Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 22:51:35 Player: EREBOR Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2650) 2650 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 6090 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 14 Friendly Fire -77 Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (850) Ox16 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Melee Analysis Suite Microactuators Hardened Light Armor Plating > --- WEAPON (3) ------- Datajack Spear > --- INVENTORY (20) --- Trap Scanner Target Analyzer Matter Filter Energy Filter Weapon Cycler Microactuators Microactuators Shock Absorption System Corruption Screen Improved Field Recycling Unit (0) Lightning Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scan Processor Matter Filter Heavy Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Flak Gun Mini Assault Cannon > --- INVENTORY -------- Nuclear Core Advanced Treads Compact Wheel Weight Redist. System Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Matter Filter Energy Filter Heavy Armor Plating Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Absorption System EM Pulse Cannon Heavy Ion Cannon [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Power Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . 1 2 . Weapon 1 | . . . . . 1 . . Parts Attached 147 | 5 10 4 18 25 13 62 10 Power 16 | 1 1 . 3 4 . 6 1 Engine 12 | 1 1 . 3 4 . 2 1 Core 4 | . . . . . . 4 . Reactor . | . . . . . . . . Propulsion 23 | 2 . 1 5 4 1 10 . Treads 5 | . . . . . . 5 . Leg 11 | 2 . 1 3 4 . 1 . Wheel 5 | . . . 1 . 1 3 . Hover 2 | . . . 1 . . 1 . Flight . | . . . . . . . . Utility 60 | . 5 2 7 5 7 31 3 Device 27 | . 1 1 5 2 5 13 . Storage 4 | . 1 . 1 . 1 1 . Processor 7 | . . 1 1 . . 5 . Hackware 1 | . . . . . . 1 . Protection 21 | . 3 . . 3 1 11 3 Artifact . | . . . . . . . . Weapon 48 | 2 4 1 3 12 5 15 6 Energy Gun 13 | . . . 2 7 . 2 2 Energy Cannon 6 | . . . . 1 2 2 1 Ballistic Gun 11 | 2 1 1 1 1 3 2 . Ballistic Cannon 4 | . . . . . . 4 . Launcher 4 | . 1 . . 3 . . . Special Weapon 4 | . 2 . . . . 2 . Impact Weapon 3 | . . . . . . 2 1 Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . 1 1 Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 6 | . . . . 4 . 2 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 7 | . . . . . . 7 . Parts Lost 40 | . . 6 2 5 10 12 5 Power 4 | . . 1 . . . 1 2 Propulsion 13 | . . 2 . 5 1 5 . Utility 13 | . . 2 1 . 5 4 1 Weapon 10 | . . 1 1 . 4 2 2 Highest Loss Streak 6 | . . 5 2 2 6 5 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 75 | . 95 96 89 90 39 69 39 Engine 6 | . 14 13 10 10 . 2 . Core 2 | . . . . . . 4 6 Treads 2 | . . . . . . 7 . Leg 13 | . 28 26 27 34 . . . Wheel 2 | . . . 1 . 2 5 . Hover 1 | . . . 6 1 . . . Device 8 | . 3 . 10 4 14 10 7 Storage 6 | . 2 . 7 10 3 6 7 Processor 5 | . . 3 3 . . 8 14 Protection 6 | . 18 22 . 6 2 4 1 Energy Gun 5 | . . . 15 17 . 2 . Ballistic Gun 4 | . 12 17 4 1 14 2 . Ballistic Cannon 1 | . . . . . . 3 . Special Weapon 2 | . 8 9 . . . 1 . Impact Weapon 1 | . . . . . . 2 . Piercing Weapon 1 | . . . . . . 2 . Naked Turns 34 | . . . . 13 21 . . Heaviest Build 77 | 7 19 12 32 37 13 77 63 Greatest Support 82 | 20 20 20 30 40 10 82 3 Greatest Overweight (x) 23 | . . 1 1 1 3 23 20 Average Overweight (x) 1 | . . . . . . 1 15 Largest Inventory Capacity 20 | 5 10 5 15 15 5 20 20 Average Capacity 14 | 5 5 5 12 14 5 17 20 Most Carried 20 | 4 5 5 10 15 5 20 20 Average Carried 11 | 2 3 4 6 13 2 15 19 Final Capacity 20 | 5 5 5 15 5 5 20 20 Final Carried 20 | 3 4 4 10 5 2 20 12 Class Distribution -------------------- 69% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Matter Collected 2448 | 274 50 156 286 445 147 1009 81 Remotely . | . . . . . . . . Salvage Created 2545 | 67 50 125 373 502 189 1081 158 Parts 124 | 2 5 4 27 26 7 43 10 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 3 | . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 Prevented 3 | . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Combat Hostiles Destroyed 57 | 1 2 3 7 15 3 23 3 Melee 6 | . . . . . . 5 1 Guns 32 | 1 1 2 7 8 3 8 2 Cannons 3 | . . . . . . 3 . AOE 8 | . . 1 . 6 . 1 . Classes Destroyed 12 | 2 1 1 3 2 . 3 . Worker 3 | 1 . 1 1 . . . . Builder 3 | . . . 1 1 1 . . Hauler 2 | . . . . 2 . . . Operator 2 | . . . 1 . . 1 . Watcher 4 | . 1 . . 2 . 1 . Swarmer 4 | . . 1 . 3 . . . Grunt 31 | 1 2 2 5 7 3 8 3 Brawler 2 | . . . . 1 . 1 . Duelist 2 | . . . . . . 2 . Sentry 13 | . . . 2 4 . 7 . Hunter 2 | . . . . . . 2 . Programmer 3 | . . . . . . 3 . Best Kill Streak 10 | 1 1 2 4 10 3 3 2 Combat Bots Only 5 | 1 1 2 4 5 3 3 2 Max Kills in Single Turn 3 | 1 1 1 1 3 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 . 3 . 1 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Damage Taken 7586 | 43 169 682 447 841 976 3461 967 Core 1608 | 12 22 154 145 196 367 467 245 Absorbed by Shields 74 | . . . . 74 . . . Redirected to Shielding 85 | . 27 44 . 6 . 8 . Regen/Repaired (Parts) 28 | . . . . . . 28 . Core Remaining (%) 41 | 95 . 24 . 14 33 . . Volleys Fired 212 | 4 21 19 29 45 17 71 6 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 170 | 40 120 120 121 124 73 161 170 Shots Fired 345 | 8 22 22 49 85 35 112 12 Gun 270 | 8 12 19 49 62 29 83 8 Cannon 41 | . . . . 5 6 26 4 Launcher 19 | . 1 . . 18 . . . Special 15 | . 9 3 . . . 3 . Kinetic 172 | 8 12 19 29 11 29 64 . Thermal 68 | . 9 3 20 25 6 1 4 Explosive 19 | . 1 . . 18 . . . Electromagnetic 83 | . . . . 31 . 44 8 Robot Hit Streak 16 | 3 5 7 12 16 8 11 3 Robot Miss Streak 8 | 2 3 3 3 3 2 8 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 3 1 2 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 290 | 5 12 14 40 54 23 134 8 Core Hits 158 | 3 3 7 23 38 9 69 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 6 . Critical Strikes 10 | . . . 2 1 . 7 . Burn 3 | . . . 2 1 . . . Smash 6 | . . . . . . 6 . Impale 1 | . . . . . . 1 . Melee Attacks 52 | . . . . . . 49 3 Impact 39 | . . . . . . 39 . Slashing . | . . . . . . . . Piercing 13 | . . . . . . 10 3 Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . Damage Inflicted 6966 | 65 263 339 598 1501 399 3553 248 Guns 2899 | 65 87 161 598 611 299 1012 66 Cannons 601 | . . . . 21 100 426 54 Explosions 1808 | . 32 130 . 869 . 705 72 Melee 1466 | . . . . . . 1410 56 Ramming . | . . . . . . . . Kinetic 2020 | 65 87 161 339 87 299 982 . Thermal 1563 | . 144 178 259 254 100 502 126 Explosive 1062 | . 32 . . 795 . 235 . Electromagnetic 855 | . . . . 365 . 424 66 Impact 1168 | . . . . . . 1168 . Slashing . | . . . . . . . . Piercing 298 | . . . . . . 242 56 Highest Corruption 9 | . . . . . . 9 9 Average Corruption 6 | . . . . . . 5 9 Corruption Purged . | . . . . . . . . Corruption Blocked 8 | . . . . . . 8 . Effects 68 | . . . . . . 49 19 Message Errors 23 | . . . . . . 17 6 Matter Fused 14 | . . . . . . 9 5 Heat Flow Errors 9 | . . . . . . 7 2 Energy Discharges 11 | . . . . . . 9 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 4 3 Data Loss (major) 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 645 | . 12 . . 34 . 599 . Projectiles 12 | . 12 . . . . . . Explosions 151 | . . . . 34 . 117 . Melee 482 | . . . . . . 482 . Knockbacks 8 | . . . . . . 8 . Impact 4 | . . . . . . 4 . Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 399 | . . 45 . 40 . 291 23 Shots 8 | . . 1 . 1 . 5 1 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 597 | . 292 70 246 211 81 375 597 Average Temperature 111 | . 114 22 113 61 29 117 277 Received Heat Transfer 2775 | 24 90 87 246 291 585 858 594 Effects 9 | . . . . . . 1 8 Shutdowns 2 | . . . . . . . 2 Energy Bleed 2 | . . . . . . 1 1 Interference 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 . Combat Hostiles 3 | . . . . 1 . 2 . Parts Fried 8 | . . . . 1 . 7 . Impact Corruptions 14 | . . . . . . 14 . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 3 | . . . 2 1 . . . Heat Transferred 2803 | . 300 250 814 593 185 487 174 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . . . 2 . 5 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Peak Influence 494 | 25 121 215 288 456 210 494 . Initial 113 | . 16 11 48 18 113 60 . Average 195 | 12 44 106 112 225 166 273 . Maximum Alert Level 2 | . . 1 1 2 1 2 . Low Security (%) 57 | 100 100 77 80 38 83 39 . Level 1 24 | . . 22 19 55 16 24 . Level 2 17 | . . . . 5 . 36 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 1 . 2 8 2 9 . Investigation 3 | . . . . 2 . 1 . Extermination 4 | . . . . . . 4 . Reinforcement 9 | . 1 . 2 3 2 1 . Assault 2 | . . . . 2 . . . Garrison 4 | . . . . 1 . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Distress Signals 6 | . . . 2 2 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | 1 4 21 15 28 16 43 4 Peak Tracking Total 14 | 1 2 14 5 8 10 5 4 Tactical Retreats 13 | . . 1 1 2 1 8 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Traps Triggered 3 | . . . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 1 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Machines Disabled 9 | . 2 1 . 3 . 3 . Max in Single Turn 1 | . 1 1 . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Machines Accessed 16 | . . . 5 4 . 7 . Terminals 10 | . . . 2 3 . 5 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 2 | . . . 1 1 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 52 | . . . 18 15 . 19 . Successful 23 | . . . 11 5 . 7 . Failed 29 | . . . 7 10 . 12 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 29 | . . . 6 10 . 13 . Fabricators 2 | . . . . . . 2 . Repair Stations 8 | . . . 4 . . 4 . Recycling Units 10 | . . . 5 5 . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . . . 5 2 . 5 . Record 8 | . . . 4 1 . 3 . Open Door 1 | . . . . 1 . . . Open DSF 2 | . . . . . . 2 . Alert Level 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 1 . . 2 . Scan Component 2 | . . . 1 . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 5 | . . . 2 3 . . . Recycle Component 3 | . . . 1 2 . . . Process 2 | . . . 1 1 . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . . . 5 3 . 6 . Full Trace Events 3 | . . . 1 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 19 | . . . . . . 19 . Parts Recycled 3 | . . . 1 2 . . . Recycled Matter 186 | . . . 127 59 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat . | . . . . . . . . Combat 2 | . . . . . . 2 . Robot Hacks Applied 3 | . . . . . . 3 . parse_system 3 | . . . . . . 3 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Total Allies 4 | . . 2 . 2 . . . Largest Group 2 | . . 2 . 2 . . . Highest-Rated Group 62 | . . 37 . 62 . . . Highest-Rated Ally 31 | . . 31 . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . 8 . 14 . . . Total Damage 314 | . . 62 . 252 . . . Kills 3 | . . 3 . . . . . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Turns Passed 6660 | 156 561 396 994 941 273 2706 633 Spaces Moved 3170 | 85 384 281 428 441 211 1266 74 Core 374 | 19 . 20 31 27 133 70 74 Treads 356 | . . . . . . 356 . Legs 1422 | 66 384 261 297 414 . . . Wheels 932 | . . . 100 . 78 754 . Hover 86 | . . . . . . 86 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 50 50 50 50 50 800 Average Speed 161 | 104 120 115 139 161 86 171 809 Slowest Speed 1200 | 120 120 120 190 190 200 1200 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 10 51 69 28 48 16 26 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 207 | . 10 17 . 70 . 107 3 Melee . | . . . . . . . . Projectile 6 | . 1 . . . . 4 1 AOE 201 | . 9 17 . 70 . 103 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Total 4324 | 144 446 325 781 583 277 1668 100 Wait 534 | 43 14 15 278 40 28 111 5 Move 3163 | 84 383 280 427 440 210 1265 74 Hop . | . . . . . . . . Pick Up 141 | 8 10 4 22 20 8 69 . Fast Attach . | . . . . . . . . Attach 99 | 5 5 1 13 3 12 51 9 Detach 18 | . . . 2 . 1 14 1 Swap 48 | . 5 3 5 22 1 11 1 Drop 61 | . 8 3 5 12 . 32 1 Fire 212 | 4 21 19 29 45 17 71 6 Melee 47 | . . . . . . 44 3 Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 157 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 6) 700 | -10/Materials | Discovered new exit (range 8) 718 | -10/Materials | Entered Mines 719 | -10/Mines | Learned location of Storage (-9) 881 | -10/Mines | Discovered new exit (range 11) 935 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 938 | -10/Mines | Found Prototype Device 945 | -10/Mines | Learned Materials terminal intel 976 | -10/Mines | Discovered new exit (range 5) 1050 | -10/Mines | Learned Materials stockpile data 1061 | -10/Mines | Assembled infested the area 1066 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1100 | -10/Mines | Core integrity fell below 50% 1114 | -10/Mines | Entered Materials 1114 | -9/Materials | Evolved 2 slots: Propulsion x2 1115 | -9/Materials | Loaded intel: 12 terminal locations 1131 | -9/Materials | Discovered new exit (range 17) 1132 | -9/Materials | Lost 5 parts (1p2n1u1w) 1325 | -9/Materials | Identified Exp. Sensor Array 1581 | -9/Materials | Build established: Scavenger-Mutant 2092 | -9/Materials | Discovered new exit (range 6) 2108 | -9/Materials | Entered Storage 2468 | -9/Storage | Garrison activated, responded to threat 2472 | -9/Storage | Core integrity fell below 50% 2796 | -9/Storage | Build established: Mutant 2973 | -9/Storage | Met a pair of Derelict thieves 3036 | -9/Storage | Released all parts (6) 3039 | -9/Storage | Core integrity fell below 20% 3042 | -9/Storage | Discovered new exit (range 15) 3049 | -9/Storage | Entered Materials 3049 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3271 | -8/Materials | Discovered new exit (range 16) 3297 | -8/Materials | Lost 6 parts (1n2u3w) 3317 | -8/Materials | Core integrity fell below 50% 3322 | -8/Materials | Entered Factory 3322 | -7/Factory | Evolved 2 slots: Utility x2 3347 | -7/Factory | Lost 3 parts (2u1w) 3586 | -7/Factory | Garrison activated, responded to threat 3780 | -7/Factory | Repaired Lgt. Nuclear Core 5154 | -7/Factory | Core integrity fell below 50% 5233 | -7/Factory | Discovered new exit (range 15) 5621 | -7/Factory | Lost 5 parts (1p3n1u) 6028 | -7/Factory | Entered Lower Caves 6604 | -7/Lower Caves | Core integrity fell below 20% 6661 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06613_ Critical hit (Burn: +37). 06614_ Overheating: System interference. 06614_ Microactuators temporarily disabled. 06615_ Overheating: Hvy. Ion Cannon damaged (-51). 06617_ Hvy. Ion Cannon destroyed. 06618_ Corrupted Imp. Heat Sink self-destruct mechanism malfunctions. 06619_ Aluminum Leg self-destruct mechanism malfunctions. 06619_ Discarded Broken Core Analyzer. 06622_ Power failure, Lgt. Deuterium Engine shutdown. 06622_ Acquired 58 matter. 06623_ System corrupted: Hvy. Hammer rejected. 06633_ G-47 Trooper destroyed. 06636_ Hrd. Medium Armor Plating destroyed. 06641_ System corrupted: Component data lost. 06642_ Lgt. Deuterium Engine destroyed. 06643_ Imp. Heat Sink fries itself beyond repair. 06646_ Critical hit (Burn: +37). 06649_ Aluminum Leg fries itself beyond repair. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????# ???????????????????? | | ??????????????????###???# ??????????????????? | | ??????????????????# #### ???????????????????? | | ??????????????????? ???????????????##??? | | ??????????????????? ?????????????? #??? | | ???????????????????? ?????####?????? ##?? | | ????????????????????? ??#### ####??? #?? | | ?????????????????????# ??? #### ### | | ?????????????????????# ????? ## | | ???????????? ??##### ??????# | | ??????????? ## #??????# | | ??????????? ##????## | | ??????????? % ;#???## #???? | | ?????????????## =%/;##### ###???? | | ?????????????#; ! ##????? | | ??????????????## = ### #??### | | ???????????????### g @ ########?## #### # | | ?????????????????## #????????# ## | | ??????????????????# ??????## | | ??????????????????## ????# | | ???????????????????# ### ##???## #### | | ???????????????????# #??# #?????### ##??? | | ???????????????????# #???# #??????####???? | | ???????????????????# #???? ##?????????????? | | ???????????????????# ?????#??????????????? | | ???????????????????# ????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# ###$ ##????????????????????? | | ??????????????????? ??# #?????????????????????? | | ??????????????????? ??# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 6 Corruption Block 8 Armor Coverage 600 Power Shielding 33 Utility Shielding 33 Weapon Shielding 33 Melee Speed Boost 40 Evasion (%) 55 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Survived The Infestation It's Just You Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Part-time Mechanic Power Corrupts Remodeling Risk Taker Safety First Serviceable Loadout Storm Trooper Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed TitaniumAblativePick Manual? 0 Play Time 02:42:19 Cumulative 5.3 hours Start 2022.05.03 @ 22:07:40 End 2022.05.07 @ 22:51:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 659142d3-dff7-4831-b607-bb9126323aaa