatling Laser Beamcaster Beamcaster Neutron Cannon > --- INVENTORY (5) ---- Advanced Treads Aluminum Leg Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Improved Light Armor Plating Recalibrator > --- WEAPON ----------- Beamcaster Beamcaster Heavy Beamcaster Neutron Cannon > --- INVENTORY -------- Heavy Treads Remote Force Field Disruptor Cannon [Rating: 69] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Cooling System Device Improved Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . . 2 . . . . Weapon 2 | . . 2 . . . . . Parts Attached 114 | 6 6 13 36 6 9 23 15 Power 18 | 1 1 3 6 . 2 4 1 Engine 13 | 1 1 3 4 . . 3 1 Core 3 | . . . 2 . . 1 . Reactor 2 | . . . . . 2 . . Propulsion 18 | 2 2 2 3 1 2 2 4 Treads 14 | 2 2 2 3 1 2 2 . Leg 4 | . . . . . . . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 1 3 7 1 1 6 2 Device 7 | . . 1 2 . 1 3 . Storage 1 | 1 . . . . . . . Processor 4 | . 1 . 2 . . 1 . Hackware 2 | . . . 2 . . . . Protection 8 | . . 2 1 1 . 2 2 Artifact . | . . . . . . . . Weapon 56 | 2 2 5 20 4 4 11 8 Energy Gun 26 | 1 . . 11 1 3 6 4 Energy Cannon 10 | . . 1 3 1 1 3 1 Ballistic Gun 6 | 1 . . 4 1 . . . Ballistic Cannon 9 | . 2 4 2 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . . . . 2 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 3 . 1 1 . Corrupted Parts 2 | . . . 1 . . 1 . System Corruption 6 | . . . 3 . . 3 . Parts Lost 22 | . . . 6 1 . 8 7 Power 6 | . . . 1 . . 2 3 Propulsion 3 | . . . . . . 1 2 Utility 7 | . . . 2 1 . 3 1 Weapon 6 | . . . 3 . . 2 1 Highest Loss Streak 4 | . . . 3 1 . 3 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 100 98 89 89 89 81 Engine 8 | . 14 11 7 7 1 6 13 Reactor 1 | . . . . . 12 4 . Treads 18 | . 28 22 18 23 16 14 1 Device 10 | . . 9 11 7 12 17 6 Storage 2 | . 14 3 . . . . . Processor 3 | . 13 1 2 . . 3 6 Hackware 4 | . . . 14 12 7 . . Protection 6 | . . 7 7 7 7 6 8 Energy Gun 8 | . . . 12 . 10 18 12 Energy Cannon 6 | . . . 13 7 6 10 6 Ballistic Gun 2 | . . . 6 13 5 . . Ballistic Cannon 14 | . 27 44 2 6 6 . . Peak Build Rating 69 | 6 13 19 41 37 68 69 58 Average Rating 36 | 4 12 18 34 36 56 61 46 On Entrance 28 | . 6 13 18 30 37 68 58 Naked Turns . | . . . . . . . . Heaviest Build 76 | 14 18 32 37 35 63 65 76 Greatest Support 92 | 40 46 46 46 66 90 92 92 Greatest Overweight (x) 7 | 4 . . 1 . . . 7 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 5 Most Carried 8 | . 8 8 5 5 5 5 5 Average Carried 4 | . 7 5 3 2 4 3 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 8 | . 8 4 3 5 4 3 2 Class Distribution -------------------- 28% | Hacker-Tank 26% | Tank 12% | Mutant 11% | Scavenger-Tank 9% | Hacker-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Waste Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Matter Collected 2528 | 119 210 1009 531 97 151 298 113 Remotely . | . . . . . . . . Salvage Created 5178 | . 209 1244 1821 226 . 1211 467 Parts 322 | . 20 96 112 14 . 57 23 Haulers Intercepted 11 | . 2 4 4 . . 1 . Recyclers Shooed 3 | . . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 103 | . 6 31 28 7 . 20 11 Melee 8 | . . 1 . . . 2 5 Guns 25 | . . . 11 1 . 10 3 Cannons 59 | . 6 30 12 2 . 6 3 AOE 5 | . . . 1 4 . . . Classes Destroyed 15 | . 5 6 1 . . 3 . Worker 6 | . . 3 1 1 . 1 . Builder 4 | . . 3 1 . . . . Tunneler 3 | . 1 . 1 1 . . . Hauler 11 | . 2 4 4 . . 1 . Recycler 6 | . 1 3 1 1 . . . Operator 5 | . . 2 1 1 . 1 . Watcher 15 | . 3 5 5 . . 2 . Swarmer 30 | . 6 12 6 3 . . 3 Grunt 41 | . . 11 13 3 . 10 4 Brawler 1 | . . . . . . 1 . Duelist 3 | . . 1 . 1 . 1 . Protector 1 | . . . . . . 1 . Sentry 20 | . . 7 8 . . 3 2 Hunter 5 | . . . 1 . . 2 2 Programmer 2 | . . . . . . 2 . Best Kill Streak 7 | . 3 6 4 7 . 4 4 Combat Bots Only 4 | . 3 4 3 4 . 4 4 Max Kills in Single Turn 7 | . 1 2 2 7 . 1 2 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . . . 1 4 . . . Melee 1 | . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Hostile Shots Fired 729 | . 36 113 170 26 . 149 235 Missed 235 | . 16 41 57 14 . 47 60 Damage Taken 5591 | . 183 553 1323 150 . 1352 2030 Core 915 | . 40 26 145 . . 177 527 Absorbed by Shields 26 | . . . . . . 26 . Ignored by Resistances 1652 | . 55 165 386 45 . 492 509 Regen/Repaired (Parts) 226 | . . . 78 . . 148 . Core Remaining (%) 87 | 100 84 93 73 . . . . Volleys Fired 227 | . 23 62 65 10 . 51 16 Largest 4 | . 2 4 4 4 . 4 4 Hottest 327 | . 78 156 250 158 . 327 320 Shots Fired 718 | . 46 248 178 40 . 161 45 Gun 287 | . . . 112 20 . 122 33 Cannon 431 | . 46 248 66 20 . 39 12 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 353 | . 46 248 29 30 . . . Thermal 281 | . . . 72 10 . 154 45 Explosive . | . . . . . . . . Electromagnetic 84 | . . . 77 . . 7 . Robot Hit Streak 21 | . 11 10 21 3 . 15 11 Robot Miss Streak 5 | . 3 5 3 4 . 1 1 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . 4 . . 2 1 Max Gunslinging Chain 1 | . . . 1 . . 1 1 Shots Hit Robots 430 | . 29 96 119 16 . 132 38 Core Hits 203 | . 13 54 58 12 . 52 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 20 | . 1 1 2 1 . 12 3 Burn 13 | . . . 1 . . 10 2 Blast 3 | . 1 1 . 1 . . . Corrupt 1 | . . . 1 . . . . Sever 3 | . . . . . . 2 1 Melee Attacks 20 | . . . . . . 7 13 Impact . | . . . . . . . . Slashing 20 | . . . . . . 7 13 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11756 | . 610 2324 2908 1162 . 3637 1115 Guns 4298 | . . . 1669 83 . 2129 417 Cannons 5246 | . 607 2204 1075 178 . 881 301 Explosions 1214 | . . . 140 898 . 176 . Melee 841 | . . . . . . 444 397 Ramming 157 | . 3 120 24 3 . 7 . Kinetic 3205 | . 607 2204 226 168 . . . Thermal 6111 | . . . 1314 991 . 3088 718 Explosive . | . . . . . . . . Electromagnetic 1442 | . . . 1344 . . 98 . Impact . | . . . . . . . . Slashing 841 | . . . . . . 444 397 Piercing . | . . . . . . . . Highest Corruption 4 | . . . 3 . . 4 4 Average Corruption 3 | . . . 3 . . 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 77 | . . . 31 . . 39 7 Message Errors 20 | . . . 7 . . 11 2 Matter Fused 19 | . . . 8 . . 11 . Heat Flow Errors 9 | . . . 5 . . 3 1 Energy Discharges 6 | . . . 1 . . 5 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 12 | . . . 6 . . 5 1 Data Loss (major) 2 | . . . 1 . . 1 . Misfires 6 | . . . 2 . . 3 1 Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 353 | . 7 20 30 155 . 123 18 Projectiles 94 | . 7 20 25 . . 42 . Explosions 203 | . . . 5 155 . 43 . Melee 56 | . . . . . . 38 18 Knockbacks 24 | . 9 13 1 1 . . . Impact 4 | . . 3 1 . . . . Kinetic 17 | . 7 9 . 1 . . . Secondary 3 | . 2 1 . . . . . Self-Inflicted Damage 52 | . . . 36 16 . . . Shots 2 | . . . 1 1 . . . Rammed 31 | . 1 22 6 1 . 1 . Targets Rammed 33 | . 1 23 7 1 . 1 . Kicked . | . . . . . . . . Crushed 2 | . . 1 1 . . . . Highest Temperature 821 | . 144 260 557 104 . 568 821 Average Temperature 123 | . 43 45 120 48 . 164 274 Received Heat Transfer 2333 | . . 192 603 . . 605 933 Effects 46 | . . . 8 . . 15 23 Shutdowns 8 | . . . 1 . . 4 3 Energy Bleed 6 | . . . 1 . . 3 2 Interference 9 | . . . 3 . . . 6 Matter Decay 3 | . . . . . . . 3 Short Circuit 8 | . . . 2 . . 3 3 Damage (minor) 3 | . . . . . . 1 2 Damage (major) 5 | . . . 1 . . 4 . Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . 4 . . . . Combat Hostiles 4 | . . . 4 . . . . Parts Fried 13 | . . . 13 . . . . Impact Corruptions 1 | . 1 . . . . . . Robots Melted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 13 | . . . 4 . . 7 2 Heat Transferred 7826 | . . . 1987 748 . 4255 836 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Peak Influence 561 | . 137 561 370 419 122 290 405 Initial 201 | . . 1 201 . 122 . 103 Average 174 | . 49 306 189 229 85 93 248 Maximum Alert Level 2 | . . 2 1 2 . 1 2 Low Security (%) 63 | 100 100 29 52 40 100 89 37 Level 1 25 | . . 30 47 30 . 10 57 Level 2 10 | . . 39 . 29 . . 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 2 1 . . 8 . Investigation 3 | . . 1 . . . 2 . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . . 1 1 . . 3 . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Distress Signals 4 | . . 2 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 11 45 41 3 . 27 15 Peak Tracking Total 6 | . 3 6 6 3 . 5 5 Tactical Retreats 10 | . . 5 3 . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Traps Triggered 8 | . . 1 3 1 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 12 | . . . 12 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Disabled 39 | . 2 6 3 21 . 5 2 Max in Single Turn 21 | . 1 1 1 21 . 3 1 Garrison Access 1 | . . . . . . 1 . Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Accessed 34 | . 8 5 12 . . 8 1 Terminals 24 | . 7 4 9 . . 3 1 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 4 | . . 1 1 . . 2 . Garrison Access 1 | . . . . . . 1 . Total Hacks 117 | . 31 15 50 . . 18 3 Successful 68 | . 18 5 33 . . 11 1 Failed 49 | . 13 10 17 . . 7 2 Catastrophic 9 | . 1 3 3 . . 1 1 Database Lockouts . | . . . . . . . . Manual 30 | . 10 4 13 . . 3 . Terminals 89 | . 28 13 40 . . 5 3 Fabricators 2 | . . . . . . 2 . Repair Stations 8 | . . . 3 . . 5 . Recycling Units 6 | . 3 . 3 . . . . Scanalyzers 9 | . . 2 4 . . 3 . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 46 | . 15 3 23 . . 4 1 Record 4 | . . . 3 . . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . . . 2 . . . . Open DSF 3 | . . . . . . 3 . Branch Access Points 3 | . 2 . 1 . . . . Emergency Access Points 3 | . . 1 2 . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . Unreport Threat 3 | . 1 . 2 . . . . Locate Traps 4 | . 1 . 3 . . . . Reprogram Traps 2 | . . . 2 . . . . Dispatch Records 2 | . 1 . 1 . . . . Maintenance Status 2 | . 1 . 1 . . . . Security Status 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 2 | . . 1 1 . . . . Zone Layout 7 | . 4 1 2 . . . . Security Stations 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 3 . . 3 . Scan Component 4 | . . . 2 . . 2 . Repair 2 | . . . 1 . . 1 . Recycling Unit Hacks 6 | . 3 . 3 . . . . Process 1 | . 1 . . . . . . Report Inventory 3 | . 1 . 2 . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 9 | . . 2 4 . . 3 . Insert Component 5 | . . 1 2 . . 2 . Analyze 4 | . . 1 2 . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 32 | . 8 5 10 . . 8 1 Full Trace Events 4 | . 1 1 . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . Time 159 | . . . 70 . . 89 . Parts Recycled . | . . . . . . . . Recycled Matter 150 | . 150 . . . . . . Retrieved Matter 215 | . 215 . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed 3 | . . 1 1 . . 1 . Part Schematics Acquired 3 | . . 1 1 . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . 2 4 Machine Destruction 6 | . . . . . . 2 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 . Highest-Rated Group 31 | . . . . . 31 31 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . 13 . Total Damage 167 | . . . . . . 167 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Turns Passed 8073 | 77 912 1919 2024 315 572 1869 385 Spaces Moved 3998 | 45 516 1003 1022 166 333 792 121 Core 21 | 21 . . . . . . . Treads 3867 | 24 516 1003 1022 166 333 792 11 Legs 110 | . . . . . . . 110 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 163 163 152 152 Average Speed 161 | 153 160 160 164 163 164 154 201 Slowest Speed 610 | 250 160 160 250 163 165 165 610 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 3 80 75 85 8 97 23 24 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 110 | . . 8 24 57 . 17 4 Melee 1 | . . . . . . . 1 Projectile 36 | . . 8 19 3 . 3 3 AOE 73 | . . . 5 54 . 14 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total 5029 | 50 554 1150 1231 191 357 1297 199 Wait 559 | . . 37 88 . . 408 26 Move 3993 | 44 515 1002 1021 166 332 792 121 Hop . | . . . . . . . . Pick Up 27 | . 7 4 2 4 4 5 1 Fast Attach 36 | 6 1 . 14 1 2 8 4 Attach 26 | . . 3 4 1 2 8 8 Detach 9 | . . . . . . 3 6 Swap 52 | . 5 10 18 4 5 7 3 Drop 42 | . 2 9 12 4 7 7 1 Fire 227 | . 23 62 65 10 . 51 16 Melee 20 | . . . . . . 7 13 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 33 | . 1 23 7 1 . 1 . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . 5 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: [*Fac x2] / Gar) -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 7) 294 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 322 | -10/Materials | Identified exit to Mines 361 | -10/Materials | Discovered new exit (range 17) 442 | -10/Materials | Discovered new exit (range 15) 953 | -10/Materials | Discovered new exit (range 15) 990 | -10/Materials | Entered another Materials area 990 | -9/Materials | Evolved 2 slots: Weapon x2 1309 | -9/Materials | Build established: Gunner 1768 | -9/Materials | Discovered new exit (range 16) 1940 | -9/Materials | Build established: Tank 2837 | -9/Materials | Discovered new exit (range 5) 2909 | -9/Materials | Entered another Materials area 2909 | -8/Materials | Evolved 2 slots: Utility x2 3199 | -8/Materials | Build established: Hacker-Gunner 3264 | -8/Materials | Discovered new exit (range 16) 3369 | -8/Materials | Repaired Prc. Shock Rifle 3496 | -8/Materials | Discovered new exit (range 3) 3771 | -8/Materials | Lost 3 parts (1p2w) 4078 | -8/Materials | Build established: Hacker-Tank 4101 | -8/Materials | Discovered new exit (range 10) 4354 | -8/Materials | Discovered new exit (range 15) 4490 | -8/Materials | Identified exit to Storage 4933 | -8/Materials | Entered Factory 4933 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5248 | -7/Factory | Sucked down chute 5248 | -7/Factory | Entered Waste 5248 | -7/Waste | The area was eerily silent 5249 | -7/Waste | Met a frightened Derelict 5646 | -7/Waste | Discovered new exit (range 12) 5820 | -7/Waste | Entered Factory 5820 | -7/Factory | Accompanied by 1 ally 6251 | -7/Factory | Build established: Tank 6646 | -7/Factory | Discovered new exit (range 16) 6773 | -7/Factory | Lost 3 parts (1p1n1u) 7441 | -7/Factory | Repaired Neutron Cannon 7519 | -7/Factory | Build established: Scavenger-Tank 7599 | -7/Factory | Discovered new exit (range 4) 7689 | -7/Factory | Identified exit to Garrison 7689 | -7/Factory | Entered Garrison 7703 | -7/Garrison | Triggered checkpoint 7755 | -7/Garrison | Lost 3 parts (1p1n1w) 7814 | -7/Garrison | Learned Factory security intel 7821 | -7/Garrison | Triggered checkpoint 7862 | -7/Garrison | Garrison Relay disabled 8013 | -7/Garrison | Triggered checkpoint 8040 | -7/Garrison | Triggered checkpoint 8051 | -7/Garrison | Core integrity fell below 50% 8069 | -7/Garrison | Core integrity fell below 20% 8074 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08058_ Overheating: Short circuit. 08060_ Overheating: System interference. 08060_ Neutron Cannon temporarily disabled. 08061_ Overheating: Energy bleed (-26). 08062_ Aluminum Leg destroyed. 08063_ Critical hit (Burn: +37). 08065_ Overheating: Core damaged (-105). 08066_ Overheating: System interference. 08066_ Beamcaster temporarily disabled. 08068_ Critical hit (Burn: +37). 08069_ Power failure, Imp. Deuterium Engine shutdown. 08069_ Overheating: Core damaged (-77). 08070_ Gatling Laser broken. 08070_ Overheating: Short circuit. 08070_ Imp. Deuterium Engine destroyed. 08072_ Overheating: Core damaged (-105). 08072_ Hrd. Heavy Armor Plating destroyed. 08073_ E:UEU,J>96O&VH98A|73HAXJ8N=L/9RWTM, 08074_ Aluminum Leg broken. 08074_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????#####"???####;##?????????????????????? | | ???????????? ?? ?????????????????????? | | ????????????? ?? ??????????????????????? | | ??????????????? ?? ??????????????????????? | | ???????????# ??# ?# #??????????????????????? | | ??????????## ## ## ###????????????????????? | | ?????????# %= #????????????????????? | | ?????????# [ ! #????????????????????? | | ?????????# g /!%! #????????????????????? | | ?????????# g #????????????????????? | | ???????????# ## #; ###???????####?#???????? | | ???????????# ## ^ ##g[@########### # #???????? | | ?????????? ^^ g % #???????? | | ?????????? # #???????? | | ?????????? ######## # ##???????? | | ???????????###### ######??????# #####????????? | | ????????????????# ????????????# #????????????? | | ????????????????####?????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ????????????????????#####????????# #????????????? | | ????????????????????#"T"########## #????????????? | | ????????????????????#" *%= #????????????? | | ????????????????????###### ####### ############?? | | ?????????????????????????#=#?????# #?? | | ?????????????????????????# ###???# #?? | | ?????????????????????????#[ #???####### ## #?? | | ?????????????????????????#=% #?????????# ## #?? | | ?????????????????????????# = #?????????# ######?? | | ?????????????????????????# ###????????##%%######## | | ?????????????????????????# #??????????# ^ | | ?????????????????????????# #??????????#=%=%= ^ | | ?????????????????????????# #??????????##"#!# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 975 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Remote Force Field | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedTractorCanceller Manual? 0 Play Time 01:45:36 Cumulative 17.7 hours Start 2024.08.07 @ 18:41:45 End 2024.08.08 @ 01:46:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 37 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ef5d3cd-74e0-4a62-b272-b37e18032b1f