Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.17 @ 00:01:01

Player: SirMrDrProf

Result: Assimilated 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (639)     3195
Value Destroyed (36888)    36888
Prototype IDs (103)        2060
Alien Tech Used (18)       3600
Bonus (64868)              64868
              TOTAL SCORE: 121711

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    27054
Follower Combat Kills      1995
Network Hubs Disabled      600
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Hacked Protovariant        500
Met R17 at Research        2000
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Used 0b10 Conduit          2000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -1481

 Cogmind 
---------
Core Integrity             1228/1600
Matter                     425/425
Energy                     466/490
System Corruption          0%
Temperature                Cool (12)
Movement                   Hovering (36)
Location                   0b10 Command

 Parts 
-------
>               --- POWER (2) --------
       Improved Quantum Reactor
                Zero-point Reactor
>               --- PROPULSION (6) ---
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Combat Antigrav System
         Combat Linear Gravjet
>               --- UTILITY (15) -----
         Medium Storage Unit
          Large Storage Unit
       Advanced Targeting Computer
       Advanced Target Analyzer
   Experimental Core Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Weapon Cycler
                Nanoactuators
                Nanoactuators
       Advanced Reaction Control System
         Medium Insulated Plating
          Heavy Regenerative Plating
                EM Dispersion Field
                AEGIS Remote Shield
>               --- WEAPON (3) -------
  Hypervelocity Multirail
                Sigix Broadsword
>               --- INVENTORY (16) ---
                Quantum Reactor
                Quantum Reactor
       Improved Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
        Zionite Biocell (1000)
                Gamma Rifle
                Helical Railgun
                Multirail
                Gamma Bomb Array
                Hellfire Missile Launcher
                Powered Hammer
                Vibroblade

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
>               --- UTILITY ----------
         Medium Storage Unit
          Large Storage Unit
       Advanced Signal Interpreter
       Advanced Launcher Guidance Computer
       Advanced Target Analyzer
   Experimental Core Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Weapon Cycler
       Advanced Reaction Control System
       Advanced Phase Shifter
                EM Dispersion Field
       Advanced Force Field
                Phase Redirector
       Improved Hacking Suite
                System Mapper
>               --- WEAPON -----------
  Hypervelocity Multirail
                Sigix Broadsword
>               --- INVENTORY --------
                Fission Core
       Improved Quantum Reactor
         Cooled Antigrav System
         Cooled Antigrav System
        Zionite Biocell
     Long-range Sensor Array
       Advanced Target Analyzer
                Nanoactuators
                Nanoactuators
       Advanced Force Field
                Helical Railgun
                Gamma Bomb Array
                Tiamat Missile Launcher
                Sigix Terminator
[Rating: 235]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Cooled Antigrav System
  Treads                   Light Treads
  Hover Unit               Cooled Antigrav System
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Centrium Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Sigix Broadsword
  Energy Gun               EM Pulse Gun
  Energy Cannon            Vortex Cannon
  Ballistic Gun            Hypervelocity Multirail
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Rocket Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  13   | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             500  | 9   2   9   .   .   21  13  3   4   6   27  1   18  26  4   .   14  30  4   6   14  9   19  2   2   5   .   21  35  23  23  23  20  107 
  Power                    28   | 1   .   1   .   .   2   .   .   .   .   3   .   6   2   .   .   1   3   .   .   .   .   1   .   .   2   .   .   .   2   .   .   .   4   
    Engine                 9    | 1   .   1   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   2   .   .   .   3   
  Propulsion               47   | 3   1   1   .   .   2   2   .   .   .   2   .   3   3   .   .   .   4   .   .   3   .   5   .   .   .   .   8   3   1   .   .   .   6   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  43   | 1   .   1   .   .   1   2   .   .   .   2   .   3   3   .   .   .   4   .   .   3   .   5   .   .   .   .   8   3   1   .   .   .   6   
    Flight                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  227  | 1   1   4   .   .   8   5   3   2   2   12  .   8   14  2   .   5   10  1   4   6   4   5   2   .   3   .   10  10  12  20  16  10  47  
    Device                 143  | .   .   3   .   .   2   3   3   2   1   4   .   5   10  .   .   2   7   .   1   5   4   5   2   .   2   .   4   8   8   14  9   6   33  
    Storage                18   | 1   1   1   .   .   .   .   .   .   .   3   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   2   1   1   3   
    Processor              17   | .   .   .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   2   1   .   1   4   
    Hackware               12   | .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   1   .   1   1   .   .   .   .   .   1   .   1   1   .   .   .   2   .   
    Protection             29   | .   .   .   .   .   3   .   .   .   .   4   .   1   3   2   .   2   1   .   2   .   .   .   .   .   .   .   2   .   1   1   .   .   7   
    Artifact               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   
  Weapon                   198  | 4   .   3   .   .   9   6   .   2   4   10  1   1   7   2   .   8   13  3   2   5   5   8   .   2   .   .   3   22  8   3   7   10  50  
    Energy Gun             13   | 2   .   .   .   .   2   .   .   .   .   3   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          88   | 2   .   2   .   .   4   2   .   2   1   2   .   1   2   1   .   5   5   1   1   2   2   .   .   .   .   .   1   8   5   .   4   8   27  
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Launcher               42   | .   .   1   .   .   1   .   .   .   .   4   .   .   .   .   .   .   4   1   1   .   2   2   .   1   .   .   1   3   .   .   1   2   18  
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Slashing Weapon        41   | .   .   .   .   .   2   3   .   .   1   .   1   .   3   .   .   3   4   1   .   1   .   5   .   1   .   .   1   9   1   2   2   .   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  90   | .   .   1   .   .   3   2   .   .   .   12  .   2   1   3   .   1   3   .   .   6   .   3   .   .   3   .   2   12  8   10  6   .   12  
Parts Lost                 38   | 1   .   3   .   .   .   .   .   .   .   6   .   4   5   .   .   3   3   .   .   .   1   1   .   .   .   .   1   .   .   3   1   .   6   
  Power                    4    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  20   | .   .   .   .   .   .   .   .   .   .   4   .   2   2   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   3   1   .   5   
  Weapon                   6    | 1   .   1   .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | 1   .   3   .   .   .   .   .   .   .   5   .   3   2   .   .   2   2   .   .   .   1   1   .   .   .   .   1   .   .   3   1   .   1   
Average Slot Usage (%)     92   | .   89  95  85  85  77  87  100 100 100 94  92  93  98  92  93  92  92  94  94  96  93  95  84  84  85  89  93  94  94  91  91  90  91  
  Engine                   2    | .   14  13  14  14  .   .   .   .   .   .   .   9   13  13  13  12  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   8   7   7   7   7   2   .   .   .   .   .   .   6   11  11  11  11  3   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   4   7   2   .   .   .   .   .   .   .   .   .   3   5   5   4   5   4   4   4   4   4   3   4   
  Hover                    21   | .   14  15  28  28  17  15  23  23  23  23  23  23  25  20  20  20  16  17  17  19  19  25  21  21  21  21  22  23  26  26  25  23  23  
  Device                   14   | .   .   .   .   .   4   14  15  15  20  13  7   10  10  7   6   7   10  17  15  11  7   14  15  15  14  15  14  13  18  16  18  18  20  
  Storage                  8    | .   21  26  14  14  9   7   7   7   7   7   7   6   6   6   6   6   5   5   5   7   11  10  10  10  10  10  5   4   4   8   11  9   7   
  Processor                11   | .   .   .   .   .   8   10  15  15  9   7   7   6   6   6   6   6   9   5   5   5   5   5   5   5   5   5   8   13  15  19  16  13  20  
  Hackware                 9    | .   .   .   .   .   2   7   7   7   7   11  15  14  20  20  20  20  17  17  17  17  17  15  15  15  18  21  22  19  12  6   4   7   .   
  Protection               3    | .   .   .   .   .   9   7   7   7   7   5   7   4   1   4   6   4   6   5   6   8   5   5   .   .   .   .   3   4   4   .   .   .   3   
  Energy Gun               1    | .   14  9   .   .   4   .   .   .   .   .   .   .   2   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   14  15  14  14  11  7   7   11  15  1   .   4   4   6   6   8   5   3   5   7   5   5   5   5   5   5   3   4   6   1   1   2   2   
  Slashing Weapon          3    | .   .   .   .   .   1   5   7   3   .   3   3   6   5   4   .   2   2   3   2   2   .   4   5   4   5   5   3   3   1   2   3   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             137  | 13  20  26  26  25  43  45  45  46  48  51  47  57  55  55  55  55  59  51  57  64  71  87  70  74  70  68  86  91  95  110 116 117 137 
  Greatest Support         180  | 40  22  44  44  44  44  57  48  48  48  48  48  70  72  56  56  56  60  59  59  67  77  88  81  81  71  71  94  100 120 120 180 180 180 
  Greatest Overweight (x)  2    | 2   .   .   .   .   1   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 6   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  14  14  16  22  16  
  Average Capacity         11   | 5   7   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  14  14  16  16  
  Most Carried             16   | 3   4   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  14  15  16  16  
  Average Carried          9    | 2   2   4   7   8   9   9   10  10  9   9   9   7   9   10  10  9   9   9   9   9   9   9   9   10  9   10  9   9   9   13  13  14  13  
  Final Capacity           16   | 6   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  14  14  16  16  16  
  Final Carried            16   | 1   4   7   8   8   9   10  10  10  10  10  9   10  10  10  10  9   10  9   9   10  10  10  10  10  10  10  10  10  10  14  14  16  13  

 Class Distribution 
--------------------
 30% | Mutant
 26% | Hacker-Mutant
  9% | Machinist-Sprinter
  9% | Scavenger-Sprinter
  7% | Hacker-Sprinter
  4% | Scavenger-Mutant
  3% | Wizard-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Zion
      Hacker-Mutant | -7/Deep Caves
      Hacker-Mutant | -6/Proximity Caves
      Hacker-Mutant | -6/Factory
      Hacker-Mutant | -6/Extension
   Commander-Mutant | -6/Cetus
      Hacker-Mutant | -6/Archives
      Hacker-Mutant | -6/Hub_04(d)
      Hacker-Mutant | -5/Factory
      Hacker-Mutant | -5/Upper Caves
      Hacker-Mutant | -5/Upper Caves
      Hacker-Mutant | -5/Warlord
      Hacker-Mutant | -4/Proximity Caves
      Hacker-Mutant | -4/Factory
      Hacker-Mutant | -4/Upper Caves
      Hacker-Mutant | -4/Upper Caves
      Hacker-Mutant | -4/Zhirov
      Hacker-Mutant | -3/Proximity Caves
      Wizard-Mutant | -3/Research
      Wizard-Mutant | -3/Testing
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -2/Quarantine
 Machinist-Sprinter | -2/Section 7
    Hacker-Sprinter | -1/Access
 Scavenger-Sprinter | -1/Command

 Resources                       | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
-----------                Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Matter Collected           14815 | 283   29    223   .     5     212   260   81    43    12    387   .     217   341   50    36    254   623   209   58    .     103   383   .     88    68    .     220   470   468   423   776   631   7862  
  Remotely                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            26058 | 21    53    264   .     18    212   143   .     .     .     484   28    415   807   92    151   872   1173  92    .     .     43    586   .     147   214   .     697   533   411   1132  2142  1919  13409 
  Parts                    1045  | .     5     15    .     7     14    9     .     .     .     27    4     13    34    8     5     33    55    .     .     .     4     28    .     10    .     .     25    33    16    31    101   99    469   
Haulers Intercepted        25    | .     .     .     .     .     1     2     .     .     .     .     .     1     .     .     .     6     3     .     .     .     .     1     .     .     .     .     3     1     .     1     3     3     .     
Recyclers Shooed           7     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      48    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     32    7     .     .     8     .     .     .     .     .     .     .     .     .     
  Prevented                16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     6     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  509  | 1   3   5   .   4   3   .   .   .   .   7   3   3   8   1   2   1   15  3   .   .   2   7   .   5   .   .   1   5   4   13  22  24  367 
  Melee                    67   | .   .   .   .   .   .   .   .   .   .   .   .   3   7   1   .   1   1   .   .   .   .   3   .   .   .   .   1   1   .   11  15  2   21  
  Guns                     149  | 1   3   2   .   .   2   .   .   .   .   2   .   .   1   .   2   .   4   1   .   .   .   .   .   .   .   .   .   4   4   1   7   12  103 
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      280  | .   .   3   .   4   .   .   .   .   .   5   3   .   .   .   .   .   8   2   .   .   .   4   .   5   .   .   .   .   .   .   .   10  236 
Classes Destroyed          27   | 2   1   2   .   .   3   1   .   .   .   2   .   1   2   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   2   2   .   .   5   
  Worker                   36   | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   2   .   .   .   .   4   1   1   .   .   2   15  
  Builder                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   
  Hauler                   25   | .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   6   3   .   .   .   .   1   .   .   .   .   3   1   .   1   3   3   .   
  Recycler                 13   | .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   4   
  Carrier                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   1   2   1   1   
  Watcher                  18   | .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   2   7   
  Swarmer                  106  | .   3   3   .   4   .   .   .   .   .   .   3   3   .   .   .   .   6   .   .   .   .   4   .   5   .   .   .   .   .   4   .   8   63  
  Saboteur                 24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
  Grunt                    128  | .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   1   3   2   .   .   .   1   .   .   .   .   .   .   .   4   6   3   103 
  Brawler                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   20  
  Duelist                  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Protector                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Sentry                   21   | .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   4   2   5   
  Demolisher               10   | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Specialist               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Hunter                   61   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   2   .   5   2   47  
  Programmer               68   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   1   .   .   .   .   .   4   .   3   7   8   40  
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           205  | 1   3   4   .   4   1   1   .   .   .   4   3   3   2   1   1   3   8   2   .   .   2   4   .   5   .   .   2   3   2   5   7   9   205 
  Combat Bots Only         185  | 1   3   3   .   4   1   .   .   .   .   4   3   3   2   1   1   1   7   2   .   .   2   4   .   5   .   .   1   3   2   4   7   6   185 
Max Kills in Single Turn   186  | 1   1   2   .   3   1   1   .   .   .   2   2   1   1   1   1   2   3   1   .   .   1   3   .   3   .   .   1   1   2   1   2   4   186 
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 166  | .   .   2   .   3   .   .   .   .   .   2   2   .   .   .   .   .   3   1   .   .   .   3   .   3   .   .   .   .   .   .   .   4   166 
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   1   .   .   .   .   1   .   .   .   .   1   1   .   1   1   1   1   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Z-Imprinter (-7/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                           | -11    -10    -10    -10    -9     -8     -7     -7     -7     -7     -7     -6     -6     -6     -6     -6     -6     -5     -5     -5     -5     -4     -4     -4     -4     -4     -3     -3     -3     -2     -2     -2     -1     -1     
--------                   Run    | Scr    Mat    Min    Exi    Min    Mat    Fac    Low    Low    Zio    Dee    Pro    Fac    Ext    Cet    Arc    Hub    Fac    Upp    Upp    War    Pro    Fac    Upp    Upp    Zhi    Pro    Res    Tes    Res    Qua    Sec    Acc    Com    
Damage Taken               14238  | 181    138    321    .      12     279    141    .      24     .      746    227    799    974    102    45     523    855    90     86     52     429    737    36     9      .      .      44     34     308    819    976    392    4859   
  Core                     1682   | 70     12     81     .      .      51     31     .      .      .      67     .      128    137    48     .      7      82     .      .      14     27     33     .      .      .      .      .      .      55     157    213    104    365    
  Absorbed by Shields      8464   | .      .      .      .      .      .      41     .      10     .      83     .      44     64     24     .      .      162    .      .      .      297    457    .      3      .      .      42     37     317    632    1028   413    4810   
  Redirected to Core       470    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      131    143    79     117    
Core Remaining (%)         75     | 72     .      .      .      34     90     .      .      .      .      .      86     .      .      .      .      62     .      .      .      .      87     .      .      .      .      97     .      100    .      .      54     .      76     
Volleys Fired              1293   | 5      12     40     .      2      17     3      .      .      .      21     3      1      33     .      9      29     33     17     3      1      18     2      .      10     .      .      .      13     28     17     21     41     914    
  Largest                  2      | 2      2      2      .      1      2      2      .      .      .      1      1      1      2      .      2      2      2      1      1      1      2      1      .      1      .      .      .      2      2      2      2      1      1      
  Hottest                  115    | 90     60     60     .      33     70     53     .      .      .      39     39     25     100    .      115    115    65     36     36     30     78     43     .      43     .      .      .      88     88     88     88     50     80     
Shots Fired                1461   | 10     24     75     .      2      33     6      .      .      .      21     3      1      43     .      11     48     48     17     3      1      20     2      .      10     .      .      .      22     47     26     33     41     914    
  Gun                      1288   | 10     24     72     .      .      32     6      .      .      .      4      .      1      43     .      11     48     32     8      2      1      6      .      .      7      .      .      .      22     46     26     31     33     823    
  Cannon                   11     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      11     .      .      .      .      .      .      .      .      .      .      .      .      
  Launcher                 161    | .      .      3      .      2      1      .      .      .      .      17     3      .      .      .      .      .      16     9      1      .      3      2      .      3      .      .      .      .      .      .      2      8      91     
  Special                  1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      
  Kinetic                  1203   | 3      12     56     .      .      21     6      .      .      .      4      .      1      19     .      9      47     32     8      2      1      6      .      .      7      .      .      .      22     46     26     31     33     811    
  Thermal                  30     | 2      .      .      .      .      .      .      .      .      .      .      .      .      24     .      2      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      
  Explosive                112    | .      .      3      .      2      1      .      .      .      .      6      3      .      .      .      .      .      9      9      1      .      .      .      .      .      .      .      .      .      .      .      2      8      68     
  Electromagnetic          104    | 5      12     16     .      .      11     .      .      .      .      11     .      .      .      .      .      .      7      .      .      .      3      2      .      3      .      .      .      .      .      .      .      .      34     
  Entropic                 11     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      11     .      .      .      .      .      .      .      .      .      .      .      .      
  Robot Hit Streak         61     | 7      4      12     .      .      7      2      .      .      .      6      7      .      5      .      3      7      10     6      8      .      3      3      .      4      .      .      .      11     15     10     12     14     61     
  Robot Miss Streak        8      | .      4      3      .      1      1      1      .      .      .      2      1      .      5      .      2      2      2      3      .      .      2      .      .      1      .      .      .      7      4      2      6      6      8      
  Penetration Max          4      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      1      .      .      .      .      .      .      .      .      .      .      .      2      2      4      2      3      
  Secondary Targets        1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      
    Max Gunslinging Chain  1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      
Shots Hit Robots           1522   | 7      14     55     .      .      29     8      .      .      .      15     3      21     51     4      7      35     38     7      2      .      7      21     .      1      3      .      20     23     33     49     62     53     954    
  Core Hits                1784   | 3      5      24     .      4      7      3      .      .      .      25     4      8      21     3      2      22     56     12     .      .      6      16     .      6      2      .      12     13     30     28     49     55     1368   
  Critical Hits            836    | .      1      1      .      .      .      .      .      .      .      .      .      1      2      .      .      5      5      1      .      .      1      1      .      .      .      .      .      13     15     15     41     50     684    
  Critical Kills           166    | .      .      .      .      .      .      .      .      .      .      .      .      1      1      .      .      .      3      .      .      .      .      .      .      .      .      .      .      4      4      3      16     20     114    
  Critical Parts Destroyed 313    | .      1      1      .      .      .      .      .      .      .      .      .      .      1      .      .      5      2      .      .      .      1      1      .      .      .      .      .      8      8      9      23     24     229    
Melee Attacks              597    | .      .      .      .      .      10     11     2      .      1      8      6      34     39     6      .      20     19     3      .      5      .      39     .      1      3      .      28     27     2      57     81     32     163    
  Kinetic                  3      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      .      .      .      
  Impact                   2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      
  Slashing                 581    | .      .      .      .      .      10     11     2      .      .      3      1      34     39     6      .      20     19     3      .      5      .      39     .      1      3      .      28     27     2      54     81     32     161    
  Piercing                 11     | .      .      .      .      .      .      .      .      .      1      5      5      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Sneak Attacks            62     | .      .      .      .      .      1      2      .      .      .      1      .      5      5      .      .      3      4      .      .      .      .      5      .      .      .      .      9      3      1      .      7      10     6      
    Combat Hostiles        7      | .      .      .      .      .      .      .      .      .      .      .      .      1      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      1      .      2      
  Follow-up Attacks        1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      
Damage Inflicted           219213 | 71     120    752    .      268    500    373    .      .      .      1032   291    1392   2191   191    229    2119   2864   492    29     .      594    1824   .      258    552    .      1934   990    839    3113   5895   5883   184417 
  Guns                     14849  | 69     120    629    .      .      316    92     .      .      .      66     .      .      625    .      229    840    683    143    29     .      23     .      .      .      .      .      .      264    643    231    377    407    9063   
  Cannons                  472    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      472    .      .      .      .      .      .      .      .      .      .      .      .      
  Explosions               169147 | .      .      123    .      268    .      .      .      .      .      763    259    .      .      .      .      614    1365   349    .      .      99     430    .      258    .      .      .      .      .      .      .      1761   162858 
  Melee                    34706  | .      .      .      .      .      184    281    .      .      .      203    32     1392   1566   191    .      665    816    .      .      .      .      1394   .      .      552    .      1934   726    196    2882   5518   3715   12459  
  Ramming                  39     | 2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      37     
  Kinetic                  14001  | 23     62     510    .      .      209    92     .      .      .      66     .      .      243    .      157    815    683    143    29     .      23     .      .      .      .      .      .      264    643    318    377    407    8937   
  Thermal                  149187 | 12     .      .      .      .      .      .      .      .      .      .      .      .      382    .      72     339    .      .      .      .      .      297    .      .      .      .      .      .      .      .      .      .      148085 
  Explosive                15633  | .      .      123    .      268    .      .      .      .      .      187    259    .      .      .      .      .      655    349    .      .      .      .      .      .      .      .      .      .      .      .      .      1761   12031  
  Electromagnetic          5262   | 34     58     119    .      .      107    .      .      .      .      576    .      .      .      .      .      300    710    .      .      .      99     133    .      258    .      .      .      .      .      .      .      .      2868   
  Impact                   84     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      84     
  Slashing                 34393  | .      .      .      .      .      184    281    .      .      .      93     .      1392   1566   191    .      665    816    .      .      .      .      1394   .      .      552    .      1934   726    196    2795   5518   3715   12375  
  Piercing                 142    | .      .      .      .      .      .      .      .      .      .      110    32     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Entropic                 472    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      472    .      .      .      .      .      .      .      .      .      .      .      .      
Highest Corruption         14     | .      .      .      .      .      .      4      4      .      .      .      .      .      .      1      1      6      3      2      1      1      .      2      2      .      .      .      .      .      .      14     10     .      .      
  Average Corruption       3      | .      .      .      .      .      .      3      2      .      .      .      .      .      .      1      1      1      2      1      1      1      .      1      1      .      .      .      .      .      .      6      6      .      .      
  Corruption Purged        18     | .      .      .      .      .      .      .      4      .      .      .      .      .      .      .      .      .      1      1      .      .      .      .      2      .      .      .      .      .      .      4      6      .      .      
  Effects                  98     | .      .      .      .      .      .      15     11     .      .      .      .      .      .      .      .      4      2      2      1      .      .      1      2      .      .      .      .      .      .      25     35     .      .      
    Message Errors         17     | .      .      .      .      .      .      3      2      .      .      .      .      .      .      .      .      1      .      .      1      .      .      .      .      .      .      .      .      .      .      5      5      .      .      
    Matter Fused           25     | .      .      .      .      .      .      6      1      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      6      11     .      .      
    Heat Flow Errors       15     | .      .      .      .      .      .      3      2      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      5      4      .      .      
    Energy Discharges      6      | .      .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      1      .      .      .      .      .      1      2      .      .      .      .      .      .      .      .      .      .      
    Data Loss (minor)      16     | .      .      .      .      .      .      2      4      .      .      .      .      .      .      .      .      .      1      1      .      .      .      .      .      .      .      .      .      .      .      3      5      .      .      
    Data Loss (major)      2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      .      
    Misfires               1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      
    Misdirections          6      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      6      .      .      .      
    Targeting Errors       9      | .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      1      1      .      .      .      .      .      .      .      .      .      .      .      .      6      .      .      
    Weapon Failures        1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      
Overload Shots             .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Overflow Damage            22127  | .      .      .      .      2      26     .      .      .      .      3      15     280    150    .      .      187    126    .      .      .      8      318    .      1      178    .      218    162    156    175    670    799    18653  
  Projectiles              8      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      8      .      .      .      .      .      .      .      .      .      .      .      .      
  Explosions               18232  | .      .      .      .      2      .      .      .      .      .      3      15     .      .      .      .      37     28     .      .      .      .      24     .      1      .      .      .      .      .      .      .      63     18059  
  Melee                    3887   | .      .      .      .      .      26     .      .      .      .      .      .      280    150    .      .      150    98     .      .      .      .      294    .      .      178    .      218    162    156    175    670    736    594    
Knockbacks                 1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      
  Impact                   1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      
  Kinetic                  .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Secondary                .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Self-Inflicted Damage      699    | .      .      36     .      13     .      .      .      .      .      77     .      .      .      .      .      260    74     33     .      .      .      50     .      .      .      .      .      .      .      .      57     .      99     
  Shots                    26     | .      .      2      .      1      .      .      .      .      .      2      .      .      .      .      .      3      3      1      .      .      .      2      .      .      .      .      .      .      .      .      1      .      11     
  Rammed                   1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      
Targets Rammed             2      | 1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      
  Kicked                   .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Crushed                  1      | 1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Highest Temperature        453    | 30     46     67     .      .      453    237    176    .      .      42     42     96     362    .      .      219    .      .      .      283    154    255    .      .      .      .      .      .      .      235    245    .      .      
  Average Temperature      77     | 17     20     23     .      .      163    81     92     .      .      12     18     56     121    .      .      110    .      .      .      140    59     60     .      .      .      .      .      .      .      89     109    .      .      
  Received Heat Transfer   1706   | .      27     132    .      .      27     30     .      .      .      242    24     447    302    15     9      66     45     18     12     .      18     67     9      .      .      .      .      .      .      20     48     12     136    
Siege Activations          .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Robots Corrupted           10     | .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      7      
  Combat Hostiles          10     | .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      7      
  Parts Fried              38     | .      .      .      .      .      .      .      .      .      .      15     .      .      .      .      .      2      1      .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      18     
  Impact Corruptions       2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      
Robots Melted              .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Combat Hostiles          .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Parts Melted             5      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      .      .      1      
  Heat Transferred         3627   | 37     .      .      .      .      .      .      .      .      .      .      .      .      629    .      74     212    .      .      .      .      .      250    .      .      .      .      .      .      .      .      .      .      2425   
Parts Sabotaged            1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      
Parts Stolen               .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Stripped             .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Power Chain Reactions      10     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      7      
Missiles Intercepted       .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             1807 | 40   199  182  .    105  183  57   .    .    .    .    .    708  732  799  488  657  692  .    .    .    .    660  .    .    .    .    553  307  644  407  1383 1807 1737 
  Initial                  1156 | .    26   77   .    .    40   11   .    .    .    .    .    32   346  352  319  170  318  .    .    .    .    40   .    .    .    .    .    226  96   362  87   829  1156 
  Average                  268  | 1    116  57   .    98   74   21   .    .    .    .    .    253  512  594  443  307  394  .    .    .    .    142  .    .    .    .    271  156  297  220  573  1274 1369 
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    .    .    .    3    3    3    2    2    2    .    .    .    .    2    .    .    .    .    2    1    2    2    4    5    5    
  Low Security (%)         46   | 100  100  100  .    100  100  100  .    .    .    .    .    45   .    .    .    38   13   .    .    .    .    62   .    .    .    .    50   66   56   42   20   .    .    
  Level 1                  10   | .    .    .    .    .    .    .    .    .    .    .    .    33   18   18   20   22   45   .    .    .    .    29   .    .    .    .    .    33   .    56   26   .    .    
  Level 2                  13   | .    .    .    .    .    .    .    .    .    .    .    .    20   76   47   79   38   40   .    .    .    .    7    .    .    .    .    49   .    43   .    14   .    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   24   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   65   4    
  Level 5                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    94   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          62   | .    2    .    .    .    .    3    .    1    .    .    .    2    2    .    .    4    4    .    .    .    .    6    .    .    .    .    4    9    .    6    7    9    3    
  Investigation            9    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    2    2    .    
  Extermination            13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    2    .    2    3    1    1    
  Reinforcement            31   | .    1    .    .    .    .    2    .    .    .    .    .    2    2    .    .    4    1    .    .    .    .    3    .    .    .    .    3    6    .    2    2    2    1    
  Assault                  8    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    3    1    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         9    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    1    .    .    .    .    1    .    .    .    .    1    1    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           35   | .   .   .   .   .   1   .   .   .   .   .   .   1   2   3   .   1   1   .   .   .   .   1   .   .   .   .   2   1   5   3   4   6   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              776  | 1   14  11  .   1   6   5   .   3   .   13  4   49  28  14  6   24  23  4   2   2   15  28  1   6   .   .   14  23  27  27  74  59  292 
  Peak Tracking Total      18   | 1   4   4   .   .   5   2   .   14  .   6   3   9   8   5   2   10  6   3   1   .   11  10  1   4   .   .   5   4   6   8   11  15  18  
  Tactical Retreats        124  | .   3   3   .   .   .   2   .   .   .   1   .   18  3   .   .   2   .   1   2   .   5   7   1   1   .   .   3   3   8   2   15  10  34  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            29   | .   1   .   .   .   .   4   .   .   .   .   .   4   3   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   2   2   2   7   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   6   .   .   .   .   .   10  .   12  .   .   .   
  Reused                   17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   3   .   9   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                33   | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   4   .   .   .   13  .   1   .   .   .   .   .   3   .   9   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          84   | .   .   1   .   .   .   .   .   .   .   2   .   .   3   1   2   16  14  .   .   .   .   6   .   .   .   .   .   7   1   10  14  1   6   
  Max in Single Turn       7    | .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   1   7   6   .   .   .   .   4   .   .   .   .   .   1   1   1   2   1   2   
  Garrison Access          9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   3   .   .   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          135  | .   3   1   1   .   4   7   .   1   .   .   .   8   9   1   .   9   7   .   .   3   .   6   1   1   5   .   4   10  3   12  14  15  10  
  Terminals                89   | .   3   .   .   .   3   4   .   .   .   .   .   4   9   1   .   8   3   .   .   .   .   4   .   .   .   .   .   7   .   11  12  12  8   
  Fabricators              8    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   .   .   1   .   
  Repair Stations          10   | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   2   .   .   
  Garrison Access          9    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   2   .   .   1   .   
Total Hacks                477  | .   7   1   1   .   9   22  .   1   .   .   .   15  20  5   .   34  38  .   .   7   .   58  1   1   18  .   13  60  7   47  47  42  23  
  Successful               287  | .   3   1   1   .   4   10  .   1   .   .   .   10  12  .   .   21  21  .   .   7   .   35  1   1   18  .   9   42  5   30  19  22  14  
  Failed                   190  | .   4   .   .   .   5   12  .   .   .   .   .   5   8   5   .   13  17  .   .   .   .   23  .   .   .   .   4   18  2   17  28  20  9   
    Catastrophic           25   | .   1   .   .   .   1   4   .   .   .   .   .   2   .   .   .   1   3   .   .   .   .   2   .   .   .   .   .   1   .   .   7   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   144  | .   2   .   .   .   4   10  .   .   5   .   .   5   7   1   .   10  10  .   .   .   .   38  .   .   .   .   2   12  .   14  11  6   7   
  Terminals                362  | .   7   .   .   .   7   15  .   .   .   .   .   8   20  5   .   33  29  .   .   .   .   54  .   .   .   .   .   49  .   45  36  36  18  
  Fabricators              31   | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   7   7   5   .   .   3   .   
  Repair Stations          24   | .   .   .   .   .   2   3   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   3   .   .   .   2   5   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   11  .   .   
  Garrison Access          12   | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   1   2   .   .   1   .   
Terminal Hacks             204  | .   3   1   1   .   2   5   .   1   .   .   .   4   11  .   .   18  11  .   .   7   .   27  1   1   18  .   .   31  .   25  12  15  10  
  Record                   9    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   4   .   .   1   .   .   .   .   .   
  Robot Analysis           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   1   .   .   4   .   .   1   .   .   1   .   .   
  Open Door                21   | .   .   1   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   1   5   3   1   
  Level Access Points      5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Branch Access Points     7    | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Machine Index            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   
  Terminal Index           5    | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   1   .   .   .   .   .   3   .   2   .   2   1   
  Unreport Threat          28   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   2   .   .   .   .   6   .   .   .   .   .   5   .   4   .   3   2   
  Locate Traps             18   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   2   .   .   .   .   .   2   .   3   1   4   1   
  Reprogram Traps          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   2   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recall Extermination     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   1   1   .   .   
  Recall Reinforcements    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         10   | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   .   
  Registered Prototypes    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   
  Zone Layout              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   3   1   .   .   
  Protovariant Controls    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           22   | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   5   3   .   .   2   .   
  Load Schematic           8    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   .   .   1   .   
  Build                    14   | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   4   2   .   .   1   .   
Repair Station Hacks       18   | .   .   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   2   
  Scan Component           9    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   
  Repair                   9    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   4   .   .   
  Insert Component         9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   4   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   2   .   .   1   .   
  Seal Access              8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   2   .   .   1   .   
Unauthorized Hacks         24   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   3   .   .   .   .   4   .   .   .   .   1   3   .   3   3   2   2   
  Terminals                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   3   .   .   .   .   4   .   .   .   .   .   1   .   3   3   2   2   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   2   2   .   
    Botnet                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   
    Disrupt                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         73   | .   3   .   .   .   2   6   .   .   .   .   .   7   3   1   .   5   5   .   .   .   .   4   .   .   .   .   2   8   .   7   7   9   4   
  Full Trace Events        5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   2   .   .   4   .   .   1   .   .   .   .   .   
  Parts Built              14   | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   3   2   .   .   2   .   
    Matter                 3295 | .   .   .   .   .   .   146 .   .   .   .   .   168 .   .   .   .   168 .   .   .   .   285 .   .   .   .   768 864 662 .   .   234 .   
    Time                   794  | .   .   .   .   .   .   73  .   .   .   .   .   42  .   .   .   .   42  .   .   .   .   76  .   .   .   .   102 306 114 .   .   39  .   
  Total Part Build Rating  90   | .   .   .   .   .   .   6   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   5   .   .   .   .   16  24  17  .   .   14  .   
Parts Repaired             9    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   
  Time                     486  | .   .   .   .   .   50  60  .   .   .   .   .   88  .   .   .   .   129 .   .   .   .   .   .   .   .   .   54  45  .   .   .   36  24  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               50    | .    .    .    .    .    .    .    .    .    9    .    .    .    23   5    .    .    .    .    .    4    .    1    .    .    .    .    .    1    1    .    1    5    .    
  Largest Group            14    | .    .    .    .    .    .    .    .    .    9    9    2    .    14   14   9    6    .    .    .    4    3    1    .    .    .    .    .    1    1    .    1    3    .    
  Highest-Rated Group      687   | .    .    .    .    .    .    .    .    .    372  372  125  .    525  687  672  432  .    .    .    229  180  26   .    .    .    .    .    44   147  .    10   138  .    
  Highest-Rated Ally       156   | .    .    .    .    .    .    .    .    .    94   94   94   .    156  156  120  94   .    .    .    60   60   26   .    .    .    .    .    44   147  .    10   46   .    
Total Orders               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               445   | .    .    .    .    .    .    .    .    .    .    119  22   .    133  79   16   47   .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    15   .    
  Total Damage             11568 | .    .    .    .    .    .    .    .    .    .    2069 882  .    3285 2044 631  1908 .    .    .    .    .    .    .    .    .    .    .    .    354  .    .    395  .    
  Kills                    69    | .    .    .    .    .    .    .    .    .    .    11   .    .    23   16   2    14   .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               29038 | 3937 233  1677 305  11   556  896  967  145  625  545  122  777  1346 261  73   683  878  482  420  555  574  905  197  576  114  262  807  834  1035 1008 1026 769  5437 
Spaces Moved               33807 | 620  208  745  401  9    477  848  496  250  984  641  188  1051 1291 242  48   996  1065 654  768  935  396  1006 360  524  172  494  1290 1602 2535 1268 1778 1621 7844 
  Core                     34    | 34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   582   | 582  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    33191 | 4    208  745  401  9    477  848  496  250  984  641  188  1051 1291 242  48   996  1065 654  768  935  396  1006 360  524  172  494  1290 1602 2535 1268 1778 1621 7844 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            14    | 50   80   76   76   76   76   52   52   52   52   45   45   40   40   45   45   45   45   48   48   43   36   45   46   46   53   53   30   30   30   30   14   14   14   
  Average Speed            43    | 153  80   78   76   76   77   77   52   52   52   51   45   49   44   45   45   45   48   48   48   46   43   47   52   52   53   53   37   34   30   30   29   29   31   
  Slowest Speed            160   | 160  80   80   76   76   150  146  52   52   52   115  45   115  52   45   45   45   52   48   48   95   45   48   53   53   53   53   53   88   30   30   30   30   88   
  Overloaded Moves         948   | .    .    .    .    .    .    .    .    .    .    .    .    5    179  .    .    .    .    .    .    .    25   18   10   1    .    .    .    .    .    .    7    119  584  
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
Exploration Rate (%)       59    | 61   46   99   86   6    37   24   58   46   86   66   41   28   88   76   65   73   19   67   77   88   54   19   59   66   61   72   29   92   51   89   77   34   91   
  Regions Visited          33
    Branch Regions         24
  Pre-discovered Areas     9     | .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        28    | .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             18    | .    .    1    .    .    .    .    1    3    2    .    1    .    .    .    .    .    .    3    3    .    2    .    .    .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 393   | .    .    12   .    10   12   6    2    .    1    21   1    10   1    1    .    13   44   43   11   4    2    13   .    4    .    .    5    5    4    5    60   7    96   
Terrain Destroyed          2700  | .    .    41   .    26   12   6    2    .    1    89   30   10   1    1    5    477  68   95   11   4    8    69   .    4    .    .    5    7    10   6    66   64   1582 
  Melee                    101   | .    .    .    .    .    4    6    2    .    1    1    1    10   1    1    .    9    7    3    .    4    .    13   .    1    .    .    5    5    .    4    13   6    4    
  Projectile               59    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    6    4    .    .    8    .    .    3    .    .    .    2    10   2    6    3    4    
  AOE                      2540  | .    .    41   .    26   8    .    .    .    .    88   29   .    .    .    .    462  55   88   11   .    .    56   .    .    .    .    .    .    .    .    47   55   1574 
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
---------                  Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Total                      46092 | 3591  251   1763  401   10    621   1059  1199  265   1093  813   209   1257  1962  384   88    1147  1358  797   812   1048  776   1366  366   808   189   493   1566  1822  2760  1753  2070  1824  10171 
  Wait                     9289  | 2950  27    960   .     .     78    170   699   5     99    96    11    116   440   127   30    84    179   116   36    60    350   286   3     272   1     .     203   109   146   360   136   87    1053  
  Move                     33771 | 619   207   744   400   8     476   847   495   249   983   640   187   1050  1290  241   47    995   1064  653   767   934   395   1005  359   523   171   493   1289  1601  2534  1265  1777  1620  7843  
  Hop                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Pick Up                  150   | 5     3     6     .     .     5     7     .     3     2     4     .     8     10    2     1     3     15    2     .     4     1     6     .     .     2     .     6     5     6     7     9     10    18    
  Fast Attach              200   | 4     2     1     .     .     13    5     .     1     .     16    .     5     5     2     .     .     10    .     .     8     .     4     .     .     6     .     15    28    14    14    15    5     27    
  Attach                   74    | 4     .     4     .     .     2     1     .     .     1     2     .     7     5     .     .     2     5     .     .     1     2     4     1     .     .     .     2     .     2     5     9     5     10    
  Detach                   30    | .     .     2     1     .     2     .     .     .     .     2     .     3     1     .     .     .     2     .     .     .     2     1     1     .     .     .     2     .     1     5     1     2     2     
  Swap                     247   | 1     .     4     .     .     6     7     3     3     5     9     1     6     16    2     .     12    15    4     6     5     7     11    1     2     .     .     5     7     7     7     9     14    72    
  Drop                     248   | 2     .     1     .     .     12    8     .     4     2     15    1     5     13    4     1     2     16    2     .     11    1     8     1     .     6     .     16    32    20    14    12    6     33    
  Fire                     1293  | 5     12    40    .     2     17    3     .     .     .     21    3     1     33    .     9     29    33    17    3     1     18    2     .     10    .     .     .     13    28    17    21    41    914   
  Melee                    596   | .     .     .     .     .     10    11    2     .     1     8     6     34    39    6     .     20    19    3     .     5     .     39    .     1     3     .     28    27    2     57    81    32    162   
  Ram                      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kick                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crush                    1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Escape Stasis            80    | .     .     .     .     .     .     .     .     .     .     .     .     22    19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     35    
  Rewire                   112   | .     .     1     .     .     .     .     .     .     .     .     .     .     91    .     .     .     .     .     .     19    .     .     .     .     .     .     .     .     .     .     .     .     1     
  Trap                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x2 / *Arm / *Tes)
-3/Testing
-2/Research (discovered 4 exits: *Acc x3 / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
0b10 Command

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
  3137 | -11/Scrapyard      | Assembled infested the area
  3938 | -11/Scrapyard      | Entered Materials
  3955 | -10/Materials      | Build established: Mutant
  4010 | -10/Materials      | Identified exit to Mines
  4041 | -10/Materials      | Discovered new exit (range 16)
  4171 | -10/Materials      | Entered Mines
  4200 | -10/Mines          | Learned Materials terminal intel
  4205 | -10/Mines          | Learned Materials terminal intel
  4214 | -10/Mines          | Assembled infested the area
  4255 | -10/Mines          | Discovered new exit (range 12)
  5330 | -10/Mines          | Core integrity fell below 50%
  5366 | -10/Mines          | Discovered new exit (range 6)
  5374 | -10/Mines          | Lost 3 parts (1p1n1w)
  5417 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  5424 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  5609 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  5611 | -10/Mines          | Found Prototype Device
  5614 | -10/Mines          | Identified Exp. Sensor Array
  5747 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  5844 | -10/Mines          | Discovered new exit (range 5)
  5848 | -10/Mines          | Entered Exiles
  5867 | -10/Exiles         | Met 8R-AWN
  5880 | -10/Exiles         | Met EX-HEX
  5910 | -10/Exiles         | Met EX-DEC
  5917 | -10/Exiles         | Learned location of Zion (-7)
  5940 | -10/Exiles         | Met EX-BIN
  6029 | -10/Exiles         | Visited The Gauntlet
  6144 | -10/Exiles         | Discovered new exit (range 14)
  6153 | -10/Exiles         | Entered Mines
  6159 | -9/Mines           | Discovered new exit (range 7)
  6162 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  6164 | -9/Mines           | Entered Materials
  6164 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  6165 | -8/Materials       | Loaded intel: 11 terminal locations
  6298 | -8/Materials       | Repaired Cmb. Airjet
  6605 | -8/Materials       | Identified exit to Factory
  6720 | -8/Materials       | Entered Factory
  6720 | -7/Factory         | Evolved 2 slots: Utility x2
  7007 | -7/Factory         | Repaired Enh. Autogun
  7043 | -7/Factory         | Identified exit to Lower Caves
  7275 | -7/Factory         | Fabricated Adv. Signal Interpreter (x2)
  7462 | -7/Factory         | Build established: Scout
  7569 | -7/Factory         | Discovered new exit (range 14)
  7616 | -7/Factory         | Entered Lower Caves
  7821 | -7/Lower Caves     | Discovered new exit (range 13)
  7823 | -7/Lower Caves     | Build established: Mutant
  7827 | -7/Lower Caves     | Identified exit to Lower Caves
  8518 | -7/Lower Caves     | Learned 8 Factory zone layouts
  8583 | -7/Lower Caves     | Entered another Lower Caves area
  8591 | -7/Lower Caves     | Discovered new exit (range 8)
  8700 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  8717 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8717 | -7/Lower Caves     | Discovered new exit (range 9)
  8720 | -7/Lower Caves     | Identified exit to Zion
  8728 | -7/Lower Caves     | Entered Zion
  8749 | -7/Zion            | Found CR-A16's Pointy Stick
  8764 | -7/Zion            | Learned Factory stockpile data
  8783 | -7/Zion            | Discovered new exit (range 10)
  8838 | -7/Zion            | Identified exit to Deep Caves
  8952 | -7/Zion            | Learned location of Warlord (-5)
  8985 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  8993 | -7/Zion            | Received a hallucinogenic algorithm
  9015 | -7/Zion            | Gained Derelict followers
  9018 | -7/Zion            | Learned location of Armory (-3)
  9021 | -7/Zion            | Learned Factory emergency access door positions
  9058 | -7/Zion            | Gained Derelict followers
  9224 | -7/Zion            | Given A8's code to call for help
  9270 | -7/Zion            | Opened final containment barrier to the Deep Caves
  9277 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  9319 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  9322 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  9353 | -7/Zion            | Entered Deep Caves
  9353 | -7/Deep Caves      | Accompanied by 9 allies
  9498 | -7/Deep Caves      | Attacked by Z-Imprinter
  9523 | -7/Deep Caves      | Allies destroyed Z-Imprinter
  9553 | -7/Deep Caves      | Found Prototype Device
  9553 | -7/Deep Caves      | Identified Exp. Thermal Shield
  9560 | -7/Deep Caves      | Lost 5 parts (1p4u)
  9568 | -7/Deep Caves      | Found Prototype Protection
  9568 | -7/Deep Caves      | Identified Zio. Weapon Casing
  9661 | -7/Deep Caves      | Z-Facility disabled
  9760 | -7/Deep Caves      | Found Prototype Protection
  9760 | -7/Deep Caves      | Identified Zio. Heavy Carapace
  9838 | -7/Deep Caves      | Discovered new exit (range 15)
  9886 | -7/Deep Caves      | Identified exit to Proximity Caves
  9898 | -7/Deep Caves      | Entered Proximity Caves
  9898 | -6/Proximity Caves | Accompanied by 2 allies
  9904 | -6/Proximity Caves | Identified exit to Factory
  9908 | -6/Proximity Caves | Spotted B-75 Beast
 10017 | -6/Proximity Caves | Build established: Hacker-Mutant
 10020 | -6/Proximity Caves | Entered Factory
 10020 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10021 | -6/Factory         | Identified exit to Extension
 10113 | -6/Factory         | Identified exit to Lower Caves
 10244 | -6/Factory         | Repaired Broken Imp. Airjet?
 10265 | -6/Factory         | Lost 3 parts (2u1w)
 10293 | -6/Factory         | Discovered new exit (range 15)
 10317 | -6/Factory         | Build established: Scavenger-Mutant
 10653 | -6/Factory         | Build established: Hacker-Mutant
 10725 | -6/Factory         | Fabricated Lrn. Sensor Array (x1)
 10797 | -6/Factory         | Entered Extension
 10852 | -6/Extension       | Rescued a captive Derelict
 10968 | -6/Extension       | Rescued a captive Derelict
 10968 | -6/Extension       | Rescued a captive Derelict
 11000 | -6/Extension       | Rescued a captive Derelict
 11000 | -6/Extension       | Rescued a captive Derelict
 11272 | -6/Extension       | Disrupted transfer network
 11324 | -6/Extension       | Spotted B-75 Beast
 11358 | -6/Extension       | Destroyed B-75 Beast
 11363 | -6/Extension       | Spotted B-75 Beast
 11719 | -6/Extension       | Rescued A7
 11834 | -6/Extension       | Rescued a captive Derelict
 11836 | -6/Extension       | Rescued a captive Derelict
 12090 | -6/Extension       | Discovered new exit (range 10)
 12092 | -6/Extension       | Discovered new exit (range 6)
 12099 | -6/Extension       | Identified exit to Cetus
 12143 | -6/Extension       | Entered Cetus
 12143 | -6/Cetus           | Accompanied by 14 allies (A7)
 12148 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 12180 | -6/Cetus           | Spotted Cetus Guard
 12180 | -6/Cetus           | Spotted Cetus Guard
 12181 | -6/Cetus           | Spotted Cetus Guard
 12181 | -6/Cetus           | Spotted Cetus Guard
 12190 | -6/Cetus           | Allies destroyed Cetus Guard
 12192 | -6/Cetus           | Allies destroyed Cetus Guard
 12194 | -6/Cetus           | Allies destroyed Cetus Guard
 12196 | -6/Cetus           | Destroyed Cetus Guard
 12217 | -6/Cetus           | Started Cetus Manufacturing Module
 12227 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 12242 | -6/Cetus           | Manufactured an Enhanced Grunt
 12267 | -6/Cetus           | Manufactured an Enhanced Grunt
 12276 | -6/Cetus           | Discovered new exit (range 15)
 12280 | -6/Cetus           | Build established: Commander-Mutant
 12292 | -6/Cetus           | Manufactured an Enhanced Grunt
 12308 | -6/Cetus           | Spotted Cetus Guard
 12309 | -6/Cetus           | Spotted Cetus Guard
 12317 | -6/Cetus           | Manufactured an Enhanced Grunt
 12319 | -6/Cetus           | Spotted Cetus Guard
 12330 | -6/Cetus           | Allies destroyed Cetus Guard
 12338 | -6/Cetus           | Allies destroyed Cetus Guard
 12342 | -6/Cetus           | Manufactured an Enhanced Grunt
 12342 | -6/Cetus           | Discovered new exit (range 16)
 12347 | -6/Cetus           | Met Revision 17
 12369 | -6/Cetus           | Identified exit to Archives
 12404 | -6/Cetus           | Entered Archives
 12404 | -6/Archives        | Accompanied by 9 allies (A7)
 12409 | -6/Archives        | Received a hacking code to weaken MAIN.C
 12441 | -6/Archives        | Discovered new exit (range 16)
 12450 | -6/Archives        | Identified exit to Hub_04(d)
 12477 | -6/Archives        | Entered Hub_04(d)
 12477 | -6/Hub_04(d)       | Accompanied by 6 allies
 12569 | -6/Hub_04(d)       | Discovered new exit (range 15)
 12620 | -6/Hub_04(d)       | Identified exit to Factory
 12730 | -6/Hub_04(d)       | Build established: Hacker-Mutant
 13017 | -6/Hub_04(d)       | Network Hub disabled
 13059 | -6/Hub_04(d)       | Network Hub disabled
 13083 | -6/Hub_04(d)       | Spotted Lightning
 13115 | -6/Hub_04(d)       | Network Hub disabled
 13159 | -6/Hub_04(d)       | Spotted Lightning
 13159 | -6/Hub_04(d)       | Spotted Lightning
 13160 | -6/Hub_04(d)       | Entered Factory
 13160 | -5/Factory         | Evolved 2 slots: Utility x2
 13321 | -5/Factory         | Repaired Cld. Aerolev Unit
 13443 | -5/Factory         | Identified exit to Upper Caves
 13460 | -5/Factory         | First assault squad dispatched
 13758 | -5/Factory         | Repaired Imp. KE Penetrator?
 13812 | -5/Factory         | Destroyed 7 combat bots
 13871 | -5/Factory         | Fabricated Lrn. Sensor Array?
 14038 | -5/Factory         | Entered Upper Caves
 14041 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14490 | -5/Upper Caves     | Discovered new exit (range 15)
 14497 | -5/Upper Caves     | Identified exit to Upper Caves
 14520 | -5/Upper Caves     | Entered another Upper Caves area
 14526 | -5/Upper Caves     | Discovered new exit (range 6)
 14528 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14546 | -5/Upper Caves     | Learned Factory stockpile data
 14565 | -5/Upper Caves     | Spotted B-75 Beast
 14849 | -5/Upper Caves     | Discovered new exit (range 8)
 14853 | -5/Upper Caves     | Identified exit to Warlord
 14897 | -5/Upper Caves     | Learned Factory trap positions
 14940 | -5/Upper Caves     | Entered Warlord
 14957 | -5/Warlord         | Discovered new exit (range 12)
 14969 | -5/Warlord         | System corruption cleaned by Quarantine Array
 15160 | -5/Warlord         | Visited the Vortex Lab
 15163 | -5/Warlord         | Found Prototype Energy Cannon
 15164 | -5/Warlord         | Identified Vortex Cannon
 15169 | -5/Warlord         | Found Prototype Energy Gun
 15169 | -5/Warlord         | Identified Vortex Rifle
 15175 | -5/Warlord         | Found Vortex Cannon
 15180 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15221 | -5/Warlord         | Met Warlord
 15251 | -5/Warlord         | Found Prototype Device
 15251 | -5/Warlord         | Identified Exp. Cloaking Device
 15265 | -5/Warlord         | Found Prototype Reactor
 15397 | -5/Warlord         | Opened side exit
 15481 | -5/Warlord         | Identified exit to Proximity Caves
 15495 | -5/Warlord         | Entered Proximity Caves
 15495 | -4/Proximity Caves | Accompanied by 3 allies
 15498 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15723 | -4/Proximity Caves | Spotted B-86 Titan
 15894 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 16061 | -4/Proximity Caves | Discovered new exit (range 5)
 16062 | -4/Proximity Caves | Identified exit to Factory
 16069 | -4/Proximity Caves | Entered Factory
 16069 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16070 | -4/Factory         | Loaded intel: 97 trap records
 16126 | -4/Factory         | Identified exit to Upper Caves
 16322 | -4/Factory         | Fabricated Exp. Sensor Array?
 16354 | -4/Factory         | Identified Vortex Chain Reactor
 16417 | -4/Factory         | P-70 Sage assimilated allied Administrator 7a
 16441 | -4/Factory         | Found Prototype Device
 16442 | -4/Factory         | Identified EM Disruption Field
 16562 | -4/Factory         | Local fabrication network quarantined
 16567 | -4/Factory         | Found Prototype Slashing Weapon
 16567 | -4/Factory         | Identified Vibroblade
 16569 | -4/Factory         | First assault squad dispatched
 16974 | -4/Factory         | Entered Upper Caves
 17070 | -4/Upper Caves     | Spotted B-86 Titan
 17158 | -4/Upper Caves     | Discovered new exit (range 11)
 17164 | -4/Upper Caves     | Identified exit to Upper Caves
 17171 | -4/Upper Caves     | Entered another Upper Caves area
 17216 | -4/Upper Caves     | Encountered a Warlord checkpoint
 17737 | -4/Upper Caves     | Discovered new exit (range 14)
 17746 | -4/Upper Caves     | Identified exit to Zhirov
 17747 | -4/Upper Caves     | Entered Zhirov
 17747 | -4/Zhirov          | Discovered new exit (range 3)
 17757 | -4/Zhirov          | Met Zhirov
 17767 | -4/Zhirov          | Learned location of Quarantine (-2)
 17767 | -4/Zhirov          | Learned location of Testing (-3)
 17767 | -4/Zhirov          | Learned location of Command (-1)
 17775 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17785 | -4/Zhirov          | Found Alien Artifact
 17791 | -4/Zhirov          | Found Alien Artifact
 17791 | -4/Zhirov          | Identified Integrated Reactor
 17791 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 17860 | -4/Zhirov          | Identified exit to Proximity Caves
 17861 | -4/Zhirov          | Entered Proximity Caves
 18085 | -3/Proximity Caves | Discovered new exit (range 3)
 18086 | -3/Proximity Caves | Identified exit to Research
 18113 | -3/Proximity Caves | Spotted B-86 Titan
 18123 | -3/Proximity Caves | Entered Research
 18123 | -3/Research        | Evolved 2 slots: Utility x2
 18266 | -3/Research        | Identified Transdimensional Reconstructor
 18323 | -3/Research        | Revision forces began assault on 0b10
 18363 | -3/Research        | Fabricated Cld. Antigrav System?
 18407 | -3/Research        | Repaired Cld. Antigrav System
 18407 | -3/Research        | Met up with Revision 17++
 18449 | -3/Research        | Fabricated Cld. Antigrav System (x1)
 18501 | -3/Research        | Discovered new exit (range 7)
 18504 | -3/Research        | Identified exit to Research
 18527 | -3/Research        | Local fabrication network quarantined
 18546 | -3/Research        | Found Prototype Device
 18546 | -3/Research        | Identified EM Dispersion Field
 18614 | -3/Research        | Build established: Wizard-Mutant
 18649 | -3/Research        | Discovered new exit (range 4)
 18650 | -3/Research        | Identified exit to Armory
 18684 | -3/Research        | Discovered new exit (range 15)
 18739 | -3/Research        | Identified exit to Testing
 18775 | -3/Research        | Discovered exit to Research (range 4)
 18823 | -3/Research        | Research terminal network offline
 18930 | -3/Research        | Entered Testing
 18968 | -3/Testing         | Found Prototype Hackware
 18968 | -3/Testing         | Identified System Mapper
 18991 | -3/Testing         | Build established: Wizard-Sprinter
 18991 | -3/Testing         | Protovariant out of control (PH-WRESFBCA3B)
 18991 | -3/Testing         | Unleashed a protovariant (PH-WRESFBCA3B)
 19015 | -3/Testing         | Found Prototype Energy Cannon
 19015 | -3/Testing         | Identified Hpw. Disruptor Cannon
 19050 | -3/Testing         | Fabricated Cld. Antigrav System (x1)
 19070 | -3/Testing         | Found Prototype Ballistic Gun
 19070 | -3/Testing         | Identified Hyp. Multirail
 19096 | -3/Testing         | Found Prototype Launcher
 19096 | -3/Testing         | Identified Z-bomb Delivery System
 19155 | -3/Testing         | Fabricated Cld. Antigrav System?
 19264 | -3/Testing         | Fabricated Cld. Antigrav System (x1)
 19281 | -3/Testing         | Discovered exit to Research (range 16)
 19298 | -3/Testing         | Found Prototype Slashing Weapon
 19298 | -3/Testing         | Identified Molecular Scythe
 19319 | -3/Testing         | Found Prototype Ballistic Cannon
 19319 | -3/Testing         | Identified Perforator
 19329 | -3/Testing         | Local fabrication network quarantined
 19391 | -3/Testing         | Found Prototype Launcher
 19391 | -3/Testing         | Identified Containment Facilitator
 19442 | -3/Testing         | Found Prototype Device
 19442 | -3/Testing         | Identified Exp. ECM Suite
 19473 | -3/Testing         | Build established: Wizard-Mutant
 19642 | -3/Testing         | Repaired Broken Cld. Antigrav System?
 19764 | -3/Testing         | Entered Research
 19764 | -2/Research        | Accompanied by 1 ally
 19764 | -2/Research        | Warlord forces began assault on 0b10
 19764 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 19824 | -2/Research        | Fabricated Adv. Reaction Control System (x1)
 19874 | -2/Research        | Research machine network offline
 19892 | -2/Research        | Fabricated Cld. Antigrav System (x1)
 20102 | -2/Research        | Spotted Striker
 20318 | -2/Research        | Spotted Striker
 20326 | -2/Research        | Build established: Hacker-Sprinter
 20350 | -2/Research        | Local fabrication network quarantined
 20362 | -2/Research        | Spotted Executioner
 20396 | -2/Research        | Discovered new exit (range 14)
 20400 | -2/Research        | Identified exit to Access
 20437 | -2/Research        | Borebot progress halted
 20437 | -2/Research        | Discovered exit to Access (range 16)
 20445 | -2/Research        | Found Prototype Slashing Weapon
 20445 | -2/Research        | Identified Particle Cleaver
 20450 | -2/Research        | Found Particle Cleaver
 20453 | -2/Research        | Found Prototype Device
 20453 | -2/Research        | Identified Adv. Kinecellerator
 20474 | -2/Research        | Met up with Warlord
 20492 | -2/Research        | Spotted Executioner
 20533 | -2/Research        | Discovered exit to Access (range 15)
 20535 | -2/Research        | Found Prototype Processor
 20535 | -2/Research        | Identified Exp. Targeting Computer
 20538 | -2/Research        | Found Prototype Processor
 20538 | -2/Research        | Identified Exp. Core Analyzer
 20621 | -2/Research        | Spotted Striker
 20623 | -2/Research        | Spotted Striker
 20644 | -2/Research        | Destroyed Striker
 20732 | -2/Research        | Spotted B-90 Cyclops
 20732 | -2/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 20793 | -2/Research        | Discovered new exit (range 6)
 20799 | -2/Research        | Identified exit to Quarantine
 20799 | -2/Research        | Entered Quarantine
 20803 | -2/Quarantine      | Found Transdimensional Reconstructor
 20865 | -2/Quarantine      | Cryocooling Duct disabled
 20877 | -2/Quarantine      | Spotted Alpha 7
 20880 | -2/Quarantine      | Ambient heat levels rising (+20)
 20880 | -2/Quarantine      | Non-combat units ordered to evacuate
 20902 | -2/Quarantine      | Found Alien Launcher
 20923 | -2/Quarantine      | Found Alien Artifact
 20924 | -2/Quarantine      | Identified Stasis Generator
 21017 | -2/Quarantine      | Found Alien Artifact
 21045 | -2/Quarantine      | Found Alien Slashing Weapon
 21045 | -2/Quarantine      | Identified Sigix Broadsword
 21051 | -2/Quarantine      | Warped through subspace
 21117 | -2/Quarantine      | Discovered exit to Access (range 16)
 21125 | -2/Quarantine      | Found Alien Artifact
 21125 | -2/Quarantine      | Identified Phase Redirector
 21161 | -2/Quarantine      | Identified Core Reset Matrix
 21161 | -2/Quarantine      | Identified Sigix Terminator
 21176 | -2/Quarantine      | Found Alien Artifact
 21176 | -2/Quarantine      | Identified Subatomic Replicator
 21230 | -2/Quarantine      | Destroyed Alpha 7
 21371 | -2/Quarantine      | Found Alien Artifact
 21371 | -2/Quarantine      | Identified Terrabomb
 21371 | -2/Quarantine      | Used Terrabomb
 21390 | -2/Quarantine      | Found Alien Impact Weapon
 21390 | -2/Quarantine      | Identified Core Stripper
 21402 | -2/Quarantine      | Crushed by falling debris
 21403 | -2/Quarantine      | System corruption reached 10%
 21433 | -2/Quarantine      | Lost 3 parts (3u)
 21442 | -2/Quarantine      | Spotted Fortress
 21460 | -2/Quarantine      | Destroyed Fortress
 21487 | -2/Quarantine      | Found Prototype Device
 21487 | -2/Quarantine      | Identified Exp. Force Field
 21490 | -2/Quarantine      | Found Prototype Device
 21490 | -2/Quarantine      | Identified Thermal Barrier
 21497 | -2/Quarantine      | Found EM Dispersion Field
 21521 | -2/Quarantine      | Discovered new exit (range 6)
 21671 | -2/Quarantine      | Build established: Machinist-Sprinter
 21807 | -2/Quarantine      | Entered Section 7
 21942 | -2/Section 7       | Found Integrated Reactor
 21942 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 21950 | -2/Section 7       | Spotted B-90 Cyclops
 22263 | -2/Section 7       | Spotted S7 Guard
 22304 | -2/Section 7       | Destroyed 7 combat bots
 22339 | -2/Section 7       | Found Alien Artifact
 22339 | -2/Section 7       | Identified Integrated Dissipator
 22339 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 22385 | -2/Section 7       | Spotted S7 Guard
 22406 | -2/Section 7       | Found Alien Artifact
 22406 | -2/Section 7       | Identified Integrated Singularity Reactor
 22406 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 22434 | -2/Section 7       | Spotted Alpha 7
 22434 | -2/Section 7       | Spotted Alpha 7
 22469 | -2/Section 7       | Found Transdimensional Reconstructor
 22487 | -2/Section 7       | Spotted Executioner
 22495 | -2/Section 7       | Spotted B-99 Colossus
 22509 | -2/Section 7       | Found Integrated Reactor
 22509 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 22511 | -2/Section 7       | Found Integrated Reactor
 22511 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 22525 | -2/Section 7       | Found Alien Artifact
 22525 | -2/Section 7       | Identified LRC Matter Compressor
 22525 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 22527 | -2/Section 7       | Found Alien Artifact
 22527 | -2/Section 7       | Identified LRC Storage
 22527 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 22544 | -2/Section 7       | Found Alien Artifact
 22545 | -2/Section 7       | Identified Core Expander
 22545 | -2/Section 7       | Installed Core Expander, added new Weapon slot
 22572 | -2/Section 7       | Warped through subspace
 22641 | -2/Section 7       | Spotted S7 Guard
 22657 | -2/Section 7       | Found Alien Artifact
 22678 | -2/Section 7       | Found Alien Artifact
 22690 | -2/Section 7       | Spotted S7 Guard
 22696 | -2/Section 7       | Found Alien Artifact
 22730 | -2/Section 7       | Warped through subspace
 22768 | -2/Section 7       | Identified Core Regenerator
 22786 | -2/Section 7       | Found Alien Artifact
 22828 | -2/Section 7       | Identified Integrity Redistributor
 22828 | -2/Section 7       | Identified Integrated Heat Negator
 22828 | -2/Section 7       | Identified Core Membrane
 22833 | -2/Section 7       | Entered Access
 22833 | -1/Access          | Evolved 2 slots: Utility x2
 22833 | -1/Access          | Used Integrity Redistributor, redistributed integrity from core (-129)
 22834 | -1/Access          | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 22835 | -1/Access          | Installed Core Membrane, gained immunity to corruption
 22884 | -1/Access          | Allied Derelicts emerged from ambush trap array
 22993 | -1/Access          | Spotted B-99 Colossus
 23083 | -1/Access          | First assault squad dispatched
 23181 | -1/Access          | Spotted B-99 Colossus
 23319 | -1/Access          | Fabricated Nanoactuators?
 23421 | -1/Access          | Build established: Hacker-Sprinter
 23423 | -1/Access          | Repaired EM Dispersion Field?
 23526 | -1/Access          | Garrison activated, responded to threat
 23543 | -1/Access          | Used Core Regenerator, restored core integrity (+226)
 23545 | -1/Access          | Found Gamma Bomb Array
 23564 | -1/Access          | High security lockdown imminent
 23600 | -1/Access          | Discovered new exit (range 7)
 23602 | -1/Access          | Identified exit to Command
 23602 | -1/Access          | Entered Command
 23651 | -1/Command         | Used Subatomic Replicator to replicate Adv. Launcher Guidance Computer
 23697 | -1/Command         | Repaired Adv. Phase Shifter
 23741 | -1/Command         | Identified exit to Surface
 23811 | -1/Command         | Spotted B-99 Colossus
 23878 | -1/Command         | Destroyed 8 combat bots
 23890 | -1/Command         | High security lockdown imminent
 23916 | -1/Command         | Disengaged cave seal
 23916 | -1/Command         | Derelicts emerged from the dark tunnel
 23916 | -1/Command         | Welcomed Warlord to Command
 23922 | -1/Command         | Disengaged cave seal
 23932 | -1/Command         | Fired Sigix Terminator
 23932 | -1/Command         | MAIN.C activated Command garrisons
 24027 | -1/Command         | P-80 Master assimilated allied CK-NPC(s)
 24041 | -1/Command         | Destroyed 185 combat bots
 24041 | -1/Command         | Spotted Executioner
 24068 | -1/Command         | Spotted Alpha 7
 24081 | -1/Command         | Spotted Executioner
 24085 | -1/Command         | Destroyed Executioner
 24085 | -1/Command         | Destroyed Executioner
 24090 | -1/Command         | Spotted Combat Programmer
 24090 | -1/Command         | Spotted Executioner
 24094 | -1/Command         | Destroyed Executioner
 24095 | -1/Command         | Spotted Alpha 7
 24118 | -1/Command         | Destroyed 13 combat bots
 24148 | -1/Command         | Spotted Striker
 24180 | -1/Command         | Destroyed Combat Programmer
 24215 | -1/Command         | Destroyed Alpha 7
 24245 | -1/Command         | Found Prototype Ballistic Gun
 24246 | -1/Command         | Identified Multirail
 24358 | -1/Command         | Destroyed 7 combat bots
 24386 | -1/Command         | Build established: Machinist-Sprinter
 24666 | -1/Command         | Destroyed 27 combat bots
 24790 | -1/Command         | Phase Generator disabled
 24922 | -1/Command         | Destroyed 10 combat bots
 25236 | -1/Command         | Destroyed 9 combat bots
 25348 | -1/Command         | Build established: Scavenger-Sprinter
 25424 | -1/Command         | Destroyed 22 combat bots
 25640 | -1/Command         | Spotted B-99 Colossus
 25765 | -1/Command         | Spotted B-99 Colossus
 26325 | -1/Command         | Destroyed Striker
 26405 | -1/Command         | Found Prototype Processor
 26405 | -1/Command         | Identified Exp. Melee Analysis Suite
 26534 | -1/Command         | Destroyed B-99 Colossus
 26547 | -1/Command         | Destroyed B-99 Colossus
 26673 | -1/Command         | Found Vibroblade
 26848 | -1/Command         | Destroyed B-99 Colossus
 26853 | -1/Command         | Found Unknown Protection
 26853 | -1/Command         | Identified Hvy. Insulated Plating
 26876 | -1/Command         | Spotted Combat Programmer
 26897 | -1/Command         | Destroyed Combat Programmer
 26904 | -1/Command         | Spotted M Guard
 26941 | -1/Command         | Spotted M Guard
 27049 | -1/Command         | Destroyed M Guard
 27063 | -1/Command         | Found Thermal Barrier
 27158 | -1/Command         | Destroyed M Guard
 27158 | -1/Command         | All MAIN.C guards destroyed
 27160 | -1/Command         | Found Prototype Device
 27160 | -1/Command         | Identified AEGIS Remote Shield
 27169 | -1/Command         | Found Prototype Reactor
 27169 | -1/Command         | Identified Zero-point Reactor
 27173 | -1/Command         | Found Prototype Protection
 27173 | -1/Command         | Identified Hvy. Regenerative Plating
 27209 | -1/Command         | Met MAIN.C
 27343 | -1/Command         | Destroyed MAIN.C Shell
 27375 | -1/Command         | Found Prototype Protection
 27375 | -1/Command         | Identified Centrium Heavy Armor Plating
 28001 | -1/Command         | Found Prototype Protection
 28001 | -1/Command         | Identified Exp. Powered Armor
 28288 | -1/Command         | Build established: Scavenger-Mutant
 28359 | -1/Command         | Found Hellfire Missile Launcher
 28453 | -1/Command         | Destroyed MAIN.C
 28677 | -1/Command         | Spotted B-99 Colossus
 28983 | -1/Command         | Destroyed B-99 Colossus
 29039 | -1/Command         | Interfaced with 0b10 Conduit
 29039 | ***                | Assimilated 0b10!

 Last Messages 
---------------
28972_ Slug penetrates Wall. <x2>
28976_ Knocked back.
28976_ Penetrated by Slug.
28977_ B-99 Colossus suffers critical hit.
28977_ Destroyed Linear Accelerator.
28979_ Knocked back.
28979_ Penetrated by Slug. <x2>
28981_ B-99 Colossus activates siege mode.
28982_ B-99 Colossus Multirail severed.
28983_ Knocked back.
28983_ B-99 Colossus destroyed.
28986_ Acquired 16 matter.
28989_ Dropped Exp. Powered Armor.
28989_ Acquired Unknown Protection.
28989_ Identified Med. Insulated Plating.
29026_ Acquired 10 matter.
29039_ Interfacing with system...
[Achievement: MAIN.CPP]
[Achievement: Victory By Combat]
[Achievement: True Cogmind]

 Map 
-----
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 Best States
-------------
Heat Dissipation           112
Energy Generation          117
Energy Capacity            1700
Matter Stores              533
Matter Capacity            600
Sight Range                23
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       110
Power Amplification        30
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             50
Resistance: EM             75
Weapon Shielding           100
Weapon Cycling             25
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                91
Targeting Accuracy         12
Melee Accuracy             8
Launcher Accuracy          40
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           2
Offensive Hacking          51
Defensive Hacking          12

 Item Schematics 
-----------------
 Adv. Signal Interpreter | -7/Factory   | Hacked
             Imp. Airjet | -6/Factory   | Scanalyzed
       Lrn. Sensor Array | -6/Factory   | Hacked
           Nanoactuators | -6/Hub_04(d) | Hacked
       Exp. Sensor Array | -4/Factory   | Hacked
    Cld. Antigrav System | -4/Factory   | Scanalyzed
       Assault Drone Bay | -4/Zhirov    | Free
          Exp. Heat Sink | -4/Zhirov    | Free
      Exp. Optical Array | -4/Zhirov    | Free
        Imp. Arc Thrower | -4/Zhirov    | Free
        Enh. Nova Cannon | -3/Testing   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
      Adv. Signal Interpreter | x2 | -7/Factory  
            Lrn. Sensor Array | x1 | -6/Factory  
            Lrn. Sensor Array | x1 | -5/Factory  
            Exp. Sensor Array | x1 | -4/Factory  
         Cld. Antigrav System | x1 | -3/Research 
         Cld. Antigrav System | x1 | -3/Research 
         Cld. Antigrav System | x1 | -3/Testing  
         Cld. Antigrav System | x1 | -3/Testing  
         Cld. Antigrav System | x1 | -3/Testing  
 Adv. Reaction Control System | x1 | -2/Research | Preloaded
         Cld. Antigrav System | x1 | -2/Research 
                Nanoactuators | x2 | -1/Access   

 Alien Tech Used 
-----------------
Integrated Reactor
Stasis Generator
Sigix Broadsword
Transdimensional Reconstructor
Phase Redirector
Subatomic Replicator
Terrabomb
Core Stripper
Integrated Dissipator
Integrated Singularity Reactor
LRC Matter Compressor
LRC Storage
Core Expander
Integrity Redistributor
Integrated Heat Negator
Core Membrane
Core Regenerator
Sigix Terminator

 Achievements 
--------------
MAIN.CPP
True Cogmind
Victory By Combat
WMD

 Challenges 
------------
None

 Game 
------
Seed              ChargeSpikedWeb
  Manual?         0
Play Time         06:55:30
  Cumulative      341.7 hours
  Start           2022.02.15 @ 12:04:46
  End             2022.02.17 @ 00:01:01
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          183
  Rogue           183
  Adventurer      0
  Explorer        0
Win Type          4
  Total           25
  Types           9/7/4/1/1/0/3/0/0
Lore%             93
Gallery%          93
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e296a65-86e6-4a83-958c-768239ca15cb