Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.23 @ 21:11:34

Player: Sanctumkeeper

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (24)       4800
Robots Destroyed (182)     910
Value Destroyed (5941)     5941
Prototype IDs (245)        4900
Alien Tech Used (0)        0
Bonus (3985)               3985
              TOTAL SCORE: 24036

 Bonus
-------
High Alert Combat Kills    163
Follower Combat Kills      35
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Friendly Fire              -113

 Cogmind 
---------
Core Integrity             0/1300
Matter                     285/300
Energy                     68/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Impulse Thruster Array
>          --- UTILITY (12) -----
  Advanced System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Particle Reactor
  Improved Focal Shield
           Plasma Cannon
  Advanced Datajack

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Energy Well
                Matter Compressor
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Particle Charger
   Experimental Thermal Shield
>               --- WEAPON -----------
       Advanced Beam Cannon
                Gauss Rifle
>               --- INVENTORY --------
                Antimatter Reactor
          Light Treads
       Advanced Treads
       Advanced Heat Sink
       Advanced Sensor Array
       Advanced Terrain Scanner
                Target Analyzer
                Armor Integrity Analyzer
      Makeshift Cloaking Device
                Hacking Suite
                System Shield
                System Backup Module
                Neutron Cannon
                Autogun
                Gauss Rifle
                Coil Gun
                Remote Datajack
[Rating: 79]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Impulse Thruster Array
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Power Sword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Utility                  10   | .   .   .   1   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             274  | 6   11  6   11  10  3   2   15  44  36  5   8   20  17  18  4   13  4   7   5   2   4   9   4   10  
  Power                    32   | 1   3   1   1   3   .   .   2   7   3   1   1   .   1   1   .   1   .   .   .   .   1   2   .   3   
    Engine                 17   | 1   3   1   1   1   .   .   .   2   1   1   .   .   .   .   .   1   .   .   .   .   1   2   .   2   
    Core                   12   | .   .   .   .   2   .   .   2   5   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               74   | 2   .   3   3   2   .   1   4   17  7   .   1   6   1   5   .   2   4   3   1   2   2   5   .   3   
    Treads                 46   | 2   .   .   1   2   .   1   4   17  7   .   1   3   .   3   .   .   4   1   .   .   .   .   .   .   
    Leg                    7    | .   .   1   .   .   .   .   .   .   .   .   .   3   1   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   2   5   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   
  Utility                  88   | 1   2   .   4   .   .   .   3   5   20  1   3   5   11  8   2   8   .   3   3   .   1   1   4   3   
    Device                 42   | .   .   .   .   .   .   .   1   1   12  1   2   2   8   4   .   4   .   1   2   .   1   .   2   1   
    Storage                18   | 1   2   .   4   .   .   .   1   1   3   .   .   .   2   2   .   1   .   .   .   .   .   .   1   .   
    Processor              8    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   2   3   .   .   .   .   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   1   .   1   
    Protection             14   | .   .   .   .   .   .   .   1   3   3   .   1   2   1   .   .   .   .   1   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 2   6   2   3   5   3   1   6   15  6   3   3   9   4   4   2   2   .   1   1   .   .   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   .   1   .   .   .   .   3   1   .   3   3   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          51   | 2   5   2   3   3   2   1   5   13  1   1   2   5   .   3   2   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   1   2   1   1   1   1   .   .   .   1   .   1   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 102  | .   4   4   1   5   .   2   4   11  7   .   4   12  7   5   7   .   .   3   .   4   4   .   6   12  
  Power                    15   | .   1   .   .   2   .   .   1   4   1   .   1   .   .   1   1   .   .   1   .   .   .   .   1   1   
  Propulsion               37   | .   1   1   1   2   .   1   1   4   4   .   1   4   .   3   3   .   .   2   .   2   1   .   3   3   
  Utility                  28   | .   .   .   .   .   .   .   1   2   2   .   2   3   4   .   1   .   .   .   .   2   3   .   2   6   
  Weapon                   22   | .   2   3   .   1   .   1   1   1   .   .   .   5   3   1   2   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      10   | .   2   2   1   2   .   2   2   5   2   .   3   9   2   2   7   .   .   3   .   4   2   .   6   10  
Average Slot Usage (%)     92   | .   94  87  100 95  100 100 99  99  99  100 99  99  96  96  66  33  81  70  84  67  36  42  67  31  
  Engine                   4    | .   14  14  11  1   11  11  3   4   2   6   1   .   .   .   .   1   6   1   .   .   .   3   4   2   
  Core                     2    | .   .   .   .   5   .   .   5   4   4   .   5   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   17   | .   24  .   1   16  22  32  27  26  22  23  23  17  .   1   4   .   25  16  10  .   .   .   .   .   
  Leg                      3    | .   .   8   .   .   .   .   .   .   .   .   .   4   23  22  12  .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   8   31  16  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   14  12  .   16  19  .   
  Device                   5    | .   .   .   .   .   .   .   .   4   10  7   6   4   7   9   4   6   13  6   7   7   .   .   3   .   
  Storage                  25   | .   26  28  33  33  33  33  35  36  30  30  30  30  23  18  12  4   6   6   6   4   .   .   2   2   
  Processor                6    | .   .   .   .   .   .   .   .   .   4   7   7   10  15  13  18  5   20  20  20  20  14  10  10  7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   7   13  10  5   10  9   
  Protection               3    | .   .   .   .   .   .   .   8   4   5   7   7   6   4   .   .   .   .   4   4   .   .   .   4   1   
  Energy Cannon            2    | .   .   .   .   2   .   .   .   .   5   7   7   4   8   3   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   27  27  22  19  18  22  18  17  8   5   6   10  3   8   8   .   1   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   6   11  10  .   .   .   .   .   
Naked Turns                97   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  44  .   .   .   .   .   .   .   .   
Heaviest Build             127  | 10  39  39  58  60  59  59  78  101 123 124 127 121 116 121 123 42  42  38  38  20  7   12  25  20  
  Greatest Support         99   | 40  40  20  30  20  10  60  60  66  62  62  62  84  84  99  60  30  88  88  48  47  16  56  45  27  
  Greatest Overweight (x)  12   | .   1   12  2   5   5   .   1   4   2   1   2   2   1   2   2   1   1   .   12  .   .   .   1   6   
  Average Overweight (x)   .    | .   .   2   1   3   5   .   .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 32   | 6   16  16  22  22  22  22  28  30  32  32  32  32  32  28  28  10  10  10  10  10  4   4   8   8   
  Average Capacity         22   | 5   13  16  21  22  22  22  27  28  31  32  32  32  24  24  19  8   10  10  10  8   4   4   6   6   
  Most Carried             32   | 4   16  16  22  22  22  22  28  30  32  32  32  31  31  28  27  10  10  10  10  10  4   4   4   5   
  Average Carried          21   | 3   12  15  20  21  20  21  26  28  30  31  29  26  24  23  18  6   9   8   9   8   3   3   3   4   
  Final Capacity           32   | 6   16  16  22  22  22  22  28  30  32  32  32  32  20  28  4   10  10  10  10  4   4   4   8   4   
  Final Carried            32   | 4   16  16  22  20  22  22  26  30  32  32  28  31  20  28  4   10  10  10  10  4   4   4   3   4   

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 25% | Scavenger-Mutant
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Storage
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
    Hauler-Mutant | -6/Waste
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
  Derelict-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
           Mutant | -4/Factory
 Scavenger-Mutant | -4/Extension
    Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  
Matter Collected           5943 | 237  339  113  195  228  .    180  422  1564 670  41   138  360  419  307  .    142  36   152  41   29   69   32   143  86   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8408 | .    893  183  448  416  .    194  558  2261 1488 30   52   375  348  513  .    142  .    117  .    29   100  32   143  86   
  Parts                    437  | .    59   15   33   14   .    10   28   100  76   3    12   17   14   22   .    8    .    3    .    1    8    5    7    2    
Haulers Intercepted        17   | .    1    .    3    .    .    .    2    6    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           10   | .    1    .    2    .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    .    .    .    .    7    .    14   .    .    .    .    2    1    2    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Res 
Combat Hostiles Destroyed  138  | .   20  5   5   11  .   5   11  36  21  1   2   4   9   3   .   2   .   2   .   1   .   .   .   .   
  Melee                    6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   .   1   .   .   .   .   
  Guns                     105  | .   17  5   5   11  .   5   11  35  10  .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   
  Cannons                  15   | .   .   .   .   .   .   .   .   .   7   1   2   .   5   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   3   .   .   .   .   .   .   .   4   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | .   6   2   1   2   .   .   .   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   17   | .   1   .   3   .   .   .   2   6   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Recycler                 10   | .   2   .   1   .   .   .   .   2   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  8    | .   1   .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  29   | .   6   3   .   .   .   2   3   4   4   .   .   .   6   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    63   | .   14  2   3   7   .   2   7   18  8   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Brawler                  7    | .   .   .   .   1   .   1   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   2   .   .   .   1   5   6   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   3   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   3   3   3   .   3   3   6   7   1   2   2   4   3   .   2   .   2   .   1   3   .   1   1   
  Combat Bots Only         6    | .   4   3   3   3   .   3   3   6   6   1   2   2   4   1   .   2   .   2   .   1   .   .   .   .   
Max Kills in Single Turn   3    | .   3   1   1   1   .   1   1   1   2   1   1   1   2   1   .   1   .   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   .   .   .   .   2   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  
Damage Taken               17341 | .    814  546  284  741  .    438  752  2818 1806 9    756  1969 999  521  559  156  .    679  .    488  243  .    694  2069 
  Core                     3834  | .    66   149  54   55   .    110  169  243  168  .    85   144  178  47   403  94   .    56   .    207  120  .    179  1307 
  Absorbed by Shields      50    | .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         47    | 100  .    14   .    .    .    45   .    25   .    .    .    .    17   .    .    .    .    .    .    5    88   .    84   .    
Volleys Fired              618   | .    68   31   30   50   .    14   47   164  86   12   11   33   32   33   7    .    .    .    .    .    .    .    .    .    
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    2    2    2    2    2    2    .    .    .    .    .    .    .    .    .    
  Hottest                  153   | .    40   40   40   91   .    46   46   50   131  86   91   91   153  96   60   .    .    .    .    .    .    .    .    .    
Shots Fired                1162  | .    134  62   60   73   .    28   94   323  157  19   22   58   54   65   12   .    1    .    .    .    .    .    .    .    
  Gun                      988   | .    132  62   60   66   .    28   94   323  89   7    11   48   3    52   12   .    1    .    .    .    .    .    .    .    
  Cannon                   158   | .    .    .    .    7    .    .    .    .    60   12   11   10   46   12   .    .    .    .    .    .    .    .    .    .    
  Launcher                 15    | .    2    .    .    .    .    .    .    .    8    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  988   | .    132  62   60   66   .    28   94   323  89   7    11   48   3    52   12   .    1    .    .    .    .    .    .    .    
  Thermal                  118   | .    .    .    .    7    .    .    .    .    41   5    11   8    34   12   .    .    .    .    .    .    .    .    .    .    
  Explosive                2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          53    | .    .    .    .    .    .    .    .    .    27   7    .    2    17   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32    | .    25   26   9    10   .    14   17   21   32   12   4    17   19   13   8    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4     | .    2    3    2    2    .    2    1    3    4    2    3    4    3    3    3    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        18    | .    4    2    .    2    .    1    .    7    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    1    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           913   | .    99   47   37   52   7    21   78   246  116  10   12   50   36   51   9    6    .    17   .    5    7    1    3    3    
  Core Hits                413   | .    44   15   19   21   .    8    26   96   59   3    4    67   12   17   6    3    .    4    .    1    4    1    1    2    
  Critical Hits            24    | .    .    3    .    1    .    .    1    4    5    .    2    .    2    1    1    1    .    2    .    .    .    .    1    .    
  Critical Kills           2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 20    | .    .    1    .    1    .    .    1    4    5    .    2    .    1    1    1    .    .    2    .    .    .    .    1    .    
Melee Attacks              73    | .    .    .    .    .    7    .    2    4    2    2    2    1    .    .    .    6    .    22   .    7    7    2    3    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 41    | .    .    .    .    .    .    .    2    4    2    2    2    1    .    .    .    6    .    22   .    .    .    .    .    .    
  Piercing                 24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    7    2    2    6    
  Sneak Attacks            17    | .    .    .    .    .    6    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    4    1    2    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Damage Inflicted           16721 | .    989  378  439  672  .    335  1315 3901 2676 205  258  1112 977  1132 286  254  .    630  .    260  497  93   120  192  
  Guns                     10895 | .    898  378  425  619  .    335  1164 3834 953  78   95   927  34   896  259  .    .    .    .    .    .    .    .    .    
  Cannons                  2572  | .    .    .    .    46   .    .    .    .    1170 127  163  31   807  228  .    .    .    .    .    .    .    .    .    .    
  Explosions               837   | .    91   .    .    .    .    .    .    .    553  .    .    57   136  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2294  | .    .    .    .    .    .    .    151  .    .    .    .    97   .    .    .    254  .    630  .    260  497  93   120  192  
  Ramming                  123   | .    .    .    14   7    .    .    .    67   .    .    .    .    .    8    27   .    .    .    .    .    .    .    .    .    
  Kinetic                  10895 | .    898  378  425  619  .    335  1164 3834 953  78   95   927  34   896  259  .    .    .    .    .    .    .    .    .    
  Thermal                  2057  | .    .    .    .    46   .    .    .    .    999  .    163  57   564  228  .    .    .    .    .    .    .    .    .    .    
  Explosive                91    | .    91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1261  | .    .    .    .    .    .    .    .    .    724  127  .    31   379  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1132  | .    .    .    .    .    .    .    151  .    .    .    .    97   .    .    .    254  .    630  .    .    .    .    .    .    
  Piercing                 1162  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    260  497  93   120  192  
Highest Corruption         20    | .    .    .    .    .    .    .    .    3    2    .    .    .    6    4    20   20   20   20   20   .    .    .    .    3    
  Average Corruption       7     | .    .    .    .    .    .    .    .    2    1    .    .    .    3    3    15   20   20   20   20   .    .    .    .    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  161   | .    .    .    .    .    .    .    .    26   8    .    .    .    10   9    13   13   38   38   5    .    .    .    .    1    
    Message Errors         38    | .    .    .    .    .    .    .    .    12   3    .    .    .    1    1    3    2    8    7    .    .    .    .    .    1    
    Matter Fused           22    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    1    9    8    .    .    .    .    .    .    
    Heat Flow Errors       23    | .    .    .    .    .    .    .    .    2    1    .    .    .    3    1    .    2    7    5    2    .    .    .    .    .    
    Energy Discharges      20    | .    .    .    .    .    .    .    .    5    .    .    .    .    4    2    2    2    3    2    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    1    1    2    4    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Misdirections          21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    7    5    2    .    .    .    .    .    
    Targeting Errors       14    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    4    1    2    .    4    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            438   | .    .    .    .    .    .    .    .    .    57   .    .    .    62   .    .    25   .    33   .    136  125  .    .    .    
  Projectiles              97    | .    .    .    .    .    .    .    .    .    35   .    .    .    62   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               22    | .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    319   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    33   .    136  125  .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      172   | .    .    .    7    3    .    .    .    .    60   .    .    57   29   4    12   .    .    .    .    .    .    .    .    .    
  Shots                    6     | .    .    .    .    .    .    .    .    .    2    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   17    | .    .    .    1    2    .    .    .    6    .    .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    
Targets Rammed             19    | .    .    .    1    2    .    .    .    8    .    .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        689   | .    28   46   7    60   .    22   26   150  347  147  270  57   689  178  .    165  242  198  247  .    .    .    .    .    
  Average Temperature      75    | .    10   21   5    25   .    11   8    22   106  70   127  19   168  45   .    90   103  88   105  .    .    .    .    .    
  Received Heat Transfer   3555  | .    363  126  129  183  .    189  315  990  507  .    36   246  108  .    .    36   .    180  .    9    .    .    72   66   
  Effects                  16    | .    .    .    .    .    .    .    .    .    1    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    .    .    2    4    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3186  | .    .    .    .    74   .    .    .    .    1545 .    296  50   851  370  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               4     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Res 
Peak Influence             694  | .   283 181 159 125 .   140 225 694 303 .   .   .   .   107 30  141 .   .   .   .   157 116 75  549 
  Initial                  163  | .   .   66  .   59  .   .   .   46  163 .   .   .   .   50  21  21  .   .   .   .   81  66  56  12  
  Average                  167  | .   180 130 70  98  .   63  65  325 148 .   .   .   .   68  17  82  .   .   .   .   118 86  51  185 
Maximum Alert Level        2    | .   1   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Low Security (%)         70   | 100 45  100 100 100 .   100 90  41  61  .   .   .   .   100 100 100 .   .   .   .   100 100 100 62  
  Level 1                  18   | .   54  .   .   .   .   .   9   15  38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
  Level 2                  11   | .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   5   .   .   .   .   .   2   8   6   .   .   .   .   1   .   2   .   .   .   .   .   .   .   4   
  Investigation            8    | .   2   .   .   .   .   .   1   1   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            12   | .   3   .   .   .   .   .   1   3   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Assault                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Res 
Distress Signals           9    | .   2   .   .   .   .   .   2   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              301  | .   30  7   19  12  .   7   18  64  26  3   6   4   14  6   6   4   .   6   .   13  5   1   7   43  
  Peak Tracking Total      16   | .   4   3   10  3   .   4   4   8   5   2   4   2   4   2   6   3   .   3   .   7   4   1   4   16  
  Tactical Retreats        32   | .   2   .   .   .   .   1   3   3   2   .   2   .   4   .   .   1   .   1   .   4   .   .   1   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Res 
Traps Triggered            15   | .   2   .   .   .   .   .   1   4   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Res 
Machines Disabled          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Res 
Machines Accessed          45   | .   5   .   4   .   2   .   2   7   6   1   .   4   .   2   .   1   .   1   1   .   3   2   2   2   
  Terminals                31   | .   5   .   4   .   .   .   2   6   3   1   .   .   .   1   .   1   .   .   .   .   2   2   2   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Total Hacks                117  | .   10  .   11  .   2   .   4   22  12  1   .   30  .   3   .   3   .   1   4   .   3   3   2   6   
  Successful               78   | .   9   .   7   .   2   .   2   6   5   1   .   30  .   2   .   .   .   1   4   .   2   2   2   3   
  Failed                   39   | .   1   .   4   .   .   .   2   16  7   .   .   .   .   1   .   3   .   .   .   .   1   1   .   3   
    Catastrophic           9    | .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   10  .   7   .   3   .   4   12  4   .   .   .   .   2   .   .   .   .   .   .   1   3   .   6   
  Terminals                67   | .   10  .   11  .   .   .   4   19  5   1   .   .   .   1   .   3   .   .   .   .   2   3   2   6   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   3   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             56   | .   4   .   2   .   2   .   1   6   1   1   .   30  .   .   .   .   .   1   4   .   1   .   2   1   
  Record                   13   | .   .   .   .   .   1   .   .   .   .   1   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Level Access Points      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         17   | .   5   .   5   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   
  Terminals                17   | .   5   .   5   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   
    Track                  6    | .   3   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 10   | .   2   .   3   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   .   4   .   .   .   2   6   4   .   .   .   .   1   .   1   .   .   .   .   2   2   1   2   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     19   | .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Non-combat               4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  parse_system             5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Res 
Total Allies               5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Highest-Rated Group      75   | .   .   .   .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   .   .   44  75  .   
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   44  46  .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               23   | .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Total Damage             340  | .   .   .   .   .   .   .   .   253 .   .   .   .   .   .   .   .   .   .   .   .   .   .   87  .   
  Kills                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Res 
Robot Analysis Total       119  | .   2   .   .   .   .   .   .   2   .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   .   .   .   1   2   .   3   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  
Turns Passed               18114 | 68   1298 477  522  763  532  532  933  2782 1833 636  1275 442  1511 629  180  193  738  629  1318 138  98   125  177  285  
Spaces Moved               10355 | 37   633  253  392  477  396  299  291  1047 797  337  698  164  753  294  146  212  459  350  909  217  172  198  247  577  
  Core                     349   | 3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    94   87   .    .    4    .    42   .    .    116  
  Treads                   5676  | 34   633  .    .    37   .    299  291  1047 797  337  698  128  .    .    .    .    454  350  571  .    .    .    .    .    
  Legs                     1244  | .    .    109  .    .    .    .    .    .    .    .    .    36   753  294  52   .    .    .    .    .    .    .    .    .    
  Wheels                   1369  | .    .    141  392  440  396  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1098  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    125  5    .    334  133  9    198  247  47   
  Flight                   619   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   121  .    .    414  
  Fastest Speed            40    | 50   160  90   90   100  130  160  160  165  175  175  175  150  150  120  50   46   96   160  46   40   40   48   52   40   
  Average Speed            137   | 151  165  149  91   117  130  160  179  174  176  175  175  173  150  145  97   58   159  160  132  45   43   51   53   44   
  Slowest Speed            650   | 160  180  650  100  200  130  160  180  225  200  175  195  192  150  183  183  96   160  160  650  51   60   56   120  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 3    96   46   40   77   70   60   23   94   19   61   70   80   69   7    77   7    59   56   84   44   9    5    33   25   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     25    | .    .    .    .    1    1    .    .    .    .    .    .    21   1    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        15    | .    .    .    .    .    .    1    1    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    .    .    4    .    1    .    .    .    3    2    .    1    .    .    .    .    1    3    .    .    .    .    .    
Spaces Dug                 12    | .    .    .    .    .    .    .    .    .    .    2    2    .    5    .    .    .    .    .    .    .    .    1    .    2    
Terrain Destroyed          52    | .    15   .    .    .    .    .    .    .    14   2    2    7    6    2    1    .    .    .    .    .    .    1    .    2    
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Projectile               9     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    1    .    .    .    .    .    .    .    .    .    
  AOE                      36    | .    15   .    .    .    .    .    .    .    14   .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  
Total                      13093 | 46   778  302  512  606  410  329  620  1730 1078 361  726  258  1078 433  169  265  466  388  1021 250  187  217  289  574  
  Wait                     1439  | .    35   4    45   64   .    13   240  392  105  .    1    26   261  66   6    27   .    1    91   22   .    6    34   .    
  Move                     10286 | 36   632  252  391  476  395  298  290  1046 796  336  697  163  752  294  145  211  458  349  908  216  171  197  246  531  
  Hop                      21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Pick Up                  200   | 4    21   4    19   2    2    2    14   32   26   3    4    15   9    17   .    8    1    7    6    .    2    .    .    2    
  Fast Attach              68    | 6    1    3    .    2    .    .    3    9    4    1    .    .    1    2    .    10   .    4    3    1    4    4    3    7    
  Attach                   88    | .    3    2    4    4    .    2    5    12   8    .    4    12   6    8    1    3    2    3    2    1    .    2    1    3    
  Detach                   13    | .    .    1    .    .    .    .    .    1    1    1    .    .    1    1    .    .    1    1    1    .    .    1    1    2    
  Swap                     119   | .    7    1    7    4    3    .    7    23   25   4    4    8    10   8    3    .    2    .    .    .    .    3    .    .    
  Drop                     151   | .    11   4    15   2    3    .    12   39   25   2    3    .    6    3    .    .    2    3    10   3    3    2    1    2    
  Fire                     618   | .    68   31   30   50   .    14   47   164  86   12   11   33   32   33   7    .    .    .    .    .    .    .    .    .    
  Melee                    71    | .    .    .    .    .    7    .    2    4    2    2    2    1    .    .    .    6    .    20   .    7    7    2    3    6    
  Ram                      9     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    9     | .    .    .    .    1    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / Low)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/Extension
-3/Research (discovered 3 exits: Arm / *Qua x2)

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    69 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   688 | -10/Materials      | Discovered new exit (range 4)
  1019 | -10/Materials      | Discovered new exit (range 15)
  1261 | -10/Materials      | Discovered new exit (range 6)
  1281 | -10/Materials      | Discovered new exit (range 16)
  1367 | -10/Materials      | Entered Mines
  1390 | -10/Mines          | Core integrity fell below 50%
  1788 | -10/Mines          | Assembled infested the area
  1792 | -10/Mines          | Learned Materials trap positions
  1828 | -10/Mines          | Core integrity fell below 20%
  1837 | -10/Mines          | Discovered new exit (range 9)
  1844 | -10/Mines          | Entered Materials
  1844 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1845 | -9/Materials       | Loaded intel: 18 trap records
  2140 | -9/Materials       | Build established: Hauler-Mutant
  2328 | -9/Materials       | Discovered new exit (range 13)
  2338 | -9/Materials       | Identified exit to Materials
  2366 | -9/Materials       | Entered Mines
  2465 | -9/Mines           | Discovered exit to Materials (range 10)
  2584 | -9/Mines           | Learned location of Storage (-8)
  2642 | -9/Mines           | Learned 2 Materials zone layouts
  2742 | -9/Mines           | Discovered exit to Materials (range 10)
  2746 | -9/Mines           | Destroyed YI-UF0
  2868 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2868 | -9/Mines           | Discovered new exit (range 5)
  2949 | -9/Mines           | Excavation squad dispatched
  2949 | -9/Mines           | A large section of the Mines collapsed
  3129 | -9/Mines           | Entered Exiles
  3161 | -9/Exiles          | Met 8R-AWN
  3183 | -9/Exiles          | Met EX-HEX
  3337 | -9/Exiles          | Met EX-DEC
  3363 | -9/Exiles          | Build established: Scavenger-Mutant
  3374 | -9/Exiles          | Learned location of Zion (-6)
  3396 | -9/Exiles          | Met EX-BIN
  3486 | -9/Exiles          | Aligned with FarCom system
  3487 | -9/Exiles          | Given EX-Vault access code
  3519 | -9/Exiles          | Opened EX-Vault
  3528 | -9/Exiles          | Found Firepult
  3535 | -9/Exiles          | Found AWS/Gauss
  3565 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3645 | -9/Exiles          | Discovered new exit (range 14)
  3661 | -9/Exiles          | Stole two prototypes: Firepult, AWS/Gauss
  3661 | -9/Exiles          | Entered Mines
  3915 | -8/Mines           | Core integrity fell below 50%
  3985 | -8/Mines           | Build established: Hauler-Mutant
  4071 | -8/Mines           | Discovered exit to Materials (range 7)
  4116 | -8/Mines           | Discovered exit to Materials (range 10)
  4193 | -8/Mines           | Entered Materials
  4193 | -8/Materials       | Evolved 2 slots: Utility x2
  4416 | -8/Materials       | Discovered new exit (range 10)
  4958 | -8/Materials       | Identified exit to Storage
  5126 | -8/Materials       | Entered Storage
  5695 | -8/Storage         | Discovered new exit (range 10)
  6279 | -8/Storage         | Garrison activated, responded to threat
  6544 | -8/Storage         | Core integrity fell below 50%
  6565 | -8/Storage         | Lost 4 parts (1p2n1w)
  6904 | -8/Storage         | Lost 5 parts (2p2n1u)
  7221 | -8/Storage         | Discovered new exit (range 10)
  7345 | -8/Storage         | Met a pair of Derelict thieves
  7908 | -8/Storage         | Entered Factory
  7908 | -7/Factory         | Evolved 2 slots: Utility x2
  7910 | -7/Factory         | FarCom data flow suspended
  8292 | -7/Factory         | Identified exit to Lower Caves
  8932 | -7/Factory         | Repaired Hrd. Medium Armor Plating
  9741 | -7/Factory         | Entered Lower Caves
  9741 | -7/Lower Caves     | Spotted FA-NJZ(f)
  9742 | -7/Lower Caves     | Encountered a Master Thief
  9748 | -7/Lower Caves     | Spotted H0-D5B(f)
  9749 | -7/Lower Caves     | Encountered a Master Thief
  9753 | -7/Lower Caves     | Destroyed FA-NJZ(f)
  9754 | -7/Lower Caves     | Firepult stolen by Master Thief
 10059 | -7/Lower Caves     | Identified exit to Lower Caves
 10377 | -7/Lower Caves     | Entered another Lower Caves area
 10594 | -7/Lower Caves     | Spotted B-75 Beast
 10624 | -7/Lower Caves     | Identified exit to Factory
 10690 | -7/Lower Caves     | Lost 3 parts (1p1n1u)
 11044 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11117 | -7/Lower Caves     | Spotted ZD-1HH(f)
 11118 | -7/Lower Caves     | Encountered a Master Thief
 11118 | -7/Lower Caves     | Spotted F6-5IP(f)
 11119 | -7/Lower Caves     | Encountered a Master Thief
 11119 | -7/Lower Caves     | Spotted 8S-EME(f)
 11120 | -7/Lower Caves     | Encountered a Master Thief
 11123 | -7/Lower Caves     | AWS/Gauss stolen by Master Thief
 11125 | -7/Lower Caves     | Spotted 3Q-NBR(f)
 11126 | -7/Lower Caves     | Encountered a Master Thief
 11134 | -7/Lower Caves     | Destroyed ZD-1HH(f)
 11146 | -7/Lower Caves     | Destroyed F6-5IP(f)
 11398 | -7/Lower Caves     | Learned 4 Factory zone layouts
 11554 | -7/Lower Caves     | Discovered new exit (range 4)
 11650 | -7/Lower Caves     | Identified exit to Data Miner
 11652 | -7/Lower Caves     | Entered Data Miner
 11652 | -7/Data Miner      | Discovered new exit (range 6)
 11686 | -7/Data Miner      | Met Data Miner
 11715 | -7/Data Miner      | Learned location of Section 7 (-2)
 11715 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11745 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11780 | -7/Data Miner      | Interfaced with the Data Conduit
 11942 | -7/Data Miner      | Lost 9 parts (4n3u2w)
 11984 | -7/Data Miner      | Core integrity fell below 50%
 11998 | -7/Data Miner      | Found Exp. Thermal Shield
 12021 | -7/Data Miner      | Lost 3 parts (3w)
 12093 | -7/Data Miner      | Identified exit to Proximity Caves
 12094 | -7/Data Miner      | Entered Proximity Caves
 12119 | -6/Proximity Caves | Learned 12 Factory zone layouts
 13357 | -6/Proximity Caves | Build established: Scavenger-Mutant
 13391 | -6/Proximity Caves | Core integrity fell below 20%
 13594 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 13603 | -6/Proximity Caves | Learned location of 1 exit from Factory
 13605 | -6/Proximity Caves | Entered Factory
 13605 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13606 | -6/Factory         | Identified exit to Factory
 13607 | -6/Factory         | Identified exit to Lower Caves
 13608 | -6/Factory         | Loaded intel: 264 machine locations
 14234 | -6/Factory         | Sucked down chute
 14234 | -6/Factory         | Entered Waste
 14249 | -6/Waste           | EMP discharged
 14249 | -6/Waste           | System corruption reached 10%
 14327 | -6/Waste           | Spotted C-40 Crusher
 14327 | -6/Waste           | Spotted C-40 Crusher
 14349 | -6/Waste           | EMP discharged
 14349 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 14352 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 14355 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 14358 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 14360 | -6/Waste           | Spotted C-40 Crusher
 14360 | -6/Waste           | Spotted C-40 Crusher
 14361 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 14377 | -6/Waste           | Core integrity fell below 50%
 14384 | -6/Waste           | Spotted C-40 Crusher
 14392 | -6/Waste           | Lost 7 parts (1p3n1u2w)
 14392 | -6/Waste           | Spotted C-40 Crusher
 14408 | -6/Waste           | Discovered new exit (range 12)
 14414 | -6/Waste           | Entered Factory
 14415 | -6/Factory         | Loaded intel: 247 machine locations
 14503 | -6/Factory         | Discovered exit to Lower Caves (range 13)
 14607 | -6/Factory         | Entered Lower Caves
 14754 | -6/Lower Caves     | Identified exit to Lower Caves
 15090 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15345 | -6/Lower Caves     | Entered another Lower Caves area
 15345 | -6/Lower Caves     | Spotted 92-7MF(f)
 15346 | -6/Lower Caves     | Encountered a Master Thief
 15346 | -6/Lower Caves     | Spotted 1U-SPM(f)
 15347 | -6/Lower Caves     | Encountered a Master Thief
 15358 | -6/Lower Caves     | Neutron Cannon stolen by Master Thief
 15361 | -6/Lower Caves     | Imp. Particle Charger stolen by Master Thief
 15430 | -6/Lower Caves     | Discovered exit to Factory (range 13)
 15555 | -6/Lower Caves     | Lost 3 parts (1p2n)
 15950 | -6/Lower Caves     | Discovered new exit (range 7)
 15972 | -6/Lower Caves     | Identified exit to Zion
 15974 | -6/Lower Caves     | Entered Zion
 16078 | -6/Zion            | System corruption cleaned by Quarantine Array
 16237 | -6/Zion            | Given the Hacking Drone Bay
 16346 | -6/Zion            | Learned Factory emergency access door positions
 16919 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 17188 | -6/Zion            | Found Prototype Device
 17278 | -6/Zion            | Discovered new exit (range 12)
 17291 | -6/Zion            | Identified exit to Proximity Caves
 17292 | -6/Zion            | Entered Proximity Caves
 17319 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17388 | -5/Proximity Caves | Core integrity fell below 20%
 17422 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 17426 | -5/Proximity Caves | Lost 4 parts (2n2u)
 17430 | -5/Proximity Caves | Entered Factory
 17430 | -5/Factory         | Evolved 2 slots: Utility x2
 17432 | -5/Factory         | Loaded intel: 239 machine locations
 17468 | -5/Factory         | Identified exit to Factory
 17528 | -5/Factory         | Entered another Factory area
 17528 | -4/Factory         | Evolved 2 slots: Utility x2
 17529 | -4/Factory         | Loaded intel: 240 machine locations
 17623 | -4/Factory         | Discovered new exit (range 15)
 17631 | -4/Factory         | Identified exit to Extension
 17653 | -4/Factory         | Entered Extension
 17654 | -4/Extension       | Loaded intel: 38 machine locations
 17694 | -4/Extension       | Rescued a captive Derelict
 17695 | -4/Extension       | Rescued a captive Derelict
 17814 | -4/Extension       | Spotted B-86 Titan
 17820 | -4/Extension       | Spotted B-86 Titan
 17829 | -4/Extension       | Discovered new exit (range 3)
 17829 | -4/Extension       | Identified exit to Research
 17830 | -4/Extension       | Entered Research
 17830 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 17831 | -3/Research        | Loaded intel: 103 machine locations
 17893 | -3/Research        | Lost 8 parts (1p4n3u)
 17896 | -3/Research        | Identified exit to Armory
 17896 | -3/Research        | Identified exit to Quarantine
 18057 | -3/Research        | Core integrity fell below 50%
 18066 | -3/Research        | Spotted B-86 Titan
 18075 | -3/Research        | Core integrity fell below 20%
 18100 | -3/Research        | Lost 10 parts (1p2n5u2w)
 18115 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
18033_ Mak. Axe destroyed.
18039_ U-05 Engineer lays Concrete.
18051_ Imp. Hacking Suite destroyed.
18054_ Q-thruster destroyed.
18056_ S-43 Plague destroyed.
18057_ Mak. Hacking Suite destroyed.
18058_ K-01 Serf collects debris.
18069_ Imp. Melee Analysis Suite destroyed.
18069_ Adv. Signal Interpreter destroyed.
18072_ Knocked back.
18072_ Penetrated by Slug.
18075_ Slug penetrates Wall.
18080_ ALERT: Rogue bot located, Programmers report to Research Zone 1A.
18083_ Acquired Impulse Thruster Array.
18088_ Slug penetrates Wall.
18089_ K-01 Serf cleans the Subatomic Condenser.
18092_ K-01 Serf destroyed.
18092_ K-01 Serf collects debris. <x2>
18106_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R005.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????""""???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           79
Energy Generation          21
Energy Capacity            925
Matter Stores              516
Matter Capacity            550
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Power Amplification        20
Armor Coverage             600
Resistance: TH             30
Core Shielding             30
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            5
Armor Integrity Analysis   33
Recoil Reduction           4
Particle Charging          25
Offensive Hacking          23
Defensive Hacking          14

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
    Exp. Cesium-ion Thruster | -7/Data Miner | Free
           Exp. Sensor Array | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
             Hvy. Beamcaster | -6/Zion       | Free
               Battle Cannon | -6/Zion       | Free
                      Flamer | -6/Zion       | Free
                 Enh. Flamer | -6/Zion       | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              CooledArchitectDisintegrator
  Manual?         0
Play Time         02:29:24
  Cumulative      141.6 hours
  Start           2021.06.22 @ 19:33:41
  End             2021.06.23 @ 21:11:34
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           110
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             77
Gallery%          62
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 503d7d1f-8a6b-4334-a0b6-4cd32f922fb9