Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 03:10:09 // AFD2020/Player2

Player: kwabratseur

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (1631)     1631
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (2048)               2048
              TOTAL SCORE: 6279

 Bonus
-------
High Alert Combat Kills    514
Follower Combat Kills      1609
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/700
Matter                     223/300
Energy                     330/330
System Corruption          18%
Temperature                Cool (4)
Movement                   Walking (185) Ox1
Location                   -7/Factory

 Parts 
-------
>            --- POWER (2) --------
       Light Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION (3) ---
             Carbon-fiber Leg
             VSS Leg
>            --- UTILITY (4) ------
    Improved Heat Sink
             Graphene Brace
>            --- WEAPON (4) -------
       Heavy Particle Cannon
             Flak Gun
             Remote Datajack
             Great Maul
>            --- INVENTORY (5) ----
             Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
           Thermal Generator
           Heat Sink
  Advanced ECM Suite
  Improved Power Shielding
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
           Remote Datajack
>          --- INVENTORY --------
     Light Nuclear Core
           Flak Gun
           Flak Gun
           Great Maul
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Thermal Generator
  Device                   Thermal Generator
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Improved Power Shielding
Weapon                     Heavy Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             80   | 6   5   23  27  19  
  Power                    11   | 1   1   2   4   3   
    Engine                 8    | 1   1   2   2   2   
    Core                   3    | .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   1   6   7   7   
    Treads                 .    | .   .   .   .   .   
    Leg                    23   | 2   1   6   7   7   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   2   3   4   3   
    Device                 9    | .   2   1   3   3   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               1    | .   .   1   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   33   | 2   1   12  12  6   
    Energy Gun             5    | 1   .   3   .   1   
    Energy Cannon          8    | .   .   .   7   1   
    Ballistic Gun          7    | 1   .   4   1   1   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          5    | .   .   2   2   1   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   .   2   1   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 17   | .   .   4   2   11  
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   1   1   3   
  Utility                  5    | .   .   1   .   4   
  Weapon                   6    | .   .   2   1   3   
  Highest Loss Streak      8    | .   .   1   1   8   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     95   | .   98  97  97  89  
  Engine                   9    | .   14  11  8   8   
  Core                     4    | .   .   .   9   5   
  Leg                      26   | .   28  32  26  22  
  Device                   15   | .   13  8   19  17  
  Storage                  1    | .   13  .   .   .   
  Processor                3    | .   .   8   3   .   
  Hackware                 1    | .   .   3   1   .   
  Protection               2    | .   .   .   1   6   
  Energy Gun               2    | .   6   7   .   .   
  Energy Cannon            12   | .   .   .   17  20  
  Ballistic Gun            4    | .   14  7   2   .   
  Ballistic Cannon         4    | .   7   11  2   .   
  Impact Weapon            2    | .   .   .   4   2   
Peak Build Rating          40   | 6   7   18  33  40  
  Average Rating           24   | 4   6   11  29  35  
  On Entrance              12   | .   6   7   17  32  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             45   | 12  15  13  39  45  
  Greatest Support         45   | 20  20  33  43  45  
  Greatest Overweight (x)  1    | .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         5    | 6   7   5   5   5   
  Most Carried             5    | 2   4   5   5   5   
  Average Carried          4    | .   2   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            5    | .   4   5   5   3   

 Class Distribution 
--------------------
 29% | Scavenger-Tank
 17% | Gunner
 16% | Mutant
 15% | Scavenger-Gunner
 15% | Scavenger-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1630 | 260 5   428 655 282 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1742 | .   82  266 737 657 
  Parts                    83   | .   4   18  38  23  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           2    | .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  31   | .   2   4   14  11  
  Melee                    1    | .   .   .   1   .   
  Guns                     7    | .   1   .   3   3   
  Cannons                  21   | .   1   4   8   8   
Classes Destroyed          14   | .   1   7   2   4   
  Worker                   4    | .   .   1   2   1   
  Builder                  6    | .   .   1   3   2   
  Tunneler                 2    | .   .   1   .   1   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 2    | .   .   1   .   1   
  Operator                 2    | .   .   .   1   1   
  Watcher                  4    | .   .   2   2   .   
  Swarmer                  3    | .   .   1   2   .   
  Grunt                    19   | .   2   2   11  4   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   1   1   .   
  Hunter                   3    | .   .   .   .   3   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           5    | .   1   4   4   5   
  Combat Bots Only         4    | .   1   1   4   2   
Max Kills in Single Turn   2    | .   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        194  | .    9    65   44   76   
  Missed                   44   | .    3    17   8    16   
Damage Taken               3023 | .    59   583  676  1705 
  Core                     800  | .    12   85   158  545  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  80   | .    .    .    .    80   
Core Remaining (%)         75   | 100  82   75   46   .    
Volleys Fired              114  | .    6    27   31   50   
  Largest                  4    | .    2    3    3    4    
  Hottest                  275  | .    60   95   225  275  
Shots Fired                273  | .    12   67   83   111  
  Gun                      73   | .    8    33   16   16   
  Cannon                   187  | .    4    27   67   89   
  Launcher                 7    | .    .    7    .    .    
  Special                  6    | .    .    .    .    6    
  Kinetic                  105  | .    10   49   32   14   
  Thermal                  140  | .    .    .    51   89   
  Explosive                7    | .    .    7    .    .    
  Electromagnetic          15   | .    2    11   .    2    
  Robot Hit Streak         10   | .    2    2    4    10   
  Robot Miss Streak        7    | .    3    7    6    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           138  | .    6    24   40   68   
  Core Hits                99   | .    4    26   25   44   
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    
    Destroy                1    | .    .    .    1    .    
    Smash                  1    | .    .    .    1    .    
Melee Attacks              16   | .    .    2    10   4    
  Impact                   14   | .    .    .    10   4    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            7    | .    .    2    4    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4132 | .    101  726  1419 1886 
  Guns                     624  | .    47   124  156  297  
  Cannons                  2448 | .    54   248  710  1436 
  Explosions               350  | .    .    350  .    .    
  Melee                    699  | .    .    .    553  146  
  Ramming                  11   | .    .    4    .    7    
  Kinetic                  989  | .    88   336  291  274  
  Thermal                  2011 | .    .    .    575  1436 
  Explosive                350  | .    .    350  .    .    
  Electromagnetic          72   | .    13   36   .    23   
  Impact                   699  | .    .    .    553  146  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    18   
  Average Corruption       16   | .    .    .    .    16   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            444  | .    .    .    309  135  
  Projectiles              43   | .    .    .    15   28   
  Explosions               .    | .    .    .    .    .    
  Melee                    401  | .    .    .    294  107  
Knockbacks                 8    | .    .    1    7    .    
  Impact                   5    | .    .    .    5    .    
  Kinetic                  2    | .    .    1    1    .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | .    .    1    .    1    
  Kicked                   2    | .    .    1    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        735  | .    6    57   724  735  
  Average Temperature      171  | .    6    18   190  196  
  Received Heat Transfer   711  | .    18   162  306  225  
  Effects                  38   | .    .    .    18   20   
    Shutdowns              13   | .    .    .    6    7    
    Energy Bleed           2    | .    .    .    1    1    
    Interference           10   | .    .    .    3    7    
    Matter Decay           4    | .    .    .    3    1    
    Short Circuit          2    | .    .    .    1    1    
    Damage (minor)         3    | .    .    .    3    .    
    Damage (major)         1    | .    .    .    .    1    
    Damage (core)          3    | .    .    .    1    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           6    | .    .    .    6    .    
  Combat Hostiles          2    | .    .    .    2    .    
  Parts Fried              9    | .    .    .    7    2    
  Impact Corruptions       16   | .    .    .    12   4    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    .    1    4    
  Heat Transferred         2895 | .    .    .    823  2072 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  
Peak Influence             1195 | .    285  687  1195 947  
  Initial                  543  | .    .    120  289  543  
  Average                  612  | .    202  371  870  666  
Maximum Alert Level        4    | .    1    2    4    3    
  Low Security (%)         10   | 100  29   25   .    .    
  Level 1                  18   | .    70   37   10   .    
  Level 2                  32   | .    .    37   12   63   
  Level 3                  35   | .    .    .    71   36   
  Level 4                  2    | .    .    .    6    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          22   | .    2    4    5    11   
  Investigation            7    | .    .    3    3    1    
  Extermination            2    | .    .    .    .    2    
  Reinforcement            10   | .    2    1    2    5    
  Assault                  .    | .    .    .    .    .    
  Garrison                 3    | .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       2    | .    .    1    .    1    
Haulers Reinforced         1    | .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           8    | .   1   3   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              101  | .   10  28  34  29  
  Peak Tracking Total      7    | .   5   7   4   6   
  Tactical Retreats        4    | .   .   .   2   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 3    | .   .   3   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          9    | .   2   1   5   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          12   | .   1   4   3   4   
  Terminals                9    | .   1   3   2   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                46   | .   3   17  16  10  
  Successful               30   | .   3   12  11  4   
  Failed                   16   | .   .   5   5   6   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                36   | .   3   14  11  8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   .   3   5   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             23   | .   3   11  6   3   
  Record                   7    | .   .   3   4   .   
  Robot Analysis           1    | .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   2   
  Emergency Access Points  1    | .   .   1   .   .   
  Alert Level              2    | .   .   2   .   .   
  Locate Traps             1    | .   .   .   1   .   
  Disarm Traps             1    | .   .   1   .   .   
  Surveillance Status      1    | .   .   1   .   .   
  Patrol Status            1    | .   .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   
  Zone Layout              2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   1   5   .   
  Scan Component           4    | .   .   1   3   .   
  Repair                   2    | .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   
  Insert Component         1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   .   4   2   4   
  Full Trace Events        7    | .   .   4   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     82   | .   .   .   82  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   .   2   .   1   
  Non-combat               2    | .   .   2   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        3    | .   .   2   .   1   
  parse_system             2    | .   .   1   .   1   
  no_distress              1    | .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Total Allies               1    | .    1    .    .    .    
  Largest Group            1    | .    1    1    1    1    
  Highest-Rated Group      94   | .    55   68   79   94   
  Highest-Rated Ally       94   | .    55   68   79   94   
Total Orders               .    | .    .    .    .    .    
Ally Attacks               148  | .    14   29   45   60   
  Total Damage             5067 | .    300  1239 1666 1862 
  Kills                    70   | .    7    22   23   18   
Allies Corrupted           .    | .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               2862 | 54   245  709  1000 854  
Spaces Moved               1646 | 37   180  429  558  442  
  Core                     2    | 2    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1644 | 35   180  429  558  442  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  100  100  
  Average Speed            132  | 116  120  120  131  150  
  Slowest Speed            190  | 120  120  120  186  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       28   | 4    39   42   45   14   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 3    | .    .    .    3    .    
Terrain Destroyed          44   | .    .    20   24   .    
  Melee                    3    | .    .    .    3    .    
  Projectile               21   | .    .    .    21   .    
  AOE                      20   | .    .    20   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2078 | 48  195 564 736 535 
  Wait                     142  | .   .   58  82  2   
  Move                     1642 | 36  179 428 557 442 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  46   | 6   5   13  12  10  
  Fast Attach              9    | .   .   3   6   .   
  Attach                   28   | 6   1   6   5   10  
  Detach                   3    | .   .   1   2   .   
  Swap                     43   | .   4   14  16  9   
  Drop                     33   | .   .   11  15  7   
  Fire                     114  | .   6   27  31  50  
  Melee                    16   | .   .   2   10  4   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   1   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  185 | -10/Materials | Discovered new exit (range 15)
  300 | -10/Materials | Entered another Materials area
  300 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  782 | -9/Materials  | Discovered new exit (range 16)
  849 | -9/Materials  | Build established: Gunner
 1009 | -9/Materials  | Entered another Materials area
 1009 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1139 | -8/Materials  | Repaired Corrupted Beam Rifle
 1954 | -8/Materials  | Discovered new exit (range 4)
 1992 | -8/Materials  | Core integrity fell below 50%
 2007 | -8/Materials  | Build established: Scavenger-Mutant
 2009 | -8/Materials  | Entered Factory
 2009 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2333 | -7/Factory    | Build established: Scavenger-Tank
 2516 | -7/Factory    | Garrison activated, responded to threat
 2737 | -7/Factory    | Core integrity fell below 50%
 2766 | -7/Factory    | System corruption reached 10%
 2784 | -7/Factory    | Core integrity fell below 20%
 2811 | -7/Factory    | Lost 8 parts (1p2n3u2w)
 2863 | -7/Factory    | Core destroyed

 Last Messages 
---------------
G-47 Trooper knocked back.
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Shotgun.
Player 2 drops Lgt. Angular Momentum Engine.
R-06 Scavenger collects Terrain Scanner.
Player 2 drops Prototype Ballistic Cannon. <x2>
K-01 Serf collects debris.
G-47 Trooper destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Aluminum Leg.
U-05 Engineer suffers critical hit (Blast).
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Angular Momentum Engine.
Player 2 attaches Great Maul.
G-47 Trooper destroyed.
U-05 Engineer destroyed.
G-47 Trooper destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Terrain Scanner.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????#            =  #????# #????????????? |
| ?????????????#          %    #???## ############?? |
| ##???????????# ######        #???#                 |
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|  #???????????# #????#        #????# #????????????? |
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| ??????????# ! [        +   ^^######+#######??????? |
| ??????????# !]         #     #            #??????? |
| ??????????#            #k %% #     """""" #??????? |
| ####??????#            #%%   #     """""" #??????? |
|    ########            #     #     """""" #??????? |
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|    ########%           # %   #            #??????? |
| T###??????######+####### %g  +    =  ///  #??????? |
| ##????????????#        # g[  #       ///  #??????? |
| ??????????????#     |  #%]=% #       ///  #??????? |
| ??????????????#   %    #%@]  #            #??????? |
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| ??????????????# """  [%+%    ##############??????? |
| ??????????????#  ""   %#[   %#???????????????????? |
| ??????????????#        #     #???????????????????? |
| ??????????????#[       # k   #???????????????????? |
| ??????????????########## %   #???????????????????? |
| ???????????????????????#    %#???????????????????? |
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| ???????????????????????        ??????????????????? |
| ??????????????????????          ?????????????????? |
| ??????????????????????          ?????????????????? |
| ??????????????????????           ????????????????? |
| ?????????????????????#            ???????????????? |
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| ?????????????????????#         ##????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            330
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Power Shielding            66
Evasion (%)                55
Target Analysis            5
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
GoHome()
Loot Pinata
Made in Tau Ceti IV
Novice Programmer
Troublemaker

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -8   -7   
----------                 Run  | Yrd  Mat  Mat  Mat  Fac  
Slots Evolved              6    | .    2    2    2    .    
  Power                    1    | .    .    1    .    .    
  Propulsion               2    | .    1    .    1    .    
  Utility                  2    | .    .    1    1    .    
  Weapon                   1    | .    1    .    .    .    
Parts Attached             52   | .    7    14   16   15   
Parts Lost                 12   | .    .    .    4    8    
Damage Taken               2191 | .    58   87   921  1125 
  Core                     338  | .    31   12   138  157  
    Player 2/Cogmind (%)   29   | .    72   12   46   22   
  Absorbed by Shields      .    | .    .    .    .    .    
Damage Inflicted           5067 | .    300  1239 1666 1862 
  Player 2/Cogmind (%)     55   | .    74   63   54   49   
Combat Hostiles Destroyed  58   | .    6    17   22   13   
  Player 2/Cogmind (%)     65   | .    75   80   61   54   

 Game 
------
Seed              PowerCloakingMediator
  Manual?         0
Play Time         01:10:40
  Cumulative      3.5 hours
  Start           2025.02.18 @ 01:56:41
  End             2025.02.18 @ 03:10:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f20f7dad-3804-414a-b83e-819f1e774f9d